Difference between revisions of "Weapon Animations"
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This page contains a comprehensive list linking to breakdowns of each animation + potential uses. | This page contains a comprehensive list linking to breakdowns of each animation + potential uses. | ||
− | [[ | + | *Wep1 |
− | [[ | + | [[W1 High Mod Swing]] #00, 01 |
− | [[ | + | [[W1 Mid Mod Swing]] #02, 03 |
− | [[ | + | [[W1 Low Mod Swing]] #04, 05 |
− | [[ | + | [[W1 High Mod Gun]] #06, 07 |
− | [[ | + | [[W1 Mid Mod Gun]] #08, 09 |
− | [[ | + | [[W1 Low Mod Gun]] #0a, 0b |
− | [[ | + | [[W1 High Mod Bow]] #0c, 0d |
− | [[ | + | [[W1 Mid Mod Bow]] #0e, 0f |
− | [[ | + | [[W1 Low Mod Bow]] #10, 11 |
− | [[ | + | [[W1 Play Instrument]] #12, 13 |
− | [[ | + | [[W1 Read Book]] #14, 15 |
− | [[ | + | [[W1 High Mod Poke]] #16, 17 |
− | [[ | + | [[W1 Mid Mod Poke]] #18, 19 |
− | [[ | + | [[W1 Low Mod Poke]] #1a, 1b |
− | [[ | + | [[W1 High Mod Item Throw]] #1c, 1d, 1e, 1f, 20, 21 |
− | [[ | + | [[W1 Mid Mod Item Throw]] #22, 23, 24, 25, 26, 27 |
− | [[ | + | [[W1 Low Mod Item Throw]] #28, 29, 2a, 2b, 2c, 2d |
− | [[ | + | [[W1 Shield Block]] #2e, 2f, 30, 31, 32, 33 |
− | [[ | + | [[W1 Swing Shield Recoil]] #34, 35, 36, 37, 38, 39 |
− | [[ | + | [[W1 Thrust Shield Recoil]] #3a, 3b, 3c, 3d, 3e, 3f |
− | [[ | + | Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41. |
− | [[ | + | [[W1 Read Book 2]] #42, 43 |
− | [[ | + | Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation. |
− | [[ | + | Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55 |
− | + | [[W1 Katana Use]] #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57 | |
− | + | [[W1 High Mod Female]] #for bags and cloths. 58, 59 | |
− | + | [[W1 Mid Mod Female]] #5a, 5b | |
− | + | [[W1 Low Mod Female]] #5c, 5d | |
− | + | all other animations from 5e to ff are nopped, pointers replaced with ffff. | |
− | + | ||
− | + | {| class="wikitable mw-collapsible mw-collapsed sortable" | |
− | + | |+ style="text-align:left; white-space:nowrap" | wep1 Full Table | |
− | + | ! File !! ID (Hex) !! Description !! Opcodes | |
− | + | |- | |
− | + | | wep1 || 0x00 || Swing High Front || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x08,0x02)<br>QueueSpriteAnim(0x02,0x00)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x01 || Swing High Back || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x19,0x02)<br>QueueSpriteAnim(0x02,0x01)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1b,0x0a)<br>LoadFrameAndWait(0x1b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x02 || Swing Mid Front || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>QueueSpriteAnim(0x02,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x03 || Swing Mid Back || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x08)<br>QueueSpriteAnim(0x02,0x03)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x1d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x04 || Swing Low Front || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>QueueSpriteAnim(0x02,0x04)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x05 || Swing Low Back || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>QueueSpriteAnim(0x02,0x05)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1e,0x0a)<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x06 || Gun High Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x07 || Gun High Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0e)<br>LoadFrameAndWait(0x1a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x08 || Gun Mid Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x0c)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x09 || Gun Mid Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x15,0x02)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x0c)<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x0a || Gun Low Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x0b || Gun Low Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x1d,0x0e)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x04)<br>LoadFrameAndWait(0x13,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x0c || Bow High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x00,0x08)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x0d || Bow High Back || LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x13,0x0a)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x14,0x0c)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x0e || Bow Mid Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x00,0x08)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x05,0x0a)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x0f || Bow Mid Back || LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x16,0x0a)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x17,0x0e)<br>LoadFrameAndWait(0x17,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x11,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x10 || Bow Low Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x08,0x0a)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x0c)<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x11 || Bow Low Back || LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x19,0x0a)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1a,0x0c)<br>LoadFrameAndWait(0x1a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x12 || Instrument Front || LoadFrameAndWait(0x00,0x0a)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x00,0x0a)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x13 || Instrument Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x05,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x14 || Book Front || LoadFrameAndWait(0x00,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x0e)<br>LoadFrameAndWait(0x03,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x15 || Book Back || LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x16 || Poke High Front || LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>QueueSpriteAnim(0x02,0x0c)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x09,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x17 || Poke High Back || LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>QueueSpriteAnim(0x02,0x0d)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x1b,0x0c)<br>LoadFrameAndWait(0x1b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x18 || Poke Mid Front || LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>QueueSpriteAnim(0x02,0x0e)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x19 || Poke Mid Back || LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x18,0x02)<br>QueueSpriteAnim(0x02,0x0f)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x1d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1c,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x1a || Poke Low Front || LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>QueueSpriteAnim(0x02,0x10)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x1b || Poke Low Back || LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>QueueSpriteAnim(0x02,0x11)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x20,0x0a)<br>LoadFrameAndWait(0x20,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1e,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x1c || Throw Item High Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x1d || Throw Item High Start Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x1e || Throw Item High Wait Front || LoadFrameAndWait(0x09,0x00) | |
− | + | |- | |
− | + | | wep1 || 0x1f || Throw Item High Wait Back || LoadFrameAndWait(0x21,0x00) | |
− | + | |- | |
− | + | | wep1 || 0x20 || Throw Item High Finish Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x21 || Throw Item High Finish Back || LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x04)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x22 || Throw Item Mid Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x23 || Throw Item Mid Start Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>EndAnimation() | |
− | + | |- | |
− | + | | wep1 || 0x24 || Throw Item Mid Wait Front || LoadFrameAndWait(0x0f,0x00) | |
− | + | |- | |
− | + | | wep1 || 0x25 || Throw Item Mid Wait Back || LoadFrameAndWait(0x27,0x00) | |
− | + | |- | |
− | + | | wep1 || 0x26 || Throw Item Mid Finish Front || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation() | |
+ | |- | ||
+ | | wep1 || 0x27 || Throw Item Mid Finish Back || LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x28 || Throw Item Low Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x29 || Throw Item Low Start Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x2a || Throw Item Low Wait Front || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x2b || Throw Item Low Wait Back || LoadFrameAndWait(0x2d,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x2c || Throw Item Low Finish Front || LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x2d || Throw Item Low Finish Back || LoadFrameAndWait(0x2d,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x2e || Shield Block High Front || LoadFrameAndWait(0x00,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x2f || Shield Block High Back || LoadFrameAndWait(0x03,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x30 || Shield Block Mid Front || LoadFrameAndWait(0x01,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x31 || Shield Block Mid Back || LoadFrameAndWait(0x04,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x32 || Shield Block Low Front || LoadFrameAndWait(0x02,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x33 || Shield Block Low Back || LoadFrameAndWait(0x05,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x34 || Swing Shield Recoil High Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x35 || Swing Shield Recoil High Back || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x36 || Swing Shield Recoil Mid Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x37 || Swing Shield Recoil Mid Back || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x38 || Swing Shield Recoil Low Front || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x39 || Swing Shield Recoil Low Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x3a || Thrust Shield Recoil High Front || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x12)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x3b || Thrust Shield Recoil High Back || LoadFrameAndWait(0x1a,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x12)<br>LoadFrameAndWait(0x18,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x3c || Thrust Shield Recoil Mid Front || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x12)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x3d || Thrust Shield Recoil Mid Back || LoadFrameAndWait(0x1a,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x12)<br>LoadFrameAndWait(0x18,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x3e || Thrust Shield Recoil Low Front || LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x12)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x3f || Thrust Shield Recoil Low Back || LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x1e,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x12)<br>LoadFrameAndWait(0x18,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x40 || ? Unused || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x41 || ? Unused || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x42 || Book 2 Front || LoadFrameAndWait(0x00,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x0e)<br>LoadFrameAndWait(0x06,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x43 || Book 2 Back || LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x44 || ? Unused || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x45 || ? Unused || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>HoldWeapon(0x-6) | ||
+ | |- | ||
+ | | wep1 || 0x46 || ? Unused || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x47 || ? Unused || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x48 || ? Unused || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x49 || ? Unused || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x4a || ? Unused || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x4b || ? Unused || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x4c || ? Unused || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x4d || ? Unused || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x4e || ? Unused || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x4f || ? Unused || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x50 || ? Unused || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x51 || ? Unused || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x52 || ? Unused || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x53 || ? Unused || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x54 || ? Unused || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x55 || ? Unused || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x56 || Use Katana? Front || LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x57 || Use Katana? Back || LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2d,0x00) | ||
+ | |- | ||
+ | | wep1 || 0x58 || Cloth/Bag High Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x59 || Cloth/Bag High Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1e,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x5a || Cloth/Bag Mid Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x5b || Cloth/Bag Mid Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x5c || Cloth/Bag Low Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep1 || 0x5d || Cloth/Bag Low Back || LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x08)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2d,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation()<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | wep2 Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | wep2 || 0x00 || Swing High Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>QueueSpriteAnim(0x02,0x00)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x0e)<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x01 || Swing High Back || LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>QueueSpriteAnim(0x02,0x01)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x0e)<br>LoadFrameAndWait(0x24,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x02 || Swing Mid Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>QueueSpriteAnim(0x02,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x0e)<br>LoadFrameAndWait(0x13,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x03 || Swing Mid Back || LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>QueueSpriteAnim(0x02,0x03)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1f,0x0e)<br>LoadFrameAndWait(0x1f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x04 || Swing Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>QueueSpriteAnim(0x02,0x04)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x16,0x0e)<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x05 || Swing Low Back || LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>QueueSpriteAnim(0x02,0x05)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x0e)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x06 || Gun High Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x08,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x01,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x07 || Gun High Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x17,0x04)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x18,0x0c)<br>LoadFrameAndWait(0x18,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x08 || Gun Mid Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x00,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x09 || Gun Mid Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x12,0x0c)<br>LoadFrameAndWait(0x12,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x0a || Gun Low Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x0c)<br>LoadFrameAndWait(0x0e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x00,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x0b || Gun Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x0a)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x14,0x0c)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0f,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x0c || Bow High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x03,0x08)<br>QueueSpriteAnim(0x02,0x06)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x0d || Bow High Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1a,0x08)<br>QueueSpriteAnim(0x02,0x07)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x25,0x0c)<br>LoadFrameAndWait(0x25,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x0e || Bow Mid Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x05,0x08)<br>QueueSpriteAnim(0x02,0x08)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x14,0x0c)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x0f || Bow Mid Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x08)<br>QueueSpriteAnim(0x02,0x09)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x0c)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x10 || Bow Low Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x08)<br>QueueSpriteAnim(0x02,0x0a)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x0c)<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x11 || Bow Low Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1f,0x08)<br>QueueSpriteAnim(0x02,0x0b)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2b,0x0c)<br>LoadFrameAndWait(0x2b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x22,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x12 || Instrument Front || LoadFrameAndWait(0x00,0x0c)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x00,0x0c)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x04,0x0e)<br>LoadFrameAndWait(0x04,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x13 || Instrument Back || LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x0e)<br>LoadFrameAndWait(0x06,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x14 || Book Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x0e)<br>LoadFrameAndWait(0x03,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x15 || Book Back || LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x16 || Poke High Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x02)<br>QueueSpriteAnim(0x02,0x0c)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x14,0x0e)<br>LoadFrameAndWait(0x14,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x17 || Poke High Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>QueueSpriteAnim(0x02,0x0d)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x0e)<br>LoadFrameAndWait(0x26,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x22,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x18 || Poke Mid Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>QueueSpriteAnim(0x02,0x0e)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x0e)<br>LoadFrameAndWait(0x17,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x19 || Poke Mid Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>QueueSpriteAnim(0x02,0x0f)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x0e)<br>LoadFrameAndWait(0x29,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x1a || Poke Low Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>QueueSpriteAnim(0x02,0x10)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x0c)<br>LoadFrameAndWait(0x1a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x16,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x1b || Poke Low Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>QueueSpriteAnim(0x02,0x11)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x0c)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2b,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x1c || Throw Item High Start Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x1d || Throw Item High Start Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x1e || Throw Item High Wait Front || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x1f || Throw Item High Wait Back || LoadFrameAndWait(0x1d,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x20 || Throw Item High Finish Front || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x21 || Throw Item High Finish Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x22 || Throw Item Mid Start Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x23 || Throw Item Mid Start Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x24 || Throw Item Mid Wait Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x25 || Throw Item Mid Wait Back || LoadFrameAndWait(0x23,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x26 || Throw Item Mid Finish Front || LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x27 || Throw Item Mid Finish Back || LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x28 || Throw Item Low Start Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x29 || Throw Item Low Start Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x2a || Throw Item Low Wait Front || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x2b || Throw Item Low Wait Back || LoadFrameAndWait(0x29,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x2c || Throw Item Low Finish Front || LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x2d || Throw Item Low Finish Back || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x2e || Shield Block High Front || LoadFrameAndWait(0x00,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x2f || Shield Block High Back || LoadFrameAndWait(0x03,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x30 || Shield Block