Free Cursor Controller Input
Revision as of 21:44, 31 December 2024 by RetroTypes (talk | contribs) (Merging notes from duplicate page)
00074bac: 27bdffe8 addiu r29,r29,0xffe8 00074bb0: afbf0010 sw r31,0x0010(r29) 00074bb4: 0c021ad1 jal 0x00086b44 #-->store some effects calculation for all units (GPU) 00074bb8: 00000000 nop 00074bbc: 3c038009 lui r3,0x8009 # 00074bc0: 8c6360f0 lw r3,0x60f0(r3) #load status screen check (0x800960f0) 00074bc4: 34020001 ori r2,r0,0x0001 #r2 = 1 00074bc8: 10620003 beq r3,r2,0x00074bd8 #skip if Status is selected 00074bcc: 00000000 nop 00074bd0: 0c021c67 jal 0x0008719c #-->Update Status Bubbles? - Load and save graphic information for units, weapon effects, & some other miscellaneous sprites 00074bd4: 00000000 nop 00074bd8: 0c021b71 jal 0x00086dc4 #-->Something with 0x800960e4 (display function?) 00074bdc: 00000000 nop 00074be0: 0c01d2da jal 0x00074b68 #-->Something with 0x80096110 (undocumented) - may handle ability effect animations? more investigation needed 00074be4: 00000000 nop 00074be8: 8fbf0010 lw r31,0x0010(r29) 00074bec: 27bd0018 addiu r29,r29,0x0018 00074bf0: 03e00008 jr r31 00074bf4: 00000000 nop
Return Locations
Battle.bin 00075324: Set move/act based on skillset