33 Hit (PA+X)%
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[33] 00189e28: 27bdffe8 addiu r29,r29,-0x0018 | 00189e2c: afbf0010 sw r31,0x0010(r29) | 00189e30: 0c06176b jal 0x00185dac |-->Store_PA_and_X Ability XA = Attacker's PA ans Ability YA = used Ability X 00189e34: 00000000 nop | 00189e38: 0c061853 jal 0x0018614c |-->Attack UP and Martial Art Increase XA if Attacker uses Attack Up or Martial art with elligible weapon 00189e3c: 00000000 nop | 00189e40: 0c061895 jal 0x00186254 |-->Berserk/Frog Check Modify Ability XA : +50% if Berserk / Xa forced to 0x01 if Frog 00189e44: 00000000 nop | 00189e48: 0c061259 jal 0x00184964 |-->Compatibility Modify Ability XA : from -50% to + 50% 00189e4c: 00000000 nop | 00189e50: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) 00189e54: 00000000 nop | 00189e58: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 00189e5c: 00000000 nop | 00189e60: 3c028019 lui r2,0x8019 | 00189e64: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 00189e68: 00000000 nop | 00189e6c: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 00189e70: 00000000 nop | 00189e74: 10400003 beq r2,r0,0x00189e84 #If Attack hits 00189e78: 00000000 nop | 00189e7c: 0c061fc9 jal 0x00187f24 |-->Apply_status_(to_action) Add Ability status - if successful update TCA Attack type 00189e80: 00000000 nop | 00189e84: 8fbf0010 lw r31,0x0010(r29) END 00189e88: 27bd0018 addiu r29,r29,0x0018 00189e8c: 03e00008 jr r31 00189e90: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup