Difference between revisions of "Unit Animations"

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*Type 1
 
*Type 1
 
  [[T1 Facing Angles]] #Compacted because they're all only 1 frame each.
 
  [[T1 Facing Angles]] #Compacted because they're all only 1 frame each.
  [[T1 Walk Forward]] #animation 6
+
  [[T1 Walk Forward]] #animation 6
 
  [[T1 Walk Backward]] #7
 
  [[T1 Walk Backward]] #7
  [[T1 Walk Fast Forward]] #8
+
  [[T1 Walk Fast Forward]] #8
  [[T1 Walk Fast Backward]] #9
+
  [[T1 Walk Fast Backward]] #9
  [[T1 Walk Slow Forward]] #A
+
  [[T1 Walk Slow Forward]] #A
  [[T1 Walk Slow Backward]] #B (I think these are just Idle walk frames?)
+
  [[T1 Walk Slow Backward]] #B (I think these are just Idle walk frames?)
 
  T1 Buffer Animations #a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
 
  T1 Buffer Animations #a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
  [[T1 Float Stop Forward]] #12 (also ?????)
+
  [[T1 Float Stop Forward]] #12 (also ?????)
  [[T1 Float Stop Backward]] #13 (also ?????)
+
  [[T1 Float Stop Backward]] #13 (also ?????)
  [[T1 Float Stop Fwd Haste]] #14 (also ?????)
+
  [[T1 Float Stop Fwd Haste]] #14 (also ?????)
  [[T1 Float Stop Bck Haste]] #15 (also ?????)
+
  [[T1 Float Stop Bck Haste]] #15 (also ?????)
  [[T1 Float Stop Fwd Slow]] #16 (also ?????)
+
  [[T1 Float Stop Fwd Slow]] #16 (also ?????)
  [[T1 Float Stop Bck Slow]] #17 (also ?????)
+
  [[T1 Float Stop Bck Slow]] #17 (also ?????)
  [[T1 Walk To Fwd]] #18 (for walking to a destination? slightly different wait offsets.)
+
  [[T1 Walk To Fwd]] #18 (for walking to a destination? slightly different wait offsets.)
  [[T1 Walk To Bck]] #19
+
  [[T1 Walk To Bck]] #19
  [[T1 Walk To Fwd Haste]] #1A
+
  [[T1 Walk To Fwd Haste]] #1A
  [[T1 Walk To Bck Haste]] #1B
+
  [[T1 Walk To Bck Haste]] #1B
  [[T1 Walk To Fwd Slow]] #1C
+
  [[T1 Walk To Fwd Slow]] #1C
  [[T1 Walk To Bck Slow]] #1D
+
  [[T1 Walk To Bck Slow]] #1D
 
  T1 Buffer Animations #more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
 
  T1 Buffer Animations #more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
 
  #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
 
  #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
 
  [[T1 Spin1]] #2A (spin, starts from frame 2)
 
  [[T1 Spin1]] #2A (spin, starts from frame 2)
 
  [[T1 Spin2]] #2B (spin, starts from frame 8)
 
  [[T1 Spin2]] #2B (spin, starts from frame 8)
  [[T1 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each)
+
  [[T1 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each)
  [[T1 Dodge Defend Fwd]] #30
+
  [[T1 Dodge Defend Fwd]] #30
  [[T1 Dodge Defend Bck]] #31
+
  [[T1 Dodge Defend Bck]] #31
  [[T1 Taking Damage Fwd]] #32
+
  [[T1 Taking Damage Fwd]] #32
  [[T1 Taking Damage Bck]] #33
+
  [[T1 Taking Damage Bck]] #33
 
  [[T1 Dead + Mid Jump]] #34, 35, 36, 37
 
  [[T1 Dead + Mid Jump]] #34, 35, 36, 37
  [[T1 Jump Up Fwd]] #generic leap size? 38
+
  [[T1 Jump Up Fwd]] #generic leap size? 38
  [[T1 Jump Up Bck]] #39
+
  [[T1 Jump Up Bck]] #39
 
