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- 19:53, 16 April 2021 diff hist 0 0A Hit F(MA+X)%
- 19:53, 16 April 2021 diff hist -9 0A Hit F(MA+X)%
- 19:50, 16 April 2021 diff hist +2 0A Hit F(MA+X)%
- 19:50, 16 April 2021 diff hist +47 0A Hit F(MA+X)%
- 18:09, 11 April 2021 diff hist +4 Conditional Status Proc Roll (19%) Inner Routine
- 14:48, 9 April 2021 diff hist 0 Conditional Status Proc Roll (19%) Inner Routine
- 14:48, 9 April 2021 diff hist +73 Conditional Status Proc Roll (19%) Inner Routine
- 14:47, 9 April 2021 diff hist -10 Conditional Status Proc Roll (19%) Inner Routine
- 14:44, 9 April 2021 diff hist +243 Conditional Status Proc Roll (19%) Inner Routine
- 14:37, 9 April 2021 diff hist -149 Data/Table Locations
- 17:55, 10 March 2021 diff hist +35 Apply Status and Check Undead
- 17:44, 10 March 2021 diff hist 0 0D Heal (Y)% Hit F(MA+X)%
- 17:44, 10 March 2021 diff hist +30 0D Heal (Y)% Hit F(MA+X)%
- 17:41, 10 March 2021 diff hist +94 0D Heal (Y)% Hit F(MA+X)%
- 17:39, 10 March 2021 diff hist +1,968 N Apply Status and Check Undead Created page with " # ROUTINE: APPLY STATUS AND CHECK UNDEAD # Applies status to the current action. Returns 1 if the status was applied, or if the target is undead. Otherwise, return..."
- 17:39, 10 March 2021 diff hist +1,329 N Nullify Action Created page with " # ROUTINE: NULLIFY ACTION # Nullify the current action. 80184e40: 3c028019 lui r2,0x8019 80184e44: 8c422d90 lw r2,0x2d90(r2) # Action 80184e48: 27..."
- 17:38, 10 March 2021 diff hist +41 Routine Locations
- 17:36, 10 March 2021 diff hist +7 0018acdc Changed redirect target from Phoenix Down on Undead to Apply Status and Check Undead current Tag: Redirect target changed
- 17:35, 10 March 2021 diff hist +41 BATTLE.BIN Routines
- 20:59, 15 February 2021 diff hist -28 Data/Table Locations Clarification for shop item availability variable
- 07:34, 15 February 2021 diff hist +61 Use Specific Action Hit Percentage Corrected explanation for multiplication by 0.32
- 07:20, 15 February 2021 diff hist +223 Use Specific Action Hit Percentage Reverting bad edits, and consolidated return locations
- 14:11, 22 December 2020 diff hist -172 4B Heal (Rdm(1..9)) 100% Status
- 20:06, 15 December 2020 diff hist +252 Apply status (to action) - (Preserve hit status, evade type, hit %)
- 23:36, 28 November 2020 diff hist -14 Handle Load Game current
- 23:35, 28 November 2020 diff hist -14 Load Game current
- 23:23, 28 November 2020 diff hist +374 Load Game
- 23:23, 28 November 2020 diff hist +22,094 N Load Game Created page with "# ROUTINE: Load Game # Loads a game from memory card. # Parameters: # r4 = (p1) (Sometimes 0) # If 0, runs checksum and loads timer value..."
- 23:23, 28 November 2020 diff hist +6,417 N Handle Load Game Created page with " # ROUTINE: Handle Load Game # Handles loading a game from memory card. # Parameters: # r4 = (p1) ? (Sometimes *0x801cc81c) 8012f994: 3c038019 lu..."
- 23:23, 28 November 2020 diff hist +19,982 N Handle Memory Card Menu Created page with " # ROUTINE: HANDLE MEMORY CARD MENU # Handles the memory card menu. # Parameters: # r4 = (type) (1 if from World Map, 0 if from Titlescreen) #..." current
- 23:22, 28 November 2020 diff hist +63 WORLD.BIN Routines
- 23:22, 28 November 2020 diff hist +131 Routine Locations →WORLD.BIN RAM
- 18:02, 28 November 2020 diff hist +4 Get Random Unlocked Job current
- 18:01, 28 November 2020 diff hist +4,175 N Get Random Unlocked Job Created page with " # ROUTINE: GET RANDOM UNLOCKED JOB # Gets a random unlocked job ID for this unit. # Parameters: # r4 = (unit) Unit in-battle data pointer #..."
- 18:01, 28 November 2020 diff hist +13,025 N Calculate Unit Jobs and Skillsets from ENTD Created page with " # ROUTINE: Calculate Unit Jobs and Skillsets from ENTD # Calculates a generated unit's jobs and skillsets from the ENTD. # Parameters: # r4 = (unit..."
- 18:00, 28 November 2020 diff hist +80 SCUS 942.21 Routines
- 18:00, 28 November 2020 diff hist +80 Routine Locations →SCUS_942.21 RAM
- 20:18, 21 November 2020 diff hist +35 Routine Locations →ATTACK.OUT RAM
- 20:18, 21 November 2020 diff hist +36 ATTACK.OUT ROUTINES
- 20:17, 21 November 2020 diff hist +11,613 N 0x1c5be0 Created page with " 801c5be0: 27bdffd8 addiu r29,r29,-0x0028 801c5be4: afb10014 sw r17,0x0014(r29) 801c5be8: 00a08821 addu r17,r5,r0 801c5bec: afb00010 sw r16,0x0010(r29) 801c5bf0: 3c10801e..."
- 20:16, 21 November 2020 diff hist +37 Initialize Unit's Job Data
- 22:28, 7 November 2020 diff hist +11,780 N Get Equipable RSM Created page with " # ROUTINE: Get Equipable RSM # Writes the relevant equipable RSM (Reaction, Support, Movement) abilities into a specified array. # Only gets the abilities t..."
- 22:28, 7 November 2020 diff hist -1 WORLD.BIN Routines
- 22:27, 7 November 2020 diff hist -1 Routine Locations
- 22:26, 7 November 2020 diff hist +25 WORLD.BIN Routines
- 22:25, 7 November 2020 diff hist +25 Routine Locations
- 05:49, 31 October 2020 diff hist +49 WORLD.BIN Routines
- 14:16, 30 October 2020 diff hist +11 BATTLE.BIN Routines
- 14:15, 30 October 2020 diff hist +11 Routine Locations
- 14:14, 30 October 2020 diff hist +2,316 N Load File (0x13bc14) Created page with " # ROUTINE: LOAD FILE (0x13bc14) # Seems to load a file into RAM. # Async function. # Parameters: # r4 = (fileIndex) File ID/index to load in..."