Calculate Actual Stats (Used for Stat Capping as well)
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Calculate Actual Stats (Used for Stat Capping as well) 0005b880: 00804821 addu r9,r4,r0 r9 = Unit's Data Pointer 0005b884: 34180064 ori r24,r0,0x0064 HP/MP Divisor = 100 (Normal Units) 0005b888: 340e03e7 ori r14,r0,0x03e7 Stat Cap = 999 0005b88c: 91220006 lbu r2,0x0006(r9) Load Unit's Gender Byte 0005b890: 00000000 nop 0005b894: 30420004 andi r2,r2,0x0004 0005b898: 10400003 beq r2,r0,0x 0005b8a8 Branch if not ??? stats 0005b89c: 30ad0001 andi r13,r5,0x0001 r13 = Level UP Check AND 1 (Check if storing base PA/MA/SP) 0005b8a0: 3418000a ori r24,r0,0x000a HP/MP Divisor = 10 (??? Units) 0005b8a4: 340effff ori r14,r0,0xffff Stat Cap = 65535 0005b8a8: 0 0005821 addu r11,r0,r0 Counter = 0 0005b8ac: 252c0081 addiu r12,r9,0x0081 r12 = Unit's Data Pointer (Stat Growth) 0005b8b0: 912f0022 lbu r15,0x0022(r9) Load Unit's Level 0005b8b4: 252a0072 addiu r10,r9,0x0072 r10 = Unit's Data Pointer (Raw Stat) 0005b8b8: 29f90002 slti r25,r15,0x0002 (Could just lw, sll 0x08, srl 0x08) 0005b8bc: 91420001 lbu r2,0x0001(r10) Load Unit's Raw Stat (byte 2) 0005b8c0: 91440000 lbu r4,0x0000(r10) Load Unit's Raw Stat (byte 1) 0005b8c4: 91430002 lbu r3,0x0002(r10) Load Unit's Raw Stat (byte 3) 0005b8c8: 00021200 sll r2,r2,0x08 Byte 2 * 100h 0005b8cc: 00822021 addu r4,r4,r2 Byte 1 + byte 2 0005b8d0: 00031c00 sll r3,r3,0x10 Byte 3 * 10000h 0005b8d4: 14a00017 bne r5,r0,0x 0005b934 Branch if Preset Value != 0 (Skip Level UP) 0005b8d8: 00832021 addu r4,r4,r3 r4 = Full Raw Stat 0005b8dc: 91230002 lbu r3,0x0002(r9) Load Unit's Party ID 0005b8e0: 340200fe ori r2,r0,0x00fe 0005b8e4: 14620013 bne r3,r2,0x 0005b934 Branch if Party ID isn't 0xFE (ENTD Units not in party) 0005b8e8: 00000000 nop 0005b8ec: 91870000 lbu r7,0x0000(r12) Load Unit's Stat Growth 0005b8f0: 00000000 nop 0005b8f4: 14e00002 bne r7,r0,0x 0005b900 Branch if Growth > 0 0005b8f8: 00e01021 addu r2,r7,r0 r2 = Stat Growth 0005b8fc: 34020001 ori r2,r0,0x0001 r2 = 1 (min growth) 0005b900: 00403821 addu r7,r2,r0 r7 = Stat Growth 0005b904: 34060002 ori r6,r0,0x0002 Level Counter = 2 0005b908: 1720000a bne r25,r0,0x 0005b934 Branch if Unit's Level < 2 0005b90c: 01e04021 addu r8,r15,r0 r8 = Unit's Level 0005b910: 00e61021 addu r2,r7,r6 r2 = Stat Growth + Level Counter 0005b914: 2442ffff addiu r2,r2,0xffff r2 = Stat Growth + Level Counter - 1 (Previous Level) 0005b918: 0082001b divu r4,r2 Raw Stat / Stat Growth 0005b91c: 00001012 mflo r2 r2 = Raw Stat / Stat Growth (Raw Stat Bonus) 0005b920: 24c60001 addiu r6,r6,0x0001 Level Counter += 1 0005b924: 00822021 addu r4,r4,r2 Raw Stat += Raw Stat Bonus 0005b928: 0106102a slt r2,r8,r6 0005b92c: 1040fff9 beq r2,r0,0x 0005b914 Branch if Unit's Level > Level Counter 0005b930: 00e61021 addu r2,r7,r6 r2 = Stat Growth + Level Counter 0005b934: 3c0200ff lui r2,0x00ff 0005b938: 3442ffff ori r2,r2,0xffff r2 = ffffff 0005b93c: 0044102b sltu r2,r2,r4 0005b940: 10400003 beq r2,r0,0x 0005b950 Branch if Raw Stat <= ffffff 0005b944: 34070064 ori r7,r0,0x0064 Raw Divisor = 100 (SP/PA/MA) 0005b948: 3c0400ff lui r4,0x00ff 0005b94c: 3484ffff ori r4,r4,0xffff Raw Stat = ffffff 0005b950: 00041202 srl r2,r4,0x08 Raw Stat / 256 0005b954: a1420001 sb r2,0x0001(r10) Store Raw Stat's 2nd Byte 0005b958: 00041402 srl r2,r4,0x10 Raw Stat / 65536 0005b95c: 29660002 slti r6,r11,0x0002 (Could sh, srl 0x10, sb) 0005b960: a1440000 sb r4,0x0000(r10) Store Raw Stat's 1st byte 0005b964: a1420002 sb r2,0x0002(r10) Store Raw Stat's 3rd byte 0005b968: 91820001 lbu r2,0x0001(r12) Load Unit's Stat Multiplier 0005b96c: 10c00002 beq r6,r0,0x 0005b978 Branch if Counter >= 2 (Not HP/MP) 0005b970: 00820018 mult r4,r2 Raw Stat * Stat Multiplier 0005b974: 03003821 addu r7,r24,r0 Raw Divisor = HP/MP Divisor 0005b978: 00001012 mflo r2 r2 = Raw Stat * Stat Multiplier 0005b97c: 00000000 nop 0005b980: 00000000 nop 0005b984: 0047001b divu r2,r7 Raw Stat * Stat Multiplier / Raw Divisor 0005b988: 00001012 mflo r2 r2 = Raw Stat * Stat Multiplier / Raw Divisor 0005b98c: 00000000 nop 0005b990: 00022382 srl r4,r2,0x0e Actual Stat = Raw * Multiplier / Raw Divisor / 16384 0005b994: 14800002 bne r4,r0,0x 0005b9a0 Branch if Actual Stat > 0 0005b998: 00000000 nop 0005b99c: 34040001 ori r4,r0,0x0001 Actual Stat = 1 0005b9a0: 10c00004 beq r6,r0,0x 0005b9b4 Branch if Counter >= 2 (Not HP/MP) 0005b9a4: 01c4102b sltu r2,r14,r4 0005b9a8: 10400003 beq r2,r0,0x 0005b9b8 Branch if Stat Cap > Actual Stat 0005b9ac: 34020002 ori r2,r0,0x0002 r2 = 2 0005b9b0: 01c02021 addu r4,r14,r0 Actual Stat = Stat Cap 0005b9b4: 34020002 ori r2,r0,0x0002 r2 = 2 0005b9b8: 1562 0005 bne r11,r2,0x 0005b9d0 Branch if Counter != 2 (Speed) 0005b9bc: 29620003 slti r2,r11,0x0003 0005b9c0: 2c820033 sltiu r2,r4,0x0033 0005b9c4: 14400002 bne r2,r0,0x 0005b9d0 Branch if Actual Stat < 51 0005b9c8: 29620003 slti r2,r11,0x0003 0005b9cc: 34040032 ori r4,r0,0x0032 Actual Stat = 50 (Speed Cap) 0005b9d0: 1440 0005 bne r2,r0,0x 0005b9e8 Branch if Counter < 3 (Not PA/MA) 0005b9d4: 2d62 0005 sltiu r2,r11,0x 0005 0005b9d8: 2c820064 sltiu r2,r4,0x0064 0005b9dc: 14400002 bne r2,r0,0x 0005b9e8 Branch if Actual Stat < 100 0005b9e0: 2d62 0005 sltiu r2,r11,0x 0005 0005b9e4: 34040063 ori r4,r0,0x0063 Actual Stat = 99 (PA/MA Cap) 0005b9e8: 1040001a beq r2,r0,0x 0005ba54 Branch if Counter < 5 0005b9ec: 000b1080 sll r2,r11,0x02 Counter * 4 0005b9f0: 3c018006 lui r1,0x8006 0005b9f4: 00220821 addu r1,r1,r2 0005b9f8: 8c229818 lw r2,-0x67e8(r1) Load Level UP Stat Storing Code Pointer 0005b9fc: 00000000 nop 0005ba00: 00400008 jr r2 0005ba04: 00000000 nop 0005ba08: 14a00012 bne r5,r0,0x 0005ba54 Branch if Not Leveling UP (Initializing ENTD units) 0005ba0c: a524002a sh r4,0x002a(r9) Store New Max HP 0005ba10: 08016e95 j 0x 0005ba54 (Max HP/MP are always set) 0005ba14: a5240028 sh r4,0x0028(r9) Store New Current HP 0005ba18: 14a0000e bne r5,r0,0x 0005ba54 Branch if Not Leveling UP 0005ba1c: a524002e sh r4,0x002e(r9) Store New Max MP 0005ba20: 08016e95 j 0x 0005ba54 0005ba24: a524002c sh r4,0x002c(r9) Store New Current MP 0005ba28: 15a0000a bne r13,r0,0x 0005ba54 Branch if Not storing base PA/MA/SP 0005ba2c: 00000000 nop (Leveling UP sets these as well) 0005ba30: 08016e95 j 0x 0005ba54 0005ba34: a1240032 sb r4,0x0032(r9) Store New Original SP 0005ba38: 15a00006 bne r13,r0,0x 0005ba54 Branch if Not storing base PA/MA/SP 0005ba3c: 00000000 nop 0005ba40: 08016e95 j 0x 0005ba54 0005ba44: a1240030 sb r4,0x0030(r9) Store New Original PA 0005ba48: 15a00002 bne r13,r0,0x 0005ba54 Branch if Not storing base PA/MA/SP 0005ba4c: 00000000 nop 0005ba50: a1240031 sb r4,0x0031(r9) Store New Original MA 0005ba54: 258c0002 addiu r12,r12,0x0002 Stat Growth Pointer += 2 0005ba58: 256b0001 addiu r11,r11,0x0001 Counter ++ 0005ba5c: 2962 0005 slti r2,r11,0x 0005 0005ba60: 1440ff96 bne r2,r0,0x 0005b8bc Branch if Counter < 5 0005ba64: 254a0003 addiu r10,r10,0x0003 Raw Stat Pointer += 3 0005ba68: 03e00008 jr r31 0005ba6c: 00000000 nop
Return Locations
0005a970: Initialize Unit's Job Data 0005aa84: Unit Battle Initialization 0005c5f8: Equipment Attribute Setting