Difference between revisions of "Routine Locations"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Line 369: Line 369:
 
0018bcf0 - 0018bd30: [[Nullification Process?]] (disables a bunch of stuff)
 
0018bcf0 - 0018bd30: [[Nullification Process?]] (disables a bunch of stuff)
  
0018be08 - 0018c67c: [[Main Action Routine - performs ability effects]]
+
0018c758 - 0018c858:  [[some kind of ENTD/Unit manipulation]]
 +
 
 +
0018c85c - 0018c91c: [[Level up/down ability]]
 +
 
 +
0018be08 - 0018c67c: [[Main Reaction Routine - performs ability effects]]
 +
 
 +
0018dff8 - 0018e078: [[Main Reaction subroutine - ENTD/ID stuff]]
 +
 
 +
0018eb50 - 0018ec0c: [[Apply Exp gain / Level up]]
  
 
0018e9e8 - 0018ea94: [[Item quantity increment for steal/break?]]
 
0018e9e8 - 0018ea94: [[Item quantity increment for steal/break?]]
  
0018ea94 - 0018eb4c: [[Something involving steal/poach?]]
+
0018ea94 - 0018eb4c: [[Steal Gil/Exp routine?]]
  
 
00195878 - 0019e15c - [[ AI data Routines]]
 
00195878 - 0019e15c - [[ AI data Routines]]
  
 
001a1810 - 001a1850: [[Load Ability Effect]]
 
001a1810 - 001a1850: [[Load Ability Effect]]

Revision as of 22:32, 17 February 2012

Here is a list of Routine locations in RAM. To view the actual code of the routine follow the link under it. If you add routines PLEASE keep them in order. When unfinished routines are deciphered they'll be inserted in the correct location. Thanks! These locations are during a battle and the majority of them found in Battle.BIN. If you know the return locations of the routine, please link to them under the routine code. See "Defense Up" for an example.


SCUS.942.21 RAM

000000a0: Jump to 0x5c4


0005e644 - 0005e66c: Data Nullifying

BATTLE.BIN RAM

0007ff44 - 0007ff78: "Speed" display

0007ff7c - 0007ffac: "CT" display

0007ffb0 - 0007ffe4: "Br" display

0007ffe8 - 0008001c: "Fa" display

00080020 - 00080050: "Attack" Sword display

00080054 - 00080088: "Magic" Rod display

0008008c - 000800b8: "Missed" display

000800bc - 000800e8: "Guarded" display

000800ec - 00080114: "Caught?" display

00080bc4 - 00080c3c: *One-Digit Experience*

00080c40 - 00080cf4: *Two-Digit Experience*

00080cf8 - 00080d80: *One-Digit JP*

00080d84 - 00080e38: *Two-Digit JP*

00080e3c - 00080e78: *"No Target" Display*

00080e7c - 00080eb8: *"Silenced" Display*

00080ebc - 00080f00: *"No MP" Display*

00143bd8: Event Instruction Main Routine 1

0017b4d0 - 0017b7b0: Calculator Routine

0017b874 - 0017bc74: Targeting routine

0017c45c - 0017c908: Writes action taken

0017dca8: Find Unit at Coordinates

0017d4a0 - 0017d704: Determining Multi Hit Formulas

0017da20 - 0017dbc4: MP Cost (Half of MP) Section

0017e780 - 0017e7e0: Auto Potion

0017e7e4 - 0017ea24: Gained JP Up Section

0017f020 - 0017f0e8: Float/Float/Fly movements

00180134 - 00180170: Move HP / MP Up

00180b2c - 00180c8c: Ramza Causes Game Over

001810a0 - 001810d0: Map Location Calculation

0018130c - 001813bc: Weapon Guard Usability

001813c0 - 00181580: Player Skill Set

00181f38 - 00182060: Routine that checks math skill IDS? (undeciphered)

001835a8 - 001835f0: Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check

00183bf0 - 00183c68: Various Flags r4= data pointer

00183c6c - 00183d0c: End of Turn

00183d10 - 00183d6c: Able to move/act checks (Menu?)

00183d70 - 00183ddc: Change of Turn check

00183e8c - 00183e9c: activates move/act

0018430c - 00184338: Force Attack Miss

0018433c - 0018435c: Force Attack Miss?

