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- 23:12, 23 June 2023 diff hist +1,152 N Button Presses During Events Created page with "__FORCETOC__ ==Addresses & Input Values== Controller Inputs Title Screen: 0x800851BC Event/Battle: 0x80045944 World Map/Formation: 0x8019A204 0x8000 Left 0x4000..." current
- 23:30, 15 June 2023 diff hist +116 m DisplayMessage Noticed that some message boxes were visibly shaking over to an even X/Y value location in an event. Made a note about odd values possibly causing message boxes to rattle.
- 21:15, 15 June 2023 diff hist +4 m World Stats Edited 0xBE to say "Unit Nickname" rather than "Unit Name", as per the convention I've been using to distinguish the two.
- 01:34, 1 June 2023 diff hist +180 m LoadENTDUnit Added a note about adjusting Party Level. current
- 01:34, 1 June 2023 diff hist +180 m LoadENTD Added a note about adjusting Party Level. current
- 04:16, 11 May 2023 diff hist +560 LoadENTDUnit Added a note about the Unit Nickname bug and included a workaround.
- 04:15, 11 May 2023 diff hist +560 LoadENTD Added a note about the Unit Nickname bug and included a workaround.
- 04:09, 11 May 2023 diff hist +299 m Battle Stats →Stats list: Renamed the Unit Name and Job Name fields to Unit Nickname and Job Nickname, to be a little clearer. The Nicknames are separate from the base name IDs, which is why Benching a nicknamed unit reverts their name. Job Nicknames are only temporary as well.
- 01:29, 9 May 2023 diff hist +286 m Data/Table Locations Not sure why a bunch of the info on Controller Inputs was removed. This is where I always referenced it for button presses in event editing.
- 03:01, 18 March 2023 diff hist +82 m World Stats →Stats List
- 04:16, 13 March 2023 diff hist +321 m Battle Stats →Stats list: Added more information to byte 0x0182, the Riding Byte, after working with Kokojo to troubleshoot a CoP event.
- 04:22, 2 October 2022 diff hist +2 m InflictStatus →Unknown : Byte (hex): to Wait Time current
- 01:23, 2 October 2022 diff hist +87 m ColorUnit Added a section for specific color arrangements, the first one being for making units appear Undead via ColorUnit. current
- 01:13, 30 September 2022 diff hist +5,570 PlayTrack Added the links to all track MP3s current
- 05:31, 19 September 2022 diff hist +38 m Field Object List →015 At the Gate of Limberry Castle (01) current
- 01:37, 15 September 2022 diff hist +88 m Variables Added WotL Rumors
- 05:03, 4 September 2022 diff hist +52 m Battle Stats →Stats list
- 04:58, 4 September 2022 diff hist +61 m Battle Stats →Stats list
- 04:16, 4 September 2022 diff hist +105 m Battle Stats
- 04:12, 4 September 2022 diff hist +126 m Battle Stats
- 20:55, 3 September 2022 diff hist 0 m PlayTrack Switched Final Report and In Pursuit
- 15:36, 21 August 2022 diff hist 0 m Field Object List →044 Bervenia Free City
- 15:36, 21 August 2022 diff hist +232 Field Object List Added Bervenia Free City
- 01:21, 7 August 2022 diff hist +133 m InflictStatus
- 02:56, 2 August 2022 diff hist -240 m Template:Animation →SEQ Animation current
- 02:08, 2 August 2022 diff hist +5 Template:Animation →SEQ Animation
- 01:56, 2 August 2022 diff hist +30 m Template:Animation
- 18:15, 28 July 2022 diff hist +128 Field Object List
- 15:46, 20 July 2022 diff hist 0 m AddGhostUnit →Assigned Unit ID : Byte (hex) current
- 17:27, 6 July 2022 diff hist 0 Field Object List →057 Underground Book Storage Second Floor
- 17:27, 6 July 2022 diff hist +202 Field Object List
- 00:20, 27 June 2022 diff hist +201 Field Object List Added Orbonne B2
- 21:21, 26 June 2022 diff hist -918 InflictStatus Removed a section that didn't actually work in practice (if Victory/Defeat was about to trigger?)
- 04:42, 20 June 2022 diff hist +203 m Field Object List Added Underground Book Storage First Floor
- 19:40, 12 June 2022 diff hist +103 m Camera current
- 01:19, 11 May 2022 diff hist +182 m Field Object List Added Orbonne Monastery's doors
- 20:38, 10 May 2022 diff hist +47 m Camera →Angle : Half-Word (signed)
- 22:08, 24 April 2022 diff hist +308 m ResetUnitCalculations →{15} {{IE_15}}: Added a simple way to do it for all units at once. current
- 21:52, 24 April 2022 diff hist +218 ResetUnitCalculations →{15} {{IE_15}}: Detailed the commands that zero out the Battle Stat that causes units to display numbers on Effects.
- 21:44, 24 April 2022 diff hist -529 ResetUnitCalculations →{15} {{IE_15}}
- 05:41, 23 April 2022 diff hist +1,325 InflictStatus Added in a second method for reviving a unit with full HP, since the first method has a minor unit animation issue.
- 04:53, 23 April 2022 diff hist +352 m Extra Battle Stats →Unknown: 0x8019FD65-0x8019FD79: Named an InflictStatus related section. current
- 05:27, 20 April 2022 diff hist +368 InflictStatus →{92} {{IE_92}}: Added an ASM hack that should fix the code that fucks up Floating or Jumping units
- 06:14, 19 April 2022 diff hist +478 InflictStatus →{92} {{IE_92}}: Added a note about the Float bug, and a note about Glain's possible discovery of a Delay parameter.
- 21:46, 12 April 2022 diff hist +1 m Editing Status Effects In Events current
- 21:46, 12 April 2022 diff hist +369 m Editing Status Effects In Events
- 21:40, 12 April 2022 diff hist +33 m Editing Status Effects In Events
- 21:32, 12 April 2022 diff hist +3 m Editing Status Effects In Events
- 21:32, 12 April 2022 diff hist +2,022 Editing Status Effects In Events Added the explanation for editing the Extra Battle Stats.
- 02:57, 12 April 2022 diff hist -9 m Extra Battle Stats →Status Effect Data: 0x8019F9B4-0x8019FBC0