Difference between revisions of "Data/Table Locations"
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== SCUS RAM == | == SCUS RAM == | ||
+ | *80037880 - 80037B90 - [[Music Files]] | ||
+ | |||
+ | *800473ac - [[Customized Options]] | ||
+ | |||
+ | *800473b0 - [[Default Options]] | ||
+ | |||
+ | *800577b8 - [[Event ID]] (used by Brave Story to load certain events) | ||
+ | *800577cc - Gil | ||
+ | *800577d4 - Month | ||
+ | *800577d8 - Day | ||
+ | *800577e0 - [[Current Location]] | ||
*80057F74 - 80059374 - Unit [[World Stats]] | *80057F74 - 80059374 - Unit [[World Stats]] | ||
− | + | *800577e4 - ENTD Data ID (ENTD to load) | |
− | *80059494 - Poached Item Quantities | + | *800577e8 - Map ID |
+ | *800577ec - Number of Teams | ||
+ | *800577f0 - Battle Formation ID (for placement) | ||
+ | *800578d4 - Storyline Progression | ||
+ | *800578d8 - Shop Item Availability | ||
+ | *8005791E - [[Activation bytes]] | ||
+ | *80057940 - [[Facts]] | ||
+ | *80057943 - [[Brave Story Records]] | ||
+ | *8005794c - Map location and Path exist flags | ||
+ | *80057958 - World Locations colors (0 = red ; 1 = blue/green) | ||
+ | *80057966 - Active Rumors | ||
+ | *80057970 - Obtained Treasures | ||
+ | *80057976 - Unexplored Territory | ||
+ | *80057978 - Work History | ||
+ | *800579a8 - "Person" data flags | ||
+ | *80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) | ||
+ | *80057be8 - Helmet Page Order (0x20 long) | ||
+ | *80057c08 - Armor Page Order (0x28 long) | ||
+ | *80057c30 - Accessory Page Order (0x24 long) | ||
+ | *80057c54 - Item Page Order (0x14? long) | ||
+ | 80057d84 - Save screeen data? (0x18 long, 15 total?) | ||
+ | 80057f74 - [[World Stats]] (256 bytes each, 20 sections) | ||
+ | *80059494 - [[Poached Item Quantities]] | ||
*800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped] | *800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped] | ||
** [[Item Inventory]] | ** [[Item Inventory]] | ||
− | *80066064 - Poached Item List (2 bytes per Job for common and rare items) | + | *800597e0 - Save Times |
+ | *80059818 - [[Level UP Stat Storing Code Pointers]] | ||
+ | *80059830 - [[Action Status Code Pointers]] | ||
+ | *8005e90c - [[Raw Unit Data]] | ||
+ | *8005e93c - [[Base Raw Variances]] | ||
+ | *8005e950 - (0x100 long?) | ||
+ | *8005ea50 - (0x180 long?, 0x40 per section) | ||
+ | *8005ebd0 - (0x20 long?) | ||
+ | *8005ebf0 - [[Ability Data 1]] | ||
+ | *8005fbf0 - [[Ability Data 2]] | ||
+ | 80061010 - Item Abilities | ||
+ | 80061020 - Throw Abilities | ||
+ | 8006102c - Jump Abilities | ||
+ | 80061044 - Charge Abilities | ||
+ | 80061054 - Calculator Abilities | ||
+ | 8006105c - R/S/M Abilities | ||
+ | 800610b8 - [[Job Data]] | ||
+ | 80062eb8 - [[Item Data]] Start | ||
+ | 80063ab8 - [[Weapon Secondary Data]] | ||
+ | 80063eb8 - [[Shield Secondary Data]] | ||
+ | 80063ed8 - [[Helm/Armor Secondary Data]] | ||
+ | 80063f58 - [[Accessory Secondary Data]] | ||
+ | 80063f98 - [[Item Secondary Data]] | ||
+ | 80063fc4 - [[Inflict Statuses]] | ||
+ | 800642c4 - Item Attributes | ||
+ | 80064a94 - Skillsets | ||
+ | 80065bc4 - Monster Skillsets | ||
+ | 80065cb4 - Action Menus (1 byte for all skillsets) | ||
+ | 80065de4 - Status Effects | ||
+ | *80066064 - [[Poached Item List]] (2 bytes per Job for common and rare items) | ||
+ | 800660c4 - Job Unlock Requirements (High nybble/low nybble) | ||
+ | 80066182 - Job Level JP Requirements (some checks start at 66184) | ||
+ | 80066194 - Job Data Pointer | ||
