Difference between revisions of "Event Instructions"
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|'''[[Event_Instruction_C6|<span title="{{IE_C6_desc}}">{C6} {{IE_C6}}</span>]]''' | |'''[[Event_Instruction_C6|<span title="{{IE_C6_desc}}">{C6} {{IE_C6}}</span>]]''' | ||
|{{IE_C6_ex}} | |{{IE_C6_ex}} | ||
+ | |- | ||
+ | |'''[[Event_Instruction_CD|<span title="{{IE_CD_desc}}">{CD} {{IE_CD}}</span>]]''' | ||
+ | |{{IE_CD_ex}} | ||
+ | |- | ||
+ | |'''[[Event_Instruction_CE|<span title="{{IE_CE_desc}}">{CE} {{IE_CE}}</span>]]''' | ||
+ | |{{IE_CE_ex}} | ||
|- | |- | ||
|'''[[Event_Instruction_CF|<span title="{{IE_CF_desc}}">{CF} {{IE_CF}}</span>]]''' | |'''[[Event_Instruction_CF|<span title="{{IE_CF_desc}}">{CF} {{IE_CF}}</span>]]''' | ||
|{{IE_CF_ex}} | |{{IE_CF_ex}} | ||
|} | |} |
Revision as of 23:41, 31 July 2020
Download the latest CONFIG.INI (2014-04-10)
Mini-Guides
New Instructions exclusive:
Instructions
Instruction Name | Example | History |
---|---|---|
{10} DisplayMessage | DisplayMessage(x10,xDT,xMSG#,xID,x00,xPR,+XXXXX,+YYYYY,+ARPOS,xOT) | |
{11} UnitAnim | UnitAnim(xAU,xMT,xANIM,x00) | Structure Altered |
{12} | ||
{13} ChangeMapBeta | ChangeMapBeta(MAP,x00) | Renamed (ChangeMap) |
{16} Pause | Pause() | |
{17} Never used | ||
{18} Effect | Effect(xEFID,xID,XXX,YYY,x00) | |
{19} Camera | Camera(+XXXXX,+ZZZZZ,+YYYYY,+ANGLE,+MAPRT,+CAMRT,+ZOOM%,+TIMER) | |
{1A} MapDarkness | MapDarkness(xBM,+RED,+GRN,+BLU,TIM) | Introduced |
{1B} MapLight | MapLight(+00000,+00000,+?????,+RRRED,+GREEN,+BBLUE,+TIMER) | Introduced |
{1C} EventSpeed | EventSpeed(xSP) | Introduced |
{1D} CameraFusionStart | CameraFusionStart() | Introduced |
{1E} CameraFusionEnd | CameraFusionEnd() | Introduced |
{1F} Focus | Focus(xID,x00,xID,x00,x00) | |
{21} SoundEffect | SoundEffect(xSDID) | |
{22} SwitchTrack | SwitchTrack(x01,+VOL,TIM) | |
{23} Never used | ||
{24} Never used | ||
{25} Never used | ||
{26} Never used | ||
{27} ReloadMapState | ReloadMapState() | Introduced |
{28} WalkTo | WalkTo(xID,x00,XXX,YYY,xEL,x00,+SPD,x01) | |
{29} WaitWalk | WaitWalk(xID,x00) | |
{2A} BlockStart | BlockStart() | |
{2B} BlockEnd | BlockEnd() | |
{2C} FaceUnit2 | FaceUnit2(xFU,x00,xAU,xMT,xCL,xRS,xDL) | Introduced |
{2D} RotateUnit | RotateUnit(xAU,xMT,xDR,xCL,xRS,xDL) | Structure Altered |
{2E} Background | Background(RDT,GRT,BLT,RDB,GRB,BLB,TIM,xBS) | |
{31} ColorBGBeta | ColorBGBeta(xPR,+RED,+GRN,+BLU,TIM) | |
{32} ColorUnit | ColorUnit(xAU,xMT,xPR,+RED,+GRN,+BLU,TIM) | |
{33} ColorField | ColorField(xPR,+RED,+GRN,+BLU,TIM) | |
{37} Never used | ||
{38} FocusSpeed | FocusSpeed(+SPEED) | Introduced |
{39} | ||
{3A} | ||
{3B} SpriteMove | SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER) | |
{3C} Weather | Weather(xWP,x01) | |
{3D} RemoveUnit | RemoveUnit(xID,x00) | |
{3E} ColorScreen | ColorScreen(xBM,IRD,IGR,IBL,TRD,TGR,TBL,+TIMER) | Introduced |
{3F} Never used | ||
{40} | ||
