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Combined display of all available logs of Final Fantasy Hacktics Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 22:50, 21 April 2022 Glain talk contribs created page Reset Misc Unit Graphic Trigger (Created page with " # ROUTINE: RESET MISC UNIT GRAPHIC TRIGGER # Resets the graphic trigger and a related field in the misc unit data. # Parameters: # r4 = (unitMiscID...")
- 22:49, 21 April 2022 Glain talk contribs created page Does Misc Unit Exist With ID (Created page with " # ROUTINE: DOES MISC UNIT EXIST WITH ID # Parameters: # r4 = (p_UnitMiscID) Unit misc data ID # Returns: # r2 = 1, if misc unit data...")
- 22:49, 21 April 2022 Glain talk contribs created page Set Specific Animation Value From Unit Misc ID (Created page with " # ROUTINE: SET SPECIFIC ANIMATION VALUE FROM UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit Misc ID # r5 = (animationValue) Animation valu...")
- 22:49, 21 April 2022 Glain talk contribs created page Set Animation Based On Unit Status From Unit Misc ID (Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT STATUS FROM UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit Misc ID 8008be54: 27bdffe8 addiu r29,r29,-0x0018...")
- 22:48, 21 April 2022 Glain talk contribs created page Set Animation Based On Unit Mounted State From Unit Misc ID (Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT MOUNTED STATE FROM UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit Misc ID 8008be04: 27bdffe8 addiu r29,r29,...")
- 22:48, 21 April 2022 Glain talk contribs created page Update Status/Sprite/Animation Display By Unit Misc ID (Wrapper Function) (Created page with " # ROUTINE: UPDATE STATUS/SPRITE/ANIMATION DISPLAY BY UNIT MISC ID (WRAPPER FUNCTION) # Parameters: # r4 = (unitMiscID) Unit misc ID 8008bde4: 27bdffe8 addiu r2...")
- 22:48, 21 April 2022 Glain talk contribs created page Set Animation Based On Unit Status (Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT STATUS # Parameters: # r4 = (miscUnit) Unit misc data pointer 80082eec: 27bdffe0 addiu r29,r29,-0x0020 80082ef0...")
- 22:48, 21 April 2022 Glain talk contribs created page Set Animation Based On Unit Mounted State (Created page with " # ROUTINE: SET ANIMATION BASED ON UNIT MOUNTED STATE # Parameters: # r4 = (miscUnit) Unit misc data pointer 80082d50: 27bdffe0 addiu r29,r29,-0x0020 8...")
- 22:47, 21 April 2022 Glain talk contribs created page Get Spritesheet Graphic Height (Created page with " # ROUTINE: GET SPRITESHEET GRAPHIC HEIGHT # Gets spritesheet graphic height. # Parameters: # r4 = (spritesheetID) Spritesheet ID # Returns:...")
- 22:47, 21 April 2022 Glain talk contribs created page Get Unit Misc Data Pointer By Battle Unit Index (Created page with " # ROUTINE: GET UNIT MISC DATA POINTER BY BATTLE UNIT INDEX # Parameters: # r4 = (p_battleUnitIndex) Battle unit index (to find the unit misc data pointer...")
- 22:47, 21 April 2022 Glain talk contribs created page Update Status/Sprite/Animation Display By Unit Misc ID (Created page with " # ROUTINE: UPDATE STATUS/SPRITE/ANIMATION DISPLAY BY UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit misc ID 80068e30: 27bdffe8 addiu r29,r29,-0x0018 8006...")
- 19:46, 20 April 2022 Orkney talk contribs moved page Routine used in formula 2B to Calculate Accuracy for Physical
- 19:24, 20 April 2022 Orkney talk contribs moved page Double WP if two hands is equipped? to Switch Ability to default Attack
- 14:46, 19 April 2022 Glain talk contribs created page Process Inflict Status Event Commands (Created page with " # ROUTINE: PROCESS INFLICT STATUS EVENT COMMANDS # Runs all InflictStatus event commands in the current event in sequence that affect units with Float or Jump. 80...")
- 14:45, 19 April 2022 Glain talk contribs created page 0012d2b4 - 0012d874 (Created page with " 8012d2b4: 27bdffc0 addiu r29,r29,-0x0040 8012d2b8: afb0003c sw r16,0x003c(r29) 8012d2bc: afb10038 sw r17,0x0038(r29) 8012d2c0: afb30030 sw r19,0x0030(r29) 8012d2c4: afb40...")