  [[T1 Jump Down Fwd]] #3A
 
  [[T1 Jump Down Fwd]] #3A
 
  [[T1 Jump Down Bck]] #3B
 
  [[T1 Jump Down Bck]] #3B
  [[T1 High Jumps]] #3C, 3D, 3E, 3F, 40, 41
+
  [[T1 High Jumps]] #3C, 3D, 3E, 3F, 40, 41
  [[T1 Charging]] #42, 43, 44, 45
+
  [[T1 Charging]] #42, 43, 44, 45
  [[T1 Frozen & sleeping]] #46, 47, 48, 49
+
  [[T1 Frozen & sleeping]] #46, 47, 48, 49
  [[T1 Confuse Fwd]] #4a
+
  [[T1 Confuse Fwd]] #4a
  [[T1 Confuse Bck]] #4b
+
  [[T1 Confuse Bck]] #4b
 
  T1 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
 
  T1 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
 
  [[T1 Singing]] #50, 51
 
  [[T1 Singing]] #50, 51
 
  [[T1 Dancing]] #52, 53
 
  [[T1 Dancing]] #52, 53
 
  [[T1 Casting]] #54, 55, 56, 57
 
  [[T1 Casting]] #54, 55, 56, 57
  [[T1 Cast Execute]] #58, 59
+
  [[T1 Cast Execute]] #58, 59
 
  T1 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
 
  T1 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
  [[T1 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63
+
  [[T1 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63
  [[T1 Nulled Walks]] #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
+
  [[T1 Nulled Walks]] #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
 
  [[T1 MF Item]] #66, 67.
 
  [[T1 MF Item]] #66, 67.
  [[T1 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69.
+
  [[T1 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69.
 
  [[T1 Revived]] #6a, 6b, 6c, 6d
 
  [[T1 Revived]] #6a, 6b, 6c, 6d
  [[T1 Damaged shaking?]] #Might be for knockback? or falling? 6e, 6f, 70, 71
+
  [[T1 Damaged shaking?]] #Might be for knockback? or falling? 6e, 6f, 70, 71
  [[T1 Chest Pickup]] #also for crystals. 72, 73
+
  [[T1 Chest Pickup]] #also for crystals. 72, 73
 
  T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
 
  T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  
 
  Here are where T1's battle animations start.
 
  Here are where T1's battle animations start.
  [[T1 Teleport]] #78, 79
+
  [[T1 Teleport]] #78, 79
  [[T1 High Mod Unarmed]] #7a, 7b
+
  [[T1 High Mod Unarmed]] #7a, 7b
 
  [[T1 Mid Mod Unarmed]] #7c, 7d
 
  [[T1 Mid Mod Unarmed]] #7c, 7d
 
  [[T1 Low Mod Unarmed]] #7e, 7f
 
  [[T1 Low Mod Unarmed]] #7e, 7f
Line 68: Line 68:
 
  [[T1 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91
 
  [[T1 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91
 
  [[T1 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97
 
  [[T1 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97
  [[T1 Weapon Throw]] #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
+
  [[T1 Weapon Throw]] #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
 
  [[T1 High Mod Poke]] #9a, 9b
 
  [[T1 High Mod Poke]] #9a, 9b
  [[T1 Mid Mod Poke]] #9c, 9d
+
  [[T1 Mid Mod Poke]] #9c, 9d
  [[T1 Low Mod Poke]] #9e, 9f
+
  [[T1 Low Mod Poke]] #9e, 9f
  [[T1 High Mod Gun]] #a0, a1
+
  [[T1 High Mod Gun]] #a0, a1
  [[T1 Mid Mod Gun]] #a2, a3
+
  [[T1 Mid Mod Gun]] #a2, a3
  [[T1 Low Mod Gun]] #a4, a5
+
  [[T1 Low Mod Gun]] #a4, a5
  [[T1 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7
+
  [[T1 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7
  [[T1 Mid Mod Bow]] #a8, a9
+
  [[T1 Mid Mod Bow]] #a8, a9
  [[T1 Low Mod Bow]] #aa, ab
+
  [[T1 Low Mod Bow]] #aa, ab
  [[T1 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
+
  [[T1 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
 
  [[T1 Play Instrument]] #playing an instrument. no height mods. ae, af
 
  [[T1 Play Instrument]] #playing an instrument. no height mods. ae, af
 
  [[T1 Shield Block]] #unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
 
  [[T1 Shield Block]] #unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
Line 85: Line 85:
 
  [[T1 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
 
  [[T1 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
 
  [[T1 Flip Ground Switch]] #similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
 
  [[T1 Flip Ground Switch]] #similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
  [[T1 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd
+
  [[T1 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd
  [[T1 Pummel]] #Spin punch and pummel in here. ce, cf, d0, d1
+
  [[T1 Pummel]] #Spin punch and pummel in here. ce, cf, d0, d1
 
  [[T1 Cast Revive]] #Used by Revive. d2, d3
 
  [[T1 Cast Revive]] #Used by Revive. d2, d3
 
  [[T1 Rush]] #Used by Rush. d4, d5
 
  [[T1 Rush]] #Used by Rush. d4, d5
 
  [[T1 Read Book 2]] #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
 
  [[T1 Read Book 2]] #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
 
  [[T1 Read Book 3]] #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
 
  [[T1 Read Book 3]] #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
  [[T1 Fall Critical]] #unit falls into critical animation. da, db.
+
  [[T1 Fall Critical]] #unit falls into critical animation. da, db.
  [[T1 Low Mod Swing 2]] #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
+
  [[T1 Low Mod Swing 2]] #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
  [[T1 Dance Execute]] #excessively long. dance animation that plays when the attack executes de, df
+
  [[T1 Dance Execute]] #excessively long. dance animation that plays when the attack executes de, df
  T1 Buffer Animations #haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
+
  T1 Buffer Animations #haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
  [[T1 Steal]] #steal. e2, e3
+
  [[T1 Steal]] #steal. e2, e3
 
  [[T1 Steal Heart]] #steal heart. e4, e5
 
  [[T1 Steal Heart]] #steal heart. e4, e5
 
  [[T1 Katana Use]] #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
 
  [[T1 Katana Use]] #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
  [[T1 Jump 2]] #another jump. e8, e9
+
  [[T1 Jump 2]] #another jump. e8, e9
  [[T1 Dragoon Jump 2]] #this one seems to be the true dragoon jump anim? ea, eb
+
  [[T1 Dragoon Jump 2]] #this one seems to be the true dragoon jump anim? ea, eb
  [[T1 Dragoon Jump 3]] #another one? seems strangely disjointed? ec, ed
+
  [[T1 Dragoon Jump 3]] #another one? seems strangely disjointed? ec, ed
  [[T1 High Mod Female]] #weapon animations for cloths and bags. ee, ef
+
  [[T1 High Mod Female]] #weapon animations for cloths and bags. ee, ef
  [[T1 Mid Mod Female]] #f0, f1
+
  [[T1 Mid Mod Female]] #f0, f1
  [[T1 Low Mod Female]] #f2, f3
+
  [[T1 Low Mod Female]] #f2, f3
  T1 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9
+
  T1 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9
 
  [[T1 Spin & Punch]] #Goblin Punch. fa, fb
 
  [[T1 Spin & Punch]] #Goblin Punch. fa, fb
  T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
+
  T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
  
 
*Type 2
 
*Type 2
 
  [[T2 Facing Angles]] #Compacted because they're all only 1 frame each.
 
  [[T2 Facing Angles]] #Compacted because they're all only 1 frame each.
  [[T2 Walk]] #animation 6, 7
+
  [[T2 Walk]] #animation 6, 7
  [[T2 Walk Fast]] #8, 9
+
  [[T2 Walk Fast]] #8, 9
  [[T2 Walk Slow]] #A, B
+
  [[T2 Walk Slow]] #A, B
 
  T2 Buffer Animations #buffers. 0xC to 0x11
 
  T2 Buffer Animations #buffers. 0xC to 0x11
  [[T2 Float Stop]] #12, 13
+
  [[T2 Float Stop]] #12, 13
  [[T2 Float Stop Haste]] #14 15
+
  [[T2 Float Stop Haste]] #14 15
 
  [[T2 Float Stop Slow]] #16, 17
 
  [[T2 Float Stop Slow]] #16, 17
 
  [[T2 Walk To]] #18, 19
 
  [[T2 Walk To]] #18, 19
 
  [[T2 Walk To Haste]] #1A, 1B
 
  [[T2 Walk To Haste]] #1A, 1B
  [[T2 Walk To Slow]] #1C, 1D
+
  [[T2 Walk To Slow]] #1C, 1D
 
  T2 Buffer Animations #more animations that are just buffers. 0x1E to 0x23
 
  T2 Buffer Animations #more animations that are just buffers. 0x1E to 0x23
 
  #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
 
  #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
 
  [[T2 Spin1]] #2A (spin, starts from frame 2)
 
  [[T2 Spin1]] #2A (spin, starts from frame 2)
 
  [[T2 Spin2]] #2B (spin, starts from frame 8)
 
  [[T2 Spin2]] #2B (spin, starts from frame 8)
  [[T2 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each)
+
  [[T2 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each)
  [[T2 Dodge Defend]] #30, 31
+
  [[T2 Dodge Defend]] #30, 31
 
  [[T2 Taking Damage]] #32, 33
 
  [[T2 Taking Damage]] #32, 33
 
  [[T2 Dead + Mid Jump]] #34, 35, 36, 37
 
  [[T2 Dead + Mid Jump]] #34, 35, 36, 37
 
  [[T2 Jump Up]] #generic leap size? 38, 39
 
  [[T2 Jump Up]] #generic leap size? 38, 39
  [[T2 Jump Down]] #3A, 3B
+
  [[T2 Jump Down]] #3A, 3B
  [[T2 High Jumps]] #3C, 3D, 3E, 3F, 40, 41
+
  [[T2 High Jumps]] #3C, 3D, 3E, 3F, 40, 41
  [[T2 Charging]] #42, 43, 44, 45
+
  [[T2 Charging]] #42, 43, 44, 45
  [[T2 Frozen & sleeping]] #46, 47, 48, 49
+
  [[T2 Frozen & sleeping]] #46, 47, 48, 49
 
  [[T2 Confuse]] #4a, 4B
 
  [[T2 Confuse]] #4a, 4B
 
  T2 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
 
  T2 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
Line 138: Line 138:
 
  [[T2 Dancing]] #52, 53
 
  [[T2 Dancing]] #52, 53
 
  [[T2 Casting]] #54, 55, 56, 57
 
  [[T2 Casting]] #54, 55, 56, 57
  [[T2 Cast Execute]] #58, 59
+
  [[T2 Cast Execute]] #58, 59
 
  T2 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
 
  T2 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
  [[T2 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63
+
  [[T2 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63
  [[T2 Nulled Walks]] #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
+
  [[T2 Nulled Walks]] #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
 
  [[T2 MF Item]] #66, 67.
 
  [[T2 MF Item]] #66, 67.
  [[T2 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69.
+
  [[T2 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69.
 
  [[T2 Revived]] #6a, 6b, 6c, 6d
 
  [[T2 Revived]] #6a, 6b, 6c, 6d
  [[T2 Damaged shaking?]] #Might be for knockback? or falling? 6e, 6f, 70, 71
+
  [[T2 Damaged shaking?]] #Might be for knockback? or falling? 6e, 6f, 70, 71
  [[T2 Chest Pickup]] #also for crystals. 72, 73
+
  [[T2 Chest Pickup]] #also for crystals. 72, 73
 
  T2 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
 
  T2 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  
 
  T2 battle Animations
 
  T2 battle Animations
  [[T2 Blade Grasp]] #78, 79
+
  [[T2 Teleport]] #78, 79
  [[T2 High Mod Unarmed]] #7a, 7b
+
  [[T2 High Mod Unarmed]] #7a, 7b
 
  [[T2 Mid Mod Unarmed]] #7c, 7d
 
  [[T2 Mid Mod Unarmed]] #7c, 7d
 
  [[T2 Low Mod Unarmed]] #7e, 7f
 
  [[T2 Low Mod Unarmed]] #7e, 7f
Line 160: Line 160:
 
  [[T2 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91
 
  [[T2 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91
 
  [[T2 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97
 
  [[T2 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97
  [[T2 Weapon Throw]] #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
+
  [[T2 Weapon Throw]] #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
 
  [[T2 High Mod Poke]] #9a, 9b
 
  [[T2 High Mod Poke]] #9a, 9b
  [[T2 Mid Mod Poke]] #9c, 9d
+
  [[T2 Mid Mod Poke]] #9c, 9d
  [[T2 Low Mod Poke]] #9e, 9f
+
  [[T2 Low Mod Poke]] #9e, 9f
  [[T2 High Mod Gun]] #a0, a1
+
  [[T2 High Mod Gun]] #a0, a1
  [[T2 Mid Mod Gun]] #a2, a3
+
  [[T2 Mid Mod Gun]] #a2, a3
  [[T2 Low Mod Gun]] #a4, a5
+
  [[T2 Low Mod Gun]] #a4, a5
  [[T2 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7
+
  [[T2 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7
  [[T2 Mid Mod Bow]] #a8, a9
+
  [[T2 Mid Mod Bow]] #a8, a9
  [[T2 Low Mod Bow]] #aa, ab
+
  [[T2 Low Mod Bow]] #aa, ab
  [[T2 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
+
  [[T2 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
 
  [[T2 Play Instrument]] #playing an instrument. no height mods. ae, af
 
  [[T2 Play Instrument]] #playing an instrument. no height mods. ae, af
  [[T2 Thrust Extensions]] #seems to be an extension to the thrusting animation? b0, b1, b2, b3, b4, b5
+
  [[T2 Shield Block]] #Shield block. b0, b1, b2, b3, b4, b5
 
  [[T2 Swing Shield Recoil]] #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
 
  [[T2 Swing Shield Recoil]] #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
 
  [[T2 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1
 
  [[T2 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1
 
  [[T2 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
 
  [[T2 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
  [[T2 Unarmed 2]] #seems to be similar to (though not exactly) the unarmed attack animations. c8, c9
+
  [[T2 Flip Ground Switch]] #bethla sluice switch. c8, c9
  [[T2 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd
+
  [[T2 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd
  [[T2 Pummel]] #Spin punch and pummel in here. ce, cf, d0, d1
+
  [[T2 Pummel]] #Spin punch and pummel in here. ce, cf, d0, d1
  [[T2 Dragoon Jump]] #start of the dragoon jump animation? blade grasp? very difficult to tell. d2, d3
+
  [[T2 Cast Revive]] #Monk Revive. d2, d3
  [[T2 Unknown1]] #the instructions in this one are so lost on me I genuinely cannot come up with a name for it. d4, d5
+
  [[T2 Rush]] #Rush. d4, d5
 
  [[T2 Read Book 2]] #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
 
  [[T2 Read Book 2]] #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
 
  [[T2 Read Book 3]] #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
 
  [[T2 Read Book 3]] #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
  [[T2 Fall Critical]] #unit falls into critical animation. da, db.
+
  [[T2 Fall Critical]] #unit falls into critical animation. da, db.
  [[T2 Low Mod Swing 2]] #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
+
  [[T2 Low Mod Swing 2]] #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
  [[T2 Dance Execute]] #excessively long. dance animation that plays when the attack executes de, df
+
  [[T2 Dance Execute]] #excessively long. dance animation that plays when the attack executes de, df
  T2 Buffer Animations #e0, e1
+
  T2 Buffer Animations #e0, e1
  [[T2 Crit Into Cast]] #appears to be two animations that bridge being in critical into a casting animation. e2, e3
+
  [[T2 Steal]] #steal. e2, e3
  [[T2 Crit Into Sing]] #ditto, but for singing. e4, e5
+
  [[T2 Steal Heart]] #steal heart. e4, e5
 
  [[T2 Katana Use]] #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
 
  [[T2 Katana Use]] #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
  [[T2 Jump 2]] #another jump. e8, e9
+
  [[T2 Jump 2]] #another jump. e8, e9
  [[T2 Dragoon Jump 2]] #this one seems to be the true dragoon jump anim? ea, eb
+
  [[T2 Dragoon Jump]] #dragoon jump anim. ea, eb
  [[T2 Dragoon Jump 3]] #another one? seems strangely disjointed? ec, ed
+
  [[T2 Dragoon Jump 2]] #dragoon land anim. ec, ed
  [[T2 High Mod Female]] #weapon animations for cloths and bags. ee, ef
+
  [[T2 High Mod Female]] #weapon animations for cloths and bags. ee, ef
  [[T2 Mid Mod Female]] #f0, f1
+
  [[T2 Mid Mod Female]] #f0, f1
  [[T2 Low Mod Female]] #f2, f3
+
  [[T2 Low Mod Female]] #f2, f3
  T2 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9
+
  T2 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9
 
  [[T2 Spin & Punch]] #Goblin punch. fa, fb
 
  [[T2 Spin & Punch]] #Goblin punch. fa, fb
  T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
+
  T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.

Revision as of 04:37, 10 November 2022

This page contains a comprehensive list to all unit animations, broken down manually.
information regarding what commands are can be found here: SEQ & Animation info page
Animation names are subject to change.
  • Type 1
T1 Facing Angles		#Compacted because they're all only 1 frame each.
T1 Walk Forward			#animation 6
T1 Walk Backward		#7
T1 Walk Fast Forward		#8
T1 Walk Fast Backward		#9
T1 Walk Slow Forward		#A
T1 Walk Slow Backward		#B (I think these are just Idle walk frames?)
T1 Buffer Animations		#a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
T1 Float Stop Forward 		#12 (also ?????)
T1 Float Stop Backward 		#13 (also ?????)
T1 Float Stop Fwd Haste		#14 (also ?????)
T1 Float Stop Bck Haste		#15 (also ?????)
T1 Float Stop Fwd Slow		#16 (also ?????)
T1 Float Stop Bck Slow		#17 (also ?????)
T1 Walk To Fwd			#18 (for walking to a destination? slightly different wait offsets.)
T1 Walk To Bck			#19
T1 Walk To Fwd Haste		#1A
T1 Walk To Bck Haste		#1B
T1 Walk To Fwd Slow		#1C
T1 Walk To Bck Slow		#1D
T1 Buffer Animations		#more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T1 Spin1			#2A (spin, starts from frame 2)
T1 Spin2			#2B (spin, starts from frame 8)
T1 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T1 Dodge Defend Fwd		#30
T1 Dodge Defend Bck		#31
T1 Taking Damage Fwd		#32
T1 Taking Damage Bck		#33
T1 Dead + Mid Jump		#34, 35, 36, 37
T1 Jump Up Fwd			#generic leap size? 38
T1 Jump Up Bck			#39
T1 Jump Down Fwd		#3A
T1 Jump Down Bck		#3B
T1 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T1 Charging			#42, 43, 44, 45
T1 Frozen & sleeping		#46, 47, 48, 49
T1 Confuse Fwd			#4a
T1 Confuse Bck			#4b
T1 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T1 Singing			#50, 51
T1 Dancing			#52, 53
T1 Casting			#54, 55, 56, 57
T1 Cast Execute			#58, 59
T1 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T1 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T1 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T1 MF Item			#66, 67.
T1 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T1 Revived			#6a, 6b, 6c, 6d
T1 Damaged shaking?		#Might be for knockback? or falling? 6e, 6f, 70, 71
T1 Chest Pickup			#also for crystals. 72, 73
T1 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
Here are where T1's battle animations start.
T1 Teleport			#78, 79
T1 High Mod Unarmed		#7a, 7b
T1 Mid Mod Unarmed		#7c, 7d
T1 Low Mod Unarmed		#7e, 7f
T1 High Mod Swing		#80, 81
T1 Mid Mod Swing		#82, 83
T1 Low Mod Swing		#84, 85
T1 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T1 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T1 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T1 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T1 High Mod Poke		#9a, 9b
T1 Mid Mod Poke			#9c, 9d
T1 Low Mod Poke			#9e, 9f
T1 High Mod Gun			#a0, a1
T1 Mid Mod Gun			#a2, a3
T1 Low Mod Gun			#a4, a5
T1 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T1 Mid Mod Bow			#a8, a9
T1 Low Mod Bow			#aa, ab
T1 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T1 Play Instrument		#playing an instrument. no height mods. ae, af
T1 Shield Block			#unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
T1 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T1 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T1 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T1 Flip Ground Switch		#similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
T1 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T1 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T1 Cast Revive			#Used by Revive. d2, d3
T1 Rush				#Used by Rush. d4, d5
T1 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T1 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T1 Fall Critical		#unit falls into critical animation. da, db.
T1 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T1 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T1 Buffer Animations		#haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
T1 Steal			#steal. e2, e3
T1 Steal Heart			#steal heart. e4, e5
T1 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T1 Jump 2			#another jump. e8, e9
T1 Dragoon Jump 2		#this one seems to be the true dragoon jump anim? ea, eb
T1 Dragoon Jump 3		#another one? seems strangely disjointed? ec, ed
T1 High Mod Female		#weapon animations for cloths and bags. ee, ef
T1 Mid Mod Female		#f0, f1
T1 Low Mod Female		#f2, f3
T1 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T1 Spin & Punch			#Goblin Punch. fa, fb
T1 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
  • Type 2
T2 Facing Angles		#Compacted because they're all only 1 frame each.
T2 Walk				#animation 6, 7
T2 Walk Fast			#8, 9
T2 Walk Slow			#A, B
T2 Buffer Animations		#buffers. 0xC to 0x11
T2 Float Stop 			#12, 13
T2 Float Stop Haste		#14 15
T2 Float Stop Slow		#16, 17
T2 Walk To			#18, 19
T2 Walk To Haste		#1A, 1B
T2 Walk To Slow			#1C, 1D
T2 Buffer Animations		#more animations that are just buffers. 0x1E to 0x23
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T2 Spin1			#2A (spin, starts from frame 2)
T2 Spin2			#2B (spin, starts from frame 8)
T2 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T2 Dodge Defend			#30, 31
T2 Taking Damage		#32, 33
T2 Dead + Mid Jump		#34, 35, 36, 37
T2 Jump Up			#generic leap size? 38, 39
T2 Jump Down			#3A, 3B
T2 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T2 Charging			#42, 43, 44, 45
T2 Frozen & sleeping		#46, 47, 48, 49
T2 Confuse			#4a, 4B
T2 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T2 Singing			#50, 51
T2 Dancing			#52, 53
T2 Casting			#54, 55, 56, 57
T2 Cast Execute			#58, 59
T2 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T2 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T2 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T2 MF Item			#66, 67.
T2 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T2 Revived			#6a, 6b, 6c, 6d
T2 Damaged shaking?		#Might be for knockback? or falling? 6e, 6f, 70, 71
T2 Chest Pickup			#also for crystals. 72, 73
T2 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
T2 battle Animations
T2 Teleport			#78, 79
T2 High Mod Unarmed		#7a, 7b
T2 Mid Mod Unarmed		#7c, 7d
T2 Low Mod Unarmed		#7e, 7f
T2 High Mod Swing		#80, 81
T2 Mid Mod Swing		#82, 83
T2 Low Mod Swing		#84, 85
T2 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T2 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T2 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T2 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T2 High Mod Poke		#9a, 9b
T2 Mid Mod Poke			#9c, 9d
T2 Low Mod Poke			#9e, 9f
T2 High Mod Gun			#a0, a1
T2 Mid Mod Gun			#a2, a3
T2 Low Mod Gun			#a4, a5
T2 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T2 Mid Mod Bow			#a8, a9
T2 Low Mod Bow			#aa, ab
T2 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T2 Play Instrument		#playing an instrument. no height mods. ae, af
T2 Shield Block			#Shield block. b0, b1, b2, b3, b4, b5
T2 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T2 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T2 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T2 Flip Ground Switch		#bethla sluice switch. c8, c9
T2 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T2 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T2 Cast Revive			#Monk Revive. d2, d3
T2 Rush				#Rush. d4, d5
T2 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T2 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T2 Fall Critical		#unit falls into critical animation. da, db.
T2 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T2 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T2 Buffer Animations		#e0, e1
T2 Steal			#steal. e2, e3
T2 Steal Heart			#steal heart. e4, e5
T2 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T2 Jump 2			#another jump. e8, e9
T2 Dragoon Jump			#dragoon jump anim. ea, eb
T2 Dragoon Jump 2		#dragoon land anim. ec, ed
T2 High Mod Female		#weapon animations for cloths and bags. ee, ef
T2 Mid Mod Female		#f0, f1
T2 Low Mod Female		#f2, f3
T2 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T2 Spin & Punch			#Goblin punch. fa, fb
T2 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.