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- 01:59, 24 August 2020 diff hist +24 m Battle Stats →Stats list
- 01:58, 24 August 2020 diff hist +79 m Battle Stats →Stats list
- 01:57, 24 August 2020 diff hist +58 m Battle Stats →Stats list
- 01:53, 24 August 2020 diff hist +139 m Battle Stats →Stats list
- 01:22, 17 August 2020 diff hist +6 ANDVar →Using ANDVar to force a variable to be a positive value
- 01:21, 17 August 2020 diff hist +363 ANDVar Added in how to use ANDVar to force a number to a positive value.
- 04:20, 10 August 2020 diff hist +121 ChangeDialog →{51} {{IE_51}}
- 00:02, 10 August 2020 diff hist -4 m AddGhostUnit
- 00:02, 10 August 2020 diff hist +178 AddGhostUnit Noting that only the first four GhostUnits seem to work.
- 18:08, 28 June 2020 diff hist +164 m Reveal
- 01:39, 20 May 2020 diff hist +20 m DisplayConditions Clarifying 0x07
- 22:28, 12 April 2020 diff hist +139 m DisplayMessage →Dialog Type : Byte (hex)
- 22:25, 12 April 2020 diff hist +19 m DisplayMessage →Dialog Type : Byte (hex)
- 22:22, 12 April 2020 diff hist +27 DisplayMessage →Dialog Type : Byte (hex)
- 22:16, 12 April 2020 diff hist +230 m DisplayMessage
- 22:47, 5 April 2020 diff hist -4 m DisplayMessage →Dialog Type : Byte (hex)
- 22:46, 5 April 2020 diff hist +552 m DisplayMessage Adding in more details about Dialog Type x8X after recent experiences with it.
- 06:26, 11 September 2019 diff hist +54 m Variables Discovered that var 53 can be used to mute the text audio cue.
- 01:59, 11 September 2019 diff hist +64 m Variables Added in that some variables were possibly unsafe to use, based on the fact that they reported non-zero values in a save file at the start of the Altima fight.
- 06:26, 10 September 2019 diff hist +102 m Text Format Added in a line for the {SP} character and its Event equivalent.
- 06:02, 10 September 2019 diff hist +111 m Text Format Added in a note warning about a bug I encountered for future use.
- 03:51, 26 August 2019 diff hist +28 Text Format Changed the note about using E5 to say to use EB instead, after seeing that E5 gave me different strings than it was supposed to in an event.
- 20:15, 11 July 2019 diff hist +69 Tools
- 05:27, 11 July 2019 diff hist +17 m Tools
- 05:27, 11 July 2019 diff hist +89 m Tools Adding a link to the newest version of Ganesha
- 23:19, 1 July 2019 diff hist +3,021 Random Noting that Random can also generate NEGATIVE results, and how to check for and address this possibility.
- 23:57, 1 June 2019 diff hist +13 m SaveEVTCHR
- 23:55, 1 June 2019 diff hist +48 m LoadEVTCHR →{58} {{IE_58}}
- 23:48, 1 June 2019 diff hist +176 m LoadEVTCHR Just adding in a bit more info about the need to WaitForInstruction and SaveEVTCHR after this instruction.
- 20:45, 16 May 2019 diff hist -2 DisplayMessage →Dialog Type : Byte (hex)
- 20:44, 16 May 2019 diff hist +140 DisplayMessage Adding in a note for x9X and changing the format of this section. x70 was mentioned twice, and IMO it looks a bit more accurate to use x7X than x70 when we have several different options for the second digit.
- 04:41, 23 April 2019 diff hist -10 EQ
- 04:40, 23 April 2019 diff hist -49 m EQ
- 04:39, 23 April 2019 diff hist -49 m JumpForwardIfNot
- 04:37, 23 April 2019 diff hist -10 m GT
- 04:36, 23 April 2019 diff hist -10 m LT
- 04:36, 23 April 2019 diff hist -10 m NEQ
- 04:35, 23 April 2019 diff hist -10 m GTE
- 04:35, 23 April 2019 diff hist -10 LTE
- 04:34, 23 April 2019 diff hist -57 m Making a unit enter/leave the map Changed the format. current
- 04:30, 23 April 2019 diff hist +455 MODVar
- 04:28, 23 April 2019 diff hist +466 MOD →{B8} {{IE_B8}}
- 04:19, 23 April 2019 diff hist +1,943 EQ Added in the same example as on JumpForwardIfNot.
- 04:16, 23 April 2019 diff hist +20 JumpForwardIfNot
- 04:12, 23 April 2019 diff hist +85 JumpForwardIfNot →Example
- 04:12, 23 April 2019 diff hist +1,838 JumpForwardIfNot Added in an example of how to use this Instruction.
- 03:47, 23 April 2019 diff hist +384 GT
- 03:47, 23 April 2019 diff hist +381 LT
- 03:46, 23 April 2019 diff hist +372 NEQ
- 03:45, 23 April 2019 diff hist +357 EQ →{A2} {{IE_A2}}