Difference between revisions of "Data/Table Locations"
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For an easier to use version of this data in .txt format, visit this thread: http://ffhacktics.com/smf/index.php?topic=6538.140#msg181059 | For an easier to use version of this data in .txt format, visit this thread: http://ffhacktics.com/smf/index.php?topic=6538.140#msg181059 | ||
− | + | ||
and download New Asm Files.7z | and download New Asm Files.7z | ||
− | + | ||
Main Data Locations: | Main Data Locations: | ||
− | + | ||
RAM -> File | RAM -> File | ||
-0x67000 -> Battle.bin | -0x67000 -> Battle.bin | ||
-0xE0000 -> World.bin | -0xE0000 -> World.bin | ||
-0xF 800 -> SCUS | -0xF 800 -> SCUS | ||
− | + | ||
− | + | ||
− | + | ||
800306ec - GPU Control Pointer | 800306ec - GPU Control Pointer | ||
800306f0 - Horizontal Retrace Counter Pointer | 800306f0 - Horizontal Retrace Counter Pointer | ||
800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter) | 800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter) | ||
− | + | ||
800378*80 - 80037B90 - [[Music Files]] | 800378*80 - 80037B90 - [[Music Files]] | ||
− | + | ||
80045980 - (set to 1 after prepping Exp/JP) (word) | 80045980 - (set to 1 after prepping Exp/JP) (word) | ||
− | + | ||
800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++) | 800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++) | ||
800459bc - Seconds | 800459bc - Seconds | ||
800459c0 - Minutes | 800459c0 - Minutes | ||
800459c4 - Hours | 800459c4 - Hours | ||
− | + | ||
800473ac - [[Customized Options]] | 800473ac - [[Customized Options]] | ||
800473b0 - [[Default Options]] | 800473b0 - [[Default Options]] | ||
− | + | ||
80057718 - Time played this session (increments every frame/millisecond) | 80057718 - Time played this session (increments every frame/millisecond) | ||
8005771c - (word, start of a bunch of data below) | 8005771c - (word, start of a bunch of data below) | ||
− | + | ||
800577b8 - [[Event ID]] (used by Brave Story to load certain events) | 800577b8 - [[Event ID]] (used by Brave Story to load certain events) | ||
− | + | ||
800577cc – Gil | 800577cc – Gil | ||
800577d4 - Month | 800577d4 - Month | ||
800577d8 – Day | 800577d8 – Day | ||
800577e0 - [[Current Location]] | 800577e0 - [[Current Location]] | ||
− | + | ||
80057F74 - 80059374 – [[Party Data]] | 80057F74 - 80059374 – [[Party Data]] | ||
− | + | ||
800577e4 - ENTD Data ID (ENTD to load) | 800577e4 - ENTD Data ID (ENTD to load) | ||
800577e8 - Map ID | 800577e8 - Map ID | ||
Line 50: | Line 50: | ||
800578ac - Next Scenario? New Game? | 800578ac - Next Scenario? New Game? | ||
800578B0 - Deep Dungeon list length (+1) | 800578B0 - Deep Dungeon list length (+1) | ||
− | + | ||
800578c0 - Town Background | 800578c0 - Town Background | ||
− | + | ||
800578d4 - Storyline Progression | 800578d4 - Storyline Progression | ||
800578d8 - Shop Item Availability | 800578d8 - Shop Item Availability | ||
− | + | ||
8005791E - [[Activation bytes]] | 8005791E - [[Activation bytes]] | ||
80057940 - [[Facts]] | 80057940 - [[Facts]] | ||
80057943 - [[Brave Story Records]] | 80057943 - [[Brave Story Records]] | ||
− | + | ||
8005794c - [[Map location and Path exist flags]] | 8005794c - [[Map location and Path exist flags]] | ||
80057958 - [[World Locations colors]] | 80057958 - [[World Locations colors]] | ||
− | + | ||
80057966 - [[Active Rumors]] | 80057966 - [[Active Rumors]] | ||
80057970 - [[Obtained Treasures]] | 80057970 - [[Obtained Treasures]] | ||
Line 68: | Line 68: | ||
80057978 - [[Work History]] | 80057978 - [[Work History]] | ||
800579a8 - "Person" data flags | 800579a8 - "Person" data flags | ||
− | + | ||
80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) | 80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) | ||
80057be8 - Helmet Page Order (0x20 long) | 80057be8 - Helmet Page Order (0x20 long) | ||
Line 74: | Line 74: | ||
80057c30 - Accessory Page Order (0x24 long) | 80057c30 - Accessory Page Order (0x24 long) | ||
80057c54 - Item Page Order (0x14? long) | 80057c54 - Item Page Order (0x14? long) | ||
− | + | ||
80057d84 - [[Save screeen data]] (0x18 long, 15 total?) | 80057d84 - [[Save screeen data]] (0x18 long, 15 total?) | ||
− | + | ||
80057f74 - [[Party Data]] (256 bytes each, 20 sections) | 80057f74 - [[Party Data]] (256 bytes each, 20 sections) | ||
− | + | ||
80059494 - [[Poached Item Quantities]] | 80059494 - [[Poached Item Quantities]] | ||
800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped] | 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped] | ||
[[Item Inventory]] | [[Item Inventory]] | ||
− | + | ||
800597e0 - [[Save Times]] | 800597e0 - [[Save Times]] | ||
− | + | ||
80059818 - [[Level UP Stat Storing Code Pointers]] | 80059818 - [[Level UP Stat Storing Code Pointers]] | ||
80059830 - [[Action Status Code Pointers]] | 80059830 - [[Action Status Code Pointers]] | ||
− | + | ||
8005e90c - [[Raw Unit Data]] | 8005e90c - [[Raw Unit Data]] | ||
8005e93c - [[Base Raw Variances]] | 8005e93c - [[Base Raw Variances]] | ||
− | + | ||
8005e950 - (0x80 long?) | 8005e950 - (0x80 long?) | ||
8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] [[Terrain Surface Types]] | 8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] [[Terrain Surface Types]] | ||
Line 96: | Line 96: | ||
8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0) | 8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0) | ||
8005ebd0 - ? [[Reaction Flags]] (1 byte each) | 8005ebd0 - ? [[Reaction Flags]] (1 byte each) | ||
− | + | ||
8005ebf0 - [[Ability Data 1]] | 8005ebf0 - [[Ability Data 1]] | ||
8005fbf0 - [[Ability Data 2]] | 8005fbf0 - [[Ability Data 2]] | ||
− | + | ||
80061010 - Item Abilities | 80061010 - Item Abilities | ||
80061020 - Throw Abilities | 80061020 - Throw Abilities | ||
Line 106: | Line 106: | ||
80061054 - Calculator Abilities | 80061054 - Calculator Abilities | ||
8006105c - R/S/M Abilities | 8006105c - R/S/M Abilities | ||
− | + | ||
800610b8 - [[Job Data]] | 800610b8 - [[Job Data]] | ||
− | + | ||
80062eb8 - [[Item Data]] Start | 80062eb8 - [[Item Data]] Start | ||
80063ab8 - [[Weapon Secondary Data]] | 80063ab8 - [[Weapon Secondary Data]] | ||
Line 117: | Line 117: | ||
80063fc4 - [[Inflict Statuses]] | 80063fc4 - [[Inflict Statuses]] | ||
800642c4 - [[Item Attributes]] | 800642c4 - [[Item Attributes]] | ||
− | + | ||
80064a94 - [[Skillsets]] | 80064a94 - [[Skillsets]] | ||
80065bc4 - [[Monster Skillsets]] | 80065bc4 - [[Monster Skillsets]] | ||
80065cb4 - [[Action Menus]] (1 byte for all skillsets) | 80065cb4 - [[Action Menus]] (1 byte for all skillsets) | ||
− | + | ||
80065de4 - [[Status Effects]] | 80065de4 - [[Status Effects]] | ||
− | + | ||
80066064 - [[Poached Item List]] (2 bytes per Job for common and rare items) | 80066064 - [[Poached Item List]] (2 bytes per Job for common and rare items) | ||
− | + | ||
800660c4 - [[Job Unlock Requirements]] (High nybble/low nybble) | 800660c4 - [[Job Unlock Requirements]] (High nybble/low nybble) | ||
80066182 - [[Job Level JP Requirements]] (some checks start at 66184) | 80066182 - [[Job Level JP Requirements]] (some checks start at 66184) | ||
80066194 - Job Data Pointer | 80066194 - Job Data Pointer | ||
− | + | ||
80066198 - Prime Number List | 80066198 - Prime Number List | ||
800661ce - [[Month Day Values]] | 800661ce - [[Month Day Values]] | ||
800661e8 - [[Zodiac Day Limits]] | 800661e8 - [[Zodiac Day Limits]] | ||
− | + | ||
80066200 - Start of Battle Flag? (1 = Initialize data?) | 80066200 - Start of Battle Flag? (1 = Initialize data?) | ||
80066204 - Temp Ability List (used for setting usable abilities) | 80066204 - Temp Ability List (used for setting usable abilities) | ||
− | + | ||
80066238 - Current ENTD Pointer | 80066238 - Current ENTD Pointer | ||
− | + | ||
800662d0 - [[Status checks]] (determined from 0x4/5 of 80065de4 data?) | 800662d0 - [[Status checks]] (determined from 0x4/5 of 80065de4 data?) | ||
− | + | ||
80066308 - Highest Party Level | 80066308 - Highest Party Level | ||
− | + | ||
Battle.bin Locations | Battle.bin Locations | ||
− | + | ||
80067000 - List of return addresses | 80067000 - List of return addresses | ||
− | + | ||
80067838 - Pointers for Numerical Display Color Code (0xd1 pointers) | 80067838 - Pointers for Numerical Display Color Code (0xd1 pointers) | ||
80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA) | 80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA) | ||
Line 155: | Line 155: | ||
80067c5c - ?5 | 80067c5c - ?5 | ||
80067c88 - ?6 | 80067c88 - ?6 | ||
− | + | ||
800682cc - Color Modification Code Pointers | 800682cc - Color Modification Code Pointers | ||
− | + | ||
− | + | ||
8006fbf0 - [[Ability Data Pointer 2]] (loading to skillset?) | 8006fbf0 - [[Ability Data Pointer 2]] (loading to skillset?) | ||
− | + | ||
− | + | ||
80093d08 - [[Display Type]] | 80093d08 - [[Display Type]] | ||
80093d18 - [[Status ID's for Display Type]] | 80093d18 - [[Status ID's for Display Type]] | ||
− | + | ||
80093de8 - Ability Animation number | 80093de8 - Ability Animation number | ||
− | + | ||
80093e10 - [[Ability Animation Flags]] (0x200 abilities, 3 bytes each) | 80093e10 - [[Ability Animation Flags]] (0x200 abilities, 3 bytes each) | ||
− | + | ||
800943e4 - [[Item Graphic Data]] (0x7f total?) | 800943e4 - [[Item Graphic Data]] (0x7f total?) | ||
− | + | ||
80094748 - [[Spritesheet Data]] (4 bytes each, 0x9f total) | 80094748 - [[Spritesheet Data]] (4 bytes each, 0x9f total) | ||
− | + | ||
80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) | 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) | ||
80094a44 - Status Flags (for Display? 28 total, 4 bytes each) | 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) | ||
80094ae4 - Start of some list of palettes | 80094ae4 - Start of some list of palettes | ||
80094ba4 - ? Palettes | 80094ba4 - ? Palettes | ||
− | + | ||
80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word) | 80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word) | ||
