Difference between revisions of "Unit Animations"
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[[T1 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69. | [[T1 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69. | ||
[[T1 Revived]] #6a, 6b, 6c, 6d | [[T1 Revived]] #6a, 6b, 6c, 6d | ||
− | [[T1 Damaged shaking | + | [[T1 Damaged shaking]] #Might be for knockback? or falling? 6e, 6f, 70, 71 |
[[T1 Chest Pickup]] #also for crystals. 72, 73 | [[T1 Chest Pickup]] #also for crystals. 72, 73 | ||
T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78. | T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78. | ||
Line 108: | Line 108: | ||
[[T1 Spin & Punch]] #Goblin Punch. fa, fb | [[T1 Spin & Punch]] #Goblin Punch. fa, fb | ||
T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers. | T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type1 Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type1 || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type1 || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type1 || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type1 || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type1 || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type1 || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type1 || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x12 || Float Stop Front || LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x13 || Float Stop Back || LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x14 || Float Stop Fast Front || LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x15 || Float Stop Fast Back || LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x16 || Float Stop Slow Front || LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x17 || Float Stop Slow Back || LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x19 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x1f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x20 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x21 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x22 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x23 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x24 || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x25 || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x26 || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x27 || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x28 || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x29 || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x2a || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x2b || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x2c || Critical Front || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type1 || 0x2d || Critical Back || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type1 || 0x2e || Defend Front || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type1 || 0x2f || Defend Back || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type1 || 0x30 || Evade Defend Front || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x31 || Evade Defend Back || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x32 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x44,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x44,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x33 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x45,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x45,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x34 || KnockedOut Front || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type1 || 0x35 || KnockedOut Back || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type1 || 0x36 || Mid Jump Front || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0x37 || Mid Jump Back || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0x38 || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x39 || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x3a || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x3b || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x3c || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type1 || 0x3d || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type1 || 0x3e || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type1 || 0x3f || High Jump Mid Back || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type1 || 0x40 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x41 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x42 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type1 || 0x43 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type1 || 0x44 || Charging Loop? Front || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x45 || Charging Loop? Back || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x46 || Frozen Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type1 || 0x47 || Frozen Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type1 || 0x48 || Sleep Front || LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type1 || 0x49 || Sleep Back || LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type1 || 0x4a || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x4b || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x50 || Singing Front || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x51 || Singing Back || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x52 || Dancing Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x53 || Dancing Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x54 || Casting Start Front || LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | type1 || 0x55 || Casting Start Back || LoadFrameAndWait(0x3e,0x04)<br>LoadFrameAndWait(0x3f,0x04)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type1 || 0x56 || Casting Mid Front || LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x57 || Casting Mid Back || LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x40,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x58 || Casting Execute? Front || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x59 || Casting Execute? Back || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x60 || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type1 || 0x61 || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type1 || 0x62 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type1 || 0x63 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type1 || 0x64 || Nulled Walk? Front || LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4a,0x0a)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x4e,0x0a)<br>LoadFrameAndWait(0x4d,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x65 || Nulled Walk? Back || LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x4f,0x0a)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x08)<br>LoadFrameAndWait(0x53,0x0a)<br>LoadFrameAndWait(0x52,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x66 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0x-6)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0x-a)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0x-20)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0x-2)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x67 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0x-8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0x-c)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0x-24)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0x-2)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x68 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type1 || 0x69 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6a || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6b || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6c || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6d || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6e || Damaged Shaking? Front || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type1 || 0x6f || Damaged Shaking? Back || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type1 || 0x70 || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x71 || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0x-20)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0x-24)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type1 || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x78 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x79 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7a || Unarmed High Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x0e)<br>LoadFrameAndWait(0x60,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x5e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7b || Unarmed High Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x8f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7c || Unarmed Mid Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7d || Unarmed Mid Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7e || Unarmed Low Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x65,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7f || Unarmed Low Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x92,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x95,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x96,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x97,0x0e)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x80 || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x0e)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x81 || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x0e)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x82 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x83 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x84 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x0e)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x85 || Swing Low Back || QueueSpriteAnim(0x01,0x05)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x0e)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x86 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x87 || Throw Item High Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x88 || Throw Item High Wait Front || LoadFrameAndWait(0x58,0x00) | ||
+ | |- | ||
+ | | type1 || 0x89 || Throw Item High Wait Back || LoadFrameAndWait(0x89,0x00) | ||
+ | |- | ||
+ | | type1 || 0x8a || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8b || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8c || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8d || Throw Item Mid Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x23)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8e || Throw Item Mid Wait Front || LoadFrameAndWait(0x5a,0x00) | ||
+ | |- | ||
+ | | type1 || 0x8f || Throw Item Mid Wait Back || LoadFrameAndWait(0x8b,0x00) | ||
+ | |- | ||
+ | | type1 || 0x90 || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x91 || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x92 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x93 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x94 || Throw Item Low Wait Front || LoadFrameAndWait(0x5b,0x00) | ||
+ | |- | ||
+ | | type1 || 0x95 || Throw Item Low Wait Back || LoadFrameAndWait(0x8c,0x00) | ||
+ | |- | ||
+ | | type1 || 0x96 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x97 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x98 || Throw Weapon Front || SetLayerPriority(0x11)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x0a)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x99 || Throw Weapon Back || SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x0a)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9a || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x69,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x69,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6a,0x0e)<br>LoadFrameAndWait(0x6a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9b || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x0e)<br>LoadFrameAndWait(0x9b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9c || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x6b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9d || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9d,0x0e)<br>LoadFrameAndWait(0x9d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9e || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x6e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6f,0x0e)<br>LoadFrameAndWait(0x6f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9f || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x9f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa0,0x0e)<br>LoadFrameAndWait(0xa0,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa0 || Gun High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x06)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x73,0x02)<br>LoadFrameAndWait(0x73,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x0e)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa1 || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x02)<br>LoadFrameAndWait(0xa4,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa2 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x74,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x74,0x0e)<br>LoadFrameAndWait(0x74,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa3 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>LoadFrameAndWait(0xa5,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa5,0x0e)<br>LoadFrameAndWait(0xa5,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa4 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x74,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x72,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa5 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa7,0x0e)<br>LoadFrameAndWait(0xa7,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xa5,0x04)<br>LoadFrameAndWait(0xa3,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa6 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x78,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x79,0x12)<br>LoadFrameAndWait(0x79,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa7 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xa9,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xaa,0x12)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xac,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa8 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x79,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7b,0x12)<br>LoadFrameAndWait(0x7b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa9 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xaa,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xac,0x12)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xaa || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7c,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xab || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xac,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xad,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xad,0x12)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xac || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x80,0x0e)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xad || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb1,0x0e)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xae || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x06)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xaf || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb0 || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>MoveBackward2()<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb1 || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb2 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>MoveBackward2()<br>LoadFrameAndWait(0x83,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb3 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>MoveBackward2()<br>LoadFrameAndWait(0xb4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb4 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>MoveBackward2()<br>LoadFrameAndWait(0x84,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb5 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>MoveBackward2()<br>LoadFrameAndWait(0xb5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb6 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb7 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb8 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb9 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xba || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbb || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbc || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbd || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbe || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbf || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc0 || Punch Shield Recoil Low Front || LoadFrameAndWait(0x64,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc1 || Punch Shield Recoil Low Back || LoadFrameAndWait(0x95,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc2 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc3 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc4 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc5 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc6 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x6d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc7 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc8 || Flip Switch Front || LoadFrameAndWait(0x61,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x65,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x66,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x65,0x08)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc9 || Flip Switch Back || LoadFrameAndWait(0x92,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x96,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x97,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xca || Two Arms Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0xcb || Two Arms Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0xcc || One Arm Up Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type1 || 0xcd || One Arm Up Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x00) | ||
+ | |- | ||
+ | | type1 || 0xce || Spin Punch Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x31)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x00)<br>Wait(0x-12,0x04)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xcf || Spin Punch Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0x-31)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0x00)<br>Wait(0x-12,0x04)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd0 || Pummel Front || LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x06)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x63,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>MoveBackward1()<br>Wait(0x-14,0x04)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd1 || Pummel Back || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x94,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>MoveBackward1()<br>Wait(0x-14,0x04)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd2 || Monster/monk Revive Front || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x37,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd3 || Monster/monk Revive Back || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x41,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd4 || Rush Front || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd5 || Rush Back || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd6 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x16)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd7 || Book Back Duplicate || QueueSpriteAnim(0x01,0x43)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x16)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd8 || Book Front Duplicate || LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd9 || Book Back Duplicate || LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xda || Fall Critical Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type1 || 0xdb || Fall Critical Back || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type1 || 0xdc || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xdd || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xde || Dance Execute Front || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xdf || Dance Execute Back || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe0 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe1 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe2 || Steal Front || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe3 || Steal Back || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe4 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x7d,0x08)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe5 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8a,0x06)<br>LoadFrameAndWait(0x41,0x08)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe6 || Use Katana? Front || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0xe7 || Use Katana? Back || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0xe8 || Jump Front 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0xe9 || Jump Back 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0xea || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xeb || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xec || Dragoon Jump? Front 3 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x66,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x15,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xed || Dragoon Jump? Back 3 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x97,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x16,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x8a,0x02)<br>LoadFrameAndWait(0x87,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xee || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xef || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf0 || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf1 || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf2 || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x06)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf3 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x06)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf4 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf5 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf6 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf7 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf8 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf9 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xfa || Spin and Punch Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xfb || Spin and Punch Back || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |} | ||
==Type 2== | ==Type 2== | ||
Line 201: | Line 710: | ||
[[T2 Spin & Punch]] #Goblin punch. fa, fb | [[T2 Spin & Punch]] #Goblin punch. fa, fb | ||
T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers. | T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type2 (Unused) Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type2 (Unused) || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x10 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x11 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x12 || ? || LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x13 || ? || LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x14 || ? || LoadFrameAndWait(0x46,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x15 || ? || LoadFrameAndWait(0x47,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x16 || ? || LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x46,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x17 || ? || LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x47,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x18 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x19 || ? || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1a || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1b || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1c || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1d || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x20 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x21 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x22 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x23 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x24 || ? || LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x4b,0x06)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x25 || ? || LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x52,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x26 || ? || LoadFrameAndWait(0x4a,0x02)<br>LoadFrameAndWait(0x4b,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x27 || ? || LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x50,0x04)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x52,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x28 || ? || LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x29 || ? || LoadFrameAndWait(0x4f,0x08)<br>LoadFrameAndWait(0x50,0x0a)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2b || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2c || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2d || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2e || ? || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2f || ? || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x30 || ? || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x31 || ? || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x32 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x44,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x44,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x33 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x45,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x45,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x34 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x35 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x36 || ? || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x37 || ? || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x38 || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x39 || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3a || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3b || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3c || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3d || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3e || ? || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3f || ? || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x40 || ? || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x41 || ? || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x42 || ? || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x43 || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x44 || ? || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x45 || ? || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x46 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x47 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x48 || ? || LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x49 || ? || LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4a || ? || LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x27,0x0a)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4b || ? || LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x50 || ? || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x51 || ? || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x52 || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x30,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x32,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x53 || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x34,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x36,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x54 || ? || LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x55 || ? || LoadFrameAndWait(0x3e,0x04)<br>LoadFrameAndWait(0x3f,0x04)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x56 || ? || LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x57 || ? || LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x40,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x58 || ? || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x59 || ? || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x60 || ? || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x61 || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x62 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x63 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x64 || ? || LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4a,0x0a)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x4e,0x0a)<br>LoadFrameAndWait(0x4d,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x65 || ? || LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x4f,0x0a)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x08)<br>LoadFrameAndWait(0x53,0x0a)<br>LoadFrameAndWait(0x52,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x66 || ? || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x-2,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x-2,0x-6)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x-3,0x-8)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x-8,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitDU(0x-1)<br>MFItemPosFBDU(0x-4,0x-20)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0x-2)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0x-8,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x67 || ? || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x-2,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x-6,0x-8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x-7,0x-a)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x-8,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUnitDU(0x-1)<br>MFItemPosFBDU(0x-4,0x-24)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0x-2)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0x-8,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x68 || ? || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x48,0x04)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x69 || ? || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x49,0x04)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x44,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x44,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x45,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x45,0x06) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x72 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x73 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x74 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x75 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x76 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x77 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x78 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x79 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7a || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x60,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x60,0x04)<br>LoadFrameAndWait(0x5f,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x5e,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7b || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x91,0x04)<br>LoadFrameAndWait(0x90,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x8f,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7c || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7d || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7e || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x65,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x66,0x04)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7f || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x92,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x95,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x96,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x96,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x80 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x58,0x0e)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x81 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x89,0x0e)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x82 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x83 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x84 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x0e)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x85 || ? || QueueSpriteAnim(0x01,0x05)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x0e)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x86 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x87 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x89,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x88 || ? || LoadFrameAndWait(0x58,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x89 || ? || LoadFrameAndWait(0x89,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x58,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8b || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x89,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8d || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x23)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8e || ? || LoadFrameAndWait(0x5a,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8f || ? || LoadFrameAndWait(0x8b,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x90 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x91 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x92 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x93 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x8b,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x94 || ? || LoadFrameAndWait(0x5b,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x95 || ? || LoadFrameAndWait(0x8c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x96 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x97 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x98 || ? || SetLayerPriority(0x11)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x0a)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x99 || ? || SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x0a)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>LoadFrameAndWait(0x67,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x69,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x69,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6a,0x10)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9b || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>LoadFrameAndWait(0x98,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x10)<br>LoadFrameAndWait(0x9a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>LoadFrameAndWait(0x67,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6c,0x10)<br>LoadFrameAndWait(0x6b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9d || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>LoadFrameAndWait(0x98,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9d,0x10)<br>LoadFrameAndWait(0x9c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9e || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>LoadFrameAndWait(0x67,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x6e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6f,0x10)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9f || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>LoadFrameAndWait(0x98,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa0,0x10)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa0 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x06)<br>LoadFrameAndWait(0x70,0x04)<br>MoveUnitFB(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x72,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x73,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x73,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa4,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xa4,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>LoadFrameAndWait(0x70,0x04)<br>MoveUnitFB(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x75,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x74,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x74,0x10)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa5,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xa5,0x10)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>LoadFrameAndWait(0x70,0x04)<br>MoveUnitFB(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x72,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x74,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x76,0x0c)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x72,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0xa5,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa7,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xa7,0x0c)<br>LoadFrameAndWait(0xa5,0x04)<br>LoadFrameAndWait(0xa3,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x78,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x79,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x79,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x79,0x14)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xa9,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xaa,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xaa,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x14)<br>LoadFrameAndWait(0xac,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x79,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x79,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x7b,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7b,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xaa,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xaa,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xac,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xaa || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x7b,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x7c,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7c,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xab || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xac,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xad,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xad,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xac || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0x-4)<br>LoadFrameAndWait(0x80,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0x02,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xad || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0x-4)<br>LoadFrameAndWait(0xb1,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0x04,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xae || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>PostGenericAttack()<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x02,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xaf || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>PostGenericAttack()<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0x04,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb0 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xb3,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb2 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x83,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xb4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb4 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x84,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xb5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x54,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x55,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x85,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x86,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x54,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x55,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x85,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x86,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xba || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x54,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x55,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbb || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-3)<br>LoadFrameAndWait(0x85,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x86,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbc || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbd || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8f,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbe || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbf || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8f,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc0 || ? || LoadFrameAndWait(0x64,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc1 || ? || LoadFrameAndWait(0x95,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8f,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x69,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x9a,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x99,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x69,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x9a,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x99,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x6d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x9e,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x99,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc8 || ? || LoadFrameAndWait(0x61,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x65,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x66,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x65,0x08)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc9 || ? || LoadFrameAndWait(0x92,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x96,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x97,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xca || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcb || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcc || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcd || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xce || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x04)<br>SetFrameOffset(0x31)<br>LoadFrameAndWait(0x63,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0x-12)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcf || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x04)<br>SetFrameOffset(0x-31)<br>LoadFrameAndWait(0x94,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0x-12)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd0 || ? || LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x06)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x63,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0x-1)<br>WeaponSheatheCheck2(0x-18)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd1 || ? || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x94,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>MoveUnitFB(0x-1)<br>WeaponSheatheCheck2(0x-18)<br>PostGenericAttack()<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd2 || ? || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x39,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x37,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd3 || ? || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x42,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd4 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x5c,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x64,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x64,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd5 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x8d,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x95,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x95,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd6 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>Wait(0x-4,0x04)<br>LoadFrameAndWait(0x80,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd7 || ? || QueueSpriteAnim(0x01,0x43)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>Wait(0x-4,0x04)<br>LoadFrameAndWait(0xb1,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd8 || ? || LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd9 || ? || LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xda || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdb || ? || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdc || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlaySound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlaySound(0x01)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x04)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdd || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0x-2)<br>PlaySound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlaySound(0x01)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x04)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xde || ? || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdf || ? || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe2 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe3 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x35,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe4 || ? || LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>Wait(0x-4,0x02)<br>LoadFrameAndWait(0x23,0x18)<br>LoadFrameAndWait(0x7e,0x08)<br>LoadFrameAndWait(0x82,0x12)<br>LoadFrameAndWait(0x56,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x55,0x1e)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x3c,0x06)<br>LoadFrameAndWait(0x02,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe5 || ? || LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>Wait(0x-4,0x02)<br>LoadFrameAndWait(0x25,0x18)<br>LoadFrameAndWait(0xb4,0x08)<br>LoadFrameAndWait(0xa2,0x12)<br>LoadFrameAndWait(0x87,0x06)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x85,0x06)<br>LoadFrameAndWait(0x86,0x1e)<br>LoadFrameAndWait(0x87,0x08)<br>LoadFrameAndWait(0x42,0x06)<br>LoadFrameAndWait(0x08,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe6 || ? || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe7 || ? || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe8 || ? || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe9 || ? || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xea || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xeb || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xec || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x66,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x15,0x04)<br>PostGenericAttack()<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xed || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x97,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x16,0x04)<br>PostGenericAttack()<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x8a,0x02)<br>LoadFrameAndWait(0x87,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xee || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xef || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf2 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf3 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf6 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf7 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf8 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf9 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xfa || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xfb || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x10)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Type 3== | ||
+ | *TYPE3.SEQ | ||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type3 Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type3 || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type3 || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type3 || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type3 || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type3 || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type3 || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type3 || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x12 || Float Stop Front || LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x13 || Float Stop Back || LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x14 || Float Stop Fast Front || LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x15 || Float Stop Fast Back || LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x16 || Float Stop Slow Front || LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x17 || Float Stop Slow Back || LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x19 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x1f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x20 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x21 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x22 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x23 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x24 || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x25 || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x26 || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x27 || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x28 || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x29 || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x2a || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x2b || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x2c || Critical Front || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type3 || 0x2d || Critical Back || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type3 || 0x2e || Defend Front || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type3 || 0x2f || Defend Back || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type3 || 0x30 || Evade Defend Front || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x31 || Evade Defend Back || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x32 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x3c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3c,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x33 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x3d,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3d,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x34 || KnockedOut Front || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type3 || 0x35 || KnockedOut Back || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type3 || 0x36 || Mid Jump Front || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0x37 || Mid Jump Back || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0x38 || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x39 || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x3a || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x3b || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x3c || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type3 || 0x3d || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type3 || 0x3e || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type3 || 0x3f || High Jump Mid Back || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type3 || 0x40 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x41 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x42 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type3 || 0x43 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type3 || 0x44 || Charging Loop? Front || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x45 || Charging Loop? Back || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x46 || Frozen Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type3 || 0x47 || Frozen Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type3 || 0x48 || Sleep Front || LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type3 || 0x49 || Sleep Back || LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type3 || 0x4a || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x4b || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x50 || Singing Front || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x51 || Singing Back || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x52 || Dancing Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x53 || Dancing Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x54 || Casting Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | type3 || 0x55 || Casting Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type3 || 0x56 || Casting Mid Front || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x38,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x57 || Casting Mid Back || LoadFrameAndWait(0x3b,0x08)<br>LoadFrameAndWait(0x3b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x58 || Casting Execute? Front || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x59 || Casting Execute? Back || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x60 || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type3 || 0x61 || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type3 || 0x62 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type3 || 0x63 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type3 || 0x64 || Nulled Walk? Front || LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x42,0x0a)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x08)<br>LoadFrameAndWait(0x46,0x0a)<br>LoadFrameAndWait(0x45,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x65 || Nulled Walk? Back || LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x47,0x0a)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4a,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x66 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0x-6)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0x-a)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0x-20)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0x-2)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x67 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0x-8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0x-c)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0x-24)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0x-2)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x68 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type3 || 0x69 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6a || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6b || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6c || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6d || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6e || Damaged Shaking? Front || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type3 || 0x6f || Damaged Shaking? Back || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type3 || 0x70 || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x71 || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0x-20)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0x-24)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type3 || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x78 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x79 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7a || Unarmed High Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x5b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5c,0x0e)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7b || Unarmed High Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0x99,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x0e)<br>LoadFrameAndWait(0x9a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7c || Unarmed Mid Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7d || Unarmed Mid Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7e || Unarmed Low Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5f,0x0e)<br>LoadFrameAndWait(0x5f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7f || Unarmed Low Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x0e)<br>LoadFrameAndWait(0x9f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x80 || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x0e)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x81 || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x0e)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x82 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x83 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x84 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x0e)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x85 || Swing Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x05)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x86 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x53,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x87 || Throw Item High Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x1d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x95,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x88 || Throw Item High Wait Front || LoadFrameAndWait(0x53,0x00) | ||
+ | |- | ||
+ | | type3 || 0x89 || Throw Item High Wait Back || LoadFrameAndWait(0x95,0x00) | ||
+ | |- | ||
+ | | type3 || 0x8a || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8b || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8c || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8d || Throw Item Mid Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x23)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8e || Throw Item Mid Wait Front || LoadFrameAndWait(0x54,0x00) | ||
+ | |- | ||
+ | | type3 || 0x8f || Throw Item Mid Wait Back || LoadFrameAndWait(0x93,0x00) | ||
+ | |- | ||
+ | | type3 || 0x90 || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x91 || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x92 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x50,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x93 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x91,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x94 || Throw Item Low Wait Front || LoadFrameAndWait(0x50,0x00) | ||
+ | |- | ||
+ | | type3 || 0x95 || Throw Item Low Wait Back || LoadFrameAndWait(0x91,0x00) | ||
+ | |- | ||
+ | | type3 || 0x96 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x97 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x98 || Throw Weapon Front || SetLayerPriority(0x11)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>QueueSpriteAnim(0x02,0x18)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x99 || Throw Weapon Back || SetLayerPriority(0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>QueueSpriteAnim(0x02,0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9a || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x60,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9b || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xa7,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9c || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x64,0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0e)<br>LoadFrameAndWait(0x68,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9d || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x0e)<br>LoadFrameAndWait(0xa6,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xa5,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9e || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6b,0x0e)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9f || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x0e)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xa9,0x04)<br>LoadFrameAndWait(0xa8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa0 || Gun High Front || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x72,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x72,0x0e)<br>LoadFrameAndWait(0x72,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x6f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa1 || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0xad,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xad,0x0e)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa2 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>LoadFrameAndWait(0x6d,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x0e)<br>LoadFrameAndWait(0x6d,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa3 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xaf,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x0e)<br>LoadFrameAndWait(0xaf,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa4 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x02)<br>LoadFrameAndWait(0x6d,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x12)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa5 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb0,0x02)<br>LoadFrameAndWait(0xab,0x02)<br>LoadFrameAndWait(0xaf,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb2,0x12)<br>LoadFrameAndWait(0xb2,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa6 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x77,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x78,0x12)<br>LoadFrameAndWait(0x78,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa7 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb3,0x02)<br>LoadFrameAndWait(0xb6,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xb7,0x12)<br>LoadFrameAndWait(0xb7,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xb3,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa8 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x79,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7a,0x12)<br>LoadFrameAndWait(0x7a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa9 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xbe,0x02)<br>LoadFrameAndWait(0xb9,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbb,0x12)<br>LoadFrameAndWait(0xbb,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xb8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xaa || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x7b,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xab || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xbc,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbd,0x12)<br>LoadFrameAndWait(0xbd,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward1()<br>LoadFrameAndWait(0xba,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xac || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x81,0x0e)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xad || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xc3,0x0e)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xae || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xaf || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xac,0x0e)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb0 || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>LoadFrameAndWait(0x89,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb1 || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>LoadFrameAndWait(0xc4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb2 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>LoadFrameAndWait(0x8a,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb3 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>LoadFrameAndWait(0xc5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb4 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>LoadFrameAndWait(0x8b,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb5 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>LoadFrameAndWait(0xc6,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb6 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb7 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb8 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x52,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb9 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xba || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbb || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbc || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbd || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x99,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbe || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbf || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc0 || Punch Shield Recoil Low Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc1 || Punch Shield Recoil Low Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc2 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc3 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc4 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc5 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc6 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc7 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc8 || Flip Switch Front || MoveDown1()<br>LoadFrameAndWait(0x59,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x58,0x08)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc9 || Flip Switch Back || LoadFrameAndWait(0x96,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x9b,0x08)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9c,0x02)<br>LoadFrameAndWait(0x9b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xca || Two Arms Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0xcb || Two Arms Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0xcc || One Arm Up Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | type3 || 0xcd || One Arm Up Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | type3 || 0xce || Spin Punch Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x44)<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x00)<br>Wait(0x-12,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x04)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xcf || Spin Punch Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0x-3f)<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0x00)<br>Wait(0x-12,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd0 || Pummel Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x02)<br>MoveUnitFB(0x-3)<br>Wait(0x-13,0x04)<br>LoadFrameAndWait(0x55,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd1 || Pummel Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x02)<br>MoveUnitFB(0x-3)<br>Wait(0x-13,0x04)<br>LoadFrameAndWait(0x97,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd2 || Monster/monk Revive Front || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x37,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd3 || Monster/monk Revive Back || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x3b,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x3b,0x04)<br>LoadFrameAndWait(0x35,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd4 || Rush Front || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd5 || Rush Back || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x98,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd6 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x16)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd7 || Book Back Duplicate || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x43)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x16)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd8 || Book Front Duplicate || LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd9 || Book Back Duplicate || LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xda || Fall Critical Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type3 || 0xdb || Fall Critical Back || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type3 || 0xdc || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xdd || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xde || Dance Execute Front || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xdf || Dance Execute Back || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe0 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe1 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe2 || Steal Front || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe3 || Steal Back || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe4 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x52,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe5 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x90,0x06)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xbf,0x06)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe6 || Use Katana? Front || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0xe7 || Use Katana? Back || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0xe8 || Jump Front 2 || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0xe9 || Jump Back 2 || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0xea || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xeb || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xec || Dragoon Jump? Front 3 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x5f,0x02)<br>WaitForDistort(0x-2)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x15,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xed || Dragoon Jump? Back 3 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x9f,0x02)<br>WaitForDistort(0x-2)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x16,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xee || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x06)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xef || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf0 || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf1 || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf2 || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf3 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x06)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf4 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf5 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf6 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf7 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf8 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf9 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xfa || Spin and Punch? Front || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xfb || Spin and Punch? Back || PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Type 4== | ||
+ | *TYPE4.SEQ | ||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type4 (Unused) Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type4 (Unused) || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x10 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x11 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x12 || ? || LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x13 || ? || LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x14 || ? || LoadFrameAndWait(0x3e,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x15 || ? || LoadFrameAndWait(0x3f,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x16 || ? || LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x17 || ? || LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x18 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x19 || ? || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1a || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1b || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1c || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1d || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x20 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x21 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x22 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x23 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x24 || ? || LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x06)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x45,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x25 || ? || LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x48,0x06)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4a,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x26 || ? || LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x45,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x27 || ? || LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4a,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x28 || ? || LoadFrameAndWait(0x42,0x08)<br>LoadFrameAndWait(0x43,0x0a)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x29 || ? || LoadFrameAndWait(0x47,0x08)<br>LoadFrameAndWait(0x48,0x0a)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2b || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2c || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2d || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2e || ? || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2f || ? || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x30 || ? || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x31 || ? || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x32 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3c,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3c,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x33 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x3d,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3d,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x34 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x35 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x36 || ? || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x37 || ? || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x38 || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x39 || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3a || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3b || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3c || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3d || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3e || ? || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3f || ? || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x40 || ? || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x41 || ? || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x42 || ? || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x43 || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x44 || ? || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x45 || ? || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x46 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x47 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x48 || ? || LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x49 || ? || LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4a || ? || LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x27,0x0a)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4b || ? || LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x50 || ? || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x51 || ? || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x52 || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x30,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x32,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x53 || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x34,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x36,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x54 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x55 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x56 || ? || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x38,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x57 || ? || LoadFrameAndWait(0x3b,0x08)<br>LoadFrameAndWait(0x3b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x58 || ? || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x59 || ? || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x06)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x60 || ? || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x61 || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x62 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x63 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x64 || ? || LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x42,0x0a)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x08)<br>LoadFrameAndWait(0x46,0x0a)<br>LoadFrameAndWait(0x45,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x65 || ? || LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x47,0x0a)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4a,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x66 || ? || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x-2,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x-2,0x-6)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x-3,0x-8)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x-8,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitDU(0x-1)<br>MFItemPosFBDU(0x-4,0x-20)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0x-2)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0x-8,0x-10)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x67 || ? || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x-2,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x-6,0x-8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x-7,0x-a)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x-8,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUnitDU(0x-1)<br>MFItemPosFBDU(0x-4,0x-24)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0x-2)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0x-8,0x-14)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x68 || ? || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x40,0x04)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x69 || ? || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x41,0x04)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x-2)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3c,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3d,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3d,0x06) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x72 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x73 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x74 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x75 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x76 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x77 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x78 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x79 || ? || MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x-1)<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7a || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x5b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5c,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7b || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0x99,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9a,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7c || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x57,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7d || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9c,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7e || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5f,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5f,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x5d,0x04)<br>LoadFrameAndWait(0x5a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7f || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9f,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x9d,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x80 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x0e)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x81 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x0e)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x82 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x83 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x84 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x0e)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x85 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x05)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x86 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x53,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x87 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x1d)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x95,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x88 || ? || LoadFrameAndWait(0x53,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x89 || ? || LoadFrameAndWait(0x95,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x53,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8b || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x95,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8d || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x23)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8e || ? || LoadFrameAndWait(0x54,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8f || ? || LoadFrameAndWait(0x93,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x90 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4f,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x91 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x90,0x04)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x92 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x50,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x93 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x91,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x94 || ? || LoadFrameAndWait(0x50,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x95 || ? || LoadFrameAndWait(0x91,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x96 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x50,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x97 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x91,0x06)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x98 || ? || SetLayerPriority(0x11)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x99 || ? || SetLayerPriority(0x0b)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x0a)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x63,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x60,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9b || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa0,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa4,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xa7,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x64,0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9d || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa0,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa6,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xa5,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9e || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6b,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9f || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa0,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa9,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xa9,0x04)<br>LoadFrameAndWait(0xa8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa0 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x6f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x72,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x72,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x6f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xab,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0xad,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xad,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x6f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x6d,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xab,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xb1,0x04)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xaf,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x6f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x73,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xab,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb0,0x02)<br>LoadFrameAndWait(0xab,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xb2,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x77,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x78,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xb3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb3,0x02)<br>LoadFrameAndWait(0xb6,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb7,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xb3,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x79,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7a,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xb3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xbe,0x02)<br>LoadFrameAndWait(0xb9,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xbb,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xb8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xaa || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x7b,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7c,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xab || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xb3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xbc,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xbd,0x14)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xba,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xac || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x08)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>Wait(0x-4,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x02,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xad || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x08)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>Wait(0x-4,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x04,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xae || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x02,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xaf || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0x04,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb0 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>LoadFrameAndWait(0x89,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>LoadFrameAndWait(0xc4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb2 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>LoadFrameAndWait(0x8a,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>LoadFrameAndWait(0xc5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb4 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>LoadFrameAndWait(0x8b,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>LoadFrameAndWait(0xc6,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x52,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xba || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbb || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbc || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbd || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x99,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x97,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbe || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbf || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x97,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc0 || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc1 || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x97,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x66,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa2,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x66,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa2,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x66,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa9,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0xa2,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc8 || ? || MoveUnitDU(0x01)<br>LoadFrameAndWait(0x59,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x58,0x08)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc9 || ? || LoadFrameAndWait(0x96,0x08)<br>WeaponSheatheCheck1(0x-2)<br>LoadFrameAndWait(0x9b,0x08)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x9c,0x02)<br>LoadFrameAndWait(0x9b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xca || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcb || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcc || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcd || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xce || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x57,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x04)<br>SetFrameOffset(0x44)<br>LoadFrameAndWait(0x57,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0x-12)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcf || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x04)<br>SetFrameOffset(0x-3f)<br>LoadFrameAndWait(0x9c,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0x-12)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd0 || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x57,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x-3)<br>WeaponSheatheCheck2(0x-18)<br>LoadFrameAndWait(0x55,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd1 || ? || MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x10)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0x-3)<br>WeaponSheatheCheck2(0x-18)<br>LoadFrameAndWait(0x97,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd2 || ? || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x37,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd3 || ? || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x3a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveForward2()<br>LoadFrameAndWait(0x3a,0x04)<br>LoadFrameAndWait(0x35,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd4 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x56,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x55,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd5 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x98,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x96,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd6 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x08)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>Wait(0x-4,0x03)<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x43)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x08)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>Wait(0x-4,0x03)<br>LoadFrameAndWait(0xc3,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd8 || ? || MoveUnitDU(0x01)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd9 || ? || LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>WeaponSheatheCheck2(0x-4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xda || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdb || ? || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdc || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlaySound(0x1a)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x54,0x04)<br>WeaponSheatheCheck2(0x-4)<br>LoadFrameAndWait(0x54,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdd || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0x-2)<br>PlaySound(0x1a)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x93,0x04)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x93,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0x-1)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xde || ? || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdf || ? || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe2 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe3 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x35,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe4 || ? || LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>Wait(0x-4,0x02)<br>LoadFrameAndWait(0x23,0x18)<br>LoadFrameAndWait(0x5a,0x08)<br>LoadFrameAndWait(0x56,0x12)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4f,0x06)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x52,0x06)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4e,0x1e)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x02,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe5 || ? || LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>Wait(0x-4,0x02)<br>LoadFrameAndWait(0x25,0x18)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x8e,0x12)<br>LoadFrameAndWait(0xb1,0x06)<br>LoadFrameAndWait(0xb2,0x06)<br>LoadFrameAndWait(0x91,0x06)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x8c,0x06)<br>LoadFrameAndWait(0x8e,0x1e)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0x33,0x06)<br>LoadFrameAndWait(0x08,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe6 || ? || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe7 || ? || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe8 || ? || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe9 || ? || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xea || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xeb || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xec || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x5f,0x02)<br>WaitForDistort(0x-2)<br>PostGenericAttack()<br>LoadFrameAndWait(0x15,0x04)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xed || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0x-2)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x9f,0x02)<br>WaitForDistort(0x-2)<br>PostGenericAttack()<br>LoadFrameAndWait(0x16,0x04)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xee || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xef || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf2 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf3 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf6 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf7 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf8 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf9 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xfa || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xfb || ? || PauseAnimation() | ||
+ | |} | ||
==Chocobo== | ==Chocobo== | ||
Line 251: | Line 2,291: | ||
CYOKO Nop'd animations #8a through ff are all unused animations with invalid pointers. | CYOKO Nop'd animations #8a through ff are all unused animations with invalid pointers. | ||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Chocobo/cyoko Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x02 || Face DownLeft || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x03 || Face Left || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x04 || Face UpLeft || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x05 || Face Up || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x06 || Walk Front || LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x07 || Walk Back || LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x08 || Walk Fast Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x09 || Walk Fast Back || LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0a || Walk Slow Front || LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0b || Walk Slow Back || LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x19 || WalkTo Back || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x20 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x21 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x22 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x23 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x24 || FlyTo Front || LoadFrameAndWait(0x13,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x25 || FlyTo Back || LoadFrameAndWait(0x16,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x26 || FlyTo Fast Front || LoadFrameAndWait(0x13,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x27 || FlyTo Fast Back || LoadFrameAndWait(0x16,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x28 || FlyTo Slow Front || LoadFrameAndWait(0x13,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x29 || FlyTo Slow Back || LoadFrameAndWait(0x16,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x16,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2c || Charge Beak Front || LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2d || Charge Beak Back || LoadFrameAndWait(0x38,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2e || Charge Wing Front || LoadFrameAndWait(0x33,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2f || Charge Wing Back || LoadFrameAndWait(0x34,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x30 || Evade Front || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x33,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x33,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x31 || Evade Back || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x34,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x34,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x32 || Damaged Front || MoveBackward1()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1d,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x33 || Damaged Back || MoveBackward1()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1e,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x34 || KnockedOut Front || LoadFrameAndWait(0x25,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x35 || KnockedOut Back || LoadFrameAndWait(0x26,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x36 || Wing Up Front || LoadFrameAndWait(0x35,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x37 || Wing Up Back || LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x38 || LevelUp Dance Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x35,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x39 || LevelUp Dance Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x36,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3a || LevelUp? Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3b || LevelUp? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3c || Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x37,0x08)<br>LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3d || Jump Start Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x38,0x08)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3e || Jump Mid Front || LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3f || Jump Mid Back || LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x40 || Jump Land Front || LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x41 || Jump Land Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x42 || Frozen Walk Front || LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x43 || Frozen Walk Back || LoadFrameAndWait(0x38,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x44 || Squint? Front || LoadFrameAndWait(0x37,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x37,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x45 || Squint? Back || LoadFrameAndWait(0x38,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x38,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x46 || Critical Front || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x47 || Critical Back || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x48 || Critical Ridden Front || LoadFrameAndWait(0x31,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x49 || Critical Ridden Back || LoadFrameAndWait(0x32,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4a || Frozen Walk Front || LoadFrameAndWait(0x2f,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4b || Frozen Walk Back || LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x54 || Flapping End Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x55 || Flapping End Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x56 || Flapping Mid Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x57 || Flapping Mid Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x58 || Flap Front || LoadFrameAndWait(0x2a,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x59 || Flap Back || LoadFrameAndWait(0x2d,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5a || Head Bang Front || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5b || Head Bang Back || LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5c || Head Bang Mid Front || LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5d || Head Bang Mid Back || LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5e || Head Bang Reverse Front || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5f || Head Bang Reverse Back || LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x60 || Frozen Walk Front 2 || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x61 || Frozen Walk Back 2 || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x62 || Frozen Walk Front 3 || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x63 || Frozen Walk Back 3 || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x66 || MoveFindItem Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x09,0x04)<br>MFItemPosFBDU(0x04,0x-4)<br>LoadFrameAndWait(0x19,0x04)<br>MFItemPosFBDU(0x08,0x-8)<br>LoadFrameAndWait(0x1a,0x08)<br>MFItemPosFBDU(0x08,0x-10)<br>LoadFrameAndWait(0x21,0x08)<br>MFItemPosFBDU(0x08,0x-18)<br>LoadFrameAndWait(0x20,0x08)<br>MFItemPosFBDU(0x08,0x-24)<br>LoadFrameAndWait(0x35,0x08)<br>WaitForInput(0x-2)<br>MFItemPosFBDU(0x08,0x-18)<br>LoadFrameAndWait(0x1f,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x09,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x67 || MoveFindItem Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x0e,0x04)<br>MFItemPosFBDU(0x04,0x-4)<br>LoadFrameAndWait(0x1b,0x04)<br>MFItemPosFBDU(0x08,0x-8)<br>LoadFrameAndWait(0x1c,0x08)<br>MFItemPosFBDU(0x08,0x-10)<br>LoadFrameAndWait(0x24,0x08)<br>MFItemPosFBDU(0x08,0x-18)<br>LoadFrameAndWait(0x23,0x08)<br>MFItemPosFBDU(0x08,0x-24)<br>LoadFrameAndWait(0x36,0x08)<br>WaitForInput(0x-2)<br>MFItemPosFBDU(0x08,0x-18)<br>LoadFrameAndWait(0x22,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0e,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x68 || To KnockedOut Front || LoadFrameAndWait(0x31,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitDU(0x-10)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x-2,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x-2,0x01,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x-2,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x-4,0x-1,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x-1,0x-2,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0x-1,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x02,0x-1,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x-2,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0x-4,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0x-3,0x01,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x-1,0x00,0x00)<br>LoadFrameAndWait(0x25,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x69 || To KnockedOut Back || LoadFrameAndWait(0x32,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x32,0x04)<br>MoveUnitDU(0x-10)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x-2,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x-2,0x01,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x-2,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x-4,0x-1,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x-1,0x-2,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0x-1,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x02,0x-1,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x-2,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0x-4,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0x-3,0x01,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x-1,0x00,0x00)<br>LoadFrameAndWait(0x26,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6a || Revived Front || ffd7(0x01)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x1a,0x08)<br>LoadFrameAndWait(0x19,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6b || Revived Back || ffd7(0x01)<br>LoadFrameAndWait(0x26,0x10)<br>LoadFrameAndWait(0x1c,0x08)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x0e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6c || To Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x31,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6d || To Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x32,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6e || Tackle? Front || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6f || Tackle? Back || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x70 || Tackle Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x71 || Tackle Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MFItemPosFBDU(0x08,0x-24)<br>LoadFrameAndWait(0x35,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MFItemPosFBDU(0x08,0x-24)<br>LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x78 || Teleport? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2a,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x79 || Teleport? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2c,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2d,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x2c,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7a || Beak High Front || LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x45,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0x-17,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7b || Beak High Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x52,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x50,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>Wait(0x-17,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7c || Beak Mid Front || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0x-17,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7d || Beak Mid Back || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0x-17,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7e || Beak Low Front || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x44,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x43,0x04)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0x-17,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7f || Beak Low Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4e,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>Wait(0x-17,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x80 || Beak Error? Front || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0x-49,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x81 || Beak Error? Back || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0x-4c,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x82 || Wark Front || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x53,0x0a)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x53,0x02)<br>MoveUnitFB(0x06)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x54,0x10)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x19,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x83 || Wark Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x58,0x10)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x84 || Flap Cast Front || LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x5b,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5c,0x10)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x85 || Flap Cast Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x23,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x60,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x60,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x23,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x62,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x86 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x87 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x88 || Dance Front || LoadFrameAndWait(0x3d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x19,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x5a,0x02)<br>MoveUnitFB(0x-4)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x27,0x10)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x20,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x89 || Dance Back || LoadFrameAndWait(0x49,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x22,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x60,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0x-2)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |} | ||
==Monsters== | ==Monsters== | ||
Line 262: | Line 2,582: | ||
[[MON Slow Short Idle]] #10, 11 | [[MON Slow Short Idle]] #10, 11 | ||
- Work in Progress | - Work in Progress | ||
+ | MON MFItem Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types) | ||
+ | MON IronGiant Drill? #0xE6, 0xE7, hard coded to use sp5? | ||
+ | MON IronGiant Cannon? #0xE8, 0xE9, hard coded to use sp4? | ||
+ | MON IronGiant Fist? #0xEA, 0xEB, hard coded to use sp2? | ||
+ | MON IronGiant Hammer? #0xEC, 0xED, hard coded to use sp3? | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Monster/mon Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Monster/mon || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x02 || Face DownLeft || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x04 || Face UpLeft || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x05 || Face Up || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x07 || Walk Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x09 || Walk Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x05,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0b || Walk Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0c || Walk Short? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0d || Walk Short? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0e || Walk Short? Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0f || Walk Short? Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x10 || Walk Short? Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x11 || Walk Short? Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x18 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x19 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1a || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1b || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1c || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1d || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1e || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1f || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x20 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x21 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x22 || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x23 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x24 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x25 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x26 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x27 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x28 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x29 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x2c || Charge? Front || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x2d || Charge? Back || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x2e || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x2f || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x30 || Evade? Front || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0e,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x31 || Evade? Back || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x14,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x32 || Take Damage Front || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x33 || Take Damage Back || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x34 || KnockedOut Front || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x35 || KnockedOut Back || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x36 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x37 || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x38 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x39 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x3c || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x0f,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x3d || ? || LoadFrameAndWait(0x04,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x15,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x3e || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x3f || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x15,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x42 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x43 || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x44 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x45 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x46 || ? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x47 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x48 || Critical? Front || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x49 || Critical? Back || LoadFrameAndWait(0x1b,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x4a || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x4b || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x54 || ? || LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x55 || ? || LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x56 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x58 || ? || LoadFrameAndWait(0x0f,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x59 || ? || LoadFrameAndWait(0x15,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x16,0x06)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x60 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x62 || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x63 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x66 || MoveFindItem Error? Front || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-28)<br>WaitForInput(0x-4)<br>LoadFrameAndWait(0x02,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x67 || MoveFindItem Error? Back || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x16,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-28)<br>WaitForInput(0x-4)<br>LoadFrameAndWait(0x04,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x04,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x68 || Death Bounce Front || LoadFrameAndWait(0x19,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x69 || Death Bounce Back || LoadFrameAndWait(0x1b,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x10)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x10)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Monster/mon || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Monster/mon || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x72 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-28)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x73 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-28)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x76 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x77 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x78 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0x-2)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x79 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x24,0x02)<br>WaitForDistort(0x-2)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7a || Jump Attack? Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7b || Jump Attack? Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x25,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7c || Attack High Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7d || Attack High Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7e || Attack Low Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7f || Attack Low Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x80 || Attack Blocked? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x0a)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x81 || Attack Blocked? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x0a)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x82 || ? || MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>WeaponSheatheCheck2(0x-20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x83 || ? || MoveUp2()<br>LoadFrameAndWait(0x04,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>WeaponSheatheCheck2(0x-20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x84 || ? || LoadFrameAndWait(0x02,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0x-8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x85 || ? || LoadFrameAndWait(0x04,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0x-8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x86 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x87 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x88 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x89 || ? || LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x32,0x08)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x31,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x8a || ? || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x23,0x04)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8b || ? || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x2a,0x04)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8c || ? || LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x46)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8d || ? || LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x46)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8e || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8f || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x90 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0x-8)<br>Wait(0x-9,0x03)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x91 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0x-8)<br>Wait(0x-9,0x03)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x92 || ? || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0x-8)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>Wait(0x-8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0x-8)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x93 || ? || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0x-8)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>Wait(0x-8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0x-8)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x94 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x05,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x95 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>MoveDown1()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x96 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x97 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x98 || ? || PlaySound(0x27)<br>LoadFrameAndWait(0x11,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0c,0x14)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x99 || ? || PlaySound(0x27)<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x12,0x14)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x9a || ? || LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>WeaponSheatheCheck2(0x-c)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9b || ? || LoadFrameAndWait(0x24,0x08)<br>LoadFrameAndWait(0x25,0x08)<br>LoadFrameAndWait(0x26,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>WeaponSheatheCheck2(0x-c)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9c || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9d || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9e || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0x-8,0x17)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-10)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x0f,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9f || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0x-8,0x17)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-10)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x15,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa0 || ? || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x1e)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0x-8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa1 || ? || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x1e)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0x-8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa2 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x0f,0x10)<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa3 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa4 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa5 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa6 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>Wait(0x-10,0x01)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa7 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>Wait(0x-10,0x01)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa8 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0x-8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa9 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0x-8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xaa || ? || LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0f,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xab || ? || LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xac || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xad || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xae || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xaf || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x17,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb0 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb1 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb2 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x10)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb3 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb6 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb7 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb8 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xb9 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xba || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbb || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbc || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbd || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbe || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbf || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc0 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc1 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc2 || Bomb Explode? Front || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x3a,0x0a)<br>LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x41,0x0c)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x39,0x02)<br>LoadFrameAndWait(0x3b,0x02)<br>LoadFrameAndWait(0x3c,0x08)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xc3 || Bomb Explode? Back || LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x3e,0x0a)<br>LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x42,0x0c)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x3e,0x08)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xc4 || ? || LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>WeaponSheatheCheck2(0x-10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc5 || ? || LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>WeaponSheatheCheck2(0x-10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc6 || ? || LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0x-a)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc7 || ? || LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x32,0x04)<br>LoadFrameAndWait(0x31,0x02)<br>WeaponSheatheCheck2(0x-a)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc8 || ? || PlaySound(0x86)<br>LoadFrameAndWait(0x49,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x06)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x49,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4b,0x04)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc9 || ? || PlaySound(0x86)<br>LoadFrameAndWait(0x4c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x06)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4e,0x04)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xca || ? || PlaySound(0x87)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcb || ? || PlaySound(0x87)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcc || ? || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x52,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcd || ? || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x58,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xce || ? || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0x-14)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WeaponSheatheCheck2(0x-14)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0x-14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcf || ? || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0x-14)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WeaponSheatheCheck2(0x-14)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0x-14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd0 || ? || PlaySound(0x87)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd1 || ? || PlaySound(0x87)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd2 || ? || PlaySound(0x8d)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5b,0x04)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x04)<br>Wait(0x-8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd3 || ? || PlaySound(0x8d)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x5e,0x04)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x60,0x04)<br>Wait(0x-8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd4 || ? || LoadFrameAndWait(0x63,0x08)<br>LoadFrameAndWait(0x61,0x0c)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x65,0x10)<br>LoadFrameAndWait(0x65,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x63,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd5 || ? || LoadFrameAndWait(0x69,0x08)<br>LoadFrameAndWait(0x67,0x0c)<br>LoadFrameAndWait(0x69,0x04)<br>LoadFrameAndWait(0x6b,0x10)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd6 || ? || LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6a,0x08)<br>LoadFrameAndWait(0x68,0x0c)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd7 || ? || LoadFrameAndWait(0x6d,0x08)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x64,0x08)<br>LoadFrameAndWait(0x62,0x0c)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd8 || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x08)<br>LoadFrameAndWait(0x2d,0x0c)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xd9 || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x32,0x06)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x34,0x0c)<br>LoadFrameAndWait(0x33,0x04)<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x35,0x02)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xda || ? || PlaySound(0x8c)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x73,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x74,0x06)<br>LoadFrameAndWait(0x75,0x0c)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x77,0x10)<br>LoadFrameAndWait(0x77,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x76,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdb || ? || PlaySound(0x8c)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x7b,0x06)<br>LoadFrameAndWait(0x7c,0x0c)<br>LoadFrameAndWait(0x7b,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x7e,0x10)<br>LoadFrameAndWait(0x7e,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x7d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdc || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x81,0x04)<br>LoadFrameAndWait(0x82,0x06)<br>LoadFrameAndWait(0x7f,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdd || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>LoadFrameAndWait(0x87,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x88,0x04)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x86,0x0a)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xde || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0x-8,0x04)<br>LoadFrameAndWait(0x83,0x10)<br>LoadFrameAndWait(0x84,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x85,0x0a)<br>LoadFrameAndWait(0x84,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdf || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0x-8,0x04)<br>LoadFrameAndWait(0x8a,0x10)<br>LoadFrameAndWait(0x8b,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x8c,0x0a)<br>LoadFrameAndWait(0x8b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe0 || ? || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>LoadFrameAndWait(0x8f,0x08)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>Wait(0x-8,0x04)<br>LoadFrameAndWait(0x90,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x8f,0x06)<br>LoadFrameAndWait(0x8e,0x04)<br>LoadFrameAndWait(0x8d,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe1 || ? || LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>Wait(0x-8,0x04)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x96,0x06)<br>LoadFrameAndWait(0x95,0x04)<br>LoadFrameAndWait(0x94,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe2 || ? || LoadFrameAndWait(0x9d,0x06)<br>LoadFrameAndWait(0x9e,0x08)<br>LoadFrameAndWait(0x9f,0x0a)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0xa0,0x06)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa2,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa2,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe3 || ? || LoadFrameAndWait(0xa3,0x06)<br>LoadFrameAndWait(0xa4,0x08)<br>LoadFrameAndWait(0xa5,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>LoadFrameAndWait(0xa6,0x06)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0xa7,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa8,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xa7,0x02)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe4 || ? || LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xae,0x08)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>WeaponSheatheCheck1(0x-8)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb2,0x02)<br>LoadFrameAndWait(0xb3,0x04)<br>LoadFrameAndWait(0xb4,0x06)<br>LoadFrameAndWait(0xb6,0x02)<br>LoadFrameAndWait(0xb5,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xae,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe5 || ? || LoadFrameAndWait(0xb7,0x06)<br>LoadFrameAndWait(0xb8,0x08)<br>LoadFrameAndWait(0xb9,0x06)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>WeaponSheatheCheck1(0x-8)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xbc,0x02)<br>LoadFrameAndWait(0xbd,0x04)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xc0,0x02)<br>LoadFrameAndWait(0xbf,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xb7,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe6 || Iron Giant Drill Front || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe7 || Iron Giant Drill Back || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe8 || Iron Giant Cannon Front || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe9 || Iron Giant Cannon Back || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xea || Iron Giant Fist Front || PlaySound(0x8a)<br>LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x0a)<br>LoadFrameAndWait(0xc4,0x12)<br>LoadFrameAndWait(0xc5,0x04)<br>LoadFrameAndWait(0xc6,0x02)<br>LoadFrameAndWait(0xc7,0x02)<br>WeaponSheatheCheck2(0x-4)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc2,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xeb || Iron Giant Fist Back || PlaySound(0x8a)<br>LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x08)<br>LoadFrameAndWait(0xca,0x0a)<br>LoadFrameAndWait(0xcb,0x12)<br>LoadFrameAndWait(0xcc,0x04)<br>LoadFrameAndWait(0xcd,0x02)<br>LoadFrameAndWait(0xce,0x02)<br>WeaponSheatheCheck2(0x-4)<br>LoadFrameAndWait(0xca,0x08)<br>LoadFrameAndWait(0xc9,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xec || Iron Giant Hammer Front || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xed || Iron Giant Hammer Back || LoadFrameAndWait(0x24,0x06)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |} | ||
==Chicken, Frog, Crystal, Treasure== | ==Chicken, Frog, Crystal, Treasure== | ||
Line 267: | Line 3,073: | ||
[[OTHER Facing Angles]] #0, 1, 2, 3, 4, 5 | [[OTHER Facing Angles]] #0, 1, 2, 3, 4, 5 | ||
[[OTHER Walks]] #6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13 | [[OTHER Walks]] #6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13 | ||
− | OTHER Buffer #buffer animations. | + | OTHER Buffer #buffer animations. 14, 15, 16, 17 |
+ | [[OTHER Walks 2]] #walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23 | ||
+ | OTHER Buffer #buffer animations. 24, 25, 26, 27, 28, 29 | ||
+ | [[OTHER Treasure]] #2a, 2b | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | other Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | other || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | other || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | other || 0x02 || Face DownLeft || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | other || 0x03 || Face Left || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x04 || Face UpLeft || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x05 || Face Up || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x06 || Walk Front || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x07 || Walk Back || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x08 || Walk Fast Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x09 || Walk Fast Back || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0a || Walk Slow Front || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0b || Walk Slow Back || LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0c || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0d || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0e || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0f || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x10 || ? || LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x0e)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x03,0x0e)<br>LoadFrameAndWait(0x03,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x11 || ? || LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x07,0x0c)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x12 || Spin? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x13 || Spin? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x18 || Walk To Front || LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x19 || Walk To Back || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x06,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1a || Walk To Fast Front || LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1b || Walk To Fast Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x06,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1c || Walk To Slow Front || LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1d || Walk To Slow Back || LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x06,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1e || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1f || ? || LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x20 || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x21 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x22 || ? || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x23 || ? || LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x24 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x25 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x26 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x27 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x28 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x29 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x2a || Chest Front || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | other || 0x2b || Chest Back || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | other || 0x2c || Frozen? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | other || 0x2d || Frozen? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | other || 0x2e || Frozen? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | other || 0x2f || Frozen? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | other || 0x30 || ? || MoveBackward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x03,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x03,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x03,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x03,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x31 || ? || MoveBackward2()<br>LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x08,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x08,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x32 || ? || MoveBackward1()<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x33 || ? || MoveBackward1()<br>LoadFrameAndWait(0x09,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x34 || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | other || 0x35 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | other || 0x36 || ? || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | other || 0x37 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | other || 0x38 || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x39 || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x3a || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x3b || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x3c || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x3d || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x3e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x3f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x40 || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x01,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x06,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x42 || ? || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | other || 0x43 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | other || 0x44 || ? || LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x45 || ? || LoadFrameAndWait(0x0d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x46 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | other || 0x47 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x48 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | other || 0x49 || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | other || 0x4a || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x03,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x4b || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x54 || ? || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | other || 0x55 || ? || LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | other || 0x56 || ? || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x57 || ? || LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x58 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x59 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x0e,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x60 || ? || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x62 || ? || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x63 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x64 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x65 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x66 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x01,0x04)<br>MFItemPosFBDU(0x00,0x-8)<br>LoadFrameAndWait(0x03,0x04)<br>MFItemPosFBDU(0x00,0x-10)<br>LoadFrameAndWait(0x03,0x04)<br>MoveUp1()<br>MFItemPosFBDU(0x00,0x-14)<br>LoadFrameAndWait(0x02,0x08)<br>WaitForInput(0x-2)<br>MoveDown1()<br>MFItemPosFBDU(0x00,0x-10)<br>LoadFrameAndWait(0x03,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x03,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x67 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x06,0x04)<br>MFItemPosFBDU(0x00,0x-8)<br>LoadFrameAndWait(0x08,0x04)<br>MFItemPosFBDU(0x00,0x-14)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>MFItemPosFBDU(0x00,0x-18)<br>LoadFrameAndWait(0x07,0x08)<br>WaitForInput(0x-2)<br>MoveDown1()<br>MFItemPosFBDU(0x00,0x-10)<br>LoadFrameAndWait(0x08,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x08,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x68 || ? || LoadFrameAndWait(0x04,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x04,0x08)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | other || 0x69 || ? || LoadFrameAndWait(0x09,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x09,0x08)<br>MoveUnitDU(0x-8)<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | other || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x05,0x1e)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x01,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x0a,0x1e)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x06,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | other || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | other || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | other || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | other || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x04,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x04,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x09,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x09,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x72 || ? || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x00,0x-14)<br>LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x73 || ? || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x00,0x-14)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x76 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | other || 0x77 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | other || 0x78 || ? || LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x0b,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x79 || ? || LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x0d,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7a || ? || LoadFrameAndWait(0x03,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0b,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x04)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x03,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7b || ? || LoadFrameAndWait(0x08,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x-6)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x04)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0e,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x08,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7c || ? || LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0b,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7d || ? || LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0e,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7e || ? || LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0b,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7f || ? || LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0e,0x08)<br>PauseAnimation() | ||
+ | |} | ||
==Lucavi== | ==Lucavi== | ||
Line 276: | Line 3,346: | ||
[[RUKA Slow Walk]] #0a, 0b | [[RUKA Slow Walk]] #0a, 0b | ||
- Work in Progress | - Work in Progress | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Lucavi/ruka Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x02 || Face DownLeft || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x04 || Face UpLeft || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x05 || Face Up || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x07 || Walk Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x09 || Walk Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x05,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0b || Walk Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0c || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0d || ? || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0e || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0f || ? || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x10 || ? || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x11 || ? || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x18 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x19 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1a || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1b || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1c || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1d || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1e || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1f || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x20 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x21 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x22 || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x23 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x24 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x25 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x26 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x27 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x28 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x29 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2c || Frozen? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2d || Frozen? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2e || Frozen? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2f || Frozen? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x30 || ? || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x0e,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x31 || ? || MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x-2)<br>LoadFrameAndWait(0x14,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x32 || Take Damage Front? || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x33 || Take Damage Back? || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x34 || Take Damage Front? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x35 || Take Damage Back? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x36 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x37 || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x38 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x39 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3c || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x0f,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3d || ? || LoadFrameAndWait(0x04,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x15,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3e || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3f || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x15,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x42 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x43 || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x44 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x45 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x46 || ? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x47 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x48 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x49 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4a || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4b || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x54 || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x55 || ? || LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x1b,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x56 || ? || LoadFrameAndWait(0x19,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x19,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x57 || ? || LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x58 || ? || LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x59 || ? || LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x60 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x62 || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x63 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x66 || ? || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-30)<br>WaitForInput(0x-4)<br>LoadFrameAndWait(0x02,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x67 || ? || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x16,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-30)<br>WaitForInput(0x-4)<br>LoadFrameAndWait(0x04,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x04,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x68 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x69 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x10)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x10)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x72 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-30)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x73 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-30)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x78 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0x-2)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x79 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x24,0x02)<br>WaitForDistort(0x-2)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7a || Jump Attack? Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7b || Jump Attack? Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x-4)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x25,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7c || Attack High? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x0a)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7d || Attack High? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x0a)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7e || Attack Low? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x0a)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7f || Attack Low? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x0a)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x80 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x81 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x82 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x83 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x84 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x85 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x86 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x87 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x88 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x89 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x90 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x91 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x92 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x93 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x94 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x95 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x96 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x97 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x98 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x99 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa2 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa3 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa6 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa7 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa8 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa9 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xaa || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xab || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xac || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xad || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xae || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xaf || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xb0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xb1 || ? || PauseAnimation() | ||
+ | |} | ||
==Altima== | ==Altima== | ||
Line 284: | Line 3,715: | ||
[[ARUTE Slow Walk]] #0a, 0b | [[ARUTE Slow Walk]] #0a, 0b | ||
- Work in Progress | - Work in Progress | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Altima/Arute Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Altima/arute || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x02 || Face DownLeft || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x03 || Face Left || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x04 || Face UpLeft || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x05 || Face Up || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x07 || Walk Back || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x09 || Walk Fast Back || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x0b || Walk Slow Back || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x18 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x19 || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1b || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1c || ? || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1d || ? || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1e || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1f || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x20 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x21 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x22 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x23 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x24 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x25 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x26 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x27 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x28 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x29 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x2a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x2b || ? || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x2c || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x2d || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x2e || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x2f || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x30 || ? || MoveBackward2()<br>LoadFrameAndWait(0x09,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x09,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x05,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x09,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x31 || ? || MoveBackward2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x32 || ? || MoveBackward1()<br>LoadFrameAndWait(0x06,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x06,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x33 || ? || MoveBackward1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x34 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x35 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x36 || ? || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x37 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x38 || ? || LoadFrameAndWait(0x01,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x03,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x39 || ? || LoadFrameAndWait(0x0a,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x3c || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x3d || ? || LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x3e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x3f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x01,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x41 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x42 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x43 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x44 || ? || LoadFrameAndWait(0x07,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x45 || ? || LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x46 || ? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x47 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x48 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x49 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x4a || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x4b || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x54 || ? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x55 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x56 || ? || MoveUp1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x57 || ? || MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x58 || ? || LoadFrameAndWait(0x07,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x09,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x09,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x09,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x59 || ? || LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x12,0x02)<br>WeaponSheatheCheck2(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x60 || ? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x61 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x62 || ? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x63 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x64 || ? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x14)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-38)<br>WaitForInput(0x-4)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x01,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x65 || ? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x14)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-38)<br>WaitForInput(0x-4)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x01,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x66 || ? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x14)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-38)<br>WaitForInput(0x-4)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x01,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x67 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x14)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-38)<br>WaitForInput(0x-4)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x68 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x69 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x06,0x10)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x0f,0x10)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima/arute || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima/arute || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x06,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x06,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x0f,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x0f,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x72 || MoveFindItem? Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-38)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x73 || MoveFindItem? Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-38)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x76 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x77 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x78 || ? || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x04,0x02)<br>WaitForDistort(0x-2)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x79 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x0d,0x02)<br>WaitForDistort(0x-2)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7a || Attack High Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7b || Attack High Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7c || Attack Mid Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7d || Attack Mid Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7e || Attack Low Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7f || Attack Low Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x80 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x81 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x82 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x83 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x84 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x85 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x86 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x87 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x88 || Attack? Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x89 || Attack? Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |} | ||
==Complete Altima== | ==Complete Altima== | ||
Line 297: | Line 4,009: | ||
[[KZN Spins]] #1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b | [[KZN Spins]] #1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b | ||
- Work in Progress | - Work in Progress | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Altima2/kanzen Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x02 || Face DownLeft || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x03 || Face Left || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x04 || Face UpLeft || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x05 || Face Up || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x07 || Walk Back || LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x09 || Walk Fast Back || LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x04,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0b || Walk Slow Back || LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x18 || Walk To Front || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x09,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x19 || Walk To Back || LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x07,0x0c)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x18,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1a || Walk To Fast Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x09,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1b || Walk To Fast Back || LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1c || Walk To Slow Front || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x01,0x10)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x04,0x10)<br>LoadFrameAndWait(0x09,0x0e)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1d || Walk To Slow Back || LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x07,0x10)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x18,0x10)<br>LoadFrameAndWait(0x0b,0x0e)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1e || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1f || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x20 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x21 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x22 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x23 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x24 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x25 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x26 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x27 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x28 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x29 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2a || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2b || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2c || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2d || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2e || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2f || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x30 || ? || MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x31 || ? || MoveBackward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x32 || ? || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x33 || ? || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x34 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x35 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x36 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x37 || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x38 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x02,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x39 || ? || LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x16,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x07,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3c || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3d || ? || LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x42 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x43 || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x44 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x45 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x46 || ? || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x47 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x48 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x49 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4a || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4b || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x54 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x55 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x56 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x58 || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1a,0x08)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x59 || ? || LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1c,0x08)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x60 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x62 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x63 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x66 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1a,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-70)<br>WaitForInput(0x-4)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x67 || ? || LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1c,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x-70)<br>WaitForInput(0x-4)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>UnloadMFItem()<br>LoadFrameAndWait(0x05,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x68 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x69 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x10)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x10)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0x-2)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0x-2)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x72 || MoveFindItem? Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-70)<br>LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x73 || MoveFindItem? Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x-70)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x78 || ? || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x10,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x79 || ? || LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x16,0x02)<br>WaitForDistort(0x-2)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7a || Attack High Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7b || Attack High Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7c || Attack Mid Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7d || Attack Mid Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7e || Attack Low Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7f || Attack Low Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x80 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x81 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x82 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x83 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x84 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x85 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x86 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x87 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x88 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x89 || Attack? Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>WeaponSheatheCheck2(0x-2)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Related Pages== | ||
+ | https://ffhacktics.com/wiki/Unit_Animation_Index | ||
+ | |||
+ | https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page | ||
+ | |||
+ | https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page | ||
+ | |||
+ | https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet | ||
+ | |||
+ | https://ffhacktics.com/wiki/Weapon_Animations |
Latest revision as of 09:00, 9 January 2025
This page contains a comprehensive list to all unit animations, broken down manually. information regarding what commands are can be found here: SEQ & Animation info page Animation names are subject to change.
Contents
Type 1
- TYPE1 SP1
T1 Facing Angles #Compacted because they're all only 1 frame each. T1 Walk Forward #animation 6 T1 Walk Backward #7 T1 Walk Fast Forward #8 T1 Walk Fast Backward #9 T1 Walk Slow Forward #A T1 Walk Slow Backward #B (I think these are just Idle walk frames?) T1 Buffer Animations #a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here. T1 Float Stop Forward #12 (also ?????) T1 Float Stop Backward #13 (also ?????) T1 Float Stop Fwd Haste #14 (also ?????) T1 Float Stop Bck Haste #15 (also ?????) T1 Float Stop Fwd Slow #16 (also ?????) T1 Float Stop Bck Slow #17 (also ?????) T1 Walk To Fwd #18 (for walking to a destination? slightly different wait offsets.) T1 Walk To Bck #19 T1 Walk To Fwd Haste #1A T1 Walk To Bck Haste #1B T1 Walk To Fwd Slow #1C T1 Walk To Bck Slow #1D T1 Buffer Animations #more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here. #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. T1 Spin1 #2A (spin, starts from frame 2) T1 Spin2 #2B (spin, starts from frame 8) T1 Critical & Defend #2C, 2D, 2E, and 2F (all only 1 frame each) T1 Dodge Defend Fwd #30 T1 Dodge Defend Bck #31 T1 Taking Damage Fwd #32 T1 Taking Damage Bck #33 T1 Dead + Mid Jump #34, 35, 36, 37 T1 Jump Up Fwd #generic leap size? 38 T1 Jump Up Bck #39 T1 Jump Down Fwd #3A T1 Jump Down Bck #3B T1 High Jumps #3C, 3D, 3E, 3F, 40, 41 T1 Charging #42, 43, 44, 45 T1 Frozen & sleeping #46, 47, 48, 49 T1 Confuse Fwd #4a T1 Confuse Bck #4b T1 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. T1 Singing #50, 51 T1 Dancing #52, 53 T1 Casting #54, 55, 56, 57 T1 Cast Execute #58, 59 T1 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f T1 Frozen Walk Frames #frozen walk frames. 0x60, 0x61, 0x62, 0x63 T1 Nulled Walks #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing. T1 MF Item #66, 67. T1 Bounced to death #try to come up with a better name I fucking dare you. 68, 69. T1 Revived #6a, 6b, 6c, 6d T1 Damaged shaking #Might be for knockback? or falling? 6e, 6f, 70, 71 T1 Chest Pickup #also for crystals. 72, 73 T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
- TYPE1 Attack anims
T1 Teleport #78, 79 T1 High Mod Unarmed #7a, 7b T1 Mid Mod Unarmed #7c, 7d T1 Low Mod Unarmed #7e, 7f T1 High Mod Swing #80, 81 T1 Mid Mod Swing #82, 83 T1 Low Mod Swing #84, 85 T1 High Mod Item Throw #86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh) T1 Mid Mod Item Throw #8c, 8d, 8e, 8f, 90, 91 T1 Low Mod Item Throw #92, 93, 94, 95, 96, 97 T1 Weapon Throw #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig) T1 High Mod Poke #9a, 9b T1 Mid Mod Poke #9c, 9d T1 Low Mod Poke #9e, 9f T1 High Mod Gun #a0, a1 T1 Mid Mod Gun #a2, a3 T1 Low Mod Gun #a4, a5 T1 High Mod Bow #how odd! bow's queues throw hardcoding! a6, a7 T1 Mid Mod Bow #a8, a9 T1 Low Mod Bow #aa, ab T1 Read Book #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad T1 Play Instrument #playing an instrument. no height mods. ae, af T1 Shield Block #unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5 T1 Swing Shield Recoil #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb T1 Punch Shield Recoil #animations for punch shield recoil. bc, bd, be, bf, c0, c1 T1 Thrust Shield Recoil #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 T1 Flip Ground Switch #similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9 T1 Casting Start #the start of the casting animation (swings arms up). ca, cb, cc, cd T1 Pummel #Spin punch and pummel in here. ce, cf, d0, d1 T1 Cast Revive #Used by Revive. d2, d3 T1 Rush #Used by Rush. d4, d5 T1 Read Book 2 #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7 T1 Read Book 3 #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9 T1 Fall Critical #unit falls into critical animation. da, db. T1 Low Mod Swing 2 #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd T1 Dance Execute #excessively long. dance animation that plays when the attack executes de, df T1 Buffer Animations #haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1 T1 Steal #steal. e2, e3 T1 Steal Heart #steal heart. e4, e5 T1 Katana Use #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7 T1 Jump 2 #another jump. e8, e9 T1 Dragoon Jump 2 #this one seems to be the true dragoon jump anim? ea, eb T1 Dragoon Jump 3 #another one? seems strangely disjointed? ec, ed T1 High Mod Female #weapon animations for cloths and bags. ee, ef T1 Mid Mod Female #f0, f1 T1 Low Mod Female #f2, f3 T1 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9 T1 Spin & Punch #Goblin Punch. fa, fb T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
type1 | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
type1 | 0x01 | Face Down | LoadFrameAndWait(0x03,0x00) |
type1 | 0x02 | Face Front | LoadFrameAndWait(0x02,0x00) |
type1 | 0x03 | Face Left | LoadFrameAndWait(0x01,0x00) |
type1 | 0x04 | Face Back | LoadFrameAndWait(0x08,0x00) |
type1 | 0x05 | Face Up | LoadFrameAndWait(0x07,0x00) |
type1 | 0x06 | Walk Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x0c,0x08) IncrementLoop() |
type1 | 0x07 | Walk Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x11,0x08) IncrementLoop() |
type1 | 0x08 | Walk Fast Front | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x06) LoadFrameAndWait(0x0c,0x04) IncrementLoop() |
type1 | 0x09 | Walk Fast Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x06) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x06) LoadFrameAndWait(0x11,0x04) IncrementLoop() |
type1 | 0x0a | Walk Slow Front | LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0c,0x0c) IncrementLoop() |
type1 | 0x0b | Walk Slow Back | LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x0e,0x0e) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x11,0x0c) LoadFrameAndWait(0x12,0x0e) LoadFrameAndWait(0x11,0x0c) IncrementLoop() |
type1 | 0x0c | Buffer? | PauseAnimation() |
type1 | 0x0d | Buffer? | PauseAnimation() |
type1 | 0x0e | Buffer? | PauseAnimation() |
type1 | 0x0f | Buffer? | PauseAnimation() |
type1 | 0x10 | Buffer? | PauseAnimation() |
type1 | 0x11 | Buffer? | PauseAnimation() |
type1 | 0x12 | Float Stop Front | LoadFrameAndWait(0x46,0x06) MoveUp1() LoadFrameAndWait(0x46,0x08) MoveUp1() LoadFrameAndWait(0x46,0x0a) MoveDown1() LoadFrameAndWait(0x46,0x08) MoveDown1() LoadFrameAndWait(0x46,0x06) MoveUp1() LoadFrameAndWait(0x46,0x08) MoveUp1() LoadFrameAndWait(0x46,0x0a) MoveDown1() LoadFrameAndWait(0x46,0x08) MoveDown1() IncrementLoop() |
type1 | 0x13 | Float Stop Back | LoadFrameAndWait(0x47,0x06) MoveUp1() LoadFrameAndWait(0x47,0x08) MoveUp1() LoadFrameAndWait(0x47,0x0a) MoveDown1() LoadFrameAndWait(0x47,0x08) MoveDown1() LoadFrameAndWait(0x47,0x06) MoveUp1() LoadFrameAndWait(0x47,0x08) MoveUp1() LoadFrameAndWait(0x47,0x0a) MoveDown1() LoadFrameAndWait(0x47,0x08) MoveDown1() IncrementLoop() |
type1 | 0x14 | Float Stop Fast Front | LoadFrameAndWait(0x46,0x02) MoveUp1() LoadFrameAndWait(0x46,0x04) MoveUp1() LoadFrameAndWait(0x46,0x06) MoveDown1() LoadFrameAndWait(0x46,0x04) MoveDown1() LoadFrameAndWait(0x46,0x02) MoveUp1() LoadFrameAndWait(0x46,0x04) MoveUp1() LoadFrameAndWait(0x46,0x06) MoveDown1() LoadFrameAndWait(0x46,0x04) MoveDown1() IncrementLoop() |
type1 | 0x15 | Float Stop Fast Back | LoadFrameAndWait(0x47,0x02) MoveUp1() LoadFrameAndWait(0x47,0x04) MoveUp1() LoadFrameAndWait(0x47,0x06) MoveDown1() LoadFrameAndWait(0x47,0x04) MoveDown1() LoadFrameAndWait(0x47,0x02) MoveUp1() LoadFrameAndWait(0x47,0x04) MoveUp1() LoadFrameAndWait(0x47,0x06) MoveDown1() LoadFrameAndWait(0x47,0x04) MoveDown1() IncrementLoop() |
type1 | 0x16 | Float Stop Slow Front | LoadFrameAndWait(0x46,0x0a) MoveUp1() LoadFrameAndWait(0x46,0x0c) MoveUp1() LoadFrameAndWait(0x46,0x0e) MoveDown1() LoadFrameAndWait(0x46,0x0c) MoveDown1() LoadFrameAndWait(0x46,0x0a) MoveUp1() LoadFrameAndWait(0x46,0x0c) MoveUp1() LoadFrameAndWait(0x46,0x0e) MoveDown1() LoadFrameAndWait(0x46,0x0c) MoveDown1() IncrementLoop() |
type1 | 0x17 | Float Stop Slow Back | LoadFrameAndWait(0x47,0x0a) MoveUp1() LoadFrameAndWait(0x47,0x0c) MoveUp1() LoadFrameAndWait(0x47,0x0e) MoveDown1() LoadFrameAndWait(0x47,0x0c) MoveDown1() LoadFrameAndWait(0x47,0x0a) MoveUp1() LoadFrameAndWait(0x47,0x0c) MoveUp1() LoadFrameAndWait(0x47,0x0e) MoveDown1() LoadFrameAndWait(0x47,0x0c) MoveDown1() IncrementLoop() |
type1 | 0x18 | WalkTo Front | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type1 | 0x19 | WalkToNW | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type1 | 0x1a | WalkTo Fast Front | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type1 | 0x1b | WalkTo Fast Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type1 | 0x1c | WalkTo Slow Front | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
type1 | 0x1d | WalkTo Slow Back | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x10,0x04) IncrementLoop() |
type1 | 0x1e | Buffer? | PauseAnimation() |
type1 | 0x1f | Buffer? | PauseAnimation() |
type1 | 0x20 | Buffer? | PauseAnimation() |
type1 | 0x21 | Buffer? | PauseAnimation() |
type1 | 0x22 | Buffer? | PauseAnimation() |
type1 | 0x23 | Buffer? | PauseAnimation() |
type1 | 0x24 | WalkTo Front Duplicate | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type1 | 0x25 | WalkToNW Duplicate | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type1 | 0x26 | WalkTo Fast Front Duplicate | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type1 | 0x27 | WalkTo Fast Back Duplicate | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type1 | 0x28 | WalkTo Slow Front Duplicate | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
type1 | 0x29 | WalkTo Slow Back Duplicate | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x10,0x04) IncrementLoop() |
type1 | 0x2a | Spin1 | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
type1 | 0x2b | Spin2 | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) IncrementLoop() |
type1 | 0x2c | Critical Front | LoadFrameAndWait(0x15,0x00) |
type1 | 0x2d | Critical Back | LoadFrameAndWait(0x16,0x00) |
type1 | 0x2e | Defend Front | LoadFrameAndWait(0x19,0x00) |
type1 | 0x2f | Defend Back | LoadFrameAndWait(0x1a,0x00) |
type1 | 0x30 | Evade Defend Front | MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) PauseAnimation() |
type1 | 0x31 | Evade Defend Back | MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) PauseAnimation() |
type1 | 0x32 | Taking Damage Front | MoveUp1() LoadFrameAndWait(0x44,0x02) MoveDown1() LoadFrameAndWait(0x44,0x02) IncrementLoop() |
type1 | 0x33 | Taking Damage Back | MoveUp1() LoadFrameAndWait(0x45,0x02) MoveDown1() LoadFrameAndWait(0x45,0x02) IncrementLoop() |
type1 | 0x34 | KnockedOut Front | LoadFrameAndWait(0x17,0x00) |
type1 | 0x35 | KnockedOut Back | LoadFrameAndWait(0x18,0x00) |
type1 | 0x36 | Mid Jump Front | LoadFrameAndWait(0x1c,0x00) |
type1 | 0x37 | Mid Jump Back | LoadFrameAndWait(0x1e,0x00) |
type1 | 0x38 | Jump Up Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) MoveUp2() LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x1f,0x04) MoveUp2() LoadFrameAndWait(0x1f,0x06) MoveDown2() LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1f,0x02) MoveDown2() LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type1 | 0x39 | Jump Up Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) MoveUp2() LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x21,0x04) MoveUp2() LoadFrameAndWait(0x21,0x06) MoveDown2() LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x21,0x02) MoveDown2() LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type1 | 0x3a | Jump Down Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x06) MoveDown1() LoadFrameAndWait(0x1c,0x04) MoveDown1() LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type1 | 0x3b | Jump Down Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x06) MoveDown1() LoadFrameAndWait(0x1e,0x04) MoveDown1() LoadFrameAndWait(0x1e,0x04) LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type1 | 0x3c | High Jump Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) MoveUp2() LoadFrameAndWait(0x1f,0x00) |
type1 | 0x3d | High Jump Start Back | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) MoveUp2() LoadFrameAndWait(0x21,0x00) |
type1 | 0x3e | High Jump Mid Front | LoadFrameAndWait(0x1f,0x00) |
type1 | 0x3f | High Jump Mid Back | LoadFrameAndWait(0x21,0x00) |
type1 | 0x40 | High Jump Landing Front | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x15,0x0a) LoadFrameAndWait(0x13,0x06) PauseAnimation() |
type1 | 0x41 | High Jump Landing Back | LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x16,0x0a) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type1 | 0x42 | Charging Idle? Front | LoadFrameAndWait(0x13,0x00) |
type1 | 0x43 | Charging Idle? Back | LoadFrameAndWait(0x14,0x00) |
type1 | 0x44 | Charging Loop? Front | LoadFrameAndWait(0x13,0x02) IncrementLoop() |
type1 | 0x45 | Charging Loop? Back | LoadFrameAndWait(0x14,0x02) IncrementLoop() |
type1 | 0x46 | Frozen Front | LoadFrameAndWait(0x0d,0x00) |
type1 | 0x47 | Frozen Back | LoadFrameAndWait(0x12,0x00) |
type1 | 0x48 | Sleep Front | LoadFrameAndWait(0x48,0x00) |
type1 | 0x49 | Sleep Back | LoadFrameAndWait(0x49,0x00) |
type1 | 0x4a | Confused Front | LoadFrameAndWait(0x0b,0x06) MoveForward1() LoadFrameAndWait(0x28,0x08) MoveForward1() LoadFrameAndWait(0x27,0x0a) MoveBackward1() LoadFrameAndWait(0x28,0x08) MoveBackward1() LoadFrameAndWait(0x0b,0x06) MoveBackward1() LoadFrameAndWait(0x29,0x08) MoveBackward1() LoadFrameAndWait(0x2a,0x0a) MoveForward1() LoadFrameAndWait(0x29,0x08) MoveForward1() IncrementLoop() |
type1 | 0x4b | Confused Back | LoadFrameAndWait(0x10,0x06) MoveForward1() LoadFrameAndWait(0x2c,0x08) MoveForward1() LoadFrameAndWait(0x2b,0x0a) MoveBackward1() LoadFrameAndWait(0x2c,0x08) MoveBackward1() LoadFrameAndWait(0x10,0x06) MoveBackward1() LoadFrameAndWait(0x2d,0x08) MoveBackward1() LoadFrameAndWait(0x2e,0x0a) MoveForward1() LoadFrameAndWait(0x2d,0x08) MoveForward1() IncrementLoop() |
type1 | 0x4c | Buffer? | PauseAnimation() |
type1 | 0x4d | Buffer? | PauseAnimation() |
type1 | 0x4e | Buffer? | PauseAnimation() |
type1 | 0x4f | Buffer? | PauseAnimation() |
type1 | 0x50 | Singing Front | LoadFrameAndWait(0x23,0x14) LoadFrameAndWait(0x24,0x14) IncrementLoop() |
type1 | 0x51 | Singing Back | LoadFrameAndWait(0x25,0x14) LoadFrameAndWait(0x26,0x14) IncrementLoop() |
type1 | 0x52 | Dancing Front | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x0b,0x04) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x30,0x06) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x0b,0x04) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x32,0x06) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() IncrementLoop() |
type1 | 0x53 | Dancing Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x06) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x10,0x04) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() IncrementLoop() |
type1 | 0x54 | Casting Start Front | LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x39,0x00) |
type1 | 0x55 | Casting Start Back | LoadFrameAndWait(0x3e,0x04) LoadFrameAndWait(0x3f,0x04) LoadFrameAndWait(0x40,0x00) |
type1 | 0x56 | Casting Mid Front | LoadFrameAndWait(0x3a,0x08) LoadFrameAndWait(0x39,0x08) IncrementLoop() |
type1 | 0x57 | Casting Mid Back | LoadFrameAndWait(0x40,0x08) LoadFrameAndWait(0x40,0x08) IncrementLoop() |
type1 | 0x58 | Casting Execute? Front | LoadFrameAndWait(0x38,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x1b,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x1c,0x04) MoveDown1() LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1b,0x04) PauseAnimation() |
type1 | 0x59 | Casting Execute? Back | LoadFrameAndWait(0x3f,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x1d,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x1e,0x04) MoveDown1() LoadFrameAndWait(0x1e,0x04) LoadFrameAndWait(0x1d,0x04) PauseAnimation() |
type1 | 0x5a | Buffer? | PauseAnimation() |
type1 | 0x5b | Buffer? | PauseAnimation() |
type1 | 0x5c | Buffer? | PauseAnimation() |
type1 | 0x5d | Buffer? | PauseAnimation() |
type1 | 0x5e | Buffer? | PauseAnimation() |
type1 | 0x5f | Buffer? | PauseAnimation() |
type1 | 0x60 | Frozen Walk RightFoot Front | LoadFrameAndWait(0x09,0x00) |
type1 | 0x61 | Frozen Walk LeftFoot Back | LoadFrameAndWait(0x0e,0x00) |
type1 | 0x62 | Frozen Walk LeftFoot Front | LoadFrameAndWait(0x0d,0x00) |
type1 | 0x63 | Frozen Walk RightFoot Back | LoadFrameAndWait(0x12,0x00) |
type1 | 0x64 | Nulled Walk? Front | LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4b,0x08) LoadFrameAndWait(0x4a,0x0a) LoadFrameAndWait(0x4b,0x08) LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4d,0x08) LoadFrameAndWait(0x4e,0x0a) LoadFrameAndWait(0x4d,0x08) IncrementLoop() |
type1 | 0x65 | Nulled Walk? Back | LoadFrameAndWait(0x51,0x06) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x4f,0x0a) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x51,0x06) LoadFrameAndWait(0x52,0x08) LoadFrameAndWait(0x53,0x0a) LoadFrameAndWait(0x52,0x08) IncrementLoop() |
type1 | 0x66 | MoveFindItem Front | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x13,0x04) LoadMFItem() MFItemPosFBDU(0x02,0x00) LoadFrameAndWait(0x15,0x08) MFItemPosFBDU(0x02,0x-6) LoadFrameAndWait(0x13,0x04) MFItemPosFBDU(0x03,0x-a) LoadFrameAndWait(0x0b,0x04) MFItemPosFBDU(0x08,0x-10) LoadFrameAndWait(0x1b,0x02) MoveUp1() MFItemPosFBDU(0x02,0x-20) LoadFrameAndWait(0x1c,0x08) WaitForInput(0x-2) MoveDown1() MFItemPosFBDU(0x08,0x-10) LoadFrameAndWait(0x1b,0x02) UnloadMFItem() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type1 | 0x67 | MoveFindItem Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x14,0x04) LoadMFItem() MFItemPosFBDU(0x02,0x00) LoadFrameAndWait(0x16,0x08) MFItemPosFBDU(0x06,0x-8) LoadFrameAndWait(0x14,0x04) MFItemPosFBDU(0x07,0x-c) LoadFrameAndWait(0x10,0x04) MFItemPosFBDU(0x08,0x-14) LoadFrameAndWait(0x1d,0x02) MoveUp1() MFItemPosFBDU(0x04,0x-24) LoadFrameAndWait(0x1e,0x08) WaitForInput(0x-2) MoveDown1() MFItemPosFBDU(0x08,0x-14) LoadFrameAndWait(0x1d,0x02) UnloadMFItem() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type1 | 0x68 | DeathBounce Front | LoadFrameAndWait(0x13,0x04) ffd7(0x01) LoadFrameAndWait(0x48,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x48,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x48,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x17,0x02) MoveDown2() LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x17,0x02) MoveUp2() LoadFrameAndWait(0x17,0x02) MoveDown2() LoadFrameAndWait(0x17,0x02) MoveUp2() LoadFrameAndWait(0x17,0x02) MoveDown2() LoadFrameAndWait(0x17,0x00) |
type1 | 0x69 | DeathBounce Back | LoadFrameAndWait(0x14,0x04) ffd7(0x01) LoadFrameAndWait(0x49,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x49,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x49,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x18,0x02) MoveDown2() LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x02) MoveUp2() LoadFrameAndWait(0x18,0x02) MoveDown2() LoadFrameAndWait(0x18,0x02) MoveUp2() LoadFrameAndWait(0x18,0x02) MoveDown2() LoadFrameAndWait(0x18,0x00) |
type1 | 0x6a | Revive NonCritical Front | ffd7(0x01) LoadFrameAndWait(0x48,0x10) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x0b,0x00) |
type1 | 0x6b | Revive NonCritical Back | ffd7(0x01) LoadFrameAndWait(0x49,0x10) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x10,0x00) |
type1 | 0x6c | Revive Critical Front | ffd7(0x01) LoadFrameAndWait(0x48,0x00) |
type1 | 0x6d | Revive Critical Back | ffd7(0x01) LoadFrameAndWait(0x49,0x00) |
type1 | 0x6e | Damaged Shaking? Front | ffd7(0x01) ffc2() |
type1 | 0x6f | Damaged Shaking? Back | ffd7(0x01) ffc2() |
type1 | 0x70 | Damaged Shaking? Front | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x44,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x44,0x02) WaitForDistort(0x-2) PauseAnimation() |
type1 | 0x71 | Damaged Shaking? Back | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x45,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x45,0x02) WaitForDistort(0x-2) PauseAnimation() |
type1 | 0x72 | Chest/Crystal Pickup Front | LoadMFItem() MoveUp1() MFItemPosFBDU(0x02,0x-20) LoadFrameAndWait(0x1c,0x00) |
type1 | 0x73 | Chest/Crystal Pickup Back | LoadMFItem() MoveUp1() MFItemPosFBDU(0x04,0x-24) LoadFrameAndWait(0x1e,0x00) |
type1 | 0x74 | Buffer? | PauseAnimation() |
type1 | 0x75 | Buffer? | PauseAnimation() |
type1 | 0x76 | Buffer? | LoadFrameAndWait(0x00,0x00) |
type1 | 0x77 | Buffer? | LoadFrameAndWait(0x00,0x00) PauseAnimation() |
type1 | 0x78 | Teleport Front | MoveUp1() LoadFrameAndWait(0x0a,0x04) MoveUp1() LoadFrameAndWait(0x1b,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1c,0x02) WaitForDistort(0x-2) MoveDown1() LoadFrameAndWait(0x1b,0x04) MoveDown1() LoadFrameAndWait(0x0a,0x06) PauseAnimation() |
type1 | 0x79 | Teleport Back | MoveUp1() LoadFrameAndWait(0x0f,0x04) MoveUp1() LoadFrameAndWait(0x1d,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1e,0x02) WaitForDistort(0x-2) MoveDown1() LoadFrameAndWait(0x1d,0x04) MoveDown1() LoadFrameAndWait(0x0f,0x06) PauseAnimation() |
type1 | 0x7a | Unarmed High Front | LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) LoadFrameAndWait(0x5e,0x02) MoveForward2() LoadFrameAndWait(0x5f,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x60,0x0e) LoadFrameAndWait(0x60,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5f,0x02) MoveBackward1() LoadFrameAndWait(0x5e,0x04) PauseAnimation() |
type1 | 0x7b | Unarmed High Back | LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x91,0x0e) LoadFrameAndWait(0x91,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x90,0x02) MoveBackward1() LoadFrameAndWait(0x8f,0x04) PauseAnimation() |
type1 | 0x7c | Unarmed Mid Front | LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) MoveForward2() LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x63,0x0e) LoadFrameAndWait(0x63,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x62,0x02) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type1 | 0x7d | Unarmed Mid Back | LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x94,0x0e) LoadFrameAndWait(0x94,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
type1 | 0x7e | Unarmed Low Front | LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x61,0x02) MoveForward2() LoadFrameAndWait(0x64,0x02) MoveForward1() LoadFrameAndWait(0x65,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x66,0x0e) LoadFrameAndWait(0x66,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x65,0x02) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type1 | 0x7f | Unarmed Low Back | LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x92,0x02) MoveForward2() LoadFrameAndWait(0x95,0x02) MoveForward1() LoadFrameAndWait(0x96,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x97,0x0e) LoadFrameAndWait(0x97,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
type1 | 0x80 | Swing High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x00) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x56,0x02) LoadFrameAndWait(0x57,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x58,0x0e) LoadFrameAndWait(0x58,0x02) WeaponSheatheCheck2(0x-2) MoveBackward2() LoadFrameAndWait(0x58,0x04) PauseAnimation() |
type1 | 0x81 | Swing High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x01) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x87,0x02) LoadFrameAndWait(0x88,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x89,0x0e) LoadFrameAndWait(0x89,0x02) WeaponSheatheCheck2(0x-2) MoveBackward2() LoadFrameAndWait(0x89,0x04) PauseAnimation() |
type1 | 0x82 | Swing Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5a,0x0e) LoadFrameAndWait(0x5a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type1 | 0x83 | Swing Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8b,0x0e) LoadFrameAndWait(0x8b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type1 | 0x84 | Swing Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x04) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) MoveForward1() LoadFrameAndWait(0x5a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5b,0x0e) LoadFrameAndWait(0x5b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type1 | 0x85 | Swing Low Back | QueueSpriteAnim(0x01,0x05) SetLayerPriority(0x0b) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) MoveForward1() LoadFrameAndWait(0x8b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8c,0x0e) LoadFrameAndWait(0x8c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type1 | 0x86 | Throw Item High Start Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1c) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x56,0x02) LoadFrameAndWait(0x57,0x02) QueueThrowAnimation(0x00,0x00) MoveForward2() LoadFrameAndWait(0x58,0x08) PauseAnimation() |
type1 | 0x87 | Throw Item High Start Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x1d) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x87,0x02) LoadFrameAndWait(0x88,0x02) QueueThrowAnimation(0x00,0x00) MoveForward2() LoadFrameAndWait(0x89,0x08) PauseAnimation() |
type1 | 0x88 | Throw Item High Wait Front | LoadFrameAndWait(0x58,0x00) |
type1 | 0x89 | Throw Item High Wait Back | LoadFrameAndWait(0x89,0x00) |
type1 | 0x8a | Throw Item High Finish Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x20) PlaySound(0x19) MoveForward2() LoadFrameAndWait(0x58,0x04) MoveBackward2() LoadFrameAndWait(0x58,0x04) PauseAnimation() |
type1 | 0x8b | Throw Item High Finish Back | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x21) PlaySound(0x19) MoveForward2() LoadFrameAndWait(0x89,0x04) MoveBackward2() LoadFrameAndWait(0x89,0x04) PauseAnimation() |
type1 | 0x8c | Throw Item Mid Start Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x22) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x5a,0x08) PauseAnimation() |
type1 | 0x8d | Throw Item Mid Start Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x23) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x8b,0x08) PauseAnimation() |
type1 | 0x8e | Throw Item Mid Wait Front | LoadFrameAndWait(0x5a,0x00) |
type1 | 0x8f | Throw Item Mid Wait Back | LoadFrameAndWait(0x8b,0x00) |
type1 | 0x90 | Throw Item Mid Finish Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x26) PlaySound(0x19) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x04) PauseAnimation() |
type1 | 0x91 | Throw Item Mid Finish Back | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x27) PlaySound(0x19) LoadFrameAndWait(0x8b,0x02) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x04) PauseAnimation() |
type1 | 0x92 | Throw Item Low Start Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x28) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) MoveForward1() LoadFrameAndWait(0x5a,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x5b,0x08) PauseAnimation() |
type1 | 0x93 | Throw Item Low Start Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x29) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) MoveForward1() LoadFrameAndWait(0x8b,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x8c,0x08) PauseAnimation() |
type1 | 0x94 | Throw Item Low Wait Front | LoadFrameAndWait(0x5b,0x00) |
type1 | 0x95 | Throw Item Low Wait Back | LoadFrameAndWait(0x8c,0x00) |
type1 | 0x96 | Throw Item Low Finish Front | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2c) PlaySound(0x19) LoadFrameAndWait(0x5b,0x02) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x04) PauseAnimation() |
type1 | 0x97 | Throw Item Low Finish Back | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2d) PlaySound(0x19) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x04) PauseAnimation() |
type1 | 0x98 | Throw Weapon Front | SetLayerPriority(0x11) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) QueueSpriteAnim(0x02,0x18) MoveUnitFB(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x5a,0x0a) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type1 | 0x99 | Throw Weapon Back | SetLayerPriority(0x0b) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) QueueSpriteAnim(0x02,0x19) MoveUnitFB(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x8b,0x0a) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type1 | 0x9a | Poke High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x16) LoadFrameAndWait(0x67,0x04) MoveBackward2() LoadFrameAndWait(0x68,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x69,0x02) MoveForward2() LoadFrameAndWait(0x69,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6a,0x0e) LoadFrameAndWait(0x6a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x69,0x04) PauseAnimation() |
type1 | 0x9b | Poke High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x17) LoadFrameAndWait(0x98,0x04) MoveBackward2() LoadFrameAndWait(0x99,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x98,0x02) LoadFrameAndWait(0x9a,0x02) MoveForward2() LoadFrameAndWait(0x9a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9b,0x0e) LoadFrameAndWait(0x9b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9a,0x04) PauseAnimation() |
type1 | 0x9c | Poke Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x18) LoadFrameAndWait(0x67,0x04) MoveBackward2() LoadFrameAndWait(0x68,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x6b,0x02) MoveForward2() LoadFrameAndWait(0x6b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6c,0x0e) LoadFrameAndWait(0x6c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x6b,0x04) PauseAnimation() |
type1 | 0x9d | Poke Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x19) LoadFrameAndWait(0x98,0x04) MoveBackward2() LoadFrameAndWait(0x99,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x98,0x02) LoadFrameAndWait(0x9c,0x02) MoveForward2() LoadFrameAndWait(0x9c,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9d,0x0e) LoadFrameAndWait(0x9d,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9c,0x04) PauseAnimation() |
type1 | 0x9e | Poke Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1a) LoadFrameAndWait(0x67,0x04) MoveBackward2() LoadFrameAndWait(0x68,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x6b,0x02) MoveForward2() LoadFrameAndWait(0x6d,0x02) MoveForward1() LoadFrameAndWait(0x6e,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6f,0x0e) LoadFrameAndWait(0x6f,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x6e,0x04) LoadFrameAndWait(0x6d,0x02) PauseAnimation() |
type1 | 0x9f | Poke Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x1b) LoadFrameAndWait(0x98,0x04) MoveBackward2() LoadFrameAndWait(0x99,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x9c,0x02) MoveForward2() LoadFrameAndWait(0x9e,0x02) MoveForward1() LoadFrameAndWait(0x9f,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xa0,0x0e) LoadFrameAndWait(0xa0,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9f,0x04) LoadFrameAndWait(0x9e,0x02) PauseAnimation() |
type1 | 0xa0 | Gun High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x06) LoadFrameAndWait(0x70,0x04) MoveBackward2() PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveForward2() LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x72,0x02) MoveForward2() LoadFrameAndWait(0x73,0x02) LoadFrameAndWait(0x73,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x73,0x0e) LoadFrameAndWait(0x73,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type1 | 0xa1 | Gun High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x07) LoadFrameAndWait(0xa1,0x04) MoveBackward2() PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x0a) MoveForward2() LoadFrameAndWait(0xa1,0x02) LoadFrameAndWait(0xa3,0x02) MoveForward2() LoadFrameAndWait(0xa4,0x02) LoadFrameAndWait(0xa4,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xa4,0x0e) LoadFrameAndWait(0xa4,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xa6,0x04) PauseAnimation() |
type1 | 0xa2 | Gun Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x08) LoadFrameAndWait(0x70,0x04) MoveBackward2() PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x75,0x02) MoveForward2() LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x74,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x74,0x0e) LoadFrameAndWait(0x74,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type1 | 0xa3 | Gun Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x09) LoadFrameAndWait(0xa1,0x04) MoveBackward2() PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x0a) LoadFrameAndWait(0xa1,0x02) LoadFrameAndWait(0xa6,0x02) MoveForward2() LoadFrameAndWait(0xa6,0x02) LoadFrameAndWait(0xa5,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xa5,0x0e) LoadFrameAndWait(0xa5,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xa6,0x04) PauseAnimation() |
type1 | 0xa4 | Gun Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0a) LoadFrameAndWait(0x70,0x04) MoveBackward2() PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) LoadFrameAndWait(0x72,0x02) MoveForward2() LoadFrameAndWait(0x75,0x02) MoveForward1() LoadFrameAndWait(0x74,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x76,0x0e) LoadFrameAndWait(0x76,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x74,0x04) LoadFrameAndWait(0x72,0x02) PauseAnimation() |
type1 | 0xa5 | Gun Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0b) LoadFrameAndWait(0xa1,0x04) MoveBackward2() PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x0a) LoadFrameAndWait(0xa3,0x02) MoveForward2() LoadFrameAndWait(0xa6,0x02) MoveForward1() LoadFrameAndWait(0xa5,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xa7,0x0e) LoadFrameAndWait(0xa7,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xa5,0x04) LoadFrameAndWait(0xa3,0x02) PauseAnimation() |
type1 | 0xa6 | Bow High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0c) PlayAttackSound(0x00) LoadFrameAndWait(0x77,0x02) MoveBackward2() LoadFrameAndWait(0x77,0x08) LoadFrameAndWait(0x78,0x02) MoveForward2() LoadFrameAndWait(0x79,0x04) MoveForward2() LoadFrameAndWait(0x79,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x79,0x12) LoadFrameAndWait(0x79,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x7b,0x02) MoveBackward1() LoadFrameAndWait(0x7c,0x04) PauseAnimation() |
type1 | 0xa7 | Bow High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0d) PlayAttackSound(0x00) LoadFrameAndWait(0xa8,0x02) MoveBackward2() LoadFrameAndWait(0xa8,0x08) LoadFrameAndWait(0xa9,0x02) MoveForward2() LoadFrameAndWait(0xaa,0x04) MoveForward2() LoadFrameAndWait(0xaa,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0xaa,0x12) LoadFrameAndWait(0xaa,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xac,0x02) MoveBackward1() LoadFrameAndWait(0xad,0x04) PauseAnimation() |
type1 | 0xa8 | Bow Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0e) PlayAttackSound(0x00) LoadFrameAndWait(0x77,0x02) MoveBackward2() LoadFrameAndWait(0x77,0x08) LoadFrameAndWait(0x79,0x02) MoveForward2() LoadFrameAndWait(0x79,0x04) MoveForward2() LoadFrameAndWait(0x7b,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x7b,0x12) LoadFrameAndWait(0x7b,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x7c,0x04) PauseAnimation() |
type1 | 0xa9 | Bow Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0f) PlayAttackSound(0x00) LoadFrameAndWait(0xa8,0x02) MoveBackward2() LoadFrameAndWait(0xa8,0x08) LoadFrameAndWait(0xaa,0x02) MoveForward2() LoadFrameAndWait(0xaa,0x04) MoveForward2() LoadFrameAndWait(0xac,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0xac,0x12) LoadFrameAndWait(0xac,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xad,0x04) PauseAnimation() |
type1 | 0xaa | Bow Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x10) PlayAttackSound(0x00) LoadFrameAndWait(0x77,0x02) MoveBackward2() LoadFrameAndWait(0x77,0x08) LoadFrameAndWait(0x7b,0x02) MoveForward2() LoadFrameAndWait(0x7b,0x04) MoveForward2() LoadFrameAndWait(0x7c,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x7c,0x12) LoadFrameAndWait(0x7c,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x7c,0x04) PauseAnimation() |
type1 | 0xab | Bow Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x11) PlayAttackSound(0x00) LoadFrameAndWait(0xa8,0x02) MoveBackward2() LoadFrameAndWait(0xa8,0x08) LoadFrameAndWait(0xac,0x02) MoveForward2() LoadFrameAndWait(0xac,0x04) MoveForward2() LoadFrameAndWait(0xad,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0xad,0x12) LoadFrameAndWait(0xad,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xad,0x04) PauseAnimation() |
type1 | 0xac | Book Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x14) PlaySound(0x2d) LoadFrameAndWait(0x7d,0x06) LoadFrameAndWait(0x7e,0x06) LoadFrameAndWait(0x7f,0x06) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x80,0x0e) LoadFrameAndWait(0x80,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type1 | 0xad | Book Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x15) PlaySound(0x2d) LoadFrameAndWait(0xae,0x06) LoadFrameAndWait(0xaf,0x06) LoadFrameAndWait(0xb0,0x06) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xb1,0x0e) LoadFrameAndWait(0xb1,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type1 | 0xae | Instrument Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x12) PlaySound(0x9d) LoadFrameAndWait(0x68,0x0a) LoadFrameAndWait(0x7c,0x08) LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x69,0x0a) LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x7c,0x08) LoadFrameAndWait(0x68,0x0a) LoadFrameAndWait(0x7c,0x08) LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x69,0x0a) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x7c,0x06) LoadFrameAndWait(0x7c,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type1 | 0xaf | Instrument Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x13) PlaySound(0x9d) LoadFrameAndWait(0x99,0x0a) LoadFrameAndWait(0xad,0x08) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0x9a,0x0a) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xad,0x08) LoadFrameAndWait(0x99,0x0a) LoadFrameAndWait(0xad,0x08) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0x9a,0x0a) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xad,0x06) LoadFrameAndWait(0xad,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type1 | 0xb0 | Shield Block High Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x2e) MoveBackward2() LoadFrameAndWait(0x82,0x10) PauseAnimation() |
type1 | 0xb1 | Shield Block High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x2f) MoveBackward2() LoadFrameAndWait(0xb3,0x10) PauseAnimation() |
type1 | 0xb2 | Shield Block Mid Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x30) MoveBackward2() LoadFrameAndWait(0x83,0x10) PauseAnimation() |
type1 | 0xb3 | Shield Block Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x31) MoveBackward2() LoadFrameAndWait(0xb4,0x10) PauseAnimation() |
type1 | 0xb4 | Shield Block Low Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x32) MoveBackward2() LoadFrameAndWait(0x84,0x10) PauseAnimation() |
type1 | 0xb5 | Shield Block Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x33) MoveBackward2() LoadFrameAndWait(0xb5,0x10) PauseAnimation() |
type1 | 0xb6 | Swing Shield Recoil High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x34) PlayAttackSound(0x01) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x54,0x04) MoveBackward1() LoadFrameAndWait(0x55,0x08) MoveForward1() LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x56,0x06) PauseAnimation() |
type1 | 0xb7 | Swing Shield Recoil High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x35) PlayAttackSound(0x01) LoadFrameAndWait(0x88,0x02) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x85,0x04) MoveBackward1() LoadFrameAndWait(0x86,0x08) MoveForward1() LoadFrameAndWait(0x85,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x87,0x06) PauseAnimation() |
type1 | 0xb8 | Swing Shield Recoil Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x36) PlayAttackSound(0x01) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x54,0x04) MoveBackward1() LoadFrameAndWait(0x55,0x08) MoveForward1() LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x56,0x06) PauseAnimation() |
type1 | 0xb9 | Swing Shield Recoil Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x37) PlayAttackSound(0x01) LoadFrameAndWait(0x88,0x02) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x85,0x04) MoveBackward1() LoadFrameAndWait(0x86,0x08) MoveForward1() LoadFrameAndWait(0x85,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x87,0x06) PauseAnimation() |
type1 | 0xba | Swing Shield Recoil Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x38) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x59,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x54,0x04) MoveBackward1() LoadFrameAndWait(0x55,0x08) MoveForward1() LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x56,0x06) PauseAnimation() |
type1 | 0xbb | Swing Shield Recoil Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x39) LoadFrameAndWait(0x8b,0x02) LoadFrameAndWait(0x8a,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x88,0x02) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x85,0x04) MoveBackward1() LoadFrameAndWait(0x86,0x08) MoveForward1() LoadFrameAndWait(0x85,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x87,0x06) PauseAnimation() |
type1 | 0xbc | Punch Shield Recoil High Front | PlayAttackSound(0x01) MoveBackward2() LoadFrameAndWait(0x5e,0x02) MoveForward2() LoadFrameAndWait(0x5e,0x04) MoveBackward2() LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) MoveForward2() LoadFrameAndWait(0x5d,0x0a) MoveForward2() LoadFrameAndWait(0x5c,0x06) PauseAnimation() |
type1 | 0xbd | Punch Shield Recoil High Back | PlayAttackSound(0x01) MoveBackward2() LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x8f,0x04) MoveBackward2() LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) MoveForward2() LoadFrameAndWait(0x8e,0x0a) MoveForward2() LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type1 | 0xbe | Punch Shield Recoil Mid Front | PlayAttackSound(0x01) MoveBackward2() LoadFrameAndWait(0x5e,0x02) MoveForward2() LoadFrameAndWait(0x5e,0x04) MoveBackward2() LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) MoveForward2() LoadFrameAndWait(0x5d,0x0a) MoveForward2() LoadFrameAndWait(0x5c,0x06) PauseAnimation() |
type1 | 0xbf | Punch Shield Recoil Mid Back | PlayAttackSound(0x01) MoveBackward2() LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x8f,0x04) MoveBackward2() LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) MoveForward2() LoadFrameAndWait(0x8e,0x0a) MoveForward2() LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type1 | 0xc0 | Punch Shield Recoil Low Front | LoadFrameAndWait(0x64,0x04) PlayAttackSound(0x01) MoveBackward2() LoadFrameAndWait(0x5e,0x02) MoveForward2() LoadFrameAndWait(0x5e,0x04) MoveBackward2() LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) MoveForward2() LoadFrameAndWait(0x5d,0x0a) MoveForward2() LoadFrameAndWait(0x5c,0x06) PauseAnimation() |
type1 | 0xc1 | Punch Shield Recoil Low Back | LoadFrameAndWait(0x95,0x04) PlayAttackSound(0x01) MoveBackward2() LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x8f,0x04) MoveBackward2() LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) MoveForward2() LoadFrameAndWait(0x8e,0x0a) MoveForward2() LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type1 | 0xc2 | Thrust Shield Recoil High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3a) PlayAttackSound(0x01) LoadFrameAndWait(0x69,0x02) MoveBackward2() LoadFrameAndWait(0x69,0x04) MoveBackward2() LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x68,0x08) MoveForward2() LoadFrameAndWait(0x68,0x0a) MoveForward2() LoadFrameAndWait(0x67,0x06) PauseAnimation() |
type1 | 0xc3 | Thrust Shield Recoil High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3b) PlayAttackSound(0x01) LoadFrameAndWait(0x9a,0x02) MoveBackward2() LoadFrameAndWait(0x9a,0x04) MoveBackward2() LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x08) MoveForward2() LoadFrameAndWait(0x99,0x0a) MoveForward2() LoadFrameAndWait(0x98,0x06) PauseAnimation() |
type1 | 0xc4 | Thrust Shield Recoil Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3c) PlayAttackSound(0x01) LoadFrameAndWait(0x69,0x02) MoveBackward2() LoadFrameAndWait(0x69,0x04) MoveBackward2() LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x68,0x08) MoveForward2() LoadFrameAndWait(0x68,0x0a) MoveForward2() LoadFrameAndWait(0x67,0x06) PauseAnimation() |
type1 | 0xc5 | Thrust Shield Recoil Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3d) PlayAttackSound(0x01) LoadFrameAndWait(0x9a,0x02) MoveBackward2() LoadFrameAndWait(0x9a,0x04) MoveBackward2() LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x08) MoveForward2() LoadFrameAndWait(0x99,0x0a) MoveForward2() LoadFrameAndWait(0x98,0x06) PauseAnimation() |
type1 | 0xc6 | Thrust Shield Recoil Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3e) PlayAttackSound(0x01) LoadFrameAndWait(0x6e,0x04) LoadFrameAndWait(0x6d,0x02) MoveBackward2() LoadFrameAndWait(0x6d,0x04) MoveBackward2() LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x68,0x08) MoveForward2() LoadFrameAndWait(0x68,0x0a) MoveForward2() LoadFrameAndWait(0x67,0x06) PauseAnimation() |
type1 | 0xc7 | Thrust Shield Recoil Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3f) PlayAttackSound(0x01) LoadFrameAndWait(0x9f,0x04) LoadFrameAndWait(0x9e,0x02) MoveBackward2() LoadFrameAndWait(0x9e,0x04) MoveBackward2() LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x08) MoveForward2() LoadFrameAndWait(0x99,0x0a) MoveForward2() LoadFrameAndWait(0x98,0x06) PauseAnimation() |
type1 | 0xc8 | Flip Switch Front | LoadFrameAndWait(0x61,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x65,0x08) MoveForward2() LoadFrameAndWait(0x66,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x66,0x02) MoveBackward2() LoadFrameAndWait(0x65,0x08) LoadFrameAndWait(0x61,0x08) PauseAnimation() |
type1 | 0xc9 | Flip Switch Back | LoadFrameAndWait(0x92,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x96,0x08) MoveForward2() LoadFrameAndWait(0x97,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x97,0x02) MoveBackward2() LoadFrameAndWait(0x96,0x08) LoadFrameAndWait(0x92,0x08) PauseAnimation() |
type1 | 0xca | Two Arms Up Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1c,0x00) |
type1 | 0xcb | Two Arms Up Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x00) |
type1 | 0xcc | One Arm Up Front | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x3a,0x00) |
type1 | 0xcd | One Arm Up Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x43,0x00) |
type1 | 0xce | Spin Punch Front | LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) MoveForward2() LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x63,0x02) FlipHorizontal() LoadFrameAndWait(0x63,0x02) SetFrameOffset(0x31) LoadFrameAndWait(0x63,0x02) FlipHorizontal() LoadFrameAndWait(0x63,0x02) SetFrameOffset(0x00) Wait(0x-12,0x04) LoadFrameAndWait(0x63,0x04) LoadFrameAndWait(0x62,0x04) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type1 | 0xcf | Spin Punch Back | LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x94,0x02) FlipHorizontal() LoadFrameAndWait(0x94,0x02) SetFrameOffset(0x-31) LoadFrameAndWait(0x94,0x02) FlipHorizontal() LoadFrameAndWait(0x94,0x02) SetFrameOffset(0x00) Wait(0x-12,0x04) LoadFrameAndWait(0x94,0x04) LoadFrameAndWait(0x93,0x04) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
type1 | 0xd0 | Pummel Front | LoadFrameAndWait(0x5c,0x04) LoadFrameAndWait(0x5d,0x06) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x5c,0x02) MoveBackward1() LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) MoveForward1() LoadFrameAndWait(0x63,0x02) MoveForward1() LoadFrameAndWait(0x62,0x04) LoadFrameAndWait(0x61,0x02) MoveBackward1() Wait(0x-14,0x04) LoadFrameAndWait(0x61,0x08) PauseAnimation() |
type1 | 0xd1 | Pummel Back | LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x06) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x8d,0x02) MoveBackward1() LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) MoveForward1() LoadFrameAndWait(0x94,0x02) MoveForward1() LoadFrameAndWait(0x93,0x04) LoadFrameAndWait(0x92,0x02) MoveBackward1() Wait(0x-14,0x04) LoadFrameAndWait(0x92,0x08) PauseAnimation() |
type1 | 0xd2 | Monster/monk Revive Front | LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x38,0x04) MoveBackward2() LoadFrameAndWait(0x1c,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x37,0x06) PauseAnimation() |
type1 | 0xd3 | Monster/monk Revive Back | LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x42,0x04) MoveBackward2() LoadFrameAndWait(0x1e,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x41,0x06) PauseAnimation() |
type1 | 0xd4 | Rush Front | QueueDistortAnim(0x0d,0x0a) LoadFrameAndWait(0x5c,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x64,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x08) LoadFrameAndWait(0x64,0x02) WaitForDistort(0x-2) PauseAnimation() |
type1 | 0xd5 | Rush Back | QueueDistortAnim(0x0d,0x0a) LoadFrameAndWait(0x8d,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x95,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x08) LoadFrameAndWait(0x95,0x02) WaitForDistort(0x-2) PauseAnimation() |
type1 | 0xd6 | Book Front Duplicate | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x42) LoadFrameAndWait(0x7d,0x06) LoadFrameAndWait(0x7e,0x06) LoadFrameAndWait(0x7f,0x06) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x80,0x16) LoadFrameAndWait(0x80,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type1 | 0xd7 | Book Back Duplicate | QueueSpriteAnim(0x01,0x43) SetLayerPriority(0x0b) LoadFrameAndWait(0xae,0x06) LoadFrameAndWait(0xaf,0x06) LoadFrameAndWait(0xb0,0x06) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) LoadFrameAndWait(0xb1,0x16) LoadFrameAndWait(0xb1,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type1 | 0xd8 | Book Front Duplicate | LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type1 | 0xd9 | Book Back Duplicate | LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type1 | 0xda | Fall Critical Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x15,0x00) |
type1 | 0xdb | Fall Critical Back | LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x16,0x00) |
type1 | 0xdc | Swing Low Front 2 | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5a,0x0e) LoadFrameAndWait(0x5a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type1 | 0xdd | Swing Low Back 2 | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8b,0x0e) LoadFrameAndWait(0x8b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type1 | 0xde | Dance Execute Front | LoadFrameAndWait(0x1b,0x04) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x36) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0b,0x02) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x06) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x02) MoveUp1() LoadFrameAndWait(0x30,0xf0) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type1 | 0xdf | Dance Execute Back | LoadFrameAndWait(0x1d,0x04) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x36) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x10,0x02) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x06) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x02) MoveBackward1() LoadFrameAndWait(0x36,0xf0) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type1 | 0xe0 | Buffer? | PauseAnimation() |
type1 | 0xe1 | Buffer? | PauseAnimation() |
type1 | 0xe2 | Steal Front | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x15,0x10) LoadFrameAndWait(0x13,0x06) MoveBackward2() LoadFrameAndWait(0x2f,0x06) MoveForward2() PauseAnimation() |
type1 | 0xe3 | Steal Back | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x16,0x10) LoadFrameAndWait(0x14,0x06) MoveBackward2() LoadFrameAndWait(0x35,0x06) MoveForward2() PauseAnimation() |
type1 | 0xe4 | Steal Heart Front | LoadFrameAndWait(0x15,0x14) LoadFrameAndWait(0x5a,0x06) LoadFrameAndWait(0x58,0x06) LoadFrameAndWait(0x7d,0x08) LoadFrameAndWait(0x23,0x10) LoadFrameAndWait(0x24,0x10) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type1 | 0xe5 | Steal Heart Back | LoadFrameAndWait(0x16,0x14) LoadFrameAndWait(0x8b,0x06) LoadFrameAndWait(0x8a,0x06) LoadFrameAndWait(0x41,0x08) LoadFrameAndWait(0x25,0x10) LoadFrameAndWait(0x26,0x10) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type1 | 0xe6 | Use Katana? Front | LoadFrameAndWait(0x0b,0x04) SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x56) MoveBackward2() LoadFrameAndWait(0x2f,0x06) MoveBackward2() LoadFrameAndWait(0x2f,0x06) MoveForward2() LoadFrameAndWait(0x1b,0x04) MoveForward2() LoadFrameAndWait(0x1b,0x04) LoadFrameAndWait(0x1c,0x00) |
type1 | 0xe7 | Use Katana? Back | LoadFrameAndWait(0x10,0x04) SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x57) MoveBackward2() LoadFrameAndWait(0x33,0x06) MoveBackward2() LoadFrameAndWait(0x33,0x06) MoveForward2() LoadFrameAndWait(0x1d,0x04) MoveForward2() LoadFrameAndWait(0x1d,0x04) LoadFrameAndWait(0x1e,0x00) |
type1 | 0xe8 | Jump Front 2 | LoadFrameAndWait(0x38,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x1b,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x00) |
type1 | 0xe9 | Jump Back 2 | LoadFrameAndWait(0x3f,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x1d,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x00) |
type1 | 0xea | Dragoon Jump? Front 2 | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) PauseAnimation() |
type1 | 0xeb | Dragoon Jump? Back 2 | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) PauseAnimation() |
type1 | 0xec | Dragoon Jump? Front 3 | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) QueueDistortAnim(0x0f,0x08) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x5c,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x66,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x15,0x04) PostGenericAttack() PlayAttackSound(0x01) QueueDistortAnim(0x0e,0x0a) LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x56,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x13,0x02) PauseAnimation() |
type1 | 0xed | Dragoon Jump? Back 3 | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) QueueDistortAnim(0x0f,0x08) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x8d,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x97,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x16,0x04) PostGenericAttack() PlayAttackSound(0x01) QueueDistortAnim(0x0e,0x0a) LoadFrameAndWait(0x8a,0x02) LoadFrameAndWait(0x87,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type1 | 0xee | Cloth/Bag High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x58) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x56,0x02) LoadFrameAndWait(0x57,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x58,0x06) LoadFrameAndWait(0x58,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x58,0x04) MoveBackward2() LoadFrameAndWait(0x58,0x04) PauseAnimation() |
type1 | 0xef | Cloth/Bag High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x59) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x87,0x02) LoadFrameAndWait(0x88,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x89,0x06) LoadFrameAndWait(0x89,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x89,0x04) MoveBackward2() LoadFrameAndWait(0x89,0x04) PauseAnimation() |
type1 | 0xf0 | Cloth/Bag Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x5a) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5a,0x06) LoadFrameAndWait(0x5a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x04) PauseAnimation() |
type1 | 0xf1 | Cloth/Bag Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x5b) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8b,0x06) LoadFrameAndWait(0x8b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x02) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x04) PauseAnimation() |
type1 | 0xf2 | Cloth/Bag Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x5c) LoadFrameAndWait(0x56,0x04) MoveBackward2() LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) MoveForward1() LoadFrameAndWait(0x5a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5b,0x06) LoadFrameAndWait(0x5b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5b,0x02) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x04) PauseAnimation() |
type1 | 0xf3 | Cloth/Bag Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x5d) LoadFrameAndWait(0x87,0x04) MoveBackward2() LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveForward2() LoadFrameAndWait(0x8a,0x02) MoveForward1() LoadFrameAndWait(0x8b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8c,0x06) LoadFrameAndWait(0x8c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x04) PauseAnimation() |
type1 | 0xf4 | Buffer? | PauseAnimation() |
type1 | 0xf5 | Buffer? | PauseAnimation() |
type1 | 0xf6 | Buffer? | PauseAnimation() |
type1 | 0xf7 | Buffer? | PauseAnimation() |
type1 | 0xf8 | Buffer? | PauseAnimation() |
type1 | 0xf9 | Buffer? | PauseAnimation() |
type1 | 0xfa | Spin and Punch Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x5c,0x04) MoveBackward2() LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) MoveForward2() LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x63,0x0e) LoadFrameAndWait(0x63,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x62,0x02) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type1 | 0xfb | Spin and Punch Back | LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x8d,0x04) MoveBackward2() LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x94,0x0e) LoadFrameAndWait(0x94,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
Type 2
- TYPE2 SP1
T2 Facing Angles #Compacted because they're all only 1 frame each. T2 Walk #animation 6, 7 T2 Walk Fast #8, 9 T2 Walk Slow #A, B T2 Buffer Animations #buffers. 0xC to 0x11 T2 Float Stop #12, 13 T2 Float Stop Haste #14 15 T2 Float Stop Slow #16, 17 T2 Walk To #18, 19 T2 Walk To Haste #1A, 1B T2 Walk To Slow #1C, 1D T2 Buffer Animations #more animations that are just buffers. 0x1E to 0x23 #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. T2 Spin1 #2A (spin, starts from frame 2) T2 Spin2 #2B (spin, starts from frame 8) T2 Critical & Defend #2C, 2D, 2E, and 2F (all only 1 frame each) T2 Dodge Defend #30, 31 T2 Taking Damage #32, 33 T2 Dead + Mid Jump #34, 35, 36, 37 T2 Jump Up #generic leap size? 38, 39 T2 Jump Down #3A, 3B T2 High Jumps #3C, 3D, 3E, 3F, 40, 41 T2 Charging #42, 43, 44, 45 T2 Frozen & sleeping #46, 47, 48, 49 T2 Confuse #4a, 4B T2 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. T2 Singing #50, 51 T2 Dancing #52, 53 T2 Casting #54, 55, 56, 57 T2 Cast Execute #58, 59 T2 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f T2 Frozen Walk Frames #frozen walk frames. 0x60, 0x61, 0x62, 0x63 T2 Nulled Walks #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing. T2 MF Item #66, 67. T2 Bounced to death #try to come up with a better name I fucking dare you. 68, 69. T2 Revived #6a, 6b, 6c, 6d T2 Damaged shaking? #Might be for knockback? or falling? 6e, 6f, 70, 71 T2 Chest Pickup #also for crystals. 72, 73 T2 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
- TYPE2 Attack Anims
T2 Teleport #78, 79 T2 High Mod Unarmed #7a, 7b T2 Mid Mod Unarmed #7c, 7d T2 Low Mod Unarmed #7e, 7f T2 High Mod Swing #80, 81 T2 Mid Mod Swing #82, 83 T2 Low Mod Swing #84, 85 T2 High Mod Item Throw #86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh) T2 Mid Mod Item Throw #8c, 8d, 8e, 8f, 90, 91 T2 Low Mod Item Throw #92, 93, 94, 95, 96, 97 T2 Weapon Throw #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig) T2 High Mod Poke #9a, 9b T2 Mid Mod Poke #9c, 9d T2 Low Mod Poke #9e, 9f T2 High Mod Gun #a0, a1 T2 Mid Mod Gun #a2, a3 T2 Low Mod Gun #a4, a5 T2 High Mod Bow #how odd! bow's queues throw hardcoding! a6, a7 T2 Mid Mod Bow #a8, a9 T2 Low Mod Bow #aa, ab T2 Read Book #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad T2 Play Instrument #playing an instrument. no height mods. ae, af T2 Shield Block #Shield block. b0, b1, b2, b3, b4, b5 T2 Swing Shield Recoil #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb T2 Punch Shield Recoil #animations for punch shield recoil. bc, bd, be, bf, c0, c1 T2 Thrust Shield Recoil #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 T2 Flip Ground Switch #bethla sluice switch. c8, c9 T2 Casting Start #the start of the casting animation (swings arms up). ca, cb, cc, cd T2 Pummel #Spin punch and pummel in here. ce, cf, d0, d1 T2 Cast Revive #Monk Revive. d2, d3 T2 Rush #Rush. d4, d5 T2 Read Book 2 #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7 T2 Read Book 3 #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9 T2 Fall Critical #unit falls into critical animation. da, db. T2 Low Mod Swing 2 #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd T2 Dance Execute #excessively long. dance animation that plays when the attack executes de, df T2 Buffer Animations #e0, e1 T2 Steal #steal. e2, e3 T2 Steal Heart #steal heart. e4, e5 T2 Katana Use #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7 T2 Jump 2 #another jump. e8, e9 T2 Dragoon Jump #dragoon jump anim. ea, eb T2 Dragoon Jump 2 #dragoon land anim. ec, ed T2 High Mod Female #weapon animations for cloths and bags. ee, ef T2 Mid Mod Female #f0, f1 T2 Low Mod Female #f2, f3 T2 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9 T2 Spin & Punch #Goblin punch. fa, fb T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
type2 (Unused) | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
type2 (Unused) | 0x01 | Face Down | LoadFrameAndWait(0x03,0x00) |
type2 (Unused) | 0x02 | Face Front | LoadFrameAndWait(0x02,0x00) |
type2 (Unused) | 0x03 | Face Left | LoadFrameAndWait(0x01,0x00) |
type2 (Unused) | 0x04 | Face Back | LoadFrameAndWait(0x08,0x00) |
type2 (Unused) | 0x05 | Face Up | LoadFrameAndWait(0x07,0x00) |
type2 (Unused) | 0x06 | Walk Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x0c,0x08) IncrementLoop() |
type2 (Unused) | 0x07 | Walk Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x11,0x08) IncrementLoop() |
type2 (Unused) | 0x08 | Walk Fast Front | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x06) LoadFrameAndWait(0x0c,0x04) IncrementLoop() |
type2 (Unused) | 0x09 | Walk Fast Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x06) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x06) LoadFrameAndWait(0x11,0x04) IncrementLoop() |
type2 (Unused) | 0x0a | Walk Slow Front | LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0c,0x0c) IncrementLoop() |
type2 (Unused) | 0x0b | Walk Slow Back | LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x0e,0x0e) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x11,0x0c) LoadFrameAndWait(0x12,0x0e) LoadFrameAndWait(0x11,0x0c) IncrementLoop() |
type2 (Unused) | 0x0c | Buffer? | PauseAnimation() |
type2 (Unused) | 0x0d | ? | PauseAnimation() |
type2 (Unused) | 0x0e | ? | PauseAnimation() |
type2 (Unused) | 0x0f | ? | PauseAnimation() |
type2 (Unused) | 0x10 | ? | PauseAnimation() |
type2 (Unused) | 0x11 | ? | PauseAnimation() |
type2 (Unused) | 0x12 | ? | LoadFrameAndWait(0x46,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x08) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x08) MoveUnitDU(0x01) IncrementLoop() |
type2 (Unused) | 0x13 | ? | LoadFrameAndWait(0x47,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x08) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x08) MoveUnitDU(0x01) IncrementLoop() |
type2 (Unused) | 0x14 | ? | LoadFrameAndWait(0x46,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x04) MoveUnitDU(0x01) IncrementLoop() |
type2 (Unused) | 0x15 | ? | LoadFrameAndWait(0x47,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x04) MoveUnitDU(0x01) IncrementLoop() |
type2 (Unused) | 0x16 | ? | LoadFrameAndWait(0x46,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x0c) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x46,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x46,0x0c) MoveUnitDU(0x01) IncrementLoop() |
type2 (Unused) | 0x17 | ? | LoadFrameAndWait(0x47,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x0c) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x47,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x47,0x0c) MoveUnitDU(0x01) IncrementLoop() |
type2 (Unused) | 0x18 | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type2 (Unused) | 0x19 | ? | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type2 (Unused) | 0x1a | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type2 (Unused) | 0x1b | ? | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type2 (Unused) | 0x1c | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
type2 (Unused) | 0x1d | ? | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x10,0x04) IncrementLoop() |
type2 (Unused) | 0x1e | ? | PauseAnimation() |
type2 (Unused) | 0x1f | ? | PauseAnimation() |
type2 (Unused) | 0x20 | ? | PauseAnimation() |
type2 (Unused) | 0x21 | ? | PauseAnimation() |
type2 (Unused) | 0x22 | ? | PauseAnimation() |
type2 (Unused) | 0x23 | ? | PauseAnimation() |
type2 (Unused) | 0x24 | ? | LoadFrameAndWait(0x4a,0x04) LoadFrameAndWait(0x4b,0x06) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x06) IncrementLoop() |
type2 (Unused) | 0x25 | ? | LoadFrameAndWait(0x4f,0x04) LoadFrameAndWait(0x50,0x06) LoadFrameAndWait(0x51,0x02) LoadFrameAndWait(0x52,0x06) IncrementLoop() |
type2 (Unused) | 0x26 | ? | LoadFrameAndWait(0x4a,0x02) LoadFrameAndWait(0x4b,0x04) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x04) IncrementLoop() |
type2 (Unused) | 0x27 | ? | LoadFrameAndWait(0x4f,0x02) LoadFrameAndWait(0x50,0x04) LoadFrameAndWait(0x51,0x02) LoadFrameAndWait(0x52,0x04) IncrementLoop() |
type2 (Unused) | 0x28 | ? | LoadFrameAndWait(0x4a,0x08) LoadFrameAndWait(0x4b,0x0a) LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4d,0x0a) IncrementLoop() |
type2 (Unused) | 0x29 | ? | LoadFrameAndWait(0x4f,0x08) LoadFrameAndWait(0x50,0x0a) LoadFrameAndWait(0x51,0x06) LoadFrameAndWait(0x52,0x0a) IncrementLoop() |
type2 (Unused) | 0x2a | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
type2 (Unused) | 0x2b | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) IncrementLoop() |
type2 (Unused) | 0x2c | ? | LoadFrameAndWait(0x15,0x00) |
type2 (Unused) | 0x2d | ? | LoadFrameAndWait(0x16,0x00) |
type2 (Unused) | 0x2e | ? | LoadFrameAndWait(0x19,0x00) |
type2 (Unused) | 0x2f | ? | LoadFrameAndWait(0x1a,0x00) |
type2 (Unused) | 0x30 | ? | MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) PauseAnimation() |
type2 (Unused) | 0x31 | ? | MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) PauseAnimation() |
type2 (Unused) | 0x32 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x44,0x02) MoveUnitDU(0x01) LoadFrameAndWait(0x44,0x02) IncrementLoop() |
type2 (Unused) | 0x33 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x45,0x02) MoveUnitDU(0x01) LoadFrameAndWait(0x45,0x02) IncrementLoop() |
type2 (Unused) | 0x34 | ? | LoadFrameAndWait(0x17,0x00) |
type2 (Unused) | 0x35 | ? | LoadFrameAndWait(0x18,0x00) |
type2 (Unused) | 0x36 | ? | LoadFrameAndWait(0x1c,0x00) |
type2 (Unused) | 0x37 | ? | LoadFrameAndWait(0x1e,0x00) |
type2 (Unused) | 0x38 | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) MoveUnitDU(0x-2) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x1f,0x06) MoveUnitDU(0x02) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type2 (Unused) | 0x39 | ? | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) MoveUnitDU(0x-2) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x21,0x06) MoveUnitDU(0x02) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type2 (Unused) | 0x3a | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1f,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type2 (Unused) | 0x3b | ? | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x21,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type2 (Unused) | 0x3c | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x1f,0x00) |
type2 (Unused) | 0x3d | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x21,0x00) |
type2 (Unused) | 0x3e | ? | LoadFrameAndWait(0x1f,0x00) |
type2 (Unused) | 0x3f | ? | LoadFrameAndWait(0x21,0x00) |
type2 (Unused) | 0x40 | ? | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x15,0x0a) LoadFrameAndWait(0x13,0x06) PauseAnimation() |
type2 (Unused) | 0x41 | ? | LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x16,0x0a) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type2 (Unused) | 0x42 | ? | LoadFrameAndWait(0x13,0x00) |
type2 (Unused) | 0x43 | ? | LoadFrameAndWait(0x14,0x00) |
type2 (Unused) | 0x44 | ? | LoadFrameAndWait(0x13,0x02) IncrementLoop() |
type2 (Unused) | 0x45 | ? | LoadFrameAndWait(0x14,0x02) IncrementLoop() |
type2 (Unused) | 0x46 | ? | LoadFrameAndWait(0x0d,0x00) |
type2 (Unused) | 0x47 | ? | LoadFrameAndWait(0x12,0x00) |
type2 (Unused) | 0x48 | ? | LoadFrameAndWait(0x48,0x00) |
type2 (Unused) | 0x49 | ? | LoadFrameAndWait(0x49,0x00) |
type2 (Unused) | 0x4a | ? | LoadFrameAndWait(0x0b,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x28,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x27,0x0a) MoveUnitFB(0x-1) LoadFrameAndWait(0x28,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x0b,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x29,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x2a,0x0a) MoveUnitFB(0x01) LoadFrameAndWait(0x29,0x08) MoveUnitFB(0x01) IncrementLoop() |
type2 (Unused) | 0x4b | ? | LoadFrameAndWait(0x10,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x2c,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x2b,0x0a) MoveUnitFB(0x-1) LoadFrameAndWait(0x2c,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x10,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x2d,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x2e,0x0a) MoveUnitFB(0x01) LoadFrameAndWait(0x2d,0x08) MoveUnitFB(0x01) IncrementLoop() |
type2 (Unused) | 0x4c | ? | PauseAnimation() |
type2 (Unused) | 0x4d | ? | PauseAnimation() |
type2 (Unused) | 0x4e | ? | PauseAnimation() |
type2 (Unused) | 0x4f | ? | PauseAnimation() |
type2 (Unused) | 0x50 | ? | LoadFrameAndWait(0x23,0x14) LoadFrameAndWait(0x24,0x14) IncrementLoop() |
type2 (Unused) | 0x51 | ? | LoadFrameAndWait(0x25,0x14) LoadFrameAndWait(0x26,0x14) IncrementLoop() |
type2 (Unused) | 0x52 | ? | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x0b,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x2f,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x30,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x2f,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x0b,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x31,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x32,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x31,0x04) MoveUnitFB(0x01) IncrementLoop() |
type2 (Unused) | 0x53 | ? | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x10,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x33,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x34,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x33,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x10,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x35,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x36,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x35,0x04) MoveUnitFB(0x01) IncrementLoop() |
type2 (Unused) | 0x54 | ? | LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x39,0x00) |
type2 (Unused) | 0x55 | ? | LoadFrameAndWait(0x3e,0x04) LoadFrameAndWait(0x3f,0x04) LoadFrameAndWait(0x40,0x00) |
type2 (Unused) | 0x56 | ? | LoadFrameAndWait(0x3a,0x08) LoadFrameAndWait(0x39,0x08) IncrementLoop() |
type2 (Unused) | 0x57 | ? | LoadFrameAndWait(0x40,0x08) LoadFrameAndWait(0x40,0x08) IncrementLoop() |
type2 (Unused) | 0x58 | ? | LoadFrameAndWait(0x38,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1b,0x02) MoveUp1() LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1f,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x1f,0x04) MoveDown1() LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1b,0x04) PauseAnimation() |
type2 (Unused) | 0x59 | ? | LoadFrameAndWait(0x3f,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1d,0x02) MoveUp1() LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x21,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x21,0x04) MoveDown1() LoadFrameAndWait(0x1e,0x04) LoadFrameAndWait(0x1d,0x04) PauseAnimation() |
type2 (Unused) | 0x5a | ? | PauseAnimation() |
type2 (Unused) | 0x5b | ? | PauseAnimation() |
type2 (Unused) | 0x5c | ? | PauseAnimation() |
type2 (Unused) | 0x5d | ? | PauseAnimation() |
type2 (Unused) | 0x5e | ? | PauseAnimation() |
type2 (Unused) | 0x5f | ? | PauseAnimation() |
type2 (Unused) | 0x60 | ? | LoadFrameAndWait(0x09,0x00) |
type2 (Unused) | 0x61 | ? | LoadFrameAndWait(0x0e,0x00) |
type2 (Unused) | 0x62 | ? | LoadFrameAndWait(0x0d,0x00) |
type2 (Unused) | 0x63 | ? | LoadFrameAndWait(0x12,0x00) |
type2 (Unused) | 0x64 | ? | LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4b,0x08) LoadFrameAndWait(0x4a,0x0a) LoadFrameAndWait(0x4b,0x08) LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4d,0x08) LoadFrameAndWait(0x4e,0x0a) LoadFrameAndWait(0x4d,0x08) IncrementLoop() |
type2 (Unused) | 0x65 | ? | LoadFrameAndWait(0x51,0x06) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x4f,0x0a) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x51,0x06) LoadFrameAndWait(0x52,0x08) LoadFrameAndWait(0x53,0x0a) LoadFrameAndWait(0x52,0x08) IncrementLoop() |
type2 (Unused) | 0x66 | ? | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x13,0x04) LoadMFItem() MFItemPosFBDU(0x-2,0x00) LoadFrameAndWait(0x15,0x08) MFItemPosFBDU(0x-2,0x-6) LoadFrameAndWait(0x13,0x04) MFItemPosFBDU(0x-3,0x-8) LoadFrameAndWait(0x0b,0x04) MFItemPosFBDU(0x-8,0x-10) LoadFrameAndWait(0x1b,0x02) MoveUnitDU(0x-1) MFItemPosFBDU(0x-4,0x-20) LoadFrameAndWait(0x1c,0x08) WaitForInput(0x-2) MoveUnitDU(0x01) MFItemPosFBDU(0x-8,0x-10) LoadFrameAndWait(0x1b,0x02) UnloadMFItem() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type2 (Unused) | 0x67 | ? | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x14,0x04) LoadMFItem() MFItemPosFBDU(0x-2,0x00) LoadFrameAndWait(0x16,0x08) MFItemPosFBDU(0x-6,0x-8) LoadFrameAndWait(0x14,0x04) MFItemPosFBDU(0x-7,0x-a) LoadFrameAndWait(0x10,0x04) MFItemPosFBDU(0x-8,0x-14) LoadFrameAndWait(0x1d,0x02) MoveUnitDU(0x-1) MFItemPosFBDU(0x-4,0x-24) LoadFrameAndWait(0x1e,0x08) WaitForInput(0x-2) MoveUnitDU(0x01) MFItemPosFBDU(0x-8,0x-14) LoadFrameAndWait(0x1d,0x02) UnloadMFItem() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type2 (Unused) | 0x68 | ? | LoadFrameAndWait(0x13,0x04) ffd7(0x01) LoadFrameAndWait(0x48,0x04) MoveUnitDU(0x-8) LoadFrameAndWait(0x48,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x48,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x-2) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x00) |
type2 (Unused) | 0x69 | ? | LoadFrameAndWait(0x14,0x04) ffd7(0x01) LoadFrameAndWait(0x49,0x04) MoveUnitDU(0x-8) LoadFrameAndWait(0x49,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x49,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x-2) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x00) |
type2 (Unused) | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x48,0x10) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x0b,0x00) |
type2 (Unused) | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x49,0x10) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x10,0x00) |
type2 (Unused) | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x48,0x00) |
type2 (Unused) | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x49,0x00) |
type2 (Unused) | 0x6e | ? | ffd7(0x01) ffc2() |
type2 (Unused) | 0x6f | ? | ffd7(0x01) ffc2() |
type2 (Unused) | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x44,0x10) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x44,0x06) PauseAnimation() |
type2 (Unused) | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x45,0x10) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x45,0x06) |
type2 (Unused) | 0x72 | ? | PauseAnimation() |
type2 (Unused) | 0x73 | ? | PauseAnimation() |
type2 (Unused) | 0x74 | ? | PauseAnimation() |
type2 (Unused) | 0x75 | ? | PauseAnimation() |
type2 (Unused) | 0x76 | ? | PauseAnimation() |
type2 (Unused) | 0x77 | ? | PauseAnimation() |
type2 (Unused) | 0x78 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x0a,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1b,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) MoveUnitDU(0x01) LoadFrameAndWait(0x1b,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x0a,0x06) PauseAnimation() |
type2 (Unused) | 0x79 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x0f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1d,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) MoveUnitDU(0x01) LoadFrameAndWait(0x1d,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x0f,0x06) PauseAnimation() |
type2 (Unused) | 0x7a | ? | LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) LoadFrameAndWait(0x5e,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x5f,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x60,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x60,0x04) LoadFrameAndWait(0x5f,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x5e,0x02) PauseAnimation() |
type2 (Unused) | 0x7b | ? | LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x91,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x91,0x04) LoadFrameAndWait(0x90,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x8f,0x02) PauseAnimation() |
type2 (Unused) | 0x7c | ? | LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x63,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x63,0x04) LoadFrameAndWait(0x62,0x02) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type2 (Unused) | 0x7d | ? | LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x94,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x94,0x04) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
type2 (Unused) | 0x7e | ? | LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x61,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x64,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x65,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x66,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x66,0x04) LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x61,0x02) PauseAnimation() |
type2 (Unused) | 0x7f | ? | LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x92,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x95,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x96,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x97,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x97,0x04) LoadFrameAndWait(0x96,0x04) LoadFrameAndWait(0x92,0x02) PauseAnimation() |
type2 (Unused) | 0x80 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x00) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x02) LoadFrameAndWait(0x57,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x58,0x0e) LoadFrameAndWait(0x58,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-2) LoadFrameAndWait(0x58,0x04) PauseAnimation() |
type2 (Unused) | 0x81 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x01) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x87,0x02) LoadFrameAndWait(0x88,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x89,0x0e) LoadFrameAndWait(0x89,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-2) LoadFrameAndWait(0x89,0x04) PauseAnimation() |
type2 (Unused) | 0x82 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5a,0x0e) LoadFrameAndWait(0x5a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type2 (Unused) | 0x83 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8b,0x0e) LoadFrameAndWait(0x8b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type2 (Unused) | 0x84 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x04) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x5a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5b,0x0e) LoadFrameAndWait(0x5b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type2 (Unused) | 0x85 | ? | QueueSpriteAnim(0x01,0x05) SetLayerPriority(0x0b) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8a,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x8b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x8c,0x0e) LoadFrameAndWait(0x8c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type2 (Unused) | 0x86 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1c) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x02) LoadFrameAndWait(0x57,0x02) QueueThrowAnimation(0x00,0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x58,0x08) PauseAnimation() |
type2 (Unused) | 0x87 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x1d) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x87,0x02) LoadFrameAndWait(0x88,0x02) QueueThrowAnimation(0x00,0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x89,0x08) PauseAnimation() |
type2 (Unused) | 0x88 | ? | LoadFrameAndWait(0x58,0x00) |
type2 (Unused) | 0x89 | ? | LoadFrameAndWait(0x89,0x00) |
type2 (Unused) | 0x8a | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x20) PlaySound(0x19) MoveUnitFB(0x02) LoadFrameAndWait(0x58,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x58,0x04) PauseAnimation() |
type2 (Unused) | 0x8b | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x21) PlaySound(0x19) MoveUnitFB(0x02) LoadFrameAndWait(0x89,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x89,0x04) PauseAnimation() |
type2 (Unused) | 0x8c | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x22) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x5a,0x08) PauseAnimation() |
type2 (Unused) | 0x8d | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x23) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8a,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x8b,0x08) PauseAnimation() |
type2 (Unused) | 0x8e | ? | LoadFrameAndWait(0x5a,0x00) |
type2 (Unused) | 0x8f | ? | LoadFrameAndWait(0x8b,0x00) |
type2 (Unused) | 0x90 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x26) PlaySound(0x19) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x04) PauseAnimation() |
type2 (Unused) | 0x91 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x27) PlaySound(0x19) LoadFrameAndWait(0x8b,0x02) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x04) PauseAnimation() |
type2 (Unused) | 0x92 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x28) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x57,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x5a,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x5b,0x08) PauseAnimation() |
type2 (Unused) | 0x93 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x29) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x88,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8a,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x8b,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x8c,0x08) PauseAnimation() |
type2 (Unused) | 0x94 | ? | LoadFrameAndWait(0x5b,0x00) |
type2 (Unused) | 0x95 | ? | LoadFrameAndWait(0x8c,0x00) |
type2 (Unused) | 0x96 | ? | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2c) PlaySound(0x19) LoadFrameAndWait(0x5b,0x02) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x04) PauseAnimation() |
type2 (Unused) | 0x97 | ? | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2d) PlaySound(0x19) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x04) PauseAnimation() |
type2 (Unused) | 0x98 | ? | SetLayerPriority(0x11) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) QueueSpriteAnim(0x02,0x18) MoveUnitFB(0x00) LoadFrameAndWait(0x57,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x5a,0x0a) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type2 (Unused) | 0x99 | ? | SetLayerPriority(0x0b) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) QueueSpriteAnim(0x02,0x19) MoveUnitFB(0x00) LoadFrameAndWait(0x88,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8a,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x8b,0x0a) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type2 (Unused) | 0x9a | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x16) LoadFrameAndWait(0x67,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x68,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x69,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x69,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6a,0x10) LoadFrameAndWait(0x69,0x04) PauseAnimation() |
type2 (Unused) | 0x9b | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x17) LoadFrameAndWait(0x98,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x99,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x98,0x02) LoadFrameAndWait(0x9a,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x9a,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9b,0x10) LoadFrameAndWait(0x9a,0x04) PauseAnimation() |
type2 (Unused) | 0x9c | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x18) LoadFrameAndWait(0x67,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x68,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x6b,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x6b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6c,0x10) LoadFrameAndWait(0x6b,0x04) PauseAnimation() |
type2 (Unused) | 0x9d | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x19) LoadFrameAndWait(0x98,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x99,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x98,0x02) LoadFrameAndWait(0x9c,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x9c,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9d,0x10) LoadFrameAndWait(0x9c,0x04) PauseAnimation() |
type2 (Unused) | 0x9e | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1a) LoadFrameAndWait(0x67,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x68,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x6b,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x6d,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x6e,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6f,0x10) LoadFrameAndWait(0x6e,0x04) LoadFrameAndWait(0x6d,0x02) PauseAnimation() |
type2 (Unused) | 0x9f | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x1b) LoadFrameAndWait(0x98,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x99,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x9c,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x9e,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x9f,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xa0,0x10) LoadFrameAndWait(0x9f,0x04) LoadFrameAndWait(0x9e,0x02) PauseAnimation() |
type2 (Unused) | 0xa0 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x06) LoadFrameAndWait(0x70,0x04) MoveUnitFB(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x72,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x73,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x73,0x04) PostGenericAttack() LoadFrameAndWait(0x73,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type2 (Unused) | 0xa1 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x07) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x02) LoadFrameAndWait(0xa3,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa4,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0xa4,0x04) PostGenericAttack() LoadFrameAndWait(0xa4,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0xa6,0x04) PauseAnimation() |
type2 (Unused) | 0xa2 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x08) LoadFrameAndWait(0x70,0x04) MoveUnitFB(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x75,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x75,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x74,0x04) PostGenericAttack() LoadFrameAndWait(0x74,0x10) LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type2 (Unused) | 0xa3 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x09) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x0a) LoadFrameAndWait(0xa1,0x02) LoadFrameAndWait(0xa6,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa6,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0xa5,0x04) PostGenericAttack() LoadFrameAndWait(0xa5,0x10) LoadFrameAndWait(0xa6,0x04) PauseAnimation() |
type2 (Unused) | 0xa4 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0a) LoadFrameAndWait(0x70,0x04) MoveUnitFB(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) LoadFrameAndWait(0x72,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x75,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x74,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x76,0x04) PostGenericAttack() LoadFrameAndWait(0x76,0x0c) LoadFrameAndWait(0x74,0x04) LoadFrameAndWait(0x72,0x02) PauseAnimation() |
type2 (Unused) | 0xa5 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0b) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x0a) LoadFrameAndWait(0xa3,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa6,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0xa5,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0xa7,0x04) PostGenericAttack() LoadFrameAndWait(0xa7,0x0c) LoadFrameAndWait(0xa5,0x04) LoadFrameAndWait(0xa3,0x02) PauseAnimation() |
type2 (Unused) | 0xa6 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0c) PlayAttackSound(0x00) LoadFrameAndWait(0x77,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x77,0x08) LoadFrameAndWait(0x78,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x79,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x79,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0x79,0x14) LoadFrameAndWait(0x7b,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x7c,0x04) PauseAnimation() |
type2 (Unused) | 0xa7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0d) PlayAttackSound(0x00) LoadFrameAndWait(0xa8,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0xa8,0x08) LoadFrameAndWait(0xa9,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xaa,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0xaa,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0xaa,0x14) LoadFrameAndWait(0xac,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0xad,0x04) PauseAnimation() |
type2 (Unused) | 0xa8 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0e) PlayAttackSound(0x00) LoadFrameAndWait(0x77,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x77,0x08) LoadFrameAndWait(0x79,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x79,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x7b,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0x7b,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0x7c,0x04) PauseAnimation() |
type2 (Unused) | 0xa9 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0f) PlayAttackSound(0x00) LoadFrameAndWait(0xa8,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0xa8,0x08) LoadFrameAndWait(0xaa,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xaa,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0xac,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0xad,0x04) PauseAnimation() |
type2 (Unused) | 0xaa | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x10) PlayAttackSound(0x00) LoadFrameAndWait(0x77,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x77,0x08) LoadFrameAndWait(0x7b,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x7b,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x7c,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0x7c,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0x7c,0x04) PauseAnimation() |
type2 (Unused) | 0xab | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x11) PlayAttackSound(0x00) LoadFrameAndWait(0xa8,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0xa8,0x08) LoadFrameAndWait(0xac,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0xad,0x0a) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0xad,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0xad,0x04) PauseAnimation() |
type2 (Unused) | 0xac | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x14) PlaySound(0x2d) LoadFrameAndWait(0x7d,0x06) LoadFrameAndWait(0x7e,0x06) LoadFrameAndWait(0x7f,0x06) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) WeaponSheatheCheck2(0x-4) LoadFrameAndWait(0x80,0x08) PostGenericAttack() LoadFrameAndWait(0x02,0x28) PauseAnimation() |
type2 (Unused) | 0xad | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x15) PlaySound(0x2d) LoadFrameAndWait(0xae,0x06) LoadFrameAndWait(0xaf,0x06) LoadFrameAndWait(0xb0,0x06) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) WeaponSheatheCheck2(0x-4) LoadFrameAndWait(0xb1,0x08) PostGenericAttack() LoadFrameAndWait(0x04,0x28) PauseAnimation() |
type2 (Unused) | 0xae | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x12) LoadFrameAndWait(0x68,0x0a) LoadFrameAndWait(0x7c,0x08) LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x69,0x0a) PostGenericAttack() LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x7c,0x08) LoadFrameAndWait(0x02,0x20) PauseAnimation() |
type2 (Unused) | 0xaf | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x13) LoadFrameAndWait(0x99,0x0a) LoadFrameAndWait(0xad,0x08) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0x9a,0x0a) PostGenericAttack() LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xad,0x08) LoadFrameAndWait(0x04,0x20) PauseAnimation() |
type2 (Unused) | 0xb0 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x2e) MoveUnitFB(0x-2) LoadFrameAndWait(0x82,0x10) PauseAnimation() |
type2 (Unused) | 0xb1 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x2f) MoveUnitFB(0x-2) LoadFrameAndWait(0xb3,0x10) PauseAnimation() |
type2 (Unused) | 0xb2 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x30) MoveUnitFB(0x-2) LoadFrameAndWait(0x83,0x10) PauseAnimation() |
type2 (Unused) | 0xb3 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x31) MoveUnitFB(0x-2) LoadFrameAndWait(0xb4,0x10) PauseAnimation() |
type2 (Unused) | 0xb4 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x32) MoveUnitFB(0x-2) LoadFrameAndWait(0x84,0x10) PauseAnimation() |
type2 (Unused) | 0xb5 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x33) MoveUnitFB(0x-2) LoadFrameAndWait(0xb5,0x10) PauseAnimation() |
type2 (Unused) | 0xb6 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x34) PlayAttackSound(0x01) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x54,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x55,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x56,0x06) PauseAnimation() |
type2 (Unused) | 0xb7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x35) PlayAttackSound(0x01) LoadFrameAndWait(0x88,0x02) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x85,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x86,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x85,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x87,0x06) PauseAnimation() |
type2 (Unused) | 0xb8 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x36) PlayAttackSound(0x01) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x54,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x55,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x56,0x06) PauseAnimation() |
type2 (Unused) | 0xb9 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x37) PlayAttackSound(0x01) LoadFrameAndWait(0x88,0x02) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x85,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x86,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x85,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x87,0x06) PauseAnimation() |
type2 (Unused) | 0xba | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x38) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x59,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x54,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x55,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x56,0x06) PauseAnimation() |
type2 (Unused) | 0xbb | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x39) LoadFrameAndWait(0x8b,0x02) LoadFrameAndWait(0x8a,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x88,0x02) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-3) LoadFrameAndWait(0x85,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x86,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x85,0x0a) MoveUnitFB(0x03) LoadFrameAndWait(0x87,0x06) PauseAnimation() |
type2 (Unused) | 0xbc | ? | PlayAttackSound(0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x5e,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x5e,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x5d,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x5c,0x06) PauseAnimation() |
type2 (Unused) | 0xbd | ? | PlayAttackSound(0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8f,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type2 (Unused) | 0xbe | ? | PlayAttackSound(0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x5e,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x5e,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x5d,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x5c,0x06) PauseAnimation() |
type2 (Unused) | 0xbf | ? | PlayAttackSound(0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8f,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type2 (Unused) | 0xc0 | ? | LoadFrameAndWait(0x64,0x04) PlayAttackSound(0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x5e,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x5e,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x5d,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x5c,0x06) PauseAnimation() |
type2 (Unused) | 0xc1 | ? | LoadFrameAndWait(0x95,0x04) PlayAttackSound(0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8f,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type2 (Unused) | 0xc2 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3a) PlayAttackSound(0x01) LoadFrameAndWait(0x69,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x69,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x68,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x68,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x67,0x06) PauseAnimation() |
type2 (Unused) | 0xc3 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3b) PlayAttackSound(0x01) LoadFrameAndWait(0x9a,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x9a,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x99,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x06) PauseAnimation() |
type2 (Unused) | 0xc4 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3c) PlayAttackSound(0x01) LoadFrameAndWait(0x69,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x69,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x68,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x68,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x67,0x06) PauseAnimation() |
type2 (Unused) | 0xc5 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3d) PlayAttackSound(0x01) LoadFrameAndWait(0x9a,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x9a,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x99,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x06) PauseAnimation() |
type2 (Unused) | 0xc6 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3e) PlayAttackSound(0x01) LoadFrameAndWait(0x6e,0x04) LoadFrameAndWait(0x6d,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x6d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x68,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x68,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x67,0x06) PauseAnimation() |
type2 (Unused) | 0xc7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3f) PlayAttackSound(0x01) LoadFrameAndWait(0x9f,0x04) LoadFrameAndWait(0x9e,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x9e,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x99,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x06) PauseAnimation() |
type2 (Unused) | 0xc8 | ? | LoadFrameAndWait(0x61,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x65,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x66,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x66,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x65,0x08) LoadFrameAndWait(0x61,0x08) PauseAnimation() |
type2 (Unused) | 0xc9 | ? | LoadFrameAndWait(0x92,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x96,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x97,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x97,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x96,0x08) LoadFrameAndWait(0x92,0x08) PauseAnimation() |
type2 (Unused) | 0xca | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1c,0x00) |
type2 (Unused) | 0xcb | ? | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x00) |
type2 (Unused) | 0xcc | ? | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x3a,0x00) |
type2 (Unused) | 0xcd | ? | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x43,0x00) |
type2 (Unused) | 0xce | ? | LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x63,0x04) FlipHorizontal() LoadFrameAndWait(0x63,0x04) SetFrameOffset(0x31) LoadFrameAndWait(0x63,0x04) FlipHorizontal() LoadFrameAndWait(0x63,0x04) SetFrameOffset(0x00) WeaponSheatheCheck2(0x-12) LoadFrameAndWait(0x63,0x04) LoadFrameAndWait(0x62,0x02) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type2 (Unused) | 0xcf | ? | LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x94,0x04) FlipHorizontal() LoadFrameAndWait(0x94,0x04) SetFrameOffset(0x-31) LoadFrameAndWait(0x94,0x04) FlipHorizontal() LoadFrameAndWait(0x94,0x04) SetFrameOffset(0x00) WeaponSheatheCheck2(0x-12) LoadFrameAndWait(0x94,0x04) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
type2 (Unused) | 0xd0 | ? | LoadFrameAndWait(0x5c,0x04) LoadFrameAndWait(0x5d,0x06) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x5c,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x63,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x62,0x04) LoadFrameAndWait(0x61,0x02) MoveUnitFB(0x-1) WeaponSheatheCheck2(0x-18) LoadFrameAndWait(0x61,0x08) PauseAnimation() |
type2 (Unused) | 0xd1 | ? | LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x06) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x94,0x02) MoveUnitFB(0x01) LoadFrameAndWait(0x93,0x04) LoadFrameAndWait(0x92,0x02) MoveUnitFB(0x-1) WeaponSheatheCheck2(0x-18) PostGenericAttack() LoadFrameAndWait(0x92,0x08) PauseAnimation() |
type2 (Unused) | 0xd2 | ? | LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x39,0x04) MoveBackward2() LoadFrameAndWait(0x20,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x37,0x06) PauseAnimation() |
type2 (Unused) | 0xd3 | ? | LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x42,0x04) MoveBackward2() LoadFrameAndWait(0x22,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x43,0x04) LoadFrameAndWait(0x42,0x06) PauseAnimation() |
type2 (Unused) | 0xd4 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x5c,0x10) QueueDistortAnim(0x02,0x14) LoadFrameAndWait(0x64,0x0a) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x64,0x06) PauseAnimation() |
type2 (Unused) | 0xd5 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x8d,0x10) QueueDistortAnim(0x02,0x14) LoadFrameAndWait(0x95,0x0a) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x95,0x06) PauseAnimation() |
type2 (Unused) | 0xd6 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x42) LoadFrameAndWait(0x7d,0x06) LoadFrameAndWait(0x7e,0x06) LoadFrameAndWait(0x7f,0x06) LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) Wait(0x-4,0x04) LoadFrameAndWait(0x80,0x08) PauseAnimation() |
type2 (Unused) | 0xd7 | ? | QueueSpriteAnim(0x01,0x43) SetLayerPriority(0x0b) LoadFrameAndWait(0xae,0x06) LoadFrameAndWait(0xaf,0x06) LoadFrameAndWait(0xb0,0x06) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) Wait(0x-4,0x04) LoadFrameAndWait(0xb1,0x08) PauseAnimation() |
type2 (Unused) | 0xd8 | ? | LoadFrameAndWait(0x80,0x08) LoadFrameAndWait(0x81,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type2 (Unused) | 0xd9 | ? | LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0xb2,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type2 (Unused) | 0xda | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x15,0x00) |
type2 (Unused) | 0xdb | ? | LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x16,0x00) |
type2 (Unused) | 0xdc | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) LoadFrameAndWait(0x56,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x54,0x02) LoadFrameAndWait(0x55,0x08) WeaponSheatheCheck1(0x-2) PlaySound(0x00) LoadFrameAndWait(0x57,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) PostGenericAttack() PlaySound(0x01) LoadFrameAndWait(0x5a,0x06) LoadFrameAndWait(0x5a,0x04) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5a,0x06) LoadFrameAndWait(0x5a,0x04) LoadFrameAndWait(0x59,0x02) PauseAnimation() |
type2 (Unused) | 0xdd | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) LoadFrameAndWait(0x87,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x85,0x02) LoadFrameAndWait(0x86,0x08) WeaponSheatheCheck1(0x-2) PlaySound(0x00) LoadFrameAndWait(0x88,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8a,0x02) PostGenericAttack() PlaySound(0x01) LoadFrameAndWait(0x8b,0x06) LoadFrameAndWait(0x8b,0x04) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x8b,0x06) LoadFrameAndWait(0x8b,0x04) LoadFrameAndWait(0x8a,0x02) PauseAnimation() |
type2 (Unused) | 0xde | ? | LoadFrameAndWait(0x1b,0x04) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x36) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0b,0x02) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x06) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x02) MoveUp1() LoadFrameAndWait(0x30,0xf0) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type2 (Unused) | 0xdf | ? | LoadFrameAndWait(0x1d,0x04) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x36) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x10,0x02) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x06) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x02) MoveBackward1() LoadFrameAndWait(0x36,0xf0) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type2 (Unused) | 0xe0 | ? | PauseAnimation() |
type2 (Unused) | 0xe1 | ? | PauseAnimation() |
type2 (Unused) | 0xe2 | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x15,0x10) LoadFrameAndWait(0x13,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x2f,0x06) MoveUnitFB(0x02) PauseAnimation() |
type2 (Unused) | 0xe3 | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x16,0x10) LoadFrameAndWait(0x14,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x35,0x06) MoveUnitFB(0x02) PauseAnimation() |
type2 (Unused) | 0xe4 | ? | LoadFrameAndWait(0x23,0x10) LoadFrameAndWait(0x24,0x10) Wait(0x-4,0x02) LoadFrameAndWait(0x23,0x18) LoadFrameAndWait(0x7e,0x08) LoadFrameAndWait(0x82,0x12) LoadFrameAndWait(0x56,0x06) LoadFrameAndWait(0x58,0x06) LoadFrameAndWait(0x5a,0x06) LoadFrameAndWait(0x58,0x06) LoadFrameAndWait(0x54,0x06) LoadFrameAndWait(0x55,0x1e) LoadFrameAndWait(0x56,0x08) LoadFrameAndWait(0x3c,0x06) LoadFrameAndWait(0x02,0x1e) PauseAnimation() |
type2 (Unused) | 0xe5 | ? | LoadFrameAndWait(0x25,0x10) LoadFrameAndWait(0x26,0x10) Wait(0x-4,0x02) LoadFrameAndWait(0x25,0x18) LoadFrameAndWait(0xb4,0x08) LoadFrameAndWait(0xa2,0x12) LoadFrameAndWait(0x87,0x06) LoadFrameAndWait(0x89,0x06) LoadFrameAndWait(0x8b,0x06) LoadFrameAndWait(0x89,0x06) LoadFrameAndWait(0x85,0x06) LoadFrameAndWait(0x86,0x1e) LoadFrameAndWait(0x87,0x08) LoadFrameAndWait(0x42,0x06) LoadFrameAndWait(0x08,0x1e) PauseAnimation() |
type2 (Unused) | 0xe6 | ? | LoadFrameAndWait(0x0b,0x04) SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x56) MoveUnitFB(0x-2) LoadFrameAndWait(0x2f,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x2f,0x06) MoveUnitFB(0x02) LoadFrameAndWait(0x1b,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x1b,0x04) LoadFrameAndWait(0x1c,0x00) |
type2 (Unused) | 0xe7 | ? | LoadFrameAndWait(0x10,0x04) SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x57) MoveUnitFB(0x-2) LoadFrameAndWait(0x33,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x33,0x06) MoveUnitFB(0x02) LoadFrameAndWait(0x1d,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x1d,0x04) LoadFrameAndWait(0x1e,0x00) |
type2 (Unused) | 0xe8 | ? | LoadFrameAndWait(0x38,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1b,0x02) MoveUp1() LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1f,0x00) |
type2 (Unused) | 0xe9 | ? | LoadFrameAndWait(0x3f,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1d,0x02) MoveUp1() LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x21,0x00) |
type2 (Unused) | 0xea | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) PauseAnimation() |
type2 (Unused) | 0xeb | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) PauseAnimation() |
type2 (Unused) | 0xec | ? | QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x5c,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x66,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x15,0x04) PostGenericAttack() QueueDistortAnim(0x05,0x0a) LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x56,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x13,0x02) PauseAnimation() |
type2 (Unused) | 0xed | ? | QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x8d,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x97,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x16,0x04) PostGenericAttack() QueueDistortAnim(0x05,0x0a) LoadFrameAndWait(0x8a,0x02) LoadFrameAndWait(0x87,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type2 (Unused) | 0xee | ? | PauseAnimation() |
type2 (Unused) | 0xef | ? | PauseAnimation() |
type2 (Unused) | 0xf0 | ? | PauseAnimation() |
type2 (Unused) | 0xf1 | ? | PauseAnimation() |
type2 (Unused) | 0xf2 | ? | PauseAnimation() |
type2 (Unused) | 0xf3 | ? | PauseAnimation() |
type2 (Unused) | 0xf4 | ? | PauseAnimation() |
type2 (Unused) | 0xf5 | ? | PauseAnimation() |
type2 (Unused) | 0xf6 | ? | PauseAnimation() |
type2 (Unused) | 0xf7 | ? | PauseAnimation() |
type2 (Unused) | 0xf8 | ? | PauseAnimation() |
type2 (Unused) | 0xf9 | ? | PauseAnimation() |
type2 (Unused) | 0xfa | ? | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x5d,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x5c,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x63,0x10) LoadFrameAndWait(0x62,0x02) LoadFrameAndWait(0x61,0x04) PauseAnimation() |
type2 (Unused) | 0xfb | ? | LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x8d,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8e,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x93,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x94,0x10) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x92,0x04) PauseAnimation() |
Type 3
- TYPE3.SEQ
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
type3 | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
type3 | 0x01 | Face Down | LoadFrameAndWait(0x03,0x00) |
type3 | 0x02 | Face Front | LoadFrameAndWait(0x02,0x00) |
type3 | 0x03 | Face Left | LoadFrameAndWait(0x01,0x00) |
type3 | 0x04 | Face Back | LoadFrameAndWait(0x08,0x00) |
type3 | 0x05 | Face Up | LoadFrameAndWait(0x07,0x00) |
type3 | 0x06 | Walk Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x0c,0x08) IncrementLoop() |
type3 | 0x07 | Walk Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x11,0x08) IncrementLoop() |
type3 | 0x08 | Walk Fast Front | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x06) LoadFrameAndWait(0x0c,0x04) IncrementLoop() |
type3 | 0x09 | Walk Fast Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x06) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x06) LoadFrameAndWait(0x11,0x04) IncrementLoop() |
type3 | 0x0a | Walk Slow Front | LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0c,0x0c) IncrementLoop() |
type3 | 0x0b | Walk Slow Back | LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x0e,0x0e) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x11,0x0c) LoadFrameAndWait(0x12,0x0e) LoadFrameAndWait(0x11,0x0c) IncrementLoop() |
type3 | 0x0c | Buffer? | PauseAnimation() |
type3 | 0x0d | Buffer? | PauseAnimation() |
type3 | 0x0e | Buffer? | PauseAnimation() |
type3 | 0x0f | Buffer? | PauseAnimation() |
type3 | 0x10 | Buffer? | PauseAnimation() |
type3 | 0x11 | Buffer? | PauseAnimation() |
type3 | 0x12 | Float Stop Front | LoadFrameAndWait(0x3e,0x06) MoveUp1() LoadFrameAndWait(0x3e,0x08) MoveUp1() LoadFrameAndWait(0x3e,0x0a) MoveDown1() LoadFrameAndWait(0x3e,0x08) MoveDown1() LoadFrameAndWait(0x3e,0x06) MoveUp1() LoadFrameAndWait(0x3e,0x08) MoveUp1() LoadFrameAndWait(0x3e,0x0a) MoveDown1() LoadFrameAndWait(0x3e,0x08) MoveDown1() IncrementLoop() |
type3 | 0x13 | Float Stop Back | LoadFrameAndWait(0x3f,0x06) MoveUp1() LoadFrameAndWait(0x3f,0x08) MoveUp1() LoadFrameAndWait(0x3f,0x0a) MoveDown1() LoadFrameAndWait(0x3f,0x08) MoveDown1() LoadFrameAndWait(0x3f,0x06) MoveUp1() LoadFrameAndWait(0x3f,0x08) MoveUp1() LoadFrameAndWait(0x3f,0x0a) MoveDown1() LoadFrameAndWait(0x3f,0x08) MoveDown1() IncrementLoop() |
type3 | 0x14 | Float Stop Fast Front | LoadFrameAndWait(0x3e,0x02) MoveUp1() LoadFrameAndWait(0x3e,0x04) MoveUp1() LoadFrameAndWait(0x3e,0x06) MoveDown1() LoadFrameAndWait(0x3e,0x04) MoveDown1() LoadFrameAndWait(0x3e,0x02) MoveUp1() LoadFrameAndWait(0x3e,0x04) MoveUp1() LoadFrameAndWait(0x3e,0x06) MoveDown1() LoadFrameAndWait(0x3e,0x04) MoveDown1() IncrementLoop() |
type3 | 0x15 | Float Stop Fast Back | LoadFrameAndWait(0x3f,0x02) MoveUp1() LoadFrameAndWait(0x3f,0x04) MoveUp1() LoadFrameAndWait(0x3f,0x06) MoveDown1() LoadFrameAndWait(0x3f,0x04) MoveDown1() LoadFrameAndWait(0x3f,0x02) MoveUp1() LoadFrameAndWait(0x3f,0x04) MoveUp1() LoadFrameAndWait(0x3f,0x06) MoveDown1() LoadFrameAndWait(0x3f,0x04) MoveDown1() IncrementLoop() |
type3 | 0x16 | Float Stop Slow Front | LoadFrameAndWait(0x3e,0x0a) MoveUp1() LoadFrameAndWait(0x3e,0x0c) MoveUp1() LoadFrameAndWait(0x3e,0x0e) MoveDown1() LoadFrameAndWait(0x3e,0x0c) MoveDown1() LoadFrameAndWait(0x3e,0x0a) MoveUp1() LoadFrameAndWait(0x3e,0x0c) MoveUp1() LoadFrameAndWait(0x3e,0x0e) MoveDown1() LoadFrameAndWait(0x3e,0x0c) MoveDown1() IncrementLoop() |
type3 | 0x17 | Float Stop Slow Back | LoadFrameAndWait(0x3f,0x0a) MoveUp1() LoadFrameAndWait(0x3f,0x0c) MoveUp1() LoadFrameAndWait(0x3f,0x0e) MoveDown1() LoadFrameAndWait(0x3f,0x0c) MoveDown1() LoadFrameAndWait(0x3f,0x0a) MoveUp1() LoadFrameAndWait(0x3f,0x0c) MoveUp1() LoadFrameAndWait(0x3f,0x0e) MoveDown1() LoadFrameAndWait(0x3f,0x0c) MoveDown1() IncrementLoop() |
type3 | 0x18 | WalkTo Front | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type3 | 0x19 | WalkToNW | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type3 | 0x1a | WalkTo Fast Front | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type3 | 0x1b | WalkTo Fast Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type3 | 0x1c | WalkTo Slow Front | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
type3 | 0x1d | WalkTo Slow Back | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x10,0x04) IncrementLoop() |
type3 | 0x1e | Buffer? | PauseAnimation() |
type3 | 0x1f | Buffer? | PauseAnimation() |
type3 | 0x20 | Buffer? | PauseAnimation() |
type3 | 0x21 | Buffer? | PauseAnimation() |
type3 | 0x22 | Buffer? | PauseAnimation() |
type3 | 0x23 | Buffer? | PauseAnimation() |
type3 | 0x24 | WalkTo Front Duplicate | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type3 | 0x25 | WalkToNW Duplicate | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type3 | 0x26 | WalkTo Fast Front Duplicate | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type3 | 0x27 | WalkTo Fast Back Duplicate | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type3 | 0x28 | WalkTo Slow Front Duplicate | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
type3 | 0x29 | WalkTo Slow Back Duplicate | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x10,0x04) IncrementLoop() |
type3 | 0x2a | Spin1 | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
type3 | 0x2b | Spin2 | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) IncrementLoop() |
type3 | 0x2c | Critical Front | LoadFrameAndWait(0x15,0x00) |
type3 | 0x2d | Critical Back | LoadFrameAndWait(0x16,0x00) |
type3 | 0x2e | Defend Front | LoadFrameAndWait(0x19,0x00) |
type3 | 0x2f | Defend Back | LoadFrameAndWait(0x1a,0x00) |
type3 | 0x30 | Evade Defend Front | MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) PauseAnimation() |
type3 | 0x31 | Evade Defend Back | MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) PauseAnimation() |
type3 | 0x32 | Taking Damage Front | MoveUp1() LoadFrameAndWait(0x3c,0x02) MoveDown1() LoadFrameAndWait(0x3c,0x02) IncrementLoop() |
type3 | 0x33 | Taking Damage Back | MoveUp1() LoadFrameAndWait(0x3d,0x02) MoveDown1() LoadFrameAndWait(0x3d,0x02) IncrementLoop() |
type3 | 0x34 | KnockedOut Front | LoadFrameAndWait(0x17,0x00) |
type3 | 0x35 | KnockedOut Back | LoadFrameAndWait(0x18,0x00) |
type3 | 0x36 | Mid Jump Front | LoadFrameAndWait(0x1c,0x00) |
type3 | 0x37 | Mid Jump Back | LoadFrameAndWait(0x1e,0x00) |
type3 | 0x38 | Jump Up Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) MoveUp2() LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x1f,0x04) MoveUp2() LoadFrameAndWait(0x1f,0x06) MoveDown2() LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1f,0x02) MoveDown2() LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type3 | 0x39 | Jump Up Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) MoveUp2() LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x21,0x04) MoveUp2() LoadFrameAndWait(0x21,0x06) MoveDown2() LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x21,0x02) MoveDown2() LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type3 | 0x3a | Jump Down Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x06) MoveDown1() LoadFrameAndWait(0x1c,0x04) MoveDown1() LoadFrameAndWait(0x1c,0x04) LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type3 | 0x3b | Jump Down Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x06) MoveDown1() LoadFrameAndWait(0x1e,0x04) MoveDown1() LoadFrameAndWait(0x1e,0x04) LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type3 | 0x3c | High Jump Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) MoveUp2() LoadFrameAndWait(0x1f,0x00) |
type3 | 0x3d | High Jump Start Back | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) MoveUp2() LoadFrameAndWait(0x21,0x00) |
type3 | 0x3e | High Jump Mid Front | LoadFrameAndWait(0x1f,0x00) |
type3 | 0x3f | High Jump Mid Back | LoadFrameAndWait(0x21,0x00) |
type3 | 0x40 | High Jump Landing Front | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x15,0x0a) LoadFrameAndWait(0x13,0x06) PauseAnimation() |
type3 | 0x41 | High Jump Landing Back | LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x16,0x0a) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type3 | 0x42 | Charging Idle? Front | LoadFrameAndWait(0x13,0x00) |
type3 | 0x43 | Charging Idle? Back | LoadFrameAndWait(0x14,0x00) |
type3 | 0x44 | Charging Loop? Front | LoadFrameAndWait(0x13,0x02) IncrementLoop() |
type3 | 0x45 | Charging Loop? Back | LoadFrameAndWait(0x14,0x02) IncrementLoop() |
type3 | 0x46 | Frozen Front | LoadFrameAndWait(0x0d,0x00) |
type3 | 0x47 | Frozen Back | LoadFrameAndWait(0x12,0x00) |
type3 | 0x48 | Sleep Front | LoadFrameAndWait(0x40,0x00) |
type3 | 0x49 | Sleep Back | LoadFrameAndWait(0x41,0x00) |
type3 | 0x4a | Confused Front | LoadFrameAndWait(0x0b,0x06) MoveForward1() LoadFrameAndWait(0x28,0x08) MoveForward1() LoadFrameAndWait(0x27,0x0a) MoveBackward1() LoadFrameAndWait(0x28,0x08) MoveBackward1() LoadFrameAndWait(0x0b,0x06) MoveBackward1() LoadFrameAndWait(0x29,0x08) MoveBackward1() LoadFrameAndWait(0x2a,0x0a) MoveForward1() LoadFrameAndWait(0x29,0x08) MoveForward1() IncrementLoop() |
type3 | 0x4b | Confused Back | LoadFrameAndWait(0x10,0x06) MoveForward1() LoadFrameAndWait(0x2c,0x08) MoveForward1() LoadFrameAndWait(0x2b,0x0a) MoveBackward1() LoadFrameAndWait(0x2c,0x08) MoveBackward1() LoadFrameAndWait(0x10,0x06) MoveBackward1() LoadFrameAndWait(0x2d,0x08) MoveBackward1() LoadFrameAndWait(0x2e,0x0a) MoveForward1() LoadFrameAndWait(0x2d,0x08) MoveForward1() IncrementLoop() |
type3 | 0x4c | Buffer? | PauseAnimation() |
type3 | 0x4d | Buffer? | PauseAnimation() |
type3 | 0x4e | Buffer? | PauseAnimation() |
type3 | 0x4f | Buffer? | PauseAnimation() |
type3 | 0x50 | Singing Front | LoadFrameAndWait(0x23,0x14) LoadFrameAndWait(0x24,0x14) IncrementLoop() |
type3 | 0x51 | Singing Back | LoadFrameAndWait(0x25,0x14) LoadFrameAndWait(0x26,0x14) IncrementLoop() |
type3 | 0x52 | Dancing Front | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x0b,0x04) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x30,0x06) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x0b,0x04) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x32,0x06) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() IncrementLoop() |
type3 | 0x53 | Dancing Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x06) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x10,0x04) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() IncrementLoop() |
type3 | 0x54 | Casting Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x37,0x00) |
type3 | 0x55 | Casting Start Back | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x2d,0x04) LoadFrameAndWait(0x2e,0x04) LoadFrameAndWait(0x2d,0x04) LoadFrameAndWait(0x3a,0x00) |
type3 | 0x56 | Casting Mid Front | LoadFrameAndWait(0x39,0x08) LoadFrameAndWait(0x38,0x08) IncrementLoop() |
type3 | 0x57 | Casting Mid Back | LoadFrameAndWait(0x3b,0x08) LoadFrameAndWait(0x3b,0x08) IncrementLoop() |
type3 | 0x58 | Casting Execute? Front | LoadFrameAndWait(0x37,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x0b,0x02) MoveUp1() LoadFrameAndWait(0x1b,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x1c,0x04) MoveDown1() LoadFrameAndWait(0x1b,0x04) MoveDown1() PauseAnimation() |
type3 | 0x59 | Casting Execute? Back | LoadFrameAndWait(0x3a,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x08,0x04) MoveUp1() LoadFrameAndWait(0x10,0x02) MoveUp1() LoadFrameAndWait(0x1d,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x1e,0x04) MoveDown1() LoadFrameAndWait(0x1d,0x04) MoveDown1() PauseAnimation() |
type3 | 0x5a | Buffer? | PauseAnimation() |
type3 | 0x5b | Buffer? | PauseAnimation() |
type3 | 0x5c | Buffer? | PauseAnimation() |
type3 | 0x5d | Buffer? | PauseAnimation() |
type3 | 0x5e | Buffer? | PauseAnimation() |
type3 | 0x5f | Buffer? | PauseAnimation() |
type3 | 0x60 | Frozen Walk RightFoot Front | LoadFrameAndWait(0x09,0x00) |
type3 | 0x61 | Frozen Walk LeftFoot Back | LoadFrameAndWait(0x0e,0x00) |
type3 | 0x62 | Frozen Walk LeftFoot Front | LoadFrameAndWait(0x0d,0x00) |
type3 | 0x63 | Frozen Walk RightFoot Back | LoadFrameAndWait(0x12,0x00) |
type3 | 0x64 | Nulled Walk? Front | LoadFrameAndWait(0x44,0x06) LoadFrameAndWait(0x43,0x08) LoadFrameAndWait(0x42,0x0a) LoadFrameAndWait(0x43,0x08) LoadFrameAndWait(0x44,0x06) LoadFrameAndWait(0x45,0x08) LoadFrameAndWait(0x46,0x0a) LoadFrameAndWait(0x45,0x08) IncrementLoop() |
type3 | 0x65 | Nulled Walk? Back | LoadFrameAndWait(0x49,0x06) LoadFrameAndWait(0x48,0x08) LoadFrameAndWait(0x47,0x0a) LoadFrameAndWait(0x48,0x08) LoadFrameAndWait(0x49,0x06) LoadFrameAndWait(0x4a,0x08) LoadFrameAndWait(0x4b,0x0a) LoadFrameAndWait(0x4a,0x08) IncrementLoop() |
type3 | 0x66 | MoveFindItem Front | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x13,0x04) LoadMFItem() MFItemPosFBDU(0x02,0x00) LoadFrameAndWait(0x15,0x08) MFItemPosFBDU(0x02,0x-6) LoadFrameAndWait(0x13,0x04) MFItemPosFBDU(0x03,0x-a) LoadFrameAndWait(0x0b,0x04) MFItemPosFBDU(0x08,0x-10) LoadFrameAndWait(0x1b,0x02) MoveUp1() MFItemPosFBDU(0x02,0x-20) LoadFrameAndWait(0x1c,0x08) WaitForInput(0x-2) MoveDown1() MFItemPosFBDU(0x08,0x-10) LoadFrameAndWait(0x1b,0x02) UnloadMFItem() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type3 | 0x67 | MoveFindItem Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x14,0x04) LoadMFItem() MFItemPosFBDU(0x02,0x00) LoadFrameAndWait(0x16,0x08) MFItemPosFBDU(0x06,0x-8) LoadFrameAndWait(0x14,0x04) MFItemPosFBDU(0x07,0x-c) LoadFrameAndWait(0x10,0x04) MFItemPosFBDU(0x08,0x-14) LoadFrameAndWait(0x1d,0x02) MoveUp1() MFItemPosFBDU(0x04,0x-24) LoadFrameAndWait(0x1e,0x08) WaitForInput(0x-2) MoveDown1() MFItemPosFBDU(0x08,0x-14) LoadFrameAndWait(0x1d,0x02) UnloadMFItem() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type3 | 0x68 | DeathBounce Front | LoadFrameAndWait(0x13,0x04) ffd7(0x01) LoadFrameAndWait(0x40,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x40,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x40,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x17,0x02) MoveDown2() LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x17,0x02) MoveUp2() LoadFrameAndWait(0x17,0x02) MoveDown2() LoadFrameAndWait(0x17,0x02) MoveUp2() LoadFrameAndWait(0x17,0x02) MoveDown2() LoadFrameAndWait(0x17,0x00) |
type3 | 0x69 | DeathBounce Back | LoadFrameAndWait(0x14,0x04) ffd7(0x01) LoadFrameAndWait(0x41,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x41,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x41,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x18,0x02) MoveDown2() LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x02) MoveUp2() LoadFrameAndWait(0x18,0x02) MoveDown2() LoadFrameAndWait(0x18,0x02) MoveUp2() LoadFrameAndWait(0x18,0x02) MoveDown2() LoadFrameAndWait(0x18,0x00) |
type3 | 0x6a | Revive NonCritical Front | ffd7(0x01) LoadFrameAndWait(0x40,0x10) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x0b,0x00) |
type3 | 0x6b | Revive NonCritical Back | ffd7(0x01) LoadFrameAndWait(0x41,0x10) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x10,0x00) |
type3 | 0x6c | Revive Critical Front | ffd7(0x01) LoadFrameAndWait(0x40,0x00) |
type3 | 0x6d | Revive Critical Back | ffd7(0x01) LoadFrameAndWait(0x41,0x00) |
type3 | 0x6e | Damaged Shaking? Front | ffd7(0x01) ffc2() |
type3 | 0x6f | Damaged Shaking? Back | ffd7(0x01) ffc2() |
type3 | 0x70 | Damaged Shaking? Front | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x3c,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x3c,0x02) WaitForDistort(0x-2) PauseAnimation() |
type3 | 0x71 | Damaged Shaking? Back | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x3d,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x3d,0x02) WaitForDistort(0x-2) PauseAnimation() |
type3 | 0x72 | Chest/Crystal Pickup Front | LoadMFItem() MoveUp1() MFItemPosFBDU(0x02,0x-20) LoadFrameAndWait(0x1c,0x00) |
type3 | 0x73 | Chest/Crystal Pickup Back | LoadMFItem() MoveUp1() MFItemPosFBDU(0x04,0x-24) LoadFrameAndWait(0x1e,0x00) |
type3 | 0x74 | Buffer? | PauseAnimation() |
type3 | 0x75 | Buffer? | PauseAnimation() |
type3 | 0x76 | Buffer? | LoadFrameAndWait(0x00,0x00) |
type3 | 0x77 | Buffer? | LoadFrameAndWait(0x00,0x00) PauseAnimation() |
type3 | 0x78 | Teleport Front | MoveUp1() LoadFrameAndWait(0x0a,0x04) MoveUp1() LoadFrameAndWait(0x1b,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1c,0x02) WaitForDistort(0x-2) MoveDown1() LoadFrameAndWait(0x1b,0x04) MoveDown1() LoadFrameAndWait(0x0a,0x06) PauseAnimation() |
type3 | 0x79 | Teleport Back | MoveUp1() LoadFrameAndWait(0x0f,0x04) MoveUp1() LoadFrameAndWait(0x1d,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1e,0x02) WaitForDistort(0x-2) MoveDown1() LoadFrameAndWait(0x1d,0x04) MoveDown1() LoadFrameAndWait(0x0f,0x06) PauseAnimation() |
type3 | 0x7a | Unarmed High Front | MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveForward2() LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x55,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x5b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5c,0x0e) LoadFrameAndWait(0x5c,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x55,0x04) PauseAnimation() |
type3 | 0x7b | Unarmed High Back | MoveBackward2() LoadFrameAndWait(0x96,0x04) MoveForward2() LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x96,0x02) MoveForward2() LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0x99,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9a,0x0e) LoadFrameAndWait(0x9a,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x7c | Unarmed Mid Front | MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveForward2() LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x58,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x57,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x57,0x04) MoveBackward1() LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x55,0x04) PauseAnimation() |
type3 | 0x7d | Unarmed Mid Back | MoveBackward2() LoadFrameAndWait(0x96,0x04) MoveForward2() LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9b,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x9c,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9c,0x04) MoveBackward1() LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x7e | Unarmed Low Front | MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveForward2() LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x5d,0x02) MoveForward2() LoadFrameAndWait(0x5e,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5f,0x0e) LoadFrameAndWait(0x5f,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x5d,0x02) LoadFrameAndWait(0x5a,0x04) PauseAnimation() |
type3 | 0x7f | Unarmed Low Back | MoveBackward2() LoadFrameAndWait(0x96,0x04) MoveForward2() LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9d,0x02) MoveForward2() LoadFrameAndWait(0x9e,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9f,0x0e) LoadFrameAndWait(0x9f,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x9d,0x02) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x80 | Swing High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x00) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x51,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x53,0x0e) LoadFrameAndWait(0x53,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x81 | Swing High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x01) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x94,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x95,0x0e) LoadFrameAndWait(0x95,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x82 | Swing Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x54,0x0e) LoadFrameAndWait(0x54,0x02) WeaponSheatheCheck2(0x-2) MoveBackward2() LoadFrameAndWait(0x4f,0x02) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x83 | Swing Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x93,0x0e) LoadFrameAndWait(0x93,0x02) WeaponSheatheCheck2(0x-2) MoveBackward2() LoadFrameAndWait(0x90,0x02) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x84 | Swing Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x04) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x51,0x02) MoveForward2() LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x50,0x0e) LoadFrameAndWait(0x50,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x4f,0x04) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x85 | Swing Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x05) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x91,0x0e) LoadFrameAndWait(0x91,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x86 | Throw Item High Start Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1c) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x51,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x53,0x08) PauseAnimation() |
type3 | 0x87 | Throw Item High Start Back | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x1d) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x94,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x95,0x08) PauseAnimation() |
type3 | 0x88 | Throw Item High Wait Front | LoadFrameAndWait(0x53,0x00) |
type3 | 0x89 | Throw Item High Wait Back | LoadFrameAndWait(0x95,0x00) |
type3 | 0x8a | Throw Item High Finish Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x20) PlaySound(0x19) LoadFrameAndWait(0x53,0x06) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x8b | Throw Item High Finish Back | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x21) PlaySound(0x19) LoadFrameAndWait(0x95,0x06) MoveBackward1() LoadFrameAndWait(0x94,0x04) PauseAnimation() |
type3 | 0x8c | Throw Item Mid Start Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x22) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) QueueThrowAnimation(0x00,0x00) MoveForward2() LoadFrameAndWait(0x54,0x08) PauseAnimation() |
type3 | 0x8d | Throw Item Mid Start Back | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x23) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) QueueThrowAnimation(0x00,0x00) MoveForward2() LoadFrameAndWait(0x93,0x08) PauseAnimation() |
type3 | 0x8e | Throw Item Mid Wait Front | LoadFrameAndWait(0x54,0x00) |
type3 | 0x8f | Throw Item Mid Wait Back | LoadFrameAndWait(0x93,0x00) |
type3 | 0x90 | Throw Item Mid Finish Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x26) PlaySound(0x19) MoveForward2() LoadFrameAndWait(0x54,0x06) MoveBackward2() LoadFrameAndWait(0x4f,0x04) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x91 | Throw Item Mid Finish Back | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x27) PlaySound(0x19) MoveForward2() LoadFrameAndWait(0x93,0x06) MoveBackward2() LoadFrameAndWait(0x90,0x04) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x92 | Throw Item Low Start Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x28) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x51,0x02) MoveForward2() LoadFrameAndWait(0x4f,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x50,0x08) PauseAnimation() |
type3 | 0x93 | Throw Item Low Start Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x29) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x90,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x91,0x08) PauseAnimation() |
type3 | 0x94 | Throw Item Low Wait Front | LoadFrameAndWait(0x50,0x00) |
type3 | 0x95 | Throw Item Low Wait Back | LoadFrameAndWait(0x91,0x00) |
type3 | 0x96 | Throw Item Low Finish Front | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2c) PlaySound(0x19) LoadFrameAndWait(0x50,0x06) MoveBackward1() LoadFrameAndWait(0x4f,0x04) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x97 | Throw Item Low Finish Back | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2d) PlaySound(0x19) LoadFrameAndWait(0x91,0x06) MoveBackward1() LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x98 | Throw Weapon Front | SetLayerPriority(0x11) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) QueueSpriteAnim(0x02,0x18) MoveForward2() LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) QueueThrowAnimation(0x00,0x00) MoveForward2() LoadFrameAndWait(0x54,0x0a) MoveBackward2() LoadFrameAndWait(0x4f,0x02) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0x99 | Throw Weapon Back | SetLayerPriority(0x0b) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) QueueSpriteAnim(0x02,0x19) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) QueueThrowAnimation(0x00,0x00) MoveForward2() LoadFrameAndWait(0x93,0x0a) MoveBackward2() LoadFrameAndWait(0x90,0x02) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0x9a | Poke High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x16) MoveBackward2() LoadFrameAndWait(0x64,0x02) MoveForward2() LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x66,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x63,0x0e) LoadFrameAndWait(0x63,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x60,0x04) PauseAnimation() |
type3 | 0x9b | Poke High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x17) MoveBackward2() LoadFrameAndWait(0xa0,0x02) MoveForward2() LoadFrameAndWait(0xa1,0x04) LoadFrameAndWait(0xa2,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x02) LoadFrameAndWait(0xa4,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0xa4,0x0e) LoadFrameAndWait(0xa4,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xa7,0x04) PauseAnimation() |
type3 | 0x9c | Poke Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x18) MoveBackward2() LoadFrameAndWait(0x64,0x02) MoveForward2() LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x66,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x65,0x02) LoadFrameAndWait(0x64,0x02) LoadFrameAndWait(0x67,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x68,0x0e) LoadFrameAndWait(0x68,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x64,0x04) PauseAnimation() |
type3 | 0x9d | Poke Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x19) MoveBackward2() LoadFrameAndWait(0xa0,0x02) MoveForward2() LoadFrameAndWait(0xa1,0x04) LoadFrameAndWait(0xa2,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa5,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0xa6,0x0e) LoadFrameAndWait(0xa6,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xa5,0x02) LoadFrameAndWait(0xa0,0x04) PauseAnimation() |
type3 | 0x9e | Poke Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1a) MoveBackward2() LoadFrameAndWait(0x64,0x02) MoveForward2() LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x66,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x64,0x02) MoveForward2() LoadFrameAndWait(0x67,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6b,0x0e) LoadFrameAndWait(0x6b,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x64,0x04) PauseAnimation() |
type3 | 0x9f | Poke Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x1b) MoveBackward2() LoadFrameAndWait(0xa0,0x02) MoveForward2() LoadFrameAndWait(0xa1,0x04) LoadFrameAndWait(0xa2,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0xa7,0x02) MoveForward2() LoadFrameAndWait(0xa9,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xaa,0x0e) LoadFrameAndWait(0xaa,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xa9,0x04) LoadFrameAndWait(0xa8,0x04) PauseAnimation() |
type3 | 0xa0 | Gun High Front | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x06) MoveBackward2() LoadFrameAndWait(0x6f,0x02) MoveForward2() LoadFrameAndWait(0x70,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveForward2() LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x6f,0x04) MoveForward1() LoadFrameAndWait(0x72,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x72,0x0e) LoadFrameAndWait(0x72,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x6f,0x04) PauseAnimation() |
type3 | 0xa1 | Gun High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x07) MoveBackward2() LoadFrameAndWait(0xab,0x02) MoveForward2() LoadFrameAndWait(0xac,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0xb0,0x0a) MoveForward2() LoadFrameAndWait(0xac,0x02) LoadFrameAndWait(0xad,0x04) MoveForward1() LoadFrameAndWait(0xad,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xad,0x0e) LoadFrameAndWait(0xad,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xab,0x04) PauseAnimation() |
type3 | 0xa2 | Gun Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x08) MoveBackward2() LoadFrameAndWait(0x6f,0x02) MoveForward2() LoadFrameAndWait(0x70,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveForward2() LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x6f,0x04) LoadFrameAndWait(0x6d,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6d,0x0e) LoadFrameAndWait(0x6d,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x6e,0x04) PauseAnimation() |
type3 | 0xa3 | Gun Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x09) MoveBackward2() LoadFrameAndWait(0xab,0x02) MoveForward2() LoadFrameAndWait(0xac,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0xb0,0x0a) MoveForward2() LoadFrameAndWait(0xac,0x02) LoadFrameAndWait(0xb1,0x04) LoadFrameAndWait(0xaf,0x04) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xaf,0x0e) LoadFrameAndWait(0xaf,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xab,0x04) PauseAnimation() |
type3 | 0xa4 | Gun Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0a) MoveBackward2() LoadFrameAndWait(0x6f,0x02) MoveForward2() LoadFrameAndWait(0x70,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveForward2() LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x6f,0x02) LoadFrameAndWait(0x6d,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x73,0x12) LoadFrameAndWait(0x73,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x6e,0x04) PauseAnimation() |
type3 | 0xa5 | Gun Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0b) MoveBackward2() LoadFrameAndWait(0xab,0x02) MoveForward2() LoadFrameAndWait(0xac,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0xb0,0x0a) MoveForward2() LoadFrameAndWait(0xb0,0x02) LoadFrameAndWait(0xab,0x02) LoadFrameAndWait(0xaf,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xb2,0x12) LoadFrameAndWait(0xb2,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xab,0x04) PauseAnimation() |
type3 | 0xa6 | Bow High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0c) PlayAttackSound(0x00) MoveBackward2() LoadFrameAndWait(0x75,0x02) MoveForward2() LoadFrameAndWait(0x76,0x04) LoadFrameAndWait(0x74,0x0a) MoveForward2() LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x77,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x78,0x12) LoadFrameAndWait(0x78,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type3 | 0xa7 | Bow High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0d) PlayAttackSound(0x00) MoveBackward2() LoadFrameAndWait(0xb3,0x02) MoveForward2() LoadFrameAndWait(0xb4,0x04) LoadFrameAndWait(0xb5,0x0a) MoveForward2() LoadFrameAndWait(0xb4,0x02) LoadFrameAndWait(0xb3,0x02) LoadFrameAndWait(0xb6,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0xb7,0x12) LoadFrameAndWait(0xb7,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xb3,0x04) PauseAnimation() |
type3 | 0xa8 | Bow Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0e) PlayAttackSound(0x00) MoveBackward2() LoadFrameAndWait(0x75,0x02) MoveForward2() LoadFrameAndWait(0x76,0x04) LoadFrameAndWait(0x74,0x0a) MoveForward2() LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x79,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x7a,0x12) LoadFrameAndWait(0x7a,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type3 | 0xa9 | Bow Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0f) PlayAttackSound(0x00) MoveBackward2() LoadFrameAndWait(0xb3,0x02) MoveForward2() LoadFrameAndWait(0xb4,0x04) LoadFrameAndWait(0xb5,0x0a) MoveForward2() LoadFrameAndWait(0xb4,0x02) LoadFrameAndWait(0xbe,0x02) LoadFrameAndWait(0xb9,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0xbb,0x12) LoadFrameAndWait(0xbb,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xb8,0x04) PauseAnimation() |
type3 | 0xaa | Bow Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x10) PlayAttackSound(0x00) MoveBackward2() LoadFrameAndWait(0x75,0x02) MoveForward2() LoadFrameAndWait(0x76,0x04) LoadFrameAndWait(0x74,0x0a) MoveForward2() LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x7b,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x7c,0x12) LoadFrameAndWait(0x7c,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type3 | 0xab | Bow Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x11) PlayAttackSound(0x00) MoveBackward2() LoadFrameAndWait(0xb3,0x02) MoveForward2() LoadFrameAndWait(0xb4,0x04) LoadFrameAndWait(0xb5,0x0a) MoveForward2() LoadFrameAndWait(0xb4,0x02) LoadFrameAndWait(0xb8,0x02) LoadFrameAndWait(0xbc,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0xbd,0x12) LoadFrameAndWait(0xbd,0x02) WeaponSheatheCheck2(0x-2) MoveBackward1() LoadFrameAndWait(0xba,0x04) PauseAnimation() |
type3 | 0xac | Book Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x14) PlaySound(0x2d) MoveBackward1() LoadFrameAndWait(0x7d,0x04) LoadFrameAndWait(0x7e,0x04) LoadFrameAndWait(0x7d,0x02) LoadFrameAndWait(0x80,0x02) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x81,0x0e) LoadFrameAndWait(0x81,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type3 | 0xad | Book Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x15) PlaySound(0x2d) MoveBackward1() LoadFrameAndWait(0xc3,0x04) LoadFrameAndWait(0xc1,0x04) LoadFrameAndWait(0xc1,0x02) LoadFrameAndWait(0xc2,0x02) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xc3,0x0e) LoadFrameAndWait(0xc3,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type3 | 0xae | Instrument Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x12) PlaySound(0x9d) LoadFrameAndWait(0x74,0x0c) LoadFrameAndWait(0x76,0x08) LoadFrameAndWait(0x6f,0x08) LoadFrameAndWait(0x7a,0x0c) LoadFrameAndWait(0x6f,0x08) LoadFrameAndWait(0x76,0x08) LoadFrameAndWait(0x74,0x0c) LoadFrameAndWait(0x76,0x08) LoadFrameAndWait(0x6f,0x08) LoadFrameAndWait(0x7a,0x0c) LoadFrameAndWait(0x6f,0x08) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x76,0x0e) LoadFrameAndWait(0x76,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type3 | 0xaf | Instrument Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x13) PlaySound(0x9d) LoadFrameAndWait(0xb5,0x0c) LoadFrameAndWait(0xac,0x08) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xbe,0x0c) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xac,0x08) LoadFrameAndWait(0xb5,0x0c) LoadFrameAndWait(0xac,0x08) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xbe,0x0c) LoadFrameAndWait(0xab,0x08) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xac,0x0e) LoadFrameAndWait(0xac,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type3 | 0xb0 | Shield Block High Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x2e) LoadFrameAndWait(0x89,0x10) PauseAnimation() |
type3 | 0xb1 | Shield Block High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x2f) LoadFrameAndWait(0xc4,0x10) PauseAnimation() |
type3 | 0xb2 | Shield Block Mid Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x30) LoadFrameAndWait(0x8a,0x10) PauseAnimation() |
type3 | 0xb3 | Shield Block Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x31) LoadFrameAndWait(0xc5,0x10) PauseAnimation() |
type3 | 0xb4 | Shield Block Low Front | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x32) LoadFrameAndWait(0x8b,0x10) PauseAnimation() |
type3 | 0xb5 | Shield Block Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x33) LoadFrameAndWait(0xc6,0x10) PauseAnimation() |
type3 | 0xb6 | Swing Shield Recoil High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x34) PlayAttackSound(0x01) LoadFrameAndWait(0x4c,0x02) MoveBackward2() LoadFrameAndWait(0x4c,0x04) MoveBackward2() LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4e,0x08) MoveForward2() LoadFrameAndWait(0x4e,0x0a) MoveForward2() LoadFrameAndWait(0x4d,0x06) PauseAnimation() |
type3 | 0xb7 | Swing Shield Recoil High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x35) PlayAttackSound(0x01) LoadFrameAndWait(0x8c,0x02) MoveBackward2() LoadFrameAndWait(0x8c,0x04) MoveBackward2() LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x08) MoveForward2() LoadFrameAndWait(0x8e,0x0a) MoveForward2() LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type3 | 0xb8 | Swing Shield Recoil Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x36) PlayAttackSound(0x01) LoadFrameAndWait(0x52,0x02) MoveBackward2() LoadFrameAndWait(0x4c,0x04) MoveBackward2() LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4e,0x08) MoveForward2() LoadFrameAndWait(0x4e,0x0a) MoveForward2() LoadFrameAndWait(0x4d,0x06) PauseAnimation() |
type3 | 0xb9 | Swing Shield Recoil Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x37) PlayAttackSound(0x01) LoadFrameAndWait(0x8f,0x02) MoveBackward2() LoadFrameAndWait(0x8c,0x04) MoveBackward2() LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x08) MoveForward2() LoadFrameAndWait(0x8e,0x0a) MoveForward2() LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type3 | 0xba | Swing Shield Recoil Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x38) PlayAttackSound(0x01) LoadFrameAndWait(0x4f,0x02) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4c,0x02) MoveBackward2() LoadFrameAndWait(0x4c,0x04) MoveBackward2() LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4e,0x08) MoveForward2() LoadFrameAndWait(0x4e,0x0a) MoveForward2() LoadFrameAndWait(0x4d,0x06) PauseAnimation() |
type3 | 0xbb | Swing Shield Recoil Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x39) PlayAttackSound(0x01) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x8f,0x02) LoadFrameAndWait(0x8c,0x02) MoveBackward2() LoadFrameAndWait(0x8c,0x04) MoveBackward2() LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x08) MoveForward2() LoadFrameAndWait(0x8e,0x0a) MoveForward2() LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type3 | 0xbc | Punch Shield Recoil High Front | PlayAttackSound(0x01) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x55,0x04) MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveBackward2() LoadFrameAndWait(0x56,0x08) MoveForward2() LoadFrameAndWait(0x56,0x0a) MoveForward2() LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type3 | 0xbd | Punch Shield Recoil High Back | PlayAttackSound(0x01) LoadFrameAndWait(0x99,0x02) LoadFrameAndWait(0x96,0x04) MoveBackward2() LoadFrameAndWait(0x97,0x04) MoveBackward2() LoadFrameAndWait(0x97,0x08) MoveForward2() LoadFrameAndWait(0x97,0x0a) MoveForward2() LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type3 | 0xbe | Punch Shield Recoil Mid Front | PlayAttackSound(0x01) LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x59,0x04) MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveBackward2() LoadFrameAndWait(0x56,0x08) MoveForward2() LoadFrameAndWait(0x56,0x0a) MoveForward2() LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type3 | 0xbf | Punch Shield Recoil Mid Back | PlayAttackSound(0x01) LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x96,0x04) MoveBackward2() LoadFrameAndWait(0x97,0x04) MoveBackward2() LoadFrameAndWait(0x97,0x08) MoveForward2() LoadFrameAndWait(0x97,0x0a) MoveForward2() LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type3 | 0xc0 | Punch Shield Recoil Low Front | PlayAttackSound(0x01) LoadFrameAndWait(0x5e,0x02) LoadFrameAndWait(0x5d,0x02) LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x59,0x04) MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveBackward2() LoadFrameAndWait(0x56,0x08) MoveForward2() LoadFrameAndWait(0x56,0x0a) MoveForward2() LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type3 | 0xc1 | Punch Shield Recoil Low Back | PlayAttackSound(0x01) LoadFrameAndWait(0x9f,0x02) LoadFrameAndWait(0x9e,0x02) LoadFrameAndWait(0x9d,0x02) LoadFrameAndWait(0x96,0x04) MoveBackward2() LoadFrameAndWait(0x97,0x04) MoveBackward2() LoadFrameAndWait(0x97,0x08) MoveForward2() LoadFrameAndWait(0x97,0x0a) MoveForward2() LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type3 | 0xc2 | Thrust Shield Recoil High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3a) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x60,0x02) LoadFrameAndWait(0x61,0x04) MoveBackward2() LoadFrameAndWait(0x61,0x04) MoveBackward2() LoadFrameAndWait(0x66,0x08) MoveForward2() LoadFrameAndWait(0x61,0x0a) LoadFrameAndWait(0x60,0x06) PauseAnimation() |
type3 | 0xc3 | Thrust Shield Recoil High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3b) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa1,0x04) MoveBackward2() LoadFrameAndWait(0xa1,0x04) MoveBackward2() LoadFrameAndWait(0xa2,0x08) MoveForward2() LoadFrameAndWait(0xa1,0x0a) LoadFrameAndWait(0xa0,0x06) PauseAnimation() |
type3 | 0xc4 | Thrust Shield Recoil Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3c) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x60,0x02) LoadFrameAndWait(0x61,0x04) MoveBackward2() LoadFrameAndWait(0x61,0x04) MoveBackward2() LoadFrameAndWait(0x66,0x08) MoveForward2() LoadFrameAndWait(0x61,0x0a) LoadFrameAndWait(0x60,0x06) PauseAnimation() |
type3 | 0xc5 | Thrust Shield Recoil Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3d) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa1,0x04) MoveBackward2() LoadFrameAndWait(0xa1,0x04) MoveBackward2() LoadFrameAndWait(0xa2,0x08) MoveForward2() LoadFrameAndWait(0xa1,0x0a) LoadFrameAndWait(0xa0,0x06) PauseAnimation() |
type3 | 0xc6 | Thrust Shield Recoil Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3e) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x60,0x02) LoadFrameAndWait(0x61,0x04) MoveBackward2() LoadFrameAndWait(0x61,0x04) MoveBackward2() LoadFrameAndWait(0x66,0x08) MoveForward2() LoadFrameAndWait(0x61,0x0a) LoadFrameAndWait(0x60,0x06) PauseAnimation() |
type3 | 0xc7 | Thrust Shield Recoil Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3f) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0xa9,0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa1,0x04) MoveBackward2() LoadFrameAndWait(0xa1,0x04) MoveBackward2() LoadFrameAndWait(0xa2,0x08) MoveForward2() LoadFrameAndWait(0xa1,0x0a) LoadFrameAndWait(0xa0,0x06) PauseAnimation() |
type3 | 0xc8 | Flip Switch Front | MoveDown1() LoadFrameAndWait(0x59,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x58,0x08) LoadFrameAndWait(0x57,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x58,0x08) PauseAnimation() |
type3 | 0xc9 | Flip Switch Back | LoadFrameAndWait(0x96,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x9b,0x08) LoadFrameAndWait(0x9c,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9c,0x02) LoadFrameAndWait(0x9b,0x08) PauseAnimation() |
type3 | 0xca | Two Arms Up Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1c,0x00) |
type3 | 0xcb | Two Arms Up Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x00) |
type3 | 0xcc | One Arm Up Front | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x2f,0x04) LoadFrameAndWait(0x30,0x00) |
type3 | 0xcd | One Arm Up Back | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x35,0x04) LoadFrameAndWait(0x36,0x00) |
type3 | 0xce | Spin Punch Front | MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveForward2() LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x58,0x02) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x57,0x02) FlipHorizontal() LoadFrameAndWait(0x57,0x02) SetFrameOffset(0x44) LoadFrameAndWait(0x57,0x02) FlipHorizontal() LoadFrameAndWait(0x57,0x02) SetFrameOffset(0x00) Wait(0x-12,0x04) MoveBackward1() LoadFrameAndWait(0x58,0x04) LoadFrameAndWait(0x55,0x04) PauseAnimation() |
type3 | 0xcf | Spin Punch Back | MoveBackward2() LoadFrameAndWait(0x96,0x04) MoveForward2() LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) MoveForward2() LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9b,0x02) PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x9c,0x02) FlipHorizontal() LoadFrameAndWait(0x9c,0x02) SetFrameOffset(0x-3f) LoadFrameAndWait(0x9c,0x02) FlipHorizontal() LoadFrameAndWait(0x9c,0x02) SetFrameOffset(0x00) Wait(0x-12,0x04) MoveBackward1() LoadFrameAndWait(0x9b,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0xd0 | Pummel Front | MoveBackward2() LoadFrameAndWait(0x55,0x04) MoveForward2() LoadFrameAndWait(0x56,0x08) MoveForward2() LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x58,0x02) MoveForward2() LoadFrameAndWait(0x57,0x04) MoveBackward1() LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x55,0x02) MoveUnitFB(0x-3) Wait(0x-13,0x04) LoadFrameAndWait(0x55,0x08) PauseAnimation() |
type3 | 0xd1 | Pummel Back | MoveBackward2() LoadFrameAndWait(0x96,0x04) MoveForward2() LoadFrameAndWait(0x98,0x0a) MoveForward2() LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9b,0x02) MoveForward2() LoadFrameAndWait(0x9c,0x04) MoveBackward1() LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x97,0x02) MoveUnitFB(0x-3) Wait(0x-13,0x04) LoadFrameAndWait(0x97,0x08) PauseAnimation() |
type3 | 0xd2 | Monster/monk Revive Front | LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x31,0x04) LoadFrameAndWait(0x37,0x04) MoveBackward2() LoadFrameAndWait(0x1c,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x31,0x06) PauseAnimation() |
type3 | 0xd3 | Monster/monk Revive Back | LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x35,0x04) LoadFrameAndWait(0x3b,0x04) MoveBackward2() LoadFrameAndWait(0x1e,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x3b,0x04) LoadFrameAndWait(0x35,0x06) PauseAnimation() |
type3 | 0xd4 | Rush Front | QueueDistortAnim(0x0d,0x0a) LoadFrameAndWait(0x56,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x55,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x08) LoadFrameAndWait(0x55,0x02) WaitForDistort(0x-2) PauseAnimation() |
type3 | 0xd5 | Rush Back | QueueDistortAnim(0x0d,0x0a) LoadFrameAndWait(0x98,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x96,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x08) LoadFrameAndWait(0x96,0x02) WaitForDistort(0x-2) PauseAnimation() |
type3 | 0xd6 | Book Front Duplicate | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x42) MoveBackward1() LoadFrameAndWait(0x7d,0x04) LoadFrameAndWait(0x7e,0x04) LoadFrameAndWait(0x7d,0x02) LoadFrameAndWait(0x80,0x02) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) LoadFrameAndWait(0x81,0x16) LoadFrameAndWait(0x81,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type3 | 0xd7 | Book Back Duplicate | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x43) MoveBackward1() LoadFrameAndWait(0xc3,0x04) LoadFrameAndWait(0xc1,0x04) LoadFrameAndWait(0xc1,0x02) LoadFrameAndWait(0xc2,0x02) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x16) LoadFrameAndWait(0xc3,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
type3 | 0xd8 | Book Front Duplicate | LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type3 | 0xd9 | Book Back Duplicate | LoadFrameAndWait(0xc2,0x08) LoadFrameAndWait(0xc3,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type3 | 0xda | Fall Critical Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x15,0x00) |
type3 | 0xdb | Fall Critical Back | LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x16,0x00) |
type3 | 0xdc | Swing Low Front 2 | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x54,0x0e) LoadFrameAndWait(0x54,0x02) WeaponSheatheCheck2(0x-2) MoveBackward2() LoadFrameAndWait(0x4f,0x02) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0xdd | Swing Low Back 2 | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x93,0x0e) LoadFrameAndWait(0x93,0x02) WeaponSheatheCheck2(0x-2) MoveBackward2() LoadFrameAndWait(0x90,0x02) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0xde | Dance Execute Front | LoadFrameAndWait(0x1b,0x04) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x36) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0b,0x02) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x06) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x02) MoveUp1() LoadFrameAndWait(0x30,0xf0) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type3 | 0xdf | Dance Execute Back | LoadFrameAndWait(0x1d,0x04) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x36) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x10,0x02) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x06) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x02) MoveBackward1() LoadFrameAndWait(0x36,0xf0) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type3 | 0xe0 | Buffer? | PauseAnimation() |
type3 | 0xe1 | Buffer? | PauseAnimation() |
type3 | 0xe2 | Steal Front | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x15,0x10) LoadFrameAndWait(0x13,0x06) MoveBackward2() LoadFrameAndWait(0x2f,0x06) MoveForward2() PauseAnimation() |
type3 | 0xe3 | Steal Back | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x16,0x10) LoadFrameAndWait(0x14,0x06) MoveBackward2() LoadFrameAndWait(0x35,0x06) MoveForward2() PauseAnimation() |
type3 | 0xe4 | Steal Heart Front | LoadFrameAndWait(0x15,0x14) LoadFrameAndWait(0x50,0x06) LoadFrameAndWait(0x54,0x06) LoadFrameAndWait(0x52,0x06) LoadFrameAndWait(0x7f,0x06) LoadFrameAndWait(0x23,0x10) LoadFrameAndWait(0x24,0x10) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type3 | 0xe5 | Steal Heart Back | LoadFrameAndWait(0x16,0x14) LoadFrameAndWait(0x93,0x06) LoadFrameAndWait(0x90,0x06) LoadFrameAndWait(0xbe,0x06) LoadFrameAndWait(0xbf,0x06) LoadFrameAndWait(0x25,0x10) LoadFrameAndWait(0x26,0x10) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type3 | 0xe6 | Use Katana? Front | LoadFrameAndWait(0x0b,0x04) SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x56) MoveBackward2() LoadFrameAndWait(0x2f,0x06) MoveBackward2() LoadFrameAndWait(0x2f,0x06) MoveForward2() LoadFrameAndWait(0x1b,0x04) MoveForward2() LoadFrameAndWait(0x1b,0x04) LoadFrameAndWait(0x1c,0x00) |
type3 | 0xe7 | Use Katana? Back | LoadFrameAndWait(0x10,0x04) SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x57) MoveBackward2() LoadFrameAndWait(0x33,0x06) MoveBackward2() LoadFrameAndWait(0x33,0x06) MoveForward2() LoadFrameAndWait(0x1d,0x04) MoveForward2() LoadFrameAndWait(0x1d,0x04) LoadFrameAndWait(0x1e,0x00) |
type3 | 0xe8 | Jump Front 2 | LoadFrameAndWait(0x37,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x0b,0x02) MoveUp1() LoadFrameAndWait(0x1b,0x04) MoveUp1() LoadFrameAndWait(0x1c,0x00) |
type3 | 0xe9 | Jump Back 2 | LoadFrameAndWait(0x3a,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x08,0x04) MoveUp1() LoadFrameAndWait(0x10,0x02) MoveUp1() LoadFrameAndWait(0x1d,0x04) MoveUp1() LoadFrameAndWait(0x1e,0x00) |
type3 | 0xea | Dragoon Jump? Front 2 | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) PauseAnimation() |
type3 | 0xeb | Dragoon Jump? Back 2 | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) PauseAnimation() |
type3 | 0xec | Dragoon Jump? Front 3 | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) QueueDistortAnim(0x0f,0x08) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x55,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x5f,0x02) WaitForDistort(0x-2) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x15,0x04) QueueDistortAnim(0x0e,0x0a) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4c,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x13,0x02) PauseAnimation() |
type3 | 0xed | Dragoon Jump? Back 3 | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) QueueDistortAnim(0x0f,0x08) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x96,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x9f,0x02) WaitForDistort(0x-2) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x16,0x04) QueueDistortAnim(0x0e,0x0a) LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x8c,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type3 | 0xee | Cloth/Bag High Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x58) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x51,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x53,0x06) LoadFrameAndWait(0x53,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x53,0x06) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0xef | Cloth/Bag High Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x59) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x94,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x95,0x06) LoadFrameAndWait(0x95,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x95,0x06) MoveBackward1() LoadFrameAndWait(0x94,0x04) PauseAnimation() |
type3 | 0xf0 | Cloth/Bag Mid Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x5a) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x54,0x06) LoadFrameAndWait(0x54,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x54,0x06) MoveBackward2() LoadFrameAndWait(0x4f,0x04) MoveBackward1() LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0xf1 | Cloth/Bag Mid Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x5b) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveForward2() LoadFrameAndWait(0x93,0x06) LoadFrameAndWait(0x93,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x93,0x06) MoveBackward2() LoadFrameAndWait(0x90,0x04) MoveBackward1() LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0xf2 | Cloth/Bag Low Front | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x5c) MoveBackward2() LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4e,0x0a) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x51,0x02) MoveForward2() LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x50,0x06) LoadFrameAndWait(0x50,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x50,0x06) MoveBackward1() LoadFrameAndWait(0x4f,0x04) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type3 | 0xf3 | Cloth/Bag Low Back | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x5d) MoveBackward2() LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveForward2() LoadFrameAndWait(0x8e,0x0a) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveForward2() LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x91,0x06) LoadFrameAndWait(0x91,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x91,0x06) MoveBackward1() LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type3 | 0xf4 | Buffer? | PauseAnimation() |
type3 | 0xf5 | Buffer? | PauseAnimation() |
type3 | 0xf6 | Buffer? | PauseAnimation() |
type3 | 0xf7 | Buffer? | PauseAnimation() |
type3 | 0xf8 | Buffer? | PauseAnimation() |
type3 | 0xf9 | Buffer? | PauseAnimation() |
type3 | 0xfa | Spin and Punch? Front | PauseAnimation() |
type3 | 0xfb | Spin and Punch? Back | PauseAnimation() |
Type 4
- TYPE4.SEQ
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
type4 (Unused) | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
type4 (Unused) | 0x01 | Face Down | LoadFrameAndWait(0x03,0x00) |
type4 (Unused) | 0x02 | Face Front | LoadFrameAndWait(0x02,0x00) |
type4 (Unused) | 0x03 | Face Left | LoadFrameAndWait(0x01,0x00) |
type4 (Unused) | 0x04 | Face Back | LoadFrameAndWait(0x08,0x00) |
type4 (Unused) | 0x05 | Face Up | LoadFrameAndWait(0x07,0x00) |
type4 (Unused) | 0x06 | Walk Front | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x0c,0x08) IncrementLoop() |
type4 (Unused) | 0x07 | Walk Back | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x11,0x08) IncrementLoop() |
type4 (Unused) | 0x08 | Walk Fast Front | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x06) LoadFrameAndWait(0x0c,0x04) IncrementLoop() |
type4 (Unused) | 0x09 | Walk Fast Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x06) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x06) LoadFrameAndWait(0x11,0x04) IncrementLoop() |
type4 (Unused) | 0x0a | Walk Slow Front | LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0c,0x0c) IncrementLoop() |
type4 (Unused) | 0x0b | Walk Slow Back | LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x0e,0x0e) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x11,0x0c) LoadFrameAndWait(0x12,0x0e) LoadFrameAndWait(0x11,0x0c) IncrementLoop() |
type4 (Unused) | 0x0c | Buffer? | PauseAnimation() |
type4 (Unused) | 0x0d | ? | PauseAnimation() |
type4 (Unused) | 0x0e | ? | PauseAnimation() |
type4 (Unused) | 0x0f | ? | PauseAnimation() |
type4 (Unused) | 0x10 | ? | PauseAnimation() |
type4 (Unused) | 0x11 | ? | PauseAnimation() |
type4 (Unused) | 0x12 | ? | LoadFrameAndWait(0x3e,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x08) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x08) MoveUnitDU(0x01) IncrementLoop() |
type4 (Unused) | 0x13 | ? | LoadFrameAndWait(0x3f,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x08) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x06) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x08) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x0a) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x08) MoveUnitDU(0x01) IncrementLoop() |
type4 (Unused) | 0x14 | ? | LoadFrameAndWait(0x3e,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x04) MoveUnitDU(0x01) IncrementLoop() |
type4 (Unused) | 0x15 | ? | LoadFrameAndWait(0x3f,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x02) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x04) MoveUnitDU(0x01) IncrementLoop() |
type4 (Unused) | 0x16 | ? | LoadFrameAndWait(0x3e,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x0c) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x3e,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x3e,0x0c) MoveUnitDU(0x01) IncrementLoop() |
type4 (Unused) | 0x17 | ? | LoadFrameAndWait(0x3f,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x0c) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x0a) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x0c) MoveUnitDU(0x-1) LoadFrameAndWait(0x3f,0x0e) MoveUnitDU(0x01) LoadFrameAndWait(0x3f,0x0c) MoveUnitDU(0x01) IncrementLoop() |
type4 (Unused) | 0x18 | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type4 (Unused) | 0x19 | ? | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type4 (Unused) | 0x1a | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x02) IncrementLoop() |
type4 (Unused) | 0x1b | ? | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x10,0x02) IncrementLoop() |
type4 (Unused) | 0x1c | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
type4 (Unused) | 0x1d | ? | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x10,0x04) IncrementLoop() |
type4 (Unused) | 0x1e | ? | PauseAnimation() |
type4 (Unused) | 0x1f | ? | PauseAnimation() |
type4 (Unused) | 0x20 | ? | PauseAnimation() |
type4 (Unused) | 0x21 | ? | PauseAnimation() |
type4 (Unused) | 0x22 | ? | PauseAnimation() |
type4 (Unused) | 0x23 | ? | PauseAnimation() |
type4 (Unused) | 0x24 | ? | LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x43,0x06) LoadFrameAndWait(0x44,0x02) LoadFrameAndWait(0x45,0x06) IncrementLoop() |
type4 (Unused) | 0x25 | ? | LoadFrameAndWait(0x47,0x04) LoadFrameAndWait(0x48,0x06) LoadFrameAndWait(0x49,0x02) LoadFrameAndWait(0x4a,0x06) IncrementLoop() |
type4 (Unused) | 0x26 | ? | LoadFrameAndWait(0x42,0x02) LoadFrameAndWait(0x43,0x04) LoadFrameAndWait(0x44,0x02) LoadFrameAndWait(0x45,0x04) IncrementLoop() |
type4 (Unused) | 0x27 | ? | LoadFrameAndWait(0x47,0x02) LoadFrameAndWait(0x48,0x04) LoadFrameAndWait(0x49,0x02) LoadFrameAndWait(0x4a,0x04) IncrementLoop() |
type4 (Unused) | 0x28 | ? | LoadFrameAndWait(0x42,0x08) LoadFrameAndWait(0x43,0x0a) LoadFrameAndWait(0x44,0x06) LoadFrameAndWait(0x45,0x0a) IncrementLoop() |
type4 (Unused) | 0x29 | ? | LoadFrameAndWait(0x47,0x08) LoadFrameAndWait(0x48,0x0a) LoadFrameAndWait(0x49,0x06) LoadFrameAndWait(0x4a,0x0a) IncrementLoop() |
type4 (Unused) | 0x2a | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
type4 (Unused) | 0x2b | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) IncrementLoop() |
type4 (Unused) | 0x2c | ? | LoadFrameAndWait(0x15,0x00) |
type4 (Unused) | 0x2d | ? | LoadFrameAndWait(0x16,0x00) |
type4 (Unused) | 0x2e | ? | LoadFrameAndWait(0x19,0x00) |
type4 (Unused) | 0x2f | ? | LoadFrameAndWait(0x1a,0x00) |
type4 (Unused) | 0x30 | ? | MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0c,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x19,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x19,0x02) MoveUnitRL(0x02) PauseAnimation() |
type4 (Unused) | 0x31 | ? | MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x11,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x1a,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x1a,0x02) MoveUnitRL(0x02) PauseAnimation() |
type4 (Unused) | 0x32 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x3c,0x02) MoveUnitDU(0x01) LoadFrameAndWait(0x3c,0x02) IncrementLoop() |
type4 (Unused) | 0x33 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x3d,0x02) MoveUnitDU(0x01) LoadFrameAndWait(0x3d,0x02) IncrementLoop() |
type4 (Unused) | 0x34 | ? | LoadFrameAndWait(0x17,0x00) |
type4 (Unused) | 0x35 | ? | LoadFrameAndWait(0x18,0x00) |
type4 (Unused) | 0x36 | ? | LoadFrameAndWait(0x1c,0x00) |
type4 (Unused) | 0x37 | ? | LoadFrameAndWait(0x1e,0x00) |
type4 (Unused) | 0x38 | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) MoveUnitDU(0x-2) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x1f,0x06) MoveUnitDU(0x02) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1f,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type4 (Unused) | 0x39 | ? | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) MoveUnitDU(0x-2) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x21,0x06) MoveUnitDU(0x02) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x21,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type4 (Unused) | 0x3a | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1f,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x1f,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x1b,0x04) IncrementLoop() |
type4 (Unused) | 0x3b | ? | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x21,0x06) MoveUnitDU(0x01) LoadFrameAndWait(0x21,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x1d,0x04) IncrementLoop() |
type4 (Unused) | 0x3c | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x1f,0x00) |
type4 (Unused) | 0x3d | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) MoveUnitDU(0x-2) LoadFrameAndWait(0x21,0x00) |
type4 (Unused) | 0x3e | ? | LoadFrameAndWait(0x1f,0x00) |
type4 (Unused) | 0x3f | ? | LoadFrameAndWait(0x21,0x00) |
type4 (Unused) | 0x40 | ? | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x15,0x0a) LoadFrameAndWait(0x13,0x06) PauseAnimation() |
type4 (Unused) | 0x41 | ? | LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x16,0x0a) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type4 (Unused) | 0x42 | ? | LoadFrameAndWait(0x13,0x00) |
type4 (Unused) | 0x43 | ? | LoadFrameAndWait(0x14,0x00) |
type4 (Unused) | 0x44 | ? | LoadFrameAndWait(0x13,0x02) IncrementLoop() |
type4 (Unused) | 0x45 | ? | LoadFrameAndWait(0x14,0x02) IncrementLoop() |
type4 (Unused) | 0x46 | ? | LoadFrameAndWait(0x0d,0x00) |
type4 (Unused) | 0x47 | ? | LoadFrameAndWait(0x12,0x00) |
type4 (Unused) | 0x48 | ? | LoadFrameAndWait(0x40,0x00) |
type4 (Unused) | 0x49 | ? | LoadFrameAndWait(0x41,0x00) |
type4 (Unused) | 0x4a | ? | LoadFrameAndWait(0x0b,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x28,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x27,0x0a) MoveUnitFB(0x-1) LoadFrameAndWait(0x28,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x0b,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x29,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x2a,0x0a) MoveUnitFB(0x01) LoadFrameAndWait(0x29,0x08) MoveUnitFB(0x01) IncrementLoop() |
type4 (Unused) | 0x4b | ? | LoadFrameAndWait(0x10,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x2c,0x08) MoveUnitFB(0x01) LoadFrameAndWait(0x2b,0x0a) MoveUnitFB(0x-1) LoadFrameAndWait(0x2c,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x10,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x2d,0x08) MoveUnitFB(0x-1) LoadFrameAndWait(0x2e,0x0a) MoveUnitFB(0x01) LoadFrameAndWait(0x2d,0x08) MoveUnitFB(0x01) IncrementLoop() |
type4 (Unused) | 0x4c | ? | PauseAnimation() |
type4 (Unused) | 0x4d | ? | PauseAnimation() |
type4 (Unused) | 0x4e | ? | PauseAnimation() |
type4 (Unused) | 0x4f | ? | PauseAnimation() |
type4 (Unused) | 0x50 | ? | LoadFrameAndWait(0x23,0x14) LoadFrameAndWait(0x24,0x14) IncrementLoop() |
type4 (Unused) | 0x51 | ? | LoadFrameAndWait(0x25,0x14) LoadFrameAndWait(0x26,0x14) IncrementLoop() |
type4 (Unused) | 0x52 | ? | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x0b,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x2f,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x30,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x2f,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x0b,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x31,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x32,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x31,0x04) MoveUnitFB(0x01) IncrementLoop() |
type4 (Unused) | 0x53 | ? | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x10,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x33,0x04) MoveUnitFB(0x01) LoadFrameAndWait(0x34,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x33,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x10,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x35,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x36,0x06) MoveUnitFB(0x01) LoadFrameAndWait(0x35,0x04) MoveUnitFB(0x01) IncrementLoop() |
type4 (Unused) | 0x54 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x37,0x00) |
type4 (Unused) | 0x55 | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x2d,0x04) LoadFrameAndWait(0x2e,0x04) LoadFrameAndWait(0x2d,0x04) LoadFrameAndWait(0x3a,0x00) |
type4 (Unused) | 0x56 | ? | LoadFrameAndWait(0x39,0x08) LoadFrameAndWait(0x38,0x08) IncrementLoop() |
type4 (Unused) | 0x57 | ? | LoadFrameAndWait(0x3b,0x08) LoadFrameAndWait(0x3b,0x08) IncrementLoop() |
type4 (Unused) | 0x58 | ? | LoadFrameAndWait(0x37,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x0b,0x02) MoveUp1() LoadFrameAndWait(0x1b,0x04) MoveUp1() LoadFrameAndWait(0x1f,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x1f,0x04) MoveDown1() LoadFrameAndWait(0x1b,0x04) MoveDown1() PauseAnimation() |
type4 (Unused) | 0x59 | ? | LoadFrameAndWait(0x3a,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x08,0x04) MoveUp1() LoadFrameAndWait(0x10,0x02) MoveUp1() LoadFrameAndWait(0x1d,0x04) MoveUp1() LoadFrameAndWait(0x21,0x06) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x21,0x04) MoveDown1() LoadFrameAndWait(0x1d,0x04) MoveDown1() PauseAnimation() |
type4 (Unused) | 0x5a | ? | PauseAnimation() |
type4 (Unused) | 0x5b | ? | PauseAnimation() |
type4 (Unused) | 0x5c | ? | PauseAnimation() |
type4 (Unused) | 0x5d | ? | PauseAnimation() |
type4 (Unused) | 0x5e | ? | PauseAnimation() |
type4 (Unused) | 0x5f | ? | PauseAnimation() |
type4 (Unused) | 0x60 | ? | LoadFrameAndWait(0x09,0x00) |
type4 (Unused) | 0x61 | ? | LoadFrameAndWait(0x0e,0x00) |
type4 (Unused) | 0x62 | ? | LoadFrameAndWait(0x0d,0x00) |
type4 (Unused) | 0x63 | ? | LoadFrameAndWait(0x12,0x00) |
type4 (Unused) | 0x64 | ? | LoadFrameAndWait(0x44,0x06) LoadFrameAndWait(0x43,0x08) LoadFrameAndWait(0x42,0x0a) LoadFrameAndWait(0x43,0x08) LoadFrameAndWait(0x44,0x06) LoadFrameAndWait(0x45,0x08) LoadFrameAndWait(0x46,0x0a) LoadFrameAndWait(0x45,0x08) IncrementLoop() |
type4 (Unused) | 0x65 | ? | LoadFrameAndWait(0x49,0x06) LoadFrameAndWait(0x48,0x08) LoadFrameAndWait(0x47,0x0a) LoadFrameAndWait(0x48,0x08) LoadFrameAndWait(0x49,0x06) LoadFrameAndWait(0x4a,0x08) LoadFrameAndWait(0x4b,0x0a) LoadFrameAndWait(0x4a,0x08) IncrementLoop() |
type4 (Unused) | 0x66 | ? | LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x13,0x04) LoadMFItem() MFItemPosFBDU(0x-2,0x00) LoadFrameAndWait(0x15,0x08) MFItemPosFBDU(0x-2,0x-6) LoadFrameAndWait(0x13,0x04) MFItemPosFBDU(0x-3,0x-8) LoadFrameAndWait(0x0b,0x04) MFItemPosFBDU(0x-8,0x-10) LoadFrameAndWait(0x1b,0x02) MoveUnitDU(0x-1) MFItemPosFBDU(0x-4,0x-20) LoadFrameAndWait(0x1c,0x08) WaitForInput(0x-2) MoveUnitDU(0x01) MFItemPosFBDU(0x-8,0x-10) LoadFrameAndWait(0x1b,0x02) UnloadMFItem() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type4 (Unused) | 0x67 | ? | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x14,0x04) LoadMFItem() MFItemPosFBDU(0x-2,0x00) LoadFrameAndWait(0x16,0x08) MFItemPosFBDU(0x-6,0x-8) LoadFrameAndWait(0x14,0x04) MFItemPosFBDU(0x-7,0x-a) LoadFrameAndWait(0x10,0x04) MFItemPosFBDU(0x-8,0x-14) LoadFrameAndWait(0x1d,0x02) MoveUnitDU(0x-1) MFItemPosFBDU(0x-4,0x-24) LoadFrameAndWait(0x1e,0x08) WaitForInput(0x-2) MoveUnitDU(0x01) MFItemPosFBDU(0x-8,0x-14) LoadFrameAndWait(0x1d,0x02) UnloadMFItem() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type4 (Unused) | 0x68 | ? | LoadFrameAndWait(0x13,0x04) ffd7(0x01) LoadFrameAndWait(0x40,0x04) MoveUnitDU(0x-8) LoadFrameAndWait(0x40,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x40,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x-2) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x17,0x00) |
type4 (Unused) | 0x69 | ? | LoadFrameAndWait(0x14,0x04) ffd7(0x01) LoadFrameAndWait(0x41,0x04) MoveUnitDU(0x-8) LoadFrameAndWait(0x41,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x41,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x-2) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x02) MoveUnitDU(0x02) LoadFrameAndWait(0x18,0x00) |
type4 (Unused) | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x40,0x10) LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x0b,0x00) |
type4 (Unused) | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x41,0x10) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x10,0x00) |
type4 (Unused) | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x40,0x00) |
type4 (Unused) | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x41,0x00) |
type4 (Unused) | 0x6e | ? | ffd7(0x01) ffc2() |
type4 (Unused) | 0x6f | ? | ffd7(0x01) ffc2() |
type4 (Unused) | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x3c,0x10) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x3c,0x06) PauseAnimation() |
type4 (Unused) | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x3d,0x10) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x3d,0x06) |
type4 (Unused) | 0x72 | ? | PauseAnimation() |
type4 (Unused) | 0x73 | ? | PauseAnimation() |
type4 (Unused) | 0x74 | ? | PauseAnimation() |
type4 (Unused) | 0x75 | ? | PauseAnimation() |
type4 (Unused) | 0x76 | ? | PauseAnimation() |
type4 (Unused) | 0x77 | ? | PauseAnimation() |
type4 (Unused) | 0x78 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x0a,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1b,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) MoveUnitDU(0x01) LoadFrameAndWait(0x1b,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x0a,0x06) PauseAnimation() |
type4 (Unused) | 0x79 | ? | MoveUnitDU(0x-1) LoadFrameAndWait(0x0f,0x04) MoveUnitDU(0x-1) LoadFrameAndWait(0x1d,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) MoveUnitDU(0x01) LoadFrameAndWait(0x1d,0x04) MoveUnitDU(0x01) LoadFrameAndWait(0x0f,0x06) PauseAnimation() |
type4 (Unused) | 0x7a | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x55,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x5b,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5c,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5c,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x55,0x04) PauseAnimation() |
type4 (Unused) | 0x7b | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x96,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0x99,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9a,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9a,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x7c | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x58,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x57,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x57,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x55,0x04) PauseAnimation() |
type4 (Unused) | 0x7d | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9b,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x9c,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9c,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x7e | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x5d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x5e,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x5f,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5f,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x5d,0x04) LoadFrameAndWait(0x5a,0x04) PauseAnimation() |
type4 (Unused) | 0x7f | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x9e,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x9f,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9f,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x9d,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x80 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x51,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x53,0x0e) LoadFrameAndWait(0x53,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-1) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x81 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x01) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x94,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x95,0x0e) LoadFrameAndWait(0x95,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-1) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x82 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x54,0x0e) LoadFrameAndWait(0x54,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-2) LoadFrameAndWait(0x4f,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x83 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x93,0x0e) LoadFrameAndWait(0x93,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-2) LoadFrameAndWait(0x90,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x84 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x51,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4f,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x50,0x0e) LoadFrameAndWait(0x50,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-1) LoadFrameAndWait(0x4f,0x04) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x85 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x05) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x90,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x91,0x0e) LoadFrameAndWait(0x91,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-1) LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x86 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1c) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x51,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x53,0x08) PauseAnimation() |
type4 (Unused) | 0x87 | ? | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x1d) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x94,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x95,0x08) PauseAnimation() |
type4 (Unused) | 0x88 | ? | LoadFrameAndWait(0x53,0x00) |
type4 (Unused) | 0x89 | ? | LoadFrameAndWait(0x95,0x00) |
type4 (Unused) | 0x8a | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x20) PlaySound(0x19) LoadFrameAndWait(0x53,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x8b | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x21) PlaySound(0x19) LoadFrameAndWait(0x95,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x94,0x04) PauseAnimation() |
type4 (Unused) | 0x8c | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x22) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) QueueThrowAnimation(0x00,0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x54,0x08) PauseAnimation() |
type4 (Unused) | 0x8d | ? | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x23) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) QueueThrowAnimation(0x00,0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x93,0x08) PauseAnimation() |
type4 (Unused) | 0x8e | ? | LoadFrameAndWait(0x54,0x00) |
type4 (Unused) | 0x8f | ? | LoadFrameAndWait(0x93,0x00) |
type4 (Unused) | 0x90 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x26) PlaySound(0x19) MoveUnitFB(0x02) LoadFrameAndWait(0x54,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x4f,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x91 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x27) PlaySound(0x19) MoveUnitFB(0x02) LoadFrameAndWait(0x93,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x90,0x04) MoveUnitFB(0x-1) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x92 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x28) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x51,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4f,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x50,0x08) PauseAnimation() |
type4 (Unused) | 0x93 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x29) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x90,0x02) QueueThrowAnimation(0x00,0x00) LoadFrameAndWait(0x91,0x08) PauseAnimation() |
type4 (Unused) | 0x94 | ? | LoadFrameAndWait(0x50,0x00) |
type4 (Unused) | 0x95 | ? | LoadFrameAndWait(0x91,0x00) |
type4 (Unused) | 0x96 | ? | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2c) PlaySound(0x19) LoadFrameAndWait(0x50,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x4f,0x04) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x97 | ? | SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x2d) PlaySound(0x19) LoadFrameAndWait(0x91,0x06) MoveUnitFB(0x-1) LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x98 | ? | SetLayerPriority(0x11) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x4d,0x02) QueueSpriteAnim(0x02,0x18) MoveUnitFB(0x02) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) QueueThrowAnimation(0x00,0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x54,0x0a) MoveUnitFB(0x-2) LoadFrameAndWait(0x4f,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0x99 | ? | SetLayerPriority(0x0b) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlayAttackSound(0x00) LoadFrameAndWait(0x8d,0x02) QueueSpriteAnim(0x02,0x19) MoveUnitFB(0x02) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) QueueThrowAnimation(0x00,0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x93,0x0a) MoveUnitFB(0x-2) LoadFrameAndWait(0x90,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0x9a | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x16) MoveUnitFB(0x-2) LoadFrameAndWait(0x64,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x66,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x61,0x02) LoadFrameAndWait(0x62,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x63,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x60,0x04) PauseAnimation() |
type4 (Unused) | 0x9b | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x17) MoveUnitFB(0x-2) LoadFrameAndWait(0xa0,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x04) LoadFrameAndWait(0xa2,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x02) LoadFrameAndWait(0xa4,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0xa4,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0xa7,0x04) PauseAnimation() |
type4 (Unused) | 0x9c | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x18) MoveUnitFB(0x-2) LoadFrameAndWait(0x64,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x66,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x65,0x02) LoadFrameAndWait(0x64,0x02) LoadFrameAndWait(0x67,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x68,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x64,0x04) PauseAnimation() |
type4 (Unused) | 0x9d | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x19) MoveUnitFB(0x-2) LoadFrameAndWait(0xa0,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x04) LoadFrameAndWait(0xa2,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0xa2,0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa5,0x02) PostGenericAttack() PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0xa6,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0xa5,0x02) LoadFrameAndWait(0xa0,0x04) PauseAnimation() |
type4 (Unused) | 0x9e | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x1a) MoveUnitFB(0x-2) LoadFrameAndWait(0x64,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x65,0x04) LoadFrameAndWait(0x66,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0x64,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x67,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0x6b,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x67,0x04) LoadFrameAndWait(0x64,0x04) PauseAnimation() |
type4 (Unused) | 0x9f | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x1b) MoveUnitFB(0x-2) LoadFrameAndWait(0xa0,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x04) LoadFrameAndWait(0xa2,0x08) PlayAttackSound(0x00) LoadFrameAndWait(0xa7,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xa9,0x02) PostGenericAttack() PlayAttackSound(0x01) LoadFrameAndWait(0xaa,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0xa9,0x04) LoadFrameAndWait(0xa8,0x04) PauseAnimation() |
type4 (Unused) | 0xa0 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x6f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x6f,0x04) PlayAttackSound(0x01) MoveUnitFB(0x01) LoadFrameAndWait(0x72,0x04) PostGenericAttack() LoadFrameAndWait(0x72,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x6f,0x04) PauseAnimation() |
type4 (Unused) | 0xa1 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x07) MoveUnitFB(0x-2) LoadFrameAndWait(0xab,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0xb0,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x02) LoadFrameAndWait(0xad,0x04) PlayAttackSound(0x01) MoveUnitFB(0x01) LoadFrameAndWait(0xad,0x04) PostGenericAttack() LoadFrameAndWait(0xad,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0xab,0x04) PauseAnimation() |
type4 (Unused) | 0xa2 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x08) MoveUnitFB(0x-2) LoadFrameAndWait(0x6f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x6f,0x04) PlayAttackSound(0x01) LoadFrameAndWait(0x6d,0x04) PostGenericAttack() LoadFrameAndWait(0x6d,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x6e,0x04) PauseAnimation() |
type4 (Unused) | 0xa3 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x09) MoveUnitFB(0x-2) LoadFrameAndWait(0xab,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0xb0,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x02) LoadFrameAndWait(0xb1,0x04) PlayAttackSound(0x01) LoadFrameAndWait(0xaf,0x04) PostGenericAttack() LoadFrameAndWait(0xaf,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0xab,0x04) PauseAnimation() |
type4 (Unused) | 0xa4 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0a) MoveUnitFB(0x-2) LoadFrameAndWait(0x6f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0x71,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x70,0x02) LoadFrameAndWait(0x6f,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0x6d,0x02) PostGenericAttack() LoadFrameAndWait(0x73,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0x6e,0x04) PauseAnimation() |
type4 (Unused) | 0xa5 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0b) MoveUnitFB(0x-2) LoadFrameAndWait(0xab,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xac,0x04) PlayAttackSound(0x00) LoadFrameAndWait(0xb0,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xb0,0x02) LoadFrameAndWait(0xab,0x02) PlayAttackSound(0x01) LoadFrameAndWait(0xaf,0x02) PostGenericAttack() LoadFrameAndWait(0xb2,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0xab,0x04) PauseAnimation() |
type4 (Unused) | 0xa6 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0c) PlayAttackSound(0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0x75,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x76,0x04) LoadFrameAndWait(0x74,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x77,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0x78,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type4 (Unused) | 0xa7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0d) PlayAttackSound(0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0xb3,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xb4,0x04) LoadFrameAndWait(0xb5,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xb4,0x02) LoadFrameAndWait(0xb3,0x02) LoadFrameAndWait(0xb6,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0xb7,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0xb3,0x04) PauseAnimation() |
type4 (Unused) | 0xa8 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x0e) PlayAttackSound(0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0x75,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x76,0x04) LoadFrameAndWait(0x74,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x79,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0x7a,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type4 (Unused) | 0xa9 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x0f) PlayAttackSound(0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0xb3,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xb4,0x04) LoadFrameAndWait(0xb5,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xb4,0x02) LoadFrameAndWait(0xbe,0x02) LoadFrameAndWait(0xb9,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0xbb,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0xb8,0x04) PauseAnimation() |
type4 (Unused) | 0xaa | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x10) PlayAttackSound(0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0x75,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x76,0x04) LoadFrameAndWait(0x74,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x75,0x02) LoadFrameAndWait(0x7b,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0x7c,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0x75,0x04) PauseAnimation() |
type4 (Unused) | 0xab | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x11) PlayAttackSound(0x00) MoveUnitFB(0x-2) LoadFrameAndWait(0xb3,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0xb4,0x04) LoadFrameAndWait(0xb5,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0xb4,0x02) LoadFrameAndWait(0xb8,0x02) LoadFrameAndWait(0xbc,0x08) PlaySound(0x59) QueueThrowAnimation(0x00,0x00) PlayAttackSound(0x01) LoadFrameAndWait(0xbd,0x14) MoveUnitFB(0x-1) LoadFrameAndWait(0xba,0x04) PauseAnimation() |
type4 (Unused) | 0xac | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x14) PlaySound(0x2d) MoveUnitFB(0x-1) LoadFrameAndWait(0x7d,0x04) LoadFrameAndWait(0x7e,0x08) LoadFrameAndWait(0x7d,0x02) LoadFrameAndWait(0x80,0x02) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) Wait(0x-4,0x04) PostGenericAttack() LoadFrameAndWait(0x02,0x28) PauseAnimation() |
type4 (Unused) | 0xad | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x15) PlaySound(0x2d) MoveUnitFB(0x-1) LoadFrameAndWait(0xc3,0x04) LoadFrameAndWait(0xc1,0x08) LoadFrameAndWait(0xc1,0x02) LoadFrameAndWait(0xc2,0x02) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) Wait(0x-4,0x04) PostGenericAttack() LoadFrameAndWait(0x04,0x28) PauseAnimation() |
type4 (Unused) | 0xae | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x12) LoadFrameAndWait(0x74,0x0c) LoadFrameAndWait(0x76,0x08) LoadFrameAndWait(0x6f,0x08) LoadFrameAndWait(0x7a,0x0c) LoadFrameAndWait(0x6f,0x08) PostGenericAttack() LoadFrameAndWait(0x76,0x08) LoadFrameAndWait(0x02,0x20) PauseAnimation() |
type4 (Unused) | 0xaf | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x13) LoadFrameAndWait(0xb5,0x0c) LoadFrameAndWait(0xac,0x08) LoadFrameAndWait(0xab,0x08) LoadFrameAndWait(0xbe,0x0c) LoadFrameAndWait(0xab,0x08) PostGenericAttack() LoadFrameAndWait(0xac,0x08) LoadFrameAndWait(0x04,0x20) PauseAnimation() |
type4 (Unused) | 0xb0 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x2e) LoadFrameAndWait(0x89,0x10) PauseAnimation() |
type4 (Unused) | 0xb1 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x2f) LoadFrameAndWait(0xc4,0x10) PauseAnimation() |
type4 (Unused) | 0xb2 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x30) LoadFrameAndWait(0x8a,0x10) PauseAnimation() |
type4 (Unused) | 0xb3 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x31) LoadFrameAndWait(0xc5,0x10) PauseAnimation() |
type4 (Unused) | 0xb4 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x32) LoadFrameAndWait(0x8b,0x10) PauseAnimation() |
type4 (Unused) | 0xb5 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x33) LoadFrameAndWait(0xc6,0x10) PauseAnimation() |
type4 (Unused) | 0xb6 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x34) PlayAttackSound(0x01) LoadFrameAndWait(0x4c,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x4d,0x06) PauseAnimation() |
type4 (Unused) | 0xb7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x35) PlayAttackSound(0x01) LoadFrameAndWait(0x8c,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type4 (Unused) | 0xb8 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x36) PlayAttackSound(0x01) LoadFrameAndWait(0x52,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x4d,0x06) PauseAnimation() |
type4 (Unused) | 0xb9 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x37) PlayAttackSound(0x01) LoadFrameAndWait(0x8f,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type4 (Unused) | 0xba | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x38) PlayAttackSound(0x01) LoadFrameAndWait(0x4f,0x02) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4c,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x4d,0x06) PauseAnimation() |
type4 (Unused) | 0xbb | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x39) PlayAttackSound(0x01) LoadFrameAndWait(0x93,0x02) LoadFrameAndWait(0x8f,0x02) LoadFrameAndWait(0x8c,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x8d,0x06) PauseAnimation() |
type4 (Unused) | 0xbc | ? | PlayAttackSound(0x01) LoadFrameAndWait(0x5a,0x02) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x56,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type4 (Unused) | 0xbd | ? | PlayAttackSound(0x01) LoadFrameAndWait(0x99,0x02) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x97,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x97,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x97,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type4 (Unused) | 0xbe | ? | PlayAttackSound(0x01) LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x59,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x56,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type4 (Unused) | 0xbf | ? | PlayAttackSound(0x01) LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x97,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x97,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x97,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type4 (Unused) | 0xc0 | ? | PlayAttackSound(0x01) LoadFrameAndWait(0x5e,0x02) LoadFrameAndWait(0x5d,0x02) LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x59,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x56,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type4 (Unused) | 0xc1 | ? | PlayAttackSound(0x01) LoadFrameAndWait(0x9f,0x02) LoadFrameAndWait(0x9e,0x02) LoadFrameAndWait(0x9d,0x02) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x97,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x97,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x97,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type4 (Unused) | 0xc2 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3a) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x60,0x02) LoadFrameAndWait(0x61,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x61,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x66,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x61,0x0a) LoadFrameAndWait(0x60,0x06) PauseAnimation() |
type4 (Unused) | 0xc3 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3b) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0xa2,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x0a) LoadFrameAndWait(0xa0,0x06) PauseAnimation() |
type4 (Unused) | 0xc4 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3c) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x60,0x02) LoadFrameAndWait(0x61,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x61,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x66,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x61,0x0a) LoadFrameAndWait(0x60,0x06) PauseAnimation() |
type4 (Unused) | 0xc5 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3d) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0xa2,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x0a) LoadFrameAndWait(0xa0,0x06) PauseAnimation() |
type4 (Unused) | 0xc6 | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x3e) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x67,0x02) LoadFrameAndWait(0x60,0x02) LoadFrameAndWait(0x61,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x61,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x66,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x61,0x0a) LoadFrameAndWait(0x60,0x06) PauseAnimation() |
type4 (Unused) | 0xc7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x3f) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0xa9,0x02) LoadFrameAndWait(0xa0,0x02) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0xa1,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0xa2,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0xa1,0x0a) LoadFrameAndWait(0xa0,0x06) PauseAnimation() |
type4 (Unused) | 0xc8 | ? | MoveUnitDU(0x01) LoadFrameAndWait(0x59,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x58,0x08) LoadFrameAndWait(0x57,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x57,0x02) LoadFrameAndWait(0x58,0x08) PauseAnimation() |
type4 (Unused) | 0xc9 | ? | LoadFrameAndWait(0x96,0x08) WeaponSheatheCheck1(0x-2) LoadFrameAndWait(0x9b,0x08) LoadFrameAndWait(0x9c,0x0c) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x9c,0x02) LoadFrameAndWait(0x9b,0x08) PauseAnimation() |
type4 (Unused) | 0xca | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x1c,0x00) |
type4 (Unused) | 0xcb | ? | LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x00) |
type4 (Unused) | 0xcc | ? | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x2f,0x04) LoadFrameAndWait(0x30,0x00) |
type4 (Unused) | 0xcd | ? | LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x35,0x04) LoadFrameAndWait(0x36,0x00) |
type4 (Unused) | 0xce | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x08) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x58,0x02) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x57,0x04) FlipHorizontal() LoadFrameAndWait(0x57,0x04) SetFrameOffset(0x44) LoadFrameAndWait(0x57,0x04) FlipHorizontal() LoadFrameAndWait(0x57,0x04) SetFrameOffset(0x00) WeaponSheatheCheck2(0x-12) MoveUnitFB(0x-1) LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x55,0x04) PauseAnimation() |
type4 (Unused) | 0xcf | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x08) PlayAttackSound(0x00) MoveUnitFB(0x02) LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9b,0x02) PlayAttackSound(0x01) MoveUnitFB(0x02) LoadFrameAndWait(0x9c,0x04) FlipHorizontal() LoadFrameAndWait(0x9c,0x04) SetFrameOffset(0x-3f) LoadFrameAndWait(0x9c,0x04) FlipHorizontal() LoadFrameAndWait(0x9c,0x04) SetFrameOffset(0x00) WeaponSheatheCheck2(0x-12) MoveUnitFB(0x-1) LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0xd0 | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x56,0x08) MoveUnitFB(0x02) LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x58,0x02) PostGenericAttack() MoveUnitFB(0x02) LoadFrameAndWait(0x57,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x58,0x02) LoadFrameAndWait(0x55,0x04) MoveUnitFB(0x-3) WeaponSheatheCheck2(0x-18) LoadFrameAndWait(0x55,0x14) PauseAnimation() |
type4 (Unused) | 0xd1 | ? | MoveUnitFB(0x-2) LoadFrameAndWait(0x96,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x98,0x0a) MoveUnitFB(0x02) LoadFrameAndWait(0x96,0x02) LoadFrameAndWait(0x9b,0x02) PostGenericAttack() MoveUnitFB(0x02) LoadFrameAndWait(0x9c,0x10) MoveUnitFB(0x-1) LoadFrameAndWait(0x9b,0x02) LoadFrameAndWait(0x97,0x04) MoveUnitFB(0x-3) WeaponSheatheCheck2(0x-18) LoadFrameAndWait(0x97,0x14) PauseAnimation() |
type4 (Unused) | 0xd2 | ? | LoadFrameAndWait(0x13,0x06) LoadFrameAndWait(0x31,0x04) LoadFrameAndWait(0x37,0x04) MoveBackward2() LoadFrameAndWait(0x20,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x31,0x06) PauseAnimation() |
type4 (Unused) | 0xd3 | ? | LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x35,0x04) LoadFrameAndWait(0x3a,0x04) MoveBackward2() LoadFrameAndWait(0x22,0x02) WeaponSheatheCheck2(0x-2) MoveForward2() LoadFrameAndWait(0x3a,0x04) LoadFrameAndWait(0x35,0x06) PauseAnimation() |
type4 (Unused) | 0xd4 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x56,0x10) QueueDistortAnim(0x02,0x14) LoadFrameAndWait(0x55,0x0a) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x55,0x06) PauseAnimation() |
type4 (Unused) | 0xd5 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x98,0x10) QueueDistortAnim(0x02,0x14) LoadFrameAndWait(0x96,0x0a) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x96,0x06) PauseAnimation() |
type4 (Unused) | 0xd6 | ? | SetLayerPriority(0x12) QueueSpriteAnim(0x01,0x42) MoveUnitFB(0x-1) LoadFrameAndWait(0x7d,0x04) LoadFrameAndWait(0x7e,0x08) LoadFrameAndWait(0x7d,0x02) LoadFrameAndWait(0x80,0x02) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) Wait(0x-4,0x03) LoadFrameAndWait(0x82,0x10) PauseAnimation() |
type4 (Unused) | 0xd7 | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x43) MoveUnitFB(0x-1) LoadFrameAndWait(0xc3,0x04) LoadFrameAndWait(0xc1,0x08) LoadFrameAndWait(0xc1,0x02) LoadFrameAndWait(0xc2,0x02) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc3,0x08) Wait(0x-4,0x03) LoadFrameAndWait(0xc3,0x10) PauseAnimation() |
type4 (Unused) | 0xd8 | ? | MoveUnitDU(0x01) LoadFrameAndWait(0x81,0x08) LoadFrameAndWait(0x82,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type4 (Unused) | 0xd9 | ? | LoadFrameAndWait(0xc2,0x08) LoadFrameAndWait(0xc3,0x08) WeaponSheatheCheck2(0x-4) PauseAnimation() |
type4 (Unused) | 0xda | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x15,0x00) |
type4 (Unused) | 0xdb | ? | LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x16,0x00) |
type4 (Unused) | 0xdc | ? | SetLayerPriority(0x11) QueueSpriteAnim(0x01,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4e,0x0a) WeaponSheatheCheck1(0x-2) PlaySound(0x1a) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x54,0x06) LoadFrameAndWait(0x54,0x04) WeaponSheatheCheck2(0x-4) LoadFrameAndWait(0x54,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x4f,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x52,0x04) PauseAnimation() |
type4 (Unused) | 0xdd | ? | SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x03) MoveUnitFB(0x-2) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8e,0x0a) WeaponSheatheCheck1(0x-2) PlaySound(0x1a) LoadFrameAndWait(0x8d,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x8c,0x02) LoadFrameAndWait(0x90,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x93,0x06) LoadFrameAndWait(0x93,0x04) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x93,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x90,0x02) MoveUnitFB(0x-1) LoadFrameAndWait(0x97,0x04) PauseAnimation() |
type4 (Unused) | 0xde | ? | LoadFrameAndWait(0x1b,0x04) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x36) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x04) MoveBackward1() LoadFrameAndWait(0x30,0x06) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0b,0x02) MoveForward1() LoadFrameAndWait(0x31,0x04) MoveForward1() LoadFrameAndWait(0x32,0x06) MoveBackward1() LoadFrameAndWait(0x31,0x04) MoveBackward1() LoadFrameAndWait(0x0b,0x02) MoveBackward1() LoadFrameAndWait(0x2f,0x02) MoveUp1() LoadFrameAndWait(0x30,0xf0) MoveForward1() LoadFrameAndWait(0x2f,0x04) MoveForward1() LoadFrameAndWait(0x0b,0x04) PauseAnimation() |
type4 (Unused) | 0xdf | ? | LoadFrameAndWait(0x1d,0x04) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x36) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x04) MoveBackward1() LoadFrameAndWait(0x36,0x06) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x10,0x02) MoveForward1() LoadFrameAndWait(0x33,0x04) MoveForward1() LoadFrameAndWait(0x34,0x06) MoveBackward1() LoadFrameAndWait(0x33,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x02) MoveBackward1() LoadFrameAndWait(0x35,0x02) MoveBackward1() LoadFrameAndWait(0x36,0xf0) MoveForward1() LoadFrameAndWait(0x35,0x04) MoveForward1() LoadFrameAndWait(0x10,0x04) PauseAnimation() |
type4 (Unused) | 0xe0 | ? | PauseAnimation() |
type4 (Unused) | 0xe1 | ? | PauseAnimation() |
type4 (Unused) | 0xe2 | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x15,0x10) LoadFrameAndWait(0x13,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x2f,0x06) MoveUnitFB(0x02) PauseAnimation() |
type4 (Unused) | 0xe3 | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x02,0x06) LoadFrameAndWait(0x16,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x16,0x10) LoadFrameAndWait(0x14,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x35,0x06) MoveUnitFB(0x02) PauseAnimation() |
type4 (Unused) | 0xe4 | ? | LoadFrameAndWait(0x23,0x10) LoadFrameAndWait(0x24,0x10) Wait(0x-4,0x02) LoadFrameAndWait(0x23,0x18) LoadFrameAndWait(0x5a,0x08) LoadFrameAndWait(0x56,0x12) LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4f,0x06) LoadFrameAndWait(0x50,0x06) LoadFrameAndWait(0x52,0x06) LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4e,0x1e) LoadFrameAndWait(0x4d,0x08) LoadFrameAndWait(0x28,0x06) LoadFrameAndWait(0x02,0x1e) PauseAnimation() |
type4 (Unused) | 0xe5 | ? | LoadFrameAndWait(0x25,0x10) LoadFrameAndWait(0x26,0x10) Wait(0x-4,0x02) LoadFrameAndWait(0x25,0x18) LoadFrameAndWait(0x96,0x08) LoadFrameAndWait(0x8e,0x12) LoadFrameAndWait(0xb1,0x06) LoadFrameAndWait(0xb2,0x06) LoadFrameAndWait(0x91,0x06) LoadFrameAndWait(0x95,0x06) LoadFrameAndWait(0x8c,0x06) LoadFrameAndWait(0x8e,0x1e) LoadFrameAndWait(0xb1,0x08) LoadFrameAndWait(0x33,0x06) LoadFrameAndWait(0x08,0x1e) PauseAnimation() |
type4 (Unused) | 0xe6 | ? | LoadFrameAndWait(0x0b,0x04) SetLayerPriority(0x17) QueueSpriteAnim(0x01,0x56) MoveUnitFB(0x-2) LoadFrameAndWait(0x2f,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x2f,0x06) MoveUnitFB(0x02) LoadFrameAndWait(0x1b,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x1b,0x04) LoadFrameAndWait(0x1c,0x00) |
type4 (Unused) | 0xe7 | ? | LoadFrameAndWait(0x10,0x04) SetLayerPriority(0x0b) QueueSpriteAnim(0x01,0x57) MoveUnitFB(0x-2) LoadFrameAndWait(0x33,0x06) MoveUnitFB(0x-2) LoadFrameAndWait(0x33,0x06) MoveUnitFB(0x02) LoadFrameAndWait(0x1d,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x1d,0x04) LoadFrameAndWait(0x1e,0x00) |
type4 (Unused) | 0xe8 | ? | LoadFrameAndWait(0x37,0x02) LoadFrameAndWait(0x13,0x08) LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x0b,0x02) MoveUp1() LoadFrameAndWait(0x1b,0x04) MoveUp1() LoadFrameAndWait(0x1f,0x00) |
type4 (Unused) | 0xe9 | ? | LoadFrameAndWait(0x3a,0x02) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x08,0x04) MoveUp1() LoadFrameAndWait(0x10,0x02) MoveUp1() LoadFrameAndWait(0x1d,0x04) MoveUp1() LoadFrameAndWait(0x21,0x00) |
type4 (Unused) | 0xea | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x13,0x04) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x13,0x02) LoadFrameAndWait(0x1b,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x1f,0x02) WaitForDistort(0x-2) PauseAnimation() |
type4 (Unused) | 0xeb | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x1d,0x04) PlaySound(0x27) QueueDistortAnim(0x0a,0x08) LoadFrameAndWait(0x21,0x02) WaitForDistort(0x-2) PauseAnimation() |
type4 (Unused) | 0xec | ? | QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x55,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x5f,0x02) WaitForDistort(0x-2) PostGenericAttack() LoadFrameAndWait(0x15,0x04) QueueDistortAnim(0x05,0x0a) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x4c,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x13,0x02) PauseAnimation() |
type4 (Unused) | 0xed | ? | QueueDistortAnim(0x06,0x01) LoadFrameAndWait(0x96,0x02) WaitForDistort(0x-2) PlaySound(0x1c) QueueDistortAnim(0x0b,0x08) LoadFrameAndWait(0x9f,0x02) WaitForDistort(0x-2) PostGenericAttack() LoadFrameAndWait(0x16,0x04) QueueDistortAnim(0x05,0x0a) LoadFrameAndWait(0x92,0x02) LoadFrameAndWait(0x8c,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x14,0x06) PauseAnimation() |
type4 (Unused) | 0xee | ? | PauseAnimation() |
type4 (Unused) | 0xef | ? | PauseAnimation() |
type4 (Unused) | 0xf0 | ? | PauseAnimation() |
type4 (Unused) | 0xf1 | ? | PauseAnimation() |
type4 (Unused) | 0xf2 | ? | PauseAnimation() |
type4 (Unused) | 0xf3 | ? | PauseAnimation() |
type4 (Unused) | 0xf4 | ? | PauseAnimation() |
type4 (Unused) | 0xf5 | ? | PauseAnimation() |
type4 (Unused) | 0xf6 | ? | PauseAnimation() |
type4 (Unused) | 0xf7 | ? | PauseAnimation() |
type4 (Unused) | 0xf8 | ? | PauseAnimation() |
type4 (Unused) | 0xf9 | ? | PauseAnimation() |
type4 (Unused) | 0xfa | ? | PauseAnimation() |
type4 (Unused) | 0xfb | ? | PauseAnimation() |
Chocobo
- CYOKO SP1
CYOKO Facing Angles #00, 01, 02, 03, 04, 05 CYOKO Idle Walk #06, 07 CYOKO Fast Walk #08, 09 CYOKO Slow Walk #0a, 0b CYOKO Buffer animations #Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17 CYOKO Walk To #18, 19 CYOKO Walk To Haste #1a, 1b CYOKO Walk To Slow #1c, 1d CYOKO Buffer animations #more buffers. 1e, 1f, 20, 21, 22, 23 CYOKO Fly To #24, 25 CYOKO Fly To Haste #26, 27 CYOKO Fly To Slow #28, 29 CYOKO Spins #2a, 2b CYOKO Charging Anims #Combined for concise presentation. 2c, 2d, 2e, 2f CYOKO Evade #30, 31 CYOKO Damaged #32, 33 CYOKO Dead #34, 35 CYOKO Level Up #36, 37, 38, 39, 3a, 3b CYOKO Jump Anims #3c, 3d, 3e, 3f, 40, 41 CYOKO Frzn Walk Frame #not sure what these would even be for. 42, 43 CYOKO Squinting #A couple of the same frame of a chocobo squinting. 44, 45 CYOKO Crit & Misc #A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b CYOKO Buffer animations #more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53 CYOKO Grounded Flapping #chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59 CYOKO Rock 'N' Roll #features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f CYOKO More Frzn Walk #I literally do not get it. 60, 61, 62, 63 CYOKO Buffer animations #more buffers. 64, 65 CYOKO MFItem #I am just shocked that chocobos have anything for this. 66, 67 CYOKO Dying #68, 69 CYOKO Revived #6a, 6b CYOKO Hit Into Crit #6c, 6d CYOKO Tackle #cyoko being knocked back? includes erroneous 6e, 6f. 70, 71 CYOKO Chest Pickup #72, 73. CYOKO Buffer animations #74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0.
- CYOKO Attack Anims
CYOKO Teleport #I would assume? 78, 79 CYOKO High Mod Beak #7a, 7b CYOKO Mid Mod Beak #7c, 7d CYOKO Low Mod Beak #7e, 7f CYOKO Error Beak #the wait instructions here loop erroneously back into Low Mod Beak. 80, 81 CYOKO Wark #82, 83 CYOKO Wingflap Cast #84, 85 CYOKO Buffer animations #Pause animation. 86, 87 CYOKO Dance #88, 89 CYOKO Nop'd animations #8a through ff are all unused animations with invalid pointers.
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
Chocobo/cyoko | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
Chocobo/cyoko | 0x01 | Face Down | LoadFrameAndWait(0x01,0x00) |
Chocobo/cyoko | 0x02 | Face DownLeft | LoadFrameAndWait(0x02,0x00) |
Chocobo/cyoko | 0x03 | Face Left | LoadFrameAndWait(0x03,0x00) |
Chocobo/cyoko | 0x04 | Face UpLeft | LoadFrameAndWait(0x04,0x00) |
Chocobo/cyoko | 0x05 | Face Up | LoadFrameAndWait(0x05,0x00) |
Chocobo/cyoko | 0x06 | Walk Front | LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x0c,0x08) IncrementLoop() |
Chocobo/cyoko | 0x07 | Walk Back | LoadFrameAndWait(0x0e,0x06) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x06) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x0a) LoadFrameAndWait(0x11,0x08) IncrementLoop() |
Chocobo/cyoko | 0x08 | Walk Fast Front | LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x06) LoadFrameAndWait(0x0c,0x04) IncrementLoop() |
Chocobo/cyoko | 0x09 | Walk Fast Back | LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x06) LoadFrameAndWait(0x11,0x04) IncrementLoop() |
Chocobo/cyoko | 0x0a | Walk Slow Front | LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0d,0x0e) LoadFrameAndWait(0x0c,0x0c) IncrementLoop() |
Chocobo/cyoko | 0x0b | Walk Slow Back | LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x10,0x0e) LoadFrameAndWait(0x0f,0x0c) LoadFrameAndWait(0x0e,0x0a) LoadFrameAndWait(0x11,0x0c) LoadFrameAndWait(0x12,0x0e) LoadFrameAndWait(0x11,0x0c) IncrementLoop() |
Chocobo/cyoko | 0x0c | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x0d | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x0e | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x0f | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x10 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x11 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x12 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x13 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x14 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x15 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x16 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x17 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x18 | WalkTo Front | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x09,0x02) IncrementLoop() |
Chocobo/cyoko | 0x19 | WalkTo Back | LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x10,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x0e,0x02) IncrementLoop() |
Chocobo/cyoko | 0x1a | WalkTo Fast Front | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x09,0x02) IncrementLoop() |
Chocobo/cyoko | 0x1b | WalkTo Fast Back | LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x12,0x02) LoadFrameAndWait(0x11,0x02) LoadFrameAndWait(0x0e,0x02) IncrementLoop() |
Chocobo/cyoko | 0x1c | WalkTo Slow Front | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0d,0x08) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x09,0x04) IncrementLoop() |
Chocobo/cyoko | 0x1d | WalkTo Slow Back | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x10,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x0e,0x04) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x12,0x08) LoadFrameAndWait(0x11,0x08) LoadFrameAndWait(0x0e,0x04) IncrementLoop() |
Chocobo/cyoko | 0x1e | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x1f | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x20 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x21 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x22 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x23 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x24 | FlyTo Front | LoadFrameAndWait(0x13,0x04) MoveDown1() LoadFrameAndWait(0x14,0x06) LoadFrameAndWait(0x13,0x02) MoveUp1() LoadFrameAndWait(0x15,0x06) IncrementLoop() |
Chocobo/cyoko | 0x25 | FlyTo Back | LoadFrameAndWait(0x16,0x04) MoveDown1() LoadFrameAndWait(0x17,0x06) LoadFrameAndWait(0x16,0x02) MoveUp1() LoadFrameAndWait(0x18,0x06) IncrementLoop() |
Chocobo/cyoko | 0x26 | FlyTo Fast Front | LoadFrameAndWait(0x13,0x02) MoveDown1() LoadFrameAndWait(0x14,0x04) LoadFrameAndWait(0x13,0x02) MoveUp1() LoadFrameAndWait(0x15,0x04) IncrementLoop() |
Chocobo/cyoko | 0x27 | FlyTo Fast Back | LoadFrameAndWait(0x16,0x02) MoveDown1() LoadFrameAndWait(0x17,0x04) LoadFrameAndWait(0x16,0x02) MoveUp1() LoadFrameAndWait(0x18,0x04) IncrementLoop() |
Chocobo/cyoko | 0x28 | FlyTo Slow Front | LoadFrameAndWait(0x13,0x08) MoveDown1() LoadFrameAndWait(0x14,0x0a) LoadFrameAndWait(0x13,0x06) MoveUp1() LoadFrameAndWait(0x15,0x0a) IncrementLoop() |
Chocobo/cyoko | 0x29 | FlyTo Slow Back | LoadFrameAndWait(0x16,0x08) MoveDown1() LoadFrameAndWait(0x17,0x0a) LoadFrameAndWait(0x16,0x06) MoveUp1() LoadFrameAndWait(0x18,0x0a) IncrementLoop() |
Chocobo/cyoko | 0x2a | Spin Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) IncrementLoop() |
Chocobo/cyoko | 0x2b | Spin Back | LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Chocobo/cyoko | 0x2c | Charge Beak Front | LoadFrameAndWait(0x37,0x00) |
Chocobo/cyoko | 0x2d | Charge Beak Back | LoadFrameAndWait(0x38,0x00) |
Chocobo/cyoko | 0x2e | Charge Wing Front | LoadFrameAndWait(0x33,0x00) |
Chocobo/cyoko | 0x2f | Charge Wing Back | LoadFrameAndWait(0x34,0x00) |
Chocobo/cyoko | 0x30 | Evade Front | MoveUnitRL(0x-2) LoadFrameAndWait(0x21,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x20,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x20,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x33,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x33,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x20,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x21,0x02) MoveUnitRL(0x02) PauseAnimation() |
Chocobo/cyoko | 0x31 | Evade Back | MoveUnitRL(0x-2) LoadFrameAndWait(0x24,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x23,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x23,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x34,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x34,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x23,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x24,0x02) MoveUnitRL(0x02) PauseAnimation() |
Chocobo/cyoko | 0x32 | Damaged Front | MoveBackward1() LoadFrameAndWait(0x1d,0x02) MoveForward1() LoadFrameAndWait(0x1d,0x02) IncrementLoop() |
Chocobo/cyoko | 0x33 | Damaged Back | MoveBackward1() LoadFrameAndWait(0x1e,0x02) MoveForward1() LoadFrameAndWait(0x1e,0x02) IncrementLoop() |
Chocobo/cyoko | 0x34 | KnockedOut Front | LoadFrameAndWait(0x25,0x00) |
Chocobo/cyoko | 0x35 | KnockedOut Back | LoadFrameAndWait(0x26,0x00) |
Chocobo/cyoko | 0x36 | Wing Up Front | LoadFrameAndWait(0x35,0x00) |
Chocobo/cyoko | 0x37 | Wing Up Back | LoadFrameAndWait(0x36,0x00) |
Chocobo/cyoko | 0x38 | LevelUp Dance Front | LoadFrameAndWait(0x21,0x06) LoadFrameAndWait(0x20,0x06) MoveUp2() LoadFrameAndWait(0x35,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x35,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x35,0x04) MoveUp2() LoadFrameAndWait(0x35,0x06) MoveDown2() LoadFrameAndWait(0x35,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x35,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x35,0x02) MoveDown2() LoadFrameAndWait(0x1f,0x02) IncrementLoop() |
Chocobo/cyoko | 0x39 | LevelUp Dance Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x23,0x06) MoveUp2() LoadFrameAndWait(0x36,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x36,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x36,0x04) MoveUp2() LoadFrameAndWait(0x36,0x06) MoveDown2() LoadFrameAndWait(0x36,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x36,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x36,0x02) MoveDown2() LoadFrameAndWait(0x22,0x04) IncrementLoop() |
Chocobo/cyoko | 0x3a | LevelUp? Front | LoadFrameAndWait(0x21,0x06) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x35,0x04) MoveUp1() LoadFrameAndWait(0x35,0x04) MoveUp1() LoadFrameAndWait(0x35,0x06) MoveDown1() LoadFrameAndWait(0x35,0x04) MoveDown1() LoadFrameAndWait(0x35,0x04) LoadFrameAndWait(0x1f,0x04) IncrementLoop() |
Chocobo/cyoko | 0x3b | LevelUp? Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x23,0x06) LoadFrameAndWait(0x36,0x04) MoveUp1() LoadFrameAndWait(0x36,0x04) MoveUp1() LoadFrameAndWait(0x36,0x06) MoveDown1() LoadFrameAndWait(0x36,0x04) MoveDown1() LoadFrameAndWait(0x36,0x04) LoadFrameAndWait(0x22,0x04) IncrementLoop() |
Chocobo/cyoko | 0x3c | Jump Start Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x37,0x08) LoadFrameAndWait(0x39,0x00) |
Chocobo/cyoko | 0x3d | Jump Start Back | LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x38,0x08) LoadFrameAndWait(0x3a,0x00) |
Chocobo/cyoko | 0x3e | Jump Mid Front | LoadFrameAndWait(0x39,0x00) |
Chocobo/cyoko | 0x3f | Jump Mid Back | LoadFrameAndWait(0x3a,0x00) |
Chocobo/cyoko | 0x40 | Jump Land Front | LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x1a,0x0a) LoadFrameAndWait(0x19,0x06) PauseAnimation() |
Chocobo/cyoko | 0x41 | Jump Land Back | LoadFrameAndWait(0x10,0x02) LoadFrameAndWait(0x38,0x04) LoadFrameAndWait(0x1c,0x0a) LoadFrameAndWait(0x1b,0x06) PauseAnimation() |
Chocobo/cyoko | 0x42 | Frozen Walk Front | LoadFrameAndWait(0x37,0x00) |
Chocobo/cyoko | 0x43 | Frozen Walk Back | LoadFrameAndWait(0x38,0x00) |
Chocobo/cyoko | 0x44 | Squint? Front | LoadFrameAndWait(0x37,0x02) MoveUp1() LoadFrameAndWait(0x37,0x02) MoveDown1() IncrementLoop() |
Chocobo/cyoko | 0x45 | Squint? Back | LoadFrameAndWait(0x38,0x02) MoveUp1() LoadFrameAndWait(0x38,0x02) MoveDown1() IncrementLoop() |
Chocobo/cyoko | 0x46 | Critical Front | LoadFrameAndWait(0x0c,0x00) |
Chocobo/cyoko | 0x47 | Critical Back | LoadFrameAndWait(0x11,0x00) |
Chocobo/cyoko | 0x48 | Critical Ridden Front | LoadFrameAndWait(0x31,0x00) |
Chocobo/cyoko | 0x49 | Critical Ridden Back | LoadFrameAndWait(0x32,0x00) |
Chocobo/cyoko | 0x4a | Frozen Walk Front | LoadFrameAndWait(0x2f,0x00) |
Chocobo/cyoko | 0x4b | Frozen Walk Back | LoadFrameAndWait(0x30,0x00) |
Chocobo/cyoko | 0x4c | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x4d | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x4e | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x4f | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x50 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x51 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x52 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x53 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x54 | Flapping End Front | LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x04) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2b,0x00) |
Chocobo/cyoko | 0x55 | Flapping End Back | LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x04) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2e,0x00) |
Chocobo/cyoko | 0x56 | Flapping Mid Front | LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x04) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2b,0x04) IncrementLoop() |
Chocobo/cyoko | 0x57 | Flapping Mid Back | LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x04) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2e,0x04) IncrementLoop() |
Chocobo/cyoko | 0x58 | Flap Front | LoadFrameAndWait(0x2a,0x00) |
Chocobo/cyoko | 0x59 | Flap Back | LoadFrameAndWait(0x2d,0x00) |
Chocobo/cyoko | 0x5a | Head Bang Front | LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x02) PauseAnimation() |
Chocobo/cyoko | 0x5b | Head Bang Back | LoadFrameAndWait(0x1b,0x04) LoadFrameAndWait(0x1c,0x02) PauseAnimation() |
Chocobo/cyoko | 0x5c | Head Bang Mid Front | LoadFrameAndWait(0x1a,0x02) PauseAnimation() |
Chocobo/cyoko | 0x5d | Head Bang Mid Back | LoadFrameAndWait(0x1c,0x02) PauseAnimation() |
Chocobo/cyoko | 0x5e | Head Bang Reverse Front | LoadFrameAndWait(0x1a,0x02) LoadFrameAndWait(0x19,0x04) PauseAnimation() |
Chocobo/cyoko | 0x5f | Head Bang Reverse Back | LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x1b,0x04) PauseAnimation() |
Chocobo/cyoko | 0x60 | Frozen Walk Front 2 | LoadFrameAndWait(0x0b,0x00) |
Chocobo/cyoko | 0x61 | Frozen Walk Back 2 | LoadFrameAndWait(0x10,0x00) |
Chocobo/cyoko | 0x62 | Frozen Walk Front 3 | LoadFrameAndWait(0x0d,0x00) |
Chocobo/cyoko | 0x63 | Frozen Walk Back 3 | LoadFrameAndWait(0x12,0x00) |
Chocobo/cyoko | 0x64 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x65 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x66 | MoveFindItem Front | LoadMFItem() MFItemPosFBDU(0x00,0x00) LoadFrameAndWait(0x09,0x04) MFItemPosFBDU(0x04,0x-4) LoadFrameAndWait(0x19,0x04) MFItemPosFBDU(0x08,0x-8) LoadFrameAndWait(0x1a,0x08) MFItemPosFBDU(0x08,0x-10) LoadFrameAndWait(0x21,0x08) MFItemPosFBDU(0x08,0x-18) LoadFrameAndWait(0x20,0x08) MFItemPosFBDU(0x08,0x-24) LoadFrameAndWait(0x35,0x08) WaitForInput(0x-2) MFItemPosFBDU(0x08,0x-18) LoadFrameAndWait(0x1f,0x04) UnloadMFItem() LoadFrameAndWait(0x09,0x06) PauseAnimation() |
Chocobo/cyoko | 0x67 | MoveFindItem Back | LoadMFItem() MFItemPosFBDU(0x00,0x00) LoadFrameAndWait(0x0e,0x04) MFItemPosFBDU(0x04,0x-4) LoadFrameAndWait(0x1b,0x04) MFItemPosFBDU(0x08,0x-8) LoadFrameAndWait(0x1c,0x08) MFItemPosFBDU(0x08,0x-10) LoadFrameAndWait(0x24,0x08) MFItemPosFBDU(0x08,0x-18) LoadFrameAndWait(0x23,0x08) MFItemPosFBDU(0x08,0x-24) LoadFrameAndWait(0x36,0x08) WaitForInput(0x-2) MFItemPosFBDU(0x08,0x-18) LoadFrameAndWait(0x22,0x04) UnloadMFItem() LoadFrameAndWait(0x0e,0x06) PauseAnimation() |
Chocobo/cyoko | 0x68 | To KnockedOut Front | LoadFrameAndWait(0x31,0x04) ffd7(0x01) LoadFrameAndWait(0x31,0x04) MoveUnitDU(0x-10) LoadFrameAndWait(0x25,0x02) MoveUnitRLDUFB(0x01,0x02,0x00) LoadFrameAndWait(0x25,0x02) MoveUnitRLDUFB(0x01,0x04,0x00) LoadFrameAndWait(0x25,0x02) MoveUnitRLDUFB(0x-2,0x04,0x00) LoadFrameAndWait(0x25,0x02) MoveUnitRLDUFB(0x-2,0x01,0x00) LoadFrameAndWait(0x25,0x02) MoveUnitRLDUFB(0x-2,0x01,0x00) LoadFrameAndWait(0x25,0x04) MoveUnitRLDUFB(0x-4,0x-1,0x00) LoadFrameAndWait(0x25,0x06) MoveUnitRLDUFB(0x-1,0x-2,0x00) LoadFrameAndWait(0x25,0x08) MoveUnitRLDUFB(0x01,0x03,0x00) LoadFrameAndWait(0x25,0x06) MoveUnitRLDUFB(0x04,0x02,0x00) LoadFrameAndWait(0x25,0x04) MoveUnitRLDUFB(0x06,0x01,0x00) LoadFrameAndWait(0x25,0x04) MoveUnitRLDUFB(0x06,0x-1,0x00) LoadFrameAndWait(0x25,0x04) MoveUnitRLDUFB(0x02,0x-1,0x00) LoadFrameAndWait(0x25,0x06) MoveUnitRLDUFB(0x-2,0x01,0x00) LoadFrameAndWait(0x25,0x08) MoveUnitRLDUFB(0x-4,0x01,0x00) LoadFrameAndWait(0x25,0x08) MoveUnitRLDUFB(0x-3,0x01,0x00) LoadFrameAndWait(0x25,0x06) MoveUnitRLDUFB(0x-1,0x00,0x00) LoadFrameAndWait(0x25,0x00) |
Chocobo/cyoko | 0x69 | To KnockedOut Back | LoadFrameAndWait(0x32,0x04) ffd7(0x01) LoadFrameAndWait(0x32,0x04) MoveUnitDU(0x-10) LoadFrameAndWait(0x26,0x02) MoveUnitRLDUFB(0x01,0x02,0x00) LoadFrameAndWait(0x26,0x02) MoveUnitRLDUFB(0x01,0x04,0x00) LoadFrameAndWait(0x26,0x02) MoveUnitRLDUFB(0x-2,0x04,0x00) LoadFrameAndWait(0x26,0x02) MoveUnitRLDUFB(0x-2,0x01,0x00) LoadFrameAndWait(0x26,0x02) MoveUnitRLDUFB(0x-2,0x01,0x00) LoadFrameAndWait(0x26,0x04) MoveUnitRLDUFB(0x-4,0x-1,0x00) LoadFrameAndWait(0x26,0x06) MoveUnitRLDUFB(0x-1,0x-2,0x00) LoadFrameAndWait(0x26,0x08) MoveUnitRLDUFB(0x01,0x03,0x00) LoadFrameAndWait(0x26,0x06) MoveUnitRLDUFB(0x04,0x02,0x00) LoadFrameAndWait(0x26,0x04) MoveUnitRLDUFB(0x06,0x01,0x00) LoadFrameAndWait(0x26,0x04) MoveUnitRLDUFB(0x06,0x-1,0x00) LoadFrameAndWait(0x26,0x04) MoveUnitRLDUFB(0x02,0x-1,0x00) LoadFrameAndWait(0x26,0x06) MoveUnitRLDUFB(0x-2,0x01,0x00) LoadFrameAndWait(0x26,0x08) MoveUnitRLDUFB(0x-4,0x01,0x00) LoadFrameAndWait(0x26,0x08) MoveUnitRLDUFB(0x-3,0x01,0x00) LoadFrameAndWait(0x26,0x06) MoveUnitRLDUFB(0x-1,0x00,0x00) LoadFrameAndWait(0x26,0x00) |
Chocobo/cyoko | 0x6a | Revived Front | ffd7(0x01) LoadFrameAndWait(0x25,0x10) LoadFrameAndWait(0x1a,0x08) LoadFrameAndWait(0x19,0x06) LoadFrameAndWait(0x09,0x04) PauseAnimation() |
Chocobo/cyoko | 0x6b | Revived Back | ffd7(0x01) LoadFrameAndWait(0x26,0x10) LoadFrameAndWait(0x1c,0x08) LoadFrameAndWait(0x1b,0x06) LoadFrameAndWait(0x0e,0x04) PauseAnimation() |
Chocobo/cyoko | 0x6c | To Critical Front | ffd7(0x01) LoadFrameAndWait(0x31,0x00) |
Chocobo/cyoko | 0x6d | To Critical Back | ffd7(0x01) LoadFrameAndWait(0x32,0x00) |
Chocobo/cyoko | 0x6e | Tackle? Front | ffd7(0x01) ffc2() |
Chocobo/cyoko | 0x6f | Tackle? Back | ffd7(0x01) ffc2() |
Chocobo/cyoko | 0x70 | Tackle Front | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x1d,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x1d,0x02) WaitForDistort(0x-2) PauseAnimation() |
Chocobo/cyoko | 0x71 | Tackle Back | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x1e,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x1e,0x02) WaitForDistort(0x-2) PauseAnimation() |
Chocobo/cyoko | 0x72 | Chest/Crystal Pickup Front | LoadMFItem() MFItemPosFBDU(0x08,0x-24) LoadFrameAndWait(0x35,0x00) |
Chocobo/cyoko | 0x73 | Chest/Crystal Pickup Back | LoadMFItem() MFItemPosFBDU(0x08,0x-24) LoadFrameAndWait(0x36,0x00) |
Chocobo/cyoko | 0x74 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x75 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x76 | Buffer? | LoadFrameAndWait(0x00,0x00) |
Chocobo/cyoko | 0x77 | Buffer? | LoadFrameAndWait(0x00,0x00) |
Chocobo/cyoko | 0x78 | Teleport? Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x2b,0x06) LoadFrameAndWait(0x29,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x2a,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x29,0x06) LoadFrameAndWait(0x2b,0x06) PauseAnimation() |
Chocobo/cyoko | 0x79 | Teleport? Back | LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2c,0x06) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x2d,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x2c,0x06) LoadFrameAndWait(0x2e,0x06) PauseAnimation() |
Chocobo/cyoko | 0x7a | Beak High Front | LoadFrameAndWait(0x3e,0x04) MoveBackward2() LoadFrameAndWait(0x3e,0x04) MoveBackward2() LoadFrameAndWait(0x3f,0x0a) MoveForward2() LoadFrameAndWait(0x1d,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x19,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x46,0x02) LoadFrameAndWait(0x45,0x04) MoveUnitFB(0x00) LoadFrameAndWait(0x47,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x3d,0x02) LoadFrameAndWait(0x3d,0x02) Wait(0x-17,0x01) LoadFrameAndWait(0x02,0x08) PauseAnimation() |
Chocobo/cyoko | 0x7b | Beak High Back | LoadFrameAndWait(0x49,0x04) MoveBackward2() LoadFrameAndWait(0x4a,0x04) MoveBackward2() LoadFrameAndWait(0x1e,0x0a) MoveForward2() LoadFrameAndWait(0x49,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x52,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x51,0x02) LoadFrameAndWait(0x50,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x52,0x02) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x49,0x02) LoadFrameAndWait(0x4d,0x02) Wait(0x-17,0x01) LoadFrameAndWait(0x04,0x08) PauseAnimation() |
Chocobo/cyoko | 0x7c | Beak Mid Front | LoadFrameAndWait(0x3d,0x06) MoveBackward2() LoadFrameAndWait(0x3e,0x08) MoveBackward2() LoadFrameAndWait(0x3f,0x0a) MoveForward2() LoadFrameAndWait(0x1d,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x19,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x41,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x40,0x04) MoveBackward2() LoadFrameAndWait(0x48,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x3d,0x04) Wait(0x-17,0x01) LoadFrameAndWait(0x02,0x08) PauseAnimation() |
Chocobo/cyoko | 0x7d | Beak Mid Back | LoadFrameAndWait(0x49,0x06) MoveBackward2() LoadFrameAndWait(0x4a,0x08) MoveBackward2() LoadFrameAndWait(0x1e,0x0a) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x49,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x1b,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4c,0x04) MoveBackward2() LoadFrameAndWait(0x4b,0x02) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x1b,0x04) Wait(0x-17,0x01) LoadFrameAndWait(0x04,0x08) PauseAnimation() |
Chocobo/cyoko | 0x7e | Beak Low Front | LoadFrameAndWait(0x3d,0x04) MoveBackward2() LoadFrameAndWait(0x3e,0x04) MoveBackward2() LoadFrameAndWait(0x3f,0x08) MoveForward2() LoadFrameAndWait(0x1d,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x19,0x02) MoveForward2() LoadFrameAndWait(0x44,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x43,0x04) MoveUnitFB(0x-2) LoadFrameAndWait(0x42,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x3d,0x02) Wait(0x-17,0x01) LoadFrameAndWait(0x02,0x08) PauseAnimation() |
Chocobo/cyoko | 0x7f | Beak Low Back | LoadFrameAndWait(0x49,0x04) MoveBackward2() LoadFrameAndWait(0x4a,0x04) MoveBackward2() LoadFrameAndWait(0x1e,0x08) MoveForward2() LoadFrameAndWait(0x49,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x4f,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x4e,0x04) MoveUnitFB(0x00) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x49,0x02) Wait(0x-17,0x01) LoadFrameAndWait(0x04,0x08) PauseAnimation() |
Chocobo/cyoko | 0x80 | Beak Error? Front | LoadFrameAndWait(0x3d,0x06) MoveBackward2() LoadFrameAndWait(0x3e,0x08) MoveBackward2() LoadFrameAndWait(0x3f,0x0a) MoveForward2() LoadFrameAndWait(0x1d,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x19,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x41,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x40,0x04) MoveBackward2() LoadFrameAndWait(0x48,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x3d,0x04) Wait(0x-49,0x01) LoadFrameAndWait(0x02,0x08) PauseAnimation() |
Chocobo/cyoko | 0x81 | Beak Error? Back | LoadFrameAndWait(0x49,0x06) MoveBackward2() LoadFrameAndWait(0x4a,0x08) MoveBackward2() LoadFrameAndWait(0x1e,0x0a) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() PostGenericAttack() PlaySound(0x94) LoadFrameAndWait(0x49,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x1b,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x4c,0x04) MoveBackward2() LoadFrameAndWait(0x4b,0x02) LoadFrameAndWait(0x4d,0x02) LoadFrameAndWait(0x1b,0x04) Wait(0x-4c,0x01) LoadFrameAndWait(0x04,0x08) PauseAnimation() |
Chocobo/cyoko | 0x82 | Wark Front | LoadFrameAndWait(0x3d,0x04) MoveBackward2() LoadFrameAndWait(0x3e,0x06) MoveBackward2() LoadFrameAndWait(0x3f,0x08) MoveBackward2() LoadFrameAndWait(0x53,0x0a) MoveUnitFB(0x-2) LoadFrameAndWait(0x53,0x02) MoveUnitFB(0x06) LoadFrameAndWait(0x3f,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x19,0x02) MoveForward2() LoadFrameAndWait(0x55,0x02) LoadFrameAndWait(0x54,0x10) LoadFrameAndWait(0x54,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x00) LoadFrameAndWait(0x19,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x19,0x02) PauseAnimation() |
Chocobo/cyoko | 0x83 | Wark Back | LoadFrameAndWait(0x49,0x04) MoveBackward2() LoadFrameAndWait(0x56,0x06) MoveBackward2() LoadFrameAndWait(0x57,0x08) MoveBackward2() LoadFrameAndWait(0x57,0x0a) MoveUnitFB(0x04) LoadFrameAndWait(0x49,0x02) MoveUnitFB(0x02) LoadFrameAndWait(0x1b,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x4d,0x02) MoveForward2() LoadFrameAndWait(0x59,0x02) LoadFrameAndWait(0x58,0x10) LoadFrameAndWait(0x58,0x02) WeaponSheatheCheck2(0x-2) MoveUnitFB(0x-2) LoadFrameAndWait(0x4d,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x1b,0x02) PauseAnimation() |
Chocobo/cyoko | 0x84 | Flap Cast Front | LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x5e,0x02) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x1f,0x02) MoveBackward2() LoadFrameAndWait(0x20,0x02) MoveBackward2() LoadFrameAndWait(0x5a,0x04) MoveBackward2() LoadFrameAndWait(0x5b,0x06) MoveBackward2() LoadFrameAndWait(0x5b,0x0a) MoveUnitFB(0x04) LoadFrameAndWait(0x5b,0x02) PlaySound(0x88) MoveUnitFB(0x04) LoadFrameAndWait(0x20,0x02) MoveBackward2() LoadFrameAndWait(0x5d,0x02) LoadFrameAndWait(0x5c,0x10) LoadFrameAndWait(0x5c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x0a,0x04) PauseAnimation() |
Chocobo/cyoko | 0x85 | Flap Cast Back | LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4c,0x02) LoadFrameAndWait(0x4b,0x02) LoadFrameAndWait(0x5f,0x02) MoveBackward2() LoadFrameAndWait(0x22,0x02) MoveBackward2() LoadFrameAndWait(0x23,0x04) MoveBackward2() LoadFrameAndWait(0x60,0x06) MoveBackward2() LoadFrameAndWait(0x61,0x0a) MoveUnitFB(0x04) LoadFrameAndWait(0x60,0x02) PlaySound(0x88) MoveUnitFB(0x04) LoadFrameAndWait(0x23,0x02) MoveBackward2() LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x62,0x10) LoadFrameAndWait(0x62,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x5f,0x04) LoadFrameAndWait(0x11,0x04) PauseAnimation() |
Chocobo/cyoko | 0x86 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x87 | Buffer? | PauseAnimation() |
Chocobo/cyoko | 0x88 | Dance Front | LoadFrameAndWait(0x3d,0x02) MoveBackward2() LoadFrameAndWait(0x3e,0x04) MoveBackward2() LoadFrameAndWait(0x3f,0x06) MoveForward2() LoadFrameAndWait(0x1d,0x06) MoveForward2() LoadFrameAndWait(0x19,0x04) MoveUnitFB(0x00) LoadFrameAndWait(0x46,0x02) MoveBackward2() LoadFrameAndWait(0x47,0x02) LoadFrameAndWait(0x19,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x1f,0x02) MoveForward2() LoadFrameAndWait(0x20,0x02) MoveForward2() LoadFrameAndWait(0x5b,0x04) MoveForward2() LoadFrameAndWait(0x5a,0x02) MoveUnitFB(0x-4) LoadFrameAndWait(0x5c,0x02) MoveBackward2() LoadFrameAndWait(0x5c,0x02) MoveUnitFB(0x00) LoadFrameAndWait(0x27,0x10) LoadFrameAndWait(0x27,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x20,0x04) PauseAnimation() |
Chocobo/cyoko | 0x89 | Dance Back | LoadFrameAndWait(0x49,0x02) MoveBackward2() LoadFrameAndWait(0x4a,0x04) MoveBackward2() LoadFrameAndWait(0x1e,0x06) MoveForward2() LoadFrameAndWait(0x49,0x06) MoveForward2() LoadFrameAndWait(0x52,0x04) MoveUnitFB(0x02) LoadFrameAndWait(0x51,0x02) MoveBackward2() LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x04,0x02) MoveForward2() LoadFrameAndWait(0x5f,0x02) MoveForward2() LoadFrameAndWait(0x22,0x04) MoveForward2() LoadFrameAndWait(0x61,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x60,0x02) MoveBackward2() LoadFrameAndWait(0x62,0x02) MoveUnitFB(0x-2) LoadFrameAndWait(0x28,0x10) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x1b,0x04) PauseAnimation() |
Monsters
- MON SP1
MON Facing Angles #00, 01, 02, 03, 04, 05 MON Idle Walk #06, 07 MON Fast Walk #08, 09 MON Slow Walk #0a, 0b MON Short Idle #this is another idle animation, but a third of the frames are cut? 0c, 0d MON Fast Short Idle #0e, 0f MON Slow Short Idle #10, 11 - Work in Progress MON MFItem Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types) MON IronGiant Drill? #0xE6, 0xE7, hard coded to use sp5? MON IronGiant Cannon? #0xE8, 0xE9, hard coded to use sp4? MON IronGiant Fist? #0xEA, 0xEB, hard coded to use sp2? MON IronGiant Hammer? #0xEC, 0xED, hard coded to use sp3?
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
Monster/mon | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0x01 | Face Down | LoadFrameAndWait(0x02,0x00) |
Monster/mon | 0x02 | Face DownLeft | LoadFrameAndWait(0x02,0x00) |
Monster/mon | 0x03 | Face Left | LoadFrameAndWait(0x04,0x00) |
Monster/mon | 0x04 | Face UpLeft | LoadFrameAndWait(0x04,0x00) |
Monster/mon | 0x05 | Face Up | LoadFrameAndWait(0x04,0x00) |
Monster/mon | 0x06 | Walk Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x05,0x0a) LoadFrameAndWait(0x09,0x08) IncrementLoop() |
Monster/mon | 0x07 | Walk Back | LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x0a) LoadFrameAndWait(0x0b,0x08) IncrementLoop() |
Monster/mon | 0x08 | Walk Fast Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x09,0x04) IncrementLoop() |
Monster/mon | 0x09 | Walk Fast Back | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x18,0x06) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Monster/mon | 0x0a | Walk Slow Front | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x01,0x0e) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x09,0x0c) LoadFrameAndWait(0x05,0x0e) LoadFrameAndWait(0x09,0x0c) IncrementLoop() |
Monster/mon | 0x0b | Walk Slow Back | LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x07,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x18,0x0e) LoadFrameAndWait(0x0b,0x0c) IncrementLoop() |
Monster/mon | 0x0c | Walk Short? Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x09,0x08) IncrementLoop() |
Monster/mon | 0x0d | Walk Short? Back | LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0b,0x08) IncrementLoop() |
Monster/mon | 0x0e | Walk Short? Fast Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x09,0x04) IncrementLoop() |
Monster/mon | 0x0f | Walk Short? Fast Back | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Monster/mon | 0x10 | Walk Short? Slow Front | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x09,0x0c) IncrementLoop() |
Monster/mon | 0x11 | Walk Short? Slow Back | LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x04,0x0c) LoadFrameAndWait(0x0a,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x04,0x0c) LoadFrameAndWait(0x0b,0x0e) LoadFrameAndWait(0x0b,0x0c) IncrementLoop() |
Monster/mon | 0x12 | Buffer? | PauseAnimation() |
Monster/mon | 0x13 | Buffer? | PauseAnimation() |
Monster/mon | 0x14 | Buffer? | PauseAnimation() |
Monster/mon | 0x15 | Buffer? | PauseAnimation() |
Monster/mon | 0x16 | Buffer? | PauseAnimation() |
Monster/mon | 0x17 | Buffer? | PauseAnimation() |
Monster/mon | 0x18 | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Monster/mon | 0x19 | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Monster/mon | 0x1a | ? | LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Monster/mon | 0x1b | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Monster/mon | 0x1c | ? | LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Monster/mon | 0x1d | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x04,0x04) IncrementLoop() |
Monster/mon | 0x1e | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Monster/mon | 0x1f | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Monster/mon | 0x20 | ? | LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Monster/mon | 0x21 | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Monster/mon | 0x22 | ? | LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Monster/mon | 0x23 | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x04,0x04) IncrementLoop() |
Monster/mon | 0x24 | ? | MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x05,0x04) MoveUp1() LoadFrameAndWait(0x05,0x06) MoveUp1() LoadFrameAndWait(0x0c,0x04) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) IncrementLoop() |
Monster/mon | 0x25 | ? | MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x18,0x04) MoveUp1() LoadFrameAndWait(0x18,0x06) MoveUp1() LoadFrameAndWait(0x12,0x04) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) IncrementLoop() |
Monster/mon | 0x26 | ? | MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x05,0x02) MoveUp1() LoadFrameAndWait(0x05,0x02) MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) IncrementLoop() |
Monster/mon | 0x27 | ? | MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x18,0x02) MoveUp1() LoadFrameAndWait(0x18,0x02) MoveUp1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) IncrementLoop() |
Monster/mon | 0x28 | ? | MoveUp1() LoadFrameAndWait(0x0c,0x06) MoveUp1() LoadFrameAndWait(0x0c,0x06) MoveUp1() LoadFrameAndWait(0x05,0x0a) MoveUp1() LoadFrameAndWait(0x05,0x0c) MoveUp1() LoadFrameAndWait(0x0c,0x0a) MoveDown1() LoadFrameAndWait(0x0c,0x08) MoveDown1() LoadFrameAndWait(0x0c,0x06) MoveDown1() LoadFrameAndWait(0x01,0x06) MoveDown1() LoadFrameAndWait(0x01,0x08) MoveDown1() LoadFrameAndWait(0x01,0x0c) IncrementLoop() |
Monster/mon | 0x29 | ? | MoveUp1() LoadFrameAndWait(0x12,0x06) MoveUp1() LoadFrameAndWait(0x12,0x06) MoveUp1() LoadFrameAndWait(0x18,0x0a) MoveUp1() LoadFrameAndWait(0x18,0x0c) MoveUp1() LoadFrameAndWait(0x12,0x0a) MoveDown1() LoadFrameAndWait(0x12,0x08) MoveDown1() LoadFrameAndWait(0x12,0x06) MoveDown1() LoadFrameAndWait(0x07,0x06) MoveDown1() LoadFrameAndWait(0x07,0x08) MoveDown1() LoadFrameAndWait(0x07,0x0c) IncrementLoop() |
Monster/mon | 0x2a | Spin Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Monster/mon | 0x2b | Spin Back | LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Monster/mon | 0x2c | Charge? Front | LoadFrameAndWait(0x0f,0x00) |
Monster/mon | 0x2d | Charge? Back | LoadFrameAndWait(0x15,0x00) |
Monster/mon | 0x2e | ? | LoadFrameAndWait(0x0e,0x00) |
Monster/mon | 0x2f | ? | LoadFrameAndWait(0x14,0x00) |
Monster/mon | 0x30 | Evade? Front | MoveUnitRL(0x-2) LoadFrameAndWait(0x0f,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0f,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0e,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0e,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x0e,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x0e,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x0f,0x02) MoveUnitRL(0x02) PauseAnimation() |
Monster/mon | 0x31 | Evade? Back | MoveUnitRL(0x-2) LoadFrameAndWait(0x15,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x15,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x14,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x14,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x14,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x14,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x15,0x02) MoveUnitRL(0x02) PauseAnimation() |
Monster/mon | 0x32 | Take Damage Front | MoveBackward1() LoadFrameAndWait(0x11,0x02) MoveForward1() LoadFrameAndWait(0x11,0x02) IncrementLoop() |
Monster/mon | 0x33 | Take Damage Back | MoveBackward1() LoadFrameAndWait(0x17,0x02) MoveForward1() LoadFrameAndWait(0x17,0x02) IncrementLoop() |
Monster/mon | 0x34 | KnockedOut Front | LoadFrameAndWait(0x1a,0x00) |
Monster/mon | 0x35 | KnockedOut Back | LoadFrameAndWait(0x1c,0x00) |
Monster/mon | 0x36 | ? | LoadFrameAndWait(0x10,0x00) |
Monster/mon | 0x37 | ? | LoadFrameAndWait(0x16,0x00) |
Monster/mon | 0x38 | ? | LoadFrameAndWait(0x02,0x0a) MoveBackward2() LoadFrameAndWait(0x02,0x04) MoveBackward2() LoadFrameAndWait(0x10,0x04) MoveForward2() LoadFrameAndWait(0x10,0x0c) MoveForward2() IncrementLoop() |
Monster/mon | 0x39 | ? | LoadFrameAndWait(0x04,0x04) MoveBackward2() LoadFrameAndWait(0x04,0x04) MoveBackward2() LoadFrameAndWait(0x16,0x04) MoveForward2() LoadFrameAndWait(0x16,0x0c) MoveForward2() IncrementLoop() |
Monster/mon | 0x3a | Buffer? | PauseAnimation() |
Monster/mon | 0x3b | Buffer? | PauseAnimation() |
Monster/mon | 0x3c | ? | LoadFrameAndWait(0x02,0x0a) MoveBackward1() LoadFrameAndWait(0x0f,0x06) MoveForward1() LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0c,0x00) |
Monster/mon | 0x3d | ? | LoadFrameAndWait(0x04,0x0a) MoveBackward1() LoadFrameAndWait(0x15,0x06) MoveForward1() LoadFrameAndWait(0x15,0x04) LoadFrameAndWait(0x12,0x00) |
Monster/mon | 0x3e | ? | LoadFrameAndWait(0x0c,0x00) |
Monster/mon | 0x3f | ? | LoadFrameAndWait(0x12,0x00) |
Monster/mon | 0x40 | ? | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0f,0x04) PauseAnimation() |
Monster/mon | 0x41 | ? | LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x15,0x04) PauseAnimation() |
Monster/mon | 0x42 | ? | LoadFrameAndWait(0x0f,0x00) |
Monster/mon | 0x43 | ? | LoadFrameAndWait(0x15,0x00) |
Monster/mon | 0x44 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() IncrementLoop() |
Monster/mon | 0x45 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() IncrementLoop() |
Monster/mon | 0x46 | ? | LoadFrameAndWait(0x08,0x00) |
Monster/mon | 0x47 | ? | LoadFrameAndWait(0x0a,0x00) |
Monster/mon | 0x48 | Critical? Front | LoadFrameAndWait(0x19,0x00) |
Monster/mon | 0x49 | Critical? Back | LoadFrameAndWait(0x1b,0x00) |
Monster/mon | 0x4a | ? | LoadFrameAndWait(0x11,0x00) |
Monster/mon | 0x4b | ? | LoadFrameAndWait(0x17,0x00) |
Monster/mon | 0x4c | Buffer? | PauseAnimation() |
Monster/mon | 0x4d | Buffer? | PauseAnimation() |
Monster/mon | 0x4e | Buffer? | PauseAnimation() |
Monster/mon | 0x4f | Buffer? | PauseAnimation() |
Monster/mon | 0x50 | Buffer? | PauseAnimation() |
Monster/mon | 0x51 | Buffer? | PauseAnimation() |
Monster/mon | 0x52 | Buffer? | PauseAnimation() |
Monster/mon | 0x53 | Buffer? | PauseAnimation() |
Monster/mon | 0x54 | ? | LoadFrameAndWait(0x10,0x08) LoadFrameAndWait(0x0f,0x00) |
Monster/mon | 0x55 | ? | LoadFrameAndWait(0x16,0x08) LoadFrameAndWait(0x15,0x00) |
Monster/mon | 0x56 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() IncrementLoop() |
Monster/mon | 0x57 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() IncrementLoop() |
Monster/mon | 0x58 | ? | LoadFrameAndWait(0x0f,0x08) MoveBackward1() LoadFrameAndWait(0x0e,0x06) MoveBackward1() LoadFrameAndWait(0x0e,0x06) MoveForward1() LoadFrameAndWait(0x0e,0x06) MoveForward1() LoadFrameAndWait(0x10,0x06) LoadFrameAndWait(0x0f,0x00) |
Monster/mon | 0x59 | ? | LoadFrameAndWait(0x15,0x08) MoveBackward2() LoadFrameAndWait(0x14,0x06) MoveBackward2() LoadFrameAndWait(0x14,0x06) MoveForward1() LoadFrameAndWait(0x14,0x06) MoveForward1() LoadFrameAndWait(0x16,0x06) LoadFrameAndWait(0x15,0x00) |
Monster/mon | 0x5a | Buffer? | PauseAnimation() |
Monster/mon | 0x5b | Buffer? | PauseAnimation() |
Monster/mon | 0x5c | Buffer? | PauseAnimation() |
Monster/mon | 0x5d | Buffer? | PauseAnimation() |
Monster/mon | 0x5e | Buffer? | PauseAnimation() |
Monster/mon | 0x5f | Buffer? | PauseAnimation() |
Monster/mon | 0x60 | ? | LoadFrameAndWait(0x01,0x00) |
Monster/mon | 0x61 | ? | LoadFrameAndWait(0x07,0x00) |
Monster/mon | 0x62 | ? | LoadFrameAndWait(0x05,0x00) |
Monster/mon | 0x63 | ? | LoadFrameAndWait(0x18,0x00) |
Monster/mon | 0x64 | Buffer? | PauseAnimation() |
Monster/mon | 0x65 | Buffer? | PauseAnimation() |
Monster/mon | 0x66 | MoveFindItem Error? Front | LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x10,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-28) WaitForInput(0x-4) LoadFrameAndWait(0x02,0x04) UnloadMFItem() LoadFrameAndWait(0x02,0x06) PauseAnimation() |
Monster/mon | 0x67 | MoveFindItem Error? Back | LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x16,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-28) WaitForInput(0x-4) LoadFrameAndWait(0x04,0x04) UnloadMFItem() LoadFrameAndWait(0x04,0x06) PauseAnimation() |
Monster/mon | 0x68 | Death Bounce Front | LoadFrameAndWait(0x19,0x04) ffd7(0x01) LoadFrameAndWait(0x1a,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x1a,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1a,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1a,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x1a,0x02) MoveDown2() LoadFrameAndWait(0x1a,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1a,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1a,0x02) MoveUp2() LoadFrameAndWait(0x1a,0x02) MoveDown2() LoadFrameAndWait(0x1a,0x02) MoveUp2() LoadFrameAndWait(0x1a,0x02) MoveDown2() LoadFrameAndWait(0x1a,0x00) |
Monster/mon | 0x69 | Death Bounce Back | LoadFrameAndWait(0x1b,0x04) ffd7(0x01) LoadFrameAndWait(0x1c,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x1c,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1c,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1c,0x02) MoveUnitDU(0x06) LoadFrameAndWait(0x1c,0x02) MoveDown2() LoadFrameAndWait(0x1c,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x1c,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x1c,0x02) MoveUp2() LoadFrameAndWait(0x1c,0x02) MoveDown2() LoadFrameAndWait(0x1c,0x02) MoveUp2() LoadFrameAndWait(0x1c,0x02) MoveDown2() LoadFrameAndWait(0x1c,0x00) |
Monster/mon | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x1a,0x10) LoadFrameAndWait(0x0e,0x08) LoadFrameAndWait(0x0f,0x06) LoadFrameAndWait(0x02,0x04) PauseAnimation() |
Monster/mon | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x1c,0x10) LoadFrameAndWait(0x14,0x08) LoadFrameAndWait(0x15,0x06) LoadFrameAndWait(0x04,0x04) PauseAnimation() |
Monster/mon | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x17,0x00) |
Monster/mon | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x18,0x00) |
Monster/mon | 0x6e | ? | ffd7(0x01) ffc2() |
Monster/mon | 0x6f | ? | ffd7(0x01) ffc2() |
Monster/mon | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x11,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x11,0x02) WaitForDistort(0x-2) PauseAnimation() |
Monster/mon | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x17,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x17,0x02) WaitForDistort(0x-2) PauseAnimation() |
Monster/mon | 0x72 | ? | LoadMFItem() MFItemPosFBDU(0x00,0x-28) LoadFrameAndWait(0x10,0x00) |
Monster/mon | 0x73 | ? | LoadMFItem() MFItemPosFBDU(0x00,0x-28) LoadFrameAndWait(0x16,0x00) |
Monster/mon | 0x74 | Buffer? | PauseAnimation() |
Monster/mon | 0x75 | Buffer? | PauseAnimation() |
Monster/mon | 0x76 | ? | LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0x77 | ? | LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0x78 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1d,0x02) WaitForDistort(0x-2) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() LoadFrameAndWait(0x0f,0x02) PauseAnimation() |
Monster/mon | 0x79 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x24,0x02) WaitForDistort(0x-2) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() LoadFrameAndWait(0x15,0x02) PauseAnimation() |
Monster/mon | 0x7a | Jump Attack? Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x0f,0x0a) MoveUp2() LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x0c,0x02) MoveUp2() LoadFrameAndWait(0x1d,0x02) MoveUp2() LoadFrameAndWait(0x1d,0x02) MoveUp2() LoadFrameAndWait(0x1e,0x02) MoveUp1() LoadFrameAndWait(0x1e,0x08) PlaySound(0x92) PostGenericAttack() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) MoveDown1() LoadFrameAndWait(0x21,0x02) MoveDown2() LoadFrameAndWait(0x21,0x02) MoveDown2() LoadFrameAndWait(0x20,0x02) MoveDown2() LoadFrameAndWait(0x20,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x0f,0x02) MoveDown2() LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x7b | Jump Attack? Back | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x15,0x0a) MoveUp2() LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x12,0x02) MoveUp2() LoadFrameAndWait(0x24,0x02) MoveUp2() LoadFrameAndWait(0x24,0x02) MoveUp2() LoadFrameAndWait(0x25,0x02) MoveUp1() LoadFrameAndWait(0x25,0x08) PlaySound(0x92) PostGenericAttack() LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) MoveDown1() LoadFrameAndWait(0x28,0x02) MoveDown2() LoadFrameAndWait(0x28,0x02) MoveDown2() LoadFrameAndWait(0x27,0x02) MoveDown2() LoadFrameAndWait(0x27,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x15,0x02) MoveDown2() LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x7c | Attack High Front | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) PlaySound(0x92) PostGenericAttack() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x06) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x7d | Attack High Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) PlaySound(0x92) PostGenericAttack() LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x06) LoadFrameAndWait(0x27,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x7e | Attack Low Front | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) PlaySound(0x92) PostGenericAttack() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x06) LoadFrameAndWait(0x22,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x7f | Attack Low Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) PlaySound(0x92) PostGenericAttack() LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x06) LoadFrameAndWait(0x29,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x80 | Attack Blocked? Front | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) PlaySound(0x8f) PostGenericAttack() LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x0a) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x81 | Attack Blocked? Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) PlaySound(0x8f) PostGenericAttack() LoadFrameAndWait(0x26,0x04) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x0a) LoadFrameAndWait(0x27,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x82 | ? | MoveUp2() LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x08,0x04) MoveUp2() LoadFrameAndWait(0x09,0x04) MoveUp2() LoadFrameAndWait(0x09,0x04) MoveDown2() LoadFrameAndWait(0x0f,0x02) MoveUnitDU(0x08) LoadFrameAndWait(0x0f,0x02) MoveDown2() LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x02,0x02) WeaponSheatheCheck2(0x-20) PauseAnimation() |
