Difference between revisions of "Calculate Accuracy for Physical"

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Line 23: Line 23:
 
*Battle.bin (in progress)
 
*Battle.bin (in progress)
  
  00189ab4: [[2B_Hit_(PA%2BX)%25_//_-PA/MA/SP_(X)]]
+
  00189ab4: [[2B_Hit_(PA%2BX)%25_//_-PA/MA/SP_(X)|Formula 2B : Hit(PA+X)% -PA/MA/SP(X)]]

Revision as of 22:00, 15 January 2021

Routine used in formula 2B
001886d4: 27bdffe8 addiu r29,r29,0xffe8
001886d8: afbf0010 sw r31,0x0010(r29)
001886dc: 0c06217e jal 0x001885f8		Physical_XA_Modifying_Statuses/Support
001886e0: 00000000 nop
001886e4: 0c061967 jal 0x0018659c		Set XA + YA for Status Formulas (Stupid section)
001886e8: 00000000 nop
001886ec: 0c061d44 jal 0x00187510              Use_Specific_Action_Hit_Percentage
001886f0: 00000000 nop
001886f4: 3c028019 lui r2,0x8019
001886f8: 8c422d90 lw r2,0x2d90(r2)		target action pointer
001886fc: 00000000 nop
00188700: 90420000 lbu r2,0x0000(r2)		load hit flag
00188704: 00000000 nop
00188708: 2c420001 sltiu r2,r2,0x0001		set if did not hit
0018870c: 8fbf0010 lw r31,0x0010(r29)
00188710: 27bd0018 addiu r29,r29,0x0018
00188714: 03e00008 jr r31
00188718: 00000000 nop

Return Locations

  • Battle.bin (in progress)
00189ab4: Formula 2B : Hit(PA+X)% -PA/MA/SP(X)