− | + | ||
800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word) | 800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word) | ||
− | + | ||
80096100 - AT List ID (used to determine which data to load from the AT list) | 80096100 - AT List ID (used to determine which data to load from the AT list) | ||
− | + | ||
80096118 - Misc ID? (word) | 80096118 - Misc ID? (word) | ||
8009611c - Misc ID? (word) | 8009611c - Misc ID? (word) | ||
− | + | ||
800961b4 - Unit's X Coordinate? | 800961b4 - Unit's X Coordinate? | ||
800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) | 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) | ||
800961bc - Unit's Y Coordinate? | 800961bc - Unit's Y Coordinate? | ||
− | + | ||
− | + | ||
(stuff for display) | (stuff for display) | ||
800962d4 - HP Damage | 800962d4 - HP Damage | ||
Line 209: | Line 209: | ||
800962f0 - MA Damage | 800962f0 - MA Damage | ||
800962f2 - MA Bonus | 800962f2 - MA Bonus | ||
− | + | ||
− | + | ||
− | + | ||
80098a54 - Pointer to last unit's Misc Data? | 80098a54 - Pointer to last unit's Misc Data? | ||
− | + | ||
80098dcc - numerical display data | 80098dcc - numerical display data | ||
− | + | ||
80098dd4 - numerical display data? | 80098dd4 - numerical display data? | ||
− | + | ||
800995ec - (word) | 800995ec - (word) | ||
− | + | ||
800995f4 - (14 groups at 0x982 bytes each) | 800995f4 - (14 groups at 0x982 bytes each) | ||
800995f5 - 1 = skip setting below data? | 800995f5 - 1 = skip setting below data? | ||
Line 225: | Line 225: | ||
80099676 - [[Palette Color Mod Data]] (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) | 80099676 - [[Palette Color Mod Data]] (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) | ||
80099d76 - [[Raw Palettes]] (16 sections, 16 colors, 2 bytes each (0x200 total)) | 80099d76 - [[Raw Palettes]] (16 sections, 16 colors, 2 bytes each (0x200 total)) | ||
− | + | ||
800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0 | 800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0 | ||
800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0 | 800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0 | ||
Line 234: | Line 234: | ||
800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0 | 800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0 | ||
800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0 | 800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0 | ||
− | + | ||
− | + | ||
800b7308 - [[Miscellaneous Unit Data]] - Giant display section (0x440 bytes each) | 800b7308 - [[Miscellaneous Unit Data]] - Giant display section (0x440 bytes each) | ||
− | + | ||
800B8594 - start of inventory data? | 800B8594 - start of inventory data? | ||
− | + | ||
800bd8cc - data sent back from GPU? | 800bd8cc - data sent back from GPU? | ||
− | + | ||
800bd8e4 - data sent back from GPU - gtedr14_sxy2 | 800bd8e4 - data sent back from GPU - gtedr14_sxy2 | ||
− | + | ||
− | + | ||
800d4578 - amount of days on proposition | 800d4578 - amount of days on proposition | ||
800d4574 - amount of days on proposition | 800d4574 - amount of days on proposition | ||
− | + | ||
800e4e9c - Map Max X coordinate | 800e4e9c - Map Max X coordinate | ||
800e4ea0 - Map Max Y coordinate | 800e4ea0 - Map Max Y coordinate | ||
800e4ea4 - Modified Palettes (14 chunks at 512 bytes each) | 800e4ea4 - Modified Palettes (14 chunks at 512 bytes each) | ||
− | + | 0x000 -> Modified Palettes | |
− | + | 0x982 -> | |
− | + | ||
800e6bb0 - list of return addresses | 800e6bb0 - list of return addresses | ||
800e6c98 - list of return addresses | 800e6c98 - list of return addresses | ||
− | + | ||
800f5ba8 - current loaded map (set at f385c) | 800f5ba8 - current loaded map (set at f385c) | ||
800f5c58 - map data | 800f5c58 - map data | ||
− | + | ||
800f5e74 - [[Move-Find Item Data]] (and Traps) | 800f5e74 - [[Move-Find Item Data]] (and Traps) | ||
80124604 - [[Map GNS Data]]? | 80124604 - [[Map GNS Data]]? | ||
− | + | ||
8014cf68 - [[Status Image Data]] (4 bytes each, 0xc4 total) | 8014cf68 - [[Status Image Data]] (4 bytes each, 0xc4 total) | ||
− | + | ||
8014d09a - [[hit % data]] (for display?) | 8014d09a - [[hit % data]] (for display?) | ||
− | + | ||
8014d0d2 - some unit Reaction ID (other stuff above/below here) | 8014d0d2 - some unit Reaction ID (other stuff above/below here) | ||
8014d0d4 - some unit Support ID | 8014d0d4 - some unit Support ID | ||
8014d0d6 - some unit Movement ID | 8014d0d6 - some unit Movement ID | ||
− | + | ||
8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer) | 8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer) | ||
− | + | ||
80165eb4 - [[Palette Pointer Mod 1]]? (halfword) | 80165eb4 - [[Palette Pointer Mod 1]]? (halfword) | ||
80165eb6 - Palette Pointer Mod 2? (halfword) | 80165eb6 - Palette Pointer Mod 2? (halfword) | ||
− | + | ||
80165ef4 - some item datA? | 80165ef4 - some item datA? | ||
− | + | ||
