Difference between revisions of "Weapon Animations"

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This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
 
This page contains a comprehensive list linking to breakdowns of each animation + potential uses.
  
 +
*Wep1
 
  [[W1 High Mod Swing]] #00, 01
 
  [[W1 High Mod Swing]] #00, 01
 
  [[W1 Mid Mod Swing]] #02, 03
 
  [[W1 Mid Mod Swing]] #02, 03
Line 21: Line 22:
 
  [[W1 Swing Shield Recoil]] #34, 35, 36, 37, 38, 39
 
  [[W1 Swing Shield Recoil]] #34, 35, 36, 37, 38, 39
 
  [[W1 Thrust Shield Recoil]] #3a, 3b, 3c, 3d, 3e, 3f
 
  [[W1 Thrust Shield Recoil]] #3a, 3b, 3c, 3d, 3e, 3f
  Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41. there's also an un referenced 0006, not linked to any animation ID.
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  Uncalled #don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
 
  [[W1 Read Book 2]] #42, 43
 
  [[W1 Read Book 2]] #42, 43
  Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002". also, "02 01 02 02 02 FF FD FA" here goes fully unreferenced.
+
  Uncalled #aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
 
  Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
 
  Uncalled #more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
 
  [[W1 Katana Use]] #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
 
  [[W1 Katana Use]] #I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
  [[W1 High Mode Female]] #for bags and cloths. 58, 59
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  [[W1 High Mod Female]] #for bags and cloths. 58, 59
 
  [[W1 Mid Mod Female]] #5a, 5b
 
  [[W1 Mid Mod Female]] #5a, 5b
  [[Low Mod Female]] #5c, 5d
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  [[W1 Low Mod Female]] #5c, 5d
 
  all other animations from 5e to ff are nopped, pointers replaced with ffff.
 
  all other animations from 5e to ff are nopped, pointers replaced with ffff.
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 +
*Eff1
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[[E1 Swing]] #effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
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[[E1 Projectile]] #effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
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[[E1 Piercing]] #effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
 +
[[E1 Item]] #effects used for thrown items. 12, 13, 14, 15, 16, 17
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[[E1 Thrown]] #effects used for thrown weapons. 18, 19
 +
all other animations from 1a to ff are nopped, pointers replaced with ffff.
 +
 +
 +
==Related Pages==
 +
https://ffhacktics.com/wiki/Unit_Animation_Index
 +
 +
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
 +
 +
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
 +
 +
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet
 +
 +
https://ffhacktics.com/wiki/Unit_Animations

Latest revision as of 11:37, 25 July 2024

This page contains a comprehensive list linking to breakdowns of each animation + potential uses.

  • Wep1
W1 High Mod Swing		#00, 01
W1 Mid Mod Swing		#02, 03
W1 Low Mod Swing		#04, 05
W1 High Mod Gun		#06, 07
W1 Mid Mod Gun		#08, 09
W1 Low Mod Gun		#0a, 0b
W1 High Mod Bow		#0c, 0d
W1 Mid Mod Bow		#0e, 0f
W1 Low Mod Bow		#10, 11
W1 Play Instrument		#12, 13
W1 Read Book		#14, 15
W1 High Mod Poke		#16, 17
W1 Mid Mod Poke		#18, 19
W1 Low Mod Poke		#1a, 1b
W1 High Mod Item Throw	#1c, 1d, 1e, 1f, 20, 21
W1 Mid Mod Item Throw	#22, 23, 24, 25, 26, 27
W1 Low Mod Item Throw	#28, 29, 2a, 2b, 2c, 2d
W1 Shield Block		#2e, 2f, 30, 31, 32, 33
W1 Swing Shield Recoil	#34, 35, 36, 37, 38, 39
W1 Thrust Shield Recoil	#3a, 3b, 3c, 3d, 3e, 3f
Uncalled			#don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
W1 Read Book 2		#42, 43
Uncalled			#aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
Uncalled			#more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
W1 Katana Use		#I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
W1 High Mod Female		#for bags and cloths. 58, 59
W1 Mid Mod Female		#5a, 5b
W1 Low Mod Female		#5c, 5d
all other animations from 5e to ff are nopped, pointers replaced with ffff.
  • Eff1
E1 Swing			#effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
E1 Projectile		#effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
E1 Piercing		#effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
E1 Item			#effects used for thrown items. 12, 13, 14, 15, 16, 17
E1 Thrown			#effects used for thrown weapons. 18, 19
all other animations from 1a to ff are nopped, pointers replaced with ffff.


Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Unit_Animations