Difference between revisions of "Data/Table Locations"

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== SCUS RAM ==
+
Main Data Locations:
  
*800378*80 - *80037B90 - [[Music Files]]
+
RAM -> File
 +
-0x67000 -> Battle.bin
 +
-0xE0000 -> World.bin
 +
-0xF800 -> SCUS
  
*800473ac - [[Customized Options]]
 
*800473b0 - [[Default Options]]
 
  
*800577b8 - [[Event ID]] (used by Brave Story to load certain events)
 
  
*800577cc – Gil
+
800306ec - GPU Control Pointer
 +
800306f0 - Horizontal Retrace Counter Pointer
 +
800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter)
  
*800577d4 - Month
+
800378*80 - 80037B90 - [[Music Files]]
*800577d8 – Day
 
  
*800577e0 - [[Current Location]]
+
80045980 - (set to 1 after prepping Exp/JP) (word)
  
*80057F74 - 80059374 – Party Data
+
800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++)
**[[World Stats]]
+
800459bc - Seconds
 +
800459c0 - Minutes
 +
800459c4 - Hours
  
*800577e4 - ENTD Data ID (ENTD to load)
+
800473ac - [[Customized Options]]
 +
800473b0 - [[Default Options]]
  
*800577e8 - Map ID
+
80057718 - Time played this session (increments every frame/millisecond)
 +
8005771c - (word, start of a bunch of data below)
  
*800577ec - Number of Teams
+
800577b8 - [[Event ID]] (used by Brave Story to load certain events)
  
*800577f0 - Battle Formation ID (for placement)
+
800577cc – Gil
  
*800578d4 - Storyline Progression
+
800577d4 - Month
 +
800577d8 – Day
  
*800578d8 - Shop Item Availability
+
800577e0 - [[Current Location]]
  
*8005791E - [[Activation bytes]]
+
80057F74 - 80059374 – [[Party Data]]
*80057940 - [[Facts]]
 
*80057943 - [[Brave Story Records]]  
 
  
*8005794c - Map location and Path exist flags
+
800577e4 - ENTD Data ID (ENTD to load)
*80057958 - World Locations colors (0 = red ; 1 = blue/green)
+
800577e8 - Map ID
 +
800577ec - Number of Teams
 +
800577f0 - Battle Formation ID (for placement)
  
*80057966 - Active Rumors
+
80057878 - Event Byte Counter? (maybe just text?)
*80057970 - Obtained Treasures
 
*80057976 - Unexplored Territory
 
*80057978 - Work History
 
*800579a8 - "Person" data flags
 
  
*80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long)
+
80057884 - ID for "Person" pages in Brave Story?
*80057be8 - Helmet Page Order (0x20 long)
 
*80057c08 - Armor Page Order (0x28 long)
 
*80057c30 - Accessory Page Order (0x24 long)
 
*80057c54 - Item Page Order (0x14? long)
 
  
*80057d84 - Save screeen data? (0x18 long, 15 total?)
+
800578a0 - Injured (Brave Story)
 +
800578a4 - b - Casualties (Brave Story)
 +
800578ac - Next Scenario? New Game?
 +
800578B0 - Deep Dungeon list length (+1)
  
*80057f74 - [[World Stats]] (256 bytes each, 20 sections)
+
800578c0 - Town Background
  
*80059494 - [[Poached Item Quantities]]
+
800578d4 - Storyline Progression
*800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]
+
800578d8 - Shop Item Availability
** [[Item Inventory]]
 
  
*800597e0 - Save Times
+
8005791E - [[Activation bytes]]
 +
80057940 - [[Facts]]
 +
80057943 - [[Brave Story Records]]
  
*80059818 - [[Level UP Stat Storing Code Pointers]]
+
8005794c - [[Map location and Path exist flags]]
*80059830 - [[Action Status Code Pointers]]
+
80057958 - [[World Locations colors]]
  
*8005e90c - [[Raw Unit Data]]  
+
80057966 - [[Active Rumors]]
*8005e93c - [[Base Raw Variances]]
+
80057970 - [[Obtained Treasures]]
 +
80057976 - [[Unexplored Territory ]]
 +
80057978 - [[Work History]]
 +
800579a8 - "Person" data flags
  
*8005e950 - (0x*80 long?)
+
80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long)
*8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types]
+
80057be8 - Helmet Page Order (0x20 long)
*8005ea10 - Terrain Statuses (maps status to 0x40 terrain types]
+
80057c08 - Armor Page Order (0x28 long)
*8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0)
+
80057c30 - Accessory Page Order (0x24 long)
*8005ebd0 - (0x20 long?)
+
80057c54 - Item Page Order (0x14? long)
  
*8005ebf0 - [[Ability Data 1]]
+
80057d84 - [[Save screeen data]] (0x18 long, 15 total?)
*8005fbf0 - [[Ability Data 2]]
 
