Difference between revisions of "Weapon Animations"

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(added full animation tables)
 
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This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
 
This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
  
  [[Animation 00]] -
+
*Wep1
  [[Animation 01]] -
+
  [[W1 High Mod Swing]] #00, 01
  [[Animation 02]] -
+
  [[W1 Mid Mod Swing]] #02, 03
  [[Animation 03]] - Most Weapon strikes (above the shoulder through strike downwards)
+
  [[W1 Low Mod Swing]] #04, 05
  [[Animation 04]] -
+
  [[W1 High Mod Gun]] #06, 07
  [[Animation 05]] -
+
  [[W1 Mid Mod Gun]] #08, 09
  [[Animation 06]] -
+
  [[W1 Low Mod Gun]] #0a, 0b
  [[Animation 07]] -
+
  [[W1 High Mod Bow]] #0c, 0d
  [[Animation 08]] -
+
  [[W1 Mid Mod Bow]] #0e, 0f
  [[Animation 09]] -
+
  [[W1 Low Mod Bow]] #10, 11
  [[Animation 0a]] -
+
  [[W1 Play Instrument]] #12, 13
  [[Animation 0b]] -
+
  [[W1 Read Book]] #14, 15
  [[Animation 0c]] -
+
  [[W1 High Mod Poke]] #16, 17
  [[Animation 0d]] -
+
  [[W1 Mid Mod Poke]] #18, 19
  [[Animation 0e]] -
+
  [[W1 Low Mod Poke]] #1a, 1b
  [[Animation 0f]] -
+
  [[W1 High Mod Item Throw]] #1c, 1d, 1e, 1f, 20, 21
  [[Animation 10]] -
+
  [[W1 Mid Mod Item Throw]] #22, 23, 24, 25, 26, 27
  [[Animation 11]] -
+
  [[W1 Low Mod Item Throw]] #28, 29, 2a, 2b, 2c, 2d
  [[Animation 12]] -
+
  [[W1 Shield Block]] #2e, 2f, 30, 31, 32, 33
  [[Animation 13]] -
+
  [[W1 Swing Shield Recoil]] #34, 35, 36, 37, 38, 39
  [[Animation 14]] -
+
  [[W1 Thrust Shield Recoil]] #3a, 3b, 3c, 3d, 3e, 3f
  [[Animation 15]] -
+
Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
  [[Animation 16]] -
+
  [[W1 Read Book 2]] #42, 43
  [[Animation 17]] - Poles & Polearms (hold 2 handed and poke)
+
Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
  [[Animation 18]] -
+
Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
  [[Animation 19]] -
+
  [[W1 Katana Use]] #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
[[Animation 1a]] -
+
  [[W1 High Mod Female]] #for bags and cloths. 58, 59
[[Animation 1b]] -
+
  [[W1 Mid Mod Female]] #5a, 5b
[[Animation 1c]] -
+
  [[W1 Low Mod Female]] #5c, 5d
[[Animation 1d]] -
+
  all other animations from 5e to ff are nopped, pointers replaced with ffff.
[[Animation 1e]] -
+
 