80165f9c - item data pointer? | 80165f9c - item data pointer? | ||
− | + | ||
8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets) | 8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets) | ||
− | + | ||
80172258 - target current action pointer | 80172258 - target current action pointer | ||
− | + | ||
80173e68 - ? [[changes with different message displayed]] (execute action, select target, etc.) | 80173e68 - ? [[changes with different message displayed]] (execute action, select target, etc.) | ||
− | + | ||
80173f8c - [[Pointers to Text Data]] (Mod below / 0x200 + 173f8c) | 80173f8c - [[Pointers to Text Data]] (Mod below / 0x200 + 173f8c) | ||
− | + | ||
80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00 | 80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00 | ||
− | + | ||
80174068 - Action return address table (based on "action menu byte" of skillset) | 80174068 - Action return address table (based on "action menu byte" of skillset) | ||
− | + | ||
801740a8 - [[Menu Code Pointers]] | 801740a8 - [[Menu Code Pointers]] | ||
− | + | ||
801740e8 - [[Menu Code Pointers 2]] | 801740e8 - [[Menu Code Pointers 2]] | ||
− | + | ||
8018f520 - active units ID? | 8018f520 - active units ID? | ||
− | + | ||
8018f5f0 - [[AI calculation types]]? (word) | 8018f5f0 - [[AI calculation types]]? (word) | ||
− | + | ||
8018f5f6 - start of some list (3 halfwords) | 8018f5f6 - start of some list (3 halfwords) | ||
− | + | ||
8018f5fc - Dealing with displayed damage? | 8018f5fc - Dealing with displayed damage? | ||
− | + | ||
− | [[Zodiac Compatability Modifiers]] | + | [[Zodiac Compatability Modifiers]] |
8018f600 - Aries | 8018f600 - Aries | ||
8018f601 - Taurus | 8018f601 - Taurus | ||
Line 317: | Line 317: | ||
8018f60a - Aquarius | 8018f60a - Aquarius | ||
8018f60b - Pisces | 8018f60b - Pisces | ||
− | + | ||
8018f7ec - Used Ability Flags 1 | 8018f7ec - Used Ability Flags 1 | ||
− | + | ||
8018f86d - [[current units movement supports]] | 8018f86d - [[current units movement supports]] | ||
− | + | ||
8018f8c8 - Acting Unit ID (word) | 8018f8c8 - Acting Unit ID (word) | ||
− | + | ||
8018f8cc - [[Tile Data]] (8 bytes each, +100h for Higher Elevation tiles) | 8018f8cc - [[Tile Data]] (8 bytes each, +100h for Higher Elevation tiles) | ||
− | + | ||
801908cc - [[Unit and Current Action Data]] (Unit ID * 0x1c0 for specific location) | 801908cc - [[Unit and Current Action Data]] (Unit ID * 0x1c0 for specific location) | ||
− | + | ||
80192d8c - Attacker Current Action Data Pointer | 80192d8c - Attacker Current Action Data Pointer | ||
80192d90 - Target Current Action Data Pointer | 80192d90 - Target Current Action Data Pointer | ||
80192d94 - Attacker's Data Pointer | 80192d94 - Attacker's Data Pointer | ||
80192d98 - Target Data Pointer | 80192d98 - Target Data Pointer | ||
− | + | ||
80192d9c - Reaction ID | 80192d9c - Reaction ID | ||
− | + | ||
80192da0 - [[Copy of Acting Unit's Current Action Data]]? 0x2c long | 80192da0 - [[Copy of Acting Unit's Current Action Data]]? 0x2c long | ||
− | + | ||
80192dcc - X coordinate of target | 80192dcc - X coordinate of target | ||
80192dd0 - Y coordinate of target | 80192dd0 - Y coordinate of target | ||
80192dd4 - map level of target | 80192dd4 - map level of target | ||
− | + | ||
80192dd8 - [[Moveable/Targetable Panel Grid]] (By rows of X panels, 0x10 in each row) | 80192dd8 - [[Moveable/Targetable Panel Grid]] (By rows of X panels, 0x10 in each row) | ||
− | + | ||
80193848 - (Data from 0x16e-0x182 of Unit Data) | 80193848 - (Data from 0x16e-0x182 of Unit Data) | ||
− | + | ||
80193860 - ? (set to 0 if an item is used on undead) | 80193860 - ? (set to 0 if an item is used on undead) | ||
− | + | ||
80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e) | 80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e) | ||
− | + | ||
80193878 - Distribute Hit Counter | 80193878 - Distribute Hit Counter | ||
− | + | ||
80193881 - start of some panel data (0x03 bytes each) | 80193881 - start of some panel data (0x03 bytes each) | ||
− | + | ||
Start of Attacker's Data? | Start of Attacker's Data? | ||
8019389c - Attacker's Facing (byte) | 8019389c - Attacker's Facing (byte) | ||
Line 388: | Line 388: | ||
801938c5 - Secondary Weapon ID | 801938c5 - Secondary Weapon ID | ||
801938c6 - Reaction ID? | 801938c6 - Reaction ID? | ||
− | + | ||
− | + | ||
801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too) | 801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too) | ||
801938ca - Target X Coordinate? | 801938ca - Target X Coordinate? | ||
Line 400: | Line 400: | ||
801938d3 - Attacker's Effective Faith (set to 100 after checking faith) | 801938d3 - Attacker's Effective Faith (set to 100 after checking faith) | ||
801938d4 - Used Ability's Skillset | 801938d4 - Used Ability's Skillset | ||
− | + | ||
801938d6 - Used Ability ID? | 801938d6 - Used Ability ID? | ||
801938d8 - Used Weapon ID | 801938d8 - Used Weapon ID | ||
801938d9 - ? (01 = two-hands is in use?) | 801938d9 - ? (01 = two-hands is in use?) | ||
