Difference between revisions of "Data/Table Locations"

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*8005e90c - [[Raw Unit Data]]  
 
*8005e90c - [[Raw Unit Data]]  
 
*8005e93c - [[Base Raw Variances]]
 
*8005e93c - [[Base Raw Variances]]
*8005e950 - (0x100 long?)
+
*8005e950 - (0x80 long?)
*8005ea50 - (0x180 long?, 0x40 per section)
+
*8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types]
 +
*8005ea10 - Terrain Statuses (maps status to 0x40 terrain types]
 +
*8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0)
 
*8005ebd0 - (0x20 long?)
 
*8005ebd0 - (0x20 long?)
 
*8005ebf0 - [[Ability Data 1]]
 
*8005ebf0 - [[Ability Data 1]]
Line 122: Line 124:
 
800f5e74 - Move-Find Item Data (and Traps)
 
800f5e74 - Move-Find Item Data (and Traps)
 
80124604 - Map GNS Data?
 
80124604 - Map GNS Data?
 
  
 
== BATTLE.BIN RAM ==
 
== BATTLE.BIN RAM ==

Revision as of 23:04, 29 February 2012

Here we will put all tables listing data for quick and easy reference, with a link to the table/data contents.


SCUS RAM

  • 800577b8 - Event ID (used by Brave Story to load certain events)
  • 800577cc - Gil
  • 800577d4 - Month
  • 800577d8 - Day
  • 800577e0 - Current Location
  • 80057F74 - 80059374 - Unit World Stats
  • 800577e4 - ENTD Data ID (ENTD to load)
  • 800577e8 - Map ID
  • 800577ec - Number of Teams
  • 800577f0 - Battle Formation ID (for placement)
  • 800578d4 - Storyline Progression
  • 800578d8 - Shop Item Availability
  • 8005791E - Activation bytes
  • 80057940 - Facts
  • 80057943 - Brave Story Records
  • 8005794c - Map location and Path exist flags
  • 80057958 - World Locations colors (0 = red ; 1 = blue/green)
  • 80057966 - Active Rumors
  • 80057970 - Obtained Treasures
  • 80057976 - Unexplored Territory
  • 80057978 - Work History
  • 800579a8 - "Person" data flags
  • 80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long)
  • 80057be8 - Helmet Page Order (0x20 long)
  • 80057c08 - Armor Page Order (0x28 long)
  • 80057c30 - Accessory Page Order (0x24 long)
  • 80057c54 - Item Page Order (0x14? long)

80057d84 - Save screeen data? (0x18 long, 15 total?) 80057f74 - World Stats (256 bytes each, 20 sections)

  • 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]

80061010 - Item Abilities 80061020 - Throw Abilities 8006102c - Jump Abilities 80061044 - Charge Abilities 80061054 - Calculator Abilities 8006105c - R/S/M Abilities 800610b8 - Job Data 80062eb8 - Item Data Start 80063ab8 - Weapon Secondary Data 80063eb8 - Shield Secondary Data 80063ed8 - Helm/Armor Secondary Data 80063f58 - Accessory Secondary Data 80063f98 - Item Secondary Data 80063fc4 - Inflict Statuses 800642c4 - Item Attributes 80064a94 - Skillsets 80065bc4 - Monster Skillsets 80065cb4 - Action Menus (1 byte for all skillsets) 80065de4 - Status Effects

800660c4 - Job Unlock Requirements (High nybble/low nybble) 80066182 - Job Level JP Requirements (some checks start at 66184) 80066194 - Job Data Pointer 80066198 - Prime Number List 800661ce - Month Day Values 800661e8 - Zodiac Day Limits 80066200 - Start of Battle Flag? (1 = Initialize data?) 80066204 - Temp Ability List (used for setting usable abilities)

80066238 - Current ENTD Pointer

800662d0 - Status checks (determined from 0x4/5 of 80065de4 data?) 80066308 - Highest Party Level 8006fbf0 - Ability Data POinter 2 (loading to skillset?) 80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each) 800943e6 - Item Graphic Data (0x7f total?) 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) 80094ae4 - Start of some list of palettes 80094ba4 - ? Palettes

80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)

800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)

800961b4 - Unit's X Coordinate? 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) 800961bc - Unit's Y Coordinate?

80098a54 - Pointer to last unit's Misc Data?

800995ec - (word)

800995f4 - (14 groups at 0x982 bytes each) 800995f5 - 1 = skip setting below data? 800995f6 - (Start of some data? 16 sections, 8 bytes each) 80099676 - Palette Color Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) 80099d76 - Stored Unit? Palettes (16 sections, 16 colors, 2 bytes each (0x200 total)) 800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each)

800B8594 - start of inventory data? 800d4578 - amount of days on proposition 800d4574 - amount of days on proposition

800e4e9c - Map Max X coordinate 800e4ea0 - Map Max Y coordinate 800f5e74 - Move-Find Item Data (and Traps) 80124604 - Map GNS Data?

BATTLE.BIN RAM

80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c) 80174060 - Displayed Skillsets (act Menu)

  • 8017429c - Reaction effect table (jump and return address stored as a word)

8018f600: Zodiac Compatability Modifiers

  • 8018f610 - Formula table (jump and return address stored as a word)

8018f8cc - Tile Data Start

  • 801908cc - 80192BCC - Unit ID * 0x1c0 for specific location, 20 units in total

80192d8c - Attacker Current Action Data Pointer 80192d90 - Target Current Action Data Pointer 80192d94 - Attacker's Data Pointer 80192d98 - Target Data Pointer

80192d9c - Current move data table? used by AI only 801938bc - Start of action data table, set only when unit is targetted 8019f3c4 - Start of AI data? 801A0BF0 - AI Decision Data? 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) 801b677c - Event Effects (2 bytes each, 0x25 total)