[[Animation 1f]] -
+
{| class="wikitable mw-collapsible mw-collapsed sortable"
[[Animation 20]] -
+
|+ style="text-align:left; white-space:nowrap" | wep1 Full Table
[[Animation 21]] -
+
! File !! ID (Hex) !! Description !! Opcodes
[[Animation 22]] -
+
|-
[[Animation 23]] -
+
| wep1 || 0x00 || Swing High Front || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x08,0x02)<br>QueueSpriteAnim(0x02,0x00)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
[[Animation 24]] -
+
|-
[[Animation 25]] -
+
| wep1 || 0x01 || Swing High Back || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x19,0x02)<br>QueueSpriteAnim(0x02,0x01)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1b,0x0a)<br>LoadFrameAndWait(0x1b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()
[[Animation 26]] -
+
|-
[[Animation 27]] -
+
| wep1 || 0x02 || Swing Mid Front || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>QueueSpriteAnim(0x02,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
[[Animation 28]] -
+
|-
[[Animation 29]] -
+
| wep1 || 0x03 || Swing Mid Back || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x08)<br>QueueSpriteAnim(0x02,0x03)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x1d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>EndAnimation()
[[Animation 2a]] -
+
|-
[[Animation 2b]] -
+
| wep1 || 0x04 || Swing Low Front || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>QueueSpriteAnim(0x02,0x04)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
[[Animation 2c]] -
+
|-
[[Animation 2d]] -
+
| wep1 || 0x05 || Swing Low Back || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>QueueSpriteAnim(0x02,0x05)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1e,0x0a)<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>EndAnimation()
[[Animation 2e]] -
+
|-
[[Animation 2f]] -
+
| wep1 || 0x06 || Gun High Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation()
[[Animation 30]] -
+
|-
[[Animation 31]] -
+
| wep1 || 0x07 || Gun High Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0e)<br>LoadFrameAndWait(0x1a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>EndAnimation()
[[Animation 32]] -
+
|-
[[Animation 33]] -
+
| wep1 || 0x08 || Gun Mid Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x0c)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>EndAnimation()
[[Animation 34]] -
+
|-
[[Animation 35]] -
+
| wep1 || 0x09 || Gun Mid Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x15,0x02)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x0c)<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
[[Animation 36]] -
+
|-
[[Animation 37]] -
+
| wep1 || 0x0a || Gun Low Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
[[Animation 38]] -
+
|-
[[Animation 39]] -
+
| wep1 || 0x0b || Gun Low Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x1d,0x0e)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x04)<br>LoadFrameAndWait(0x13,0x02)<br>EndAnimation()
[[Animation 3a]] -
+
|-
[[Animation 3b]] -
+
| wep1 || 0x0c || Bow High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x00,0x08)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation()
[[Animation 3c]] -
+
|-
[[Animation 3d]] -
+
| wep1 || 0x0d || Bow High Back || LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x13,0x0a)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x14,0x0c)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>EndAnimation()
[[Animation 3e]] -
+
|-
[[Animation 3f]] -
+
| wep1 || 0x0e || Bow Mid Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x00,0x08)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x05,0x0a)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation()
[[Animation 40]] -
+
|-
[[Animation 41]] -
+
| wep1 || 0x0f || Bow Mid Back || LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x16,0x0a)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x17,0x0e)<br>LoadFrameAndWait(0x17,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x11,0x04)<br>EndAnimation()
[[Animation 42]] -
+
|-
[[Animation 43]] -
+
| wep1 || 0x10 || Bow Low Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x08,0x0a)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x0c)<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation()
[[Animation 44]] -
+
|-
[[Animation 45]] -
+
| wep1 || 0x11 || Bow Low Back || LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x19,0x0a)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1a,0x0c)<br>LoadFrameAndWait(0x1a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation()
[[Animation 46]] -
+
|-
[[Animation 47]] -
+
| wep1 || 0x12 || Instrument Front || LoadFrameAndWait(0x00,0x0a)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x00,0x0a)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
[[Animation 48]] -
+
|-
[[Animation 49]] -
+
| wep1 || 0x13 || Instrument Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x05,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
[[Animation 4a]] -
+
|-
[[Animation 4b]] -
+
| wep1 || 0x14 || Book Front || LoadFrameAndWait(0x00,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x0e)<br>LoadFrameAndWait(0x03,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
[[Animation 4c]] -
+
|-
[[Animation 4d]] -
+
| wep1 || 0x15 || Book Back || LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
[[Animation 4e]] -
+
|-
[[Animation 4f]] -
+
| wep1 || 0x16 || Poke High Front || LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>QueueSpriteAnim(0x02,0x0c)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x09,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
[[Animation 50]] -
+
|-
[[Animation 51]] -
+
| wep1 || 0x17 || Poke High Back || LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>QueueSpriteAnim(0x02,0x0d)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x1b,0x0c)<br>LoadFrameAndWait(0x1b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation()
[[Animation 52]] -
+
|-
[[Animation 53]] -
+
| wep1 || 0x18 || Poke Mid Front || LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>QueueSpriteAnim(0x02,0x0e)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
[[Animation 54]] -
+
|-
[[Animation 55]] -
+
| wep1 || 0x19 || Poke Mid Back || LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x18,0x02)<br>QueueSpriteAnim(0x02,0x0f)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x1d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1c,0x04)<br>EndAnimation()
[[Animation 56]] -
+
|-
[[Animation 57]] -
+
| wep1 || 0x1a || Poke Low Front || LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>QueueSpriteAnim(0x02,0x10)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>EndAnimation()
[[Animation 58]] -
+
|-
[[Animation 59]] -
+
| wep1 || 0x1b || Poke Low Back || LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>QueueSpriteAnim(0x02,0x11)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x20,0x0a)<br>LoadFrameAndWait(0x20,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1e,0x02)<br>EndAnimation()
[[Animation 5a]] -
+
|-
[[Animation 5b]] -
+
| wep1 || 0x1c || Throw Item High Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>EndAnimation()
[[Animation 5c]] -
+
|-
[[Animation 5d]] -
+
| wep1 || 0x1d || Throw Item High Start Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>EndAnimation()
[[Animation 5e]] -
+
|-
[[Animation 5f]] -
+
| wep1 || 0x1e || Throw Item High Wait Front || LoadFrameAndWait(0x09,0x00)
[[Animation 60]] -
+
|-
[[Animation 61]] -
+
| wep1 || 0x1f || Throw Item High Wait Back || LoadFrameAndWait(0x21,0x00)
[[Animation 62]] -
+
|-
[[Animation 63]] -
+
| wep1 || 0x20 || Throw Item High Finish Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>EndAnimation()
[[Animation 64]] -
+
|-
[[Animation 65]] -
+
| wep1 || 0x21 || Throw Item High Finish Back || LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x04)<br>EndAnimation()
[[Animation 66]] -
+
|-
[[Animation 67]] -
+
| wep1 || 0x22 || Throw Item Mid Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>EndAnimation()
[[Animation 68]] -
+
|-
[[Animation 69]] -
+
| wep1 || 0x23 || Throw Item Mid Start Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>EndAnimation()
[[Animation 6a]] -
+
|-
[[Animation 6b]] -
+
| wep1 || 0x24 || Throw Item Mid Wait Front || LoadFrameAndWait(0x0f,0x00)
[[Animation 6c]] -
+
|-
[[Animation 6d]] -
+
| wep1 || 0x25 || Throw Item Mid Wait Back || LoadFrameAndWait(0x27,0x00)
[[Animation 6e]] -
+
|-
[[Animation 6f]] -
+
| wep1 || 0x26 || Throw Item Mid Finish Front || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x27 || Throw Item Mid Finish Back || LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x28 || Throw Item Low Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x29 || Throw Item Low Start Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x2a || Throw Item Low Wait Front || LoadFrameAndWait(0x15,0x00)
 +
|-
 +
| wep1 || 0x2b || Throw Item Low Wait Back || LoadFrameAndWait(0x2d,0x00)
 +
|-
 +
| wep1 || 0x2c || Throw Item Low Finish Front || LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x2d || Throw Item Low Finish Back || LoadFrameAndWait(0x2d,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x2e || Shield Block High Front || LoadFrameAndWait(0x00,0x10)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x2f || Shield Block High Back || LoadFrameAndWait(0x03,0x10)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x30 || Shield Block Mid Front || LoadFrameAndWait(0x01,0x10)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x31 || Shield Block Mid Back || LoadFrameAndWait(0x04,0x10)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x32 || Shield Block Low Front || LoadFrameAndWait(0x02,0x10)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x33 || Shield Block Low Back || LoadFrameAndWait(0x05,0x10)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x34 || Swing Shield Recoil High Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x35 || Swing Shield Recoil High Back || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x36 || Swing Shield Recoil Mid Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x37 || Swing Shield Recoil Mid Back || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x38 || Swing Shield Recoil Low Front || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x39 || Swing Shield Recoil Low Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x3a || Thrust Shield Recoil High Front || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x12)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x3b || Thrust Shield Recoil High Back || LoadFrameAndWait(0x1a,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x12)<br>LoadFrameAndWait(0x18,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x3c || Thrust Shield Recoil Mid Front || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x12)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x3d || Thrust Shield Recoil Mid Back || LoadFrameAndWait(0x1a,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x12)<br>LoadFrameAndWait(0x18,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x3e || Thrust Shield Recoil Low Front || LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x12)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x3f || Thrust Shield Recoil Low Back || LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x1e,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x12)<br>LoadFrameAndWait(0x18,0x06)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x40 || ? Unused || LoadFrameAndWait(0x0e,0x00)
 +
|-
 +
| wep1 || 0x41 || ? Unused || LoadFrameAndWait(0x1f,0x00)
 +
|-
 +
| wep1 || 0x42 || Book 2 Front || LoadFrameAndWait(0x00,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x0e)<br>LoadFrameAndWait(0x06,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x43 || Book 2 Back || LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x44 || ? Unused || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| wep1 || 0x45 || ? Unused || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>HoldWeapon(0x-6)
 +
|-
 +
| wep1 || 0x46 || ? Unused || LoadFrameAndWait(0x03,0x00)
 +
|-
 +
| wep1 || 0x47 || ? Unused || LoadFrameAndWait(0x04,0x00)
 +
|-
 +
| wep1 || 0x48 || ? Unused || LoadFrameAndWait(0x05,0x00)
 +
|-
 +
| wep1 || 0x49 || ? Unused || LoadFrameAndWait(0x06,0x00)
 +
|-
 +
| wep1 || 0x4a || ? Unused || LoadFrameAndWait(0x07,0x00)
 +
|-
 +
| wep1 || 0x4b || ? Unused || LoadFrameAndWait(0x08,0x00)
 +
|-
 +
| wep1 || 0x4c || ? Unused || LoadFrameAndWait(0x09,0x00)
 +
|-
 +
| wep1 || 0x4d || ? Unused || LoadFrameAndWait(0x0a,0x00)
 +
|-
 +
| wep1 || 0x4e || ? Unused || LoadFrameAndWait(0x0b,0x00)
 +
|-
 +
| wep1 || 0x4f || ? Unused || LoadFrameAndWait(0x0c,0x00)
 +
|-
 +
| wep1 || 0x50 || ? Unused || LoadFrameAndWait(0x0d,0x00)
 +
|-
 +
| wep1 || 0x51 || ? Unused || LoadFrameAndWait(0x0e,0x00)
 +
|-
 +
