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Showing below up to 50 results in range #1 to #50.
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- Pre Formula Setup (FDC) (114 links)
- BATTLE.BIN Routines (63 links)
- BATTLE.BIN (46 links)
- Get Script Variable (46 links)
- ASM Hacking (44 links)
- Get Unit's Data Pointer (40 links)
- Hex Hacking (40 links)
- DEBUGCHR.OUT (38 links)
- Variables (37 links)
- Switch To Next Thread (36 links)
- Stop Current Thread (36 links)
- Magical Evade Calculation (30 links)
- Physical Evade Calculation (29 links)
- Initialize Thread (27 links)
- REQUIRE.OUT (27 links)
- Get Party Data Pointer (26 links)
- Call Inner Subroutine (26 links)
- Store Thread Function Parameters (25 links)
- Store Translation Vectors to GTE (25 links)
- P00 GetTpage (24 links)
- E004 001c2500 - 001c39f4 (24 links)
- Apply status (to action) (24 links)
- SYS DrawSync (23 links)
- Event Instruction E5 (23 links)
- Store Rotation matrix elements to GTE (23 links)
- Attack Finalisation & Reaction Flagging (22 links)
- Set Script Variable (22 links)
- Map Location Calculation (22 links)
- Get Tile Data Pointer (21 links)
- Uses HP damage as Action hit% (21 links)
- Set XA + YA for Status Formulas (Stupid section) (21 links)
- Get Unit Misc Data Pointer (21 links)
- Get unit misc data that matches r4 ID (20 links)
- VSync call (20 links)
- Set move/act based on skillset (20 links)
- 0E Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status (19 links)
- Wait For Thread (19 links)
- Event Instruction 11 (19 links)
- Data/Table Locations (19 links)
- Check Thread Running Status (18 links)
- Initialize Unit's Job Data (18 links)
- Event Instruction BE (18 links)
- Load Halfword (18 links)
- Compatibility (18 links)
- Get Square root of r4 dealing with 4096 (18 links)
- Copy Byte Data (20 Bytes) (16 links)
- Store MA and X (16 links)
- AI End of turn, in between turn, etc. (16 links)
- Force Attack Miss (16 links)
- 31 Dmg ((PA+Y)/2*PA) (16 links)