Difference between revisions of "Data/Table Locations"
Line 2: | Line 2: | ||
− | + | Main Data Locations: | |
− | + | RAM -> File | |
+ | -0x67000 -> Battle.bin | ||
+ | -0xE0000 -> World.bin | ||
+ | -0xF800 -> SCUS | ||
− | |||
− | |||
− | |||
− | + | 800306ec - GPU Control Pointer | |
+ | 800306f0 - Horizontal Retrace Counter Pointer | ||
+ | 800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter) | ||
− | * | + | 800378*80 - 80037B90 - [[Music Files]] |
− | |||
− | + | 80045980 - (set to 1 after prepping Exp/JP) (word) | |
− | + | 800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++) | |
− | + | 800459bc - Seconds | |
+ | 800459c0 - Minutes | ||
+ | 800459c4 - Hours | ||
− | + | 800473ac - [[Customized Options]] | |
+ | 800473b0 - [[Default Options]] | ||
− | + | 80057718 - Time played this session (increments every frame/millisecond) | |
+ | 8005771c - (word, start of a bunch of data below) | ||
− | + | 800577b8 - [[Event ID]] (used by Brave Story to load certain events) | |
− | + | 800577cc – Gil | |
− | + | 800577d4 - Month | |
+ | 800577d8 – Day | ||
− | + | 800577e0 - [[Current Location]] | |
− | + | 80057F74 - 80059374 – [[Party Data]] | |
− | |||
− | |||
− | + | 800577e4 - ENTD Data ID (ENTD to load) | |
− | + | 800577e8 - Map ID | |
+ | 800577ec - Number of Teams | ||
+ | 800577f0 - Battle Formation ID (for placement) | ||
− | + | 80057878 - Event Byte Counter? (maybe just text?) | |
− | |||
− | |||
− | |||
− | |||
− | + | 80057884 - ID for "Person" pages in Brave Story? | |
− | |||
− | |||
− | |||
− | |||
− | + | 800578a0 - Injured (Brave Story) | |
+ | 800578a4 - b - Casualties (Brave Story) | ||
+ | 800578ac - Next Scenario? New Game? | ||
+ | 800578B0 - Deep Dungeon list length (+1) | ||
− | + | 800578c0 - Town Background | |
− | + | 800578d4 - Storyline Progression | |
− | + | 800578d8 - Shop Item Availability | |
− | |||
− | + | 8005791E - [[Activation bytes]] | |
+ | 80057940 - [[Facts]] | ||
+ | 80057943 - [[Brave Story Records]] | ||
− | + | 8005794c - [[Map location and Path exist flags]] | |
− | + | 80057958 - [[World Locations colors]] | |
− | + | 80057966 - [[Active Rumors]] | |
− | + | 80057970 - [[Obtained Treasures]] | |
+ | 80057976 - [[Unexplored Territory ]] | ||
+ | 80057978 - [[Work History]] | ||
+ | 800579a8 - "Person" data flags | ||
− | + | 80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) | |
− | + | 80057be8 - Helmet Page Order (0x20 long) | |
− | + | 80057c08 - Armor Page Order (0x28 long) | |
− | + | 80057c30 - Accessory Page Order (0x24 long) | |
− | + | 80057c54 - Item Page Order (0x14? long) | |
− | + | 80057d84 - [[Save screeen data]] (0x18 long, 15 total?) | |
− | |||
− | + | 80057f74 - [[Party Data]] (256 bytes each, 20 sections) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | 80059494 - [[Poached Item Quantities]] | |
+ | 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped] | ||
+ | [[Item Inventory]] | ||
− | + | 800597e0 - [[Save Times]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | 80059818 - [[Level UP Stat Storing Code Pointers]] | |
− | + | 80059830 - [[Action Status Code Pointers]] | |
− | |||
− | + | 8005e90c - [[Raw Unit Data]] | |
+ | 8005e93c - [[Base Raw Variances]] | ||
− | + | 8005e950 - (0x80 long?) | |
+ | 8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] [[Terrain Surface Types]] | ||
+ | 8005ea10 - Terrain Statuses (maps status to 0x40 terrain types] [[Terrain Surface Types]] | ||
+ | 8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0) | ||
+ | 8005ebd0 - ? [[Reaction Flags]] (1 byte each) | ||
− | + | 8005ebf0 - [[Ability Data 1]] | |
− | + | 8005fbf0 - [[Ability Data 2]] | |
− | |||
− | + | 80061010 - Item Abilities | |
− | + | 80061020 - Throw Abilities | |
− | + | 8006102c - Jump Abilities | |
+ | 80061044 - Charge Abilities | ||
+ | 80061054 - Calculator Abilities | ||
+ | 8006105c - R/S/M Abilities | ||
− | + | 800610b8 - [[Job Data]] | |
− | + | 80062eb8 - [[Item Data]] Start | |
+ | 80063ab8 - [[Weapon Secondary Data]] | ||
+ | 80063eb8 - [[Shield Secondary Data]] | ||
+ | 80063ed8 - [[Helm/Armor Secondary Data]] | ||
+ | 80063f58 - [[Accessory Secondary Data]] | ||
+ | 80063f98 - [[Item Secondary Data]] | ||
+ | 80063fc4 - [[Inflict Statuses]] | ||
+ | 800642c4 - [[Item Attributes]] | ||
− | + | 80064a94 - [[Skillsets]] | |
+ | 80065bc4 - [[Monster Skillsets]] | ||
+ | 80065cb4 - [[Action Menus]] (1 byte for all skillsets) | ||
− | + | 80065de4 - [[Status Effects]] | |
− | + | 80066064 - [[Poached Item List]] (2 bytes per Job for common and rare items) | |
− | + | 800660c4 - [[Job Unlock Requirements]] (High nybble/low nybble) | |
− | + | 80066182 - [[Job Level JP Requirements]] (some checks start at 66184) | |
+ | 80066194 - Job Data Pointer | ||
− | + | 80066198 - Prime Number List | |
− | + | 800661ce - [[Month Day Values]] | |
− | + | 800661e8 - [[Zodiac Day Limits]] | |
− | |||
− | |||
− | + | 80066200 - Start of Battle Flag? (1 = Initialize data?) | |
+ | 80066204 - Temp Ability List (used for setting usable abilities) | ||
− | + | 80066238 - Current ENTD Pointer | |
− | + | 800662d0 - [[Status checks]] (determined from 0x4/5 of 80065de4 data?) | |
− | |||
− | |||
− | + | 80066308 - Highest Party Level | |
− | + | Battle.bin Locations | |
− | + | 80067000 - List of return addresses | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | 80067838 - Pointers for Numerical Display Color Code (0xd1 pointers) | |
− | + | 80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA) | |
− | + | 80067bac - ? (0x2a long) | |
+ | 80067bd8 - ?2 | ||
+ | 80067c04 - ?3 | ||
+ | 80067c30 - ?4 | ||
+ | 80067c5c - ?5 | ||
+ | 80067c88 - ?6 | ||
− | + | 800682cc - Color Modification Code Pointers | |
− | + | ||
− | + | ||
− | + | 8006fbf0 - [[Ability Data Pointer 2]] (loading to skillset?) | |
+ | |||
+ | |||
+ | 80093d08 - [[Display Type]] | ||
+ | 80093d18 - [[Status ID's for Display Type]] | ||
+ | |||
+ | 80093de8 - Ability Animation number | ||
+ | |||
+ | 80093e10 - [[Ability Animation Flags]] (0x200 abilities, 3 bytes each) | ||
+ | |||
+ | 800943e4 - [[Item Graphic Data]] (0x7f total?) | ||
+ | |||
+ | 80094748 - [[Spritesheet Data]] (4 bytes each, 0x9f total) | ||
+ | |||
+ | 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) | ||
+ | 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) | ||
+ | 80094ae4 - Start of some list of palettes | ||
+ | 80094ba4 - ? Palettes | ||
+ | |||
+ | 80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word) | ||
+ | |||
+ | 800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word) | ||
+ | |||
+ | 80096100 - AT List ID (used to determine which data to load from the AT list) | ||
+ | |||
+ | 80096118 - Misc ID? (word) | ||
+ | 8009611c - Misc ID? (word) | ||
+ | |||
+ | 800961b4 - Unit's X Coordinate? | ||
+ | 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) | ||
+ | 800961bc - Unit's Y Coordinate? | ||
+ | |||
+ | |||
+ | (stuff for display) | ||
+ | 800962d4 - HP Damage | ||
+ | 800962d6 - HP Healing | ||
+ | 800962d8 - MP Damage | ||
+ | 800962da - MP Healing | ||
+ | 800962dc - SP Damage | ||
+ | 800962de - SP Bonus | ||
+ | 800962e0 - CT Damage | ||
+ | 800962e2 - CT Bonus | ||
+ | 800962e4 - Brave Damage | ||
+ | 800962e6 - Brave Bonus | ||
+ | 800962e8 - Faith Damage | ||
+ | 800962ea - Faith Bonus | ||
+ | 800962ec - PA Damage | ||
+ | 800962ee - PA Bonus | ||
+ | 800962f0 - MA Damage | ||
+ | 800962f2 - MA Bonus | ||
+ | |||
+ | |||
+ | |||
+ | 80098a54 - Pointer to last unit's Misc Data? | ||
+ | |||
+ | 80098dcc - numerical display data | ||
+ | |||
+ | 80098dd4 - numerical display data? | ||
+ | |||
+ | 800995ec - (word) | ||
+ | |||
+ | 800995f4 - (14 groups at 0x982 bytes each) | ||
+ | 800995f5 - 1 = skip setting below data? | ||
+ | 800995f6 - [[(16 sections, 8 bytes each)]] | ||
+ | 80099676 - [[Palette Color Mod Data]] (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) | ||
+ | 80099d76 - [[Raw Palettes]] (16 sections, 16 colors, 2 bytes each (0x200 total)) | ||
+ | |||
+ | 800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0 | ||
+ | 800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0 | ||
+ | 800a7798 - word loaded to coprocessor 2 register: gtedr01_vxy1 | ||
+ | 800a779c - word loaded to coprocessor 2 register: gtedr01_vz1 | ||
+ | 800a77a0 - word loaded to coprocessor 2 register: gtedr02_vxy2 | ||
+ | 800a77a4 - word loaded to coprocessor 2 register: gtedr02_vz2 | ||
+ | 800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0 | ||
+ | 800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0 | ||
+ | |||
+ | |||
+ | 800b7308 - [[Miscellaneous Unit Data]] - Giant display section (0x440 bytes each) | ||
+ | |||
+ | 800B8594 - start of inventory data? | ||
+ | |||
+ | 800bd8cc - data sent back from GPU? | ||
+ | |||
+ | 800bd8e4 - data sent back from GPU - gtedr14_sxy2 | ||
+ | |||
+ | |||
+ | 800d4578 - amount of days on proposition | ||
+ | 800d4574 - amount of days on proposition | ||
+ | |||
+ | 800e4e9c - Map Max X coordinate | ||
+ | 800e4ea0 - Map Max Y coordinate | ||
+ | 800e4ea4 - Modified Palettes (14 chunks at 512 bytes each) | ||
+ | 0x000 -> Modified Palettes | ||
+ | 0x982 -> | ||
+ | |||
+ | 800e6bb0 - list of return addresses | ||
+ | 800e6c98 - list of return addresses | ||
+ | |||
+ | 800f5ba8 - current loaded map (set at f385c) | ||
+ | 800f5c58 - map data | ||
+ | |||
+ | 800f5e74 - [[Move-Find Item Data]] (and Traps) | ||
+ | 80124604 - [[Map GNS Data]]? | ||
+ | |||
+ | 8014cf68 - [[Status Image Data]] (4 bytes each, 0xc4 total) | ||
+ | |||
+ | 8014d09a - [[hit % data]] (for display?) | ||
+ | |||
+ | 8014d0d2 - some unit Reaction ID (other stuff above/below here) | ||
+ | 8014d0d4 - some unit Support ID | ||
+ | 8014d0d6 - some unit Movement ID | ||
+ | |||
+ | 8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer) | ||
+ | |||
+ | 80165eb4 - [[Palette Pointer Mod 1]]? (halfword) | ||
+ | 80165eb6 - Palette Pointer Mod 2? (halfword) | ||
+ | |||
+ | 80165ef4 - some item datA? | ||
+ | |||
+ | 80165f9c - item data pointer? | ||
+ | |||
+ | 8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets) | ||
+ | |||
+ | 80172258 - target current action pointer | ||
+ | |||
+ | 80173e68 - ? [[changes with different message displayed]] (execute action, select target, etc.) | ||
+ | |||
+ | 80173f8c - [[Pointers to Text Data]] (Mod below / 0x200 + 173f8c) | ||
+ | |||
+ | 80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00 | ||
+ | |||
+ | 80174068 - Action return address table (based on "action menu byte" of skillset) | ||
+ | |||
+ | 801740a8 - [[Menu Code Pointers]] | ||
+ | |||
+ | 801740e8 - [[Menu Code Pointers 2]] | ||
+ | |||
+ | 8018f520 - active units ID? | ||
+ | |||
+ | 8018f5f0 - [[AI calculation types]]? (word) | ||
+ | |||
+ | 8018f5f6 - start of some list (3 halfwords) | ||
+ | |||
+ | 8018f5fc - Dealing with displayed damage? | ||
+ | |||
+ | [[Zodiac Compatability Modifiers]] | ||
+ | 8018f600 - Aries | ||
+ | 8018f601 - Taurus | ||
+ | 8018f602 - Gemini | ||
+ | 8018f603 - Cancer | ||
+ | 8018f604 - Leo | ||
+ | 8018f605 - Virgo | ||
+ | 8018f606 - Libra | ||
+ | 8018f607 - Scorpio | ||
+ | 8018f608 - Sagittarius | ||
+ | 8018f609 - Capricorn | ||
+ | 8018f60a - Aquarius | ||
+ | 8018f60b - Pisces | ||
+ | |||
+ | 8018f7ec - Used Ability Flags 1 | ||
+ | |||
+ | 8018f86d - [[current units movement supports]] | ||
+ | |||
+ | 8018f8c8 - Acting Unit ID (word) | ||
+ | |||
+ | 8018f8cc - [[Tile Data]] (8 bytes each, +100h for Higher Elevation tiles) | ||
+ | |||
+ | 801908cc - [[Unit and Current Action Data]] (Unit ID * 0x1c0 for specific location) | ||
+ | |||
+ | 80192d8c - Attacker Current Action Data Pointer | ||
+ | 80192d90 - Target Current Action Data Pointer | ||
+ | 80192d94 - Attacker's Data Pointer | ||
+ | 80192d98 - Target Data Pointer | ||
+ | |||
+ | 80192d9c - Reaction ID | ||
+ | |||
+ | 80192da0 - [[Copy of Acting Unit's Current Action Data]]? 0x2c long | ||
+ | |||
+ | 80192dcc - X coordinate of target | ||
+ | 80192dd0 - Y coordinate of target | ||
+ | 80192dd4 - map level of target | ||
+ | |||
+ | 80192dd8 - [[Moveable/Targetable Panel Grid]] (By rows of X panels, 0x10 in each row) | ||
+ | |||
+ | 80193848 - (Data from 0x16e-0x182 of Unit Data) | ||
+ | |||
+ | 80193860 - ? (set to 0 if an item is used on undead) | ||
+ | |||
+ | 80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e) | ||
+ | |||
+ | 80193878 - Distribute Hit Counter | ||
+ | |||
+ | 80193881 - start of some panel data (0x03 bytes each) | ||
+ | |||
+ | Start of Attacker's Data? | ||
+ | 8019389c - Attacker's Facing (byte) | ||
+ | 8019389d - (set to 1 when setting the weapon IDs) | ||
+ | 8019389e - Attacker's RH Weapon | ||
+ | 8019389f - Attacker's LH Weapon | ||
+ | 801938a0 - Attacker's Team | ||
+ | 801938a2 - X Distance between Attacker/Target (halfword) | ||
+ | 801938a4 - Y Distance between Attacker/Target (halfword) | ||
+ | 801938a6 - Attacker/Self ID | ||
+ | 801938a7 - Used Skillset ID | ||
+ | 801938a8 - Used Ability ID | ||
+ | 801938aa - Calculator Type ID | ||
+ | 801938ac - Calculator Multiplier ID | ||
+ | 801938ae - Used Item/Equip ID | ||
+ | 801938af - (0x177) | ||
+ | 801938b0 - (0x178) | ||
+ | 801938b1 - Target ID? | ||
+ | 801938b2 - Target X | ||
+ | 801938b3 - (0x17b) | ||
+ | 801938b4 - Target Map Level | ||
+ | 801938b5 - (0x17d) | ||
+ | 801938b6 - Target Y | ||
+ | 801938b7 - (0x17f) | ||
+ | 801938b8 - (0x180) | ||
+ | 801938b9 - (0x181) | ||
+ | 801938ba - Mount Info | ||
+ | 801938bb - | ||
+ | 801938bc - (word) | ||
+ | 801938c0 - Attacker Unit ID | ||
+ | 801938c1 - Target Unit ID | ||
+ | 801938c2 - #Hits | ||
+ | 801938c3 - Weapon Hand (0 = R, 1 = L) (fdc) | ||
+ | 801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory) | ||
+ | 801938c5 - Secondary Weapon ID | ||
+ | 801938c6 - Reaction ID? | ||
+ | |||
+ | |||
+ | 801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too) | ||
+ | 801938ca - Target X Coordinate? | ||
+ | 801938cb - Target Y coordinate? | ||
+ | 801938cc - target elevation? | ||
+ | 801938cd - Caster Tile Type | ||
+ | 801938ce - XA | ||
+ | 801938d0 - YA | ||
+ | 801938d2 - Defender's Effective Faith | ||
+ | 801938d3 - Attacker's Effective Faith (set to 100 after checking faith) | ||
+ | 801938d4 - Used Ability's Skillset | ||
+ | |||
+ | 801938d6 - Used Ability ID? | ||
+ | 801938d8 - Used Weapon ID | ||
+ | 801938d9 - ? (01 = two-hands is in use?) | ||
+ | |||
+ | 801938db - Used Item ID | ||
+ | 801938dc - Base Hit | ||
+ | |||
+ | 801938de - Accessory Evade | ||
+ | 801938df - RH Evade | ||
+ | 801938e0 - LH Evade | ||
+ | 801938e1 - Class Evade | ||
+ | 801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back) | ||
+ | |||
+ | 801938e4 - Charge's Power? | ||
+ | 801938e5 - Ability Formula? | ||
+ | |||
+ | 801938e7 - Earned Experience | ||
+ | 801938e8 - Can earn EXP? | ||
+ | 801938e9 - defaults to weapon attack? (default to attack flag?) | ||
+ | 0x01 - default to weapon attack? | ||
+ | 0x00 - don't default | ||
+ | |||
+ | 801938eb - MP Used | ||
+ | 801938ec - able to knock back? (checked in knockback calculation) / Hit Counter | ||
+ | 801938ed - can poach? | ||
+ | |||
+ | 801938ef - | ||
+ | |||
+ | 801938f0 - Ability Range | ||
+ | 801938f1 - Ability Effect Area | ||
+ | 801938f2 - Ability Vertical | ||
+ | 801938f3 - [[Ability Flags 1]] | ||
+ | 801938f4 - [[Ability Flags 2]] | ||
+ | 801938f5 - [[Ability Flags 3]] | ||
+ | 801938f6 - [[Ability Flags 4]] | ||
+ | 801938f7 - Ability Element | ||
+ | 801938f8 - Ability Formula | ||
+ | 801938f9 - Ability X | ||
+ | 801938fa - Ability Y | ||
+ | 801938fb - Ability Inflict Status ID | ||
+ | 801938fc - Ability CT | ||
+ | 801938fd - Ability MP Cost | ||
+ | |||
+ | 801938ff - [[Weapon Characteristics]] | ||
+ | |||
+ | 80193902 - WP | ||
+ | |||
+ | 80193904 - Weapon's Element | ||
+ | |||
+ | 80193906 - [[Status Infliction Type]] | ||
+ | 80193907 - [[Status Set 1]] | ||
+ | 80193908 - Status Set 2 | ||
+ | 80193909 - Status Set 3 | ||
+ | 8019390a - Status Set 4 | ||
+ | 8019390b - Status Set 5 | ||
+ | |||
+ | 8019390c - Ability Type | ||
+ | 8019390d - Ability Element | ||
+ | 8019390e - Ability Formula - used in poach/train? | ||
+ | 8019390f - Ability Power 1 | ||
+ | 80193910 - Ability Power 2 | ||
+ | 80193911 - Ability Inflict Status ID? | ||
+ | 80193912 - Ability CT (?) | ||
+ | 80193913 - Ability MP Cost | ||
+ | |||
+ | 80193914 - move find item data 2 (loaded from static) | ||
+ | 80193918 - move find item data 3 | ||
+ | 8019391c - move find item data 4 | ||
+ | |||
+ | 80193924 - [[Unit AI Extended Status Data]] (16 total, 0x40 bytes each) | ||
+ | |||
+ | 80193d24 - [[Attacker's AI Data]] | ||
+ | |||
+ | 80193d44 - Acting Unit's Used Ability ID | ||
+ | |||
+ | 80193d98 - AI Targeting? Code Pointers | ||
+ | |||
+ | 80193aec - [[Player unit information]] (0x40 long for 5 units?) | ||
+ | |||
+ | [[Table of Offsets from]] 0x193D48-E4F | ||
+ | |||
+ | 8019f358 - [[X/Y Mods]] (2 bytes each, 4 total)(for targeting? gets added to base values) | ||
+ | |||
+ | 8019f3c0 - Unit AI Extended Status Data Pointer | ||
+ | 8019f3c4 - [[Start of AI data]] | ||
+ | |||
+ | |||
+ | 801b48d0 - table of effect file start locations | ||
+ | |||
+ | 801b63e8 - ability loaded flag? | ||
+ | |||
+ | 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) | ||
+ | |||
+ | 801b677c - Event Effects (2 bytes each, 0x25 total) | ||
+ | |||
+ | 801b84ac - list of bytes based on ability animation flags | ||
+ | |||
+ | 801b8b60 - Attacker's ID? (Word) | ||
+ | |||
+ | 801c24d0 - loaded ability effect (half) | ||
+ | |||
+ | [[Loaded into RAM]] 0x1dc000 during battle setup | ||
== BATTLE.BIN RAM == | == BATTLE.BIN RAM == |
Revision as of 01:11, 26 November 2012
Here we will put all tables listing data for quick and easy reference, with a link to the table/data contents.
Main Data Locations:
RAM -> File -0x67000 -> Battle.bin -0xE0000 -> World.bin -0xF800 -> SCUS
800306ec - GPU Control Pointer 800306f0 - Horizontal Retrace Counter Pointer 800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter)
800378*80 - 80037B90 - Music Files
80045980 - (set to 1 after prepping Exp/JP) (word)
800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++) 800459bc - Seconds 800459c0 - Minutes 800459c4 - Hours
800473ac - Customized Options 800473b0 - Default Options
80057718 - Time played this session (increments every frame/millisecond) 8005771c - (word, start of a bunch of data below)
800577b8 - Event ID (used by Brave Story to load certain events)
800577cc – Gil
800577d4 - Month 800577d8 – Day
800577e0 - Current Location
80057F74 - 80059374 – Party Data
800577e4 - ENTD Data ID (ENTD to load) 800577e8 - Map ID 800577ec - Number of Teams 800577f0 - Battle Formation ID (for placement)
80057878 - Event Byte Counter? (maybe just text?)
80057884 - ID for "Person" pages in Brave Story?
800578a0 - Injured (Brave Story) 800578a4 - b - Casualties (Brave Story) 800578ac - Next Scenario? New Game? 800578B0 - Deep Dungeon list length (+1)
800578c0 - Town Background
800578d4 - Storyline Progression 800578d8 - Shop Item Availability
8005791E - Activation bytes 80057940 - Facts 80057943 - Brave Story Records
8005794c - Map location and Path exist flags 80057958 - World Locations colors
80057966 - Active Rumors 80057970 - Obtained Treasures 80057976 - Unexplored Territory 80057978 - Work History 800579a8 - "Person" data flags
80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) 80057be8 - Helmet Page Order (0x20 long) 80057c08 - Armor Page Order (0x28 long) 80057c30 - Accessory Page Order (0x24 long) 80057c54 - Item Page Order (0x14? long)
80057d84 - Save screeen data (0x18 long, 15 total?)
80057f74 - Party Data (256 bytes each, 20 sections)
80059494 - Poached Item Quantities 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped]
Item Inventory
800597e0 - Save Times
80059818 - Level UP Stat Storing Code Pointers 80059830 - Action Status Code Pointers
8005e90c - Raw Unit Data 8005e93c - Base Raw Variances
8005e950 - (0x80 long?) 8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] Terrain Surface Types 8005ea10 - Terrain Statuses (maps status to 0x40 terrain types] Terrain Surface Types 8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0) 8005ebd0 - ? Reaction Flags (1 byte each)
8005ebf0 - Ability Data 1 8005fbf0 - Ability Data 2
80061010 - Item Abilities 80061020 - Throw Abilities 8006102c - Jump Abilities 80061044 - Charge Abilities 80061054 - Calculator Abilities 8006105c - R/S/M Abilities
800610b8 - Job Data
80062eb8 - Item Data Start 80063ab8 - Weapon Secondary Data 80063eb8 - Shield Secondary Data 80063ed8 - Helm/Armor Secondary Data 80063f58 - Accessory Secondary Data 80063f98 - Item Secondary Data 80063fc4 - Inflict Statuses 800642c4 - Item Attributes
80064a94 - Skillsets 80065bc4 - Monster Skillsets 80065cb4 - Action Menus (1 byte for all skillsets)
80065de4 - Status Effects
80066064 - Poached Item List (2 bytes per Job for common and rare items)
800660c4 - Job Unlock Requirements (High nybble/low nybble) 80066182 - Job Level JP Requirements (some checks start at 66184) 80066194 - Job Data Pointer
80066198 - Prime Number List 800661ce - Month Day Values 800661e8 - Zodiac Day Limits
80066200 - Start of Battle Flag? (1 = Initialize data?) 80066204 - Temp Ability List (used for setting usable abilities)
80066238 - Current ENTD Pointer
800662d0 - Status checks (determined from 0x4/5 of 80065de4 data?)
80066308 - Highest Party Level
Battle.bin Locations
80067000 - List of return addresses
80067838 - Pointers for Numerical Display Color Code (0xd1 pointers) 80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA) 80067bac - ? (0x2a long) 80067bd8 - ?2 80067c04 - ?3 80067c30 - ?4 80067c5c - ?5 80067c88 - ?6
800682cc - Color Modification Code Pointers
8006fbf0 - Ability Data Pointer 2 (loading to skillset?)
80093d08 - Display Type
80093d18 - Status ID's for Display Type
80093de8 - Ability Animation number
80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each)
800943e4 - Item Graphic Data (0x7f total?)
80094748 - Spritesheet Data (4 bytes each, 0x9f total)
80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) 80094ae4 - Start of some list of palettes 80094ba4 - ? Palettes
80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word)
800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word)
80096100 - AT List ID (used to determine which data to load from the AT list)
80096118 - Misc ID? (word) 8009611c - Misc ID? (word)
800961b4 - Unit's X Coordinate? 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) 800961bc - Unit's Y Coordinate?
(stuff for display)
800962d4 - HP Damage
800962d6 - HP Healing
800962d8 - MP Damage
800962da - MP Healing
800962dc - SP Damage
800962de - SP Bonus
800962e0 - CT Damage
800962e2 - CT Bonus
800962e4 - Brave Damage
800962e6 - Brave Bonus
800962e8 - Faith Damage
800962ea - Faith Bonus
800962ec - PA Damage
800962ee - PA Bonus
800962f0 - MA Damage
800962f2 - MA Bonus
80098a54 - Pointer to last unit's Misc Data?
80098dcc - numerical display data
80098dd4 - numerical display data?
800995ec - (word)
800995f4 - (14 groups at 0x982 bytes each) 800995f5 - 1 = skip setting below data? 800995f6 - (16 sections, 8 bytes each) 80099676 - Palette Color Mod Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) 80099d76 - Raw Palettes (16 sections, 16 colors, 2 bytes each (0x200 total))
800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0 800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0 800a7798 - word loaded to coprocessor 2 register: gtedr01_vxy1 800a779c - word loaded to coprocessor 2 register: gtedr01_vz1 800a77a0 - word loaded to coprocessor 2 register: gtedr02_vxy2 800a77a4 - word loaded to coprocessor 2 register: gtedr02_vz2 800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0 800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0
800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each)
800B8594 - start of inventory data?
800bd8cc - data sent back from GPU?
800bd8e4 - data sent back from GPU - gtedr14_sxy2
800d4578 - amount of days on proposition
800d4574 - amount of days on proposition
800e4e9c - Map Max X coordinate 800e4ea0 - Map Max Y coordinate 800e4ea4 - Modified Palettes (14 chunks at 512 bytes each) 0x000 -> Modified Palettes 0x982 ->
800e6bb0 - list of return addresses 800e6c98 - list of return addresses
800f5ba8 - current loaded map (set at f385c) 800f5c58 - map data
800f5e74 - Move-Find Item Data (and Traps) 80124604 - Map GNS Data?
8014cf68 - Status Image Data (4 bytes each, 0xc4 total)
8014d09a - hit % data (for display?)
8014d0d2 - some unit Reaction ID (other stuff above/below here) 8014d0d4 - some unit Support ID 8014d0d6 - some unit Movement ID
8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer)
80165eb4 - Palette Pointer Mod 1? (halfword) 80165eb6 - Palette Pointer Mod 2? (halfword)
80165ef4 - some item datA?
80165f9c - item data pointer?
8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets)
80172258 - target current action pointer
80173e68 - ? changes with different message displayed (execute action, select target, etc.)
80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c)
80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00
80174068 - Action return address table (based on "action menu byte" of skillset)
801740a8 - Menu Code Pointers
801740e8 - Menu Code Pointers 2
8018f520 - active units ID?
8018f5f0 - AI calculation types? (word)
8018f5f6 - start of some list (3 halfwords)
8018f5fc - Dealing with displayed damage?
Zodiac Compatability Modifiers 8018f600 - Aries 8018f601 - Taurus 8018f602 - Gemini 8018f603 - Cancer 8018f604 - Leo 8018f605 - Virgo 8018f606 - Libra 8018f607 - Scorpio 8018f608 - Sagittarius 8018f609 - Capricorn 8018f60a - Aquarius 8018f60b - Pisces
8018f7ec - Used Ability Flags 1
8018f86d - current units movement supports
8018f8c8 - Acting Unit ID (word)
8018f8cc - Tile Data (8 bytes each, +100h for Higher Elevation tiles)
801908cc - Unit and Current Action Data (Unit ID * 0x1c0 for specific location)
80192d8c - Attacker Current Action Data Pointer 80192d90 - Target Current Action Data Pointer 80192d94 - Attacker's Data Pointer 80192d98 - Target Data Pointer
80192d9c - Reaction ID
80192da0 - Copy of Acting Unit's Current Action Data? 0x2c long
80192dcc - X coordinate of target 80192dd0 - Y coordinate of target 80192dd4 - map level of target
80192dd8 - Moveable/Targetable Panel Grid (By rows of X panels, 0x10 in each row)
80193848 - (Data from 0x16e-0x182 of Unit Data)
80193860 - ? (set to 0 if an item is used on undead)
80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e)
80193878 - Distribute Hit Counter
80193881 - start of some panel data (0x03 bytes each)
Start of Attacker's Data? 8019389c - Attacker's Facing (byte) 8019389d - (set to 1 when setting the weapon IDs) 8019389e - Attacker's RH Weapon 8019389f - Attacker's LH Weapon 801938a0 - Attacker's Team 801938a2 - X Distance between Attacker/Target (halfword) 801938a4 - Y Distance between Attacker/Target (halfword) 801938a6 - Attacker/Self ID 801938a7 - Used Skillset ID 801938a8 - Used Ability ID 801938aa - Calculator Type ID 801938ac - Calculator Multiplier ID 801938ae - Used Item/Equip ID 801938af - (0x177) 801938b0 - (0x178) 801938b1 - Target ID? 801938b2 - Target X 801938b3 - (0x17b) 801938b4 - Target Map Level 801938b5 - (0x17d) 801938b6 - Target Y 801938b7 - (0x17f) 801938b8 - (0x180) 801938b9 - (0x181) 801938ba - Mount Info 801938bb - 801938bc - (word) 801938c0 - Attacker Unit ID 801938c1 - Target Unit ID 801938c2 - #Hits 801938c3 - Weapon Hand (0 = R, 1 = L) (fdc) 801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory) 801938c5 - Secondary Weapon ID 801938c6 - Reaction ID?
801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too)
801938ca - Target X Coordinate?
801938cb - Target Y coordinate?
801938cc - target elevation?
801938cd - Caster Tile Type
801938ce - XA
801938d0 - YA
801938d2 - Defender's Effective Faith
801938d3 - Attacker's Effective Faith (set to 100 after checking faith)
801938d4 - Used Ability's Skillset
801938d6 - Used Ability ID? 801938d8 - Used Weapon ID 801938d9 - ? (01 = two-hands is in use?)
801938db - Used Item ID 801938dc - Base Hit
801938de - Accessory Evade 801938df - RH Evade 801938e0 - LH Evade 801938e1 - Class Evade 801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back)
801938e4 - Charge's Power? 801938e5 - Ability Formula?
801938e7 - Earned Experience 801938e8 - Can earn EXP? 801938e9 - defaults to weapon attack? (default to attack flag?) 0x01 - default to weapon attack? 0x00 - don't default
801938eb - MP Used 801938ec - able to knock back? (checked in knockback calculation) / Hit Counter 801938ed - can poach?
801938ef -
801938f0 - Ability Range 801938f1 - Ability Effect Area 801938f2 - Ability Vertical 801938f3 - Ability Flags 1 801938f4 - Ability Flags 2 801938f5 - Ability Flags 3 801938f6 - Ability Flags 4 801938f7 - Ability Element 801938f8 - Ability Formula 801938f9 - Ability X 801938fa - Ability Y 801938fb - Ability Inflict Status ID 801938fc - Ability CT 801938fd - Ability MP Cost
801938ff - Weapon Characteristics
80193902 - WP
80193904 - Weapon's Element
80193906 - Status Infliction Type 80193907 - Status Set 1 80193908 - Status Set 2 80193909 - Status Set 3 8019390a - Status Set 4 8019390b - Status Set 5
8019390c - Ability Type 8019390d - Ability Element 8019390e - Ability Formula - used in poach/train? 8019390f - Ability Power 1 80193910 - Ability Power 2 80193911 - Ability Inflict Status ID? 80193912 - Ability CT (?) 80193913 - Ability MP Cost
80193914 - move find item data 2 (loaded from static) 80193918 - move find item data 3 8019391c - move find item data 4
80193924 - Unit AI Extended Status Data (16 total, 0x40 bytes each)
80193d24 - Attacker's AI Data
80193d44 - Acting Unit's Used Ability ID
80193d98 - AI Targeting? Code Pointers
80193aec - Player unit information (0x40 long for 5 units?)
Table of Offsets from 0x193D48-E4F
8019f358 - X/Y Mods (2 bytes each, 4 total)(for targeting? gets added to base values)
8019f3c0 - Unit AI Extended Status Data Pointer 8019f3c4 - Start of AI data
801b48d0 - table of effect file start locations
801b63e8 - ability loaded flag?
801b63f0 - Ability Effect (2 bytes each, 0x1c6 total)
801b677c - Event Effects (2 bytes each, 0x25 total)
801b84ac - list of bytes based on ability animation flags
801b8b60 - Attacker's ID? (Word)
801c24d0 - loaded ability effect (half)
Loaded into RAM 0x1dc000 during battle setup
BATTLE.BIN RAM
- 80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c)
- 80174060 - Displayed Skillsets (act Menu)
- 8017429c - Reaction effect table (jump and return address stored as a word)
- 8018f600: Zodiac Compatability Modifiers
- 8018f610 - Formula table (jump and return address stored as a word)
- 8018f8cc - Tile Data Start
- 801908cc - *80192BCC - Unit ID 0x1c0 for specific location, 20 units in total
- 80192d8c - Attacker Current Action Data Pointer
- 80192d90 - Target Current Action Data Pointer
- 80192d94 - Attacker's Data Pointer
- 80192d98 - Target Data Pointer
- 80192d9c - Current move data table? used by AI only
- 801938bc - Start of action data table, set only when unit is targeted
- 8019f3c4 - Start of AI data?
- 801A0BF0 - AI Decision Data?
- 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total)
- 801b677c - Event Effects (2 bytes each,