Use Specific Action Hit Percentage
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# ROUTINE: USE SPECIFIC ACTION HIT PERCENTAGE Alternative notes Uses_HP_damage_as_Action_hit% # This routine uses the value in the HP Damage field of the Action struct as a temporary Hit percentage value input # and sets the Action to miss if it fails a random roll against the input percentage value. It also multiplies the # input Hit percentage value into the Action's already calculated Hit Percentage (from evasion) to get an accurate # displayed Hit % value. 80187510: 3c068019 lui r6,0x8019 80187514: 8cc62d90 lw r6,0x2d90(r6) # action 80187518: 27bdffe8 addiu r29,r29,-0x0018 8018751c: afbf0010 sw r31,0x0010(r29) 80187520: 84c50004 lh r5,0x0004(r6) # action.HPDamage 80187524: 00000000 nop 80187528: 28a20064 slti r2,r5,0x0064 8018752c: 14400003 bne r2,r0,0x8018753c # if (action.HPDamage >= 100) { 80187530: 00000000 nop 80187534: 08061d6b j 0x801875ac 80187538: a4c00004 sh r0,0x0004(r6) # action.HPDamage = 0; return; # } 8018753c: 84c2002a lh r2,0x002a(r6) # action.HitPercentage 80187540: 00000000 nop 80187544: 00a20018 mult r5,r2 80187548: 00001812 mflo r3 # action.HPDamage * action.HitPercentage 8018754c: 3c0251eb lui r2,0x51eb 80187550: 3442851f ori r2,r2,0x851f # 0.32 80187554: 00620018 mult r3,r2 # action.HPDamage * action.HitPercentage * 0.32 80187558: 3c048019 lui r4,0x8019 8018755c: 8c84f5fc lw r4,-0x0a04(r4) # actionConsiderationStatus 80187560: a4c00004 sh r0,0x0004(r6) # action.HPDamage = 0 80187564: 00031fc3 sra r3,r3,0x1f 80187568: 00001010 mfhi r2 # action.HPDamage * action.HitPercentage * 0.32 8018756c: 00021143 sra r2,r2,0x05 # action.HPDamage * action.HitPercentage / 100 (action.HPDamage * action.HitPercentage * 0.32 / 32) 80187570: 00431023 subu r2,r2,r3 80187574: 10800003 beq r4,r0,0x80187584 80187578: a4c2002a sh r2,0x002a(r6) # action.HitPercentage = action.HPDamage * action.HitPercentage / 100 8018757c: 14a0000b bne r5,r0,0x801875ac # if ((actionConsiderationStatus == ACTION_EXECUTING) or (action.HPDamage >= 0)) { 80187580: 00000000 nop 80187584: 0c017833 jal 0x0005e0cc # rollResult = Pass/Fail Roll (100, action.HPDamage); 80187588: 34040064 ori r4,r0,0x0064 8018758c: 10400007 beq r2,r0,0x801875ac # if (rollResult != 0) { // Action fails roll 80187590: 00000000 nop 80187594: 0c0610cf jal 0x0018433c # Cause Action Miss (); 80187598: 00000000 nop 8018759c: 3c028019 lui r2,0x8019 801875a0: 8c422d90 lw r2,0x2d90(r2) # action 801875a4: 00000000 nop 801875a8: a4400004 sh r0,0x0004(r2) # action.HPDamage = 0 # } # } 801875ac: 8fbf0010 lw r31,0x0010(r29) 801875b0: 27bd0018 addiu r29,r29,0x0018 801875b4: 03e00008 jr r31 801875b8: 00000000 nop
Notes
Rather than using a div op, the code is actually doing
HPDamage * HitPercentage * 0.32 / 32
Multiplication by 0.32 done by multiplying by (0.32 * 2^32) and using mfhi to take only the upper 32 bits, effectively right shifting 32. (R3000_instruction_set#mult)
Return locations
Battle.bin 001886f4: Routine_used_in_formula_2B 00188830: MA_+_X 0018893c: Golem Accuracy 001889fc: Calculate_Accuracy_for_Magical_Spells 00188a5c: Calculate_Accuracy_for_Magical 00188ab4: MA_+_X_without_faith 00188b3c: Physical_Routine_for_Hit_%_abilities 00189038: Formula 0e : Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status 001892f4: 1A_Hit_F(MA+Y)%_//_-PA/MA/SP_(X) 001898c8: Formula 28 : StealExp (Lowest of TarCurExp & SP+Y) Hit (SP+X)% 00189938: Formula 29 : OppositeSex: Hit (MA+X)% 00189a5c: Formula 2A : Hit (MA+X)% // AffectBraveOrFaith(Y) 00189e60: Formula 33 : Hit (PA+X)% 00189f38: Formula 35 : Heal (Y)% Hit (PA+X)% 0018a054: Formula 3f : Hit (SP+X)% 0018a0b0: Formula 40 : Undead: Hit (SP+X)% 0018a520: Formula 51 : Hit (MA+X)% 0018a85c: Formula 58 : Generic: Set Morbol: Hit(MA+X)%