Mid Front || LoadFrameAndWait(0x01,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x31 || Shield Block Mid Back || LoadFrameAndWait(0x04,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x32 || Shield Block Low Front || LoadFrameAndWait(0x02,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x33 || Shield Block Low Back || LoadFrameAndWait(0x05,0x10)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x34 || Swing Shield Recoil High Front || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x12)<br>LoadFrameAndWait(0x07,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x35 || Swing Shield Recoil High Back || LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x12)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x36 || Swing Shield Recoil Mid Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x12)<br>LoadFrameAndWait(0x07,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x37 || Swing Shield Recoil Mid Back || LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x12)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x38 || Swing Shield Recoil Low Front || LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x12)<br>LoadFrameAndWait(0x07,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x39 || Swing Shield Recoil Low Back || LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x12)<br>LoadFrameAndWait(0x19,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x3a || Thrust Shield Recoil High Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x3b || Thrust Shield Recoil High Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x3c || Thrust Shield Recoil Mid Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x3d || Thrust Shield Recoil Mid Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x3e || Thrust Shield Recoil Low Front || LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x3f || Thrust Shield Recoil Low Back || LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x40 || ? Unused || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x41 || ? Unused || LoadFrameAndWait(0x24,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x42 || Book 2 Front || LoadFrameAndWait(0x00,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x06,0x0e)<br>LoadFrameAndWait(0x06,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x43 || Book 2 Back || LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x44 || ? Unused || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x45 || ? Unused || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>HoldWeapon(0x-6) | ||
+ | |- | ||
+ | | wep2 || 0x46 || ? Unused || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x47 || ? Unused || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x48 || ? Unused || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x49 || ? Unused || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x4a || ? Unused || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x4b || ? Unused || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x4c || ? Unused || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x4d || ? Unused || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x4e || ? Unused || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x4f || ? Unused || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x50 || ? Unused || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x51 || ? Unused || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x52 || ? Unused || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x53 || ? Unused || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x54 || ? Unused || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x55 || ? Unused || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x56 || Use Katana? Front || LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2d,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x57 || Use Katana? Back || LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | wep2 || 0x58 || Cloth/Bag High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>QueueSpriteAnim(0x02,0x12)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x59 || Cloth/Bag High Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>QueueSpriteAnim(0x02,0x13)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x5a || Cloth/Bag Mid Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x14)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x5b || Cloth/Bag Mid Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x15)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x5c || Cloth/Bag Low Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>QueueSpriteAnim(0x02,0x16)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x13,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>EndAnimation() | ||
+ | |- | ||
+ | | wep2 || 0x5d || Cloth/Bag Low Back || LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x19,0x0a)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>QueueSpriteAnim(0x02,0x17)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1e,0x04)<br>EndAnimation()<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | *Eff1 | ||
+ | [[E1 Swing]] #effects used for swinging weapons. 00, 01, 02, 03, 04, 05, | ||
+ | [[E1 Projectile]] #effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b | ||
+ | [[E1 Piercing]] #effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11 | ||
+ | [[E1 Item]] #effects used for thrown items. 12, 13, 14, 15, 16, 17 | ||
+ | [[E1 Thrown]] #effects used for thrown weapons. 18, 19 | ||
+ | all other animations from 1a to ff are nopped, pointers replaced with ffff. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | eff1 Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | eff1 || 0x00 || Swing High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x01 || Swing High Back || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x02 || Swing Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x03 || Swing Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x04 || Swing Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x05 || Swing Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x06 || Gun/Bow High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x07 || Gun/Bow High Back || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x08 || Gun/Bow Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x09 || Gun/Bow Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x0a || Gun/Bow Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x0b || Gun/Bow Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x0c || Piercing High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x0d || Piercing High Back || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x0e || Piercing Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x0f || Piercing Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x10 || Piercing Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x11 || Piercing Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x12 || Throw Item High Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x13 || Throw Item High Back || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x14 || Throw Item Mid Front || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x15 || Throw Item Mid Back || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x16 || Throw Item Low Front || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x17 || Throw Item Low Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x18 || Throw Weapon Front || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff1 || 0x19 || Throw Weapon Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation()<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | eff2 (Unused) Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x00 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x01 || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x02 || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x03 || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x04 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x05 || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x06 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x07 || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x08 || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x09 || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x0a || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x0b || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x0c || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x0d || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x0e || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x0f || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x10 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x11 || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x12 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x13 || ? || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x14 || ? || LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x15 || ? || LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x16 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x17 || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x18 || ? || LoadFrameAndWait(0x00,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>EndAnimation() | ||
+ | |- | ||
+ | | eff2 (Unused) || 0x19 || ? || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>EndAnimation()<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Related Pages== | ||
+ | https://ffhacktics.com/wiki/Unit_Animation_Index | ||
+ | |||
+ | https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page | ||
+ | |||
+ | https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page | ||
+ | |||
+ | https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet | ||
+ | |||
+ | https://ffhacktics.com/wiki/Unit_Animations |
Latest revision as of 09:03, 9 January 2025
This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
- Wep1
W1 High Mod Swing #00, 01 W1 Mid Mod Swing #02, 03 W1 Low Mod Swing #04, 05 W1 High Mod Gun #06, 07 W1 Mid Mod Gun #08, 09 W1 Low Mod Gun #0a, 0b W1 High Mod Bow #0c, 0d W1 Mid Mod Bow #0e, 0f W1 Low Mod Bow #10, 11 W1 Play Instrument #12, 13 W1 Read Book #14, 15 W1 High Mod Poke #16, 17 W1 Mid Mod Poke #18, 19 W1 Low Mod Poke #1a, 1b W1 High Mod Item Throw #1c, 1d, 1e, 1f, 20, 21 W1 Mid Mod Item Throw #22, 23, 24, 25, 26, 27 W1 Low Mod Item Throw #28, 29, 2a, 2b, 2c, 2d W1 Shield Block #2e, 2f, 30, 31, 32, 33 W1 Swing Shield Recoil #34, 35, 36, 37, 38, 39 W1 Thrust Shield Recoil #3a, 3b, 3c, 3d, 3e, 3f Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41. W1 Read Book 2 #42, 43 Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation. Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55 W1 Katana Use #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57 W1 High Mod Female #for bags and cloths. 58, 59 W1 Mid Mod Female #5a, 5b W1 Low Mod Female #5c, 5d all other animations from 5e to ff are nopped, pointers replaced with ffff.
