Difference between revisions of "Weapon Animations"
Jump to navigation
Jump to search
Line 11: | Line 11: | ||
[[W1 Low Mod Bow]] #10, 11 | [[W1 Low Mod Bow]] #10, 11 | ||
[[W1 Play Instrument]] #12, 13 | [[W1 Play Instrument]] #12, 13 | ||
− | [[ | + | [[W1 Read Book]] #14, 15 |
− | [[ | + | [[W1 High Mod Poke]] #16, 17 |
− | + | [[W1 Mid Mod Poke]] #18, 19 | |
− | [[ | + | [[W1 Low Mod Poke]] #1a, 1b |
− | + | [[W1 High Mod Item Throw]] #1c, 1d, 1e, 1f, 20, 21 | |
− | [[ | + | [[W1 Mid Mod Item Throw]] #22, 23, 24, 25, 26, 27 |
− | + | [[W1 Low Mod Item Throw]] #28, 29, 2a, 2b, 2c, 2d | |
− | [[ | + | [[W1 Shield Block]] #2e, 2f, 30, 31, 32, 33 |
− | + | [[W1 Swing Shield Recoil]] #34, 35, 36, 37, 38, 39 | |
− | + | [[W1 Thrust Shield Recoil]] #3a, 3b, 3c, 3d, 3e, 3f | |
− | + | Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41. there's also an un referenced 0006, not linked to any animation ID. | |
− | + | [[W1 Read Book 2]] #42, 43 | |
− | + | Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002". also, "02 01 02 02 02 FF FD FA" here goes fully unreferenced. | |
− | [[ | + | Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55 |
− | + | [[W1 Katana Use]] #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57 | |
− | + | [[W1 High Mode Female]] #for bags and cloths. 58, 59 | |
− | + | [[W1 Mid Mod Female]] #5a, 5b | |
− | + | [[Low Mod Female]] #5c, 5d | |
− | + | all other animations from 5e to ff are nopped, pointers replaced with ffff. | |
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
− | |||
− | [[ | ||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 05:42, 11 October 2022
This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
W1 High Mod Swing #00, 01 W1 Mid Mod Swing #02, 03 W1 Low Mod Swing #04, 05 W1 High Mod Gun #06, 07 W1 Mid Mod Gun #08, 09 W1 Low Mod Gun #0a, 0b W1 High Mod Bow #0c, 0d W1 Mid Mod Bow #0e, 0f W1 Low Mod Bow #10, 11 W1 Play Instrument #12, 13 W1 Read Book #14, 15 W1 High Mod Poke #16, 17 W1 Mid Mod Poke #18, 19 W1 Low Mod Poke #1a, 1b W1 High Mod Item Throw #1c, 1d, 1e, 1f, 20, 21 W1 Mid Mod Item Throw #22, 23, 24, 25, 26, 27 W1 Low Mod Item Throw #28, 29, 2a, 2b, 2c, 2d W1 Shield Block #2e, 2f, 30, 31, 32, 33 W1 Swing Shield Recoil #34, 35, 36, 37, 38, 39 W1 Thrust Shield Recoil #3a, 3b, 3c, 3d, 3e, 3f Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41. there's also an un referenced 0006, not linked to any animation ID. W1 Read Book 2 #42, 43 Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002". also, "02 01 02 02 02 FF FD FA" here goes fully unreferenced. Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55 W1 Katana Use #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57 W1 High Mode Female #for bags and cloths. 58, 59 W1 Mid Mod Female #5a, 5b Low Mod Female #5c, 5d all other animations from 5e to ff are nopped, pointers replaced with ffff.