Event Instructions
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- {10} DisplayMessage
- {11} UnitAnim
- {12}
- {13} ChangeMapBeta
- {16} Pause
- {17}
- {18} Effect
- {19} Camera
- {1A}
- {1B}
- {1C}
- {1D}
- {1E}
- {1F} Focus
- {21} SoundEffect
- {22} SwitchTrack
- {23}
- {24}
- {25}
- {26}
- {27}
- {28} WalkTo
- {29} WaitWalk
- {2A} BlockStart
- {2B} BlockEnd
- {2C}
- {2D} RotateUnit
- {2E} Background
- {31} ColorBGBeta
- {32} ColorUnit
- {33} ColorField
- {37}
- {38}
- {39}
- {3A}
- {3B} SpriteMove
- {3C} Weather
- {3D} RemoveUnit
- {3E}
- {3F}
- {40}
- {41} EarthquakeStart
- {42}
- {43}
- {44} Draw
- {45}
- {46} Erase
- {47}
- {48}
- {49}
- {4A} AddUnitEnd
- {4B} WaitAddUnitEnd
- {4C} ChangeMap
- {4D}
- {4E} UnitShadow
- {4F}
- {50} PortraitCol
- {51} ChangeDialog
- {53} FaceUnit
- {54}
- {55} UseFieldObject
- {56}
- {57} WaitFieldObject
- {58} LoadEVTCHR
- {59} SaveEVTCHR
- {5A}
- {5B}
- {5C}
- {5D}
- {5E}
- {5F} WarpUnit
- {60}
- {61}
- {62}
- {63}
- {64} WaitRotateUnit
- {65} WaitRotateAll
- {66}
- {68}
- {69}
- {6A}
- {6B} BGSound
- {6C}
- {6D}
- {6E}
- {6F} WaitSpriteMove
- {70}
- {71}
- {72}
- {73}
- {74}
- {75}
- {76} DarkScreen
- {77} RemoveDarkScreen
- {78} DisplayConditions
- {79} WalkToAnim
- {7A} DismissUnit
- {7B}
- {7C}
- {7D} ShowGraphic
- {7E}
- {7F}
- {80} March
- {81}
- {82}
- {83} ChangeStats
- {84}
- {85} UnlockDate
- {86} TempWeapon
- {87} Arrow
- {88}
- {89}
- {8A} EffectStart
- {8B} EffectEnd
- {8C}
- {8E}
- {8F}
- {90}
- {91} ShowMapTitle
- {92} InflictStatus
- {93}
- {94} TeleportOut
- {95}
- {96}
- {97} ResetPalette
- {98} TeleportIn
- {99}
- {A0}
- {A1}
- {A2}
- {A3}
- {A4}
- {A5}
- {B0} ADD
- {B2} SUB
- {B4} MULT
- {B6} DIV
- {B8} MOD
- {B9} MODVar
- {BA} AND
- {BC} OR
- {BE} ZERO
- {DB} EventEnd
- {E5} WaitForInstruction
- {F1} Wait
- {F2}