Move log
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Below is a list of all page moves.
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 02:43, 4 December 2022 Talcall talk contribs moved page 001208b8 - 001208f4 to Change Item Quantity on Equip
- 02:36, 4 December 2022 Talcall talk contribs moved page 0012457c - 00124610 to Can Unit equip Item ID (ohmy GOD what was that bitflag check routine jesus)
- 01:56, 4 December 2022 Talcall talk contribs moved page 00124614 - 001247e4 to WORLD: 2 H/S Check on Equip
- 06:13, 29 November 2022 Talcall talk contribs moved page Effect Related (0x1b47e0) to Process Secondary Effect Data
- 06:12, 29 November 2022 Talcall talk contribs moved page ? 0x44a60 to Find Address for Polygons by Depth
- 05:36, 29 November 2022 Talcall talk contribs moved page Effect Related (0x1add54) to Initialise Secondary Effect
- 04:09, 29 November 2022 Talcall talk contribs moved page Effect Related (0x1ad828) to Shift Current Effect Target ID (Routine shifts current effect target ID to previous effect target, in preperation to animate previous effect target, whilst still animating current target.)
- 13:05, 26 November 2022 Talcall talk contribs moved page 0007a9b0 - 0007aa30 to Load Nibble of Compressed Graphic Data
- 11:53, 26 November 2022 Talcall talk contribs moved page 0007aa34 - 0007abcc to Store graphical data to VRAM?
- 05:23, 16 November 2022 Talcall talk contribs moved page Big... Contains Hamedo check to Pre-Attack Phase (Only checks Hamedo)
- 05:20, 16 November 2022 Talcall talk contribs moved page Main Reaction Routine - performs ability effects to Attack Finalisation & Reaction Flagging
- 05:19, 16 November 2022 Talcall talk contribs moved page Main reaction routine? to Calculate Reaction Targetting & Usage
- 06:15, 15 November 2022 Talcall talk contribs moved page 00085c0c - 000865a0 to Update & Animate Unit/WEP/EFF
- 05:14, 15 November 2022 Talcall talk contribs moved page 00085ba0 - 00085c08 to Mark Unit's VRAM Slot as Unoccupied (hot diggity.)
- 06:31, 10 November 2022 Talcall talk contribs moved page CYOKO More Damaged? to CYOKO Tackle
- 05:20, 10 November 2022 Talcall talk contribs moved page CYOKO Damaged & Block to CYOKO Charging Anims
- 04:19, 10 November 2022 Talcall talk contribs moved page T1 Crit Into Sing to T1 Steal Heart
- 04:19, 10 November 2022 Talcall talk contribs moved page T1 Crit Into Cast to T1 Steal
- 04:14, 10 November 2022 Talcall talk contribs moved page T1 Blade Grasp to T1 Teleport (I may be dumb)
- 04:09, 10 November 2022 Talcall talk contribs moved page T1 Unarmed 2 to T1 Flip Ground Switch
- 04:06, 10 November 2022 Talcall talk contribs moved page T1 Dragoon Jump to T1 Cast Revive (Thanks Elric)
- 04:03, 10 November 2022 Talcall talk contribs moved page T1 Thrust Extensions to T1 Shield Block (I may be stupid)
- 10:25, 7 November 2022 Talcall talk contribs moved page Mounting distort anim 2 to Jump animation Start (idfk will look at later)
- 10:23, 7 November 2022 Talcall talk contribs moved page Finalise Rush movement to Something height related? (not at all related to rush oh my god)
- 10:07, 7 November 2022 Talcall talk contribs moved page Mounting unit distort anim to Finalise Rush movement (I don't know *how* but it sure *is*)
- 06:39, 7 November 2022 Talcall talk contribs moved page T1 Unknown1 to T1 Rush (should have used the fftpatcher.)
- 13:21, 6 November 2022 Talcall talk contribs moved page Secondary Effect 0x1b69dc Table to BATTLE.BIN Model Data
- 07:32, 5 November 2022 Talcall talk contribs moved page 00023d30 - 00023d40 to Prepare Quad Polygon
- 07:32, 5 November 2022 Talcall talk contribs moved page 00023ce0 - 00023cf0 to Prepare Triangle Polygon
- 05:49, 5 November 2022 Talcall talk contribs moved page 00044414 - 000444d8 to Calculate Available RAM Address
- 05:30, 5 November 2022 Talcall talk contribs moved page 001a18a4 - 001a18c4 to Set Effect phase to No Effect
- 04:23, 5 November 2022 Talcall talk contribs moved page 001af6d8 - 001af730 to Find XYZ Position of Projectile Along Trajectory
- 03:01, 5 November 2022 Talcall talk contribs moved page 001b3938 - 001b40f4 to Linear Projectile secondary effect (just moving it before I add notes.)
- 11:32, 4 November 2022 Talcall talk contribs moved page Arrow, Throw stone, Reflect Vector-Matrix calculation to Arrow, Throw stone, Reflect Model Loading (it's more accurate)
- 06:35, 4 November 2022 Talcall talk contribs moved page 001ae340 - 001af104 to Arrow, Throw stone, Reflect Vector-Matrix calculation
- 05:41, 4 November 2022 Talcall talk contribs moved page 0001c9e0 - 0001cb00 to Multiply Rotation Matrix r4 by Input Vector r5
- 06:44, 3 November 2022 Talcall talk contribs moved page 001b0ffc - 001b1538 to Bow Arrow Secondary Effect (because that's what it does)
- 23:21, 31 October 2022 Raijinili talk contribs moved page 32 Dmg (Rdm(1…X)*(PA*3+Y)) to 32 Dmg (Rdm(1…X)*(PA*3+Y)/2) (Correcting the formula.)
- 06:28, 16 October 2022 Talcall talk contribs moved page 001ad944 - 001adadc to Incomplete routine x1ad828 (I'm too tired to fix this and it has notes on it.)
- 05:00, 11 October 2022 Talcall talk contribs moved page Animation 12 to W1 Play Instrument
- 04:56, 11 October 2022 Talcall talk contribs moved page Animation 10 to W1 Low Mod Bow
- 04:52, 11 October 2022 Talcall talk contribs moved page Animation 0d to W1 Mid Mod Bow
- 04:51, 11 October 2022 Talcall talk contribs moved page Animation 0b to W1 High Mod Bow
- 04:44, 11 October 2022 Talcall talk contribs moved page Animation 0a to W1 Low Mod Gun
- 04:43, 11 October 2022 Talcall talk contribs moved page Animation 08 to W1 Mid Mod Gun
- 04:43, 11 October 2022 Talcall talk contribs moved page Animation 06 to W1 High Mod Gun
- 04:32, 11 October 2022 Talcall talk contribs moved page Animation 04 to W1 Low Mod Swing
- 04:32, 11 October 2022 Talcall talk contribs moved page Animation 02 to W1 Mid Mod Swing
- 04:32, 11 October 2022 Talcall talk contribs moved page Animation 00 to W1 High Mod Swing (consolidating some pages)
- 10:51, 10 October 2022 Talcall talk contribs moved page 0008a35c - 0008a4a8 to Mounting distort anim 2 (seems to be a second mounting animation?)