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- 00:31, 2 January 2014 diff hist +173 N Template:IE 10 desc Created page with "This instruction is used to display any text stored after the event's instruction in various ways like a character thinking, speaking, or simply printing text on the screen." current
- 18:24, 1 January 2014 diff hist +108 DisplayMessage →{10} {{IE_10}}
- 17:00, 1 January 2014 diff hist +10 DismissUnit →{7A} {{IE_7A}}
- 01:35, 1 January 2014 diff hist +11 InflictStatus →{92} {{IE_92}}
- 01:33, 1 January 2014 diff hist +403 N EVTCHRPalette Created page with "= {7F} {{IE_7F}} = Changes the selected palette of a character. Useful for EVTCHR frames. See Also: {50} {{IE_50}} ― Event_Instruction_51|{51} {..."
- 01:32, 1 January 2014 diff hist +6 Template:IE 7F current
- 01:32, 1 January 2014 diff hist +7 N Template:IE 7F Created page with "Palette"
- 01:20, 1 January 2014 diff hist +1,039 N FadeSound Created page with "= {60} {{IE_60}} = Progressively fade sounds and music until they stop playing completely. Warning: This does NOT work on sounds generated by Event_Instruction_6B|{6B} {{IE_..."
- 01:18, 1 January 2014 diff hist 0 Template:IE 60 current
- 01:16, 1 January 2014 diff hist -6 BGSound
- 01:11, 1 January 2014 diff hist +9 N Template:IE 60 Created page with "FadeMusic"
- 00:51, 1 January 2014 diff hist +334 N MirrorSprite Created page with "= {68} {{IE_68}} = Mirrors a sprite and all its animations/ETVCHR as if they were facing left instead of right, and right instead of left. See Also: Event_Instruction_11|{..."
- 00:48, 1 January 2014 diff hist +12 N Template:IE 68 Created page with "MirrorSprite" current
- 00:44, 1 January 2014 diff hist +1 ChangeDialog
- 00:44, 1 January 2014 diff hist +144 ChangeDialog →Dialog Box ID : Byte (hex)
- 00:40, 1 January 2014 diff hist 0 PortraitCol →{50} {{IE_50}}
- 00:38, 1 January 2014 diff hist +1,252 N ColorScreen Created page with "= {3E} {{IE_3E}} = Colors the whole screen, in different possible ways. The Initial Color is applied immediately, while the Target Color gradually changes with a given amount ..."
- 00:37, 1 January 2014 diff hist +11 N Template:IE 3E Created page with "ColorScreen" current
- 00:00, 1 January 2014 diff hist +214 N EventSpeed Created page with "= {1C} {{IE_1C}} = This instruction determines the speed the event will play. It is only used alongside Lucavi to slow them down so they look right. == Speed : Byte (hex) ==..."
- 23:59, 31 December 2013 diff hist +10 N Template:IE 1C Created page with "EventSpeed" current
- 23:51, 31 December 2013 diff hist +430 N ZERO Created page with "= {BE} {{IE_BE}} = The value will be reseted to zero. See Also: {B0} {{IE_B0}} ― {B2} {{IE_B2}} ― Event_Instruction_..."
- 23:50, 31 December 2013 diff hist +470 N OR Created page with "= {BC} {{IE_BC}} = OR bitwise operand on the current value and the immediate. See Also: {B0} {{IE_B0}} ― {B2} {{IE_B2}} ..."
- 23:50, 31 December 2013 diff hist +471 N AND Created page with "= {BA} {{IE_BA}} = AND bitwise operand on the current value and the immediate. See Also: {B0} {{IE_B0}} ― {B2} {{IE_B2}}..."
- 23:49, 31 December 2013 diff hist +468 N MODVar Created page with "= {B9} {{IE_B9}} = Divides the current value by the immediate. (high 32bit) See Also: {B0} {{IE_B0}} ― {B2} {{IE_B2}} ..."
- 23:48, 31 December 2013 diff hist +473 N MOD Created page with "= {B8} {{IE_B8}} = Multiplies the immediate with the current value. (high 32bit) See Also: {B0} {{IE_B0}} ― Event_Instruction_B2|{B2} {{IE_B2}}..."