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
wep1 | 0x00 | Swing High Front | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x08,0x02) QueueSpriteAnim(0x02,0x00) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep1 | 0x01 | Swing High Back | LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x19,0x02) QueueSpriteAnim(0x02,0x01) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x1b,0x0a) LoadFrameAndWait(0x1b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1b,0x04) EndAnimation() |
wep1 | 0x02 | Swing Mid Front | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x08) QueueSpriteAnim(0x02,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
wep1 | 0x03 | Swing Mid Back | LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x08) QueueSpriteAnim(0x02,0x03) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x1d,0x0c) LoadFrameAndWait(0x1d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1d,0x04) LoadFrameAndWait(0x1c,0x02) EndAnimation() |
wep1 | 0x04 | Swing Low Front | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0b,0x02) QueueSpriteAnim(0x02,0x04) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x0d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
wep1 | 0x05 | Swing Low Back | LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x1c,0x02) QueueSpriteAnim(0x02,0x05) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x1e,0x02) LoadFrameAndWait(0x1e,0x0a) LoadFrameAndWait(0x1e,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1d,0x04) LoadFrameAndWait(0x1c,0x02) EndAnimation() |
wep1 | 0x06 | Gun High Front | LoadFrameAndWait(0x00,0x04) LoadFrameAndWait(0x01,0x0c) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) QueueSpriteAnim(0x02,0x06) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x0e) LoadFrameAndWait(0x0b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x07,0x02) EndAnimation() |
wep1 | 0x07 | Gun High Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x0c) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x02) QueueSpriteAnim(0x02,0x07) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x1a,0x0e) LoadFrameAndWait(0x1a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) EndAnimation() |
wep1 | 0x08 | Gun Mid Front | LoadFrameAndWait(0x00,0x04) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x05,0x02) QueueSpriteAnim(0x02,0x08) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x0c) LoadFrameAndWait(0x0d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x01,0x02) EndAnimation() |
wep1 | 0x09 | Gun Mid Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x0a) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x15,0x02) QueueSpriteAnim(0x02,0x09) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x0c) LoadFrameAndWait(0x1c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
wep1 | 0x0a | Gun Low Front | LoadFrameAndWait(0x00,0x04) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) QueueSpriteAnim(0x02,0x0a) LoadFrameAndWait(0x0e,0x0e) LoadFrameAndWait(0x0e,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) EndAnimation() |
wep1 | 0x0b | Gun Low Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x0a) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x16,0x02) QueueSpriteAnim(0x02,0x0b) LoadFrameAndWait(0x1d,0x0e) LoadFrameAndWait(0x1d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x16,0x04) LoadFrameAndWait(0x13,0x02) EndAnimation() |
wep1 | 0x0c | Bow High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x00,0x08) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x0a) QueueSpriteAnim(0x02,0x06) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x09,0x04) EndAnimation() |
wep1 | 0x0d | Bow High Back | LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x13,0x0a) QueueSpriteAnim(0x02,0x07) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x14,0x0c) LoadFrameAndWait(0x14,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1e,0x02) LoadFrameAndWait(0x11,0x04) EndAnimation() |
wep1 | 0x0e | Bow Mid Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x00,0x08) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x05,0x0a) QueueSpriteAnim(0x02,0x08) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x0e) LoadFrameAndWait(0x0e,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x09,0x04) EndAnimation() |
wep1 | 0x0f | Bow Mid Back | LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x16,0x0a) QueueSpriteAnim(0x02,0x09) LoadFrameAndWait(0x1e,0x02) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x17,0x0e) LoadFrameAndWait(0x17,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x11,0x04) EndAnimation() |
wep1 | 0x10 | Bow Low Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x08,0x0a) QueueSpriteAnim(0x02,0x0a) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x0c) LoadFrameAndWait(0x10,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x09,0x04) EndAnimation() |
wep1 | 0x11 | Bow Low Back | LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x19,0x0a) QueueSpriteAnim(0x02,0x0b) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x1a,0x0c) LoadFrameAndWait(0x1a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1a,0x04) EndAnimation() |
wep1 | 0x12 | Instrument Front | LoadFrameAndWait(0x00,0x0a) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x00,0x0a) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep1 | 0x13 | Instrument Back | LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x05,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep1 | 0x14 | Book Front | LoadFrameAndWait(0x00,0x06) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x0e) LoadFrameAndWait(0x03,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep1 | 0x15 | Book Back | LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x08,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep1 | 0x16 | Poke High Front | LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x0f,0x02) QueueSpriteAnim(0x02,0x0c) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x09,0x0c) LoadFrameAndWait(0x09,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep1 | 0x17 | Poke High Back | LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x21,0x02) QueueSpriteAnim(0x02,0x0d) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x1b,0x0c) LoadFrameAndWait(0x1b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1a,0x04) EndAnimation() |
wep1 | 0x18 | Poke Mid Front | LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x02) QueueSpriteAnim(0x02,0x0e) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x0b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep1 | 0x19 | Poke Mid Back | LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x18,0x02) QueueSpriteAnim(0x02,0x0f) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x1d,0x0c) LoadFrameAndWait(0x1d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1c,0x04) EndAnimation() |
wep1 | 0x1a | Poke Low Front | LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x0c,0x02) QueueSpriteAnim(0x02,0x10) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x0e,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x02) EndAnimation() |
wep1 | 0x1b | Poke Low Back | LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1e,0x02) QueueSpriteAnim(0x02,0x11) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x20,0x0a) LoadFrameAndWait(0x20,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x1e,0x02) EndAnimation() |
