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- 04:03, 9 February 2021 diff hist +60 m Set move/act flags
- 06:48, 4 November 2020 diff hist +328 Counter magic targeting assuming r17 is labelled correctly as unit data, this is everything I could piece together
- 06:34, 29 October 2020 diff hist +43 m Talk Skill
- 06:07, 29 October 2020 diff hist -36 Talk Skill
- 05:42, 29 October 2020 diff hist +997 Talk Skill Adds labels to make page easier to navigate (does not solve poor readability of jr r2 locations)
- 08:16, 28 October 2020 diff hist +1,431 m Formula 01 - 06 Aftermath Corrects and fills in gaps to previous rendition of notes on this page
- 06:14, 9 May 2020 diff hist +8 m Storyline Progression current
- 06:08, 9 May 2020 diff hist +1,312 Storyline Progression
- 16:27, 3 March 2020 diff hist +20 m Tools updating EasyVent Editor Link to new 2.1 version
- 01:51, 6 October 2018 diff hist +103 m Music Test Notes current
- 09:00, 2 November 2017 diff hist +1,781 Template:Items List Added WotL values; added headings current
- 23:05, 25 September 2016 diff hist +850 Stat Caps current
- 21:32, 25 September 2016 diff hist +328 Inherent Support Abilities Limitations current
- 21:31, 25 September 2016 diff hist +1,800 Inherent Support Abilities Limitations
- 21:21, 25 September 2016 diff hist +77 N Stat Caps Created page with "Links to routines that are relevant for changing minimum/maximum stat values."
- 21:20, 25 September 2016 diff hist +15 m Main Page →Notes
- 10:59, 23 September 2016 diff hist -1 38 (100%)
- 10:58, 23 September 2016 diff hist +53 Apply status (to action)
- 10:58, 23 September 2016 diff hist +69 38 (100%)
- 10:55, 23 September 2016 diff hist +61 Apply status (to action)
- 10:53, 23 September 2016 diff hist +33 Check if Random is greater/equal to Chance
- 10:53, 23 September 2016 diff hist +17 Random Number Generator
- 10:50, 23 September 2016 diff hist +48 m Apply status (to action)
- 10:48, 23 September 2016 diff hist +51 m Apply status (to action)
- 10:48, 23 September 2016 diff hist +63 m Random Process, gives a number between 0-7fff
- 10:45, 23 September 2016 diff hist +106 m Apply status (to action)
- 10:44, 23 September 2016 diff hist +4 m Apply status (to action) - (Preserve hit status, evade type, hit %)
- 10:42, 23 September 2016 diff hist +62 m Apply status (to action) - (Preserve hit status, evade type, hit %)
- 10:41, 23 September 2016 diff hist +62 m Weapon Damage Calculation
- 10:40, 23 September 2016 diff hist +8 m Physical Evade Calculation
- 10:40, 23 September 2016 diff hist +31 m Physical Evade Calculation
- 15:53, 22 September 2016 diff hist +96 Data Nullifying
- 15:48, 22 September 2016 diff hist +58 Current Action Data Nulling
- 15:47, 22 September 2016 diff hist +75 Action data nulling
- 15:45, 22 September 2016 diff hist +68 Sort target list
- 15:41, 22 September 2016 diff hist +1 Null Some Status Data
- 15:41, 22 September 2016 diff hist +70 Null Some Status Data
- 15:40, 22 September 2016 diff hist +4 Set some data for current attack
- 15:38, 22 September 2016 diff hist +53 Set some data for current attack
- 15:37, 22 September 2016 diff hist +101 HP Absorption
- 15:35, 22 September 2016 diff hist +21 06 AbsHP (Weapon)
- 15:33, 22 September 2016 diff hist +64 Physical Evade Calculation
- 15:32, 22 September 2016 diff hist +4 06 AbsHP (Weapon)
- 15:25, 22 September 2016 diff hist +6 06 AbsHP (Weapon)
- 15:25, 22 September 2016 diff hist +4 05 Dmg (Weapon)
- 15:23, 22 September 2016 diff hist +150 Damage Calculation
- 15:21, 22 September 2016 diff hist +13 Damage Calculation
- 15:19, 22 September 2016 diff hist +4 m Damage Calculation Added link to subroutine: critical hit calculation
- 15:14, 22 September 2016 diff hist +8 m 03 Dmg (WP^2) Added links to documented routines: chage calculation and damage calculation
- 15:11, 22 September 2016 diff hist -9 m Routine Locations Reverted previous change