Pages that link to "BATTLE.BIN Routines"
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The following pages link to BATTLE.BIN Routines:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Routine Locations (← links)
- Transfer Unit's X/Y/Map Level (← links)
- X/Y Data Gathering for Attacks (← links)
- Palette modification based on team (← links)
- Increment AT List ID (← links)
- Special Status Flag Enabling (← links)
- Set evade special effects based on Evade Type (← links)
- Store Palette data for each unit (← links)
- Initialise FFT Game state (← links)
- Clear 960f8 and 960fc (← links)
- 00069130 - 00069250 (← links)
- Set some data for Mounted Units (← links)
- Set Animation/Facing for Mounted Units (← links)
- 0006933c - 000693f0 (← links)
- 000693f4 - 000694d4 (← links)
- 000694d8 - 00069740 (← links)
- 00069744 - 000699f0 (← links)
- 000699f4 - 00069af4 (← links)
- 00069af8 - 00069bf4 (← links)
- 00069bf8 - 00069cf8 (← links)
- 00069cfc - 00069df8 (← links)
- 00069dfc - 00069e64 (← links)
- Initialize Units Coordinates, Animation, Facing (← links)
- Transfer Palette and store 0x7F in misc data (← links)
- 00069f14 - 0006a07c (← links)
- 0006a080 - 0006a208 (← links)
- Move target coordinates after knockback (← links)
- 0006a380 - 0006a534 (← links)
- 0006a538 - 0006a7bc (← links)
- Store AT list ID = 1 (← links)
- Store AT list ID = 0 (← links)
- Highlight units based on Team 2 (← links)
- Clear AT list ID (← links)
- Setup Secondary effect initialise table (← links)
- Set evade type data and weapon element effect (← links)
- Set evade type data, item and throw stone hardcoding (← links)
- Set Secondary Effect Struct (← links)
- Zodiac Poof: Set Secondary Effect Struct (← links)
- Death Smoke: Set Secondary Effect Struct (← links)
- Level Up: Set Secondary Effect Struct (← links)
- Venom Trap: Set Secondary Effect Struct (← links)
- Splash: Set Secondary Effect Struct (← links)
- Fall Dust Cloud: Set Secondary Effect Struct (← links)
- Teleport: Set Secondary Effect Struct (← links)
- Set targets animation 1 (← links)
- Set targets animation 2 (← links)
- Jump to post action display (← links)
- Set Bow Hardcoding (← links)
- Call Bow Hardcoding routine (← links)
- Status/sprite transformation/animation display setting (← links)