wep1 | 0x1c | Throw Item High Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) QueueSpriteAnim(0x02,0x12) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x09,0x02) EndAnimation() |
wep1 | 0x1d | Throw Item High Start Back | LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x1b,0x02) QueueSpriteAnim(0x02,0x13) LoadFrameAndWait(0x1e,0x02) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) EndAnimation() |
wep1 | 0x1e | Throw Item High Wait Front | LoadFrameAndWait(0x09,0x00) |
wep1 | 0x1f | Throw Item High Wait Back | LoadFrameAndWait(0x21,0x00) |
wep1 | 0x20 | Throw Item High Finish Front | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x04) EndAnimation() |
wep1 | 0x21 | Throw Item High Finish Back | LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x04) EndAnimation() |
wep1 | 0x22 | Throw Item Mid Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x02) QueueSpriteAnim(0x02,0x14) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) EndAnimation() |
wep1 | 0x23 | Throw Item Mid Start Back | LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x1b,0x02) QueueSpriteAnim(0x02,0x15) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) EndAnimation() |
wep1 | 0x24 | Throw Item Mid Wait Front | LoadFrameAndWait(0x0f,0x00) |
wep1 | 0x25 | Throw Item Mid Wait Back | LoadFrameAndWait(0x27,0x00) |
wep1 | 0x26 | Throw Item Mid Finish Front | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x02,0x04) EndAnimation() |
wep1 | 0x27 | Throw Item Mid Finish Back | LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x1b,0x04) EndAnimation() |
wep1 | 0x28 | Throw Item Low Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) QueueSpriteAnim(0x02,0x16) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x15,0x02) EndAnimation() |
wep1 | 0x29 | Throw Item Low Start Back | LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1d,0x02) QueueSpriteAnim(0x02,0x17) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x02) EndAnimation() |
wep1 | 0x2a | Throw Item Low Wait Front | LoadFrameAndWait(0x15,0x00) |
wep1 | 0x2b | Throw Item Low Wait Back | LoadFrameAndWait(0x2d,0x00) |
wep1 | 0x2c | Throw Item Low Finish Front | LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x02,0x04) EndAnimation() |
wep1 | 0x2d | Throw Item Low Finish Back | LoadFrameAndWait(0x2d,0x02) LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x1b,0x04) EndAnimation() |
wep1 | 0x2e | Shield Block High Front | LoadFrameAndWait(0x00,0x10) EndAnimation() |
wep1 | 0x2f | Shield Block High Back | LoadFrameAndWait(0x03,0x10) EndAnimation() |
wep1 | 0x30 | Shield Block Mid Front | LoadFrameAndWait(0x01,0x10) EndAnimation() |
wep1 | 0x31 | Shield Block Mid Back | LoadFrameAndWait(0x04,0x10) EndAnimation() |
wep1 | 0x32 | Shield Block Low Front | LoadFrameAndWait(0x02,0x10) EndAnimation() |
wep1 | 0x33 | Shield Block Low Back | LoadFrameAndWait(0x05,0x10) EndAnimation() |
wep1 | 0x34 | Swing Shield Recoil High Front | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x0a) LoadFrameAndWait(0x08,0x06) EndAnimation() |
wep1 | 0x35 | Swing Shield Recoil High Back | LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x17,0x04) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x17,0x0a) LoadFrameAndWait(0x19,0x06) EndAnimation() |
wep1 | 0x36 | Swing Shield Recoil Mid Front | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x0a) LoadFrameAndWait(0x08,0x06) EndAnimation() |
wep1 | 0x37 | Swing Shield Recoil Mid Back | LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x17,0x04) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x17,0x0a) LoadFrameAndWait(0x19,0x06) EndAnimation() |
wep1 | 0x38 | Swing Shield Recoil Low Front | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x0a) LoadFrameAndWait(0x08,0x06) EndAnimation() |
wep1 | 0x39 | Swing Shield Recoil Low Back | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x17,0x04) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x17,0x0a) LoadFrameAndWait(0x19,0x06) EndAnimation() |
wep1 | 0x3a | Thrust Shield Recoil High Front | LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x12) LoadFrameAndWait(0x06,0x06) EndAnimation() |
wep1 | 0x3b | Thrust Shield Recoil High Back | LoadFrameAndWait(0x1a,0x06) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x12) LoadFrameAndWait(0x18,0x06) EndAnimation() |
wep1 | 0x3c | Thrust Shield Recoil Mid Front | LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x12) LoadFrameAndWait(0x06,0x06) EndAnimation() |
wep1 | 0x3d | Thrust Shield Recoil Mid Back | LoadFrameAndWait(0x1a,0x06) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x12) LoadFrameAndWait(0x18,0x06) EndAnimation() |
wep1 | 0x3e | Thrust Shield Recoil Low Front | LoadFrameAndWait(0x15,0x04) LoadFrameAndWait(0x0c,0x06) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x12) LoadFrameAndWait(0x06,0x06) EndAnimation() |
wep1 | 0x3f | Thrust Shield Recoil Low Back | LoadFrameAndWait(0x27,0x04) LoadFrameAndWait(0x1e,0x06) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x12) LoadFrameAndWait(0x18,0x06) EndAnimation() |
wep1 | 0x40 | ? Unused | LoadFrameAndWait(0x0e,0x00) |
wep1 | 0x41 | ? Unused | LoadFrameAndWait(0x1f,0x00) |
wep1 | 0x42 | Book 2 Front | LoadFrameAndWait(0x00,0x06) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x06,0x0e) LoadFrameAndWait(0x06,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep1 | 0x43 | Book 2 Back | LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0d,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep1 | 0x44 | ? Unused | LoadFrameAndWait(0x00,0x00) |
wep1 | 0x45 | ? Unused | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) HoldWeapon(0x-6) |
wep1 | 0x46 | ? Unused | LoadFrameAndWait(0x03,0x00) |
wep1 | 0x47 | ? Unused | LoadFrameAndWait(0x04,0x00) |
wep1 | 0x48 | ? Unused | LoadFrameAndWait(0x05,0x00) |
wep1 | 0x49 | ? Unused | LoadFrameAndWait(0x06,0x00) |
wep1 | 0x4a | ? Unused | LoadFrameAndWait(0x07,0x00) |
wep1 | 0x4b | ? Unused | LoadFrameAndWait(0x08,0x00) |
wep1 | 0x4c | ? Unused | LoadFrameAndWait(0x09,0x00) |
wep1 | 0x4d | ? Unused | LoadFrameAndWait(0x0a,0x00) |
wep1 | 0x4e | ? Unused | LoadFrameAndWait(0x0b,0x00) |
wep1 | 0x4f | ? Unused | LoadFrameAndWait(0x0c,0x00) |
wep1 | 0x50 | ? Unused | LoadFrameAndWait(0x0d,0x00) |
wep1 | 0x51 | ? Unused | LoadFrameAndWait(0x0e,0x00) |
wep1 | 0x52 | ? Unused | LoadFrameAndWait(0x0f,0x00) |
wep1 | 0x53 | ? Unused | LoadFrameAndWait(0x10,0x00) |
wep1 | 0x54 | ? Unused | LoadFrameAndWait(0x11,0x00) |
wep1 | 0x55 | ? Unused | LoadFrameAndWait(0x12,0x00) |
wep1 | 0x56 | Use Katana? Front | LoadFrameAndWait(0x28,0x06) LoadFrameAndWait(0x28,0x06) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x00) |
wep1 | 0x57 | Use Katana? Back | LoadFrameAndWait(0x2b,0x06) LoadFrameAndWait(0x2b,0x06) LoadFrameAndWait(0x2c,0x04) LoadFrameAndWait(0x2c,0x04) LoadFrameAndWait(0x2d,0x00) |
wep1 | 0x58 | Cloth/Bag High Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) QueueSpriteAnim(0x02,0x12) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x09,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x04) EndAnimation() |
