Uses HP damage as Action hit%
Revision as of 19:00, 14 April 2022 by Orkney (talk | contribs) (Orkney moved page Set XA*YA as hit% to Uses HP damage as Action hit%)
No Parameters - Returns Nothing Alternatives notes : Use_Specific_Action_Hit_Percentage Uses Target Current Action (TCA) HP damage as Ability Hit score (and clear HP damage in the process) - If TCA HP damage > 100 : skip the routine (Attack Hits) - Else - If Action state is not being executed (<> 0x00) : Modifiy TCA 0x2a (Hit%) to Hit score * Evasion% (Display Hit%) - If Action is being executed : roll a random (0 to 100) against Hit score. If Attack miss, clear hit flag and set TCA evade type to 0x06 Note : Evasion is ignored when rolling hit score vs random because Evasion roll is already done (sooner in formula) ----------------------------------------------------------------------------- 00187510: 3c068019 lui r6,0x8019 | 00187514: 8cc62d90 lw r6,0x2d90(r6) |r6 = Target Current Action (TCA) data pointer 00187518: 27bdffe8 addiu r29,r29,-0x0018 | 0018751c: afbf0010 sw r31,0x0010(r29) | 00187520: 84c50004 lh r5,0x0004(r6) |r5 = TCA HP damage amount (will be used as Base Hit score) 00187524: 00000000 nop | 00187528: 28a20064 slti r2,r5,0x0064 |r2 = 0x01 if HP damage < 100 0018752c: 14400003 bne r2,r0,0x0018753c #If Hp damage >= 100 00187530: 00000000 nop | 00187534: 08061d6b j 0x001875ac >>jump to END guaranteed Hit 00187538: a4c00004 sh r0,0x0004(r6) |Nullify TCA's HP Damage #Else (HP damage < 100) Only for displaying a hit% taking evasion in account 0018753c: 84c2002a lh r2,0x002a(r6) |r2 = TCA Hit% (for display, inherited from evades routines) 00187540: 00000000 nop | 00187544: 00a20018 mult r5,r2 |TCA Hit% * Base Hit score = TCA final Hit score 00187548: 00001812 mflo r3 |r3 = TCA Final Hit score (Base Hit score and Evasion) 0018754c: 3c0251eb lui r2,0x51eb | 00187550: 3442851f ori r2,r2,0x851f |r2 = 0x51eb851f (0,32*2^32) 00187554: 00620018 mult r3,r2 |TCA final Hit score * 0,32/2^32 00187558: 3c048019 lui r4,0x8019 | 0018755c: 8c84f5fc lw r4,-0x0a04(r4) |r4 = Action state (0x8018f5fc) 00187560: a4c00004 sh r0,0x0004(r6) |Nullify TCA Hp damage 00187564: 00031fc3 sra r3,r3,0x1f |r3 = Highest bit of TCA final Hit score (should be 0) 00187568: 00001010 mfhi r2 |r2 = TCA final Hit score * 0,32 0018756c: 00021143 sra r2,r2,0x05 |r2 = TCA final Hit% (TCA final Hit score/100 (because Hit score is stored as 50 when 50%)) 00187570: 00431023 subu r2,r2,r3 |r2 = TCA final Hit% 00187574: 10800003 beq r4,r0,0x00187584 #If Action is not being executed (0x8018f5fc <>0x00) 00187578: a4c2002a sh r2,0x002a(r6) |Store TCA final hit% as TCA hit% (displayed data) 0018757c: 14a0000b bne r5,r0,0x001875ac #If HP damage = 0x00 continues (to access force attack miss routine) / Else branch to END 00187580: 00000000 nop | #Else (Action is being executed - or HP damage is 0) 00187584: 0c017833 jal 0x0005e0cc |-->Check if Random is greater/equal to Chance Returns r2 = 0x00 if random between 0 and r4 is < r5 (Attack Hits) 00187588: 34040064 ori r4,r0,0x0064 |r4 = 100 0018758c: 10400007 beq r2,r0,0x001875ac #If Attack miss 00187590: 00000000 nop | 00187594: 0c0610cf jal 0x0018433c |-->Cause_Action_Miss Set TCA hit flag to miss and TCA evade type = 0x06 (miss) 00187598: 00000000 nop | 0018759c: 3c028019 lui r2,0x8019 | 001875a0: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 001875a4: 00000000 nop | 001875a8: a4400004 sh r0,0x0004(r2) |Nullify TCA's HP Damage 001875ac: 8fbf0010 lw r31,0x0010(r29) END 001875b0: 27bd0018 addiu r29,r29,0x0018 001875b4: 03e00008 jr r31 001875b8: 00000000 nop
Return locations
Battle.bin 001886f4: Routine_used_in_formula_2B 00188830: MA_+_X 0018893c: Golem Accuracy 001889fc: Calculate_Accuracy_for_Magical_Spells 00188a5c: Calculate_Accuracy_for_Magical 00188ab4: MA_+_X_without_faith 00188b3c: Physical_Routine_for_Hit_%_abilities 00189038: Formula 0e : Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status 001892f4: 1A_Hit_F(MA+Y)%_//_-PA/MA/SP_(X) 001898c8: Formula 28 : StealExp (Lowest of TarCurExp & SP+Y) Hit (SP+X)% 00189938: Formula 29 : OppositeSex: Hit (MA+X)% 00189a5c: Formula 2A : Hit (MA+X)% // AffectBraveOrFaith(Y) 00189e60: Formula 33 : Hit (PA+X)% 00189f38: Formula 35 : Heal (Y)% Hit (PA+X)% 0018a054: Formula 3f : Hit (SP+X)% 0018a0b0: Formula 40 : Undead: Hit (SP+X)% 0018a520: Formula 51 : Hit (MA+X)% 0018a85c: Formula 58 : Generic: Set Morbol: Hit(MA+X)%