Difference between revisions of "Weapon Animations"

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  [[E1 Thrown]] #effects used for thrown weapons. 18, 19
 
  [[E1 Thrown]] #effects used for thrown weapons. 18, 19
 
  all other animations from 1a to ff are nopped, pointers replaced with ffff.
 
  all other animations from 1a to ff are nopped, pointers replaced with ffff.
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==Related Pages==
 +
https://ffhacktics.com/wiki/Unit_Animation_Index
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 +
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
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https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
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 +
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet
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https://ffhacktics.com/wiki/Unit_Animations

Latest revision as of 11:37, 25 July 2024

This page contains a comprehensive list linking to breakdowns of each animation + potential uses.

  • Wep1
W1 High Mod Swing		#00, 01
W1 Mid Mod Swing		#02, 03
W1 Low Mod Swing		#04, 05
W1 High Mod Gun		#06, 07
W1 Mid Mod Gun		#08, 09
W1 Low Mod Gun		#0a, 0b
W1 High Mod Bow		#0c, 0d
W1 Mid Mod Bow		#0e, 0f
W1 Low Mod Bow		#10, 11
W1 Play Instrument		#12, 13
W1 Read Book		#14, 15
W1 High Mod Poke		#16, 17
W1 Mid Mod Poke		#18, 19
W1 Low Mod Poke		#1a, 1b
W1 High Mod Item Throw	#1c, 1d, 1e, 1f, 20, 21
W1 Mid Mod Item Throw	#22, 23, 24, 25, 26, 27
W1 Low Mod Item Throw	#28, 29, 2a, 2b, 2c, 2d
W1 Shield Block		#2e, 2f, 30, 31, 32, 33
W1 Swing Shield Recoil	#34, 35, 36, 37, 38, 39
W1 Thrust Shield Recoil	#3a, 3b, 3c, 3d, 3e, 3f
Uncalled			#don't seem to be called, only have 1 frame and aren't finished properly, leaving the graphic on screen. 40, 41.
W1 Read Book 2		#42, 43
Uncalled			#aren't called, and unfinished. 44 only has a single "0000", and 45 has "0002 0102 0202 FFFDFA" which holds the weapon permanently, repeating the entire animation.
Uncalled			#more uncalled animations, with 1 frame that increments with each empty slot. 46 to 55
W1 Katana Use		#I cannot be sure this is for katanas, but it's so far the only one that matches. 56, 57
W1 High Mod Female		#for bags and cloths. 58, 59
W1 Mid Mod Female		#5a, 5b
W1 Low Mod Female		#5c, 5d
all other animations from 5e to ff are nopped, pointers replaced with ffff.
  • Eff1
E1 Swing			#effects used for swinging weapons. 00, 01, 02, 03, 04, 05,
E1 Projectile		#effects used for guns, bows, and crossbows. 06, 07, 08, 09, 0a, 0b
E1 Piercing		#effects used for poles and spears. 0c, 0d, 0e, 0f, 10, 11
E1 Item			#effects used for thrown items. 12, 13, 14, 15, 16, 17
E1 Thrown			#effects used for thrown weapons. 18, 19
all other animations from 1a to ff are nopped, pointers replaced with ffff.


Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Unit_Animations