Difference between revisions of "Hacked RAM"

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Line 641: Line 641:
 
== Kanji Table Space ==
 
== Kanji Table Space ==
  
(Xifanie)
+
Xifanie
  
 
000E92AC: Weapon Strike Fix
 
000E92AC: Weapon Strike Fix
Line 655: Line 655:
 
  Razele
 
  Razele
  
000EC470: Move Find Item innate all v1.1
+
000EC470: Move Find Item innate all v1.1
  
000EC4C4: Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%
+
000EC4C4: Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%
  
000EC4DC: Item innate all v1.1
+
000EC4DC: Item innate all v1.1
  
000EC50C: 46 Undead Oracle is mountable
+
000EC50C: 46 Undead Oracle is mountable
  
000EC52C: Defending reduces physical damage by 25%
+
000EC52C: Defending reduces physical damage by 25%
  
000EC570: Blade Grasp trigger : sword attack only
+
000EC570: Blade Grasp trigger : sword attack only
  
000EC570: Blade Grasp now blocks all melee 1 range weapons except bags (v2). (FDC)
+
000EC570: Blade Grasp now blocks all melee 1 range weapons except bags (v2). (FDC)
  
000EC5BC: Max of X items per battle
+
000EC5BC: Max of X items per battle
000EC63C: Max of X items per battle
+
000EC63C: Max of X items per battle
  
000EC5BC: Razele's Item Limitation Hack (v2). (FDC)
+
000EC5BC: Razele's Item Limitation Hack (v2). (FDC)
  
000EC6DC: Float weak against Wind, Oil weak against Fire (Razele's version)
+
000EC6DC: Float weak against Wind, Oil weak against Fire (Razele's version)
  
000EC6DC: Oil takes 2x damage from fire attacks. (FDC)
+
000EC6DC: Oil takes 2x damage from fire attacks. (FDC)
  
000EC6DC: Oil takes 2x damage from fire; float takes 2x damage from wind (v2).(FDC)
+
000EC6DC: Oil takes 2x damage from fire; float takes 2x damage from wind (v2).(FDC)
  
000EC748: Wall reduces physical damage by 99%, duration : 1 turn
+
000EC748: Wall reduces physical damage by 99%, duration : 1 turn
  
000EC774: Potion formula Hack
+
000EC774: Potion formula Hack
  
000EC7FC: % formulas use current HP
+
000EC7FC: % formulas use current HP
  
000EC814: Poison damage from MaxHP/8 to Min(999,MaxHP)/8
+
000EC814: Poison damage from MaxHP/8 to Min(999,MaxHP)/8
  
000EC834: Regen heal from MaxHP/8 to Min(999,MaxHP)/8
+
000EC834: Regen heal from MaxHP/8 to Min(999,MaxHP)/8
  
000EC888: Steal checks for charm (fixes duplication exploit) (Choto)
+
000EC888: Steal checks for charm (fixes duplication exploit) (Choto)
  
000EC8E8: Oil takes 2x damage from fire; blind takes 2x damage from darkness (v2). (FDC)
+
000EC8E8: Oil takes 2x damage from fire; blind takes 2x damage from darkness (v2). (FDC)
  
000EC958: Blade Grasp now blocks all melee and lunging weapons (v2). (FDC)
+
000EC958: Blade Grasp now blocks all melee and lunging weapons (v2). (FDC)
  
000EC958: Blade Grasp now blocks all sharp weapons + fists (v2) except axes and flails (FDC)
+
000EC958: Blade Grasp now blocks all sharp weapons + fists (v2) except axes and flails (FDC)
  
000EC9A4: Invite will now be appropriately used by the AI (v1). (FDC)
+
000EC9A4: Invite will now be appropriately used by the AI (v1). (FDC)
  
000EC9EC: Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2 (v3). (FDC)
+
000EC9EC: Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2 (v3). (FDC)
  
  (Nates1984)
+
  Nates1984
  
000ED9C4: Crossbow formula becomes WP*WP
+
000ED9C4: Crossbow formula becomes WP*WP
  
000ED9EO: Rod formula becomes MA*WP Updated
+
000ED9EO: Rod formula becomes MA*WP Updated
  
000EDA00: Bag formula becomes PA*WP
+
000EDA00: Bag formula becomes PA*WP
  
000EDA1C: Cloth formula becomes... "axe formula"
+
000EDA1C: Cloth formula becomes... "axe formula"
  
  (FFMaster)
+
  FFMaster
  
000F12A4: Formula 3E becomes Dmg_(CasterMaxHP - CasterCurrentHP)
+
000F12A4: Formula 3E becomes Dmg_(CasterMaxHP - CasterCurrentHP)
  
000F12B8: Darkness lowers accuracy by XX%
+
000F12B8: Darkness lowers accuracy by XX%
  
000F12E8: Support 1/2 spaces below non-charge increase  damage/healing done to/by unit by XX/YY% (Needs fixing?)
+
000F12E8: Support 1/2 spaces below non-charge increase  damage/healing done to/by unit by XX/YY% (Needs fixing?)
  
000F1364: Reaction between counter and distribute gives front evasion for all sides
+
000F1364: Reaction between counter and distribute gives front evasion for all sides
  
000F1388: Reactions don't need critical status (needs fixing?)
+
000F1388: Reactions don't need critical status (needs fixing?)
  
000F13A0: AI teleports XX farther than max move
+
000F13A0: AI teleports XX farther than max move
  
000F13B4: Silent walk becomes flee (+XX move when critical)
+
000F13B4: Silent walk becomes flee (+XX move when critical)
  
000F13E0: Jump formula becomes Jump*WP*X/Y (editable)
+
000F13E0: Jump formula becomes Jump*WP*X/Y (editable)
  
<incompatible>
+
<incompatible>
000f1414: Minimum/maximum brave for all units
+
000f1414: Minimum/maximum brave for all units
  
000f1450: Minimum/maximum faith for all units
+
000f1450: Minimum/maximum faith for all units
  
000F1414: Ability CT reduced by stat XX (needs fixing?)
+
000F1414: Ability CT reduced by stat XX (needs fixing?)
000F1450: ^^
+
000F1450: ^^
</incompatible>
+
</incompatible>
  
000F14DC: Short Charge affects Charge skillset
+
000F14DC: Short Charge affects Charge skillset
  
  (Pokeytax)
+
  Pokeytax
  
000F2F14: Designated R/S/M enables learn on hit for specific job instead of active
+
000F2F14: Designated R/S/M enables learn on hit for specific job instead of active
000F2F54: ^^
+
000F2F54: ^^
  
000F2F90: Half of MP multiplies MP cost by XX/YY
+
000F2F90: Half of MP multiplies MP cost by XX/YY
  
000F5390: Level up/down fix
+
000F5390: Level up/down fix
  
  (Glain)
+
  Glain
  
000F59BC: Random unit gear based on story progression
+
000F59BC: Random unit gear based on story progression
  
000F59BC: Random unit equipment based on unit flag 0x0169
+
000F59BC: Random unit equipment based on unit flag 0x0169
  
000F59BC: Random unit gear priority: [Flag 0x0169, Default, Level]
+
000F59BC: Random unit gear priority: [Flag 0x0169, Default, Level]
  
000F5B00: Formula 11: Damage = MA * (WP+Y)
+
000F5B00: Formula 11: Damage = MA * (WP+Y)
000F5A50: ^^^
+
000F5A50: ^^^
  
000F5B50: Crystals: learn from any base job
+
000F5B50: Crystals: learn from any base job
  
000F5C00: Swordskill strengthen - Strengthen should work with ability  element for Holy/Dark sword; Dark Sword gains strengthen, status proc, (WP+Y)
+
000F5C00: Swordskill strengthen - Strengthen should work with ability  element for Holy/Dark sword; Dark Sword gains strengthen, status proc, (WP+Y)
  
  (Pride)
+
  Pride
  
000F67F4: Endurance Hack
+
000F67F4: Endurance Hack
  
000f6858: Formula 11 becomes (Jump * 2) * WP
+
000f6858: Formula 11 becomes (Jump * 2) * WP
  
000f6858: Formula 11 becomes Damage = Y
+
000f6858: Formula 11 becomes Damage = Y
  
000f690c: Formula 20, 21, and 23 become MA+PA/2 * Y
+
000f690c: Formula 20, 21, and 23 become MA+PA/2 * Y
  
000f6948: Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%
+
000f6948: Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%
  
000F699C: Formula 2D becomes (PA + Y)*XX/ZZ*WP
+
000F699C: Formula 2D becomes (PA + Y)*XX/ZZ*WP
  
000F69EC: Formula 42 or the "Work" formula gains Status, Elemental, Physical  Evasion
+
000F69EC: Formula 42 or the "Work" formula gains Status, Elemental, Physical  Evasion
  
000F6D64: Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)
+
000F6D64: Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)
  
000f6e20: Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)
+
000f6e20: Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)
  
<incompatible
+
<incompatible
000f6ebc: Elemental Weakness reduced to 3/2
+
000f6ebc: Elemental Weakness reduced to 3/2
  
000F6EBC: Wall becomes "Mist" or MP Regen
+
000F6EBC: Wall becomes "Mist" or MP Regen
</incompatible
+
</incompatible
  
000f6ecc: Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)
+
000f6ecc: Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)

Revision as of 22:53, 24 February 2012

Here we will make a duplicate of the Routine Locations section, although we will insert ASM hack routines so that we know what sections have code, what code doesn't account for load delay, and what hacks conflict with other hacks.



SCUS.942.21 RAM

000000a0: Jump to 0x5c4

0002230c - 00022314: Random Number Generator

00042a10 - 00042aac: Starting Inventory

00059854 - 00059abc: Initialize Status Check Data

00059ac8 - 00059aec: Initialize Party ID to FF

00059af0 - 00059b14: Get Party Data Pointer

00059b18 - 00059bac: Unit Initialization

00059bb0 - 00059d58: Add Unit to Party/Store Unit's Party Data

00059d5c - 00059e14: Find Free Party Slot

00059e18 - 00059ed0: Create Monster Egg

00059ed4 - 00059f90: Find Empty Party Slot and Generate Unit

00059f94 - 00059fdc: Find Unit's Party Data Location

00059fe0 - 00059ff8: Remove Unit from Party

00059ffc - 0005a3dc: Out of Battle Unit Generation

0005a3e0 - 0005a3fc: Generate Unit's Base Raw Stats Prep

0005a400 - 0005a444: Prep for Generating Base Raw Stats

0005a448 - 0005a51c: Generate Unit's Base Raw Stats

0005a520 - 0005a564: Transfer Job's Growths/Mults to Unit

0005a568 - 0005a634: Load Ability From Skillset

0005a638 - 0005a728: Store Skillset's Abilities

0005a72c - 0005a880: Calculate Ability Pointers and Type

0005a884 - 0005a8a0: Get Item Data Pointer

0005a8a4 - 0005a8d0: Get Job Data Pointer

0005a8d4 - 0005a9b0: Initialize Unit's Job Data

0005a9b4 - 0005aafc: Unit Battle Initialization

0005ab00 - 0005ab44: Equipment/Move/Jump +X/Name Storing/Generation

0005ab48 - 0005ac18: Store Ramza's Name/Birthday/Zodiac

0005ac1c - 0005b034: ENTD Data Calculation

0005b038 - 0005b0cc: Prep for Initializing Unit's Job Data

0005b0d0 - 0005b2b0: Initialize Unit's Battle Data

0005b2b4 - 0005b4fc: Calculate ENTD Unit Jobs

0005b500 - 0005b5d8: Sprite Set and Random Secondary Job Calculation

0005b5dc - 0005b79c: Transfer Job's Data to Unit's Data

0005b7a0 - 0005b828: Enable Unit's R/S/M Flags

0005b82c - 0005b87c: R/S/M Flag Setting

0005b880 - 0005ba6c: Calculate Actual Stats (Used for Stat Capping as well)

0005ba70 - 0005bdac: Calculate Unit's Abilities

0005bdb0 - 0005bdec: Monster Equipment Storing

0005bdf0 - 0005c278: Calculate/Store ENTD Unit Equipment

0005c27c - 0005c394: Equippable Item Setting (Support/Female-only)

0005c398 - 0005c5c4: Equipment Stat Setting

0005c5c8 - 0005c8e8: Equipment Attribute Setting

0005c8ec - 0005c980: Move/Jump +X Calculation (can be used to load data at start of battle)

0005c984 - 0005cbcc: Store/Generate Character Names

0005cbd0 - 0005cc60: Calculate Highest Party Level

0005cc64 - 0005cc94: Store X into Y (r4 = Loading Pointer, r5 = Storing Pointer)

0005cc98 - 0005ce70: Calculate Random Equipment

0005ce74 - 0005d0b8: Calculate Learned Abilities

0005d0bc - 0005d3c0: Calculate Unit's R/S/M

0005d3c4 - 0005d410: Find Skillset's Job ID (Not used?)

0005d414 - 0005d46c: Status Initialization

0005d470 - 0005d4cc: Nullify CT/Initialize Death Counter

0005d4d0 - 0005d5b8: Float/Current Statuses/Status Immunities/Status CT

0005d5bc - 0005d5dc: Status Setting/Checking + Equip/R/S/M Stats Prep

0005d5e0 - 0005d600: Status Setting/Checking + Equip/R/S/M Stats Prep 2

0005d604 - 0005d624: Status Setting/Checking + Equip/R/S/M Stats Prep 3

0005d628 - 0005d87c: Status Setting/Checking + Equip/R/S/M Stats

0005d880 - 0005d8f8: Check if Unit Leveled UP

0005d8fc - 0005da0c: Level Unit to Specific Level

0005da10 - 0005db6c: Level Up Section

0005db70 - 0005dc10: Status CT Setting

0005dc14 - 0005dd44: Calculate Unlocked Jobs

0005dd48 - 0005ded4: Proposition JP Gain

0005ded8 - 0005def0: Store 3-Byte Data

0005def4 - 0005df34: Calculate Job Level

0005df38 - 0005dfa8: Initialize Unit's Job Levels

0005dfac - 0005dfd0: Initialize Some Unit Data

0005dfd4 - 0005e014: Minimum SP Capping/War Trophy Nulling/Status Initialization

0005e018 - 0005e04c: Get Ability's Range

0005e050 - 0005e084: Get Ability's AoE

0005e088 - 0005e0c8: Calculate Unit's Palette/Portrait (return Portrait)

0005e0cc - 0005e11c: Check if Random is greater/equal to Chance

0005e120 - 0005e1ac: Get Unit's Portrait/Palette

0005e1b0 - 0005e1fc: Status Checks (r5 = set to check)

0005e200 - 0005e228: Get Known Abilities

0005e22c - 0005e250: Transfer Target ID? Through Mount Data

0005e254 - 0005e284: Store X Byte into Y

0005e288 - 0005e474: Get Total Equipment Quantity (Equip Change/Formation Screen?)

0005e478 - 0005e4e4: Initialize Unit's X/Y+Facing/Battle Rewards

0005e4e8 - 0005e5d4: Get Lowest Order Status' 0x08 Check Data? (Status Checks 2)

0005e5d8 - 0005e640: Calculate Zodiac Symbol

0005e644 - 0005e66c: Data Nullifying (requires r5 = Limit, and r4 = Starting location)

