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- 06:03, 28 July 2023 diff hist +119 Variables →{E6} Amount: Found a weird quirk with Text Var x28
- 04:14, 28 July 2023 diff hist +161 Variables →Propositions / Jobs: Noted a bug.
- 04:12, 28 July 2023 diff hist +215 N Talk:Variables Created page with "7-27 Trying to directly affect the Proposition bytes with a command like SET(x0360,x000B) works perfectly fine. However, trying to copy the results with something like SETVar(..."
- 17:19, 16 July 2023 diff hist -1 m SetTextVal →{9D} {{IE_9D}} current
- 17:16, 16 July 2023 diff hist +14 m Talk:SetTextVal
- 17:15, 16 July 2023 diff hist 0 m SetTextVal →{9D} {{IE_9D}}
- 17:15, 16 July 2023 diff hist +193 SetTextVal Noted that there seems to be a bug with this command.
- 17:13, 16 July 2023 diff hist +684 N Talk:SetTextVal Created page with "7/16/23 - Using these commands: SetTextVal(x05,x71EC)//Ignore Height SetTextVal(x07,x71FB)//Fly SetTextVal(x09,x01F2)//Teleport (forgot to add x7000) SetTextVal(x0B,x..."
- 16:40, 15 July 2023 diff hist +55 m Battle Stats →Stats list: Added a bite about 0x018A "Miscellaneous Unit Data ID" since it doesn't match up with the Misc Unit Data slot
- 03:14, 4 July 2023 diff hist +9 m SoundEffect →Sound ID : Half-Word (hex) current
- 05:02, 26 June 2023 diff hist +29 m DisplayMessage →Dialog Box Opening Type : Byte (hex): Added a note about a discovery I made where using x04 causes the whole box to darken. current
- 04:27, 26 June 2023 diff hist +1 m DisplayMessage →Dialog Type : Byte (hex)
- 04:26, 26 June 2023 diff hist +180 m DisplayMessage →Dialog Type : Byte (hex): Noted a minor bug/quirk that may prevent messages that must be closed with ChangeDialog from displaying if the game doesn't detect a (close enough?) ChangeDialog afterwards
- 02:06, 26 June 2023 diff hist +16 m Battle Stats
- 19:44, 24 June 2023 diff hist +88 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN)
- 19:43, 24 June 2023 diff hist +715 N Talk:Text Format Created page with "Nyzer: Did some searching around the RAM during an event trying to find where the game stored ENTD Unit Nicknames and I found a few of the various sectors including an undocu..." current
- 19:32, 24 June 2023 diff hist +84 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN)
- 19:23, 24 June 2023 diff hist +26 Text Format Noted that 5800 is the sector for Roster Unit Nicknames
- 19:21, 24 June 2023 diff hist +10 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN)
- 00:07, 24 June 2023 diff hist +430 Useful SaveAddress Commands
- 00:02, 24 June 2023 diff hist +69 LoadAddress current
- 00:01, 24 June 2023 diff hist +1 m SaveAddress current
- 00:01, 24 June 2023 diff hist +68 SaveAddress
- 23:19, 23 June 2023 diff hist +34 Event Instructions current
- 23:17, 23 June 2023 diff hist +538 N Useful SaveAddress Commands Created page with "__FORCETOC__ ==SaveAddress & LoadAddress== SaveAddress and LoadAddress allow you to accomplish a lot of things that would otherwise be completely impossible with standard eve..."
- 23:12, 23 June 2023 diff hist +1,152 N Button Presses During Events Created page with "__FORCETOC__ ==Addresses & Input Values== Controller Inputs Title Screen: 0x800851BC Event/Battle: 0x80045944 World Map/Formation: 0x8019A204 0x8000 Left 0x4000..." current
- 23:30, 15 June 2023 diff hist +116 m DisplayMessage Noticed that some message boxes were visibly shaking over to an even X/Y value location in an event. Made a note about odd values possibly causing message boxes to rattle.
- 21:15, 15 June 2023 diff hist +4 m World Stats Edited 0xBE to say "Unit Nickname" rather than "Unit Name", as per the convention I've been using to distinguish the two.
- 01:34, 1 June 2023 diff hist +180 m LoadENTDUnit Added a note about adjusting Party Level. current
- 01:34, 1 June 2023 diff hist +180 m LoadENTD Added a note about adjusting Party Level. current
- 04:16, 11 May 2023 diff hist +560 LoadENTDUnit Added a note about the Unit Nickname bug and included a workaround.
- 04:15, 11 May 2023 diff hist +560 LoadENTD Added a note about the Unit Nickname bug and included a workaround.
- 04:09, 11 May 2023 diff hist +299 m Battle Stats →Stats list: Renamed the Unit Name and Job Name fields to Unit Nickname and Job Nickname, to be a little clearer. The Nicknames are separate from the base name IDs, which is why Benching a nicknamed unit reverts their name. Job Nicknames are only temporary as well.
- 01:29, 9 May 2023 diff hist +286 m Data/Table Locations Not sure why a bunch of the info on Controller Inputs was removed. This is where I always referenced it for button presses in event editing.
- 03:01, 18 March 2023 diff hist +82 m World Stats →Stats List
- 04:16, 13 March 2023 diff hist +321 m Battle Stats →Stats list: Added more information to byte 0x0182, the Riding Byte, after working with Kokojo to troubleshoot a CoP event.
- 04:22, 2 October 2022 diff hist +2 m InflictStatus →Unknown : Byte (hex): to Wait Time current
- 01:23, 2 October 2022 diff hist +87 m ColorUnit Added a section for specific color arrangements, the first one being for making units appear Undead via ColorUnit. current
- 01:13, 30 September 2022 diff hist +5,570 PlayTrack Added the links to all track MP3s current
- 05:31, 19 September 2022 diff hist +38 m Field Object List →015 At the Gate of Limberry Castle (01) current
- 01:37, 15 September 2022 diff hist +88 m Variables Added WotL Rumors
- 05:03, 4 September 2022 diff hist +52 m Battle Stats →Stats list
- 04:58, 4 September 2022 diff hist +61 m Battle Stats →Stats list
- 04:16, 4 September 2022 diff hist +105 m Battle Stats
- 04:12, 4 September 2022 diff hist +126 m Battle Stats
- 20:55, 3 September 2022 diff hist 0 m PlayTrack Switched Final Report and In Pursuit
- 15:36, 21 August 2022 diff hist 0 m Field Object List →044 Bervenia Free City
- 15:36, 21 August 2022 diff hist +232 Field Object List Added Bervenia Free City
- 01:21, 7 August 2022 diff hist +133 m InflictStatus
- 02:56, 2 August 2022 diff hist -240 m Template:Animation →SEQ Animation current