Difference between revisions of "Calculate Accuracy for Physical"
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*Battle.bin (in progress) | *Battle.bin (in progress) | ||
− | + | 00189ab8: [[2B_Hit_(PA%2BX)%25_//_-PA/MA/SP_(X)|Formula 2B : Hit(PA+X)% -PA/MA/SP(X)]] | |
00189744: [[25_Equipped:_Break_Hit_(PA%2BWP%2BX)%25|Formula 25 : Equipped: Break Hit (PA+WP+X)%]] | 00189744: [[25_Equipped:_Break_Hit_(PA%2BWP%2BX)%25|Formula 25 : Equipped: Break Hit (PA+WP+X)%]] |
Revision as of 12:02, 17 January 2021
Routine used in formula 2B 001886d4: 27bdffe8 addiu r29,r29,0xffe8 001886d8: afbf0010 sw r31,0x0010(r29) 001886dc: 0c06217e jal 0x001885f8 Physical_XA_Modifying_Statuses/Support 001886e0: 00000000 nop 001886e4: 0c061967 jal 0x0018659c Set XA + YA for Status Formulas (Stupid section) 001886e8: 00000000 nop 001886ec: 0c061d44 jal 0x00187510 Use_Specific_Action_Hit_Percentage 001886f0: 00000000 nop 001886f4: 3c028019 lui r2,0x8019 001886f8: 8c422d90 lw r2,0x2d90(r2) target action pointer 001886fc: 00000000 nop 00188700: 90420000 lbu r2,0x0000(r2) load hit flag 00188704: 00000000 nop 00188708: 2c420001 sltiu r2,r2,0x0001 set if did not hit 0018870c: 8fbf0010 lw r31,0x0010(r29) 00188710: 27bd0018 addiu r29,r29,0x0018 00188714: 03e00008 jr r31 00188718: 00000000 nop
Return Locations
- Battle.bin (in progress)
00189ab8: Formula 2B : Hit(PA+X)% -PA/MA/SP(X) 00189744: Formula 25 : Equipped: Break Hit (PA+WP+X)%