| wep1 || 0x52 || ? Unused || LoadFrameAndWait(0x0f,0x00)
 +
|-
 +
| wep1 || 0x53 || ? Unused || LoadFrameAndWait(0x10,0x00)
 +
|-
 +
| wep1 || 0x54 || ? Unused || LoadFrameAndWait(0x11,0x00)
 +
|-
 +
| wep1 || 0x55 || ? Unused || LoadFrameAndWait(0x12,0x00)
 +
|-
 +
| wep1 || 0x56 || Use Katana? Front || LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x00)
 +
|-
 +
| wep1 || 0x57 || Use Katana? Back || LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2d,0x00)
 +
|-
 +
| wep1 || 0x58 || Cloth/Bag High Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x59 || Cloth/Bag High Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x5a || Cloth/Bag Mid Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x5b || Cloth/Bag Mid Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x5c || Cloth/Bag Low Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation()
 +
|-
 +
| wep1 || 0x5d || Cloth/Bag Low Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2d,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()<br>PauseAnimation()
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed sortable"
 +
|+ style="text-align:left; white-space:nowrap" | wep2 Full Table
 +
! File !! ID (Hex) !! Description !! Opcodes
 +
|-
 +
| wep2 || 0x00 || Swing High Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>QueueSpriteAnim(0x02,0x00)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x0e)<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x01 || Swing High Back || LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>QueueSpriteAnim(0x02,0x01)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x0e)<br>LoadFrameAndWait(0x24,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x02 || Swing Mid Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>QueueSpriteAnim(0x02,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x0e)<br>LoadFrameAndWait(0x13,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x03 || Swing Mid Back || LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>QueueSpriteAnim(0x02,0x03)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1f,0x0e)<br>LoadFrameAndWait(0x1f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x04 || Swing Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>QueueSpriteAnim(0x02,0x04)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x16,0x0e)<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x05 || Swing Low Back || LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>QueueSpriteAnim(0x02,0x05)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x0e)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x06 || Gun High Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x08,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x01,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x07 || Gun High Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x17,0x04)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x18,0x0c)<br>LoadFrameAndWait(0x18,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x08 || Gun Mid Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x00,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x09 || Gun Mid Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x0c)<br>LoadFrameAndWait(0x12,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x0a || Gun Low Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x0c)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x00,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x0b || Gun Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x14,0x0c)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x0c || Bow High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x03,0x08)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x0d || Bow High Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1a,0x08)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x25,0x0c)<br>LoadFrameAndWait(0x25,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x0e || Bow Mid Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x05,0x08)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x14,0x0c)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x0f || Bow Mid Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x08)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x0c)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x10 || Bow Low Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x0c)<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x11 || Bow Low Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1f,0x08)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2b,0x0c)<br>LoadFrameAndWait(0x2b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x22,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x12 || Instrument Front || LoadFrameAndWait(0x00,0x0c)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x00,0x0c)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x04,0x0e)<br>LoadFrameAndWait(0x04,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x13 || Instrument Back || LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0e)<br>LoadFrameAndWait(0x06,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x14 || Book Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x0e)<br>LoadFrameAndWait(0x03,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x15 || Book Back || LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x16 || Poke High Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>QueueSpriteAnim(0x02,0x0c)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x0e)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x17 || Poke High Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>QueueSpriteAnim(0x02,0x0d)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x0e)<br>LoadFrameAndWait(0x26,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x22,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x18 || Poke Mid Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>QueueSpriteAnim(0x02,0x0e)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x0e)<br>LoadFrameAndWait(0x17,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x19 || Poke Mid Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x0f)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x0e)<br>LoadFrameAndWait(0x29,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x1a || Poke Low Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>QueueSpriteAnim(0x02,0x10)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0c)<br>LoadFrameAndWait(0x1a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x1b || Poke Low Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>QueueSpriteAnim(0x02,0x11)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x0c)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2b,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x1c || Throw Item High Start Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x1d || Throw Item High Start Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x1e || Throw Item High Wait Front || LoadFrameAndWait(0x07,0x00)
 +
|-
 +
| wep2 || 0x1f || Throw Item High Wait Back || LoadFrameAndWait(0x1d,0x00)
 +
|-
 +
| wep2 || 0x20 || Throw Item High Finish Front || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x21 || Throw Item High Finish Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x22 || Throw Item Mid Start Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x23 || Throw Item Mid Start Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x24 || Throw Item Mid Wait Front || LoadFrameAndWait(0x0d,0x00)
 +
|-
 +
| wep2 || 0x25 || Throw Item Mid Wait Back || LoadFrameAndWait(0x23,0x00)
 +
|-
 +
| wep2 || 0x26 || Throw Item Mid Finish Front || LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x27 || Throw Item Mid Finish Back || LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x28 || Throw Item Low Start Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x29 || Throw Item Low Start Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x2a || Throw Item Low Wait Front || LoadFrameAndWait(0x13,0x00)
 +
|-
 +
| wep2 || 0x2b || Throw Item Low Wait Back || LoadFrameAndWait(0x29,0x00)
 +
|-
 +
| wep2 || 0x2c || Throw Item Low Finish Front || LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x2d || Throw Item Low Finish Back || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x2e || Shield Block High Front || LoadFrameAndWait(0x00,0x10)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x2f || Shield Block High Back || LoadFrameAndWait(0x03,0x10)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x30 || Shield Block Mid Front || LoadFrameAndWait(0x01,0x10)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x31 || Shield Block Mid Back || LoadFrameAndWait(0x04,0x10)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x32 || Shield Block Low Front || LoadFrameAndWait(0x02,0x10)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x33 || Shield Block Low Back || LoadFrameAndWait(0x05,0x10)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x34 || Swing Shield Recoil High Front || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x12)<br>LoadFrameAndWait(0x07,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x35 || Swing Shield Recoil High Back || LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x12)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x36 || Swing Shield Recoil Mid Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x12)<br>LoadFrameAndWait(0x07,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x37 || Swing Shield Recoil Mid Back || LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x12)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x38 || Swing Shield Recoil Low Front || LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x12)<br>LoadFrameAndWait(0x07,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x39 || Swing Shield Recoil Low Back || LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x12)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x3a || Thrust Shield Recoil High Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x3b || Thrust Shield Recoil High Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x3c || Thrust Shield Recoil Mid Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x3d || Thrust Shield Recoil Mid Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x3e || Thrust Shield Recoil Low Front || LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x3f || Thrust Shield Recoil Low Back || LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x40 || ? Unused || LoadFrameAndWait(0x10,0x00)
 +
|-
 +
| wep2 || 0x41 || ? Unused || LoadFrameAndWait(0x24,0x00)
 +
|-
 +
| wep2 || 0x42 || Book 2 Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x0e)<br>LoadFrameAndWait(0x06,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x43 || Book 2 Back || LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x44 || ? Unused || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| wep2 || 0x45 || ? Unused || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>HoldWeapon(0x-6)
 +
|-
 +
| wep2 || 0x46 || ? Unused || LoadFrameAndWait(0x03,0x00)
 +
|-
 +
| wep2 || 0x47 || ? Unused || LoadFrameAndWait(0x04,0x00)
 +
|-
 +
| wep2 || 0x48 || ? Unused || LoadFrameAndWait(0x05,0x00)
 +
|-
 +
| wep2 || 0x49 || ? Unused || LoadFrameAndWait(0x06,0x00)
 +
|-
 +
| wep2 || 0x4a || ? Unused || LoadFrameAndWait(0x07,0x00)
 +
|-
 +
| wep2 || 0x4b || ? Unused || LoadFrameAndWait(0x08,0x00)
 +
|-
 +
| wep2 || 0x4c || ? Unused || LoadFrameAndWait(0x09,0x00)
 +
|-
 +
| wep2 || 0x4d || ? Unused || LoadFrameAndWait(0x0a,0x00)
 +
|-
 +
| wep2 || 0x4e || ? Unused || LoadFrameAndWait(0x0b,0x00)
 +
|-
 +
| wep2 || 0x4f || ? Unused || LoadFrameAndWait(0x0c,0x00)
 +
|-
 +
| wep2 || 0x50 || ? Unused || LoadFrameAndWait(0x0d,0x00)
 +
|-
 +
| wep2 || 0x51 || ? Unused || LoadFrameAndWait(0x0e,0x00)
 +
|-
 +
| wep2 || 0x52 || ? Unused || LoadFrameAndWait(0x0f,0x00)
 +
|-
 +
| wep2 || 0x53 || ? Unused || LoadFrameAndWait(0x10,0x00)
 +
|-
 +
| wep2 || 0x54 || ? Unused || LoadFrameAndWait(0x11,0x00)
 +
|-
 +
| wep2 || 0x55 || ? Unused || LoadFrameAndWait(0x12,0x00)
 +
|-
 +
| wep2 || 0x56 || Use Katana? Front || LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2d,0x00)
 +
|-
 +
| wep2 || 0x57 || Use Katana? Back || LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00)
 +
|-
 +
| wep2 || 0x58 || Cloth/Bag High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x59 || Cloth/Bag High Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x5a || Cloth/Bag Mid Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x5b || Cloth/Bag Mid Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x5c || Cloth/Bag Low Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation()
 +
|-
 +
| wep2 || 0x5d || Cloth/Bag Low Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation()<br>PauseAnimation()
 +
|}
 +
 