- 23:48, 31 December 2013 diff hist -25 m ADD
- 23:48, 31 December 2013 diff hist -25 m SUB
- 23:47, 31 December 2013 diff hist -25 m MULT
- 23:46, 31 December 2013 diff hist +510 N DIV Created page with "= {B6} {{IE_B6}} = Divides the current value by the immediate. (low 32bit) Use this instruction for general division. See Also: {B0} {{IE_B0}} ― ..."
- 22:38, 31 December 2013 diff hist +547 N MULT Created page with "= {B4} {{IE_B4}} = Multiplies the immediate with the current value. (low 32bit) Use this instruction for general multiplication. See Also: Event..."
- 22:36, 31 December 2013 diff hist -105 ADD
- 22:36, 31 December 2013 diff hist +497 N SUB Created page with "= {B2} {{IE_B2}} = Subtracts the immediate from the current value. Can overflow. See Also: {B0} {{IE_B0}} ― Event_Instr..."
- 22:34, 31 December 2013 diff hist +109 N Template:Immediate Created page with "== Immediate : Half-Word (hex) == Value that will be use along with the operand to change the address' value."
- 22:32, 31 December 2013 diff hist +52 InflictStatus
- 22:31, 31 December 2013 diff hist -32 ADD
- 22:30, 31 December 2013 diff hist -57 Template:Variables
- 22:29, 31 December 2013 diff hist +98 N EventEnd Created page with "= {DB} {{IE_DB}} = Marks the end of the event. See Also: {4C} {{IE_4C}}"
- 22:29, 31 December 2013 diff hist +296 N Wait EI Created page with "= {F1} {{IE_F1}} = Wait for a given number of frames before resuming. See Also: {E5} {{IE_E5}} == Time : Half-Word (unsigned) == Time required to..."
- 22:26, 31 December 2013 diff hist +173 N TeleportIn Created page with "= {98} {{IE_98}} = Unit will teleport onto the field. See Also: {44} {{IE_44}} ― {94} {{IE_94}} {{UnitID}} {{x00}}"
- 22:24, 31 December 2013 diff hist +99 N ResetPalette Created page with "= {97} {{IE_97}} = Resets the palette color of a unit to its original state. {{UnitID}} {{x00}}"
- 22:23, 31 December 2013 diff hist +175 N TeleportOut Created page with "= {94} {{IE_94}} = Unit will teleport out of the field. See Also: {44} {{IE_44}} ― {98} {{IE_98}} {{UnitID}} {{x00}}"
- 22:22, 31 December 2013 diff hist +286 N InflictStatus Created page with "= {92} {{IE_92}} = Inflict a status on a given unit. See Also: {83} {{IE_83}} {{UnitID}} {{x00}} == Status : Byte (hex) == *0x00 = Revive wit..."
- 22:20, 31 December 2013 diff hist +49 ShowMapTitle →Speed : Byte (signed)
- 22:18, 31 December 2013 diff hist +1,056 N ShowMapTitle Created page with "= {91} {{IE_91}} = Displays a 256x20 4bit image (EVENT\MAPTITLE.BIN) of the current map's title on the screen. Only Map 1 to 120 have a graphic assigned to them. Trying to dis..."
- 22:12, 31 December 2013 diff hist +319 N EffectEnd Created page with "= {8A} {{IE_8A}} = {8A} {{IE_8A}} and {8B} {{IE_8B}} must be used as a block to activate the animation of the Effect file specified to load using Ev..."
- 22:12, 31 December 2013 diff hist +319 N EffectStart Created page with "= {8A} {{IE_8A}} = {8A} {{IE_8A}} and {8B} {{IE_8B}} must be used as a block to activate the animation of the Effect file specified to load using Ev..."
- 22:08, 31 December 2013 diff hist +429 N Arrow Created page with "= {87} {{IE_87}} = Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055. See Also: Event_..."
- 22:05, 31 December 2013 diff hist +359 N TempWeapon Created page with "= {86} {{IE_86}} = Gives unit a temporary weapon to swing. Does not affect equipped items. See Also: {11} {{IE_11}} ― Event_Instruction_87|{87} ..."
- 22:02, 31 December 2013 diff hist +113 N Template:X00 Created page with "== x00 : Byte (hex) == This value is always set to x00 in the original game; it probably doesn't have a function." current
- 22:00, 31 December 2013 diff hist +1,384 N UnlockDate Created page with "= {85} {{IE_85}} = Sets the unlocking date of a treasure/land to the current day. == Treasure/Land ID : Byte (hex) == === Treasures === *00 : None *01 : Four Gods Set *0..."