+ | 80066198 - Prime Number List | ||
+ | 800661ce - Month Day Values | ||
+ | 800661e8 - Zodiac Day Limits | ||
+ | 80066200 - Start of Battle Flag? (1 = Initialize data?) | ||
+ | 80066204 - Temp Ability List (used for setting usable abilities) | ||
+ | |||
+ | 80066238 - Current ENTD Pointer | ||
+ | |||
+ | 800662d0 - Status checks (determined from 0x4/5 of 80065de4 data?) | ||
+ | 80066308 - Highest Party Level | ||
+ | 8006fbf0 - Ability Data POinter 2 (loading to skillset?) | ||
+ | 80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each) | ||
+ | 800943e6 - Item Graphic Data (0x7f total?) | ||
+ | 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) | ||
+ | 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) | ||
+ | 80094ae4 - Start of some list of palettes | ||
+ | 80094ba4 - ? Palettes | ||
+ | |||
+ | 80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word) | ||
+ | |||
+ | 800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word) | ||
+ | |||
+ | 800961b4 - Unit's X Coordinate? | ||
+ | 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) | ||
+ | 800961bc - Unit's Y Coordinate? | ||
+ | |||
+ | 80098a54 - Pointer to last unit's Misc Data? | ||
+ | |||
+ | 800995ec - (word) | ||
+ | |||
+ | 800995f4 - (14 groups at 0x982 bytes each) | ||
+ | 800995f5 - 1 = skip setting below data? | ||
+ | 800995f6 - (Start of some data? 16 sections, 8 bytes each) | ||
+ | 80099676 - Palette Color Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) | ||
+ | 80099d76 - Stored Unit? Palettes (16 sections, 16 colors, 2 bytes each (0x200 total)) | ||
+ | 800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each) | ||
+ | |||
+ | 800B8594 - start of inventory data? | ||
+ | 800d4578 - amount of days on proposition | ||
+ | 800d4574 - amount of days on proposition | ||
+ | |||
+ | 800e4e9c - Map Max X coordinate | ||
+ | 800e4ea0 - Map Max Y coordinate | ||
+ | 800f5e74 - Move-Find Item Data (and Traps) | ||
+ | 80124604 - Map GNS Data? | ||
+ | |||
== BATTLE.BIN RAM == | == BATTLE.BIN RAM == | ||
− | + | 80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c) | |
+ | 80174060 - Displayed Skillsets (act Menu) | ||
*8017429c - Reaction effect table (jump and return address stored as a word) | *8017429c - Reaction effect table (jump and return address stored as a word) | ||
+ | 8018f600: Zodiac Compatability Modifiers | ||
*8018f610 - Formula table (jump and return address stored as a word) | *8018f610 - Formula table (jump and return address stored as a word) | ||
**[[Formula Table]] | **[[Formula Table]] | ||
+ | |||
+ | 8018f8cc - Tile Data Start | ||
*801908cc - 80192BCC - Unit ID * 0x1c0 for specific location, 20 units in total | *801908cc - 80192BCC - Unit ID * 0x1c0 for specific location, 20 units in total | ||
**[[Battle Stats]] | **[[Battle Stats]] | ||
+ | |||
+ | 80192d8c - Attacker Current Action Data Pointer | ||
+ | 80192d90 - Target Current Action Data Pointer | ||
+ | 80192d94 - Attacker's Data Pointer | ||
+ | 80192d98 - Target Data Pointer | ||
+ | |||
+ | 80192d9c - Current move data table? used by AI only | ||
+ | 801938bc - Start of action data table, set only when unit is targetted | ||
+ | 8019f3c4 - Start of AI data? | ||
+ | 801A0BF0 - AI Decision Data? | ||
+ | 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) | ||
+ | 801b677c - Event Effects (2 bytes each, 0x25 total) |
Revision as of 03:57, 22 February 2012
Here we will put all tables listing data for quick and easy reference, with a link to the table/data contents.