{41} EarthquakeStart | EarthquakeStart(MAG,MER,SMG,SSD) | Renamed (Earthquake) |
{42} EarthquakeEnd | EarthquakeEnd() | |
{43} CallFunction | CallFunction(xFC) | |
{44} Draw | Draw(xID,x00) | |
{45} AddUnit | AddUnit(xID,x00,xDR) | Renamed (UnitPresent) |
{46} Erase | Erase(xID,x00) | |
{47} AddGhostUnit | AddGhostUnit(xSP,x00,xID,XXX,YYY,xEL,xFD,xDR) | Introduced |
{48} WaitAddUnit | WaitAddUnit() | Introduced |
{49} AddUnitStart | AddUnitStart() | Renamed (AddUnitPrep) |
{4A} AddUnitEnd | AddUnitEnd() | Renamed (AddUnitStart) |
{4B} WaitAddUnitEnd | WaitAddUnitEnd() | Renamed (AddUnitEnd) |
{4C} ChangeMap | ChangeMap(MAP,x00) | Renamed (BlackoutBeta) |
{4D} Reveal | Reveal(TIM) | Introduced |
{4E} UnitShadow | UnitShadow(xID,x00,xSH) | Renamed (AddUnit) |
{4F} SetDaytime | SetDaytime(xDT) | Introduced |
{50} PortraitCol | PortraitCol(xPC) | |
{51} ChangeDialog | ChangeDialog(xDB,xMSG#,xPR,xPP) | |
{53} FaceUnit | FaceUnit(xFU,x00,xAU,xMT,xCL,xRS,xDL) | |
{54} Use3DObject | Use3DObject(xID,xST) | Introduced |
{55} UseFieldObject | UseFieldObject(xID,x00) | |
{56} Wait3DObject | Wait3DObject() | Introduced |
{57} WaitFieldObject | WaitFieldObject() | |
{58} LoadEVTCHR | LoadEVTCHR(xBL,xEV,x00) | |
{59} SaveEVTCHR | SaveEVTCHR(xBL) | |
{5A} SaveEVTCHRClear | SaveEVTCHRClear(xBL,x00) | Introduced |
{5B} LoadEVTCHRClear | LoadEVTCHRClear(xBL,x00) | Introduced |
{5C} Never used | ||
{5D} Never used | ||
{5E} EndTrack | EndTrack(x??) | Introduced |
{5F} WarpUnit | WarpUnit(xID,x00,XXX,YYY,xEL,xFD) | |
{60} FadeSound | FadeSound(x00,TIM) | Introduced |
{61} Never used | ||
{62} Never used | ||
{63} | ||
{64} WaitRotateUnit | WaitRotateUnit(xID,x00) | |
{65} WaitRotateAll | WaitRotateAll() | Renamed (WaitFaceUnit) |
{66} | ||
{68} MirrorSprite | MirrorSprite(xID,x00,xMI) | Introduced |
{69} FaceTile | FaceTile(xAU,xMT,XXX,YYY,x00,xCL,xRS,xDL) | Introduced |
{6A} EditBGSound | EditBGSound(xSD,+ECH,+VOL,x00,xWT) | Introduced |
{6B} BGSound | BGSound(xSD,+ECH,+VOL,xST,TIM) | |
{6C} Never used | ||
{6D} | ||
{6E} SpriteMoveBeta | SpriteMoveBeta(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+SPEED) | Introduced |
{6F} WaitSpriteMove | WaitSpriteMove(xID,x00) | |
{70} Jump | Jump(xID,x00,DST,xDR) | Introduced |
{71} | ||
{72} Never used | ||
{73} | ||
{74} Never used | ||
{75} | ||
{76} DarkScreen | DarkScreen(x00,xSH,ESP,RTS,x00,SES) | |
{77} RemoveDarkScreen | RemoveDarkScreen() | |
{78} DisplayConditions | DisplayConditions(xMG,DST) | |
{79} WalkToAnim | WalkToAnim(xID,x00,xANIM) | Renamed (MovementAnim) |
{7A} DismissUnit | DismissUnit(xJB,x00) | |
{7B} | ||
{7C} | ||
{7D} ShowGraphic | ShowGraphic(xGR) | Renamed (ShowChapter) |
{7E} WaitValue | WaitValue(xADDR,xVALU) | Introduced |
{7F} EVTCHRPalette | EVTCHRPalette(xID,x00,xBL,xPL) | Introduced |
{80} March | March(xAU,xMT,TIM) | |
{81} Never used | ||
{82} | ||
{83} ChangeStats | ChangeStats(xAU,xMT,xST,+VALUE) | |
{84} PlayTune | PlayTune(xSG) | Introduced |
{85} UnlockDate | UnlockDate(xTL) | Renamed (Date) |
