Data/Table Locations

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Revision as of 01:39, 1 March 2012 by Choto (talk | contribs)
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Here we will put all tables listing data for quick and easy reference, with a link to the table/data contents.


SCUS RAM

  • 800577b8 - Event ID (used by Brave Story to load certain events)
  • 800577cc - Gil
  • 800577d4 - Month
  • 800577d8 - Day
  • 800577e0 - Current Location
  • 80057F74 - *80059374 - Unit World Stats
  • 800577e4 - ENTD Data ID (ENTD to load)
  • 800577e8 - Map ID
  • 800577ec - Number of Teams
  • 800577f0 - Battle Formation ID (for placement)
  • 800578d4 - Storyline Progression
  • 800578d8 - Shop Item Availability
  • 8005791E - Activation bytes
  • 80057940 - Facts
  • 80057943 - Brave Story Records
  • 8005794c - Map location and Path exist flags
  • 80057958 - World Locations colors (0 = red ; 1 = blue/green)
  • 80057966 - Active Rumors
  • 80057970 - Obtained Treasures
  • 80057976 - Unexplored Territory
  • 80057978 - Work History
  • 800579a8 - "Person" data flags
  • 80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long)
  • 80057be8 - Helmet Page Order (0x20 long)
  • 80057c08 - Armor Page Order (0x28 long)
  • 80057c30 - Accessory Page Order (0x24 long)
  • 80057c54 - Item Page Order (0x14? long)
  • 80057d84 - Save screeen data? (0x18 long, 15 total?)
  • 80057f74 - World Stats (256 bytes each, 20 sections)
  • 80059494 - Poached Item Quantities
  • 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]
  • 80066238 - Current ENTD Pointer
  • 800662d0 - Status checks (determined from 0x4/5 of *80065de4 data?)
  • 80066308 - Highest Party Level
  • 8006fbf0 - Ability Data POinter 2 (loading to skillset?)
  • 80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each)
  • 800943e6 - Item Graphic Data (0x7f total?)
  • 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44)
  • 80094a44 - Status Flags (for Display? 28 total, 4 bytes each)
  • 80094ae4 - Start of some list of palettes
  • 80094ba4 - ? Palettes
  • 80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)
  • 800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)
  • 800961b4 - Unit's X Coordinate?
  • 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor)
  • 800961bc - Unit's Y Coordinate?
  • 80098a54 - Pointer to last unit's Misc Data?
  • 800995ec - (word)
  • 800995f4 - (14 groups at 0x982 bytes each)
  • 800995f5 - 1 = skip setting below data?
  • 800995f6 - (Start of some data? 16 sections, 8 bytes each)
  • 80099676 - Palette Color Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total))
  • 80099d76 - Stored Unit? Palettes (16 sections, 16 colors, 2 bytes each (0x200 total))
  • 800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each)
  • 800B8594 - start of inventory data?
  • 800d4578 - amount of days on proposition
  • 800d4574 - amount of days on proposition
  • 800e4e9c - Map Max X coordinate
  • 800e4ea0 - Map Max Y coordinate
  • 800f5e74 - Move-Find Item Data (and Traps)
  • 80124604 - Map GNS Data?

BATTLE.BIN RAM

  • 80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c)
  • 80174060 - Displayed Skillsets (act Menu)
  • 8017429c - Reaction effect table (jump and return address stored as a word)
  • 8018f600: Zodiac Compatability Modifiers
  • 8018f610 - Formula table (jump and return address stored as a word)
  • 8018f8cc - Tile Data Start
  • 801908cc - *80192BCC - Unit ID 0x1c0 for specific location, 20 units in total
  • 80192d8c - Attacker Current Action Data Pointer
  • 80192d90 - Target Current Action Data Pointer
  • 80192d94 - Attacker's Data Pointer
  • 80192d98 - Target Data Pointer
  • 80192d9c - Current move data table? used by AI only
  • 801938bc - Start of action data table, set only when unit is targetted
  • 8019f3c4 - Start of AI data?
  • 801A0BF0 - AI Decision Data?
  • 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total)
  • 801b677c - Event Effects (2 bytes each, 0x25 total)