Difference between revisions of "Unit Animations"

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  [[T1 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1
 
  [[T1 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1
 
  [[T1 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
 
  [[T1 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
  [[T1 Unarmed 2]] #seems to be similar to (though not exactly) the unarmed attack animations. c8, c9, ca, cb, cc, cd
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  [[T1 Unarmed 2]] #seems to be similar to (though not exactly) the unarmed attack animations. c8, c9
 +
[[T1 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd

Revision as of 04:17, 10 October 2022

This page contains a comprehensive list to all unit animations, broken down manually. Progress is slow, I'm the only person who seems to care about these.
information regarding what commands are what can be found here: SEQ & Animation info page
these animation names are subject to change.
T1 Facing Angles		#Compacted because they're all only 1 frame each.
T1 Walk Forward		#animation 6
T1 Walk Backward		#7
T1 Walk Fast Forward	#8
T1 Walk Fast Backward	#9
T1 Walk Slow Forward	#A
T1 Walk Slow Backward	#B (I think these are just Idle walk frames?)
T1 Buffer Animations		#a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
T1 Float Stop Forward 	#12 (also ?????)
T1 Float Stop Backward 	#13 (also ?????)
T1 Float Stop Fwd Haste	#14 (also ?????)
T1 Float Stop Bck Haste	#15 (also ?????)
T1 Float Stop Fwd Slow	#16 (also ?????)
T1 Float Stop Bck Slow	#17 (also ?????)
T1 Walk To Fwd		#18 (for walking to a destination? slightly different wait offsets.)
T1 Walk To Bck		#19
T1 Walk To Fwd Haste	#1A
T1 Walk To Bck Haste	#1B
T1 Walk To Fwd Slow	#1C
T1 Walk To Bck Slow	#1D
T1 Buffer Animations		#more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T1 Spin1			#2A (spin, starts from frame 2)
T1 Spin2			#2B (spin, starts from frame 8)
T1 Critical & Defend	#2C, 2D, 2E, and 2F (all only 1 frame each)
T1 Dodge Defend Fwd	#30
T1 Dodge Defend Bck	#31
T1 Taking Damage Fwd	#32
T1 Taking Damage Bck	#33
T1 Dead + Mid Jump		#34, 35, 36, 37
T1 Jump Up Fwd		#generic leap size? 38
T1 Jump Up Bck		#39
T1 Jump Down Fwd		#3A
T1 Jump Down Bck		#3B
T1 High Jumps		#3C, 3D, 3E, 3F, 40, 41
T1 Charging		#42, 43, 44, 45
T1 Frozen & sleeping	#46, 47, 48, 49
T1 Confuse Fwd		#4a
T1 Confuse Bck		#4b
T1 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T1 Singing			#50, 51
T1 Dancing			#52, 53
T1 Casting			#54, 55, 56, 57
T1 Cast Execute		#58, 59
T1 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T1 Frozen Walk Frames	#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T1 Nulled Walks		#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T1 MF Item			#66, 67.
T1 Bounced to death	#try to come up with a better name I fucking dare you. 68, 69.
T1 Revived			#6a, 6b, 6c, 6d
T1 Damaged shaking?	#Might be for knockback? or falling? 6e, 6f, 70, 71
T1 Chest Pickup		#also for crystals. 72, 73
T1 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
Here are where T1's battle animations start.
T1 Blade Grasp		#78, 79
T1 High Mod Unarmed	#7a, 7b
T1 Mid Mod Unarmed		#7c, 7d
T1 Low Mod Unarmed		#7e, 7f
T1 High Mod Swing		#80, 81
T1 Mid Mod Swing		#82, 83
T1 Low Mod Swing		#84, 85
T1 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T1 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T1 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T1 Weapon Throw		#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T1 High Mod Poke		#9a, 9b
T1 Mid Mod Poke		#9c, 9d
T1 Low Mod Poke		#9e, 9f
T1 High Mod Gun		#a0, a1
T1 Mid Mod Gun		#a2, a3
T1 Low Mod Gun		#a4, a5
T1 High Mod Bow	#how odd! bow's queues throw hardcoding! a6, a7
T1 Mid Mod Bow	#a8, a9
T1 Low Mod Bow	#aa, ab
T1 Read Book	#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T1 Play Instrument		#playing an instrument. no height mods. ae, af
T1 Thrust Extensions	#seems to be an extension to the thrusting animation? b0, b1, b2, b3, b4, b5
T1 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T1 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T1 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T1 Unarmed 2			#seems to be similar to (though not exactly) the unarmed attack animations. c8, c9
T1 Casting Start			#the start of the casting animation (swings arms up). ca, cb, cc, cd