  
*80061010 - Item Abilities
+
80057f74 - [[Party Data]] (256 bytes each, 20 sections)
*80061020 - Throw Abilities
 
*8006102c - Jump Abilities
 
*80061044 - Charge Abilities
 
*80061054 - Calculator Abilities
 
*8006105c - R/S/M Abilities
 
  
*800610b8 - [[Job Data]]
+
80059494 - [[Poached Item Quantities]]
 +
800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]
 +
[[Item Inventory]]
  
*80062eb8 - [[Item Data]] Start
+
800597e0 - [[Save Times]]
*80063ab8 - [[Weapon Secondary Data]]
 
*80063eb8 - [[Shield Secondary Data]]
 
*80063ed8 - [[Helm/Armor Secondary Data]]
 
*80063f58 - [[Accessory Secondary Data]]
 
*80063f98 - [[Item Secondary Data]]
 
*80063fc4 - [[Inflict Statuses]]
 
*800642c4 - Item Attributes
 
  
*80064a94 - Skillsets
+
80059818 - [[Level UP Stat Storing Code Pointers]]
*80065bc4 - Monster Skillsets
+
80059830 - [[Action Status Code Pointers]]
*80065cb4 - Action Menus (1 byte for all skillsets)
 
  
*80065de4 - Status Effects
+
8005e90c - [[Raw Unit Data]]
 +
8005e93c - [[Base Raw Variances]]
  
*80066064 - [[Poached Item List]] (2 bytes per Job for common and rare items)
+
8005e950 - (0x80 long?)
 +
8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] [[Terrain Surface Types]]
 +
8005ea10 - Terrain Statuses (maps status to 0x40 terrain types] [[Terrain Surface Types]]
 +
8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0)
 +
8005ebd0 - ? [[Reaction Flags]] (1 byte each)
  
*800660c4 - Job Unlock Requirements (High nybble/low nybble)
+
8005ebf0 - [[Ability Data 1]]
*80066182 - Job Level JP Requirements (some checks start at 66184)
+
8005fbf0 - [[Ability Data 2]]
*80066194 - Job Data Pointer
 
  
*80066198 - Prime Number List
+
80061010 - Item Abilities
*800661ce - Month Day Values
+
80061020 - Throw Abilities
*800661e8 - Zodiac Day Limits
+
8006102c - Jump Abilities
 +
80061044 - Charge Abilities
 +
80061054 - Calculator Abilities
 +
8006105c - R/S/M Abilities
  
*80066200 - Start of Battle Flag? (1 = Initialize data?)
+
800610b8 - [[Job Data]]
  
*80066204 - Temp Ability List (used for setting usable abilities)
+
80062eb8 - [[Item Data]] Start
 +
80063ab8 - [[Weapon Secondary Data]]
 +
80063eb8 - [[Shield Secondary Data]]
 +
80063ed8 - [[Helm/Armor Secondary Data]]
 +
80063f58 - [[Accessory Secondary Data]]
 +
80063f98 - [[Item Secondary Data]]
 +
80063fc4 - [[Inflict Statuses]]
 +
800642c4 - [[Item Attributes]]
  
*80066238 - Current ENTD Pointer
+
80064a94 - [[Skillsets]]
 +
80065bc4 - [[Monster Skillsets]]
 +
80065cb4 - [[Action Menus]] (1 byte for all skillsets)
  
*800662d0 - Status checks (determined from 0x4/5 of *80065de4 data?)
+
80065de4 - [[Status Effects]]
  
*80066308 - Highest Party Level
+
80066064 - [[Poached Item List]] (2 bytes per Job for common and rare items)
  
*8006fbf0 - Ability Data Pointer 2 (loading to skillset?)
+
800660c4 - [[Job Unlock Requirements]] (High nybble/low nybble)
*80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each)
+
80066182 - [[Job Level JP Requirements]] (some checks start at 66184)
 +
80066194 - Job Data Pointer
  
*800943e6 - Item Graphic Data (0x7f total?)
+
80066198 - Prime Number List
*80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44)
+
800661ce - [[Month Day Values]]
*80094a44 - Status Flags (for Display? 28 total, 4 bytes each)
+
800661e8 - [[Zodiac Day Limits]]
*80094ae4 - Start of some list of palettes
 
*80094ba4 - ? Palettes
 
  
*80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)
+
80066200 - Start of Battle Flag? (1 = Initialize data?)
 +
80066204 - Temp Ability List (used for setting usable abilities)
  
*800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)
+
80066238 - Current ENTD Pointer
  
*800961b4 - Unit's X Coordinate?
+
800662d0 - [[Status checks]] (determined from 0x4/5 of 80065de4 data?)
*800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor)
 
*800961bc - Unit's Y Coordinate?
 
  
*80098a54 - Pointer to last unit's Misc Data?
+
80066308 - Highest Party Level
  
*800995ec - (word)
+
Battle.bin Locations
  
*800995f4 - (14 groups at 0x982 bytes each)
+
80067000 - List of return addresses
*800995f5 - 1 = skip setting below data?
 