- 14:43, 19 April 2022 Glain talk contribs created page 0012d364 - 0012d874 (Created page with " 8012d364: ca000000 lwc2 gtedr00_vxy0,0x0000(r16) 8012d368: ca010004 lwc2 gtedr01_vz0,0x0004(r16) 8012d36c: 22100008 addi r16,r16,0x0008 8012d370: 20a50014 addi r5,r5,0x001...")
- 11:37, 18 April 2022 Orkney talk contribs created page Song Abilities Table 8017423c (Created page with " Jump address table for song abilities Hard coded in '''<span style="color:blue">Song Abilities<span>''' The ram address is obtained through the ability I...")
- 22:17, 17 April 2022 Glain talk contribs created page Enable Special Status Flags (Created page with " # ROUTINE: ENABLE SPECIAL STATUS FLAGS # Enables special status flags on the action, if the action state is a real action. # Parameters: # r4 = (st...")
- 19:59, 17 April 2022 Orkney talk contribs moved page 1B DmgMP (MA+Y)% Hit F(X)% to 1B DmgMP (Y)% Hit F(MA+X)%
- 12:25, 17 April 2022 Orkney talk contribs moved page 00188888 - 00188960 to Golem Accuracy
- 19:40, 16 April 2022 Orkney talk contribs moved page MP Recovery Routine to MP Absorption
- 19:20, 16 April 2022 Orkney talk contribs moved page MP Damage Routine (Uses Y instead of X.) to Calculate MP% damage
- 02:28, 16 April 2022 Glain talk contribs created page Set Unit Status By ENTD Unit ID (Created page with " # ROUTINE: SET UNIT STATUS BY ENTD UNIT ID # Parameters: # r4 = (ENTDUnitID) ENTD Unit ID # r5 = (statusIndex) Index of status effect, going fr...")
- 02:28, 16 April 2022 Glain talk contribs created page Get Battle Unit Index By ENTD Unit ID (Created page with " # ROUTINE: GET BATTLE UNIT INDEX BY ENTD UNIT ID # Parameters: # r4 = (ENTDUnitID) ENTD Unit ID # Returns: # r2 = (Battle unit index)...")
- 02:27, 16 April 2022 Glain talk contribs created page Get Battle Unit Index By Unit Misc ID (Created page with " # ROUTINE: GET BATTLE UNIT INDEX BY UNIT MISC ID # Parameters: # r4 = (unitMiscID) Unit misc data ID # Returns: # r2 = (Battle unit i...")
- 19:00, 14 April 2022 Orkney talk contribs moved page Set XA*YA as hit% to Uses HP damage as Action hit%
- 09:11, 10 April 2022 Talcall talk contribs created page T1 Low Mod Unarmed (Created page with " 5C04 LoadFrameWait(5C,04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D,08) FFD400 PlayAttackSound(00) 6102 LoadFrameWait(61,02) FFD1 MoveForward2() 6402 LoadF...")
- 03:43, 10 April 2022 Talcall talk contribs created page T1 Mid Mod Unarmed (Created page with " Unarmed Mid fwd 5C04 LoadFrameWait(5C, 04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D, 08) #armed reared all the way back here FFD400 PlayAttackSound(00) #woosh...")
- 05:38, 5 April 2022 Nyzer talk contribs created page Extra Battle Stats (Created page with "The game stores a lot of copies of units' Battle Stat data in another location, and makes use of them for a variety of purposes. ==Status Effect Data: 0x8019...")
- 02:46, 5 April 2022 Nyzer talk contribs created page Editing Status Effects In Events (Created page with "Adjusting units' status effects in events can be tricky. Typically, starting status effects aren't applied until the battle begins; however, the use of InflictStatus, or m...")
- 09:35, 31 March 2022 Orkney talk contribs created page Slope Type (Created page with " Slope Type (Tile Data 0x04) This Byte holds 4 groups of data (2 bits each) : one group for Each direction (North - South - East and West) The three possible value are (bi...")