 +
*Eff1
 +
[[E1 Swing]] #effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
 +
[[E1 Projectile]] #effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
 +
[[E1 Piercing]] #effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
 +
[[E1 Item]] #effects used for thrown items. 12, 13, 14, 15, 16, 17
 +
[[E1 Thrown]] #effects used for thrown weapons. 18, 19
 +
all other animations from 1a to ff are nopped, pointers replaced with ffff.
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed sortable"
 +
|+ style="text-align:left; white-space:nowrap" | eff1 Full Table
 +
! File !! ID (Hex) !! Description !! Opcodes
 +
|-
 +
| eff1 || 0x00 || Swing High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x01 || Swing High Back || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x02 || Swing Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x03 || Swing Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x04 || Swing Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x05 || Swing Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x06 || Gun/Bow High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x07 || Gun/Bow High Back || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x08 || Gun/Bow Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x09 || Gun/Bow Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x0a || Gun/Bow Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x0b || Gun/Bow Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x0c || Piercing High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x0d || Piercing High Back || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x0e || Piercing Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x0f || Piercing Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x10 || Piercing Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x11 || Piercing Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x12 || Throw Item High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x13 || Throw Item High Back || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x14 || Throw Item Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x15 || Throw Item Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x16 || Throw Item Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x17 || Throw Item Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x18 || Throw Weapon Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>EndAnimation()
 +
|-
 +
| eff1 || 0x19 || Throw Weapon Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation()<br>PauseAnimation()
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed sortable"
 +
|+ style="text-align:left; white-space:nowrap" | eff2 (Unused) Full Table
 +
! File !! ID (Hex) !! Description !! Opcodes
 +
|-
 +
| eff2 (Unused) || 0x00 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x01 || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x02 || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x03 || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x04 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x05 || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x06 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x07 || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x08 || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x09 || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x0a || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x0b || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x0c || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x0d || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x0e || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x0f || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x10 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x11 || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x12 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x13 || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x14 || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x15 || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x16 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x17 || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x18 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>EndAnimation()
 +
|-
 +
| eff2 (Unused) || 0x19 || ? || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation()<br>PauseAnimation()
 +
|}
 +
 