wep1 | 0x59 | Cloth/Bag High Back | LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x1b,0x02) QueueSpriteAnim(0x02,0x13) LoadFrameAndWait(0x1e,0x02) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x04) EndAnimation() |
wep1 | 0x5a | Cloth/Bag Mid Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x02) QueueSpriteAnim(0x02,0x14) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x02,0x04) EndAnimation() |
wep1 | 0x5b | Cloth/Bag Mid Back | LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x1b,0x02) QueueSpriteAnim(0x02,0x15) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x1b,0x04) EndAnimation() |
wep1 | 0x5c | Cloth/Bag Low Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) QueueSpriteAnim(0x02,0x16) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x15,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x02,0x04) EndAnimation() |
wep1 | 0x5d | Cloth/Bag Low Back | LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x08) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1d,0x02) QueueSpriteAnim(0x02,0x17) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2d,0x02) LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x1b,0x04) EndAnimation() PauseAnimation() |
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
wep2 | 0x00 | Swing High Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) QueueSpriteAnim(0x02,0x00) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x0e) LoadFrameAndWait(0x10,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x09,0x04) EndAnimation() |
wep2 | 0x01 | Swing High Back | LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x1a,0x0a) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x18,0x02) QueueSpriteAnim(0x02,0x01) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x24,0x0e) LoadFrameAndWait(0x24,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) EndAnimation() |
wep2 | 0x02 | Swing Mid Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x09,0x02) QueueSpriteAnim(0x02,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x0e) LoadFrameAndWait(0x13,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x09,0x04) EndAnimation() |
wep2 | 0x03 | Swing Mid Back | LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x1a,0x0a) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x18,0x02) QueueSpriteAnim(0x02,0x03) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1f,0x0e) LoadFrameAndWait(0x1f,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x21,0x04) EndAnimation() |
wep2 | 0x04 | Swing Low Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x0f,0x02) QueueSpriteAnim(0x02,0x04) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x16,0x0e) LoadFrameAndWait(0x16,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x09,0x04) EndAnimation() |
wep2 | 0x05 | Swing Low Back | LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x1a,0x0a) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x28,0x02) QueueSpriteAnim(0x02,0x05) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1d,0x0e) LoadFrameAndWait(0x1d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x21,0x04) EndAnimation() |
wep2 | 0x06 | Gun High Front | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x04) QueueSpriteAnim(0x02,0x06) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x08,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x01,0x04) EndAnimation() |
wep2 | 0x07 | Gun High Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x0a) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x17,0x04) QueueSpriteAnim(0x02,0x07) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x18,0x0c) LoadFrameAndWait(0x18,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0f,0x04) EndAnimation() |
wep2 | 0x08 | Gun Mid Front | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x04) QueueSpriteAnim(0x02,0x08) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x0b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x00,0x04) EndAnimation() |
wep2 | 0x09 | Gun Mid Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x0a) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x13,0x04) QueueSpriteAnim(0x02,0x09) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x12,0x0c) LoadFrameAndWait(0x12,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0f,0x04) EndAnimation() |
wep2 | 0x0a | Gun Low Front | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0b,0x02) QueueSpriteAnim(0x02,0x0a) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x0c) LoadFrameAndWait(0x0e,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x00,0x04) EndAnimation() |
wep2 | 0x0b | Gun Low Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x0a) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x12,0x02) QueueSpriteAnim(0x02,0x0b) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x14,0x0c) LoadFrameAndWait(0x14,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0f,0x04) EndAnimation() |
wep2 | 0x0c | Bow High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x03,0x08) QueueSpriteAnim(0x02,0x06) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x0b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep2 | 0x0d | Bow High Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x1a,0x08) QueueSpriteAnim(0x02,0x07) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x25,0x0c) LoadFrameAndWait(0x25,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1b,0x04) EndAnimation() |
wep2 | 0x0e | Bow Mid Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x05,0x08) QueueSpriteAnim(0x02,0x08) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x14,0x0c) LoadFrameAndWait(0x14,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep2 | 0x0f | Bow Mid Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1d,0x08) QueueSpriteAnim(0x02,0x09) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x28,0x0c) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) EndAnimation() |
wep2 | 0x10 | Bow Low Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x08) QueueSpriteAnim(0x02,0x0a) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x0c) LoadFrameAndWait(0x16,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep2 | 0x11 | Bow Low Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x1f,0x08) QueueSpriteAnim(0x02,0x0b) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2b,0x0c) LoadFrameAndWait(0x2b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x22,0x04) EndAnimation() |
wep2 | 0x12 | Instrument Front | LoadFrameAndWait(0x00,0x0c) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x00,0x0c) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x04,0x0e) LoadFrameAndWait(0x04,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep2 | 0x13 | Instrument Back | LoadFrameAndWait(0x05,0x0c) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x05,0x0c) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x0e) LoadFrameAndWait(0x06,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep2 | 0x14 | Book Front | LoadFrameAndWait(0x00,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x0e) LoadFrameAndWait(0x03,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep2 | 0x15 | Book Back | LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x08,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep2 | 0x16 | Poke High Front | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x12,0x02) QueueSpriteAnim(0x02,0x0c) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x14,0x0e) LoadFrameAndWait(0x14,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep2 | 0x17 | Poke High Back | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x1d,0x02) QueueSpriteAnim(0x02,0x0d) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x0e) LoadFrameAndWait(0x26,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x22,0x04) EndAnimation() |