− | + | ||
801938db - Used Item ID | 801938db - Used Item ID | ||
801938dc - Base Hit | 801938dc - Base Hit | ||
− | + | ||
801938de - Accessory Evade | 801938de - Accessory Evade | ||
801938df - RH Evade | 801938df - RH Evade | ||
Line 413: | Line 413: | ||
801938e1 - Class Evade | 801938e1 - Class Evade | ||
801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back) | 801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back) | ||
− | + | ||
801938e4 - Charge's Power? | 801938e4 - Charge's Power? | ||
801938e5 - Ability Formula? | 801938e5 - Ability Formula? | ||
− | + | ||
801938e7 - Earned Experience | 801938e7 - Earned Experience | ||
801938e8 - Can earn EXP? | 801938e8 - Can earn EXP? | ||
801938e9 - defaults to weapon attack? (default to attack flag?) | 801938e9 - defaults to weapon attack? (default to attack flag?) | ||
− | + | 0x01 - default to weapon attack? | |
− | + | 0x00 - don't default | |
− | + | ||
801938eb - MP Used | 801938eb - MP Used | ||
801938ec - able to knock back? (checked in knockback calculation) / Hit Counter | 801938ec - able to knock back? (checked in knockback calculation) / Hit Counter | ||
801938ed - can poach? | 801938ed - can poach? | ||
− | + | ||
801938ef - | 801938ef - | ||
− | + | ||
801938f0 - Ability Range | 801938f0 - Ability Range | ||
801938f1 - Ability Effect Area | 801938f1 - Ability Effect Area | ||
Line 443: | Line 443: | ||
801938fc - Ability CT | 801938fc - Ability CT | ||
801938fd - Ability MP Cost | 801938fd - Ability MP Cost | ||
− | + | ||
801938ff - [[Weapon Characteristics]] | 801938ff - [[Weapon Characteristics]] | ||
− | + | ||
80193902 - WP | 80193902 - WP | ||
− | + | ||
80193904 - Weapon's Element | 80193904 - Weapon's Element | ||
− | + | ||
80193906 - [[Status Infliction Type]] | 80193906 - [[Status Infliction Type]] | ||
80193907 - [[Status Set 1]] | 80193907 - [[Status Set 1]] | ||
Line 456: | Line 456: | ||
8019390a - Status Set 4 | 8019390a - Status Set 4 | ||
8019390b - Status Set 5 | 8019390b - Status Set 5 | ||
− | + | ||
8019390c - Ability Type | 8019390c - Ability Type | ||
8019390d - Ability Element | 8019390d - Ability Element | ||
Line 465: | Line 465: | ||
80193912 - Ability CT (?) | 80193912 - Ability CT (?) | ||
80193913 - Ability MP Cost | 80193913 - Ability MP Cost | ||
− | + | ||
80193914 - move find item data 2 (loaded from static) | 80193914 - move find item data 2 (loaded from static) | ||
80193918 - move find item data 3 | 80193918 - move find item data 3 | ||
8019391c - move find item data 4 | 8019391c - move find item data 4 | ||
− | + | ||
80193924 - [[Unit AI Extended Status Data]] (16 total, 0x40 bytes each) | 80193924 - [[Unit AI Extended Status Data]] (16 total, 0x40 bytes each) | ||
− | + | ||
80193d24 - [[Attacker's AI Data]] | 80193d24 - [[Attacker's AI Data]] | ||
− | + | ||
80193d44 - Acting Unit's Used Ability ID | 80193d44 - Acting Unit's Used Ability ID | ||
− | + | ||
80193d98 - AI Targeting? Code Pointers | 80193d98 - AI Targeting? Code Pointers | ||
− | + | ||
80193aec - [[Player unit information]] (0x40 long for 5 units?) | 80193aec - [[Player unit information]] (0x40 long for 5 units?) | ||
− | + | ||
− | [[Table of Offsets from]] 0x193D48-E4F | + | [[Table of Offsets from]] 0x193D48-E4F |
− | + | ||
8019f358 - [[X/Y Mods]] (2 bytes each, 4 total)(for targeting? gets added to base values) | 8019f358 - [[X/Y Mods]] (2 bytes each, 4 total)(for targeting? gets added to base values) | ||
− | + | ||
8019f3c0 - Unit AI Extended Status Data Pointer | 8019f3c0 - Unit AI Extended Status Data Pointer | ||
8019f3c4 - [[Start of AI data]] | 8019f3c4 - [[Start of AI data]] | ||
− | + | ||
− | + | ||
801b48d0 - table of effect file start locations | 801b48d0 - table of effect file start locations | ||
− | + | ||
801b63e8 - ability loaded flag? | 801b63e8 - ability loaded flag? | ||
− | + | ||
801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) | 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) | ||
− | + | ||
801b677c - Event Effects (2 bytes each, 0x25 total) | 801b677c - Event Effects (2 bytes each, 0x25 total) | ||
− | + | ||
801b84ac - list of bytes based on ability animation flags | 801b84ac - list of bytes based on ability animation flags | ||
− | + | ||
801b8b60 - Attacker's ID? (Word) | 801b8b60 - Attacker's ID? (Word) | ||
− | + | ||
801c24d0 - loaded ability effect (half) | 801c24d0 - loaded ability effect (half) | ||
− | + | ||
− | [[Loaded into RAM]] 0x1dc000 during battle setup | + | [[Loaded into RAM]] 0x1dc000 during battle setup |
− | + | ||
801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) | 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) | ||
801b677c - Event Effects (2 bytes each, | 801b677c - Event Effects (2 bytes each, |
Revision as of 04:47, 27 November 2012
For an easier to use version of this data in .txt format, visit this thread: http://ffhacktics.com/smf/index.php?topic=6538.140#msg181059
and download New Asm Files.7z
Main Data Locations:
RAM -> File -0x67000 -> Battle.bin -0xE0000 -> World.bin -0xF 800 -> SCUS
800306ec - GPU Control Pointer 800306f0 - Horizontal Retrace Counter Pointer 800306f4 - Horizontal Retrace Counter Start? (gets subtracted from the counter) 800378*80 - 80037B90 - Music Files 80045980 - (set to 1 after prepping Exp/JP) (word) 800459b8 - Milliseconds (also frame counter? max of 60 before Seconds ++) 800459bc - Seconds 800459c0 - Minutes 800459c4 - Hours 800473ac - Customized Options 800473b0 - Default Options 80057718 - Time played this session (increments every frame/millisecond) 8005771c - (word, start of a bunch of data below) 800577b8 - Event ID (used by Brave Story to load certain events) 800577cc – Gil 800577d4 - Month 800577d8 – Day 800577e0 - Current Location 80057F74 - 80059374 – Party Data 800577e4 - ENTD Data ID (ENTD to load) 800577e8 - Map ID 800577ec - Number of Teams 800577f0 - Battle Formation ID (for placement) 80057878 - Event Byte Counter? (maybe just text?) 80057884 - ID for "Person" pages in Brave Story? 800578a0 - Injured (Brave Story) 800578a4 - b - Casualties (Brave Story) 800578ac - Next Scenario? New Game? 800578B0 - Deep Dungeon list length (+1) 800578c0 - Town Background 800578d4 - Storyline Progression 800578d8 - Shop Item Availability 8005791E - Activation bytes 80057940 - Facts 80057943 - Brave Story Records 8005794c - Map location and Path exist flags 80057958 - World Locations colors 80057966 - Active Rumors 80057970 - Obtained Treasures 80057976 - Unexplored Territory 80057978 - Work History 800579a8 - "Person" data flags 80057b5c - Weapon Page Order (FF = early end; uses Item ID's, 0x8c long) 80057be8 - Helmet Page Order (0x20 long) 80057c08 - Armor Page Order (0x28 long) 80057c30 - Accessory Page Order (0x24 long) 80057c54 - Item Page Order (0x14? long) 80057d84 - Save screeen data (0x18 long, 15 total?) 80057f74 - Party Data (256 bytes each, 20 sections) 80059494 - Poached Item Quantities 800596e0 - Available Item Quantities (same order as item ID's)[Amount owned - amount equipped] Item Inventory 800597e0 - Save Times 80059818 - Level UP Stat Storing Code Pointers 80059830 - Action Status Code Pointers 8005e90c - Raw Unit Data 8005e93c - Base Raw Variances 8005e950 - (0x80 long?) 8005e9d0 - Terrain Geomancy (maps abilities to 0x40 terrain types] Terrain Surface Types 8005ea10 - Terrain Statuses (maps status to 0x40 terrain types] Terrain Surface Types 8005ea50 - Movement Cost (six tables of 0x40 = 0x180, http://ffhacktics.com/smf/index.php?topic=6893.0) 8005ebd0 - ? Reaction Flags (1 byte each) 8005ebf0 - Ability Data 1 8005fbf0 - Ability Data 2 80061010 - Item Abilities 80061020 - Throw Abilities 8006102c - Jump Abilities 80061044 - Charge Abilities 80061054 - Calculator Abilities 8006105c - R/S/M Abilities 800610b8 - Job Data 80062eb8 - Item Data Start 80063ab8 - Weapon Secondary Data 80063eb8 - Shield Secondary Data 80063ed8 - Helm/Armor Secondary Data 80063f58 - Accessory Secondary Data 80063f98 - Item Secondary Data 80063fc4 - Inflict Statuses 800642c4 - Item Attributes 80064a94 - Skillsets 80065bc4 - Monster Skillsets 80065cb4 - Action Menus (1 byte for all skillsets) 80065de4 - Status Effects 80066064 - Poached Item List (2 bytes per Job for common and rare items) 800660c4 - Job Unlock Requirements (High nybble/low nybble) 80066182 - Job Level JP Requirements (some checks start at 66184) 80066194 - Job Data Pointer 80066198 - Prime Number List 800661ce - Month Day Values 800661e8 - Zodiac Day Limits 80066200 - Start of Battle Flag? (1 = Initialize data?) 80066204 - Temp Ability List (used for setting usable abilities) 80066238 - Current ENTD Pointer 800662d0 - Status checks (determined from 0x4/5 of 80065de4 data?) 80066308 - Highest Party Level
Battle.bin Locations
80067000 - List of return addresses 80067838 - Pointers for Numerical Display Color Code (0xd1 pointers) 80067b80 - Pointers for Display Type Code (SP/CT/Br/Fa/PA/MA) 80067bac - ? (0x2a long) 80067bd8 - ?2 80067c04 - ?3 80067c30 - ?4 80067c5c - ?5 80067c88 - ?6 800682cc - Color Modification Code Pointers 8006fbf0 - Ability Data Pointer 2 (loading to skillset?) 80093d08 - Display Type 80093d18 - Status ID's for Display Type 80093de8 - Ability Animation number 80093e10 - Ability Animation Flags (0x200 abilities, 3 bytes each) 800943e4 - Item Graphic Data (0x7f total?) 80094748 - Spritesheet Data (4 bytes each, 0x9f total) 80094a40 - (start of below? Counter is set to +1 before so it starts at 94a44) 80094a44 - Status Flags (for Display? 28 total, 4 bytes each) 80094ae4 - Start of some list of palettes 80094ba4 - ? Palettes 80096024 - ? (set to 0 after prepping to display earned Exp/JP) (word) 800960e4 - (set to 0x28 after prepping earned Exp/JP) (Word) 80096100 - AT List ID (used to determine which data to load from the AT list) 80096118 - Misc ID? (word) 8009611c - Misc ID? (word) 800961b4 - Unit's X Coordinate? 800961b8 - Unit's Map Level? (0 = base floor, 1 = higher floor) 800961bc - Unit's Y Coordinate?
(stuff for display)
800962d4 - HP Damage 800962d6 - HP Healing 800962d8 - MP Damage 800962da - MP Healing 800962dc - SP Damage 800962de - SP Bonus 800962e0 - CT Damage 800962e2 - CT Bonus 800962e4 - Brave Damage 800962e6 - Brave Bonus 800962e8 - Faith Damage 800962ea - Faith Bonus 800962ec - PA Damage 800962ee - PA Bonus 800962f0 - MA Damage 800962f2 - MA Bonus 80098a54 - Pointer to last unit's Misc Data? 80098dcc - numerical display data 80098dd4 - numerical display data? 800995ec - (word) 800995f4 - (14 groups at 0x982 bytes each) 800995f5 - 1 = skip setting below data? 800995f6 - (16 sections, 8 bytes each) 80099676 - Palette Color Mod Data (16 sect. w/ 16 colors; 7 bytes each color (0x700 total)) 80099d76 - Raw Palettes (16 sections, 16 colors, 2 bytes each (0x200 total)) 800a7790 - word loaded to coprocessor 2 register: gtedr00_vxy0 800a7794 - word loaded to coprocessor 2 register: gtedr00_vz0 800a7798 - word loaded to coprocessor 2 register: gtedr01_vxy1 800a779c - word loaded to coprocessor 2 register: gtedr01_vz1 800a77a0 - word loaded to coprocessor 2 register: gtedr02_vxy2 800a77a4 - word loaded to coprocessor 2 register: gtedr02_vz2 800a77a8 - word loaded to coprocessor 2 register: gtedr00_vxy0 800a77ac - word loaded to coprocessor 2 register: gtedr00_vz0 800b7308 - Miscellaneous Unit Data - Giant display section (0x440 bytes each) 800B8594 - start of inventory data? 800bd8cc - data sent back from GPU? 800bd8e4 - data sent back from GPU - gtedr14_sxy2 800d4578 - amount of days on proposition 800d4574 - amount of days on proposition 800e4e9c - Map Max X coordinate 800e4ea0 - Map Max Y coordinate 800e4ea4 - Modified Palettes (14 chunks at 512 bytes each) 0x000 -> Modified Palettes 0x982 -> 800e6bb0 - list of return addresses 800e6c98 - list of return addresses 800f5ba8 - current loaded map (set at f385c) 800f5c58 - map data 800f5e74 - Move-Find Item Data (and Traps) 80124604 - Map GNS Data? 8014cf68 - Status Image Data (4 bytes each, 0xc4 total) 8014d09a - hit % data (for display?) 8014d0d2 - some unit Reaction ID (other stuff above/below here) 8014d0d4 - some unit Support ID 8014d0d6 - some unit Movement ID 8015d304 - Current Unit's ID (* 0x1c0 for Data Pointer) 80165eb4 - Palette Pointer Mod 1? (halfword) 80165eb6 - Palette Pointer Mod 2? (halfword) 80165ef4 - some item datA? 80165f9c - item data pointer? 8016866c - start of a set of data 0x0c long, (0x1b0 total) (0x24 sets) 80172258 - target current action pointer 80173e68 - ? changes with different message displayed (execute action, select target, etc.) 80173f8c - Pointers to Text Data (Mod below / 0x200 + 173f8c) 80174060 - Displayed Skillsets (act Menu) - ff in first slot that doesn't have skillset, rest 00 80174068 - Action return address table (based on "action menu byte" of skillset) 801740a8 - Menu Code Pointers 801740e8 - Menu Code Pointers 2 8018f520 - active units ID? 8018f5f0 - AI calculation types? (word) 8018f5f6 - start of some list (3 halfwords) 8018f5fc - Dealing with displayed damage? Zodiac Compatability Modifiers 8018f600 - Aries 8018f601 - Taurus 8018f602 - Gemini 8018f603 - Cancer 8018f604 - Leo 8018f605 - Virgo 8018f606 - Libra 8018f607 - Scorpio 8018f608 - Sagittarius 8018f609 - Capricorn 8018f60a - Aquarius 8018f60b - Pisces 8018f7ec - Used Ability Flags 1 8018f86d - current units movement supports 8018f8c8 - Acting Unit ID (word) 8018f8cc - Tile Data (8 bytes each, +100h for Higher Elevation tiles) 801908cc - Unit and Current Action Data (Unit ID * 0x1c0 for specific location) 80192d8c - Attacker Current Action Data Pointer 80192d90 - Target Current Action Data Pointer 80192d94 - Attacker's Data Pointer 80192d98 - Target Data Pointer 80192d9c - Reaction ID 80192da0 - Copy of Acting Unit's Current Action Data? 0x2c long 80192dcc - X coordinate of target 80192dd0 - Y coordinate of target 80192dd4 - map level of target 80192dd8 - Moveable/Targetable Panel Grid (By rows of X panels, 0x10 in each row) 80193848 - (Data from 0x16e-0x182 of Unit Data) 80193860 - ? (set to 0 if an