 +
==Related Pages==
 +
https://ffhacktics.com/wiki/Unit_Animation_Index
 +
 
 +
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
 +
 
 +
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
 +
 
 +
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet
 +
 
 +
https://ffhacktics.com/wiki/Unit_Animations

Latest revision as of 09:03, 9 January 2025

This page contains a comprehensive list linking to breakdowns of each animation + potential uses.

  • Wep1
W1 High Mod Swing		#00, 01
W1 Mid Mod Swing		#02, 03
W1 Low Mod Swing		#04, 05
W1 High Mod Gun		#06, 07
W1 Mid Mod Gun		#08, 09
W1 Low Mod Gun		#0a, 0b
W1 High Mod Bow		#0c, 0d
W1 Mid Mod Bow		#0e, 0f
W1 Low Mod Bow		#10, 11
W1 Play Instrument		#12, 13
W1 Read Book		#14, 15
W1 High Mod Poke		#16, 17
W1 Mid Mod Poke		#18, 19
W1 Low Mod Poke		#1a, 1b
W1 High Mod Item Throw	#1c, 1d, 1e, 1f, 20, 21
W1 Mid Mod Item Throw	#22, 23, 24, 25, 26, 27
W1 Low Mod Item Throw	#28, 29, 2a, 2b, 2c, 2d
W1 Shield Block		#2e, 2f, 30, 31, 32, 33
W1 Swing Shield Recoil	#34, 35, 36, 37, 38, 39
W1 Thrust Shield Recoil	#3a, 3b, 3c, 3d, 3e, 3f
Uncalled			#don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
W1 Read Book 2		#42, 43
Uncalled			#aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
Uncalled			#more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
W1 Katana Use		#I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
W1 High Mod Female		#for bags and cloths. 58, 59
W1 Mid Mod Female		#5a, 5b
W1 Low Mod Female		#5c, 5d
all other animations from 5e to ff are nopped, pointers replaced with ffff.
wep1 Full Table
File ID (Hex) Description Opcodes
wep1 0x00 Swing High Front LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x08,0x02)
QueueSpriteAnim(0x02,0x00)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep1 0x01 Swing High Back LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x19,0x02)
QueueSpriteAnim(0x02,0x01)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x1b,0x0a)
LoadFrameAndWait(0x1b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
wep1 0x02 Swing Mid Front LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x08)
QueueSpriteAnim(0x02,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0c,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
wep1 0x03 Swing Mid Back LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x08)
QueueSpriteAnim(0x02,0x03)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x1d,0x0c)
LoadFrameAndWait(0x1d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1c,0x02)
EndAnimation()
wep1 0x04 Swing Low Front LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0b,0x02)
QueueSpriteAnim(0x02,0x04)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
wep1 0x05 Swing Low Back LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x1c,0x02)
QueueSpriteAnim(0x02,0x05)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x1e,0x02)
LoadFrameAndWait(0x1e,0x0a)
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1c,0x02)
EndAnimation()
wep1 0x06 Gun High Front LoadFrameAndWait(0x00,0x04)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
QueueSpriteAnim(0x02,0x06)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x07,0x02)
EndAnimation()
wep1 0x07 Gun High Back LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x02)
QueueSpriteAnim(0x02,0x07)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x0e)
LoadFrameAndWait(0x1a,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
EndAnimation()
wep1 0x08 Gun Mid Front LoadFrameAndWait(0x00,0x04)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x05,0x02)
QueueSpriteAnim(0x02,0x08)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x0c)
LoadFrameAndWait(0x0d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x01,0x02)
EndAnimation()
wep1 0x09 Gun Mid Back LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x0a)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x15,0x02)
QueueSpriteAnim(0x02,0x09)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x0c)
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
wep1 0x0a Gun Low Front LoadFrameAndWait(0x00,0x04)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
QueueSpriteAnim(0x02,0x0a)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0e,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
wep1 0x0b Gun Low Back LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x0a)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x16,0x02)
QueueSpriteAnim(0x02,0x0b)
LoadFrameAndWait(0x1d,0x0e)
LoadFrameAndWait(0x1d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x16,0x04)
LoadFrameAndWait(0x13,0x02)
EndAnimation()
wep1 0x0c Bow High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x00,0x08)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x0a)
QueueSpriteAnim(0x02,0x06)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0c,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x09,0x04)
EndAnimation()
wep1 0x0d Bow High Back LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x13,0x0a)
QueueSpriteAnim(0x02,0x07)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x14,0x0c)
LoadFrameAndWait(0x14,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1e,0x02)
LoadFrameAndWait(0x11,0x04)
EndAnimation()
wep1 0x0e Bow Mid Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x00,0x08)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x05,0x0a)
QueueSpriteAnim(0x02,0x08)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0e,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x09,0x04)
EndAnimation()
wep1 0x0f Bow Mid Back LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x16,0x0a)
QueueSpriteAnim(0x02,0x09)
LoadFrameAndWait(0x1e,0x02)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x17,0x0e)
LoadFrameAndWait(0x17,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x11,0x04)
EndAnimation()
wep1 0x10 Bow Low Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x08,0x0a)
QueueSpriteAnim(0x02,0x0a)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x0c)
LoadFrameAndWait(0x10,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x09,0x04)
EndAnimation()
wep1 0x11 Bow Low Back LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x19,0x0a)
QueueSpriteAnim(0x02,0x0b)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x1a,0x0c)
LoadFrameAndWait(0x1a,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1a,0x04)
EndAnimation()
wep1 0x12 Instrument Front LoadFrameAndWait(0x00,0x0a)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x00,0x0a)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep1 0x13 Instrument Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x05,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep1 0x14 Book Front LoadFrameAndWait(0x00,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x0e)
LoadFrameAndWait(0x03,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep1 0x15 Book Back LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep1 0x16 Poke High Front LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0f,0x02)
QueueSpriteAnim(0x02,0x0c)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x09,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep1 0x17 Poke High Back LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x21,0x02)
QueueSpriteAnim(0x02,0x0d)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x1b,0x0c)
LoadFrameAndWait(0x1b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1a,0x04)
EndAnimation()
wep1 0x18 Poke Mid Front LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x02)
QueueSpriteAnim(0x02,0x0e)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep1 0x19 Poke Mid Back LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x18,0x02)
QueueSpriteAnim(0x02,0x0f)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x1d,0x0c)
LoadFrameAndWait(0x1d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1c,0x04)
EndAnimation()
wep1 0x1a Poke Low Front LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x0c,0x02)
QueueSpriteAnim(0x02,0x10)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0e,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x02)
EndAnimation()
wep1 0x1b Poke Low Back LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1e,0x02)
QueueSpriteAnim(0x02,0x11)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x20,0x0a)
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1e,0x02)
EndAnimation()
wep1 0x1c Throw Item High Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
QueueSpriteAnim(0x02,0x12)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x09,0x02)
EndAnimation()
wep1 0x1d Throw Item High Start Back LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x1b,0x02)
QueueSpriteAnim(0x02,0x13)
