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- 01:53, 27 May 2023 diff hist +4 BATTLE.BIN Routines
- 21:31, 26 May 2023 diff hist +99 FFTPatcher Suite
- 21:28, 26 May 2023 diff hist +92 Template:FFTPatcher Suite current
- 13:35, 26 May 2023 diff hist -21 OPEN.BIN Main Routine
- 23:22, 1 March 2023 diff hist 0 Ability Secondary Data: Default Abilities
- 23:21, 1 March 2023 diff hist +447 Ability Secondary Data: Default Abilities
- 06:04, 15 February 2023 diff hist -9 Award EXP and JP for actions
- 15:21, 12 February 2023 diff hist +76 BATTLE.BIN Data Tables
- 03:49, 29 October 2022 diff hist 0 REQUIRE.OUT Post-battle party full unit join selection
- 18:31, 23 October 2022 diff hist +41 Find Empty Party Slot and Generate Unit Added routine links current
- 16:47, 23 October 2022 diff hist +149 Data/Table Locations
- 04:56, 20 October 2022 diff hist +4 Run Menu Thread (WORLD.BIN) current
- 01:50, 19 October 2022 diff hist +184 N Srand Created page with " # ROUTINE: SRAND # Sets RNG seed/state, for later use by rand(). 8002231c: 240a00a0 addiu r10,r0,0x00a0 80022320: 01400008 jr r10 80022324: 24090030 addiu r9,..." current
- 01:47, 19 October 2022 diff hist +54 SCUS 942.21 Routines
- 01:45, 19 October 2022 diff hist +54 Routine Locations
- 04:01, 13 October 2022 diff hist +1 Process Inflict Status Event Commands current
- 07:07, 18 September 2022 diff hist 0 REQUIRE.OUT Post-battle Unit Changes
- 14:48, 10 September 2022 diff hist +3 Display Menu Text (WORLD.BIN)
- 03:02, 22 April 2022 diff hist +187 Set Specific Unit Animation Value When Battle Init current
- 22:58, 21 April 2022 diff hist 0 Inflict Status Event Command current
- 22:57, 21 April 2022 diff hist 0 Inflict Status Event Command
- 22:56, 21 April 2022 diff hist +6,313 N Apply Unit Action Status Removal Created page with " # ROUTINE: APPLY UNIT ACTION STATUS REMOVAL # Applies a battle unit's status removal (from its action). Statuses are removed from both current and innate statuses!..." current
- 22:55, 21 April 2022 diff hist +3,956 N Inflict Unit Status By ENTD Unit ID Created page with " # ROUTINE: INFLICT UNIT STATUS BY ENTD UNIT ID # Parameters: # r4 = (ENTDUnitID) ENTD Unit ID # r5 = (statusIndex) Index of status effect, goin..." current
- 22:55, 21 April 2022 diff hist +10,657 N Inflict Status Event Command Created page with " # ROUTINE: InflictStatus Event Command 80148e88: 27bdffd0 addiu r29,r29,-0x0030 80148e8c: 34040043 ori r4,r0,0x0043 # 0x43 80148e90: afbf0028 sw r31,..."
- 22:54, 21 April 2022 diff hist +7,723 N Process Unit Staged Status Data Created page with " # ROUTINE: PROCESS UNIT STAGED STATUS DATA # Either applies staged status data to a unit, or updates the staged status data from the unit's own status. # Als..." current
- 22:54, 21 April 2022 diff hist +21,691 N Apply Staged Status Data To Unit Created page with " # ROUTINE: APPLY STAGED STATUS DATA TO UNIT # Applies status data to a unit from earlier staged status data. # Parameters: # r4 = (battleUnitIndex)..." current
- 22:53, 21 April 2022 diff hist +16,562 N Update Unit Status And Staged Status Data Created page with " # ROUTINE: UPDATE UNIT STATUS AND STAGED STATUS DATA # Updates unit staged status data (0x80173c78), removes Charm from the unit, and updates ENTD flags on the unit..."
- 22:53, 21 April 2022 diff hist 0 Process Unit Misc State Value current
- 22:52, 21 April 2022 diff hist +11,712 N Process Unit Misc State Value Created page with " # ROUTINE: PROCESS UNIT MISC STATE VALUE # Processes a unit misc ID and state value, possibly from output value of Try Get Misc Unit Data By Unit ID, and returns..."
- 22:52, 21 April 2022 diff hist +3,042 N Try Get Unit Misc Data By Unit ID Created page with " # ROUTINE: TRY GET UNIT MISC DATA BY UNIT ID # Parameters: # r4 = (ptr_UnitID) Pointer to a Unit ID (for events?) # Referenced value is ove..." current
- 22:51, 21 April 2022 diff hist +5 Set Specific Unit Animation Value When Battle Init
- 22:50, 21 April 2022 diff hist +4,907 N Set Specific Unit Animation Value When Battle Init Created page with " # ROUTINE: SET SPECIFIC UNIT ANIMATION VALUE WHEN BATTLE INIT # Sets a specific animation value to a unit if the battle initialization variable (0x1FD) is set, other..."
