Move-HP Up, Move-MP Up, Move-Get JP, Move-Get EXP
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Move-HP Up, Move-MP Up, Gained Exp Up, Gained JP Up: 0018dd44: 27bdffd8 addiu r29,r29,0xffd8 0018dd48: afb00020 sw r16,0x0020(r29) 0018dd4c: 00808021 addu r16,r4,r0 0018dd50: afbf0024 sw r31,0x0024(r29) 0018dd54: 9202018a lbu r2,0x018a(r16) 018a = ENTD Unit ID 0018dd58: 2604018c addiu r4,r16,0x018c 0018dd5c: 3c018019 lui r1,0x8019 0018dd60: ac302d98 sw r16,0x2d98(r1) Store Target's Stats 0018dd64: 3c018019 lui r1,0x8019 0018dd68: ac242d90 sw r4,0x2d90(r1) Current Action Data Pointer 0018dd6c: 3c018019 lui r1,0x8019 0018dd70: a02238c1 sb r2,0x38c1(r1) ? 0018dd74: 0c062f5d jal 0x0018bd74 Current Action Data Nulling 0018dd78: 00000000 nop 0018dd7c: 02002021 addu r4,r16,r0 0018dd80: 0c01786c jal 0x0005e1b0 Status Checks (r5 = set to check) 0018dd84: 34050004 ori r5,r0,0x0004 r5 = 4 0018dd88: 1440005b bne r2,r0,0x0018def8 0018dd8c: 2402ffff addiu r2,r0,0xffff 0018dd90: 0c06004d jal 0x00180134 Get movement support flags (move-MP/HP/EXP/JP up) 0018dd94: 02002021 addu r4,r16,r0 0018dd98: 00401821 addu r3,r2,r0 0018dd9c: 30620020 andi r2,r3,0x0020 0018dda0: 1040000e beq r2,r0,0x0018dddc Branch if unit doesn't have move HP up ? 0018dda4: 30620040 andi r2,r3,0x0040 0018dda8: 3c036666 lui r3,0x6666 0018ddac: 9602002a lhu r2,0x002a(r16) Max HP 0018ddb0: 34636667 ori r3,r3,0x6667 r3 = 66666667 0018ddb4: 24420009 addiu r2,r2,0x0009 Max HP + 9 0018ddb8: 00430018 mult r2,r3 Max HP * 66666667 0018ddbc: 3c038019 lui r3,0x8019 0018ddc0: 8c632d90 lw r3,0x2d90(r3) Current Action Data Pointer 0018ddc4: 34020040 ori r2,r0,0x0040 r2 = 40 0018ddc8: a0620025 sb r2,0x0025(r3) HP Recovery 0018ddcc: 00001010 mfhi r2 Move Hi to r2 0018ddd0: 00021083 sra r2,r2,0x02 Hi / 4 or 10% 0018ddd4: 080637bd j 0x0018def4 End 0018ddd8: a4620006 sh r2,0x0006(r3) Store HP Recovery 0018dddc: 1040000e beq r2,r0,0x0018de18 Branch if unit doesn't have move mp up 0018dde0: 30620080 andi r2,r3,0x0080 0018dde4: 3c036666 lui r3,0x6666 0018dde8: 9602002e lhu r2,0x002e(r16) Max MP 0018ddec: 34636667 ori r3,r3,0x6667 0018ddf0: 24420009 addiu r2,r2,0x0009 Max MP + 9 0018ddf4: 00430018 mult r2,r3 Max HP * 66666667 0018ddf8: 3c038019 lui r3,0x8019 0018ddfc: 8c632d90 lw r3,0x2d90(r3) Current Action Data Pointer 0018de00: 34020010 ori r2,r0,0x0010 r2 = 10 0018de04: a0620025 sb r2,0x0025(r3) MP Recovery 0018de08: 00001010 mfhi r2 Move Hi to r2 0018de0c: 00021083 sra r2,r2,0x02 Hi / 4 or 10% 0018de10: 080637bd j 0x0018def4 End 0018de14: a462000a sh r2,0x000a(r3) Store