LoadFrameAndWait(0x1e,0x02)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
EndAnimation()
wep1 0x1e Throw Item High Wait Front LoadFrameAndWait(0x09,0x00)
wep1 0x1f Throw Item High Wait Back LoadFrameAndWait(0x21,0x00)
wep1 0x20 Throw Item High Finish Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
EndAnimation()
wep1 0x21 Throw Item High Finish Back LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x04)
EndAnimation()
wep1 0x22 Throw Item Mid Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x02)
QueueSpriteAnim(0x02,0x14)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
EndAnimation()
wep1 0x23 Throw Item Mid Start Back LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x1b,0x02)
QueueSpriteAnim(0x02,0x15)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
EndAnimation()
wep1 0x24 Throw Item Mid Wait Front LoadFrameAndWait(0x0f,0x00)
wep1 0x25 Throw Item Mid Wait Back LoadFrameAndWait(0x27,0x00)
wep1 0x26 Throw Item Mid Finish Front LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x02,0x04)
EndAnimation()
wep1 0x27 Throw Item Mid Finish Back LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
wep1 0x28 Throw Item Low Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
QueueSpriteAnim(0x02,0x16)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x15,0x02)
EndAnimation()
wep1 0x29 Throw Item Low Start Back LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1d,0x02)
QueueSpriteAnim(0x02,0x17)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
EndAnimation()
wep1 0x2a Throw Item Low Wait Front LoadFrameAndWait(0x15,0x00)
wep1 0x2b Throw Item Low Wait Back LoadFrameAndWait(0x2d,0x00)
wep1 0x2c Throw Item Low Finish Front LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x02,0x04)
EndAnimation()
wep1 0x2d Throw Item Low Finish Back LoadFrameAndWait(0x2d,0x02)
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
wep1 0x2e Shield Block High Front LoadFrameAndWait(0x00,0x10)
EndAnimation()
wep1 0x2f Shield Block High Back LoadFrameAndWait(0x03,0x10)
EndAnimation()
wep1 0x30 Shield Block Mid Front LoadFrameAndWait(0x01,0x10)
EndAnimation()
wep1 0x31 Shield Block Mid Back LoadFrameAndWait(0x04,0x10)
EndAnimation()
wep1 0x32 Shield Block Low Front LoadFrameAndWait(0x02,0x10)
EndAnimation()
wep1 0x33 Shield Block Low Back LoadFrameAndWait(0x05,0x10)
EndAnimation()
wep1 0x34 Swing Shield Recoil High Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x08,0x06)
EndAnimation()
wep1 0x35 Swing Shield Recoil High Back LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x17,0x0a)
LoadFrameAndWait(0x19,0x06)
EndAnimation()
wep1 0x36 Swing Shield Recoil Mid Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x08,0x06)
EndAnimation()
wep1 0x37 Swing Shield Recoil Mid Back LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x17,0x0a)
LoadFrameAndWait(0x19,0x06)
EndAnimation()
wep1 0x38 Swing Shield Recoil Low Front LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x08,0x06)
EndAnimation()
wep1 0x39 Swing Shield Recoil Low Back LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x17,0x0a)
LoadFrameAndWait(0x19,0x06)
EndAnimation()
wep1 0x3a Thrust Shield Recoil High Front LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x12)
LoadFrameAndWait(0x06,0x06)
EndAnimation()
wep1 0x3b Thrust Shield Recoil High Back LoadFrameAndWait(0x1a,0x06)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x12)
LoadFrameAndWait(0x18,0x06)
EndAnimation()
wep1 0x3c Thrust Shield Recoil Mid Front LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x12)
LoadFrameAndWait(0x06,0x06)
EndAnimation()
wep1 0x3d Thrust Shield Recoil Mid Back LoadFrameAndWait(0x1a,0x06)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x12)
LoadFrameAndWait(0x18,0x06)
EndAnimation()
wep1 0x3e Thrust Shield Recoil Low Front LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x12)
LoadFrameAndWait(0x06,0x06)
EndAnimation()
wep1 0x3f Thrust Shield Recoil Low Back LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x1e,0x06)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x12)
LoadFrameAndWait(0x18,0x06)
EndAnimation()
wep1 0x40 ? Unused LoadFrameAndWait(0x0e,0x00)
wep1 0x41 ? Unused LoadFrameAndWait(0x1f,0x00)
wep1 0x42 Book 2 Front LoadFrameAndWait(0x00,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x06,0x0e)
LoadFrameAndWait(0x06,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep1 0x43 Book 2 Back LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0d,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep1 0x44 ? Unused LoadFrameAndWait(0x00,0x00)
wep1 0x45 ? Unused LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
HoldWeapon(0x-6)
wep1 0x46 ? Unused LoadFrameAndWait(0x03,0x00)
wep1 0x47 ? Unused LoadFrameAndWait(0x04,0x00)
wep1 0x48 ? Unused LoadFrameAndWait(0x05,0x00)
wep1 0x49 ? Unused LoadFrameAndWait(0x06,0x00)
wep1 0x4a ? Unused LoadFrameAndWait(0x07,0x00)
wep1 0x4b ? Unused LoadFrameAndWait(0x08,0x00)
wep1 0x4c ? Unused LoadFrameAndWait(0x09,0x00)
wep1 0x4d ? Unused LoadFrameAndWait(0x0a,0x00)
wep1 0x4e ? Unused LoadFrameAndWait(0x0b,0x00)
wep1 0x4f ? Unused LoadFrameAndWait(0x0c,0x00)
wep1 0x50 ? Unused LoadFrameAndWait(0x0d,0x00)
wep1 0x51 ? Unused LoadFrameAndWait(0x0e,0x00)
wep1 0x52 ? Unused LoadFrameAndWait(0x0f,0x00)
wep1 0x53 ? Unused LoadFrameAndWait(0x10,0x00)
wep1 0x54 ? Unused LoadFrameAndWait(0x11,0x00)
wep1 0x55 ? Unused LoadFrameAndWait(0x12,0x00)
wep1 0x56 Use Katana? Front LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x00)
wep1 0x57 Use Katana? Back LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2d,0x00)
wep1 0x58 Cloth/Bag High Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
QueueSpriteAnim(0x02,0x12)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x09,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
EndAnimation()
wep1 0x59 Cloth/Bag High Back LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x1b,0x02)
QueueSpriteAnim(0x02,0x13)
LoadFrameAndWait(0x1e,0x02)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x04)
EndAnimation()
wep1 0x5a Cloth/Bag Mid Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x02)
QueueSpriteAnim(0x02,0x14)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x02,0x04)
EndAnimation()
wep1 0x5b Cloth/Bag Mid Back LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x1b,0x02)
QueueSpriteAnim(0x02,0x15)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
wep1 0x5c Cloth/Bag Low Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
QueueSpriteAnim(0x02,0x16)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x02,0x04)
EndAnimation()
wep1 0x5d Cloth/Bag Low Back LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x08)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1d,0x02)
QueueSpriteAnim(0x02,0x17)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x2d,0x02)
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
PauseAnimation()
wep2 Full Table
File ID (Hex) Description Opcodes
wep2 0x00 Swing High Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
QueueSpriteAnim(0x02,0x00)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x0e)
LoadFrameAndWait(0x10,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x09,0x04)
EndAnimation()
wep2 0x01 Swing High Back LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x0a)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x18,0x02)
QueueSpriteAnim(0x02,0x01)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x24,0x0e)
LoadFrameAndWait(0x24,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x21,0x04)
EndAnimation()
wep2 0x02 Swing Mid Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x09,0x02)
QueueSpriteAnim(0x02,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x0e)
LoadFrameAndWait(0x13,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x09,0x04)
EndAnimation()
wep2 0x03 Swing Mid Back LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x0a)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x18,0x02)
QueueSpriteAnim(0x02,0x03)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1f,0x0e)
LoadFrameAndWait(0x1f,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x21,0x04)
EndAnimation()
wep2 0x04 Swing Low Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0f,0x02)
QueueSpriteAnim(0x02,0x04)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x16,0x0e)
LoadFrameAndWait(0x16,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x09,0x04)
EndAnimation()
wep2 0x05 Swing Low Back LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x0a)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x28,0x02)
QueueSpriteAnim(0x02,0x05)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1d,0x0e)
LoadFrameAndWait(0x1d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x21,0x04)