- 09:31, 31 March 2022 Orkney talk contribs created page File:3Types.png
- 09:31, 31 March 2022 Orkney talk contribs uploaded File:3Types.png
- 09:23, 31 March 2022 Orkney talk contribs created page File:SlopeType.png
- 09:23, 31 March 2022 Orkney talk contribs uploaded File:SlopeType.png
- 05:54, 26 March 2022 Xifanie talk contribs created page Extra Particle Effects (Created page with "* 0x00 Nothing * 0x01 Nothing * 0x02 Spell chrg * 0x03 Nothing * 0x04 Spell chrg * 0x05 Smn Chrg * 0x06 Nothing * 0x07 Glowing Tar * 0x08 Glowing Tar * 0x09 Falling far * 0x0a...")
- 06:49, 20 March 2022 Talcall talk contribs moved page Secondary sin call function to Sin Call Function
- 06:49, 20 March 2022 Talcall talk contribs moved page Call Secondary Sin function to Call Sin function
- 06:45, 20 March 2022 Talcall talk contribs moved page Sin call function to Cos call function (Cosine is just sine but offset by some value. so, the fact that if the angle is < 90 it grabs the angle of 90 - angle? probably means it's programmed to be cos.)
- 06:39, 20 March 2022 Talcall talk contribs moved page 0001bb5c - 0001bb94 to Call Secondary Sin function (Absolutes the angle and calls Secondary Sin function)
- 06:38, 20 March 2022 Talcall talk contribs moved page 0001bb98 - 0001bc24 to Secondary sin call function (seems to load sin values as well as Sin call function? is called by another routine that absolutes the angle.)
- 20:35, 15 March 2022 Orkney talk contribs moved page 0013b644 - 0013b6e0 to Set r5 as New Variable Value
- 08:16, 8 March 2022 Talcall talk contribs created page T1 High Mod Unarmed (Created page with " 5C04 LoadFrameWait(5C, 04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D, 04) #unit is rearing their arm back to punch FFD400 PlayAttackSound(00) #woosh 5C02 LoadF...")
- 08:16, 8 March 2022 Talcall talk contribs created page T1 Blade Grasp (Created page with " FFCC MoveUp1() 0A04 LoadFrameWait(0A, 04) FFCC MoveUp1() 1B06 LoadFrameWait(1B, 06) FFC10C00 ?(0C00) 1C02 LoadFrameWait(1C, 02) #blade grasp/arrow g...")
- 06:05, 8 March 2022 Talcall talk contribs created page T1 Chest Pickup (Created page with " FFC5 LoadMFItem() #72 FFCC MoveUp1() FFC402E0 MFItemPos(02, E0) 1C00 LoadFrameWait(1C, 00) #walking onto treasure or a crystal FFC5 LoadMFItem() #73...")
- 06:05, 8 March 2022 Talcall talk contribs created page T1 Damaged shaking? (Created page with " FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward FFC...")
- 05:05, 8 March 2022 Talcall talk contribs created page T1 Revived (Created page with " FFD701 ?(01) #I wonder why this command that doesn't *do anything* keeps showing up in death animations 4810 LoadFrameWait(48, 10) #unit revives outside of critical 1...")
- 04:57, 8 March 2022 Talcall talk contribs created page T1 Bounced to death (Created page with " 1304 LoadFrameWait(13, 04) #unit knees bent position FFD701 ?(01) #no function? 4802 LoadFrameWait(48, 02) FFEFF8 MoveUnitDU(-08) 4802 LoadFrameWait(48, 02) FF...")
- 04:34, 8 March 2022 Talcall talk contribs created page T1 MF Item (Created page with " 0B02 LoadFrameWait(0B, 02) 1304 LoadFrameWait(13, 04) #unit crouches down to grab ground item FFC5 LoadMFItem() FFC40200 MFItemPos(02, 00) 1508 LoadFrame...")
- 04:33, 8 March 2022 Talcall talk contribs created page T1 Nulled Walks (Created page with " 4C06 LoadFrameWait(4C, 06) 4B08 LoadFrameWait(4B, 08) 4A0A LoadFrameWait(4A, 0A) 4B08 LoadFrameWait(4B, 08) 4C06 LoadFrameWait(4C, 06) 4D08 LoadFrameWait(4D, 08) 4E0A L...")