User contributions
Jump to navigation
Jump to search
- 06:50, 28 May 2022 diff hist +1,031 N T1 Weapon Throw Created page with " 98: Front throw ffe2(11) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) QueueSpriteAnim(02..."
- 06:45, 28 May 2022 diff hist +174 Unit Animations
- 06:43, 28 May 2022 diff hist +15 Unit Animations
- 06:43, 28 May 2022 diff hist 0 m T1 Mid Mod Item Throw Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Item Throw: Same reason
- 06:43, 28 May 2022 diff hist +35 N T1 Mid Mod Bow Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Item Throw: Same reason Tag: New redirect
- 06:43, 28 May 2022 diff hist 0 m T1 High Mod Item Throw Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason
- 06:43, 28 May 2022 diff hist +36 N T1 High Mod Bow Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason Tag: New redirect
- 06:42, 28 May 2022 diff hist 0 m T1 Low Mod Item Throw Talcall moved page T1 Low Mod Throw to T1 Low Mod Item Throw: I think this set of 3 is for item throw, not weapon throw
- 06:42, 28 May 2022 diff hist +35 N T1 Low Mod Bow Talcall moved page T1 Low Mod Throw to T1 Low Mod Item Throw: I think this set of 3 is for item throw, not weapon throw Tag: New redirect
- 06:36, 28 May 2022 diff hist +1,318 N T1 Low Mod Item Throw Created page with " 92: front throw start ffe2(11) QueueSpriteAnim(01,28) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttac..."
- 06:28, 28 May 2022 diff hist +1,079 N T1 Mid Mod Item Throw Created page with " 8c: front throw start ffe2(11) QueueSpriteAnim(01,22) #same notes here as on T1 High Mod Throw LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrame..."
- 06:26, 28 May 2022 diff hist +50 m Unit Animations
- 06:16, 28 May 2022 diff hist +1,376 N T1 High Mod Item Throw Created page with " 86: Throw front start ffe2(11) QueueSpriteAnim(01,1C) #Queue weapon animation 1C LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) Wea..."
- 06:12, 28 May 2022 diff hist +130 m Unit Animations
- 12:26, 25 May 2022 diff hist +172 m Attacker's Earned Experience
- 23:27, 24 May 2022 diff hist +461 m Attack Finalisation & Reaction Flagging
- 06:09, 20 May 2022 diff hist +1,280 001bf7e0 - 001bfa14 current
- 23:49, 19 May 2022 diff hist +237 m Data/Table Locations
- 06:49, 13 May 2022 diff hist +226 Game Flow Control routine
- 05:19, 11 May 2022 diff hist 0 Calculate Reaction Targetting & Usage
- 05:09, 10 May 2022 diff hist +1,535 Determine Status Bubble Parameters
- 11:32, 9 May 2022 diff hist -15 m Display Status Bubble current
- 11:31, 9 May 2022 diff hist +17 Display Status Bubble
- 04:15, 9 May 2022 diff hist +249 Initialize Status bubble sprite displays current
- 03:07, 9 May 2022 diff hist +2,089 Display Status Bubble
- 03:06, 7 May 2022 diff hist -33 m Calculate Reaction Targetting & Usage
- 04:09, 4 May 2022 diff hist +186 Calculate Reaction Targetting & Usage
- 02:11, 4 May 2022 diff hist +101 000777ec - 0007799c current
- 02:08, 4 May 2022 diff hist +44 m 00077098 - 00077130 current
- 03:45, 3 May 2022 diff hist -9 m Calculate Reaction Targetting & Usage
- 05:44, 1 May 2022 diff hist +892 N T1 Low Mod Swing Created page with " 84, forward ffe2(11) QueueSpriteAnim(01,04) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00)..."
- 05:36, 1 May 2022 diff hist +844 N T1 Mid Mod Swing Created page with " 82, mid mod forward swing ffe2(11) QueueSpriteAnim(01,02) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayA..."
- 05:25, 1 May 2022 diff hist +990 N T1 High Mod Swing Created page with " Animation 80, Fwd overarm swing ffe2(11 ) QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) LoadFrameWait(56,04 ) MoveBackward2() LoadFrameWait..."
- 05:09, 1 May 2022 diff hist +94 m Unit Animations
- 02:53, 1 May 2022 diff hist 0 m Load Unit graphics from sprite sheet
- 11:18, 10 April 2022 diff hist -61 m SEQ & Animation info page
- 11:11, 10 April 2022 diff hist +4 m Unit Animations
- 09:48, 10 April 2022 diff hist +1,138 m 0008ab34 - 0008adf4
- 09:11, 10 April 2022 diff hist +1,049 N T1 Low Mod Unarmed Created page with " 5C04 LoadFrameWait(5C,04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D,08) FFD400 PlayAttackSound(00) 6102 LoadFrameWait(61,02) FFD1 MoveForward2() 6402 LoadF..." current
- 03:43, 10 April 2022 diff hist +1,121 N T1 Mid Mod Unarmed Created page with " Unarmed Mid fwd 5C04 LoadFrameWait(5C, 04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D, 08) #armed reared all the way back here FFD400 PlayAttackSound(00) #woosh..." current
- 03:41, 10 April 2022 diff hist +70 Unit Animations
- 11:00, 9 April 2022 diff hist +942 m 0008ab34 - 0008adf4 not done, can't be fucked
- 09:31, 9 April 2022 diff hist +760 00089748 - 000897d8
- 09:15, 9 April 2022 diff hist +1,111 m Teleport distortion anim
- 00:55, 4 April 2022 diff hist +14 m Set damage display type based on ability that just confused me >:(
- 09:15, 22 March 2022 diff hist +25 m Composite frame loading for parameter sets
- 09:06, 22 March 2022 diff hist +46 m 001a5c3c - 001a5d70
- 09:00, 22 March 2022 diff hist +838 001a5110 - 001a51b8 current
- 08:38, 22 March 2022 diff hist +22 m Construct Polygon Data For Effects
- 08:13, 22 March 2022 diff hist +2,823 m Construct Polygon Data For Effects