001843ec - 0018460c: Knockback Calculation

00184610 - 001848d4: Knockback 2

001848d8 - 00184960: Attack Evaded Calculations

00184964 - 00184b20: Compatibility

00184e40 - 00184e94: Elemental Nullification

00184e98 - 00184f98: Elemental Damage Modification

00184f9c - 001851c0: Equipment Evasion Setting (Physical)

001851c4 - 001852e0: Equipment Evasion Setting (Magical)

001852e4 - 00185324: Concentrate Calculation

00185328 - 00185378: Dark/Confuse Caclulation

0018537c - 001853f0: Abandon Calculation

001853f4 - 001854b4: Evasion Changes due to Statuses

001854b8 - 001854f8: Transparent Calculation

001854fc - 00185734: Facing Evade Calculation

00185738 - 00185810: Weather effects on Bows

00185814 - 00185a98: Calculate Final Hit %

00185a9c - 00185c90: Base XA Calculation

00185c94 - 00185cbc: Store MA and Y

00185cc0 - 00185d3c: Base XA and YA for MA + Y / 2

00185d00 - 00185d7c: Store PA and PA + Y / 2

00185d40 - 00185d7c: Store MA and PA + Y / 2

00185d80 - 00185da8: Store MA and X

00185dac - 00185dd4: Store PA and X

00185dd8 - 00185e00: Store PA and WP

00185e04 - 00185e2c: Store PA and Y

00185e30 - 00185e58: Store Speed and X

00185e5c - 00185e90: Store PA and WP + Y

00185e94 - 00185f7c: Formula 64 or Jump Base XA / YA

00185f80 - 00185fa0: Charge Calculation

00185fa4 - 00185ff8: Weapon Element Strengthen

00185ffc - 00186050: Elemental Strengthen

00186054 - 00186148: Attack UP/Two Hands/Martial Arts

0018614c - 00186200: Formula 32, 33, 34, 35 Attack Up and Martial Arts

00186204 - 00186250: Magic Attack Up routine

00186254 - 001862c8: Attacker Berserk/Frog Check

001862cc - 00186318: Defense UP routine

0018631c - 00186368: Magic Defense Up routine

0018636c - 0018645c: Target XA affecting Statuses (Physical)

00186460 - 001864f4: Target's Status Affecting XA (Magical)

001864f8 - 00186564: Critical Hit Calculation

00186568 - 00186598: XA * YA Calculation

0018659c - 00186620: Set XA + YA for Status Formulas (Stupid section)

00186624 - 00186688: Calculate % of damage

00186ed0 - 00186fcc: Elemental Section?

00186fd0 - 00186ff4: Elemental Damage Modification (Prep)

00186ff8 - 001870f8: Ability Elemental?

001870fc - 0018714c: Elemental Absorption

00187150 - 00187244: Faith Calculation

00187248 - 0018734c: HP Absorbtion (Seems needlessly complex)

00187350 - 001873d4: Undead Reversal

001873d8 - 00187468: Undead Absorb Attack

0018746c - 001874e8: MP Recovery Routine

001874ec - 0018750c: Convert HP Damage into MP Recovery

001875bc - 001875f8: Dragon Check

001875fc - 00187634: Sleep Check

00187638 - 0018768c: Maintence

00187730 - 00187838: Magic Gun Ability Decision

0018783c - 0018785c: Quick Effect

00187860 - 0018790c: Determine which stat will be reduced

00187910 - 001879c4: Katana Break Chance

001879c8 - 00187c9c: Steal/Break/Might Sword Hard Coding

00187ca0 - 00187eb0: Formula 01 - 06 Aftermath

00188288 - 001882c4: MP Healing Item Formula

001882c8 - 001882f4: 100% HP/MP Healing (actual)

001882f8 - 001883a8: Finger Guard

001883ac - 00188484: Catch

00188488 - 001884bc: Calculate Hit %

00188510 - 00188564: Physical Evade Calculation

00188568 - 001885b4: Physical Evade Calculation

001885b8 - 001885f4: Magical Evade Calculation

001885f8 - 00188634: Physical XA Modifying Statuses/Support

00188638 - 001886a0: Weapon Damage Calculation

001886a4 - 001886d0: Damage Calculation

001886d4 - 00188718: Routine used in formula 2B

00188744 - 00188778: Magical Support/Status/Compat

0018877c - 001887c0: Elemental XA * YA

001887c4 - 001887fc: Elemental Absorb/Status

00188800 - 00188854: MA + X

00188858 - 00188884: Magical XA * YA

00188964 - 001889a0: Truth/Formula 5E-5F Magical damage

001889a4 - 001889c8: 2Truth/Formula 5E-5F Calculate damage

001889cc - 00188a20: Calculate Accuracy for Magical Spells

00188a24 - 00188a80: Calculate Accuracy for Magical

00188adc - 00188b10: Cluster of Physical Routines

00188b14 - 00188b60: Physical Routine for Hit % abilities

0018b34c - 0018bd30: Pre Formula Setup (FDC)