0005e670 - 0005e6c8: Increase Casualties/Injured Counters

0005e6cc - 0005e740: Inflicted Status Changes

0005e744 - 0005e774: Store Current Statuses

0005e778 - 0005e7a4: Transfer Last Ability Used CT

BATTLE.BIN RAM

0007f5f8 - 0007ff40: Big routine before display data

0007ff44 - 0007ff78: "Speed" display

0007ff7c - 0007ffac: "CT" display

0007ffb0 - 0007ffe4: "Br" display

0007ffe8 - 0008001c: "Fa" display

00080020 - 00080050: "Attack" Sword display

00080054 - 00080088: "Magic" Rod display

0008008c - 000800b8: "Missed" display

000800bc - 000800e8: "Guarded" display

000800ec - 00080114: "Caught?" display

00080bc4 - 00080c3c: *One-Digit Experience*

00080c40 - 00080cf4: *Two-Digit Experience*

00080cf8 - 00080d80: *One-Digit JP*

00080d84 - 00080e38: *Two-Digit JP*

00080e3c - 00080e78: *"No Target" Display*

00080e7c - 00080eb8: *"Silenced" Display*

00080ebc - 00080f00: *"No MP" Display*

00143bd8 - 001449f8: Event Instruction Main Routine 1

001449fc - 00145750: Event Instruction Main Routine 2

00145754 - 00145f70: Event Instruction Main Routine 3

001743c8 - 0017442c: Chocobo Check

0017b4d0 - 0017b7b0: Calculator Routine

0017b874 - 0017bc74: Targeting routine

0017c45c - 0017c908: Writes action taken

0017dca8 - 0017decc: Find Unit at Coordinates

0017d4a0 - 0017d704: Determining Multi Hit Formulas

0017da20 - 0017dbc4: MP Cost (Half of MP) Section

0017e780 - 0017e7e0: Auto Potion

0017e7e4 - 0017ea24: Gained JP Up Section

0017f020 - 0017f0e8: Float/Float/Fly movements

00180134 - 00180170: Move HP / MP Up

00180530 - 00180900: Generate Crystal or Treasure

00180904 - 00180a04: Learn from Crystal

00180a08 - 00180af8: Generate Treasure

00180b2c - 00180c8c: Ramza Causes Game Over

001810a0 - 001810d0: Map Location Calculation

0018130c - 001813bc: Weapon Guard Usability

001813c0 - 00181580: Player Skill Set

00181f38 - 00182060: Routine that checks math skill IDS? (undeciphered)

001835a8 - 001835f0: Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check

00183bf0 - 00183c68: Various Flags r4= data pointer

00183c6c - 00183d0c: End of Turn

00183d10 - 00183d6c: Able to move/act checks (Menu?)

00183d70 - 00183ddc: Change of Turn check

00183e8c - 00183e9c: activates move/act

0018430c - 00184338: Force Attack Miss

0018433c - 0018435c: Force Attack Miss?

001843ec - 0018460c: Knockback Calculation

00184610 - 001848d4: Knockback 2

001848d8 - 00184960: Attack Evaded Calculations

00184964 - 00184b20: Compatibility

00184b24 - 00184e3c: Validate Status Changes

00184e40 - 00184e94: Elemental Nullification Nullify Action - Glain

00184e98 - 00184f98: Elemental Damage Modification

00184f9c - 001851c0: Equipment Evasion Setting (Physical)

001851c4 - 001852e0: Equipment Evasion Setting (Magical)

001852e4 - 00185324: Concentrate Calculation

00185328 - 00185378: Dark/Confuse Caclulation

0018537c - 001853f0: Abandon Calculation

001853f4 - 001854b4: Evasion Changes due to Statuses

001854b8 - 001854f8: Transparent Calculation

001854fc - 00185734: Facing Evade Calculation

00185738 - 00185810: Weather effects on Bows

00185814 - 00185a98: Calculate Final Hit %

00185a9c - 00185c90: Base XA Calculation

00185c94 - 00185cbc: Store MA and Y

00185cc0 - 00185d3c: Base XA and YA for MA + Y / 2

00185d00 - 00185d7c: Store PA and PA + Y / 2

00185d40 - 00185d7c: Store MA and PA + Y / 2

00185d80 - 00185da8: Store MA and X

00185dac - 00185dd4: Store PA and X

00185dd8 - 00185e00: Store PA and WP

00185e04 - 00185e2c: Store PA and Y

00185e30 - 00185e58: Store Speed and X

00185e5c - 00185e90: Store PA and WP + Y

00185e94 - 00185f7c: Formula 64 or Jump Base XA / YA

00185f80 - 00185fa0: Charge Calculation

00185fa4 - 00185ff8: Weapon Element Strengthen

00185ffc - 00186050: Elemental Strengthen

00186054 - 00186148: Attack UP/Two Hands/Martial Arts

0018614c - 00186200: Formula 32, 33, 34, 35 Attack Up and Martial Arts

00186204 - 00186250: Magic Attack Up routine

00186254 - 001862c8: Attacker Berserk/Frog Check

001862cc - 00186318: Defense UP routine

0018631c - 00186368: Magic Defense Up routine

0018636c - 0018645c: Target XA affecting Statuses (Physical)

00186460 - 001864f4: Target's Status Affecting XA (Magical)

001864f8 - 00186564: Critical Hit Calculation

00186568 - 00186598: XA * YA Calculation

0018659c - 00186620: Set XA + YA for Status Formulas (Stupid section)