wep2 | 0x18 | Poke Mid Front | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x02) QueueSpriteAnim(0x02,0x0e) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x0e) LoadFrameAndWait(0x17,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep2 | 0x19 | Poke Mid Back | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1b,0x02) QueueSpriteAnim(0x02,0x0f) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x0e) LoadFrameAndWait(0x29,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x1b,0x04) EndAnimation() |
wep2 | 0x1a | Poke Low Front | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x16,0x02) QueueSpriteAnim(0x02,0x10) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x1a,0x0c) LoadFrameAndWait(0x1a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x16,0x04) LoadFrameAndWait(0x0a,0x04) EndAnimation() |
wep2 | 0x1b | Poke Low Back | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x2b,0x02) QueueSpriteAnim(0x02,0x11) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x0c) LoadFrameAndWait(0x2d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2b,0x04) LoadFrameAndWait(0x1e,0x04) EndAnimation() |
wep2 | 0x1c | Throw Item High Start Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x04,0x02) QueueSpriteAnim(0x02,0x12) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) EndAnimation() |
wep2 | 0x1d | Throw Item High Start Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x1a,0x02) QueueSpriteAnim(0x02,0x13) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1d,0x04) EndAnimation() |
wep2 | 0x1e | Throw Item High Wait Front | LoadFrameAndWait(0x07,0x00) |
wep2 | 0x1f | Throw Item High Wait Back | LoadFrameAndWait(0x1d,0x00) |
wep2 | 0x20 | Throw Item High Finish Front | LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep2 | 0x21 | Throw Item High Finish Back | LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x1a,0x04) EndAnimation() |
wep2 | 0x22 | Throw Item Mid Start Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x0e,0x02) QueueSpriteAnim(0x02,0x14) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x04) EndAnimation() |
wep2 | 0x23 | Throw Item Mid Start Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x24,0x02) QueueSpriteAnim(0x02,0x15) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x04) EndAnimation() |
wep2 | 0x24 | Throw Item Mid Wait Front | LoadFrameAndWait(0x0d,0x00) |
wep2 | 0x25 | Throw Item Mid Wait Back | LoadFrameAndWait(0x23,0x00) |
wep2 | 0x26 | Throw Item Mid Finish Front | LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep2 | 0x27 | Throw Item Mid Finish Back | LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x1e,0x04) EndAnimation() |
wep2 | 0x28 | Throw Item Low Start Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0e,0x02) QueueSpriteAnim(0x02,0x16) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x04) EndAnimation() |
wep2 | 0x29 | Throw Item Low Start Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x24,0x02) QueueSpriteAnim(0x02,0x17) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x04) EndAnimation() |
wep2 | 0x2a | Throw Item Low Wait Front | LoadFrameAndWait(0x13,0x00) |
wep2 | 0x2b | Throw Item Low Wait Back | LoadFrameAndWait(0x29,0x00) |
wep2 | 0x2c | Throw Item Low Finish Front | LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep2 | 0x2d | Throw Item Low Finish Back | LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x1e,0x04) EndAnimation() |
wep2 | 0x2e | Shield Block High Front | LoadFrameAndWait(0x00,0x10) EndAnimation() |
wep2 | 0x2f | Shield Block High Back | LoadFrameAndWait(0x03,0x10) EndAnimation() |
wep2 | 0x30 | Shield Block Mid Front | LoadFrameAndWait(0x01,0x10) EndAnimation() |
wep2 | 0x31 | Shield Block Mid Back | LoadFrameAndWait(0x04,0x10) EndAnimation() |
wep2 | 0x32 | Shield Block Low Front | LoadFrameAndWait(0x02,0x10) EndAnimation() |
wep2 | 0x33 | Shield Block Low Back | LoadFrameAndWait(0x05,0x10) EndAnimation() |
wep2 | 0x34 | Swing Shield Recoil High Front | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x12) LoadFrameAndWait(0x07,0x06) EndAnimation() |
wep2 | 0x35 | Swing Shield Recoil High Back | LoadFrameAndWait(0x18,0x06) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x12) LoadFrameAndWait(0x19,0x06) EndAnimation() |
wep2 | 0x36 | Swing Shield Recoil Mid Front | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x12) LoadFrameAndWait(0x07,0x06) EndAnimation() |
wep2 | 0x37 | Swing Shield Recoil Mid Back | LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x12) LoadFrameAndWait(0x19,0x06) EndAnimation() |
wep2 | 0x38 | Swing Shield Recoil Low Front | LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x12) LoadFrameAndWait(0x07,0x06) EndAnimation() |
wep2 | 0x39 | Swing Shield Recoil Low Back | LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x18,0x06) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x12) LoadFrameAndWait(0x19,0x06) EndAnimation() |
wep2 | 0x3a | Thrust Shield Recoil High Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x06,0x06) EndAnimation() |
wep2 | 0x3b | Thrust Shield Recoil High Back | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x1c,0x0a) LoadFrameAndWait(0x1b,0x06) EndAnimation() |
wep2 | 0x3c | Thrust Shield Recoil Mid Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x06,0x06) EndAnimation() |
wep2 | 0x3d | Thrust Shield Recoil Mid Back | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x1c,0x0a) LoadFrameAndWait(0x1b,0x06) EndAnimation() |
wep2 | 0x3e | Thrust Shield Recoil Low Front | LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x06,0x06) EndAnimation() |
wep2 | 0x3f | Thrust Shield Recoil Low Back | LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x1c,0x0a) LoadFrameAndWait(0x1b,0x06) EndAnimation() |
wep2 | 0x40 | ? Unused | LoadFrameAndWait(0x10,0x00) |
wep2 | 0x41 | ? Unused | LoadFrameAndWait(0x24,0x00) |
wep2 | 0x42 | Book 2 Front | LoadFrameAndWait(0x00,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x06,0x0e) LoadFrameAndWait(0x06,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep2 | 0x43 | Book 2 Back | LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0d,0x02) WeaponSheatheCheck2(0x-2) EndAnimation() |
wep2 | 0x44 | ? Unused | LoadFrameAndWait(0x00,0x00) |
wep2 | 0x45 | ? Unused | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) HoldWeapon(0x-6) |
wep2 | 0x46 | ? Unused | LoadFrameAndWait(0x03,0x00) |
wep2 | 0x47 | ? Unused | LoadFrameAndWait(0x04,0x00) |
wep2 | 0x48 | ? Unused | LoadFrameAndWait(0x05,0x00) |
wep2 | 0x49 | ? Unused | LoadFrameAndWait(0x06,0x00) |
wep2 | 0x4a | ? Unused | LoadFrameAndWait(0x07,0x00) |
wep2 | 0x4b | ? Unused | LoadFrameAndWait(0x08,0x00) |
wep2 | 0x4c | ? Unused | LoadFrameAndWait(0x09,0x00) |
wep2 | 0x4d | ? Unused | LoadFrameAndWait(0x0a,0x00) |
wep2 | 0x4e | ? Unused | LoadFrameAndWait(0x0b,0x00) |