0018c9e4 - 0018cafc: 'Reflect', Blade Grasp, and Arrow Guard

0018cb00 - 0018cc30: Sunken State, Caution, Dragon Spirit, etc. usability

0018cc34 - 0018ccd4: MP Switch, Distribute, and Damage Split usability

0018ccd8 - 0018ce00: PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check

0018ce04 - 0018ce84: Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability

0018ce88 - 0018cef0: PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability

0018cef4 - 0018cf70: Critical Quick, HP Restore, MP Restore, Meatbone Slash usability

0018cf74 - 0018cfe4: Face Up and Absorb Used MP usability

0018cfe8 - 0018d04c: Reflect Reaction?

0018d050 - 0018d0e4: Blade Grasp Usability

0018d0e8 - 0018d1b4: Arrow Guard Usability

0018d1b8 - 0018d2a4: MP Switch Usability

0018d2a8 - 0018d314: Distribute Usability

0018d318 - 0018d380: Damage Split Usability

0018d384 - 0018d3bc: Chance to React

0018d3c0 - 0018d56c: Steal Routine

0018d620 - 0018d708: Attacker's Earned Experience

0018d7c8 - 0018d864: Poison and Regen

0018d868 - 0018d90c: Transparent removal routine

0018da04 - 0018da40: target pointers

0018da44 - 0018da84: Crystal, Dead, Jump, Petrify, Treasure check

0018dd44 - 0018df08: Move-HP Up, Move-MP Up, Gained Exp Up

0018eea0 - 0018eed4: Random Process, gives a number between 0-7fff

0018eed8 - 0018ef28: Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))


Undeciphered Routines

Post what notes you have on routines that aren't completed yet.


0005e0cc - 0005e11c: Checking if Attack Hits?

0005e200 - 0005e228: Checking known abilities?

000736d4 - 000739c8: ??? effect research

00073eec - 00073fdc: ?? effect research

001810d4 - 0018110c: Get unit data pointer?

00181114 - 00181148: check whose turn it is?

001811f8 - 00181308: Player Control Routine?

0018bd34 - 0018bd70: ?Nullify steal item?

00187510 - 001875b8: ??? Routine (Often appears after elemental absorb routine)

00184b24 - 00184e94: jumped to from poach routine - status infliction checks?

0018370c - 00183ac4: jumped to from 18189c

00183ea0 - 00183f5c: something involving map coordinates

00183fb4 - 00184018: deals with map coordinates 1

0018401c - 00184148: deals with map coordinates 2

0018414c - 001842f4: deals with map coordinates 3

001817c0 - 00181b68: Jumped to from 181fb4...?

00183de0 - 00183dfc: Intermediate routine - preserves return address

00183e00 - 00183e38: another intermediate routine

0013b590 - 0013b640: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows

Unknown 1

0013b644 - 0013b6e0: jumped to from routine immediately above this one

Uknown 2

0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - Calculate party inventory?

0017a290 - 0017a514: Check ability data?

0017defc - 0017e174: Big... Contains Hamedo check

0018bcf0 - 0018bd30: Nullification Process? (disables a bunch of stuff)

0018c758 - 0018c858: some kind of ENTD/Unit manipulation

0018c85c - 0018c91c: Level up/down ability

0018be08 - 0018c67c: Main Reaction Routine - performs ability effects

0018dff8 - 0018e078: Main Reaction subroutine - ENTD/ID stuff

0018eb50 - 0018ec0c: Apply Exp gain / Level up

0018e9e8 - 0018ea94: Item quantity increment for steal/break?

0018ea94 - 0018eb4c: Steal Gil/Exp routine?

00195878 - 0019e15c - AI data Routines

001a1810 - 001a1850: Load Ability Effect