00186624 - 00186688: Calculate % of damage

00186fd0 - 00186ff4: Elemental Damage Modification (Prep)

00186ff8 - 001870f8: Ability Elemental? Apply Elemental - Glain

001870fc - 0018714c: Elemental Absorption

00187150 - 00187244: Faith Calculation

00187248 - 0018734c: HP Absorbtion (Seems needlessly complex)

00187350 - 001873d4: Undead Reversal

001873d8 - 00187468: Undead Absorb Attack

0018746c - 001874e8: MP Recovery Routine

001874ec - 0018750c: Convert HP Damage into MP Recovery

001875bc - 001875f8: Dragon Check

001875fc - 00187634: Sleep Check

00187638 - 0018768c: Maintence

00187730 - 00187838: Magic Gun Ability Decision

0018783c - 0018785c: Quick Effect

00187860 - 0018790c: Determine which stat will be reduced

00187910 - 001879c4: Katana Break Chance

001879c8 - 00187c9c: Steal/Break/Might Sword Hard Coding

00187ca0 - 00187eb0: Formula 01 - 06 Aftermath

00188288 - 001882c4: MP Healing Item Formula

001882c8 - 001882f4: 100% HP/MP Healing (actual)

001882f8 - 001883a8: Finger Guard

001883ac - 00188484: Catch

00188488 - 001884bc: Calculate Hit %

00188510 - 00188564: Physical Evade Calculation

00188568 - 001885b4: Physical Evade Calculation(Charge)

001885b8 - 001885f4: Magical Evade Calculation

001885f8 - 00188634: Physical XA Modifying Statuses/Support

00188638 - 001886a0: Weapon Damage Calculation

001886a4 - 001886d0: Damage Calculation

001886d4 - 00188718: Routine used in formula 2B

00188744 - 00188778: Magical Support/Status/Compat

0018877c - 001887c0: Elemental XA * YA

001887c4 - 001887fc: Elemental Absorb/Status

00188800 - 00188854: MA + X

00188858 - 00188884: Magical XA * YA

00188964 - 001889a0: Truth/Formula 5E-5F Magical damage

001889a4 - 001889c8: 2Truth/Formula 5E-5F Calculate damage

001889cc - 00188a20: Calculate Accuracy for Magical Spells

00188a24 - 00188a80: Calculate Accuracy for Magical

00188adc - 00188b10: Cluster of Physical Routines

00188b14 - 00188b60: Physical Routine for Hit % abilities

0018b34c - 0018bd30: Pre Formula Setup (FDC)

0018b9f8 - 0018ba40: Remove Status

0018c9e4 - 0018cafc: 'Reflect', Blade Grasp, and Arrow Guard

0018cb00 - 0018cc30: Sunken State, Caution, Dragon Spirit, etc. usability

0018cc34 - 0018ccd4: MP Switch, Distribute, and Damage Split usability

0018ccd8 - 0018ce00: PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check

0018ce04 - 0018ce84: Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability

0018ce88 - 0018cef0: PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability

0018cef4 - 0018cf70: Critical Quick, HP Restore, MP Restore, Meatbone Slash usability

0018cf74 - 0018cfe4: Face Up and Absorb Used MP usability

0018cfe8 - 0018d04c: Reflect Reaction?

0018d050 - 0018d0e4: Blade Grasp Usability

0018d0e8 - 0018d1b4: Arrow Guard Usability

0018d1b8 - 0018d2a4: MP Switch Usability

0018d2a8 - 0018d314: Distribute Usability

0018d318 - 0018d380: Damage Split Usability

0018d384 - 0018d3bc: Chance to React

0018d3c0 - 0018d56c: Steal Routine

0018d620 - 0018d708: Attacker's Earned Experience

0018d7c8 - 0018d864: Poison and Regen

0018d868 - 0018d90c: Transparent removal routine

0018da04 - 0018da40: target pointers

0018da44 - 0018da84: Crystal, Dead, Jump, Petrify, Treasure check

0018da88 - 0018dbac: Poison Marsh Routine

0018dbb0 - 0018dd40: Traps Routine

0018dd44 - 0018df08: Move-HP Up, Move-MP Up, Gained Exp Up

0018eea0 - 0018eed4: Random Process, gives a number between 0-7fff

0018eed8 - 0018ef28: Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))

00195878 - 00195940: AI Ability Data Setting

00195944 - 001959d0: Attack

001959d4 - 00195a20: AI Item Inventory

00195a24 - 00195a2c: Katana Inventory

00195a30 - 00195a8c: Weapon Inventory

00195a90 - 00195b9c: Jump

00195ba0 - 00195bb8: Charge

00195bbc - 00195bfc: Arithmeticks

00195c00 - 00195d90: Default

0018e9bc - 0018e9e4: Determine if Status Flags can be Enabled?