SCUS RAM
- 80037880 - 80037B90 - Music Files
- 800473ac - Customized Options
- 800473b0 - Default Options
- 800577b8 - Event ID (used by Brave Story to load certain events)
- 800577cc - Gil
- 800577d4 - Month
- 800577d8 - Day
- 800577e0 - Current Location
- 80057F74 - 80059374 - Unit World Stats
- 800577e4 - ENTD Data ID (ENTD to load)
- 800577e8 - Map ID
- 800577ec - Number of Teams
- 800577f0 - Battle Formation ID (for placement)
- 800578d4 - Storyline Progression
- 800578d8 - Shop Item Availability
- 8005791E - Activation bytes
- 80057940 - Facts
- 80057943 - Brave Story Records
- 8005794c - Map location and Path exist flags
- 80057958 - World Locations colors (0 = red ; 1 = blue/green)
- 80057966 - Active Rumors
- 80057970 - Obtained Treasures
- 80057976 - Unexplored Territory
- 80057978 - Work History
- 800579a8 - "Person" data flags
- 80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long)
- 80057be8 - Helmet Page Order (0x20 long)
- 80057c08 - Armor Page Order (0x28 long)
- 80057c30 - Accessory Page Order (0x24 long)
- 80057c54 - Item Page Order (0x14? long)
80057d84 - Save screeen data? (0x18 long, 15 total?) 80057f74 - World Stats (256 bytes each, 20 sections)
- 80059494 - Poached Item Quantities
- 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]
- 800597e0 - Save Times
- 80059818 - Level UP Stat Storing Code Pointers
- 80059830 - Action Status Code Pointers
- 8005e90c - Raw Unit Data
- 8005e93c - Base Raw Variances
- 8005e950 - (0x100 long?)
- 8005ea50 - (0x180 long?, 0x40 per section)
- 8005ebd0 - (0x20 long?)
- 8005ebf0 - Ability Data 1
- 8005fbf0 - Ability Data 2
80061010 - Item Abilities 80061020 - Throw Abilities 8006102c - Jump Abilities 80061044 - Charge Abilities 80061054 - Calculator Abilities 8006105c - R/S/M Abilities 800610b8 - Job Data 80062eb8 - Item Data Start 80063ab8 - Weapon Secondary Data 80063eb8 - Shield Secondary Data 80063ed8 - Helm/Armor Secondary Data 80063f58 - Accessory Secondary Data 80063f98 - Item Secondary Data 80063fc4 - Inflict Statuses 800642c4 - Item Attributes 80064a94 - Skillsets 80065bc4 - Monster Skillsets 80065cb4 - Action Menus (1 byte for all skillsets) 80065de4 - Status Effects
- 80066064 - Poached Item List (2 bytes per Job for common and rare items)
800660c4 - Job Unlock Requirements (High nybble/low nybble) 80066182 - Job Level JP Requirements (some checks start at 66184) 80066194 - Job Data Pointer 80066198 - Prime Number List 800661ce - Month Day Values 800661e8 - Zodiac Day Limits 80066200 - Start of Battle Flag? (1 = Initialize data?) 80066204 - Temp Ability List (used for setting usable abilities)
80066238 - Current ENTD Pointer
800662d0 - Status checks (determined from 0x4/5 of 80065de4 data?) 80066308 - Highest Party Level 8006fbf0 - Ability Data POinter 2 (loading to skillset?) 80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each) 800943e6 - Item Graphic Data (0x7f total?) 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) 80094ae4 - Start of some list of palettes 80094ba4 - ? Palettes
80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)
800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)
800961b4 - Unit's X Coordinate? 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) 800961bc - Unit's Y Coordinate?
80098a54 - Pointer to last unit's Misc Data?
800995ec - (word)
800995f4 - (14 groups at 0x982 bytes each) 800995f5 - 1 = skip setting below data? 800995f6 - (Start of some data? 16 sections, 8 bytes each) 80099676 - Palette Color Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) 80099d76 - Stored Unit? Palettes (16 sections, 16 colors, 2 bytes each (0x200 total)) 800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each)
800B8594 - start of inventory data? 800d4578 - amount of days on proposition 800d4574 - amount of days on proposition
800e4e9c - Map Max X coordinate 800e4ea0 - Map Max Y coordinate 800f5e74 - Move-Find Item Data (and Traps) 80124604 - Map GNS Data?
BATTLE.BIN RAM
80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c) 80174060 - Displayed Skillsets (act Menu)
- 8017429c - Reaction effect table (jump and return address stored as a word)
8018f600: Zodiac Compatability Modifiers
- 8018f610 - Formula table (jump and return address stored as a word)
8018f8cc - Tile Data Start
- 801908cc - 80192BCC - Unit ID * 0x1c0 for specific location, 20 units in total
80192d8c - Attacker Current Action Data Pointer 80192d90 - Target Current Action Data Pointer 80192d94 - Attacker's Data Pointer 80192d98 - Target Data Pointer
80192d9c - Current move data table? used by AI only 801938bc - Start of action data table, set only when unit is targetted 8019f3c4 - Start of AI data? 801A0BF0 - AI Decision Data? 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) 801b677c - Event Effects (2 bytes each, 0x25 total)