EndAnimation()
wep2 0x06 Gun High Front LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x04)
QueueSpriteAnim(0x02,0x06)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x08,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x01,0x04)
EndAnimation()
wep2 0x07 Gun High Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x0a)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x17,0x04)
QueueSpriteAnim(0x02,0x07)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x18,0x0c)
LoadFrameAndWait(0x18,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0f,0x04)
EndAnimation()
wep2 0x08 Gun Mid Front LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x04)
QueueSpriteAnim(0x02,0x08)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x00,0x04)
EndAnimation()
wep2 0x09 Gun Mid Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x0a)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x13,0x04)
QueueSpriteAnim(0x02,0x09)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x12,0x0c)
LoadFrameAndWait(0x12,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0f,0x04)
EndAnimation()
wep2 0x0a Gun Low Front LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
QueueSpriteAnim(0x02,0x0a)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x0c)
LoadFrameAndWait(0x0e,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x00,0x04)
EndAnimation()
wep2 0x0b Gun Low Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x0a)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x12,0x02)
QueueSpriteAnim(0x02,0x0b)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x14,0x0c)
LoadFrameAndWait(0x14,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0f,0x04)
EndAnimation()
wep2 0x0c Bow High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x03,0x08)
QueueSpriteAnim(0x02,0x06)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep2 0x0d Bow High Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x1a,0x08)
QueueSpriteAnim(0x02,0x07)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x25,0x0c)
LoadFrameAndWait(0x25,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
wep2 0x0e Bow Mid Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x05,0x08)
QueueSpriteAnim(0x02,0x08)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x14,0x0c)
LoadFrameAndWait(0x14,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep2 0x0f Bow Mid Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1d,0x08)
QueueSpriteAnim(0x02,0x09)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x0c)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x21,0x04)
EndAnimation()
wep2 0x10 Bow Low Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x08)
QueueSpriteAnim(0x02,0x0a)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x0c)
LoadFrameAndWait(0x16,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep2 0x11 Bow Low Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x1f,0x08)
QueueSpriteAnim(0x02,0x0b)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2b,0x0c)
LoadFrameAndWait(0x2b,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x22,0x04)
EndAnimation()
wep2 0x12 Instrument Front LoadFrameAndWait(0x00,0x0c)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x00,0x0c)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x04,0x0e)
LoadFrameAndWait(0x04,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep2 0x13 Instrument Back LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x0e)
LoadFrameAndWait(0x06,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep2 0x14 Book Front LoadFrameAndWait(0x00,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x0e)
LoadFrameAndWait(0x03,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep2 0x15 Book Back LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep2 0x16 Poke High Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x12,0x02)
QueueSpriteAnim(0x02,0x0c)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x14,0x0e)
LoadFrameAndWait(0x14,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep2 0x17 Poke High Back LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1d,0x02)
QueueSpriteAnim(0x02,0x0d)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x0e)
LoadFrameAndWait(0x26,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x22,0x04)
EndAnimation()
wep2 0x18 Poke Mid Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
QueueSpriteAnim(0x02,0x0e)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x0e)
LoadFrameAndWait(0x17,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep2 0x19 Poke Mid Back LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1b,0x02)
QueueSpriteAnim(0x02,0x0f)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x0e)
LoadFrameAndWait(0x29,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x1b,0x04)
EndAnimation()
wep2 0x1a Poke Low Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x16,0x02)
QueueSpriteAnim(0x02,0x10)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x0c)
LoadFrameAndWait(0x1a,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x16,0x04)
LoadFrameAndWait(0x0a,0x04)
EndAnimation()
wep2 0x1b Poke Low Back LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x2b,0x02)
QueueSpriteAnim(0x02,0x11)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x0c)
LoadFrameAndWait(0x2d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x2b,0x04)
LoadFrameAndWait(0x1e,0x04)
EndAnimation()
wep2 0x1c Throw Item High Start Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x04,0x02)
QueueSpriteAnim(0x02,0x12)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
EndAnimation()
wep2 0x1d Throw Item High Start Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x1a,0x02)
QueueSpriteAnim(0x02,0x13)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1d,0x04)
EndAnimation()
wep2 0x1e Throw Item High Wait Front LoadFrameAndWait(0x07,0x00)
wep2 0x1f Throw Item High Wait Back LoadFrameAndWait(0x1d,0x00)
wep2 0x20 Throw Item High Finish Front LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep2 0x21 Throw Item High Finish Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x1a,0x04)
EndAnimation()
wep2 0x22 Throw Item Mid Start Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x0e,0x02)
QueueSpriteAnim(0x02,0x14)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x04)
EndAnimation()
wep2 0x23 Throw Item Mid Start Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x24,0x02)
QueueSpriteAnim(0x02,0x15)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x04)
EndAnimation()
wep2 0x24 Throw Item Mid Wait Front LoadFrameAndWait(0x0d,0x00)
wep2 0x25 Throw Item Mid Wait Back LoadFrameAndWait(0x23,0x00)
wep2 0x26 Throw Item Mid Finish Front LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep2 0x27 Throw Item Mid Finish Back LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1e,0x04)
EndAnimation()
wep2 0x28 Throw Item Low Start Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0e,0x02)
QueueSpriteAnim(0x02,0x16)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x04)
EndAnimation()
wep2 0x29 Throw Item Low Start Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x24,0x02)
QueueSpriteAnim(0x02,0x17)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x04)
EndAnimation()
wep2 0x2a Throw Item Low Wait Front LoadFrameAndWait(0x13,0x00)
wep2 0x2b Throw Item Low Wait Back LoadFrameAndWait(0x29,0x00)
wep2 0x2c Throw Item Low Finish Front LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep2 0x2d Throw Item Low Finish Back LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1e,0x04)
EndAnimation()
wep2 0x2e Shield Block High Front LoadFrameAndWait(0x00,0x10)
EndAnimation()
wep2 0x2f Shield Block High Back LoadFrameAndWait(0x03,0x10)
EndAnimation()
wep2 0x30 Shield Block Mid Front LoadFrameAndWait(0x01,0x10)
EndAnimation()
wep2 0x31 Shield Block Mid Back LoadFrameAndWait(0x04,0x10)
EndAnimation()
wep2 0x32 Shield Block Low Front LoadFrameAndWait(0x02,0x10)
EndAnimation()
wep2 0x33 Shield Block Low Back LoadFrameAndWait(0x05,0x10)
EndAnimation()
wep2 0x34 Swing Shield Recoil High Front LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x12)
LoadFrameAndWait(0x07,0x06)
EndAnimation()
wep2 0x35 Swing Shield Recoil High Back LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x12)
LoadFrameAndWait(0x19,0x06)
EndAnimation()
wep2 0x36 Swing Shield Recoil Mid Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x12)
LoadFrameAndWait(0x07,0x06)
EndAnimation()
wep2 0x37 Swing Shield Recoil Mid Back LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x12)
LoadFrameAndWait(0x19,0x06)
EndAnimation()
wep2 0x38 Swing Shield Recoil Low Front LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x12)