00199ec8 - 0019a2c8: Usable Ability Setting/ENTD AI Calculations

0019a2cc - 0019a2ec: Dividend * 4 / Divisor

0019a2f0 - 0019a528: Set AI Flags/Usable Abilities

0019a52c - 0019a5f4: Store Weapon? Attack Data

0019a5f8 - 0019a638: Usable Ability Setting

0019a63c - 0019a66c: Part of the Weapon Inventory

0019a670 - 0019a6a0: Ability Loading

0019a6a4 - 0019a7a0: Weapon Inventory 2

0019a7a4 - 0019a7e0: Arithmeticks 2

0019a7e4 - 0019a814: Charge 2

0019a818 - 0019a994: Others

0019a998 -0019a9c4: Jump 2

0019a9f8 - 0019aa4c: Jump 3

0019aa50 - 0019ab04: Load Known Ability Flag

0019ab08 - 0019ab44: Transfer Halfword Values

0019ab48 - 0019ab74: Transfer Byte Values

0019ab78 - 0019abb0: Word Nulling

Undeciphered Routines

Post what notes you have on routines that aren't completed yet.


0005e0cc - 0005e11c: Checking if Attack Hits?

0005e200 - 0005e228: Checking known abilities?

0005e7a8 - 0005e8e4: status infliction/removal?

0005e8e8 - 0005e908: ? (removed code?)

000732c8 - 000734c8: Battle Message Display

000736d4 - 000739c8: ??? effect research

00073eec - 00073fdc: ?? effect research

001810d4 - 0018110c: Get unit data pointer?

00181114 - 00181148: check whose turn it is?

00186ed0 - 00186fcc: Elemental Section?

0018bcf0 - 0018bd30: Called by Nullify Action - Glain

001811f8 - 00181308: Player Control Routine?

0018bd34 - 0018bd70: ?Nullify steal item? - Glain (Update Notes)

00187510 - 001875b8: ??? Routine (Often appears after elemental absorb routine)

00184b24 - 00184e94: jumped to from poach routine - status infliction checks?

0018370c - 00183ac4: CT increment routine?

00183ea0 - 00183f5c: something involving map coordinates

00183fb4 - 00184018: deals with map coordinates 1

0018401c - 00184148: deals with map coordinates 2

0018414c - 001842f4: deals with map coordinates 3

001817c0 - 00181b68: Jumped to from 181fb4...?

00183de0 - 00183dfc: Intermediate routine - preserves return address

00183e00 - 00183e38: another intermediate routine

0013b590 - 0013b640: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows

Unknown 1

0013b644 - 0013b6e0: jumped to from routine immediately above this one

Uknown 2

0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - Calculate party inventory?

0017a290 - 0017a514: Check ability data?

0017defc - 0017e174: Big... Contains Hamedo check

0018bcf0 - 0018bd30: Nullification Process? (disables a bunch of stuff)

0018c758 - 0018c858: some kind of ENTD/Unit manipulation

0018c85c - 0018c91c: Level up/down ability

0018be08 - 0018c67c: Main Reaction Routine - performs ability effects

0018dff8 - 0018e078: Main Reaction subroutine - ENTD/ID stuff

0018eb50 - 0018ec0c: Apply Exp gain / Level up

0018e9e8 - 0018ea94: Item quantity increment for steal/break?

0018ea94 - 0018eb4c: Steal Gil/Exp routine?

