Difference between revisions of "Weapon Animations"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
m
 
(11 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
 
This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
  
 +
*Wep1
 
  [[W1 High Mod Swing]] #00, 01
 
  [[W1 High Mod Swing]] #00, 01
 
  [[W1 Mid Mod Swing]] #02, 03
 
  [[W1 Mid Mod Swing]] #02, 03
Line 7: Line 8:
 
  [[W1 Mid Mod Gun]] #08, 09
 
  [[W1 Mid Mod Gun]] #08, 09
 
  [[W1 Low Mod Gun]] #0a, 0b
 
  [[W1 Low Mod Gun]] #0a, 0b
  [[Animation 0b]] -
+
  [[W1 High Mod Bow]] #0c, 0d
[[Animation 0c]] -
+
  [[W1 Mid Mod Bow]] #0e, 0f
  [[Animation 0d]] -
+
  [[W1 Low Mod Bow]] #10, 11
[[Animation 0e]] -
+
  [[W1 Play Instrument]] #12, 13
  [[Animation 0f]] -
+
  [[W1 Read Book]] #14, 15
[[Animation 10]] -
+
  [[W1 High Mod Poke]] #16, 17
  [[Animation 11]] -
+
  [[W1 Mid Mod Poke]] #18, 19
[[Animation 12]] -
+
  [[W1 Low Mod Poke]] #1a, 1b
  [[Animation 13]] -
+
  [[W1 High Mod Item Throw]] #1c, 1d, 1e, 1f, 20, 21
[[Animation 14]] -
+
  [[W1 Mid Mod Item Throw]] #22, 23, 24, 25, 26, 27
  [[Animation 15]] -
+
  [[W1 Low Mod Item Throw]] #28, 29, 2a, 2b, 2c, 2d
[[Animation 16]] -
+
  [[W1 Shield Block]] #2e, 2f, 30, 31, 32, 33
  [[Animation 17]] - Poles & Polearms (hold 2 handed and poke)
+
  [[W1 Swing Shield Recoil]] #34, 35, 36, 37, 38, 39
[[Animation 18]] -
+
  [[W1 Thrust Shield Recoil]] #3a, 3b, 3c, 3d, 3e, 3f
  [[Animation 19]] -
+
  Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
[[Animation 1a]] -
+
  [[W1 Read Book 2]] #42, 43
  [[Animation 1b]] -
+
  Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
[[Animation 1c]] -
+
  Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
[[Animation 1d]] -
+
  [[W1 Katana Use]] #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
[[Animation 1e]] -
+
  [[W1 High Mod Female]] #for bags and cloths. 58, 59
[[Animation 1f]] -
+
  [[W1 Mid Mod Female]] #5a, 5b
[[Animation 20]] -
+
  [[W1 Low Mod Female]] #5c, 5d
  [[Animation 21]] -
+
  all other animations from 5e to ff are nopped, pointers replaced with ffff.
[[Animation 22]] -
+
 
[[Animation 23]] -
+
*Eff1
[[Animation 24]] -
+
  [[E1 Swing]] #effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
[[Animation 25]] -
+
  [[E1 Projectile]] #effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
[[Animation 26]] -
+
  [[E1 Piercing]] #effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
  [[Animation 27]] -
+
  [[E1 Item]] #effects used for thrown items. 12, 13, 14, 15, 16, 17
[[Animation 28]] -
+
  [[E1 Thrown]] #effects used for thrown weapons. 18, 19
[[Animation 29]] -
+
  all other animations from 1a to ff are nopped, pointers replaced with ffff.
[[Animation 2a]] -
+
 
[[Animation 2b]] -
+
 
[[Animation 2c]] -
+
==Related Pages==
  [[Animation 2d]] -
+
https://ffhacktics.com/wiki/Unit_Animation_Index
[[Animation 2e]] -
+
 
[[Animation 2f]] -
+
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
[[Animation 30]] -
+
 
[[Animation 31]] -
+
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
[[Animation 32]] -
+
 
  [[Animation 33]] -
+
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet
[[Animation 34]] -
+
 