wep2 | 0x4f | ? Unused | LoadFrameAndWait(0x0c,0x00) |
wep2 | 0x50 | ? Unused | LoadFrameAndWait(0x0d,0x00) |
wep2 | 0x51 | ? Unused | LoadFrameAndWait(0x0e,0x00) |
wep2 | 0x52 | ? Unused | LoadFrameAndWait(0x0f,0x00) |
wep2 | 0x53 | ? Unused | LoadFrameAndWait(0x10,0x00) |
wep2 | 0x54 | ? Unused | LoadFrameAndWait(0x11,0x00) |
wep2 | 0x55 | ? Unused | LoadFrameAndWait(0x12,0x00) |
wep2 | 0x56 | Use Katana? Front | LoadFrameAndWait(0x2b,0x06) LoadFrameAndWait(0x2b,0x06) LoadFrameAndWait(0x2c,0x04) LoadFrameAndWait(0x2c,0x04) LoadFrameAndWait(0x2d,0x00) |
wep2 | 0x57 | Use Katana? Back | LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2f,0x04) LoadFrameAndWait(0x2f,0x04) LoadFrameAndWait(0x30,0x00) |
wep2 | 0x58 | Cloth/Bag High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x04,0x02) QueueSpriteAnim(0x02,0x12) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x07,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep2 | 0x59 | Cloth/Bag High Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x1a,0x02) QueueSpriteAnim(0x02,0x13) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x1a,0x04) EndAnimation() |
wep2 | 0x5a | Cloth/Bag Mid Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x0e,0x02) QueueSpriteAnim(0x02,0x14) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep2 | 0x5b | Cloth/Bag Mid Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x24,0x02) QueueSpriteAnim(0x02,0x15) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x23,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x1e,0x04) EndAnimation() |
wep2 | 0x5c | Cloth/Bag Low Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0e,0x02) QueueSpriteAnim(0x02,0x16) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x13,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x08,0x04) EndAnimation() |
wep2 | 0x5d | Cloth/Bag Low Back | LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x19,0x0a) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x24,0x02) QueueSpriteAnim(0x02,0x17) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x29,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x1e,0x04) EndAnimation() PauseAnimation() |
- Eff1
E1 Swing #effects used for swinging weapons. 00, 01, 02, 03, 04, 05, E1 Projectile #effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b E1 Piercing #effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11 E1 Item #effects used for thrown items. 12, 13, 14, 15, 16, 17 E1 Thrown #effects used for thrown weapons. 18, 19 all other animations from 1a to ff are nopped, pointers replaced with ffff.
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
eff1 | 0x00 | Swing High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff1 | 0x01 | Swing High Back | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
eff1 | 0x02 | Swing Mid Front | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff1 | 0x03 | Swing Mid Back | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff1 | 0x04 | Swing Low Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff1 | 0x05 | Swing Low Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff1 | 0x06 | Gun/Bow High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff1 | 0x07 | Gun/Bow High Back | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
eff1 | 0x08 | Gun/Bow Mid Front | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff1 | 0x09 | Gun/Bow Mid Back | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff1 | 0x0a | Gun/Bow Low Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff1 | 0x0b | Gun/Bow Low Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff1 | 0x0c | Piercing High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff1 | 0x0d | Piercing High Back | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
eff1 | 0x0e | Piercing Mid Front | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff1 | 0x0f | Piercing Mid Back | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff1 | 0x10 | Piercing Low Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff1 | 0x11 | Piercing Low Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff1 | 0x12 | Throw Item High Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff1 | 0x13 | Throw Item High Back | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff1 | 0x14 | Throw Item Mid Front | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff1 | 0x15 | Throw Item Mid Back | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff1 | 0x16 | Throw Item Low Front | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff1 | 0x17 | Throw Item Low Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff1 | 0x18 | Throw Weapon Front | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) EndAnimation() |
eff1 | 0x19 | Throw Weapon Back | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) EndAnimation() PauseAnimation() |
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
eff2 (Unused) | 0x00 | ? | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff2 (Unused) | 0x01 | ? | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
eff2 (Unused) | 0x02 | ? | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff2 (Unused) | 0x03 | ? | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff2 (Unused) | 0x04 | ? | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff2 (Unused) | 0x05 | ? | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff2 (Unused) | 0x06 | ? | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff2 (Unused) | 0x07 | ? | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
eff2 (Unused) | 0x08 | ? | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff2 (Unused) | 0x09 | ? | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff2 (Unused) | 0x0a | ? | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff2 (Unused) | 0x0b | ? | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff2 (Unused) | 0x0c | ? | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff2 (Unused) | 0x0d | ? | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) EndAnimation() |
eff2 (Unused) | 0x0e | ? | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff2 (Unused) | 0x0f | ? | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff2 (Unused) | 0x10 | ? | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff2 (Unused) | 0x11 | ? | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff2 (Unused) | 0x12 | ? | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) EndAnimation() |
eff2 (Unused) | 0x13 | ? | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x02) EndAnimation() |
eff2 (Unused) | 0x14 | ? | LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) EndAnimation() |
eff2 (Unused) | 0x15 | ? | LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0e,0x02) EndAnimation() |
eff2 (Unused) | 0x16 | ? | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) EndAnimation() |
eff2 (Unused) | 0x17 | ? | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) EndAnimation() |
eff2 (Unused) | 0x18 | ? | LoadFrameAndWait(0x00,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) EndAnimation() |
eff2 (Unused) | 0x19 | ? | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) EndAnimation() PauseAnimation() |
Related Pages
https://ffhacktics.com/wiki/Unit_Animation_Index
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet