Difference between revisions of "BATTLE.BIN Routines"

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(Created page with "0x0 to 0x11e443 * 0x11e444 *1 Byte *Bit toggle *Status which removes all evasion *Normally 0x09 **Change 09 to XX ***40 - Crystal ***20 - Dead ***10 - Undead ***08 - Charging *...")
 
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0x0 to 0x11e443
+
== BATTLE.BIN RAM ==
*
 
  
 +
*00067000 - 00067794: Return Addresses
  
0x11e444
+
000683e4 - 00068414: [[Transfer Unit's X/Y/Map Level]]
*1 Byte
 
*Bit toggle
 
*Status which removes all evasion
 
*Normally 0x09
 
**Change 09 to XX
 
***40 - Crystal
 
***20 - Dead
 
***10 - Undead
 
***08 - Charging
 
***04 - Jump
 
***02 - Defending
 
***01 - Performing
 
  
 +
00068418 - 00068490: [[X/Y Data Gathering for Attacks?]]
  
0x11e445 to 0x11f3db
 
*
 
  
 +
00068534 - 00068630: [[Palette modification based on team]]
  
0x11f3dc
 
*1 Byte
 
*Bit Toggle
 
*Status which gives 50% bonus damage.  Does not stack.
 
**Whoever has the status associated with this byte will take 50% more damage than usual.
 
*Normally 0x08
 
*Change 08 to XX
 
***40 - Crystal
 
***20 - Dead
 
***10 - Undead
 
***08 - Charging
 
***04 - Jump
 
***02 - Defending
 
***01 - Performing
 
  
 +
0006867c - 000686ac: [[Increment AT List ID]]
  
0x11f3dd to 0x15195b
 
*
 
  
 +
00068e80 - 000690f4: [[Special Status Flag Enabling?]]
  
0x15195c to 0x155167 (End)
+
 
*EmptyNothing but 0x00 all the way down.
+
00072928 - 00072a0c: [[Rider/Mount X/Y/Facing Setting?]]
 +
 
 +
 
 +
00072a88 - 00072acc: [[Check if Facing Needs Changed?]]
 +
 
 +
000732c8 - 000734c8: [[Battle Message Display]]
 +
 
 +
 
 +
000736d4 - 000739c8: [[Display calculations for current ability]]  critical hit, reflect, etc.
 +
 
 +
 
 +
00073eec - 00073fb4: [[Action processing?]]
 +
 
 +
 
 +
00074f5c - 0007530c:  big Misc unit data routine
 +
 
 +
 
 +
0007a6e4 - 0007a720: [[Find Current Misc Unit Data Pointer (external ID)?]]
 +
 
 +
0007a724 - 0007a770: [[Find Misc Unit Data Pointer (checking for specific unit)?]]
 +
 
 +
 
 +
0007ac60 - 0007aca8: [[Unit RGB/Sprite Type/? Initialization]]
 +
 
 +
 
 +
0007b4ec - 0007b52c: [[Store Display Data]]
 +
 
 +
 
 +
0007f45c - 0007f508: [[Store Item's Display Data]]
 +
 
 +
 
 +
0007f5f8 - 0007ff40: [[Post Action Display Routine]]
 +
 
 +
0007ff44 - 0007ff78: [["Speed" display]]
 +
 
 +
0007ff7c - 0007ffac: [["CT" display]]
 +
 
 +
0007ffb0 - 0007ffe4: [["Br" display]]
 +
 
 +
0007ffe8 - 0008001c: [["Fa" display]]
 +
 
 +
00080020 - 00080050: [["Attack" Sword display]]
 +
 
 +
00080054 - 00080088: [["Magic" Rod display]]
 +
 
 +
0008008c - 000800b8: [["Missed" display]]
 +
 
 +
000800bc - 000800e8: [["Guarded" display]]
 +
 
 +
000800ec - 00080114: [["Caught?" display]]
 +
 
 +
000803e4 - 000808b4: [[Post-Action Display Setup]]
 +
 
 +
000808b8 - 00080bc0: [[Set Exp/JP Display Data and get Palette]]
 +
 
 +
00080bc4 - 00080c3c: [[*One-Digit Experience*]]
 +
 
 +
00080c40 - 00080cf4: [[*Two-Digit Experience*]]
 +
 
 +
00080cf8 - 00080d80: [[*One-Digit JP*]]
 +
 
 +
00080d84 - 00080e38: [[*Two-Digit JP*]]
 +
 
 +
00080e3c - 00080e78: [[*"No Target" Display*]]
 +
 
 +
00080e7c - 00080eb8: [[*"Silenced" Display*]]
 +
 
 +
00080ebc - 00080f00: [[*"No MP" Display*]]
 +
 
 +
 
 +
00080f44 - 00080fe8: [[Prep for Displaying Earned Exp/JP]]
 +
 
 +
 
 +
000810a4 - 00081974: [[More post action display?]]
 +
 
 +
00081978 - 00081984: [[Store unit animation and facing value]]
 +
 
 +
 
 +
00082508 - 0008254c: [[Status/? Misc ID checks]]
 +
 
 +
00082550 - 00082588: [[Transparent Check]] (for opacity?)
 +
 
 +
 
 +
00082b80 - 00082c0c: [[Set unit animation based on ability]]
 +
 
 +
 
 +
00082eec - 000831b4: [[Set Animation based on status]]
 +
 
 +
 
 +
00083758 - 00083850: [[Set thrown item graphic/palette]] also throw stone
 +
 
 +
 
 +
00084818 - 0008522c: [[Animate party units?]]
 +
 
 +
 
 +
0008ced0 - 0008cef8: [[Find Unit's Misc Data Pointer (+0x15c)]]
 +
 
 +
 
 +
0008dc24 - 0008dc70: [[Get Unit's Spritesheet Value]]
 +
 
 +
 
 +
0008dc9c - 0008dcc0: [[Find Unit's Misc Data Pointer and Load Spritesheet Value]]
 +
 
 +
 
 +
0008f710 - 00090044: [[Palette Modification]]
 +
 
 +
 
 +
00092620 - 000926d4: [[Extract RGB+Alpha from Palette]]
 +
 
 +
000926d8 - 000927b8: [[Get Palette Data]]
 +
 
 +
 
 +
0011acdc - 0011aeec: [[Throw Determination Routine]]
 +
 
 +
 
 +
00132824 - 00132858: [[Prep for Loading Text]]
 +
 
 +
 
 +
00136b10 - 00136bcc: [[Get Item Graphic Data]]
 +
 
 +
 
 +
0013b590 - 0013b640: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows
 +
 
 +
0013b644 - 0013b6e0: jumped to from routine immediately above this one
 +
 
 +
 
 +
0013fa6c - 00140224: [[Skillset Display and a bunch of AI calculation]] (abilities greyed/blinking red)
 +
 
 +
 
 +
00143bd8 - 001449f8: [[Event Instruction Main Routine 1]]
 +
 
 +
001449fc - 00145750: [[Event Instruction Main Routine 2]]
 +
 
 +
00145754 - 00145f70: [[Event Instruction Main Routine 3]]
 +
 
 +
0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - [[Calculate party inventory?]]
 +
 
 +
 
 +
0014ce78 - 0014ceb0: [[Find Text ID's Location]]
 +
 
 +
 
 +
*00174068 - 0017436c: Return addresses
 +
 
 +
 
 +
001743c8 - 0017442c: [[Chocobo Check]]
 +
 
 +
 
 +
00179204 - 00179258: [[Moldball Virus Depth Check]]
 +
 
 +
 
 +
001792a4 - 001793fc: [[Check Vert Tolerance and if Tiles can be Chosen]]
 +
 
 +
00179400 - 00179420: [[Null some Tile Data (192dd9)]]
 +
 
 +
00179424 - 00179514: more map/targeting stuff
 +
 
 +
00179518 - 00179638: [[Calculate Tiles Hit by Ability]]
 +
 
 +
0017963c - 001797b8: [[Calculate Possible AoE Tiles]]
 +
 
 +
 
 +
0017a16c - 0017a28c: [[calculate ability range with map parameters?]]
 +
 
 +
0017a290 - 0017a514: [[Set panels affected by ability?]]
 +
 
 +
0017a7bc - 0017a8bc: some map calculation
 +
 
 +
0017a8c0 - 0017aaf4: [[Calculate ability range for menu types?]]
 +
 
 +
0017aaf8 - 0017ac8c: [[Calculate Targeting for Menu Types]]
 +
 
 +
0017ac90 - 0017afbc: [[Targeting validation (weapon flags)]]
 +
 
 +
0017afc0 - 0017b3f0: [[Auxilary targeting validation]]
 +
 
 +
0017b3f4 - 0017b49c: [[Height/coordinate validation]]
 +
 
 +
0017b4a0 - 0017b4cc: [[Disable Green Panel Flags]] (initialization?)
 +
 
 +
0017b4d0 - 0017b7b0: [[Calculator Routine]]
 +
 
 +
0017b7b4 - 0017b870: [[Disable Green Panel on all but Target's Tile]]
 +
 
 +
0017b874 - 0017bc74: [[Targeting routine]]
 +
 
 +
0017bc78 - 0017bdcc: [[Check Allies/Enemies that can be Targeted]]
 +
 
 +
0017bdd0 - 0017be64: [[Check if Unit can be Targeted]]
 +
 
 +
0017be68 - 0017c040: [[Linear/3-direction AoE Calculation]]
 +
 
 +
0017c044 - 0017c154: [[Linear Attack Tile Calculation]]
 +
 
 +
0017c158 - 0017c3b4: [[Calculate Height Data]]
 +
 
 +
0017c3b8 - 0017c3d8: [[Call Attack Preparation (ability selected)]]
 +
 
 +
0017c3dc - 0017c458: [[Call Attack Preparation (AT list preview)]]
 +
 
 +
0017c45c - 0017c908: [[Attack Preparation]]
 +
 
 +
0017c90c - 0017c950: [[Unit exists/party member check]]Returns 0x16e in unit data
 +
 
 +
0017c954 - 0017c9b4: [[Player Item Quantity decrement]]
 +
 
 +
0017c9b8 - 0017cac8: [[Prep Current Action Data]]
 +
 
 +
0017cacc - 0017cd20: [[Reaction Target/Hit Calculation]]
 +
 
 +
0017cd24 - 0017ce40: [[Map calculations for attack]] Attack, charge, ranged weapon flag
 +
 
 +
0017ce44 - 0017d34c: [[Main ability loading routine?]]
 +
 
 +
0017d350 - 0017d40c: [[set target coordinates for ability?]] also set regenerator target
 +
 
 +
0017d410 - 0017d49c: [[draw out routine dealing with experience gain]]
 +
 
 +
0017d4a0 - 0017d704: [[Current Action Ability Data Setting / Multi Hit Formulas]]
 +
 
 +
0017d708 - 0017d84c: Targeting/panel routine
 +
 
 +
0017d850 - 0017da1c: more map/panel targeting
 +
 
 +
0017da20 - 0017dbc4: [[Ability Usage Checks and MP Reduction]]
 +
 
 +
0017dbc8 - 0017dc84: [[Store Some Acting Unit Data]]
 +
 
 +
0017dc88 - 0017dca4: [[Get ID of Unit if Tile is Targetable]]
 +
 
 +
0017dca8 - 0017decc: [[Check if another unit is on the same Tile]]
 +
 
 +
0017ded0 - 0017def8: [[Clear targeting panel data?]]
 +
 
 +
0017defc - 0017e174: [[Big... Contains Hamedo check]]
 +
 
 +
0017e178 - 0017e58c: [[Main reaction routine?]]
 +
 
 +
0017e590 - 0017e64c: [[Counter magic targeting?]]
 +
 
 +
0017e650 - 0017e77c: [[Store counter ability?]]
 +
 
 +
0017e780 - 0017e7e0: [[Auto Potion]]
 +
 
 +
0017e7e4 - 0017ea24: [[Gained JP Up Section]]
 +
 
 +
0017ea28 - 0017ea7c: [[Load Job Level]]
 +
 
 +
0017ea80 - 0017ec14: [[Store JP; Calculate Unlocked Jobs]]
 +
 
 +
0017ec18 - 0017f01c: [[big map/panel routine ]]
 +
 
 +
0017f020 - 0017f0e8: [[Float/Float/Fly movements ]]
 +
 
 +
0017f0ec - 0017f178: [[Move Cap?]]
 +
 
 +
0017f17c - 0017f2d4: [[Pre-Pre formula calculations]
 +
 
 +
0017f2d8 - 0017f318: [[Get Elemental Ability ID]]
 +
 
 +
0017f31c - 0017f384: [[Initialize party members Job data, Sp cap, Status initialization]]
 +
 
 +
0017f388 - 0017f5f4: [[Initialize units battlefield data]](ENTD ID/flags, Map location, palette, control, etc.)
 +
0017f5f8 - 0017f61c: [[Initialize players battlefield units]]
 +
 
 +
0017f620 - 0017f63c: [[Initialize enemy battlefield units]]
 +
 
 +
0017f640 - 0017f6c0: [[Set unit placement and validate]]
 +
 
 +
0017f6c4 - 0017f89c: [[Validate unit placement]]
 +
 
 +
0017f8a0 - 0017fbe8: [[Big ENTD unit loading routine]]
 +
 
 +
0017fbec - 0017fcc4:  [[ENTD AI?]]
 +
 
 +
0017fcc8 - 0017fd04: [[Disable/Remove unit]]
 +
 
 +
0017fd08 - 0017fd7c: [[Check for unit availability(existance) and ENTD level setting]]
 +
 
 +
0017fd80 - 0017fda8: [[Set unit cannot exist(but can), return r2 = 0]]
 +
 
 +
0017fdac - 0017fdd8: [[Erase unit, set to be removed from party]]
 +
 
 +
0017fddc - 0017ffbc: [[Set Rider/Mount's X/Y Data]]
 +
 
 +
0017ffc0 - 00180130: [[Set target for mounted unit, move find item/trap]]
 +
 
 +
00180134 - 00180174: [[Get movement support flags (move-MP/HP/EXP/JP up)]]
 +
 
 +
00180178 - 0018020c: [[Remove charging status/ability CT]]
 +
 
 +
00180210 - 0018022c: [[Disable acting statuses]]
 +
 
 +
00180230 - 001802c4: [[Rare/common item determination]]
 +
 
 +
001802c8 - 001804c0: [[Set map Item/trap data]]
 +
 
 +
001804c4 - 0018052c: [[Move find item flag calculation]]
 +
 
 +
00180530 - 00180900: [[Generate Crystal or Treasure]]
 +
 
 +
00180904 - 00180a04: [[Learn from Crystal]]
 +
 
 +
00180a08 - 00180af8: [[Generate Treasure]]
 +
 
 +
00180afc - 00180b28: [[Get Unit's Data Pointer]]
 +
 
 +
00180b2c - 00180c8c: [[Check Sprite Set]] | [[Ramza Causes Game Over]]
 +
 
 +
00180c90 - 00180dac: [[Unit Existence/crystaltreasure check]]
 +
 
 +
00180db0 - 00180dfc: [[Party level + XX modification?
 +
 
 +
 
 +
 
 +
00180fe4 - 0018109c: [[Prep for Special Status Flag Enabling]]
 +
 
 +
001810a0 - 001810d0: [[Map Location Calculation]]
 +
 
 +
001810d4 - 00181110: [[Load unit Data]] (exists check within)
 +
 
 +
00181114 - 00181148: [[Find Active Unit Data Pointer?]]
 +
 
 +
 
 +
001811f8 - 00181308: [[Player Control Routine?]]
 +
 
 +
0018130c - 001813bc: [[Weapon Guard Usability ]] (Check if Unit can React)
 +
 
 +
001813c0 - 00181580: [[Player Skill Set]]
 +
 
 +
00181584 - 0018171c: [[Skillset Loading?]]
 +
 
 +
00181720 - 001817bc: [[Ability Loading?]]
 +
 
 +
001817c0 - 00181b6c: [[Load ability data for skillset]] (MP, CT, req. sword booleans)
 +
 
 +
00181b70 - 00181cb4: [[Item Inventory]]
 +
 
 +
00181cb8 - 00181eec: [[Throw]]
 +
 
 +
00181ef0 - 00182060: [[Math Skill]]
 +
 
 +
00182068 - 001821c8: [[???]]
 +
 
 +
001821cc - 001822c8: [[Elemental]]
 +
 
 +
001822cc - 0018242c: [[Monster skill, frog attack ability loading]]
 +
 
 +
00182430 - 00182504: [[Monster Skill check prep]]
 +
 
 +
00182508 - 00182660: [[Monster Skill check]]
 +
 
 +
00182664 - 00182784: [[Draw Out]]
 +
 
 +
 
 +
001827f0 - 00183074: [[In between turn control routine]]
 +
*001829b8 - 00182a40: Next clocktick
 +
*00182a44 - 00182ba8: Dead processing, next turn processing (100CT)
 +
*00182bac - 00182c04: Ability CT decrement
 +
*00182c08 - 00182c8c: Post-ability CT setting
 +
*00182c90 - 00182ce4: Status CT decrement
 +
*00182ce8 - 00182d4c: Set AI CT data?
 +
*00182d50 - 00182d88: ???
 +
*00182d8c - 00182dfc: Find highest CT
 +
*00182e00 - 00182e6c: Validate units turn
 +
*00182e70 - 00182ea8: Poison and regen
 +
*00182eac - 00182fa0: Poison marsh
 +
*00182fa4 - 00183074: Mimic ability setting
 +
 
 +
00183078 - 001832c8: [[Death sentence, crystalization, treasurization, etc]] also: reraise, defend removal, chicken brave increment
 +
 
 +
001832cc - 00183370: [[Status checks]]
 +
 
 +
00183374 - 001834b8: [[Gameover by party incapacitated]]
 +
 
 +
00183544 - 001835a4: [[Calculate AT List and Get Specific Unit ID]]
 +
 
 +
001835a8 - 001835f0: [[Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check]]
 +
 
 +
001835f8 - 00183708: [[Removed Code? action loading routines]]
 +
 
 +
0018370c - 00183ac8: [[Calculate AT List]]
 +
 
 +
00183acc - 00183e90: [[AT List Sorting]]
 +
 
 +
 
 +
00183bf0 - 00183c68: [[Various Flags r4= data pointer]]
 +
 
 +
00183c6c - 00183d0c: [[End of Turn]]
 +
 
 +
00183d10 - 00183d6c: [[Able to move/act checks (Menu?)]]
 +
 
 +
00183d70 - 00183ddc: [[Change of Turn check]]
 +
 
 +
00183e00 - 00183e38: [[another intermediate routine]]
 +
 
 +
00183e3c - 00183e8c: [[Unit exists checks]]
 +
 
 +
00183e90 - 00183e9c: [[Activates move/act]]
 +
 
 +
00183ea0 - 00183f5c: [[something involving map coordinates]]
 +
 
 +
00183f60 - 00183fb0: [[Load Move Find-Item data to Current Map]]
 +
 
 +
00183fb4 - 00184018: [[Get Tile's Data Pointer]]
 +
 
 +
0018401c - 00184148: [[Return Various Tile Data]]
 +
 
 +
0018414c - 001842f4: [[deals with map coordinates 3]]
 +
 
 +
001842f8 - 00184308: [[Clear r2 2]]
 +
 
 +
0018430c - 00184338: [[Force Attack Miss]]
 +
 
 +
0018433c - 0018435c: [[Force Attack Miss?]]
 +
 
 +
00184360 - 001843e4: [[Dance/Song hit %]] Returns if attack hit or not
 +
 
 +
001843ec - 0018460c: [[Knockback Calculation]]
 +
 
 +
00184610 - 001848d4: [[Knockback 2]]
 +
 
 +
001848d8 - 00184960: [[Attack Evaded Calculations]]
 +
 
 +
00184964 - 00184b20:  [[Compatibility]]
 +
 
 +
00184b24 - 00184e3c: [[Validate Status Changes]]
 +
 
 +
00184e40 - 00184e94: [[Elemental Nullification]] Nullify Action - Glain
 +
 
 +
00184e98 - 00184f98: [[Elemental Damage Modification]]
 +
 
 +
00184f9c - 001851c0: [[Equipment Evasion Setting (Physical)]]
 +
 
 +
001851c4 - 001852e0: [[Equipment Evasion Setting (Magical)]]
 +
 
 +
001852e4 - 00185324: [[Concentrate Calculation]]
 +
 
 +
00185328 - 00185378: [[Dark/Confuse Caclulation]]
 +
 
 +
0018537c - 001853f0: [[Abandon Calculation]]
 +
 
 +
001853f4 - 001854b4: [[Evasion Changes due to Statuses]]
 +
 
 +
001854b8 - 001854f8: [[Transparent Calculation]]
 +
 
 +
001854fc - 00185734: [[Facing Evade Calculation]]
 +
 
 +
00185738 - 00185810: [[Weather effects on Bows]]
 +
 
 +
00185814 - 00185a98: [[Calculate Final Hit %]]
 +
 
 +
00185a9c - 00185c90: [[Base XA Calculation]]
 +
 
 +
00185c94 - 00185cbc: [[Store MA and Y]]
 +
 
 +
00185cc0 - 00185d3c: [[Base XA and YA for MA + Y / 2 ]]
 +
 
 +
00185d00 - 00185d7c: [[Store PA and PA + Y / 2]]
 +
 
 +
00185d40 - 00185d7c: [[Store MA and PA + Y / 2]]
 +
 
 +
00185d80 - 00185da8: [[Store MA and X]]
 +
 
 +
00185dac - 00185dd4: [[Store PA and X]]
 +
 
 +
00185dd8 - 00185e00: [[Store PA and WP]]
 +
 
 +
00185e04 - 00185e2c: [[Store PA and Y]]
 +
 
 +
00185e30 - 00185e58: [[Store Speed and X]]
 +
 
 +
00185e5c - 00185e90: [[Store PA and WP + Y]]
 +
 
 +
00185e94 - 00185f7c: [[Formula 64 or Jump Base XA / YA]]
 +
 
 +
00185f80 - 00185fa0: [[Charge Calculation]]
 +
 
 +
00185fa4 - 00185ff8: [[Weapon Element Strengthen]]
 +
 
 +
00185ffc - 00186050: [[Elemental Strengthen]]
 +
 
 +
00186054 - 00186148: [[Attack UP/Two Hands/Martial Arts]]
 +
 
 +
0018614c - 00186200: [[Formula 32, 33, 34, 35 Attack Up and Martial Arts]]
 +
 
 +
00186204 - 00186250: [[Magic Attack Up routine]]
 +
 
 +
00186254 - 001862c8: [[Attacker Berserk/Frog Check]]
 +
 
 +
001862cc - 00186318: [[Defense UP routine]]
 +
 
 +
0018631c - 00186368: [[Magic Defense Up routine]]
 +
 
 +
0018636c - 0018645c: [[Target XA affecting Statuses (Physical)]]
 +
 
 +
00186460 - 001864f4: [[Target's Status Affecting XA (Magical)]]
 +
 
 +
001864f8 - 00186564: [[Critical Hit Calculation]]
 +
 
 +
00186568 - 00186598: [[XA * YA Calculation]]
 +
 
 +
0018659c - 00186620: [[Set XA + YA for Status Formulas (Stupid section)]]
 +
 
 +
00186624 - 00186688: [[Calculate % of damage]]
 +
 
 +
0018668c - 001866e8: [[MP Damage Routine (Uses Y instead of X.)]]
 +
 
 +
001866ec - 00186740: [[Gravi2 Damage Routine]]
 +
 
 +
00186744 - 00186810: [[Steal Gil]]
 +
 
 +
00186814 - 001868ec: [[Set EXP Stolen]]
 +
 
 +
001868f0 - 00186918:  Formula 36
 +
 
 +
0018691c - 001869e8: [[Damage and Knockback Routine (Dash, tackle, throw stone)]]
 +
 
 +
001869ec - 00186af4: [[Song abilities]]
 +
 
 +
00186af8 - 00186c00: [[Dance abilities]]
 +
 
 +
00186c04 - 00186cfc: [[Talk Skill]]
 +
 
 +
00186d00 - 00186d28:  Formula 3a
 +
 
 +
00186d2c - 00186d54:  Formula 39
 +
 
 +
00186d58 - 00186db8:  Formula 3B
 +
 
 +
00186dbc - 00186e24:  Formula 3C
 +
 
 +
00186e28 - 00186e50:  Formula 43
 +
 
 +
00186e54 - 00186e74:  Formula 44
 +
 
 +
00186e78 - 00186ea0:  Formula 45
 +
 
 +
00186ea4 - 00186ecc: [[+Y brave]]
 +
 
 +
00186ed0 - 00186fcc: [[Weather Elemental effects]]?
 +
 
 +
00186fd0 - 00186ff4: [[Elemental Damage Modification (Prep)]]
 +
 
 +
00186ff8 - 001870f8: [[Ability Elemental?]] Apply Elemental - Glain
 +
 
 +
001870fc - 0018714c: [[Elemental Absorption]]
 +
 
 +
00187150 - 00187244: [[Faith Calculation]]
 +
 
 +
00187248 - 0018734c: [[HP Absorbtion]] (Seems needlessly complex)
 +
 
 +
00187350 - 001873d4: [[Undead Reversal]]
 +
 
 +
001873d8 - 00187468: [[Undead Absorb Attack]]
 +
 
 +
0018746c - 001874e8: [[MP Recovery Routine]] -MP Absorb*
 +
 
 +
001874ec - 0018750c: [[Convert HP Damage into MP Recovery]]
 +
 
 +
00187510 - 001875b8: [[??? Routine ]] (Often appears after elemental absorb routine)
 +
 
 +
001875bc - 001875f8: [[Dragon Check]]
 +
 
 +
001875fc - 00187634: [[Sleep Check]]
 +
 
 +
00187638 - 0018768c: [[Maintenance]]
 +
 
 +
00187690 - 001876e0: [[Conditional Status Proc Roll (19%) Inner Routine]]
 +
 +
00187730 - 00187838: [[Magic Gun Ability Decision]]
 +
 
 +
0018783c - 0018785c: [[Quick Effect]]
 +
 +
00187860 - 0018790c: [[Determine which stat will be reduced ]]
 +
 
 +
00187910 - 001879c4: [[Katana Break Chance]]
 +
 +
001879c8 - 00187c9c: [[Steal/Break/Might Sword Hard Coding]]
 +
 
 +
00187ca0 - 00187eb0: [[Formula 01 - 06 Aftermath]]
 +
 
 +
00187eb4 - 00187f20: [[Apply status (to action) - (Preserve hit status, evade type, hit %)]]
 +
 
 +
00187f24 - 00188284: [[Apply status (to action)]] Formula 38
 +
 +
00188288 - 001882c4: [[MP Healing Item Formula]]
 +
 
 +
001882c8 - 001882f4: [[100% HP/MP Healing (actual)]]
 +
 
 +
001882f8 - 001883a8: [[Finger Guard]]
 +
 +
001883ac - 00188484: [[Catch]]
 +
 +
00188488 - 001884bc: [[Calculate Hit %]]
 +
 
 +
001884c0 - 0018850c: [[Conditional Status Proc Roll (19%)]]
 +
 +
00188510 - 00188564: [[Physical Evade Calculation]]
 +
 +
00188568 - 001885b4: [[Physical Evade Calculation(Charge)]]
 +
 
 +
001885b8 - 001885f4: [[Magical Evade Calculation]]
 +
 
 +
001885f8 - 00188634: [[Physical XA Modifying Statuses/Support ]]
 +
 +
00188638 - 001886a0: [[Weapon Damage Calculation]]
 +
 
 +
001886a4 - 001886d0: [[Damage Calculation]]
 +
 
 +
001886d4 - 00188718: [[Routine used in formula 2B]]
 +
 
 +
00188744 - 00188778: [[Magical Support/Status/Compat]]
 +
 
 +
0018877c - 001887c0: [[Elemental XA * YA]]
 +
 
 +
001887c4 - 001887fc: [[Elemental Absorb/Status]]
 +
 +
00188800 - 00188854: [[MA + X]]
 +
 
 +
00188858 - 00188884: [[Magical XA * YA]]
 +
 
 +
00188964 - 001889a0: [[Truth/Formula 5E-5F Magical damage]]
 +
 
 +
001889a4 - 001889c8: [[2Truth/Formula 5E-5F Calculate damage]]
 +
 
 +
001889cc - 00188a20: [[Calculate Accuracy for Magical Spells ]]
 +
 
 +
00188a24 - 00188a80: [[Calculate Accuracy for Magical]]
 +
 
 +
00188a84 - 00188ad8: [[MA + X without faith]]
 +
 
 +
00188adc - 00188b10: [[Cluster of Physical Routines]]
 +
 
 +
00188b14 - 00188b60: [[Physical Routine for Hit % abilities]]
 +
 
 +
00188b64 - 0018ac70: Formulas
 +
 
 +
0018ac74 - 0018acd8: [[remove transparent status if Jump is used?]]
 +
 
 +
0018acdc - 0018ad54: [[Pheonix down on undead]]
 +
 
 +
0018ad58 - 0018adf0: [[Double WP if two hands is equipped?]]
 +
 
 +
0018adf4 - 0018ae38: [[action data nulling]]
 +
 
 +
0018ae3c - 0018af28: [[Knockback?]]
 +
 
 +
0018af2c - 0018b270: [[Perform reaction abilities]]
 +
 
 +
0018b274 - 0018b348: [[Store used weapon]] based on action menu byte
 +
 +
0018b34c - 0018b9f4: [[Pre Formula Setup (FDC)]]
 +
 
 +
0018b9f8 - 0018ba40: [[Remove Status]]
 +
 
 +
0018ba44 - 0018bcec: [[set some data for current attack]]
 +
 
 +
0018bcf0 - 0018bd30: [[Called by Nullify Action]] - Glain
 +
 
 +
0018bd34 - 0018bd70: [[?Nullify steal item?]] - Glain (Update Notes)
 +
 
 +
0018bd74 - 0018bdd0: [[Current Action Data Nulling]]
 +
 
 +
0018bdd4 - 0018be04: [[Null Some Status Data]]
 +
 
 +
0018be08 - 0018c67c: [[Main Reaction Routine - performs ability effects]]
 +
 
 +
0018c680 - 0018c754: [[Poach Calculation]]
 +
 
 +
0018c758 - 0018c858: [[some kind of ENTD/Unit manipulation]]
 +
 
 +
0018c85c - 0018c91c: [[Level up/down ability]]
 +
 
 +
0018c920 - 0018c964: [[Check if unit can react 1]]
 +
 
 +
0018c968 - 0018c99c: [[Check if unit can react?]]
 +
 
 +
0018c9a0 - 0018c9e0: [[Reaction check?]]
 +
 
 +
0018c9e4 - 0018cafc: [['Reflect', Blade Grasp, and Arrow Guard]]
 +
 
 +
0018cb00 - 0018cc30: [[Sunken State, Caution, Dragon Spirit, etc. usability]]
 +
 +
0018cc34 - 0018ccd4: [[MP Switch, Distribute, and Damage Split usability]]
 +
 
 +
0018ccd8 - 0018ce00: [[PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check]]
 +
 +
0018ce04 - 0018ce84:  [[Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability]]
 +
 
 +
0018ce88 - 0018cef0: [[PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability]]
 +
 
 +
0018cef4 - 0018cf70: [[Critical Quick, HP Restore, MP Restore, Meatbone Slash usability]]
 +
 
 +
0018cf74 - 0018cfe4: [[Face Up and Absorb Used MP usability]]
 +
 
 +
0018cfe8 - 0018d04c: [[Reflect Reaction?]]
 +
 
 +
0018d050 - 0018d0e4: [[Blade Grasp Usability]]
 +
 
 +
0018d0e8 - 0018d1b4: [[Arrow Guard Usability]]
 +
 
 +
0018d1b8 - 0018d2a4: [[MP Switch Usability]]
 +
 
 +
0018d2a8 - 0018d314: [[Distribute Usability]]
 +
 
 +
0018d318 - 0018d380: [[Damage Split Usability]]
 +
 
 +
0018d384 - 0018d3bc: [[Chance to React]]
 +
 
 +
0018d3c0 - 0018d56c: [[Steal Routine]]
 +
 
 +
0018d570 - 0018d61c: [[Stat Increment/Decrement]]
 +
 
 +
0018d620 - 0018d708: [[Attacker's Earned Experience]]
 +
 
 +
0018d70c - 0018d7c4: [[Store target stats pointer + data]] calls main action loading routine
 +
 
 +
0018d7c8 - 0018d864: [[Poison and Regen]]
 +
 
 +
0018d868 - 0018d90c: [[Transparent removal routine]]
 +
 
 +
0018d910 - 0018da00: [[status CT decrement and innate statuses?]]
 +
 
 +
0018da04 - 0018da40: [[target pointers]]
 +
 
 +
0018da44 - 0018da84: [[Crystal, Dead, Jump, Petrify, Treasure check ]]
 +
 
 +
0018da88 - 0018dbac: [[Poison Marsh Routine]]
 +
 
 +
0018dbb0 - 0018dd40: [[Traps Routine]]
 +
 
 +
0018dd44 - 0018df08: [[Move-HP Up, Move-MP Up, Gained Exp Up]]\
 +
 
 +
0018dff8 - 0018e078: [[Main Reaction subroutine - ENTD/ID stuff]] - Calculate Unlocked Jobs/set ability element = dark?
 +
 
 +
 
 +
0018e9bc - 0018e9e4: [[Determine if Status Flags can be Enabled]]
 +
 
 +
0018e9e8 - 0018ea94: [[Item quantity increment for steal/break?]]
 +
 
 +
0018ea94 - 0018eb4c: [[Steal Gil/Exp routine?]]
 +
 
 +
0018eb50 - 0018ec0c: [[Apply Exp gain / Level up]]
 +
 
 +
 
 +
0018edf8 - 0018ee20: [[Store ability data]] 80193868 + 0x10 bytes
 +
 
 +
0018ee24 - 0018ee64: [[Count # of targets hit by ability]]
 +
 
 +
 
 +
0018eea0 - 0018eed4: [[Random Process, gives a number between 0-7fff]]
 +
 
 +
0018eed8 - 0018ef28: [[Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))]]
 +
 
 +
 
 +
0018ef34 - 0018f034: [[Current Action Attacker Data Setting]]
 +
 
 +
 
 +
0018f624 - 0018f7a0: Formula Table
 +
 
 +
 
 +
001941f8 - 00194310: [[Acting Unit's Data Setup]] (AI?)
 +
 
 +
 
 +
00195878 - 00195940: [[AI Ability Data Setting]]
 +
 
 +
00195944 - 001959d0: [[Attack]]
 +
 
 +
001959d4 - 00195a20: [[AI Item Inventory]]
 +
 
 +
00195a24 - 00195a2c: [[Katana Inventory]]
 +
 
 +
00195a30 - 00195a8c: [[Weapon Inventory]]
 +
 
 +
00195a90 - 00195b9c: [[Jump]]
 +
 
 +
00195ba0 - 00195bb8: [[Charge]]
 +
 
 +
00195bbc - 00195bfc: [[Arithmeticks]]
 +
 
 +
00195c00 - 00195d90: [[Default]]
 +
 
 +
 
 +
00196ce8 - 00196dac: [[Check if Unit can be Targeted (Cryst/Trea/Mount/Trans)]]
 +
 
 +
 
 +
001978e4 - 00197958: [[Find Direction of Target]]
 +
 
 +
 
 +
00199124 - 00199368: [[Calculate Physical? Target]]
 +
 
 +
0019936c - 0019939c: [[Calculate Distance Between Units]]
 +
 
 +
 
 +
001998c8 - 001999c4: [[Check if Regen/Charm/DM/Reraise/DA Can be Inflicted]]
 +
 
 +
 
 +
00199b98 - 00199c84: [[Calculate Clockticks Until Unit Acts]]
 +
 
 +
 
 +
00199ec8 - 0019a2c8: [[Usable Ability Setting/ENTD AI Calculations]]
 +
 
 +
0019a2cc - 0019a2ec: [[Dividend * 4 / Divisor]]
 +
 
 +
0019a2f0 - 0019a528: [[Set AI Flags/Usable Abilities]]
 +
 
 +
0019a52c - 0019a5f4: [[Store Weapon? Attack Data]]
 +
 
 +
0019a5f8 - 0019a638: [[Usable Ability Setting]]
 +
 
 +
0019a63c - 0019a66c:  [[Part of the Weapon Inventory]]
 +
 
 +
0019a670 - 0019a6a0: [[Ability Loading]]
 +
 
 +
0019a6a4 - 0019a7a0: [[Weapon Inventory 2]]
 +
 
 +
0019a7a4 - 0019a7e0: [[Arithmeticks 2]]
 +
 
 +
0019a7e4 - 0019a814: [[Charge 2]]
 +
 
 +
0019a818 - 0019a994: [[Others]]
 +
 
 +
0019a998 -0019a9c4: [[Jump 2]]
 +
 
 +
 
 +
0019a9f8 - 0019aa4c: [[Jump 3]]
 +
 
 +
0019aa50 - 0019ab04: [[Load Known Ability Flag]]
 +
 
 +
0019ab08 - 0019ab44: [[Transfer Halfword Values]]
 +
 
 +
0019ab48 - 0019ab74: [[Transfer Byte Values]]
 +
 
 +
0019ab78 - 0019abb0: [[Word Nulling]]
 +
 
 +
 
 +
0019ad74 - 0019ae2c: [[Determine if Height Difference < 3]]
 +
 
 +
 
 +
0019b6b0 - 0019b750: [[Calculate Height Difference Between Units]]
 +
 
 +
 
 +
0019e160 - 0019e374: [[Transfer Unit Data to AI Data]]
 +
 
 +
0019e378 - 0019e53c:  [[Transfer AI Data to Unit Data]]
 +
 
 +
 
 +
0019ef24 - 0019efac:  [[Check if Status Should/Can be Added]]
 +
 
 +
 
 +
0019f2a4 - 0019f2f0:  [[Transfer Unit Coordinates to AI]]
 +
 
 +
 
 +
001a0fa0 - 001a0fd0: [[Get Start of Frame Pointers Address]]
 +
 
 +
001a0fd4 - 001a100c: [[Get Start of Parameter Sets Address]]
 +
 
 +
001a1010 - 001a1040: [[Get Header before Motion Data Address]]
 +
 
 +
001a1044 - 001a1074: [[Get Coordinate Data Address]]
 +
 
 +
001a1078 - 001a10a8: [[Get Motion Data Address]]
 +
 
 +
001a10ac - 001a10e8: [[Get Misc. Data and Palette Data Addresses]]
 +
 
 +
 
 +
001a1198 - 001a11c8: [[Get ??? Data Address]]
 +
 
 +
 
 +
001a15b4 - 001a1810: [[Ability animation]] uses animation flags (Ball Hardcoding)
 +
 
 +
001a1814 - 001a1850: [[Load ability effect]] also has accumulate hardcoding?
 +
 
 +
 
 +
001a18d8 - 001a1c3c: [[Effect Control Routine]]
 +
 
 +
 
 +
001a20b4 - 001a20e4: [[Clear some data]]
 +
 
 +
 
 +
001adfac - 001adfe8: [[Get Ninja Ball effect]] based on weapons element. Only valid entries for fire,water,lightning

Revision as of 22:35, 13 December 2012

BATTLE.BIN RAM

  • 00067000 - 00067794: Return Addresses

000683e4 - 00068414: Transfer Unit's X/Y/Map Level

00068418 - 00068490: X/Y Data Gathering for Attacks?


00068534 - 00068630: Palette modification based on team


0006867c - 000686ac: Increment AT List ID


00068e80 - 000690f4: Special Status Flag Enabling?


00072928 - 00072a0c: Rider/Mount X/Y/Facing Setting?


00072a88 - 00072acc: Check if Facing Needs Changed?

000732c8 - 000734c8: Battle Message Display


000736d4 - 000739c8: Display calculations for current ability critical hit, reflect, etc.


00073eec - 00073fb4: Action processing?


00074f5c - 0007530c: big Misc unit data routine


0007a6e4 - 0007a720: Find Current Misc Unit Data Pointer (external ID)?

0007a724 - 0007a770: Find Misc Unit Data Pointer (checking for specific unit)?


0007ac60 - 0007aca8: Unit RGB/Sprite Type/? Initialization


0007b4ec - 0007b52c: Store Display Data


0007f45c - 0007f508: Store Item's Display Data


0007f5f8 - 0007ff40: Post Action Display Routine

0007ff44 - 0007ff78: "Speed" display

0007ff7c - 0007ffac: "CT" display

0007ffb0 - 0007ffe4: "Br" display

0007ffe8 - 0008001c: "Fa" display

00080020 - 00080050: "Attack" Sword display

00080054 - 00080088: "Magic" Rod display

0008008c - 000800b8: "Missed" display

000800bc - 000800e8: "Guarded" display

000800ec - 00080114: "Caught?" display

000803e4 - 000808b4: Post-Action Display Setup

000808b8 - 00080bc0: Set Exp/JP Display Data and get Palette

00080bc4 - 00080c3c: *One-Digit Experience*

00080c40 - 00080cf4: *Two-Digit Experience*

00080cf8 - 00080d80: *One-Digit JP*

00080d84 - 00080e38: *Two-Digit JP*

00080e3c - 00080e78: *"No Target" Display*

00080e7c - 00080eb8: *"Silenced" Display*

00080ebc - 00080f00: *"No MP" Display*


00080f44 - 00080fe8: Prep for Displaying Earned Exp/JP


000810a4 - 00081974: More post action display?

00081978 - 00081984: Store unit animation and facing value


00082508 - 0008254c: Status/? Misc ID checks

00082550 - 00082588: Transparent Check (for opacity?)


00082b80 - 00082c0c: Set unit animation based on ability


00082eec - 000831b4: Set Animation based on status


00083758 - 00083850: Set thrown item graphic/palette also throw stone


00084818 - 0008522c: Animate party units?


0008ced0 - 0008cef8: Find Unit's Misc Data Pointer (+0x15c)


0008dc24 - 0008dc70: Get Unit's Spritesheet Value


0008dc9c - 0008dcc0: Find Unit's Misc Data Pointer and Load Spritesheet Value


0008f710 - 00090044: Palette Modification


00092620 - 000926d4: Extract RGB+Alpha from Palette

000926d8 - 000927b8: Get Palette Data


0011acdc - 0011aeec: Throw Determination Routine


00132824 - 00132858: Prep for Loading Text


00136b10 - 00136bcc: Get Item Graphic Data


0013b590 - 0013b640: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows

0013b644 - 0013b6e0: jumped to from routine immediately above this one


0013fa6c - 00140224: Skillset Display and a bunch of AI calculation (abilities greyed/blinking red)


00143bd8 - 001449f8: Event Instruction Main Routine 1

001449fc - 00145750: Event Instruction Main Routine 2

00145754 - 00145f70: Event Instruction Main Routine 3

0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - Calculate party inventory?


0014ce78 - 0014ceb0: Find Text ID's Location


  • 00174068 - 0017436c: Return addresses


001743c8 - 0017442c: Chocobo Check


00179204 - 00179258: Moldball Virus Depth Check


001792a4 - 001793fc: Check Vert Tolerance and if Tiles can be Chosen

00179400 - 00179420: Null some Tile Data (192dd9)

00179424 - 00179514: more map/targeting stuff

00179518 - 00179638: Calculate Tiles Hit by Ability

0017963c - 001797b8: Calculate Possible AoE Tiles


0017a16c - 0017a28c: calculate ability range with map parameters?

0017a290 - 0017a514: Set panels affected by ability?

0017a7bc - 0017a8bc: some map calculation

0017a8c0 - 0017aaf4: Calculate ability range for menu types?

0017aaf8 - 0017ac8c: Calculate Targeting for Menu Types

0017ac90 - 0017afbc: Targeting validation (weapon flags)

0017afc0 - 0017b3f0: Auxilary targeting validation

0017b3f4 - 0017b49c: Height/coordinate validation

0017b4a0 - 0017b4cc: Disable Green Panel Flags (initialization?)

0017b4d0 - 0017b7b0: Calculator Routine

0017b7b4 - 0017b870: Disable Green Panel on all but Target's Tile

0017b874 - 0017bc74: Targeting routine

0017bc78 - 0017bdcc: Check Allies/Enemies that can be Targeted

0017bdd0 - 0017be64: Check if Unit can be Targeted

0017be68 - 0017c040: Linear/3-direction AoE Calculation

0017c044 - 0017c154: Linear Attack Tile Calculation

0017c158 - 0017c3b4: Calculate Height Data

0017c3b8 - 0017c3d8: Call Attack Preparation (ability selected)

0017c3dc - 0017c458: Call Attack Preparation (AT list preview)

0017c45c - 0017c908: Attack Preparation

0017c90c - 0017c950: Unit exists/party member checkReturns 0x16e in unit data

0017c954 - 0017c9b4: Player Item Quantity decrement

0017c9b8 - 0017cac8: Prep Current Action Data

0017cacc - 0017cd20: Reaction Target/Hit Calculation

0017cd24 - 0017ce40: Map calculations for attack Attack, charge, ranged weapon flag

0017ce44 - 0017d34c: Main ability loading routine?

0017d350 - 0017d40c: set target coordinates for ability? also set regenerator target

0017d410 - 0017d49c: draw out routine dealing with experience gain

0017d4a0 - 0017d704: Current Action Ability Data Setting / Multi Hit Formulas

0017d708 - 0017d84c: Targeting/panel routine

0017d850 - 0017da1c: more map/panel targeting

0017da20 - 0017dbc4: Ability Usage Checks and MP Reduction

0017dbc8 - 0017dc84: Store Some Acting Unit Data

0017dc88 - 0017dca4: Get ID of Unit if Tile is Targetable

0017dca8 - 0017decc: Check if another unit is on the same Tile

0017ded0 - 0017def8: Clear targeting panel data?

0017defc - 0017e174: Big... Contains Hamedo check

0017e178 - 0017e58c: Main reaction routine?

0017e590 - 0017e64c: Counter magic targeting?

0017e650 - 0017e77c: Store counter ability?

0017e780 - 0017e7e0: Auto Potion

0017e7e4 - 0017ea24: Gained JP Up Section

0017ea28 - 0017ea7c: Load Job Level

0017ea80 - 0017ec14: Store JP; Calculate Unlocked Jobs

0017ec18 - 0017f01c: big map/panel routine

0017f020 - 0017f0e8: Float/Float/Fly movements

0017f0ec - 0017f178: Move Cap?

0017f17c - 0017f2d4: [[Pre-Pre formula calculations]

0017f2d8 - 0017f318: Get Elemental Ability ID

0017f31c - 0017f384: Initialize party members Job data, Sp cap, Status initialization

0017f388 - 0017f5f4: Initialize units battlefield data(ENTD ID/flags, Map location, palette, control, etc.) 0017f5f8 - 0017f61c: Initialize players battlefield units

0017f620 - 0017f63c: Initialize enemy battlefield units

0017f640 - 0017f6c0: Set unit placement and validate

0017f6c4 - 0017f89c: Validate unit placement

0017f8a0 - 0017fbe8: Big ENTD unit loading routine

0017fbec - 0017fcc4: ENTD AI?

0017fcc8 - 0017fd04: Disable/Remove unit

0017fd08 - 0017fd7c: Check for unit availability(existance) and ENTD level setting

0017fd80 - 0017fda8: Set unit cannot exist(but can), return r2 = 0

0017fdac - 0017fdd8: Erase unit, set to be removed from party

0017fddc - 0017ffbc: Set Rider/Mount's X/Y Data

0017ffc0 - 00180130: Set target for mounted unit, move find item/trap

00180134 - 00180174: Get movement support flags (move-MP/HP/EXP/JP up)

00180178 - 0018020c: Remove charging status/ability CT

00180210 - 0018022c: Disable acting statuses

00180230 - 001802c4: Rare/common item determination

001802c8 - 001804c0: Set map Item/trap data

001804c4 - 0018052c: Move find item flag calculation

00180530 - 00180900: Generate Crystal or Treasure

00180904 - 00180a04: Learn from Crystal

00180a08 - 00180af8: Generate Treasure

00180afc - 00180b28: Get Unit's Data Pointer

00180b2c - 00180c8c: Check Sprite Set | Ramza Causes Game Over

00180c90 - 00180dac: Unit Existence/crystaltreasure check

00180db0 - 00180dfc: [[Party level + XX modification?


00180fe4 - 0018109c: Prep for Special Status Flag Enabling

001810a0 - 001810d0: Map Location Calculation

001810d4 - 00181110: Load unit Data (exists check within)

00181114 - 00181148: Find Active Unit Data Pointer?


001811f8 - 00181308: Player Control Routine?

0018130c - 001813bc: Weapon Guard Usability (Check if Unit can React)

001813c0 - 00181580: Player Skill Set

00181584 - 0018171c: Skillset Loading?

00181720 - 001817bc: Ability Loading?

001817c0 - 00181b6c: Load ability data for skillset (MP, CT, req. sword booleans)

00181b70 - 00181cb4: Item Inventory

00181cb8 - 00181eec: Throw

00181ef0 - 00182060: Math Skill

00182068 - 001821c8: ???

001821cc - 001822c8: Elemental

001822cc - 0018242c: Monster skill, frog attack ability loading

00182430 - 00182504: Monster Skill check prep

00182508 - 00182660: Monster Skill check

00182664 - 00182784: Draw Out


001827f0 - 00183074: In between turn control routine

  • 001829b8 - 00182a40: Next clocktick
  • 00182a44 - 00182ba8: Dead processing, next turn processing (100CT)
  • 00182bac - 00182c04: Ability CT decrement
  • 00182c08 - 00182c8c: Post-ability CT setting
  • 00182c90 - 00182ce4: Status CT decrement
  • 00182ce8 - 00182d4c: Set AI CT data?
  • 00182d50 - 00182d88: ???
  • 00182d8c - 00182dfc: Find highest CT
  • 00182e00 - 00182e6c: Validate units turn
  • 00182e70 - 00182ea8: Poison and regen
  • 00182eac - 00182fa0: Poison marsh
  • 00182fa4 - 00183074: Mimic ability setting

00183078 - 001832c8: Death sentence, crystalization, treasurization, etc also: reraise, defend removal, chicken brave increment

001832cc - 00183370: Status checks

00183374 - 001834b8: Gameover by party incapacitated

00183544 - 001835a4: Calculate AT List and Get Specific Unit ID

001835a8 - 001835f0: Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check

001835f8 - 00183708: Removed Code? action loading routines

0018370c - 00183ac8: Calculate AT List

00183acc - 00183e90: AT List Sorting


00183bf0 - 00183c68: Various Flags r4= data pointer

00183c6c - 00183d0c: End of Turn

00183d10 - 00183d6c: Able to move/act checks (Menu?)

00183d70 - 00183ddc: Change of Turn check

00183e00 - 00183e38: another intermediate routine

00183e3c - 00183e8c: Unit exists checks

00183e90 - 00183e9c: Activates move/act

00183ea0 - 00183f5c: something involving map coordinates

00183f60 - 00183fb0: Load Move Find-Item data to Current Map

00183fb4 - 00184018: Get Tile's Data Pointer

0018401c - 00184148: Return Various Tile Data

0018414c - 001842f4: deals with map coordinates 3

001842f8 - 00184308: Clear r2 2

0018430c - 00184338: Force Attack Miss

0018433c - 0018435c: Force Attack Miss?

00184360 - 001843e4: Dance/Song hit % Returns if attack hit or not

001843ec - 0018460c: Knockback Calculation

00184610 - 001848d4: Knockback 2

001848d8 - 00184960: Attack Evaded Calculations

00184964 - 00184b20: Compatibility

00184b24 - 00184e3c: Validate Status Changes

00184e40 - 00184e94: Elemental Nullification Nullify Action - Glain

00184e98 - 00184f98: Elemental Damage Modification

00184f9c - 001851c0: Equipment Evasion Setting (Physical)

001851c4 - 001852e0: Equipment Evasion Setting (Magical)

001852e4 - 00185324: Concentrate Calculation

00185328 - 00185378: Dark/Confuse Caclulation

0018537c - 001853f0: Abandon Calculation

001853f4 - 001854b4: Evasion Changes due to Statuses

001854b8 - 001854f8: Transparent Calculation

001854fc - 00185734: Facing Evade Calculation

00185738 - 00185810: Weather effects on Bows

00185814 - 00185a98: Calculate Final Hit %

00185a9c - 00185c90: Base XA Calculation

00185c94 - 00185cbc: Store MA and Y

00185cc0 - 00185d3c: Base XA and YA for MA + Y / 2

00185d00 - 00185d7c: Store PA and PA + Y / 2

00185d40 - 00185d7c: Store MA and PA + Y / 2

00185d80 - 00185da8: Store MA and X

00185dac - 00185dd4: Store PA and X

00185dd8 - 00185e00: Store PA and WP

00185e04 - 00185e2c: Store PA and Y

00185e30 - 00185e58: Store Speed and X

00185e5c - 00185e90: Store PA and WP + Y

00185e94 - 00185f7c: Formula 64 or Jump Base XA / YA

00185f80 - 00185fa0: Charge Calculation

00185fa4 - 00185ff8: Weapon Element Strengthen

00185ffc - 00186050: Elemental Strengthen

00186054 - 00186148: Attack UP/Two Hands/Martial Arts

0018614c - 00186200: Formula 32, 33, 34, 35 Attack Up and Martial Arts

00186204 - 00186250: Magic Attack Up routine

00186254 - 001862c8: Attacker Berserk/Frog Check

001862cc - 00186318: Defense UP routine

0018631c - 00186368: Magic Defense Up routine

0018636c - 0018645c: Target XA affecting Statuses (Physical)

00186460 - 001864f4: Target's Status Affecting XA (Magical)

001864f8 - 00186564: Critical Hit Calculation

00186568 - 00186598: XA * YA Calculation

0018659c - 00186620: Set XA + YA for Status Formulas (Stupid section)

00186624 - 00186688: Calculate % of damage

0018668c - 001866e8: MP Damage Routine (Uses Y instead of X.)

001866ec - 00186740: Gravi2 Damage Routine

00186744 - 00186810: Steal Gil

00186814 - 001868ec: Set EXP Stolen

001868f0 - 00186918: Formula 36

0018691c - 001869e8: Damage and Knockback Routine (Dash, tackle, throw stone)

001869ec - 00186af4: Song abilities

00186af8 - 00186c00: Dance abilities

00186c04 - 00186cfc: Talk Skill

00186d00 - 00186d28: Formula 3a

00186d2c - 00186d54: Formula 39

00186d58 - 00186db8: Formula 3B

00186dbc - 00186e24: Formula 3C

00186e28 - 00186e50: Formula 43

00186e54 - 00186e74: Formula 44

00186e78 - 00186ea0: Formula 45

00186ea4 - 00186ecc: +Y brave

00186ed0 - 00186fcc: Weather Elemental effects?

00186fd0 - 00186ff4: Elemental Damage Modification (Prep)

00186ff8 - 001870f8: Ability Elemental? Apply Elemental - Glain

001870fc - 0018714c: Elemental Absorption

00187150 - 00187244: Faith Calculation

00187248 - 0018734c: HP Absorbtion (Seems needlessly complex)

00187350 - 001873d4: Undead Reversal

001873d8 - 00187468: Undead Absorb Attack

0018746c - 001874e8: MP Recovery Routine -MP Absorb*

001874ec - 0018750c: Convert HP Damage into MP Recovery

00187510 - 001875b8: ??? Routine (Often appears after elemental absorb routine)

001875bc - 001875f8: Dragon Check

001875fc - 00187634: Sleep Check

00187638 - 0018768c: Maintenance

00187690 - 001876e0: Conditional Status Proc Roll (19%) Inner Routine

00187730 - 00187838: Magic Gun Ability Decision

0018783c - 0018785c: Quick Effect

00187860 - 0018790c: Determine which stat will be reduced

00187910 - 001879c4: Katana Break Chance

001879c8 - 00187c9c: Steal/Break/Might Sword Hard Coding

00187ca0 - 00187eb0: Formula 01 - 06 Aftermath

00187eb4 - 00187f20: Apply status (to action) - (Preserve hit status, evade type, hit %)

00187f24 - 00188284: Apply status (to action) Formula 38

00188288 - 001882c4: MP Healing Item Formula

001882c8 - 001882f4: 100% HP/MP Healing (actual)

001882f8 - 001883a8: Finger Guard

001883ac - 00188484: Catch

00188488 - 001884bc: Calculate Hit %

001884c0 - 0018850c: Conditional Status Proc Roll (19%)

00188510 - 00188564: Physical Evade Calculation

00188568 - 001885b4: Physical Evade Calculation(Charge)

001885b8 - 001885f4: Magical Evade Calculation

001885f8 - 00188634: Physical XA Modifying Statuses/Support

00188638 - 001886a0: Weapon Damage Calculation

001886a4 - 001886d0: Damage Calculation

001886d4 - 00188718: Routine used in formula 2B

00188744 - 00188778: Magical Support/Status/Compat

0018877c - 001887c0: Elemental XA * YA

001887c4 - 001887fc: Elemental Absorb/Status

00188800 - 00188854: MA + X

00188858 - 00188884: Magical XA * YA

00188964 - 001889a0: Truth/Formula 5E-5F Magical damage

001889a4 - 001889c8: 2Truth/Formula 5E-5F Calculate damage

001889cc - 00188a20: Calculate Accuracy for Magical Spells

00188a24 - 00188a80: Calculate Accuracy for Magical

00188a84 - 00188ad8: MA + X without faith

00188adc - 00188b10: Cluster of Physical Routines

00188b14 - 00188b60: Physical Routine for Hit % abilities

00188b64 - 0018ac70: Formulas

0018ac74 - 0018acd8: remove transparent status if Jump is used?

0018acdc - 0018ad54: Pheonix down on undead

0018ad58 - 0018adf0: Double WP if two hands is equipped?

0018adf4 - 0018ae38: action data nulling

0018ae3c - 0018af28: Knockback?

0018af2c - 0018b270: Perform reaction abilities

0018b274 - 0018b348: Store used weapon based on action menu byte

0018b34c - 0018b9f4: Pre Formula Setup (FDC)

0018b9f8 - 0018ba40: Remove Status

0018ba44 - 0018bcec: set some data for current attack

0018bcf0 - 0018bd30: Called by Nullify Action - Glain

0018bd34 - 0018bd70: ?Nullify steal item? - Glain (Update Notes)

0018bd74 - 0018bdd0: Current Action Data Nulling

0018bdd4 - 0018be04: Null Some Status Data

0018be08 - 0018c67c: Main Reaction Routine - performs ability effects

0018c680 - 0018c754: Poach Calculation

0018c758 - 0018c858: some kind of ENTD/Unit manipulation

0018c85c - 0018c91c: Level up/down ability

0018c920 - 0018c964: Check if unit can react 1

0018c968 - 0018c99c: Check if unit can react?

0018c9a0 - 0018c9e0: Reaction check?

0018c9e4 - 0018cafc: 'Reflect', Blade Grasp, and Arrow Guard

0018cb00 - 0018cc30: Sunken State, Caution, Dragon Spirit, etc. usability

0018cc34 - 0018ccd4: MP Switch, Distribute, and Damage Split usability

0018ccd8 - 0018ce00: PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check

0018ce04 - 0018ce84: Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability

0018ce88 - 0018cef0: PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability

0018cef4 - 0018cf70: Critical Quick, HP Restore, MP Restore, Meatbone Slash usability

0018cf74 - 0018cfe4: Face Up and Absorb Used MP usability

0018cfe8 - 0018d04c: Reflect Reaction?

0018d050 - 0018d0e4: Blade Grasp Usability

0018d0e8 - 0018d1b4: Arrow Guard Usability

0018d1b8 - 0018d2a4: MP Switch Usability

0018d2a8 - 0018d314: Distribute Usability

0018d318 - 0018d380: Damage Split Usability

0018d384 - 0018d3bc: Chance to React

0018d3c0 - 0018d56c: Steal Routine

0018d570 - 0018d61c: Stat Increment/Decrement

0018d620 - 0018d708: Attacker's Earned Experience

0018d70c - 0018d7c4: Store target stats pointer + data calls main action loading routine

0018d7c8 - 0018d864: Poison and Regen

0018d868 - 0018d90c: Transparent removal routine

0018d910 - 0018da00: status CT decrement and innate statuses?

0018da04 - 0018da40: target pointers

0018da44 - 0018da84: Crystal, Dead, Jump, Petrify, Treasure check

0018da88 - 0018dbac: Poison Marsh Routine

0018dbb0 - 0018dd40: Traps Routine

0018dd44 - 0018df08: Move-HP Up, Move-MP Up, Gained Exp Up\

0018dff8 - 0018e078: Main Reaction subroutine - ENTD/ID stuff - Calculate Unlocked Jobs/set ability element = dark?


0018e9bc - 0018e9e4: Determine if Status Flags can be Enabled

0018e9e8 - 0018ea94: Item quantity increment for steal/break?

0018ea94 - 0018eb4c: Steal Gil/Exp routine?

0018eb50 - 0018ec0c: Apply Exp gain / Level up


0018edf8 - 0018ee20: Store ability data 80193868 + 0x10 bytes

0018ee24 - 0018ee64: Count # of targets hit by ability


0018eea0 - 0018eed4: Random Process, gives a number between 0-7fff

0018eed8 - 0018ef28: Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))


0018ef34 - 0018f034: Current Action Attacker Data Setting


0018f624 - 0018f7a0: Formula Table


001941f8 - 00194310: Acting Unit's Data Setup (AI?)


00195878 - 00195940: AI Ability Data Setting

00195944 - 001959d0: Attack

001959d4 - 00195a20: AI Item Inventory

00195a24 - 00195a2c: Katana Inventory

00195a30 - 00195a8c: Weapon Inventory

00195a90 - 00195b9c: Jump

00195ba0 - 00195bb8: Charge

00195bbc - 00195bfc: Arithmeticks

00195c00 - 00195d90: Default


00196ce8 - 00196dac: Check if Unit can be Targeted (Cryst/Trea/Mount/Trans)


001978e4 - 00197958: Find Direction of Target


00199124 - 00199368: Calculate Physical? Target

0019936c - 0019939c: Calculate Distance Between Units


001998c8 - 001999c4: Check if Regen/Charm/DM/Reraise/DA Can be Inflicted


00199b98 - 00199c84: Calculate Clockticks Until Unit Acts


00199ec8 - 0019a2c8: Usable Ability Setting/ENTD AI Calculations

0019a2cc - 0019a2ec: Dividend * 4 / Divisor

0019a2f0 - 0019a528: Set AI Flags/Usable Abilities

0019a52c - 0019a5f4: Store Weapon? Attack Data

0019a5f8 - 0019a638: Usable Ability Setting

0019a63c - 0019a66c: Part of the Weapon Inventory

0019a670 - 0019a6a0: Ability Loading

0019a6a4 - 0019a7a0: Weapon Inventory 2

0019a7a4 - 0019a7e0: Arithmeticks 2

0019a7e4 - 0019a814: Charge 2

0019a818 - 0019a994: Others

0019a998 -0019a9c4: Jump 2


0019a9f8 - 0019aa4c: Jump 3

0019aa50 - 0019ab04: Load Known Ability Flag

0019ab08 - 0019ab44: Transfer Halfword Values

0019ab48 - 0019ab74: Transfer Byte Values

0019ab78 - 0019abb0: Word Nulling


0019ad74 - 0019ae2c: [[Determine if Height Difference < 3]]


0019b6b0 - 0019b750: Calculate Height Difference Between Units


0019e160 - 0019e374: Transfer Unit Data to AI Data

0019e378 - 0019e53c: Transfer AI Data to Unit Data


0019ef24 - 0019efac: Check if Status Should/Can be Added


0019f2a4 - 0019f2f0: Transfer Unit Coordinates to AI


001a0fa0 - 001a0fd0: Get Start of Frame Pointers Address

001a0fd4 - 001a100c: Get Start of Parameter Sets Address

001a1010 - 001a1040: Get Header before Motion Data Address

001a1044 - 001a1074: Get Coordinate Data Address

001a1078 - 001a10a8: Get Motion Data Address

001a10ac - 001a10e8: Get Misc. Data and Palette Data Addresses


001a1198 - 001a11c8: Get ??? Data Address


001a15b4 - 001a1810: Ability animation uses animation flags (Ball Hardcoding)

001a1814 - 001a1850: Load ability effect also has accumulate hardcoding?


001a18d8 - 001a1c3c: Effect Control Routine


001a20b4 - 001a20e4: Clear some data


001adfac - 001adfe8: Get Ninja Ball effect based on weapons element. Only valid entries for fire,water,lightning