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- 17:39, 10 March 2021 diff hist +1,329 N Nullify Action Created page with " # ROUTINE: NULLIFY ACTION # Nullify the current action. 80184e40: 3c028019 lui r2,0x8019 80184e44: 8c422d90 lw r2,0x2d90(r2) # Action 80184e48: 27..."
- 17:38, 10 March 2021 diff hist +41 Routine Locations
- 17:36, 10 March 2021 diff hist +7 0018acdc Changed redirect target from Phoenix Down on Undead to Apply Status and Check Undead current Tag: Redirect target changed
- 17:35, 10 March 2021 diff hist +41 BATTLE.BIN Routines
- 20:59, 15 February 2021 diff hist -28 Data/Table Locations Clarification for shop item availability variable
- 07:34, 15 February 2021 diff hist +61 Use Specific Action Hit Percentage Corrected explanation for multiplication by 0.32
- 07:20, 15 February 2021 diff hist +223 Use Specific Action Hit Percentage Reverting bad edits, and consolidated return locations
- 14:11, 22 December 2020 diff hist -172 4B Heal (Rdm(1..9)) 100% Status
- 20:06, 15 December 2020 diff hist +252 Apply status (to action) - (Preserve hit status, evade type, hit %)
- 23:36, 28 November 2020 diff hist -14 Handle Load Game current
- 23:35, 28 November 2020 diff hist -14 Load Game current
- 23:23, 28 November 2020 diff hist +374 Load Game
- 23:23, 28 November 2020 diff hist +22,094 N Load Game Created page with "# ROUTINE: Load Game # Loads a game from memory card. # Parameters: # r4 = (p1) (Sometimes 0) # If 0, runs checksum and loads timer value..."
- 23:23, 28 November 2020 diff hist +6,417 N Handle Load Game Created page with " # ROUTINE: Handle Load Game # Handles loading a game from memory card. # Parameters: # r4 = (p1) ? (Sometimes *0x801cc81c) 8012f994: 3c038019 lu..."
- 23:23, 28 November 2020 diff hist +19,982 N Handle Memory Card Menu Created page with " # ROUTINE: HANDLE MEMORY CARD MENU # Handles the memory card menu. # Parameters: # r4 = (type) (1 if from World Map, 0 if from Titlescreen) #..." current
- 23:22, 28 November 2020 diff hist +63 WORLD.BIN Routines
- 23:22, 28 November 2020 diff hist +131 Routine Locations →WORLD.BIN RAM
- 18:02, 28 November 2020 diff hist +4 Get Random Unlocked Job current
- 18:01, 28 November 2020 diff hist +4,175 N Get Random Unlocked Job Created page with " # ROUTINE: GET RANDOM UNLOCKED JOB # Gets a random unlocked job ID for this unit. # Parameters: # r4 = (unit) Unit in-battle data pointer #..."
- 18:01, 28 November 2020 diff hist +13,025 N Calculate Unit Jobs and Skillsets from ENTD Created page with " # ROUTINE: Calculate Unit Jobs and Skillsets from ENTD # Calculates a generated unit's jobs and skillsets from the ENTD. # Parameters: # r4 = (unit..."
- 18:00, 28 November 2020 diff hist +80 SCUS 942.21 Routines
- 18:00, 28 November 2020 diff hist +80 Routine Locations →SCUS_942.21 RAM
- 20:18, 21 November 2020 diff hist +35 Routine Locations →ATTACK.OUT RAM
- 20:18, 21 November 2020 diff hist +36 ATTACK.OUT ROUTINES
- 20:17, 21 November 2020 diff hist +11,613 N 0x1c5be0 Created page with " 801c5be0: 27bdffd8 addiu r29,r29,-0x0028 801c5be4: afb10014 sw r17,0x0014(r29) 801c5be8: 00a08821 addu r17,r5,r0 801c5bec: afb00010 sw r16,0x0010(r29) 801c5bf0: 3c10801e..."
- 20:16, 21 November 2020 diff hist +37 Initialize Unit's Job Data
- 22:28, 7 November 2020 diff hist +11,780 N Get Equipable RSM Created page with " # ROUTINE: Get Equipable RSM # Writes the relevant equipable RSM (Reaction, Support, Movement) abilities into a specified array. # Only gets the abilities t..."
- 22:28, 7 November 2020 diff hist -1 WORLD.BIN Routines
- 22:27, 7 November 2020 diff hist -1 Routine Locations
- 22:26, 7 November 2020 diff hist +25 WORLD.BIN Routines
- 22:25, 7 November 2020 diff hist +25 Routine Locations
- 05:49, 31 October 2020 diff hist +49 WORLD.BIN Routines
- 14:16, 30 October 2020 diff hist +11 BATTLE.BIN Routines
- 14:15, 30 October 2020 diff hist +11 Routine Locations
- 14:14, 30 October 2020 diff hist +2,316 N Load File (0x13bc14) Created page with " # ROUTINE: LOAD FILE (0x13bc14) # Seems to load a file into RAM. # Async function. # Parameters: # r4 = (fileIndex) File ID/index to load in..."
- 14:14, 30 October 2020 diff hist 0 Show Graphic (Outer Routine) current
- 06:47, 29 October 2020 diff hist +8 Talk Skill
- 06:47, 29 October 2020 diff hist -43 Talk Skill
- 18:34, 22 October 2020 diff hist 0 Get Unit Skillset Ability Data current
- 18:32, 22 October 2020 diff hist +3,276 N Get Number of Turns to Resolve Created page with " # ROUTINE: Get Number of Turns to Resolve # Gets the number of turns to resolve an action with the specified parameters. # Parameters: # r4 = (unit..."
- 16:40, 22 October 2020 diff hist +4,421 N Get Ability ID From Skillset Created page with " # ROUTINE: Get Ability ID From Skillset # Parameters: # r4 = (skillsetID) Skillset ID # r5 = (abilityIndex) Ability index within the..."
- 16:39, 22 October 2020 diff hist +35 SCUS 942.21 Routines
- 16:38, 22 October 2020 diff hist +37 BATTLE.BIN Routines
- 16:38, 22 October 2020 diff hist +72 Routine Locations
- 16:35, 22 October 2020 diff hist +5,233 N Learn Used Ability Created page with " # ROUTINE: Learn Used Ability # Parameters: # r4 = (unit) In-battle unit data of learning unit 8018e8ac: 27bdffd0 addiu r29,r29,-0x0030 8018e8b0: afbf..."
- 16:34, 22 October 2020 diff hist +8,911 N Process Learn on Hit Created page with " # ROUTINE: Process Learn on Hit # Parameters: # r4 = (actingUnitIndex) Battle unit index of acting unit # r5 = (learnedAbilityStorePtr..."
- 16:33, 22 October 2020 diff hist -1 Get Unit Skillset Ability Data
- 16:33, 22 October 2020 diff hist +18,972 N Get Unit Skillset Ability Data Created page with " # ROUTINE: Get Unit Skillset Ability Data # Returns ability data for a specified unit and skillset into a handful of output lists (parallel arrays) and returns the n..."
- 16:32, 22 October 2020 diff hist +131 Routine Locations
- 16:29, 22 October 2020 diff hist +89 BATTLE.BIN Routines