- 22:50, 21 April 2022 diff hist +1,546 N Reset Jumping Unit Graphic Triggers Created page with " # ROUTINE: RESET JUMPING UNIT GRAPHIC TRIGGERS # Resets graphic triggers and related field in misc unit data for jumping units. 8008d1c8: 27bdffe8 addiu r29,r29,-..." current
- 22:50, 21 April 2022 diff hist +1,263 N Reset Misc Unit Graphic Trigger Created page with " # ROUTINE: RESET MISC UNIT GRAPHIC TRIGGER # Resets the graphic trigger and a related field in the misc unit data. # Parameters: # r4 = (unitMiscID..." current
- 22:49, 21 April 2022 diff hist +683 N Does Misc Unit Exist With ID Created page with " # ROUTINE: DOES MISC UNIT EXIST WITH ID # Parameters: # r4 = (p_UnitMiscID) Unit misc data ID # Returns: # r2 = 1, if misc unit data..." current
- 22:49, 21 April 2022 diff hist +1,111 N Set Specific Animation Value From Unit Misc ID Created page with " # ROUTINE: SET SPECIFIC ANIMATION VALUE FROM UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit Misc ID # r5 = (animationValue) Animation valu..." current
- 22:49, 21 April 2022 diff hist +638 N Set Animation Based On Unit Status From Unit Misc ID Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT STATUS FROM UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit Misc ID 8008be54: 27bdffe8 addiu r29,r29,-0x0018..." current
- 22:48, 21 April 2022 diff hist +652 N Set Animation Based On Unit Mounted State From Unit Misc ID Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT MOUNTED STATE FROM UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit Misc ID 8008be04: 27bdffe8 addiu r29,r29,..." current
- 22:48, 21 April 2022 diff hist +512 N Update Status/Sprite/Animation Display By Unit Misc ID (Wrapper Function) Created page with " # ROUTINE: UPDATE STATUS/SPRITE/ANIMATION DISPLAY BY UNIT MISC ID (WRAPPER FUNCTION) # Parameters: # r4 = (unitMiscID) Unit misc ID 8008bde4: 27bdffe8 addiu r2..." current
- 22:48, 21 April 2022 diff hist +15,294 N Set Animation Based On Unit Status Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT STATUS # Parameters: # r4 = (miscUnit) Unit misc data pointer 80082eec: 27bdffe0 addiu r29,r29,-0x0020 80082ef0..."
- 22:48, 21 April 2022 diff hist +3,144 N Set Animation Based On Unit Mounted State Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT MOUNTED STATE # Parameters: # r4 = (miscUnit) Unit misc data pointer 80082d50: 27bdffe0 addiu r29,r29,-0x0020 8..." current
- 22:47, 21 April 2022 diff hist +617 N Get Spritesheet Graphic Height Created page with " # ROUTINE: GET SPRITESHEET GRAPHIC HEIGHT # Gets spritesheet graphic height. # Parameters: # r4 = (spritesheetID) Spritesheet ID # Returns:..." current
- 22:47, 21 April 2022 diff hist +1,763 N Get Unit Misc Data Pointer By Battle Unit Index Created page with " # ROUTINE: GET UNIT MISC DATA POINTER BY BATTLE UNIT INDEX # Parameters: # r4 = (p_battleUnitIndex) Battle unit index (to find the unit misc data pointer..." current
- 22:47, 21 April 2022 diff hist +652 N Update Status/Sprite/Animation Display By Unit Misc ID Created page with " # ROUTINE: UPDATE STATUS/SPRITE/ANIMATION DISPLAY BY UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit misc ID 80068e30: 27bdffe8 addiu r29,r29,-0x0018 8006..."
- 22:46, 21 April 2022 diff hist +1,344 Routine Locations
- 22:25, 21 April 2022 diff hist +914 BATTLE.BIN Routines
- 18:24, 19 April 2022 diff hist +114 Process Inflict Status Event Commands
- 14:48, 19 April 2022 diff hist +2 Process Inflict Status Event Commands
- 14:46, 19 April 2022 diff hist +5,636 N Process Inflict Status Event Commands Created page with " # ROUTINE: PROCESS INFLICT STATUS EVENT COMMANDS # Runs all InflictStatus event commands in the current event in sequence that affect units with Float or Jump. 80..."
- 14:45, 19 April 2022 diff hist +13,488 N 0012d2b4 - 0012d874 Created page with " 8012d2b4: 27bdffc0 addiu r29,r29,-0x0040 8012d2b8: afb0003c sw r16,0x003c(r29) 8012d2bc: afb10038 sw r17,0x0038(r29) 8012d2c0: afb30030 sw r19,0x0030(r29) 8012d2c4: afb40..." current