MP Recovery 0018de18: 10400019 beq r2,r0,0x0018de80 Branch if unit doesn't have Move XP up 0018de1c: 30620100 andi r2,r3,0x0100 0018de20: 3c048019 lui r4,0x8019 0018de24: 8c842d98 lw r4,0x2d98(r4) Load Defender's Stats 0018de28: 0c05fc3b jal 0x0017f0ec Move Cap? 0018de2c: 00000000 nop 0018de30: 3c038019 lui r3,0x8019 Current Action Data Pointer 0018de34: 8c632d90 lw r3,0x2d90(r3) 0018de38: 00000000 nop 0018de3c: a0620028 sb r2,0x0028(r3) Store ??? Something to do with exp? 0018de40: 3c028019 lui r2,0x8019 0018de44: 8c422d98 lw r2,0x2d98(r2) Load Defender's Stats 0018de48: 00000000 nop 0018de4c: 90420090 lbu r2,0x0090(r2) Load 2nd Set of Supports 0018de50: 00000000 nop 0018de54: 30420020 andi r2,r2,0x0020 0018de58: 10400022 beq r2,r0,0x0018dee4 Branch if unit doesn't have Gained Exp Up 0018de5c: 00000000 nop 0018de60: 3c038019 lui r3,0x8019 0018de64: 8c632d90 lw r3,0x2d90(r3) Current Action Data Pointer 0018de68: 00000000 nop 0018de6c: 90620028 lbu r2,0x0028(r3) 0018de70: 00000000 nop 0018de74: 00021040 sll r2,r2,0x01 0018de78: 080637b9 j 0x0018dee4 0018de7c: a0620028 sb r2,0x0028(r3) Store ??? Exp? 0018de80: 1040001d beq r2,r0,0x0018def8 Branch if unit doesn't have Move JP up 0018de84: 00001021 addu r2,r0,r0 r2 = 0 0018de88: 3c048019 lui r4,0x8019 0018de8c: 8c842d98 lw r4,0x2d98(r4) Load Defender's Stats 0018de90: 0c05fc3b jal 0x0017f0ec Move Cap? 0018de94: 00000000 nop 0018de98: 3c038019 lui r3,0x8019 0018de9c: 8c632d90 lw r3,0x2d90(r3) 0018dea0: 00000000 nop 0018dea4: a0620029 sb r2,0x0029(r3) 0018dea8: 3c028019 lui r2,0x8019 0018deac: 8c422d98 lw r2,0x2d98(r2) Load Defender's Stats 0018deb0: 00000000 nop 0018deb4: 90420090 lbu r2,0x0090(r2) Load 2nd set of Support 0018deb8: 00000000 nop 0018debc: 30420040 andi r2,r2,0x0040 0018dec0: 10400008 beq r2,r0,0x0018dee4 Branch if unit doesn't have gained JP Up 0018dec4: 00000000 nop 0018dec8: 3c038019 lui r3,0x8019 0018decc: 8c632d90 lw r3,0x2d90(r3) Current Action Data Pointer 0018ded0: 00000000 nop 0018ded4: 90620029 lbu r2,0x0029(r3) Load ??? JP? 0018ded8: 00000000 nop 0018dedc: 00021040 sll r2,r2,0x01 ??? * 2 0018dee0: a0620029 sb r2,0x0029(r3) Store ??? JP? 0018dee4: 3c038019 lui r3,0x8019 0018dee8: 8c632d90 lw r3,0x2d90(r3) Current Action Data Pointer 0018deec: 34020001 ori r2,r0,0x0001 R2 = 1 0018def0: a0620025 sb r2,0x0025(r3) Store Attack type ??? 0018def4: 00001021 addu r2,r0,r0 R2 = 0 0018def8: 8fbf0024 lw r31,0x0024(r29) 0018defc: 8fb00020 lw r16,0x0020(r29) 0018df00: 27bd0028 addiu r29,r29,0x0028 0018df04: 03e00008 jr r31 0018df08: 00000000 nop