[[Animation 35]] -
+
https://ffhacktics.com/wiki/Unit_Animations
[[Animation 36]] -
 
[[Animation 37]] -
 
[[Animation 38]] -
 
  [[Animation 39]] -
 
[[Animation 3a]] -
 
[[Animation 3b]] -
 
[[Animation 3c]] -
 
[[Animation 3d]] -
 
[[Animation 3e]] -
 
[[Animation 3f]] -
 
  [[Animation 40]] -
 
  [[Animation 41]] -
 
[[Animation 42]] -
 
[[Animation 43]] -
 
  [[Animation 44]] -
 
[[Animation 45]] -
 
  [[Animation 46]] -
 
[[Animation 47]] -
 
[[Animation 48]] -
 
  [[Animation 49]] -
 
[[Animation 4a]] -
 
[[Animation 4b]] -
 
[[Animation 4c]] -
 
[[Animation 4d]] -
 
[[Animation 4e]] -
 
[[Animation 4f]] -
 
[[Animation 50]] -
 
[[Animation 51]] -
 
[[Animation 52]] -
 
[[Animation 53]] -
 
[[Animation 54]] -
 
[[Animation 55]] -
 
[[Animation 56]] -
 
  [[Animation 57]] -
 
[[Animation 58]] -
 
  [[Animation 59]] -
 
[[Animation 5a]] -
 
  [[Animation 5b]] -
 
[[Animation 5c]] -
 
[[Animation 5d]] -
 
  [[Animation 5e]] -
 
  [[Animation 5f]] -
 
  [[Animation 60]] -
 
  [[Animation 61]] -
 
  [[Animation 62]] -
 
  [[Animation 63]] -
 
  [[Animation 64]] -
 
[[Animation 65]] -
 
[[Animation 66]] -
 
[[Animation 67]] -
 
[[Animation 68]] -
 
[[Animation 69]] -
 
[[Animation 6a]] -
 
[[Animation 6b]] -
 
[[Animation 6c]] -
 
[[Animation 6d]] -
 
[[Animation 6e]] -
 
[[Animation 6f]] -
 

Latest revision as of 11:37, 25 July 2024

This page contains a comprehensive list linking to breakdowns of each animation + potential uses.

  • Wep1
W1 High Mod Swing		#00, 01
W1 Mid Mod Swing		#02, 03
W1 Low Mod Swing		#04, 05
W1 High Mod Gun		#06, 07
W1 Mid Mod Gun		#08, 09
W1 Low Mod Gun		#0a, 0b
W1 High Mod Bow		#0c, 0d
W1 Mid Mod Bow		#0e, 0f
W1 Low Mod Bow		#10, 11
W1 Play Instrument		#12, 13
W1 Read Book		#14, 15
W1 High Mod Poke		#16, 17
W1 Mid Mod Poke		#18, 19
W1 Low Mod Poke		#1a, 1b
W1 High Mod Item Throw	#1c, 1d, 1e, 1f, 20, 21
W1 Mid Mod Item Throw	#22, 23, 24, 25, 26, 27
W1 Low Mod Item Throw	#28, 29, 2a, 2b, 2c, 2d
W1 Shield Block		#2e, 2f, 30, 31, 32, 33
W1 Swing Shield Recoil	#34, 35, 36, 37, 38, 39
W1 Thrust Shield Recoil	#3a, 3b, 3c, 3d, 3e, 3f
Uncalled			#don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
W1 Read Book 2		#42, 43
Uncalled			#aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
Uncalled			#more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
W1 Katana Use		#I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
W1 High Mod Female		#for bags and cloths. 58, 59
W1 Mid Mod Female		#5a, 5b
W1 Low Mod Female		#5c, 5d
all other animations from 5e to ff are nopped, pointers replaced with ffff.
  • Eff1
E1 Swing			#effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
E1 Projectile		#effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
E1 Piercing		#effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
E1 Item			#effects used for thrown items. 12, 13, 14, 15, 16, 17
E1 Thrown			#effects used for thrown weapons. 18, 19
all other animations from 1a to ff are nopped, pointers replaced with ffff.


Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Unit_Animations