item is used on undead) 80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e) 80193878 - Distribute Hit Counter 80193881 - start of some panel data (0x03 bytes each) Start of Attacker's Data? 8019389c - Attacker's Facing (byte) 8019389d - (set to 1 when setting the weapon IDs) 8019389e - Attacker's RH Weapon 8019389f - Attacker's LH Weapon 801938a0 - Attacker's Team 801938a2 - X Distance between Attacker/Target (halfword) 801938a4 - Y Distance between Attacker/Target (halfword) 801938a6 - Attacker/Self ID 801938a7 - Used Skillset ID 801938a8 - Used Ability ID 801938aa - Calculator Type ID 801938ac - Calculator Multiplier ID 801938ae - Used Item/Equip ID 801938af - (0x177) 801938b0 - (0x178) 801938b1 - Target ID? 801938b2 - Target X 801938b3 - (0x17b) 801938b4 - Target Map Level 801938b5 - (0x17d) 801938b6 - Target Y 801938b7 - (0x17f) 801938b8 - (0x180) 801938b9 - (0x181) 801938ba - Mount Info 801938bb - 801938bc - (word) 801938c0 - Attacker Unit ID 801938c1 - Target Unit ID 801938c2 - #Hits 801938c3 - Weapon Hand (0 = R, 1 = L) (fdc) 801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory) 801938c5 - Secondary Weapon ID 801938c6 - Reaction ID? 801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too) 801938ca - Target X Coordinate? 801938cb - Target Y coordinate? 801938cc - target elevation? 801938cd - Caster Tile Type 801938ce - XA 801938d0 - YA 801938d2 - Defender's Effective Faith 801938d3 - Attacker's Effective Faith (set to 100 after checking faith) 801938d4 - Used Ability's Skillset 801938d6 - Used Ability ID? 801938d8 - Used Weapon ID 801938d9 - ? (01 = two-hands is in use?) 801938db - Used Item ID 801938dc - Base Hit 801938de - Accessory Evade 801938df - RH Evade 801938e0 - LH Evade 801938e1 - Class Evade 801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back) 801938e4 - Charge's Power? 801938e5 - Ability Formula? 801938e7 - Earned Experience 801938e8 - Can earn EXP? 801938e9 - defaults to weapon attack? (default to attack flag?) 0x01 - default to weapon attack? 0x00 - don't default 801938eb - MP Used 801938ec - able to knock back? (checked in knockback calculation) / Hit Counter 801938ed - can poach? 801938ef - 801938f0 - Ability Range 801938f1 - Ability Effect Area 801938f2 - Ability Vertical 801938f3 - Ability Flags 1 801938f4 - Ability Flags 2 801938f5 - Ability Flags 3 801938f6 - Ability Flags 4 801938f7 - Ability Element 801938f8 - Ability Formula 801938f9 - Ability X 801938fa - Ability Y 801938fb - Ability Inflict Status ID 801938fc - Ability CT 801938fd - Ability MP Cost 801938ff - Weapon Characteristics 80193902 - WP 80193904 - Weapon's Element 80193906 - Status Infliction Type 80193907 - Status Set 1 80193908 - Status Set 2 80193909 - Status Set 3 8019390a - Status Set 4 8019390b - Status Set 5 8019390c - Ability Type 8019390d - Ability Element 8019390e - Ability Formula - used in poach/train? 8019390f - Ability Power 1 80193910 - Ability Power 2 80193911 - Ability Inflict Status ID? 80193912 - Ability CT (?) 80193913 - Ability MP Cost 80193914 - move find item data 2 (loaded from static) 80193918 - move find item data 3 8019391c - move find item data 4 80193924 - Unit AI Extended Status Data (16 total, 0x40 bytes each) 80193d24 - Attacker's AI Data 80193d44 - Acting Unit's Used Ability ID 80193d98 - AI Targeting? Code Pointers 80193aec - Player unit information (0x40 long for 5 units?) Table of Offsets from 0x193D48-E4F 8019f358 - X/Y Mods (2 bytes each, 4 total)(for targeting? gets added to base values) 8019f3c0 - Unit AI Extended Status Data Pointer 8019f3c4 - Start of AI data 801b48d0 - table of effect file start locations 801b63e8 - ability loaded flag? 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) 801b677c - Event Effects (2 bytes each, 0x25 total) 801b84ac - list of bytes based on ability animation flags 801b8b60 - Attacker's ID? (Word) 801c24d0 - loaded ability effect (half) Loaded into RAM 0x1dc000 during battle setup 801b63f0 - Ability Effect (2 bytes each, 0x1c6 total) 801b677c - Event Effects (2 bytes each,