{86} TempWeapon | TempWeapon(xID,x00,xIT) | |
{87} Arrow | Arrow(xTG,x00,xSH,x00) | |
{88} MapUnfreeze | MapUnfreeze() | Introduced |
{89} MapFreeze | MapFreeze() | Introduced |
{8A} EffectStart | EffectStart() | |
{8B} EffectEnd | EffectEnd() | |
{8C} UnitAnimRotate | UnitAnimRotate(xID,x00,xDR,xANIM,x00) | Introduced |
{8E} WaitGraphicPrint | WaitGraphicPrint() | Renamed (ShowChapterEnd) |
{8F} | ||
{90} | ||
{91} ShowMapTitle | ShowMapTitle(+XXX,+YYY,+SPD) | |
{92} InflictStatus | InflictStatus(xID,x00,xSS,x0C,x00) | |
{93} | ||
{94} TeleportOut | TeleportOut(xID,x00) | |
{95} Never used | ||
{96} AppendMapState | AppendMapState() | Introduced |
{97} ResetPalette | ResetPalette(xID,x00) | Renamed (ResetUnitColor) |
{98} TeleportIn | TeleportIn(xID,x00) | |
{99} BlueRemoveUnit | BlueRemoveUnit(xID,x00) | |
{A0} LTE | LTE() | Introduced |
{A1} GTE | GTE() | Introduced |
{A2} EQ | EQ() | Introduced |
{A3} NEQ | NEQ() | Introduced |
{A4} LT | LT() | Introduced |
{A5} GT | GT() | Introduced |
{B0} ADD | ADD(xVARI,xVALU) | |
{B1} ADDVar | ADDVar(xVAR1,xVAR2) | Introduced |
{B2} SUB | SUB(xVARI,xVALU) | |
{B3} SUBVar | SUBVar(xVAR1,xVAR2) | Introduced |
{B4} MULT | MULT(xVARI,xVALU) | |
{B5} MULTVar | MULTVar(xVAR1,xVAR2) | Introduced |
{B6} DIV | DIV(xVARI,xVALU) | |
{B7} DIVVar | DIVVar(xVAR1,xVAR2) | Introduced |
{B8} MOD | MOD(xVARI,xVALU) | Renamed (MULTHI) |
{B9} MODVar | MODVar(xVAR1,xVAR2) | Renamed (DIVHI) |
{BA} AND | AND(xVARI,xVALU) | |
{BB} ANDVar | ANDVar(xVAR1,xVAR2) | Introduced |
{BC} OR | OR(xVARI,xVALU) | |
{BD} ORVar | ORVar(xVAR1,xVAR2) | Introduced |
{BE} ZERO | ZERO(xVARI) | |
{C0} Never used | ||
{D0} JumpForwardIfZero | JumpForwardIfZero(xJF) | Introduced |
{D1} JumpForward | JumpForward(xJF) | Introduced |
{D2} ForwardTarget | ForwardTarget(xJF) | Introduced |
{D3} JumpBack | JumpBack(xJB) | Introduced |
{D4} | ||
{D5} BackTarget | BackTarget(xJB) | Introduced |
{D8} Never used | ||
{D9} Never used | ||
{DA} Never used | ||
{DB} EventEnd | EventEnd() | |
{DC} Never used | ||
{E0} Never used | ||
{E3} EventEnd2 | EventEnd2() | Introduced |
{E5} WaitForInstruction | WaitForInstruction(xIN,x00) | |
{F0} | ||
{F1} Wait | Wait(TIMER) | |
{F2} Pad | Pad() | Introduced |
New Instructions
These instructions require the Event Instruction Upgrade hack.
Instruction Name | Example |
---|---|
{2F} BlockLoop | BlockLoop(LPA,xVR,xDEST) |
{AC} LUI | LUI(xVARI,xVALU) |
{AE} SET | SET(xVARI,xVALU) |
{AF} SETVar | SETVar(xVAR1,xVAR2) |
{BF} Random | Random(xVR,MODUL) |
{C1} LoadAddress | LoadAddress(xVR,xVALU,xVA,LEN) |
{C2} UnitAddress | UnitAddress(xID,xVR) |
{C3} WorldUnitAddress | WorldUnitAddress(xID,xVR) |
{C4} SaveAddress | SaveAddress(xVR,xVALU,xVA,LEN) |
{C5} UpdateUnit | UpdateUnit(xID,xPR) |
{C6} TransformUnit | TransformUnit(xAV,xPA,xJB) |
{CD} PostEvent | PostEvent(xAC,xSCEN) |
{CE} LoadConditionals | LoadConditionals(xCOND) |
{CF} Routine | Routine(rROUTINEA) |