User contributions
Jump to navigation
Jump to search
- 14:45, 19 April 2022 diff hist 0 BATTLE.BIN Routines
- 14:43, 19 April 2022 diff hist +11,856 N 0012d364 - 0012d874 Created page with " 8012d364: ca000000 lwc2 gtedr00_vxy0,0x0000(r16) 8012d368: ca010004 lwc2 gtedr01_vz0,0x0004(r16) 8012d36c: 22100008 addi r16,r16,0x0008 8012d370: 20a50014 addi r5,r5,0x001..." current
- 14:43, 19 April 2022 diff hist +64 Routine Locations
- 14:42, 19 April 2022 diff hist +42 BATTLE.BIN Routines
- 22:18, 17 April 2022 diff hist +1 Enable Special Status Flags current
- 22:17, 17 April 2022 diff hist +912 N Enable Special Status Flags Created page with " # ROUTINE: ENABLE SPECIAL STATUS FLAGS # Enables special status flags on the action, if the action state is a real action. # Parameters: # r4 = (st..."
- 22:12, 17 April 2022 diff hist +34 BATTLE.BIN Routines
- 22:10, 17 April 2022 diff hist +141 Determine if Status Flags can be Enabled
- 02:28, 16 April 2022 diff hist +3,918 N Set Unit Status By ENTD Unit ID Created page with " # ROUTINE: SET UNIT STATUS BY ENTD UNIT ID # Parameters: # r4 = (ENTDUnitID) ENTD Unit ID # r5 = (statusIndex) Index of status effect, going fr..." current
- 02:28, 16 April 2022 diff hist +1,521 N Get Battle Unit Index By ENTD Unit ID Created page with " # ROUTINE: GET BATTLE UNIT INDEX BY ENTD UNIT ID # Parameters: # r4 = (ENTDUnitID) ENTD Unit ID # Returns: # r2 = (Battle unit index)..." current
- 02:27, 16 April 2022 diff hist +1,522 N Get Battle Unit Index By Unit Misc ID Created page with " # ROUTINE: GET BATTLE UNIT INDEX BY UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit misc data ID # Returns: # r2 = (Battle unit i..." current
- 02:27, 16 April 2022 diff hist +120 BATTLE.BIN Routines
- 02:14, 16 April 2022 diff hist +186 Routine Locations
- 00:45, 24 February 2022 diff hist 0 Display Simple Selection Menu
- 19:09, 17 December 2021 diff hist -3 0x12a08c
- 15:28, 1 December 2021 diff hist +50 Set Script Variable (WORLD.BIN) current
- 15:27, 1 December 2021 diff hist +50 Get Script Variable (WORLD.BIN) current
- 15:26, 1 December 2021 diff hist +83 Get Script Variable
- 15:25, 1 December 2021 diff hist +292 Set Script Variable
- 15:03, 1 December 2021 diff hist -4 Get Script Variable
- 02:51, 22 November 2021 diff hist +9 Use Specific Action Hit Percentage
- 03:35, 12 November 2021 diff hist 0 Calculate Unit Jobs and Skillsets from ENTD current
- 03:14, 28 July 2021 diff hist +10,765 N Trap & Unit graphic information loading Created page with " 80084214: 27bdffa8 addiu r29,r29,-0x0058 80084218: afb20038 sw r18,0x0038(r29) 8008421c: 00809021 addu r18,r4,r0 80084220: afb00030 sw r16,0x0030(r29) 80084224: 00a08021..."
- 03:12, 28 July 2021 diff hist +4 BATTLE.BIN Routines
- 12:53, 19 May 2021 diff hist +12 Data/Table Locations
- 22:40, 16 May 2021 diff hist -52 Perform reaction abilities
- 22:37, 16 May 2021 diff hist -1,211 Perform reaction abilities
- 21:18, 10 May 2021 diff hist +3,304 N Get Generic Human Formation Graphic Entry Created page with " # ROUTINE: GET FORMATION SPRITE ENTRY # Parameters: # r4 = (jobID) Job ID # r5 = (femaleFlag) Non-zero if unit is female, 0 otherwise (Seems to..."
- 21:17, 10 May 2021 diff hist +6,623 N Get Formation Graphic Entry Created page with " # ROUTINE: GET FORMATION GRAPHIC ENTRY # Parameters: # r4 = (formationUnitIndex) Formation unit index # r5 = (buffer) Buffer in which to write..."
- 21:17, 10 May 2021 diff hist +8,289 N Find Formation Palette Index Created page with " # ROUTINE: FIND FORMATION PALETTE INDEX # Parameters: # r4 = (partyIndex) Party unit index # Returns: # r2 = Formation palette index..."
- 21:17, 10 May 2021 diff hist +784 N P01 GetClut Created page with " # ROUTINE: COMBINE 16-BIT VALUE (0x23A54) # Parameters: # r4 = (lowValue) 6-bit value to be stored in low 6 bits # r5 = (highValue) 10-bit valu..."
- 21:16, 10 May 2021 diff hist +535 Data/Table Locations
- 21:08, 10 May 2021 diff hist -548 SCUS 942.21 Routines →SCUS_942.21 RAM
- 21:05, 10 May 2021 diff hist +219 Routine Locations
- 21:04, 10 May 2021 diff hist +36 WORLD.BIN Routines
- 19:53, 16 April 2021 diff hist 0 0A Hit F(MA+X)%
- 19:53, 16 April 2021 diff hist -9 0A Hit F(MA+X)%
- 19:50, 16 April 2021 diff hist +2 0A Hit F(MA+X)%
- 19:50, 16 April 2021 diff hist +47 0A Hit F(MA+X)%
- 18:09, 11 April 2021 diff hist +4 Conditional Status Proc Roll (19%) Inner Routine
- 14:48, 9 April 2021 diff hist 0 Conditional Status Proc Roll (19%) Inner Routine
- 14:48, 9 April 2021 diff hist +73 Conditional Status Proc Roll (19%) Inner Routine
- 14:47, 9 April 2021 diff hist -10 Conditional Status Proc Roll (19%) Inner Routine
- 14:44, 9 April 2021 diff hist +243 Conditional Status Proc Roll (19%) Inner Routine
- 14:37, 9 April 2021 diff hist -149 Data/Table Locations
- 17:55, 10 March 2021 diff hist +35 Apply Status and Check Undead
- 17:44, 10 March 2021 diff hist 0 0D Heal (Y)% Hit F(MA+X)%
- 17:44, 10 March 2021 diff hist +30 0D Heal (Y)% Hit F(MA+X)%
- 17:41, 10 March 2021 diff hist +94 0D Heal (Y)% Hit F(MA+X)%
- 17:39, 10 March 2021 diff hist +1,968 N Apply Status and Check Undead Created page with " # ROUTINE: APPLY STATUS AND CHECK UNDEAD # Applies status to the current action. Returns 1 if the status was applied, or if the target is undead. Otherwise, return..."