1B DmgMP (Y)% Hit F(MA+X)%
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[1b] *DmgMP(Y)% Hit_F(MA + X)% 0018933c: 27bdffe8 addiu r29,r29,0xffe8 | 00189340: afbf0010 sw r31,0x0010(r29) | 00189344: 0c06216e jal 0x001885b8 |-->Magical_Evade_Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 00189348: 00000000 nop | 0018934c: 14400007 bne r2,r0,0x0018936c #If Attack is not evaded 00189350: 00000000 nop | 00189354: 0c062289 jal 0x00188a24 |-->Calculate_Accuracy_for_Magical Set XA and YA, applies XA changes (Status, Compat, Support,element), uses XA+YA as Hit% (Modified by faith) / Returns r2 00189358: 00000000 nop | 0018935c: 14400003 bne r2,r0,0x0018936c #If Attack hits 00189360: 00000000 nop | 00189364: 0c0619a3 jal 0x0018668c |-->Calculate MP% damage Set MP damage = Y% of Target Max MP 00189368: 00000000 nop | 0018936c: 8fbf0010 lw r31,0x0010(r29) END 00189370: 27bd0018 addiu r29,r29,0x0018 00189374: 03e00008 jr r31 00189378: 00000000 nop
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Battle.bin 0018b97c - Pre Formula Setup