*800995f6 - (Start of some data? 16 sections, 8 bytes each)
 
*80099676 - Palette Color Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total))
 
*80099d76 - Stored Unit? Palettes (16 sections, 16 colors, 2 bytes each (0x200 total))
 
*800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each)
 
  
*800B8594 - start of inventory data?
+
80067838 - Pointers for Numerical Display Color Code (0xd1 pointers)
*800d4578 - amount of days on proposition
+
80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA)
*800d4574 - amount of days on proposition
+
80067bac - ? (0x2a long)
 +
80067bd8 - ?2
 +
80067c04 - ?3
 +
80067c30 - ?4
 +
80067c5c - ?5
 +
80067c88 - ?6
  
*800e4e9c - Map Max X coordinate
+
800682cc - Color Modification Code Pointers
*800e4ea0 - Map Max Y coordinate
+
 
*800f5e74 - Move-Find Item Data (and Traps)
+
 
*80124604 - Map GNS Data?
+
8006fbf0 - [[Ability Data Pointer 2]] (loading to skillset?)
 +
 
 +
 
 +
80093d08 - [[Display Type]]
 +
80093d18 - [[Status ID's for Display Type]]
 +
 
 +
80093de8 - Ability Animation number
 +
 
 +
80093e10 - [[Ability Animation Flags]] (0x200 abilities, 3 bytes each)
 +
 
 +
800943e4 - [[Item Graphic Data]] (0x7f total?)
 +
 
 +
80094748 - [[Spritesheet Data]] (4 bytes each, 0x9f total)
 +
 
 +
80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44)
 +
80094a44 - Status Flags (for Display? 28 total, 4 bytes each)
 +
80094ae4 - Start of some list of palettes
 +
80094ba4 - ? Palettes
 +
 
 +
80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)
 +
 
 +
800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)
 +
 
 +
80096100 - AT List ID (used to determine which data to load from the AT list)
 +
 
 +
80096118 - Misc ID? (word)
 +
8009611c - Misc ID? (word)
 +
 
 +
800961b4 - Unit's X Coordinate?
 +
800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor)
 +
800961bc - Unit's Y Coordinate?
 +
 
 +
 
 +
(stuff for display)
 +
800962d4 - HP Damage
 +
800962d6 - HP Healing
 +
800962d8 - MP Damage
 +
800962da - MP Healing
 +
800962dc - SP Damage
 +
800962de - SP Bonus
 +
800962e0 - CT Damage
 +
800962e2 - CT Bonus
 +
800962e4 - Brave Damage
 +
800962e6 - Brave Bonus
 +
800962e8 - Faith Damage
 +
800962ea - Faith Bonus
 +
800962ec - PA Damage
 +
800962ee - PA Bonus
 +
800962f0 - MA Damage
 +
800962f2 - MA Bonus
 +
 
 +
 
 +
 
 +
80098a54 - Pointer to last unit's Misc Data?
 +
 
 +
80098dcc - numerical display data
 +
 
 +
80098dd4 - numerical display data?
 +
 
 +
800995ec - (word)
 +
 
 +
800995f4 - (14 groups at 0x982 bytes each)
 +
800995f5 - 1 = skip setting below data?
 +
800995f6 - [[(16 sections, 8 bytes each)]]
 +
80099676 - [[Palette Color Mod Data]] (16 sect. w/ 16 colors; 7 bytes each color (0x700 total))
 +
80099d76 - [[Raw Palettes]] (16 sections, 16 colors, 2 bytes each (0x200 total))
 +
 
 +
800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0
 +
800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0
 +
800a7798 - word loaded to coprocessor 2 register: gtedr01_vxy1
 +
800a779c - word loaded to coprocessor 2 register: gtedr01_vz1
 +
800a77a0 - word loaded to coprocessor 2 register: gtedr02_vxy2
 +
800a77a4 - word loaded to coprocessor 2 register: gtedr02_vz2
 +
800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0
 +
800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0
 +
 
 +
 
 +
800b7308 - [[Miscellaneous Unit Data]] - Giant display section (0x440 bytes each)
 +
 
 +
800B8594 - start of inventory data?
 +
 
 +
800bd8cc - data sent back from GPU?
 +
 
 +
800bd8e4 - data sent back from GPU - gtedr14_sxy2
 +
 
 +
 
 +
800d4578 - amount of days on proposition
 +
800d4574 - amount of days on proposition
 +
 
 +
800e4e9c - Map Max X coordinate
 +
800e4ea0 - Map Max Y coordinate
 +
800e4ea4 - Modified Palettes (14 chunks at 512 bytes each)
 +
0x000 -> Modified Palettes
 +
0x982 ->
 +
 
 +
800e6bb0 - list of return addresses
 +
800e6c98 - list of return addresses
 +
 
 +
800f5ba8 - current loaded map (set at f385c)
 +
800f5c58 - map data
 +
 
 +
800f5e74 - [[Move-Find Item Data]] (and Traps)
 +
80124604 - [[Map GNS Data]]?
 +
 
 +
8014cf68 - [[Status Image Data]] (4 bytes each, 0xc4 total)
 +
 
 +
8014d09a - [[hit % data]] (for display?)
 +
 
 +
8014d0d2 - some unit Reaction ID (other stuff above/below here)
 +
8014d0d4 - some unit Support ID
 +
8014d0d6 - some unit Movement ID
 +
 
 +
8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer)
 +
 
 +
80165eb4 - [[Palette Pointer Mod 1]]? (halfword)
 +
80165eb6 - Palette Pointer Mod 2? (halfword)
 +
 
 +
80165ef4 - some item datA?
 +
 
 +
80165f9c - item data pointer?
 +
 
 +
8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets)
 +
 
 +
80172258 - target current action pointer
 +
 
 +
80173e68 - ? [[changes with different message displayed]] (execute action, select target, etc.)
 +
 
 +
80173f8c - [[Pointers to Text Data]] (Mod below / 0x200 + 173f8c)
 +
 
 +
80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00
 +
 
 +
80174068 - Action return address table (based on "action menu byte" of skillset)
 +
 
 +
801740a8 - [[Menu Code Pointers]]
 +
 
 +
801740e8 - [[Menu Code Pointers 2]]
 +
 
 +
8018f520 - active units ID?
 +
 
 +
8018f5f0 - [[AI calculation types]]? (word)
 +
 
 +
8018f5f6 - start of some list (3 halfwords)
 +
 
 +
8018f5fc - Dealing with displayed damage?
 +
 
 +
[[Zodiac Compatability Modifiers]]
 +
8018f600 - Aries
 +
8018f601 - Taurus
 +
8018f602 - Gemini
 +
8018f603 - Cancer
 +
8018f604 - Leo
 +
8018f605 - Virgo
 +
8018f606 - Libra
 +
8018f607 - Scorpio
 +
8018f608 - Sagittarius
 +
8018f609 - Capricorn
 +
8018f60a - Aquarius
 +
8018f60b - Pisces
 +
 
 +
8018f7ec - Used Ability Flags 1
 +
 
 +
8018f86d - [[current units movement supports]]
 +
 
 +
8018f8c8 - Acting Unit ID (word)
 +
 
 +
8018f8cc - [[Tile Data]] (8 bytes each, +100h for Higher Elevation tiles)
 +
 
 +
801908cc - [[Unit and Current Action Data]] (Unit ID * 0x1c0 for specific location)
 +
 
 +
80192d8c - Attacker Current Action Data Pointer
 +
80192d90 - Target Current Action Data Pointer
 +
80192d94 - Attacker's Data Pointer
 +
80192d98 - Target Data Pointer
 +
 
 +
80192d9c - Reaction ID
 +
 
 +
80192da0 - [[Copy of Acting Unit's Current Action Data]]? 0x2c long
 +
 
 +
80192dcc - X coordinate of target
 +
80192dd0 - Y coordinate of target
 +
80192dd4 - map level of target
 +
 
 +
80192dd8 - [[Moveable/Targetable Panel Grid]] (By rows of X panels, 0x10 in each row)
 +
 
 +
80193848 - (Data from 0x16e-0x182 of Unit Data)
 +
 
 +
80193860 - ? (set to 0 if an item is used on undead)
 +
 
 +
80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e)
 +
 
 +
80193878 - Distribute Hit Counter
 +
 
 +
80193881 - start of some panel data (0x03 bytes each)
 +
 
 +
Start of Attacker's Data?
 +
8019389c - Attacker's Facing (byte)
 +
8019389d - (set to 1 when setting the weapon IDs)
 +
8019389e - Attacker's RH Weapon
 +
8019389f - Attacker's LH Weapon
 +
801938a0 - Attacker's Team
 +
801938a2 - X Distance between Attacker/Target (halfword)
 +
801938a4 - Y Distance between Attacker/Target (halfword)
 +
801938a6 - Attacker/Self ID
 +
801938a7 - Used Skillset ID
 +
801938a8 - Used Ability ID
 +
801938aa - Calculator Type ID
 +
801938ac - Calculator Multiplier ID
 +
801938ae - Used Item/Equip ID
 +
801938af - (0x177)
 +
801938b0 - (0x178)
 +
801938b1 - Target ID?
 +
801938b2 - Target X
 +
801938b3 - (0x17b)
 +
801938b4 - Target Map Level
 +
801938b5 - (0x17d)
 +
801938b6 - Target Y
 +
801938b7 - (0x17f)
 +
801938b8 - (0x180)
 +
801938b9 - (0x181)
 +
801938ba - Mount Info
 +
801938bb -
 +
801938bc - (word)
 +
801938c0 - Attacker Unit ID
 +
801938c1 - Target Unit ID
 +
801938c2 - #Hits
 +
801938c3 - Weapon Hand (0 = R, 1 = L) (fdc)
 +
801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory)
 +
801938c5 - Secondary Weapon ID
 +
801938c6 - Reaction ID?
 +
 
 +
 
 +
801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too)
 +
801938ca - Target X Coordinate?
 +
801938cb - Target Y coordinate?
 +
801938cc - target elevation?
 +
801938cd - Caster Tile Type
 +
801938ce - XA
 +
801938d0 - YA
 +
801938d2 - Defender's Effective Faith
 +
801938d3 - Attacker's Effective Faith (set to 100 after checking faith)
 +
801938d4 - Used Ability's Skillset
 +
 
 +
801938d6 - Used Ability ID?
 +
801938d8 - Used Weapon ID
 +
801938d9 - ? (01 = two-hands is in use?)
 +
 
 +
801938db - Used Item ID
 +
801938dc - Base Hit
 +
 
 +
801938de - Accessory Evade
 +
801938df - RH Evade
 +
801938e0 - LH Evade
 +
801938e1 - Class Evade
 +
801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back)
 +
 
 +
801938e4 - Charge's Power?
 +
801938e5 - Ability Formula?
 +
 
 +
801938e7 - Earned Experience
 +
801938e8 - Can earn EXP?
 +
801938e9 - defaults to weapon attack? (default to attack flag?)
 +
0x01 - default to weapon attack?
 +
0x00 - don't default
 +
 
 +
801938eb - MP Used
 +
801938ec - able to knock back? (checked in knockback calculation) / Hit Counter
 +
801938ed - can poach?
 +
 
 +
801938ef -
 +
 
 +
801938f0 - Ability Range
 +
801938f1 - Ability Effect Area
 +
801938f2 - Ability Vertical
 +
801938f3 - [[Ability Flags 1]]
 +
801938f4 - [[Ability Flags 2]]
 +
801938f5 - [[Ability Flags 3]]
 +
801938f6 - [[Ability Flags 4]]
 +
801938f7 - Ability Element
 +
801938f8 - Ability Formula
 +
801938f9 - Ability X
 +
801938fa - Ability Y
 +
801938fb - Ability Inflict Status ID
 +
801938fc - Ability CT
 +
801938fd - Ability MP Cost
 +
 
 +
801938ff - [[Weapon Characteristics]]
 +
 
 +
80193902 - WP
 +
 
 +
80193904 - Weapon's Element
 +
 
 +
80193906 - [[Status Infliction Type]]
 +
80193907 - [[Status Set 1]]
 +
80193908 - Status Set 2
 +
80193909 - Status Set 3
 +
8019390a - Status Set 4
 +
8019390b - Status Set 5
 +
 
 +
8019390c - Ability Type
 +
8019390d - Ability Element
 +
8019390e - Ability Formula - used in poach/train?
 +
8019390f - Ability Power 1
 +
80193910 - Ability Power 2
 +
80193911 - Ability Inflict Status ID?
 +
80193912 - Ability CT (?)
 +
80193913 - Ability MP Cost
 +
 
 +
80193914 - move find item data 2 (loaded from static)
 +
80193918 - move find item data 3
 +
8019391c - move find item data 4
 +
 
 +
80193924 - [[Unit AI Extended Status Data]] (16 total, 0x40 bytes each)
 +
 
 +
80193d24 - [[Attacker's AI Data]]
 +
 
 +
80193d44 - Acting Unit's Used Ability ID
 +
 
 +
80193d98 - AI Targeting? Code Pointers
 +
 
 +
80193aec - [[Player unit information]] (0x40 long for 5 units?)
 +
 
 +
[[Table of Offsets from]] 0x193D48-E4F
 +
 
 +
8019f358 - [[X/Y Mods]] (2 bytes each, 4 total)(for targeting? gets added to base values)
 +
 
 +
8019f3c0 - Unit AI Extended Status Data Pointer
 +
8019f3c4 - [[Start of AI data]]
 +
 
 +
 
 +
801b48d0 - table of effect file start locations
 +
 +
801b63e8 - ability loaded flag?
 +
 
 +
801b63f0 - Ability Effect (2 bytes each, 0x1c6 total)
 +
 
 +
801b677c - Event Effects (2 bytes each, 0x25 total)
 +
 
 +
801b84ac - list of bytes based on ability animation flags
 +
 
 +
801b8b60 - Attacker's ID? (Word)
 +
 
 +
801c24d0 - loaded ability effect (half)
 +
 
 +
[[Loaded into RAM]] 0x1dc000 during battle setup
  
 
== BATTLE.BIN RAM ==
 
== BATTLE.BIN RAM ==

Revision as of 01:11, 26 November 2012

Here we will put all tables listing data for quick and easy reference, with a link to the table/data contents.


Main Data Locations:

RAM -> File -0x67000 -> Battle.bin -0xE0000 -> World.bin -0xF800 -> SCUS


800306ec - GPU Control Pointer 800306f0 - Horizontal Retrace Counter Pointer 800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter)

800378*80 - 80037B90 - Music Files

80045980 - (set to 1 after prepping Exp/JP) (word)

800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++) 800459bc - Seconds 800459c0 - Minutes 800459c4 - Hours

800473ac - Customized Options 800473b0 - Default Options

80057718 - Time played this session (increments every frame/millisecond) 8005771c - (word, start of a bunch of data below)

800577b8 - Event ID (used by Brave Story to load certain events)

800577cc – Gil

800577d4 - Month 800577d8 – Day

800577e0 - Current Location

80057F74 - 80059374 – Party Data

800577e4 - ENTD Data ID (ENTD to load) 800577e8 - Map ID 800577ec - Number of Teams 800577f0 - Battle Formation ID (for placement)

80057878 - Event Byte Counter? (maybe just text?)

80057884 - ID for "Person" pages in Brave Story?

800578a0 - Injured (Brave Story) 800578a4 - b - Casualties (Brave Story) 800578ac - Next Scenario? New Game? 800578B0 - Deep Dungeon list length (+1)

800578c0 - Town Background

800578d4 - Storyline Progression 800578d8 - Shop Item Availability

8005791E - Activation bytes 80057940 - Facts 80057943 - Brave Story Records

8005794c - Map location and Path exist flags 80057958 - World Locations colors

80057966 - Active Rumors 80057970 - Obtained Treasures 80057976 - Unexplored Territory 80057978 - Work History 800579a8 - "Person" data flags

80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) 80057be8 - Helmet Page Order (0x20 long) 80057c08 - Armor Page Order (0x28 long) 80057c30 - Accessory Page Order (0x24 long) 80057c54 - Item Page Order (0x14? long)

80057d84 - Save screeen data (0x18 long, 15 total?)

80057f74 - Party Data (256 bytes each, 20 sections)

80059494 - Poached Item Quantities 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]

Item Inventory

800597e0 - Save Times

80059818 - Level UP Stat Storing Code Pointers 80059830 - Action Status Code Pointers

8005e90c - Raw Unit Data 8005e93c - Base Raw Variances

8005e950 - (0x80 long?) 8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] Terrain Surface Types 8005ea10 - Terrain Statuses (maps status to 0x40 terrain types] Terrain Surface Types 8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0) 8005ebd0 - ? Reaction Flags (1 byte each)

8005ebf0 - Ability Data 1 8005fbf0 - Ability Data 2

80061010 - Item Abilities 80061020 - Throw Abilities 8006102c - Jump Abilities 80061044 - Charge Abilities 80061054 - Calculator Abilities 8006105c - R/S/M Abilities

800610b8 - Job Data

80062eb8 - Item Data Start 80063ab8 - Weapon Secondary Data 80063eb8 - Shield Secondary Data 80063ed8 - Helm/Armor Secondary Data 80063f58 - Accessory Secondary Data 80063f98 - Item Secondary Data 80063fc4 - Inflict Statuses 800642c4 - Item Attributes

80064a94 - Skillsets 80065bc4 - Monster Skillsets 80065cb4 - Action Menus (1 byte for all skillsets)

80065de4 - Status Effects

80066064 - Poached Item List (2 bytes per Job for common and rare items)

800660c4 - Job Unlock Requirements (High nybble/low nybble) 80066182 - Job Level JP Requirements (some checks start at 66184) 80066194 - Job Data Pointer

80066198 - Prime Number List 800661ce - Month Day Values 800661e8 - Zodiac Day Limits

80066200 - Start of Battle Flag? (1 = Initialize data?) 80066204 - Temp Ability List (used for setting usable abilities)

80066238 - Current ENTD Pointer

800662d0 - Status checks (determined from 0x4/5 of 80065de4 data?)

80066308 - Highest Party Level

Battle.bin Locations

80067000 - List of return addresses

80067838 - Pointers for Numerical Display Color Code (0xd1 pointers) 80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA) 80067bac - ? (0x2a long) 80067bd8 - ?2 80067c04 - ?3 80067c30 - ?4 80067c5c - ?5 80067c88 - ?6

800682cc - Color Modification Code Pointers


8006fbf0 - Ability Data Pointer 2 (loading to skillset?)


80093d08 - Display Type 80093d18 - Status ID's for Display Type

80093de8 - Ability Animation number

80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each)

800943e4 - Item Graphic Data (0x7f total?)

80094748 - Spritesheet Data (4 bytes each, 0x9f total)

80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) 80094ae4 - Start of some list of palettes 80094ba4 - ? Palettes

80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)

800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)

80096100 - AT List ID (used to determine which data to load from the AT list)

80096118 - Misc ID? (word) 8009611c - Misc ID? (word)

800961b4 - Unit's X Coordinate? 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) 800961bc - Unit's Y Coordinate?