LoadFrameAndWait(0x07,0x06)
EndAnimation()
wep2 0x39 Swing Shield Recoil Low Back LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x12)
LoadFrameAndWait(0x19,0x06)
EndAnimation()
wep2 0x3a Thrust Shield Recoil High Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x06,0x06)
EndAnimation()
wep2 0x3b Thrust Shield Recoil High Back LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1c,0x0a)
LoadFrameAndWait(0x1b,0x06)
EndAnimation()
wep2 0x3c Thrust Shield Recoil Mid Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x06,0x06)
EndAnimation()
wep2 0x3d Thrust Shield Recoil Mid Back LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1c,0x0a)
LoadFrameAndWait(0x1b,0x06)
EndAnimation()
wep2 0x3e Thrust Shield Recoil Low Front LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x06,0x06)
EndAnimation()
wep2 0x3f Thrust Shield Recoil Low Back LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1c,0x0a)
LoadFrameAndWait(0x1b,0x06)
EndAnimation()
wep2 0x40 ? Unused LoadFrameAndWait(0x10,0x00)
wep2 0x41 ? Unused LoadFrameAndWait(0x24,0x00)
wep2 0x42 Book 2 Front LoadFrameAndWait(0x00,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x06,0x0e)
LoadFrameAndWait(0x06,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep2 0x43 Book 2 Back LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0d,0x02)
WeaponSheatheCheck2(0x-2)
EndAnimation()
wep2 0x44 ? Unused LoadFrameAndWait(0x00,0x00)
wep2 0x45 ? Unused LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
HoldWeapon(0x-6)
wep2 0x46 ? Unused LoadFrameAndWait(0x03,0x00)
wep2 0x47 ? Unused LoadFrameAndWait(0x04,0x00)
wep2 0x48 ? Unused LoadFrameAndWait(0x05,0x00)
wep2 0x49 ? Unused LoadFrameAndWait(0x06,0x00)
wep2 0x4a ? Unused LoadFrameAndWait(0x07,0x00)
wep2 0x4b ? Unused LoadFrameAndWait(0x08,0x00)
wep2 0x4c ? Unused LoadFrameAndWait(0x09,0x00)
wep2 0x4d ? Unused LoadFrameAndWait(0x0a,0x00)
wep2 0x4e ? Unused LoadFrameAndWait(0x0b,0x00)
wep2 0x4f ? Unused LoadFrameAndWait(0x0c,0x00)
wep2 0x50 ? Unused LoadFrameAndWait(0x0d,0x00)
wep2 0x51 ? Unused LoadFrameAndWait(0x0e,0x00)
wep2 0x52 ? Unused LoadFrameAndWait(0x0f,0x00)
wep2 0x53 ? Unused LoadFrameAndWait(0x10,0x00)
wep2 0x54 ? Unused LoadFrameAndWait(0x11,0x00)
wep2 0x55 ? Unused LoadFrameAndWait(0x12,0x00)
wep2 0x56 Use Katana? Front LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2d,0x00)
wep2 0x57 Use Katana? Back LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
wep2 0x58 Cloth/Bag High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x04,0x02)
QueueSpriteAnim(0x02,0x12)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x07,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep2 0x59 Cloth/Bag High Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x1a,0x02)
QueueSpriteAnim(0x02,0x13)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x1a,0x04)
EndAnimation()
wep2 0x5a Cloth/Bag Mid Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x0e,0x02)
QueueSpriteAnim(0x02,0x14)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0d,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep2 0x5b Cloth/Bag Mid Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x24,0x02)
QueueSpriteAnim(0x02,0x15)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1e,0x04)
EndAnimation()
wep2 0x5c Cloth/Bag Low Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0e,0x02)
QueueSpriteAnim(0x02,0x16)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x13,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x08,0x04)
EndAnimation()
wep2 0x5d Cloth/Bag Low Back LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x19,0x0a)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x24,0x02)
QueueSpriteAnim(0x02,0x17)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x29,0x02)
WeaponSheatheCheck2(0x-2)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1e,0x04)
EndAnimation()
PauseAnimation()
  • Eff1
E1 Swing			#effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
E1 Projectile		#effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
E1 Piercing		#effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
E1 Item			#effects used for thrown items. 12, 13, 14, 15, 16, 17
E1 Thrown			#effects used for thrown weapons. 18, 19
all other animations from 1a to ff are nopped, pointers replaced with ffff.
eff1 Full Table
File ID (Hex) Description Opcodes
eff1 0x00 Swing High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff1 0x01 Swing High Back LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
eff1 0x02 Swing Mid Front LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff1 0x03 Swing Mid Back LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff1 0x04 Swing Low Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff1 0x05 Swing Low Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff1 0x06 Gun/Bow High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff1 0x07 Gun/Bow High Back LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
eff1 0x08 Gun/Bow Mid Front LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff1 0x09 Gun/Bow Mid Back LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff1 0x0a Gun/Bow Low Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff1 0x0b Gun/Bow Low Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff1 0x0c Piercing High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff1 0x0d Piercing High Back LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
eff1 0x0e Piercing Mid Front LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff1 0x0f Piercing Mid Back LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff1 0x10 Piercing Low Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff1 0x11 Piercing Low Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff1 0x12 Throw Item High Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff1 0x13 Throw Item High Back LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff1 0x14 Throw Item Mid Front LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff1 0x15 Throw Item Mid Back LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff1 0x16 Throw Item Low Front LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff1 0x17 Throw Item Low Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff1 0x18 Throw Weapon Front LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
EndAnimation()
eff1 0x19 Throw Weapon Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
EndAnimation()
PauseAnimation()
eff2 (Unused) Full Table
File ID (Hex) Description Opcodes
eff2 (Unused) 0x00 ? LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff2 (Unused) 0x01 ? LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
eff2 (Unused) 0x02 ? LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff2 (Unused) 0x03 ? LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff2 (Unused) 0x04 ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff2 (Unused) 0x05 ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff2 (Unused) 0x06 ? LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff2 (Unused) 0x07 ? LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
eff2 (Unused) 0x08 ? LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff2 (Unused) 0x09 ? LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff2 (Unused) 0x0a ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff2 (Unused) 0x0b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff2 (Unused) 0x0c ? LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff2 (Unused) 0x0d ? LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
EndAnimation()
eff2 (Unused) 0x0e ? LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff2 (Unused) 0x0f ? LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff2 (Unused) 0x10 ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff2 (Unused) 0x11 ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff2 (Unused) 0x12 ? LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
EndAnimation()
eff2 (Unused) 0x13 ? LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
EndAnimation()
eff2 (Unused) 0x14 ? LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
EndAnimation()
eff2 (Unused) 0x15 ? LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0e,0x02)
EndAnimation()
eff2 (Unused) 0x16 ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
EndAnimation()
eff2 (Unused) 0x17 ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
EndAnimation()
eff2 (Unused) 0x18 ? LoadFrameAndWait(0x00,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
EndAnimation()
eff2 (Unused) 0x19 ? LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
EndAnimation()
PauseAnimation()

Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Unit_Animations