Weapon Animations
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This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
- Wep1
W1 High Mod Swing #00, 01 W1 Mid Mod Swing #02, 03 W1 Low Mod Swing #04, 05 W1 High Mod Gun #06, 07 W1 Mid Mod Gun #08, 09 W1 Low Mod Gun #0a, 0b W1 High Mod Bow #0c, 0d W1 Mid Mod Bow #0e, 0f W1 Low Mod Bow #10, 11 W1 Play Instrument #12, 13 W1 Read Book #14, 15 W1 High Mod Poke #16, 17 W1 Mid Mod Poke #18, 19 W1 Low Mod Poke #1a, 1b W1 High Mod Item Throw #1c, 1d, 1e, 1f, 20, 21 W1 Mid Mod Item Throw #22, 23, 24, 25, 26, 27 W1 Low Mod Item Throw #28, 29, 2a, 2b, 2c, 2d W1 Shield Block #2e, 2f, 30, 31, 32, 33 W1 Swing Shield Recoil #34, 35, 36, 37, 38, 39 W1 Thrust Shield Recoil #3a, 3b, 3c, 3d, 3e, 3f Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41. there's also an un referenced 0006, not linked to any animation ID. W1 Read Book 2 #42, 43 Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0201 0202 02FF FDFA" which isn't formatted correctly. Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55 W1 Katana Use #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57 W1 High Mod Female #for bags and cloths. 58, 59 W1 Mid Mod Female #5a, 5b W1 Low Mod Female #5c, 5d all other animations from 5e to ff are nopped, pointers replaced with ffff.
- Eff1
E1 Swing #effects used for swinging weapons. 00, 01, 02, 03, 04, 05, E1 Projectile #effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b E1 Piercing #effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11 E1 Item #effects used for thrown items. 12, 13, 14, 15, 16, 17 E1 Thrown #effects used for thrown weapons. 18, 19 all other animations from 1a to ff are nopped, pointers replaced with ffff.