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- 15:56, 21 October 2023 diff hist +255 BATTLE.BIN Data Tables
- 13:22, 10 July 2023 diff hist +4,155 N Main Created page with " # main() # Program entry point. Where it all begins. 80010a30: 3c028003 lui r2,0x8003 80010a34: 244229bc addiu r2,r2,0x29bc # ptr = 0x800329bc 8001..." current
- 13:20, 10 July 2023 diff hist +31 Routine Locations
- 13:20, 10 July 2023 diff hist +30 SCUS 942.21 Routines
- 05:39, 8 July 2023 diff hist -18 Formulas
- 05:39, 8 July 2023 diff hist 0 m 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)% Glain moved page 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% to 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%: Corrected to Hit (MA+X)% current
- 05:39, 8 July 2023 diff hist +52 N 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% Glain moved page 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% to 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%: Corrected to Hit (MA+X)% current Tag: New redirect
- 03:55, 1 June 2023 diff hist +247 N ATTACK.OUT Routines Created page with " 001c3078 - 001c33a4: ? 0x1c3078 (Determines fieldable units) 001c33a8 - 001c33c0: Load Halfword (ATTACK.OUT) 001c34b4 - 001c3afc: Load Scenario Conditionals 00..."
- 03:54, 1 June 2023 diff hist +741 Routine Locations
- 03:52, 1 June 2023 diff hist +196 N ETC.OUT Routines Created page with "== ETC.OUT RAM == 001bf01c - 001bf3d4: Show Graphic 001c017c - 001c03a8: Show Chapter Title 001c03ac - 001c05d0: Show Gameover Image 001c05d4 - 001c0644: S..."
- 03:50, 1 June 2023 diff hist +2,633 N REQUIRE.OUT Routines Created page with "REQUIRE.OUT starts at 0x1bf000 in RAM 001bf01c - 001bf1f0: 001bf1f4 - 001bf224: 001bf228 - 001bf250: 001bf254 - 001bf2a8: 001bf2ac - 001bf30c..."
- 03:44, 1 June 2023 diff hist -47 Effect Data
- 03:41, 1 June 2023 diff hist +65 Data/Table Locations
- 01:54, 27 May 2023 diff hist -11 00141b0c - 00142504
- 01:53, 27 May 2023 diff hist +24,616 N 00141b0c - 00142504 Created page with " 80141b0c: 27bdffc8 addiu r29,r29,-0x0038 80141b10: afb20018 sw r18,0x0018(r29) 80141b14: 00809021 addu r18,r4,r0 80141b18: afb3001c sw r19,0x001c(r29) 80141b1c: 00a09821..."
- 01:53, 27 May 2023 diff hist +4 BATTLE.BIN Routines
- 21:31, 26 May 2023 diff hist +99 FFTPatcher Suite
- 21:28, 26 May 2023 diff hist +92 Template:FFTPatcher Suite current
- 13:35, 26 May 2023 diff hist -21 OPEN.BIN Main Routine
- 23:22, 1 March 2023 diff hist 0 Ability Secondary Data: Default Abilities
- 23:21, 1 March 2023 diff hist +447 Ability Secondary Data: Default Abilities
- 06:04, 15 February 2023 diff hist -9 Award EXP and JP for actions
- 15:21, 12 February 2023 diff hist +76 BATTLE.BIN Data Tables
- 03:49, 29 October 2022 diff hist 0 Post-battle party full unit join selection
- 18:31, 23 October 2022 diff hist +41 Find Empty Party Slot and Generate Unit Added routine links current
- 16:47, 23 October 2022 diff hist +149 Data/Table Locations
- 04:56, 20 October 2022 diff hist +4 Run Menu Thread (WORLD.BIN) current
- 01:50, 19 October 2022 diff hist +184 N Srand Created page with " # ROUTINE: SRAND # Sets RNG seed/state, for later use by rand(). 8002231c: 240a00a0 addiu r10,r0,0x00a0 80022320: 01400008 jr r10 80022324: 24090030 addiu r9,..." current
- 01:47, 19 October 2022 diff hist +54 SCUS 942.21 Routines
- 01:45, 19 October 2022 diff hist +54 Routine Locations
- 04:01, 13 October 2022 diff hist +1 Process Inflict Status Event Commands current
- 07:07, 18 September 2022 diff hist 0 Post-battle Unit Changes current
