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Showing below up to 50 results in range #1 to #50.

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  1. BATTLE.BIN Routines‏‎ (404 revisions)
  2. Routine Locations‏‎ (267 revisions)
  3. SCUS 942.21 Routines‏‎ (233 revisions)
  4. Data/Table Locations‏‎ (201 revisions)
  5. Unit Animations‏‎ (132 revisions)
  6. Main Page‏‎ (102 revisions)
  7. WORLD.BIN Routines‏‎ (80 revisions)
  8. SEQ & Animation info page‏‎ (77 revisions)
  9. Battle Stats‏‎ (69 revisions)
  10. Variables‏‎ (65 revisions)
  11. Formulas‏‎ (61 revisions)
  12. Maps/Mesh‏‎ (58 revisions)
  13. Event Instructions‏‎ (44 revisions)
  14. SCUS 942.21 Data Tables‏‎ (42 revisions)
  15. BATTLE.BIN Data Tables‏‎ (40 revisions)
  16. Tools‏‎ (38 revisions)
  17. WLDCORE.BIN Routines‏‎ (35 revisions)
  18. Item Graphics‏‎ (31 revisions)
  19. Allocated space‏‎ (30 revisions)
  20. Pre Formula Setup (FDC)‏‎ (28 revisions)
  21. Attack Finalisation & Reaction Flagging‏‎ (26 revisions)
  22. DisplayMessage‏‎ (25 revisions)
  23. Load WEP/EFF graphics from WEP1/EFF Sheet‏‎ (25 revisions)
  24. SHP & Graphic info page‏‎ (24 revisions)
  25. Field Object List‏‎ (22 revisions)
  26. Weapon Animations‏‎ (21 revisions)
  27. Uses HP damage as Action hit%‏‎ (21 revisions)
  28. In between turn control routine‏‎ (20 revisions)
  29. InflictStatus‏‎ (20 revisions)
  30. SPR Spritesheet‏‎ (20 revisions)
  31. OPEN.BIN Routines‏‎ (20 revisions)
  32. System function setup routine‏‎ (19 revisions)
  33. Magical Evade Calculation‏‎ (19 revisions)
  34. BUNIT.OUT Routines‏‎ (19 revisions)
  35. CallFunction‏‎ (19 revisions)
  36. Staging Data‏‎ (19 revisions)
  37. R3000 instruction set‏‎ (18 revisions)
  38. Store movement stuff into scratch pad‏‎ (17 revisions)
  39. World Stats‏‎ (17 revisions)
  40. Effect Files‏‎ (17 revisions)
  41. Use Specific Action Hit Percentage‏‎ (17 revisions)
  42. Text Format‏‎ (17 revisions)
  43. Load Unit graphics from sprite sheet‏‎ (17 revisions)
  44. AI Ability Use Decisions‏‎ (16 revisions)
  45. Random Number Generator‏‎ (16 revisions)
  46. PSX BIOS‏‎ (16 revisions)
  47. Physical Evade Calculation‏‎ (16 revisions)
  48. Calculate Reaction Targetting & Usage‏‎ (15 revisions)
  49. 'Reflect', Blade Grasp, and Arrow Guard‏‎ (15 revisions)
  50. Mod Serials‏‎ (15 revisions)

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