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Showing below up to 50 results in range #1 to #50.

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  1. Pre Formula Setup (FDC)‏‎ (114 links)
  2. BATTLE.BIN Routines‏‎ (63 links)
  3. Get Script Variable‏‎ (49 links)
  4. BATTLE.BIN‏‎ (45 links)
  5. ASM Hacking‏‎ (44 links)
  6. Switch To Next Thread‏‎ (40 links)
  7. Get Unit's Data Pointer‏‎ (40 links)
  8. Hex Hacking‏‎ (40 links)
  9. DEBUGCHR.OUT‏‎ (38 links)
  10. Variables‏‎ (37 links)
  11. Stop Current Thread‏‎ (37 links)
  12. SYS DrawSync‏‎ (34 links)
  13. Initialize Thread‏‎ (30 links)
  14. Magical Evade Calculation‏‎ (30 links)
  15. Physical Evade Calculation‏‎ (29 links)
  16. Call Inner Subroutine‏‎ (28 links)
  17. P00 GetTpage‏‎ (27 links)
  18. Store Thread Function Parameters‏‎ (27 links)
  19. Data/Table Locations‏‎ (27 links)
  20. REQUIRE.OUT‏‎ (27 links)
  21. Get Party Data Pointer‏‎ (26 links)
  22. VSync call‏‎ (26 links)
  23. Store Translation Vectors to GTE‏‎ (25 links)
  24. Apply status (to action)‏‎ (24 links)
  25. E004 001c2500 - 001c39f4‏‎ (24 links)
  26. Attack Finalisation & Reaction Flagging‏‎ (24 links)
  27. Set Script Variable‏‎ (23 links)
  28. Event Instruction E5‏‎ (23 links)
  29. Store Rotation matrix elements to GTE‏‎ (23 links)
  30. Map Location Calculation‏‎ (23 links)
  31. Uses HP damage as Action hit%‏‎ (22 links)
  32. Get Tile Data Pointer‏‎ (21 links)
  33. Set XA + YA for Status Formulas (Stupid section)‏‎ (21 links)
  34. Set move/act based on skillset‏‎ (21 links)
  35. Get Unit Misc Data Pointer‏‎ (21 links)
  36. Get unit misc data that matches r4 ID‏‎ (21 links)
  37. SYS LoadImage‏‎ (19 links)
  38. Event Instruction 11‏‎ (19 links)
  39. Check Thread Running Status‏‎ (19 links)
  40. 0E Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status‏‎ (19 links)
  41. Compatibility‏‎ (18 links)
  42. Get Square root of r4 dealing with 4096‏‎ (18 links)
  43. Event Instruction BE‏‎ (18 links)
  44. Initialize Unit's Job Data‏‎ (18 links)
  45. Wait For Thread‏‎ (18 links)
  46. Load Halfword‏‎ (18 links)
  47. Copy Byte Data (20 Bytes)‏‎ (17 links)
  48. AI End of turn, in between turn, etc.‏‎ (16 links)
  49. Apply status (to action) - (Preserve hit status, evade type, hit %)‏‎ (16 links)
  50. Store MA and X‏‎ (16 links)

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