- 14:48, 10 September 2022 diff hist +3 Display Menu Text (WORLD.BIN)
- 03:02, 22 April 2022 diff hist +187 Set Specific Unit Animation Value When Battle Init current
- 22:58, 21 April 2022 diff hist 0 Inflict Status Event Command current
- 22:57, 21 April 2022 diff hist 0 Inflict Status Event Command
- 22:56, 21 April 2022 diff hist +6,313 N Apply Unit Action Status Removal Created page with " # ROUTINE: APPLY UNIT ACTION STATUS REMOVAL # Applies a battle unit's status removal (from its action). Statuses are removed from both current and innate statuses!..." current
- 22:55, 21 April 2022 diff hist +3,956 N Inflict Unit Status By ENTD Unit ID Created page with " # ROUTINE: INFLICT UNIT STATUS BY ENTD UNIT ID # Parameters: # r4 = (ENTDUnitID) ENTD Unit ID # r5 = (statusIndex) Index of status effect, goin..." current
- 22:55, 21 April 2022 diff hist +10,657 N Inflict Status Event Command Created page with " # ROUTINE: InflictStatus Event Command 80148e88: 27bdffd0 addiu r29,r29,-0x0030 80148e8c: 34040043 ori r4,r0,0x0043 # 0x43 80148e90: afbf0028 sw r31,..."
- 22:54, 21 April 2022 diff hist +7,723 N Process Unit Staged Status Data Created page with " # ROUTINE: PROCESS UNIT STAGED STATUS DATA # Either applies staged status data to a unit, or updates the staged status data from the unit's own status. # Als..." current
- 22:54, 21 April 2022 diff hist +21,691 N Apply Staged Status Data To Unit Created page with " # ROUTINE: APPLY STAGED STATUS DATA TO UNIT # Applies status data to a unit from earlier staged status data. # Parameters: # r4 = (battleUnitIndex)..." current
- 22:53, 21 April 2022 diff hist +16,562 N Update Unit Status And Staged Status Data Created page with " # ROUTINE: UPDATE UNIT STATUS AND STAGED STATUS DATA # Updates unit staged status data (0x80173c78), removes Charm from the unit, and updates ENTD flags on the unit..." current
- 22:53, 21 April 2022 diff hist 0 Process Unit Misc State Value current
- 22:52, 21 April 2022 diff hist +11,712 N Process Unit Misc State Value Created page with " # ROUTINE: PROCESS UNIT MISC STATE VALUE # Processes a unit misc ID and state value, possibly from output value of Try Get Misc Unit Data By Unit ID, and returns..."
- 22:52, 21 April 2022 diff hist +3,042 N Try Get Unit Misc Data By Unit ID Created page with " # ROUTINE: TRY GET UNIT MISC DATA BY UNIT ID # Parameters: # r4 = (ptr_UnitID) Pointer to a Unit ID (for events?) # Referenced value is ove..." current
- 22:51, 21 April 2022 diff hist +5 Set Specific Unit Animation Value When Battle Init
- 22:50, 21 April 2022 diff hist +4,907 N Set Specific Unit Animation Value When Battle Init Created page with " # ROUTINE: SET SPECIFIC UNIT ANIMATION VALUE WHEN BATTLE INIT # Sets a specific animation value to a unit if the battle initialization variable (0x1FD) is set, other..."
- 22:50, 21 April 2022 diff hist +1,546 N Reset Jumping Unit Graphic Triggers Created page with " # ROUTINE: RESET JUMPING UNIT GRAPHIC TRIGGERS # Resets graphic triggers and related field in misc unit data for jumping units. 8008d1c8: 27bdffe8 addiu r29,r29,-..." current
- 22:50, 21 April 2022 diff hist +1,263 N Reset Misc Unit Graphic Trigger Created page with " # ROUTINE: RESET MISC UNIT GRAPHIC TRIGGER # Resets the graphic trigger and a related field in the misc unit data. # Parameters: # r4 = (unitMiscID..." current
- 22:49, 21 April 2022 diff hist +683 N Does Misc Unit Exist With ID Created page with " # ROUTINE: DOES MISC UNIT EXIST WITH ID # Parameters: # r4 = (p_UnitMiscID) Unit misc data ID # Returns: # r2 = 1, if misc unit data..." current