(stuff for display) 800962d4 - HP Damage 800962d6 - HP Healing 800962d8 - MP Damage 800962da - MP Healing 800962dc - SP Damage 800962de - SP Bonus 800962e0 - CT Damage 800962e2 - CT Bonus 800962e4 - Brave Damage 800962e6 - Brave Bonus 800962e8 - Faith Damage 800962ea - Faith Bonus 800962ec - PA Damage 800962ee - PA Bonus 800962f0 - MA Damage 800962f2 - MA Bonus


80098a54 - Pointer to last unit's Misc Data?

80098dcc - numerical display data

80098dd4 - numerical display data?

800995ec - (word)

800995f4 - (14 groups at 0x982 bytes each) 800995f5 - 1 = skip setting below data? 800995f6 - (16 sections, 8 bytes each) 80099676 - Palette Color Mod Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) 80099d76 - Raw Palettes (16 sections, 16 colors, 2 bytes each (0x200 total))

800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0 800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0 800a7798 - word loaded to coprocessor 2 register: gtedr01_vxy1 800a779c - word loaded to coprocessor 2 register: gtedr01_vz1 800a77a0 - word loaded to coprocessor 2 register: gtedr02_vxy2 800a77a4 - word loaded to coprocessor 2 register: gtedr02_vz2 800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0 800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0


800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each)

800B8594 - start of inventory data?

800bd8cc - data sent back from GPU?

800bd8e4 - data sent back from GPU - gtedr14_sxy2


800d4578 - amount of days on proposition 800d4574 - amount of days on proposition

800e4e9c - Map Max X coordinate 800e4ea0 - Map Max Y coordinate 800e4ea4 - Modified Palettes (14 chunks at 512 bytes each) 0x000 -> Modified Palettes 0x982 ->

800e6bb0 - list of return addresses 800e6c98 - list of return addresses

800f5ba8 - current loaded map (set at f385c) 800f5c58 - map data

800f5e74 - Move-Find Item Data (and Traps) 80124604 - Map GNS Data?

8014cf68 - Status Image Data (4 bytes each, 0xc4 total)

8014d09a - hit % data (for display?)

8014d0d2 - some unit Reaction ID (other stuff above/below here) 8014d0d4 - some unit Support ID 8014d0d6 - some unit Movement ID

8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer)

80165eb4 - Palette Pointer Mod 1? (halfword) 80165eb6 - Palette Pointer Mod 2? (halfword)

80165ef4 - some item datA?

80165f9c - item data pointer?

8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets)

80172258 - target current action pointer

80173e68 - ? changes with different message displayed (execute action, select target, etc.)

80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c)

80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00

80174068 - Action return address table (based on "action menu byte" of skillset)

801740a8 - Menu Code Pointers

801740e8 - Menu Code Pointers 2

8018f520 - active units ID?

8018f5f0 - AI calculation types? (word)

8018f5f6 - start of some list (3 halfwords)

8018f5fc - Dealing with displayed damage?

Zodiac Compatability Modifiers 8018f600 - Aries 8018f601 - Taurus 8018f602 - Gemini 8018f603 - Cancer 8018f604 - Leo 8018f605 - Virgo 8018f606 - Libra 8018f607 - Scorpio 8018f608 - Sagittarius 8018f609 - Capricorn 8018f60a - Aquarius 8018f60b - Pisces

8018f7ec - Used Ability Flags 1

8018f86d - current units movement supports

8018f8c8 - Acting Unit ID (word)

8018f8cc - Tile Data (8 bytes each, +100h for Higher Elevation tiles)

801908cc - Unit and Current Action Data (Unit ID * 0x1c0 for specific location)

80192d8c - Attacker Current Action Data Pointer 80192d90 - Target Current Action Data Pointer 80192d94 - Attacker's Data Pointer 80192d98 - Target Data Pointer

80192d9c - Reaction ID

80192da0 - Copy of Acting Unit's Current Action Data? 0x2c long

80192dcc - X coordinate of target 80192dd0 - Y coordinate of target 80192dd4 - map level of target

80192dd8 - Moveable/Targetable Panel Grid (By rows of X panels, 0x10 in each row)

80193848 - (Data from 0x16e-0x182 of Unit Data)

80193860 - ? (set to 0 if an item is used on undead)

80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e)

80193878 - Distribute Hit Counter

80193881 - start of some panel data (0x03 bytes each)