0019abb4 - 0019e15c: Unknown AI routines

001a1810 - 001a1850: Load Ability Effect

Kanji Table Space

Xifanie

000E92AC: Weapon Strike Fix

000E92E0: Raised Palette Limit Hack

000E930C: Brave to Fury Hack

000E9378: Generic Skillset Fix

000E948C: Global C-Ev Hack

Razele

000EC470: Move Find Item innate all v1.1

000EC4C4: Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%

000EC4DC: Item innate all v1.1

000EC50C: 46 Undead Oracle is mountable

000EC52C: Defending reduces physical damage by 25%

000EC570: Blade Grasp trigger : sword attack only

000EC570: Blade Grasp now blocks all melee 1 range weapons except bags (v2). (FDC)

000EC5BC: Max of X items per battle 000EC63C: Max of X items per battle

000EC5BC: Razele's Item Limitation Hack (v2). (FDC)

000EC6DC: Float weak against Wind, Oil weak against Fire (Razele's version)

000EC6DC: Oil takes 2x damage from fire attacks. (FDC)

000EC6DC: Oil takes 2x damage from fire; float takes 2x damage from wind (v2).(FDC)

000EC748: Wall reduces physical damage by 99%, duration : 1 turn

000EC774: Potion formula Hack

000EC7FC: % formulas use current HP

000EC814: Poison damage from MaxHP/8 to Min(999,MaxHP)/8

000EC834: Regen heal from MaxHP/8 to Min(999,MaxHP)/8

000EC888: Steal checks for charm (fixes duplication exploit) (Choto)

000EC8E8: Oil takes 2x damage from fire; blind takes 2x damage from darkness (v2). (FDC)

000EC958: Blade Grasp now blocks all melee and lunging weapons (v2). (FDC)

000EC958: Blade Grasp now blocks all sharp weapons + fists (v2) except axes and flails (FDC)

000EC9A4: Invite will now be appropriately used by the AI (v1). (FDC)

000EC9EC: Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2 (v3). (FDC)

Nates1984

000ED9C4: Crossbow formula becomes WP*WP

000ED9EO: Rod formula becomes MA*WP Updated

000EDA00: Bag formula becomes PA*WP

000EDA1C: Cloth formula becomes... "axe formula"

FFMaster

000F12A4: Formula 3E becomes Dmg_(CasterMaxHP - CasterCurrentHP)

000F12B8: Darkness lowers accuracy by XX%

000F12E8: Support 1/2 spaces below non-charge increase damage/healing done to/by unit by XX/YY% (Needs fixing?)

000F1364: Reaction between counter and distribute gives front evasion for all sides

000F1388: Reactions don't need critical status (needs fixing?)

000F13A0: AI teleports XX farther than max move

000F13B4: Silent walk becomes flee (+XX move when critical)

000F13E0: Jump formula becomes Jump*WP*X/Y (editable)

<incompatible> 000f1414: Minimum/maximum brave for all units

000f1450: Minimum/maximum faith for all units

000F1414: Ability CT reduced by stat XX (needs fixing?) 000F1450: ^^ </incompatible>

000F14DC: Short Charge affects Charge skillset

Pokeytax

000F2F14: Designated R/S/M enables learn on hit for specific job instead of active 000F2F54: ^^

000F2F90: Half of MP multiplies MP cost by XX/YY

000F5390: Level up/down fix

Glain

000F59BC: Random unit gear based on story progression

000F59BC: Random unit equipment based on unit flag 0x0169

000F59BC: Random unit gear priority: [Flag 0x0169, Default, Level]

000F5B00: Formula 11: Damage = MA * (WP+Y) 000F5A50: ^^^

000F5B50: Crystals: learn from any base job

000F5C00: Swordskill strengthen - Strengthen should work with ability element for Holy/Dark sword; Dark Sword gains strengthen, status proc, (WP+Y)

Pride

000F67F4: Endurance Hack

000f6858: Formula 11 becomes (Jump * 2) * WP

000f6858: Formula 11 becomes Damage = Y

000f690c: Formula 20, 21, and 23 become MA+PA/2 * Y

000f6948: Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%

000F699C: Formula 2D becomes (PA + Y)*XX/ZZ*WP

000F69EC: Formula 42 or the "Work" formula gains Status, Elemental, Physical Evasion

000F6D64: Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)

000f6e20: Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)

<incompatible 000f6ebc: Elemental Weakness reduced to 3/2

000F6EBC: Wall becomes "Mist" or MP Regen </incompatible

000f6ecc: Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)