Start of Attacker's Data? 8019389c - Attacker's Facing (byte) 8019389d - (set to 1 when setting the weapon IDs) 8019389e - Attacker's RH Weapon 8019389f - Attacker's LH Weapon 801938a0 - Attacker's Team 801938a2 - X Distance between Attacker/Target (halfword) 801938a4 - Y Distance between Attacker/Target (halfword) 801938a6 - Attacker/Self ID 801938a7 - Used Skillset ID 801938a8 - Used Ability ID 801938aa - Calculator Type ID 801938ac - Calculator Multiplier ID 801938ae - Used Item/Equip ID 801938af - (0x177) 801938b0 - (0x178) 801938b1 - Target ID? 801938b2 - Target X 801938b3 - (0x17b) 801938b4 - Target Map Level 801938b5 - (0x17d) 801938b6 - Target Y 801938b7 - (0x17f) 801938b8 - (0x180) 801938b9 - (0x181) 801938ba - Mount Info 801938bb - 801938bc - (word) 801938c0 - Attacker Unit ID 801938c1 - Target Unit ID 801938c2 - #Hits 801938c3 - Weapon Hand (0 = R, 1 = L) (fdc) 801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory) 801938c5 - Secondary Weapon ID 801938c6 - Reaction ID?


801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too) 801938ca - Target X Coordinate? 801938cb - Target Y coordinate? 801938cc - target elevation? 801938cd - Caster Tile Type 801938ce - XA 801938d0 - YA 801938d2 - Defender's Effective Faith 801938d3 - Attacker's Effective Faith (set to 100 after checking faith) 801938d4 - Used Ability's Skillset

801938d6 - Used Ability ID? 801938d8 - Used Weapon ID 801938d9 - ? (01 = two-hands is in use?)

801938db - Used Item ID 801938dc - Base Hit

801938de - Accessory Evade 801938df - RH Evade 801938e0 - LH Evade 801938e1 - Class Evade 801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back)

801938e4 - Charge's Power? 801938e5 - Ability Formula?

801938e7 - Earned Experience 801938e8 - Can earn EXP? 801938e9 - defaults to weapon attack? (default to attack flag?) 0x01 - default to weapon attack? 0x00 - don't default

801938eb - MP Used 801938ec - able to knock back? (checked in knockback calculation) / Hit Counter 801938ed - can poach?

801938ef -

801938f0 - Ability Range 801938f1 - Ability Effect Area 801938f2 - Ability Vertical 801938f3 - Ability Flags 1 801938f4 - Ability Flags 2 801938f5 - Ability Flags 3 801938f6 - Ability Flags 4 801938f7 - Ability Element 801938f8 - Ability Formula 801938f9 - Ability X 801938fa - Ability Y 801938fb - Ability Inflict Status ID 801938fc - Ability CT 801938fd - Ability MP Cost

801938ff - Weapon Characteristics

80193902 - WP

80193904 - Weapon's Element

80193906 - Status Infliction Type 80193907 - Status Set 1 80193908 - Status Set 2 80193909 - Status Set 3 8019390a - Status Set 4 8019390b - Status Set 5

8019390c - Ability Type 8019390d - Ability Element 8019390e - Ability Formula - used in poach/train? 8019390f - Ability Power 1 80193910 - Ability Power 2 80193911 - Ability Inflict Status ID? 80193912 - Ability CT (?) 80193913 - Ability MP Cost

80193914 - move find item data 2 (loaded from static) 80193918 - move find item data 3 8019391c - move find item data 4

80193924 - Unit AI Extended Status Data (16 total, 0x40 bytes each)

80193d24 - Attacker's AI Data

80193d44 - Acting Unit's Used Ability ID

80193d98 - AI Targeting? Code Pointers

80193aec - Player unit information (0x40 long for 5 units?)

Table of Offsets from 0x193D48-E4F

8019f358 - X/Y Mods (2 bytes each, 4 total)(for targeting? gets added to base values)

8019f3c0 - Unit AI Extended Status Data Pointer 8019f3c4 - Start of AI data


801b48d0 - table of effect file start locations

801b63e8 - ability loaded flag?

801b63f0 - Ability Effect (2 bytes each, 0x1c6 total)

801b677c - Event Effects (2 bytes each, 0x25 total)

801b84ac - list of bytes based on ability animation flags

801b8b60 - Attacker's ID? (Word)

801c24d0 - loaded ability effect (half)

Loaded into RAM 0x1dc000 during battle setup

BATTLE.BIN RAM

  • 80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c)
  • 80174060 - Displayed Skillsets (act Menu)
  • 8017429c - Reaction effect table (jump and return address stored as a word)
  • 8018f600: Zodiac Compatability Modifiers
  • 8018f610 - Formula table (jump and return address stored as a word)
  • 8018f8cc - Tile Data Start
  • 801908cc - *80192BCC - Unit ID 0x1c0 for specific location, 20 units in total
  • 80192d8c - Attacker Current Action Data Pointer
  • 80192d90 - Target Current Action Data Pointer
  • 80192d94 - Attacker's Data Pointer
  • 80192d98 - Target Data Pointer
  • 80192d9c - Current move data table? used by AI only
  • 801938bc - Start of action data table, set only when unit is targeted
  • 8019f3c4 - Start of AI data?
  • 801A0BF0 - AI Decision Data?
  • 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total)
  • 801b677c - Event Effects (2 bytes each,