Monster/mon | 0x83 | ? | MoveUp2() LoadFrameAndWait(0x04,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x0a,0x04) MoveUp2() LoadFrameAndWait(0x0b,0x04) MoveUp2() LoadFrameAndWait(0x0b,0x04) MoveDown2() LoadFrameAndWait(0x15,0x02) MoveUnitDU(0x08) LoadFrameAndWait(0x15,0x02) MoveDown2() LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x04,0x02) WeaponSheatheCheck2(0x-20) PauseAnimation() |
Monster/mon | 0x84 | ? | LoadFrameAndWait(0x02,0x02) PlaySound(0x8f) MoveUp2() LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x0c,0x04) MoveUnitDU(0x-4) LoadFrameAndWait(0x0c,0x06) MoveUnitDU(0x04) LoadFrameAndWait(0x0f,0x04) MoveUnitDU(0x08) LoadFrameAndWait(0x0f,0x02) MoveDown2() LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() LoadFrameAndWait(0x0f,0x02) WeaponSheatheCheck2(0x-8) PauseAnimation() |
Monster/mon | 0x85 | ? | LoadFrameAndWait(0x04,0x02) PlaySound(0x8f) MoveUp2() LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x12,0x04) MoveUnitDU(0x-4) LoadFrameAndWait(0x12,0x06) MoveUnitDU(0x04) LoadFrameAndWait(0x15,0x04) MoveUnitDU(0x08) LoadFrameAndWait(0x15,0x02) MoveDown2() LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() LoadFrameAndWait(0x15,0x02) WeaponSheatheCheck2(0x-8) PauseAnimation() |
Monster/mon | 0x86 | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x06) LoadFrameAndWait(0x22,0x04) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x87 | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x06) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x88 | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x10,0x08) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x0f,0x00) |
Monster/mon | 0x89 | ? | LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x32,0x08) LoadFrameAndWait(0x20,0x04) LoadFrameAndWait(0x31,0x00) |
Monster/mon | 0x8a | ? | QueueDistortAnim(0x04,0x1e) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x02) QueueDistortAnim(0x05,0x0a) LoadFrameAndWait(0x23,0x04) WaitForDistort(0x-2) LoadFrameAndWait(0x22,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x8b | ? | QueueDistortAnim(0x04,0x1e) LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x02) QueueDistortAnim(0x05,0x0a) LoadFrameAndWait(0x2a,0x04) WaitForDistort(0x-2) LoadFrameAndWait(0x29,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x8c | ? | LoadFrameAndWait(0x23,0x06) LoadFrameAndWait(0x22,0x04) LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x46) LoadFrameAndWait(0x22,0x08) LoadFrameAndWait(0x23,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x22,0x06) PauseAnimation() |
Monster/mon | 0x8d | ? | LoadFrameAndWait(0x2a,0x06) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x46) LoadFrameAndWait(0x29,0x08) LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x29,0x06) PauseAnimation() |
Monster/mon | 0x8e | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x8f | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x90 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() WeaponSheatheCheck1(0x-8) Wait(0x-9,0x03) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x91 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() WeaponSheatheCheck1(0x-8) Wait(0x-9,0x03) LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x92 | ? | PlaySound(0x86) QueueDistortAnim(0x0d,0x08) LoadFrameAndWait(0x0f,0x06) QueueDistortAnim(0x04,0x08) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x05,0x02) WaitForDistort(0x-8) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x05,0x02) Wait(0x-8,0x02) QueueDistortAnim(0x05,0x08) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x05,0x02) WaitForDistort(0x-8) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0x93 | ? | PlaySound(0x86) QueueDistortAnim(0x0d,0x08) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x04,0x08) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x18,0x02) WaitForDistort(0x-8) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x18,0x02) Wait(0x-8,0x02) QueueDistortAnim(0x05,0x08) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x18,0x02) WaitForDistort(0x-8) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0x94 | ? | PlaySound(0x87) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0c,0x0a) MoveUp2() LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x05,0x02) MoveUp2() LoadFrameAndWait(0x05,0x02) MoveUp2() LoadFrameAndWait(0x1d,0x02) MoveUp2() LoadFrameAndWait(0x1d,0x02) MoveUp1() LoadFrameAndWait(0x1e,0x08) PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x02) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x23,0x02) MoveDown2() LoadFrameAndWait(0x23,0x02) MoveDown2() LoadFrameAndWait(0x22,0x02) MoveDown2() LoadFrameAndWait(0x22,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x05,0x04) MoveDown2() LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x01,0x04) PauseAnimation() |
Monster/mon | 0x95 | ? | PlaySound(0x87) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x12,0x0a) MoveUp2() LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x18,0x02) MoveUp2() LoadFrameAndWait(0x18,0x02) MoveUp2() LoadFrameAndWait(0x24,0x02) MoveUp2() LoadFrameAndWait(0x24,0x02) MoveUp1() LoadFrameAndWait(0x25,0x08) PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) MoveDown1() LoadFrameAndWait(0x2a,0x02) MoveDown2() LoadFrameAndWait(0x2a,0x02) MoveDown2() LoadFrameAndWait(0x29,0x02) MoveDown2() LoadFrameAndWait(0x29,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x18,0x04) MoveDown2() LoadFrameAndWait(0x12,0x04) LoadFrameAndWait(0x07,0x04) PauseAnimation() |
Monster/mon | 0x96 | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PauseAnimation() |
Monster/mon | 0x97 | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Monster/mon | 0x98 | ? | PlaySound(0x27) LoadFrameAndWait(0x11,0x06) LoadFrameAndWait(0x0f,0x06) MoveUnitDU(0x-6) LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x0c,0x02) MoveUp2() LoadFrameAndWait(0x0c,0x02) MoveDown2() LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x0c,0x14) LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0x99 | ? | PlaySound(0x27) LoadFrameAndWait(0x17,0x06) LoadFrameAndWait(0x15,0x06) MoveUnitDU(0x-6) LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x12,0x02) MoveUp2() LoadFrameAndWait(0x12,0x02) MoveDown2() LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x12,0x14) LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0x9a | ? | LoadFrameAndWait(0x1d,0x08) LoadFrameAndWait(0x1e,0x08) LoadFrameAndWait(0x1f,0x08) LoadFrameAndWait(0x22,0x08) LoadFrameAndWait(0x23,0x08) LoadFrameAndWait(0x22,0x08) WeaponSheatheCheck2(0x-c) PauseAnimation() |
Monster/mon | 0x9b | ? | LoadFrameAndWait(0x24,0x08) LoadFrameAndWait(0x25,0x08) LoadFrameAndWait(0x26,0x08) LoadFrameAndWait(0x29,0x08) LoadFrameAndWait(0x2a,0x08) LoadFrameAndWait(0x29,0x08) WeaponSheatheCheck2(0x-c) PauseAnimation() |
Monster/mon | 0x9c | ? | PlaySound(0x19) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x22,0x02) PostGenericAttack() LoadFrameAndWait(0x23,0x06) LoadFrameAndWait(0x22,0x06) PauseAnimation() |
Monster/mon | 0x9d | ? | PlaySound(0x19) LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x29,0x02) PostGenericAttack() LoadFrameAndWait(0x2a,0x06) LoadFrameAndWait(0x29,0x06) PauseAnimation() |
Monster/mon | 0x9e | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() Wait(0x-8,0x17) LoadFrameAndWait(0x0f,0x04) MoveUnitDU(0x-6) LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-10) LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x0c,0x04) MoveUnitDU(0x-4) LoadFrameAndWait(0x0c,0x06) MoveUp2() LoadFrameAndWait(0x0f,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x0f,0x02) MoveUnitDU(0x0a) LoadFrameAndWait(0x0f,0x02) MoveUnitDU(0x14) LoadFrameAndWait(0x0f,0x02) PlaySound(0x8e) MoveUp2() LoadFrameAndWait(0x0f,0x02) MoveUp2() LoadFrameAndWait(0x0f,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x0f,0x02) MoveUp2() LoadFrameAndWait(0x0f,0x02) MoveUp2() LoadFrameAndWait(0x0f,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x0f,0x02) MoveUp2() LoadFrameAndWait(0x0f,0x02) MoveDown2() LoadFrameAndWait(0x0f,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
Monster/mon | 0x9f | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() Wait(0x-8,0x17) LoadFrameAndWait(0x15,0x04) MoveUnitDU(0x-6) LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-10) LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-8) LoadFrameAndWait(0x12,0x04) MoveUnitDU(0x-4) LoadFrameAndWait(0x12,0x06) MoveUp2() LoadFrameAndWait(0x15,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x15,0x02) MoveUnitDU(0x0a) LoadFrameAndWait(0x15,0x02) MoveUnitDU(0x14) LoadFrameAndWait(0x15,0x02) PlaySound(0x8e) MoveUp2() LoadFrameAndWait(0x15,0x02) MoveUp2() LoadFrameAndWait(0x15,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x15,0x02) MoveUp2() LoadFrameAndWait(0x15,0x02) MoveUp2() LoadFrameAndWait(0x15,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x15,0x02) MoveUp2() LoadFrameAndWait(0x15,0x02) MoveDown2() LoadFrameAndWait(0x15,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
Monster/mon | 0xa0 | ? | LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x0e,0x06) MoveBackward2() LoadFrameAndWait(0x0e,0x08) MoveForward2() LoadFrameAndWait(0x0e,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x0f,0x1e) LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() WeaponSheatheCheck2(0x-8) PauseAnimation() |
Monster/mon | 0xa1 | ? | LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x14,0x06) MoveBackward2() LoadFrameAndWait(0x14,0x08) MoveForward2() LoadFrameAndWait(0x14,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x15,0x1e) LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() WeaponSheatheCheck2(0x-8) PauseAnimation() |
Monster/mon | 0xa2 | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x0f,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x02,0x08) MoveBackward2() LoadFrameAndWait(0x10,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x06) MoveBackward1() LoadFrameAndWait(0x10,0x1e) MoveForward2() LoadFrameAndWait(0x10,0x02) MoveForward2() LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x0f,0x10) LoadFrameAndWait(0x0f,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
Monster/mon | 0xa3 | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x04,0x08) MoveBackward2() LoadFrameAndWait(0x16,0x04) MoveBackward1() LoadFrameAndWait(0x16,0x06) MoveBackward1() LoadFrameAndWait(0x16,0x1e) MoveForward2() LoadFrameAndWait(0x16,0x02) MoveForward2() LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x15,0x10) LoadFrameAndWait(0x15,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
Monster/mon | 0xa4 | ? | PlaySound(0x19) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PauseAnimation() |
Monster/mon | 0xa5 | ? | PlaySound(0x19) LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Monster/mon | 0xa6 | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PlaySound(0x8c) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x05,0x0a) LoadFrameAndWait(0x09,0x08) Wait(0x-10,0x01) PauseAnimation() |
Monster/mon | 0xa7 | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PlaySound(0x8c) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x0a) LoadFrameAndWait(0x0b,0x08) Wait(0x-10,0x01) PauseAnimation() |
Monster/mon | 0xa8 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() WeaponSheatheCheck2(0x-8) PauseAnimation() |
Monster/mon | 0xa9 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() WeaponSheatheCheck2(0x-8) PauseAnimation() |
Monster/mon | 0xaa | ? | LoadFrameAndWait(0x0f,0x04) MoveUnitDU(0x-8) LoadFrameAndWait(0x0c,0x04) MoveForward2() LoadFrameAndWait(0x0c,0x04) MoveUnitFB(0x0a) LoadFrameAndWait(0x0f,0x02) MoveForward2() LoadFrameAndWait(0x0f,0x0a) PostGenericAttack() MoveForward2() LoadFrameAndWait(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x08,0x04) MoveUp2() LoadFrameAndWait(0x02,0x04) PauseAnimation() |
Monster/mon | 0xab | ? | LoadFrameAndWait(0x15,0x04) MoveUnitDU(0x-8) LoadFrameAndWait(0x12,0x04) MoveForward2() LoadFrameAndWait(0x12,0x04) MoveUnitFB(0x0a) LoadFrameAndWait(0x15,0x02) MoveForward2() LoadFrameAndWait(0x15,0x0a) PostGenericAttack() MoveForward2() LoadFrameAndWait(0x07,0x02) MoveBackward2() LoadFrameAndWait(0x0a,0x04) MoveUp2() LoadFrameAndWait(0x04,0x04) PauseAnimation() |
Monster/mon | 0xac | ? | PlaySound(0x1a) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PauseAnimation() |
Monster/mon | 0xad | ? | PlaySound(0x1a) LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Monster/mon | 0xae | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x0f,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x11,0x04) LoadFrameAndWait(0x10,0x06) MoveForward2() LoadFrameAndWait(0x10,0x06) MoveBackward2() LoadFrameAndWait(0x10,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x11,0x04) PauseAnimation() |
Monster/mon | 0xaf | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x15,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x15,0x04) LoadFrameAndWait(0x17,0x04) LoadFrameAndWait(0x16,0x06) MoveForward2() LoadFrameAndWait(0x16,0x06) MoveBackward2() LoadFrameAndWait(0x16,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x17,0x04) PauseAnimation() |
Monster/mon | 0xb0 | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) PlaySound(0x38) PostGenericAttack() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x06) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0xb1 | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) PlaySound(0x38) PostGenericAttack() LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x06) LoadFrameAndWait(0x27,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0xb2 | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x10) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PauseAnimation() |
Monster/mon | 0xb3 | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x10) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Monster/mon | 0xb4 | ? | PauseAnimation() |
Monster/mon | 0xb5 | ? | PauseAnimation() |
Monster/mon | 0xb6 | ? | PlaySound(0x19) LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x02) PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x23,0x04) LoadFrameAndWait(0x22,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0xb7 | ? | PlaySound(0x19) LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x02) PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x2a,0x04) LoadFrameAndWait(0x29,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0xb8 | ? | LoadFrameAndWait(0x02,0x0a) MoveBackward2() LoadFrameAndWait(0x02,0x04) MoveBackward2() LoadFrameAndWait(0x10,0x04) MoveForward2() LoadFrameAndWait(0x10,0x00) |
Monster/mon | 0xb9 | ? | LoadFrameAndWait(0x04,0x04) MoveBackward2() LoadFrameAndWait(0x04,0x04) MoveBackward2() LoadFrameAndWait(0x15,0x04) MoveForward2() LoadFrameAndWait(0x15,0x00) |
Monster/mon | 0xba | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PauseAnimation() |
Monster/mon | 0xbb | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Monster/mon | 0xbc | ? | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x20,0x06) PauseAnimation() |
Monster/mon | 0xbd | ? | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Monster/mon | 0xbe | Buffer? | PauseAnimation() |
Monster/mon | 0xbf | Buffer? | PauseAnimation() |
Monster/mon | 0xc0 | Buffer? | PauseAnimation() |
Monster/mon | 0xc1 | Buffer? | PauseAnimation() |
Monster/mon | 0xc2 | Bomb Explode? Front | LoadFrameAndWait(0x39,0x08) LoadFrameAndWait(0x3a,0x0a) LoadFrameAndWait(0x39,0x08) LoadFrameAndWait(0x41,0x0c) LoadFrameAndWait(0x39,0x06) LoadFrameAndWait(0x3a,0x08) LoadFrameAndWait(0x39,0x06) LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x39,0x02) LoadFrameAndWait(0x3b,0x02) LoadFrameAndWait(0x3c,0x08) LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0xc3 | Bomb Explode? Back | LoadFrameAndWait(0x3d,0x08) LoadFrameAndWait(0x3e,0x0a) LoadFrameAndWait(0x3d,0x08) LoadFrameAndWait(0x42,0x0c) LoadFrameAndWait(0x3d,0x06) LoadFrameAndWait(0x3e,0x08) LoadFrameAndWait(0x3d,0x06) LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x3d,0x02) LoadFrameAndWait(0x3f,0x02) LoadFrameAndWait(0x40,0x08) LoadFrameAndWait(0x00,0x00) |
Monster/mon | 0xc4 | ? | LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x45,0x04) LoadFrameAndWait(0x43,0x04) LoadFrameAndWait(0x47,0x04) LoadFrameAndWait(0x44,0x04) LoadFrameAndWait(0x48,0x04) LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x46,0x04) LoadFrameAndWait(0x41,0x02) LoadFrameAndWait(0x45,0x02) LoadFrameAndWait(0x43,0x02) LoadFrameAndWait(0x47,0x02) LoadFrameAndWait(0x44,0x02) LoadFrameAndWait(0x48,0x02) LoadFrameAndWait(0x42,0x02) LoadFrameAndWait(0x46,0x02) WeaponSheatheCheck2(0x-10) PauseAnimation() |
Monster/mon | 0xc5 | ? | LoadFrameAndWait(0x42,0x04) LoadFrameAndWait(0x46,0x04) LoadFrameAndWait(0x41,0x04) LoadFrameAndWait(0x45,0x04) LoadFrameAndWait(0x43,0x04) LoadFrameAndWait(0x47,0x04) LoadFrameAndWait(0x44,0x04) LoadFrameAndWait(0x48,0x04) LoadFrameAndWait(0x42,0x02) LoadFrameAndWait(0x46,0x02) LoadFrameAndWait(0x41,0x02) LoadFrameAndWait(0x45,0x02) LoadFrameAndWait(0x43,0x02) LoadFrameAndWait(0x47,0x02) LoadFrameAndWait(0x44,0x02) LoadFrameAndWait(0x48,0x02) WeaponSheatheCheck2(0x-10) PauseAnimation() |
Monster/mon | 0xc6 | ? | LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2c,0x04) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2e,0x04) LoadFrameAndWait(0x2d,0x02) WeaponSheatheCheck2(0x-a) PostGenericAttack() LoadFrameAndWait(0x2d,0x04) PauseAnimation() |
Monster/mon | 0xc7 | ? | LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x30,0x04) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x32,0x04) LoadFrameAndWait(0x31,0x02) WeaponSheatheCheck2(0x-a) PostGenericAttack() LoadFrameAndWait(0x31,0x04) PauseAnimation() |
Monster/mon | 0xc8 | ? | PlaySound(0x86) LoadFrameAndWait(0x49,0x06) MoveUp2() LoadFrameAndWait(0x4a,0x06) MoveUnitDU(0x-4) LoadFrameAndWait(0x49,0x04) MoveUp2() LoadFrameAndWait(0x4a,0x04) LoadFrameAndWait(0x49,0x02) MoveDown2() LoadFrameAndWait(0x4a,0x02) MoveDown2() LoadFrameAndWait(0x49,0x04) MoveDown2() LoadFrameAndWait(0x4a,0x04) MoveDown2() LoadFrameAndWait(0x49,0x06) LoadFrameAndWait(0x4b,0x04) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x4a,0x04) LoadFrameAndWait(0x49,0x04) PauseAnimation() |
Monster/mon | 0xc9 | ? | PlaySound(0x86) LoadFrameAndWait(0x4c,0x06) MoveUp2() LoadFrameAndWait(0x4d,0x06) MoveUnitDU(0x-4) LoadFrameAndWait(0x4c,0x04) MoveUp2() LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4c,0x02) MoveDown2() LoadFrameAndWait(0x4d,0x02) MoveDown2() LoadFrameAndWait(0x4c,0x04) MoveDown2() LoadFrameAndWait(0x4d,0x04) MoveDown2() LoadFrameAndWait(0x4c,0x06) LoadFrameAndWait(0x4e,0x04) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x4d,0x04) LoadFrameAndWait(0x4c,0x04) PauseAnimation() |
Monster/mon | 0xca | ? | PlaySound(0x87) MoveUnitDU(0x-4) LoadFrameAndWait(0x52,0x08) MoveUnitDU(0x-8) LoadFrameAndWait(0x53,0x08) MoveBackward1() LoadFrameAndWait(0x4f,0x06) PostGenericAttack() MoveUnitFB(0x03) LoadFrameAndWait(0x54,0x08) MoveBackward1() LoadFrameAndWait(0x50,0x06) MoveBackward1() LoadFrameAndWait(0x51,0x08) MoveDown2() LoadFrameAndWait(0x52,0x08) MoveDown2() LoadFrameAndWait(0x53,0x08) MoveUnitDU(0x04) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0xcb | ? | PlaySound(0x87) MoveUnitDU(0x-4) LoadFrameAndWait(0x58,0x08) MoveUnitDU(0x-8) LoadFrameAndWait(0x59,0x08) MoveBackward1() LoadFrameAndWait(0x55,0x06) PostGenericAttack() MoveUnitFB(0x03) LoadFrameAndWait(0x5a,0x08) MoveBackward1() LoadFrameAndWait(0x56,0x06) MoveBackward1() LoadFrameAndWait(0x57,0x08) MoveDown2() LoadFrameAndWait(0x58,0x08) MoveDown2() LoadFrameAndWait(0x59,0x08) MoveUnitDU(0x04) LoadFrameAndWait(0x56,0x08) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0xcc | ? | PlaySound(0x87) QueueDistortAnim(0x00,0x08) MoveUnitDU(0x-4) LoadFrameAndWait(0x52,0x08) QueueDistortAnim(0x01,0x0e) MoveUnitDU(0x-8) LoadFrameAndWait(0x53,0x08) MoveBackward1() LoadFrameAndWait(0x4f,0x06) PostGenericAttack() MoveUnitFB(0x03) LoadFrameAndWait(0x54,0x08) QueueDistortAnim(0x05,0x24) MoveBackward1() LoadFrameAndWait(0x50,0x06) MoveBackward1() LoadFrameAndWait(0x51,0x08) MoveDown2() LoadFrameAndWait(0x52,0x08) MoveDown2() LoadFrameAndWait(0x53,0x08) MoveUnitDU(0x04) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0xcd | ? | PlaySound(0x87) QueueDistortAnim(0x00,0x08) MoveUnitDU(0x-4) LoadFrameAndWait(0x58,0x08) QueueDistortAnim(0x01,0x0e) MoveUnitDU(0x-8) LoadFrameAndWait(0x59,0x08) MoveBackward1() LoadFrameAndWait(0x55,0x06) PostGenericAttack() MoveUnitFB(0x03) LoadFrameAndWait(0x5a,0x08) QueueDistortAnim(0x05,0x24) MoveBackward1() LoadFrameAndWait(0x56,0x06) MoveBackward1() LoadFrameAndWait(0x57,0x08) MoveDown2() LoadFrameAndWait(0x58,0x08) MoveDown2() LoadFrameAndWait(0x59,0x08) MoveUnitDU(0x04) LoadFrameAndWait(0x56,0x08) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0xce | ? | PlaySound(0x86) QueueDistortAnim(0x00,0x10) MoveUp2() LoadFrameAndWait(0x52,0x04) MoveUp1() LoadFrameAndWait(0x53,0x04) MoveUp1() LoadFrameAndWait(0x4f,0x04) MoveDown2() LoadFrameAndWait(0x50,0x02) MoveDown2() LoadFrameAndWait(0x51,0x02) WaitForDistort(0x-14) MoveUp2() LoadFrameAndWait(0x52,0x04) MoveUp1() LoadFrameAndWait(0x53,0x04) MoveUp1() LoadFrameAndWait(0x4f,0x04) MoveDown2() LoadFrameAndWait(0x50,0x02) MoveDown2() LoadFrameAndWait(0x51,0x02) WeaponSheatheCheck2(0x-14) QueueDistortAnim(0x01,0x10) MoveUp2() LoadFrameAndWait(0x52,0x04) MoveUp1() LoadFrameAndWait(0x53,0x04) MoveUp1() LoadFrameAndWait(0x4f,0x04) MoveDown2() LoadFrameAndWait(0x50,0x02) MoveDown2() LoadFrameAndWait(0x51,0x02) WaitForDistort(0x-14) PauseAnimation() |
Monster/mon | 0xcf | ? | PlaySound(0x86) QueueDistortAnim(0x00,0x10) MoveUp2() LoadFrameAndWait(0x58,0x04) MoveUp1() LoadFrameAndWait(0x59,0x04) MoveUp1() LoadFrameAndWait(0x55,0x04) MoveDown2() LoadFrameAndWait(0x56,0x02) MoveDown2() LoadFrameAndWait(0x57,0x02) WaitForDistort(0x-14) MoveUp2() LoadFrameAndWait(0x58,0x04) MoveUp1() LoadFrameAndWait(0x59,0x04) MoveUp1() LoadFrameAndWait(0x55,0x04) MoveDown2() LoadFrameAndWait(0x56,0x02) MoveDown2() LoadFrameAndWait(0x57,0x02) WeaponSheatheCheck2(0x-14) QueueDistortAnim(0x01,0x10) MoveUp2() LoadFrameAndWait(0x58,0x04) MoveUp1() LoadFrameAndWait(0x59,0x04) MoveUp1() LoadFrameAndWait(0x55,0x04) MoveDown2() LoadFrameAndWait(0x56,0x02) MoveDown2() LoadFrameAndWait(0x57,0x02) WaitForDistort(0x-14) PauseAnimation() |
Monster/mon | 0xd0 | ? | PlaySound(0x87) MoveUnitDU(0x-4) LoadFrameAndWait(0x52,0x08) MoveUnitDU(0x-8) LoadFrameAndWait(0x53,0x08) MoveBackward1() LoadFrameAndWait(0x4f,0x06) PostGenericAttack() MoveUnitFB(0x03) LoadFrameAndWait(0x54,0x08) MoveBackward1() LoadFrameAndWait(0x50,0x06) MoveBackward1() LoadFrameAndWait(0x51,0x08) MoveDown2() LoadFrameAndWait(0x52,0x08) MoveDown2() LoadFrameAndWait(0x53,0x08) MoveUnitDU(0x04) LoadFrameAndWait(0x50,0x08) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0xd1 | ? | PlaySound(0x87) MoveUnitDU(0x-4) LoadFrameAndWait(0x58,0x08) MoveUnitDU(0x-8) LoadFrameAndWait(0x59,0x08) MoveBackward1() LoadFrameAndWait(0x55,0x06) PostGenericAttack() MoveUnitFB(0x03) LoadFrameAndWait(0x5a,0x08) MoveBackward1() LoadFrameAndWait(0x56,0x06) MoveBackward1() LoadFrameAndWait(0x57,0x08) MoveDown2() LoadFrameAndWait(0x58,0x08) MoveDown2() LoadFrameAndWait(0x59,0x08) MoveUnitDU(0x04) LoadFrameAndWait(0x56,0x08) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0xd2 | ? | PlaySound(0x8d) LoadFrameAndWait(0x5c,0x04) LoadFrameAndWait(0x5b,0x04) LoadFrameAndWait(0x5c,0x04) LoadFrameAndWait(0x5d,0x04) Wait(0x-8,0x04) PauseAnimation() |
Monster/mon | 0xd3 | ? | PlaySound(0x8d) LoadFrameAndWait(0x5f,0x04) LoadFrameAndWait(0x5e,0x04) LoadFrameAndWait(0x5f,0x04) LoadFrameAndWait(0x60,0x04) Wait(0x-8,0x04) PauseAnimation() |
Monster/mon | 0xd4 | ? | LoadFrameAndWait(0x63,0x08) LoadFrameAndWait(0x61,0x0c) LoadFrameAndWait(0x63,0x04) LoadFrameAndWait(0x65,0x10) LoadFrameAndWait(0x65,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x63,0x04) PauseAnimation() |
Monster/mon | 0xd5 | ? | LoadFrameAndWait(0x69,0x08) LoadFrameAndWait(0x67,0x0c) LoadFrameAndWait(0x69,0x04) LoadFrameAndWait(0x6b,0x10) LoadFrameAndWait(0x6b,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x69,0x04) PauseAnimation() |
Monster/mon | 0xd6 | ? | LoadFrameAndWait(0x6e,0x08) LoadFrameAndWait(0x70,0x08) LoadFrameAndWait(0x6a,0x08) LoadFrameAndWait(0x68,0x0c) LoadFrameAndWait(0x6a,0x04) LoadFrameAndWait(0x6c,0x0e) LoadFrameAndWait(0x6c,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x6a,0x04) LoadFrameAndWait(0x70,0x08) LoadFrameAndWait(0x6f,0x08) PauseAnimation() |
Monster/mon | 0xd7 | ? | LoadFrameAndWait(0x6d,0x08) LoadFrameAndWait(0x6e,0x08) LoadFrameAndWait(0x64,0x08) LoadFrameAndWait(0x62,0x0c) LoadFrameAndWait(0x64,0x04) LoadFrameAndWait(0x66,0x0e) LoadFrameAndWait(0x66,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x64,0x04) LoadFrameAndWait(0x6e,0x08) LoadFrameAndWait(0x70,0x08) PauseAnimation() |
Monster/mon | 0xd8 | ? | PlaySound(0x1a) LoadFrameAndWait(0x2b,0x06) LoadFrameAndWait(0x2c,0x08) LoadFrameAndWait(0x2d,0x0c) LoadFrameAndWait(0x2c,0x04) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x30,0x04) LoadFrameAndWait(0x31,0x06) LoadFrameAndWait(0x30,0x04) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x0f,0x00) |
Monster/mon | 0xd9 | ? | PlaySound(0x1a) LoadFrameAndWait(0x32,0x06) LoadFrameAndWait(0x33,0x08) LoadFrameAndWait(0x34,0x0c) LoadFrameAndWait(0x33,0x04) LoadFrameAndWait(0x32,0x02) LoadFrameAndWait(0x35,0x02) LoadFrameAndWait(0x36,0x02) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x38,0x06) LoadFrameAndWait(0x37,0x04) LoadFrameAndWait(0x36,0x02) LoadFrameAndWait(0x15,0x00) |
Monster/mon | 0xda | ? | PlaySound(0x8c) LoadFrameAndWait(0x71,0x08) LoadFrameAndWait(0x72,0x08) LoadFrameAndWait(0x73,0x08) LoadFrameAndWait(0x72,0x08) LoadFrameAndWait(0x71,0x08) LoadFrameAndWait(0x74,0x06) LoadFrameAndWait(0x75,0x0c) LoadFrameAndWait(0x74,0x04) LoadFrameAndWait(0x76,0x02) LoadFrameAndWait(0x77,0x10) LoadFrameAndWait(0x77,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x76,0x04) PauseAnimation() |
Monster/mon | 0xdb | ? | PlaySound(0x8c) LoadFrameAndWait(0x78,0x08) LoadFrameAndWait(0x79,0x08) LoadFrameAndWait(0x7a,0x08) LoadFrameAndWait(0x79,0x08) LoadFrameAndWait(0x78,0x08) LoadFrameAndWait(0x7b,0x06) LoadFrameAndWait(0x7c,0x0c) LoadFrameAndWait(0x7b,0x04) LoadFrameAndWait(0x7d,0x02) LoadFrameAndWait(0x7e,0x10) LoadFrameAndWait(0x7e,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x7d,0x04) PauseAnimation() |
Monster/mon | 0xdc | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x7f,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x7f,0x06) LoadFrameAndWait(0x80,0x04) PostGenericAttack() LoadFrameAndWait(0x81,0x04) LoadFrameAndWait(0x82,0x06) LoadFrameAndWait(0x7f,0x0a) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Monster/mon | 0xdd | ? | QueueDistortAnim(0x0d,0x06) LoadFrameAndWait(0x86,0x06) QueueDistortAnim(0x03,0x06) LoadFrameAndWait(0x86,0x06) LoadFrameAndWait(0x87,0x04) PostGenericAttack() LoadFrameAndWait(0x88,0x04) LoadFrameAndWait(0x89,0x06) LoadFrameAndWait(0x86,0x0a) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Monster/mon | 0xde | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() Wait(0x-8,0x04) LoadFrameAndWait(0x83,0x10) LoadFrameAndWait(0x84,0x04) PostGenericAttack() LoadFrameAndWait(0x85,0x0a) LoadFrameAndWait(0x84,0x06) PauseAnimation() |
Monster/mon | 0xdf | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() Wait(0x-8,0x04) LoadFrameAndWait(0x8a,0x10) LoadFrameAndWait(0x8b,0x04) PostGenericAttack() LoadFrameAndWait(0x8c,0x0a) LoadFrameAndWait(0x8b,0x06) PauseAnimation() |
Monster/mon | 0xe0 | ? | LoadFrameAndWait(0x8d,0x04) LoadFrameAndWait(0x8e,0x06) LoadFrameAndWait(0x8f,0x08) LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x91,0x04) LoadFrameAndWait(0x92,0x04) LoadFrameAndWait(0x91,0x04) Wait(0x-8,0x04) LoadFrameAndWait(0x90,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x90,0x04) LoadFrameAndWait(0x8f,0x06) LoadFrameAndWait(0x8e,0x04) LoadFrameAndWait(0x8d,0x02) PauseAnimation() |
Monster/mon | 0xe1 | ? | LoadFrameAndWait(0x94,0x04) LoadFrameAndWait(0x95,0x06) LoadFrameAndWait(0x96,0x08) LoadFrameAndWait(0x97,0x04) LoadFrameAndWait(0x98,0x04) LoadFrameAndWait(0x99,0x04) LoadFrameAndWait(0x98,0x04) Wait(0x-8,0x04) LoadFrameAndWait(0x97,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x97,0x04) LoadFrameAndWait(0x96,0x06) LoadFrameAndWait(0x95,0x04) LoadFrameAndWait(0x94,0x02) PauseAnimation() |
Monster/mon | 0xe2 | ? | LoadFrameAndWait(0x9d,0x06) LoadFrameAndWait(0x9e,0x08) LoadFrameAndWait(0x9f,0x0a) LoadFrameAndWait(0x9d,0x02) LoadFrameAndWait(0xa0,0x06) LoadFrameAndWait(0xa1,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0xa1,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0xa1,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0xa2,0x02) MoveDown2() LoadFrameAndWait(0xa2,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xa1,0x02) LoadFrameAndWait(0xa0,0x04) PauseAnimation() |
Monster/mon | 0xe3 | ? | LoadFrameAndWait(0xa3,0x06) LoadFrameAndWait(0xa4,0x08) LoadFrameAndWait(0xa5,0x0a) LoadFrameAndWait(0xa3,0x02) LoadFrameAndWait(0xa6,0x06) LoadFrameAndWait(0xa7,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0xa7,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0xa7,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0xa8,0x02) MoveDown2() LoadFrameAndWait(0xa8,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xa7,0x02) LoadFrameAndWait(0xa6,0x04) PauseAnimation() |
Monster/mon | 0xe4 | ? | LoadFrameAndWait(0xad,0x06) LoadFrameAndWait(0xae,0x08) LoadFrameAndWait(0xaf,0x06) LoadFrameAndWait(0xaf,0x04) LoadFrameAndWait(0xb0,0x04) LoadFrameAndWait(0xb1,0x04) LoadFrameAndWait(0xb0,0x04) WeaponSheatheCheck1(0x-8) LoadFrameAndWait(0xaf,0x04) LoadFrameAndWait(0xb1,0x04) LoadFrameAndWait(0xb2,0x02) LoadFrameAndWait(0xb3,0x04) LoadFrameAndWait(0xb4,0x06) LoadFrameAndWait(0xb6,0x02) LoadFrameAndWait(0xb5,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xae,0x02) LoadFrameAndWait(0xad,0x04) PauseAnimation() |
Monster/mon | 0xe5 | ? | LoadFrameAndWait(0xb7,0x06) LoadFrameAndWait(0xb8,0x08) LoadFrameAndWait(0xb9,0x06) LoadFrameAndWait(0xb9,0x04) LoadFrameAndWait(0xba,0x04) LoadFrameAndWait(0xbb,0x04) LoadFrameAndWait(0xba,0x04) WeaponSheatheCheck1(0x-8) LoadFrameAndWait(0xb9,0x04) LoadFrameAndWait(0xbb,0x04) LoadFrameAndWait(0xbc,0x02) LoadFrameAndWait(0xbd,0x04) LoadFrameAndWait(0xbe,0x06) LoadFrameAndWait(0xc0,0x02) LoadFrameAndWait(0xbf,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0xb8,0x02) LoadFrameAndWait(0xb7,0x04) PauseAnimation() |
Monster/mon | 0xe6 | Iron Giant Drill Front | LoadFrameAndWait(0xc1,0x06) LoadFrameAndWait(0xc2,0x12) PlaySound(0x8b) LoadFrameAndWait(0xc3,0x02) LoadFrameAndWait(0xc4,0x02) PostGenericAttack() LoadFrameAndWait(0xc5,0x06) LoadFrameAndWait(0xc4,0x06) PauseAnimation() |
Monster/mon | 0xe7 | Iron Giant Drill Back | LoadFrameAndWait(0xc8,0x06) LoadFrameAndWait(0xc9,0x12) PlaySound(0x8b) LoadFrameAndWait(0xca,0x02) LoadFrameAndWait(0xcb,0x02) PostGenericAttack() LoadFrameAndWait(0xcc,0x06) LoadFrameAndWait(0xcb,0x06) PauseAnimation() |
Monster/mon | 0xe8 | Iron Giant Cannon Front | LoadFrameAndWait(0xc1,0x06) LoadFrameAndWait(0xc2,0x12) PlaySound(0x8b) LoadFrameAndWait(0xc3,0x02) LoadFrameAndWait(0xc4,0x02) PostGenericAttack() LoadFrameAndWait(0xc5,0x06) LoadFrameAndWait(0xc4,0x06) PauseAnimation() |
Monster/mon | 0xe9 | Iron Giant Cannon Back | LoadFrameAndWait(0xc8,0x06) LoadFrameAndWait(0xc9,0x12) PlaySound(0x8b) LoadFrameAndWait(0xca,0x02) LoadFrameAndWait(0xcb,0x02) PostGenericAttack() LoadFrameAndWait(0xcc,0x06) LoadFrameAndWait(0xcb,0x06) PauseAnimation() |
Monster/mon | 0xea | Iron Giant Fist Front | PlaySound(0x8a) LoadFrameAndWait(0xc1,0x06) LoadFrameAndWait(0xc2,0x08) LoadFrameAndWait(0xc3,0x0a) LoadFrameAndWait(0xc4,0x12) LoadFrameAndWait(0xc5,0x04) LoadFrameAndWait(0xc6,0x02) LoadFrameAndWait(0xc7,0x02) WeaponSheatheCheck2(0x-4) LoadFrameAndWait(0xc3,0x08) LoadFrameAndWait(0xc2,0x08) PauseAnimation() |
Monster/mon | 0xeb | Iron Giant Fist Back | PlaySound(0x8a) LoadFrameAndWait(0xc8,0x06) LoadFrameAndWait(0xc9,0x08) LoadFrameAndWait(0xca,0x0a) LoadFrameAndWait(0xcb,0x12) LoadFrameAndWait(0xcc,0x04) LoadFrameAndWait(0xcd,0x02) LoadFrameAndWait(0xce,0x02) WeaponSheatheCheck2(0x-4) LoadFrameAndWait(0xca,0x08) LoadFrameAndWait(0xc9,0x08) PauseAnimation() |
Monster/mon | 0xec | Iron Giant Hammer Front | LoadFrameAndWait(0xc1,0x06) LoadFrameAndWait(0xc2,0x12) PlaySound(0x8b) LoadFrameAndWait(0xc3,0x02) LoadFrameAndWait(0xc4,0x02) PostGenericAttack() LoadFrameAndWait(0xc5,0x06) LoadFrameAndWait(0xc4,0x06) PauseAnimation() |
Monster/mon | 0xed | Iron Giant Hammer Back | LoadFrameAndWait(0x24,0x06) PlaySound(0x8b) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) PostGenericAttack() LoadFrameAndWait(0x28,0x06) LoadFrameAndWait(0x27,0x06) PauseAnimation() |
Chicken, Frog, Crystal, Treasure
- Other SP1
OTHER Facing Angles #0, 1, 2, 3, 4, 5 OTHER Walks #6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13 OTHER Buffer #buffer animations. 14, 15, 16, 17 OTHER Walks 2 #walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23 OTHER Buffer #buffer animations. 24, 25, 26, 27, 28, 29 OTHER Treasure #2a, 2b
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
other | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
other | 0x01 | Face Down | LoadFrameAndWait(0x01,0x00) |
other | 0x02 | Face DownLeft | LoadFrameAndWait(0x01,0x00) |
other | 0x03 | Face Left | LoadFrameAndWait(0x06,0x00) |
other | 0x04 | Face UpLeft | LoadFrameAndWait(0x06,0x00) |
other | 0x05 | Face Up | LoadFrameAndWait(0x06,0x00) |
other | 0x06 | Walk Front | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) MoveUp2() LoadFrameAndWait(0x02,0x06) MoveDown1() LoadFrameAndWait(0x02,0x04) MoveDown1() IncrementLoop() |
other | 0x07 | Walk Back | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) MoveUp2() LoadFrameAndWait(0x07,0x06) MoveDown1() LoadFrameAndWait(0x07,0x04) MoveDown1() IncrementLoop() |
other | 0x08 | Walk Fast Front | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) MoveUp2() LoadFrameAndWait(0x02,0x04) MoveDown1() LoadFrameAndWait(0x02,0x02) MoveDown1() IncrementLoop() |
other | 0x09 | Walk Fast Back | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) MoveUp2() LoadFrameAndWait(0x07,0x04) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() IncrementLoop() |
other | 0x0a | Walk Slow Front | LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) MoveUp2() LoadFrameAndWait(0x02,0x0a) MoveDown1() LoadFrameAndWait(0x02,0x08) MoveDown1() IncrementLoop() |
other | 0x0b | Walk Slow Back | LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x07,0x06) MoveUp2() LoadFrameAndWait(0x07,0x0a) MoveDown1() LoadFrameAndWait(0x07,0x08) MoveDown1() IncrementLoop() |
other | 0x0c | ? | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x03,0x08) IncrementLoop() |
other | 0x0d | ? | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x08,0x08) IncrementLoop() |
other | 0x0e | ? | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
other | 0x0f | ? | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x08,0x04) IncrementLoop() |
other | 0x10 | ? | LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x01,0x0c) LoadFrameAndWait(0x02,0x0e) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x01,0x0c) LoadFrameAndWait(0x03,0x0e) LoadFrameAndWait(0x03,0x0c) IncrementLoop() |
other | 0x11 | ? | LoadFrameAndWait(0x06,0x0a) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x07,0x0e) LoadFrameAndWait(0x07,0x0c) LoadFrameAndWait(0x06,0x0a) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x08,0x0c) IncrementLoop() |
other | 0x12 | Spin? | LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) IncrementLoop() |
other | 0x13 | Spin? | LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) IncrementLoop() |
other | 0x14 | Buffer? | PauseAnimation() |
other | 0x15 | Buffer? | PauseAnimation() |
other | 0x16 | Buffer? | PauseAnimation() |
other | 0x17 | Buffer? | PauseAnimation() |
other | 0x18 | Walk To Front | LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) MoveUp2() LoadFrameAndWait(0x02,0x04) MoveDown1() LoadFrameAndWait(0x02,0x04) MoveDown1() LoadFrameAndWait(0x01,0x04) IncrementLoop() |
other | 0x19 | Walk To Back | LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) MoveUp2() LoadFrameAndWait(0x07,0x04) MoveDown1() LoadFrameAndWait(0x07,0x04) MoveDown1() LoadFrameAndWait(0x06,0x04) IncrementLoop() |
other | 0x1a | Walk To Fast Front | LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x02) MoveUp2() LoadFrameAndWait(0x02,0x02) MoveDown1() LoadFrameAndWait(0x02,0x02) MoveDown1() LoadFrameAndWait(0x01,0x04) IncrementLoop() |
other | 0x1b | Walk To Fast Back | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x07,0x02) MoveUp2() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x06,0x04) IncrementLoop() |
other | 0x1c | Walk To Slow Front | LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) MoveUp2() LoadFrameAndWait(0x02,0x0a) MoveDown1() LoadFrameAndWait(0x02,0x08) MoveDown1() LoadFrameAndWait(0x01,0x0a) IncrementLoop() |
other | 0x1d | Walk To Slow Back | LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x07,0x08) MoveUp2() LoadFrameAndWait(0x07,0x0a) MoveDown1() LoadFrameAndWait(0x07,0x08) MoveDown1() LoadFrameAndWait(0x06,0x0a) IncrementLoop() |
other | 0x1e | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x01,0x02) IncrementLoop() |
other | 0x1f | ? | LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x06,0x02) IncrementLoop() |
other | 0x20 | ? | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x02) IncrementLoop() |
other | 0x21 | ? | LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x06,0x02) IncrementLoop() |
other | 0x22 | ? | LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x01,0x04) IncrementLoop() |
other | 0x23 | ? | LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x06,0x04) IncrementLoop() |
other | 0x24 | Buffer? | PauseAnimation() |
other | 0x25 | Buffer? | PauseAnimation() |
other | 0x26 | Buffer? | PauseAnimation() |
other | 0x27 | Buffer? | PauseAnimation() |
other | 0x28 | Buffer? | PauseAnimation() |
other | 0x29 | Buffer? | PauseAnimation() |
other | 0x2a | Chest Front | LoadFrameAndWait(0x0f,0x00) |
other | 0x2b | Chest Back | LoadFrameAndWait(0x10,0x00) |
other | 0x2c | Frozen? | LoadFrameAndWait(0x03,0x00) |
other | 0x2d | Frozen? | LoadFrameAndWait(0x08,0x00) |
other | 0x2e | Frozen? | LoadFrameAndWait(0x03,0x00) |
other | 0x2f | Frozen? | LoadFrameAndWait(0x08,0x00) |
other | 0x30 | ? | MoveBackward2() LoadFrameAndWait(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x03,0x02) MoveBackward2() LoadFrameAndWait(0x03,0x10) MoveForward2() LoadFrameAndWait(0x03,0x02) MoveForward2() LoadFrameAndWait(0x03,0x02) MoveForward2() LoadFrameAndWait(0x01,0x02) MoveForward2() PauseAnimation() |
other | 0x31 | ? | MoveBackward2() LoadFrameAndWait(0x06,0x02) MoveBackward2() LoadFrameAndWait(0x06,0x02) MoveBackward2() LoadFrameAndWait(0x08,0x02) MoveBackward2() LoadFrameAndWait(0x08,0x10) MoveForward2() LoadFrameAndWait(0x08,0x02) MoveForward2() LoadFrameAndWait(0x08,0x02) MoveForward2() LoadFrameAndWait(0x06,0x02) MoveForward2() PauseAnimation() |
other | 0x32 | ? | MoveBackward1() LoadFrameAndWait(0x04,0x02) MoveForward1() LoadFrameAndWait(0x04,0x02) IncrementLoop() |
other | 0x33 | ? | MoveBackward1() LoadFrameAndWait(0x09,0x02) MoveForward1() LoadFrameAndWait(0x09,0x02) IncrementLoop() |
other | 0x34 | ? | LoadFrameAndWait(0x05,0x00) |
other | 0x35 | ? | LoadFrameAndWait(0x0a,0x00) |
other | 0x36 | ? | LoadFrameAndWait(0x0b,0x00) |
other | 0x37 | ? | LoadFrameAndWait(0x0d,0x00) |
other | 0x38 | ? | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x03,0x06) MoveUp2() LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x02,0x04) MoveUp2() LoadFrameAndWait(0x02,0x06) MoveDown2() LoadFrameAndWait(0x02,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x02,0x02) MoveDown2() LoadFrameAndWait(0x03,0x04) IncrementLoop() |
other | 0x39 | ? | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x08,0x06) MoveUp2() LoadFrameAndWait(0x07,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x07,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x07,0x04) MoveUp2() LoadFrameAndWait(0x07,0x06) MoveDown2() LoadFrameAndWait(0x07,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x07,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x07,0x02) MoveDown2() LoadFrameAndWait(0x08,0x04) IncrementLoop() |
other | 0x3a | ? | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x02,0x06) MoveDown1() LoadFrameAndWait(0x02,0x04) MoveDown1() LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
other | 0x3b | ? | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x07,0x04) MoveUp1() LoadFrameAndWait(0x07,0x04) MoveUp1() LoadFrameAndWait(0x07,0x06) MoveDown1() LoadFrameAndWait(0x07,0x04) MoveDown1() LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x08,0x04) IncrementLoop() |
other | 0x3c | ? | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x02,0x00) |
other | 0x3d | ? | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x07,0x00) |
other | 0x3e | Buffer? | PauseAnimation() |
other | 0x3f | Buffer? | PauseAnimation() |
other | 0x40 | ? | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x01,0x14) PauseAnimation() |
other | 0x41 | ? | LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x06,0x14) PauseAnimation() |
other | 0x42 | ? | LoadFrameAndWait(0x0b,0x00) |
other | 0x43 | ? | LoadFrameAndWait(0x0d,0x00) |
other | 0x44 | ? | LoadFrameAndWait(0x0b,0x02) MoveUp1() LoadFrameAndWait(0x0b,0x02) MoveDown1() IncrementLoop() |
other | 0x45 | ? | LoadFrameAndWait(0x0d,0x02) MoveUp1() LoadFrameAndWait(0x0d,0x02) MoveDown1() IncrementLoop() |
other | 0x46 | ? | LoadFrameAndWait(0x01,0x00) |
other | 0x47 | ? | LoadFrameAndWait(0x06,0x00) |
other | 0x48 | ? | LoadFrameAndWait(0x0c,0x00) |
other | 0x49 | ? | LoadFrameAndWait(0x0e,0x00) |
other | 0x4a | ? | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x03,0x06) IncrementLoop() |
other | 0x4b | ? | LoadFrameAndWait(0x06,0x06) LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x08,0x06) IncrementLoop() |
other | 0x4c | Buffer? | PauseAnimation() |
other | 0x4d | Buffer? | PauseAnimation() |
other | 0x4e | Buffer? | PauseAnimation() |
other | 0x4f | Buffer? | PauseAnimation() |
other | 0x50 | Buffer? | PauseAnimation() |
other | 0x51 | Buffer? | PauseAnimation() |
other | 0x52 | Buffer? | PauseAnimation() |
other | 0x53 | Buffer? | PauseAnimation() |
other | 0x54 | ? | LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x00) |
other | 0x55 | ? | LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x08,0x00) |
other | 0x56 | ? | LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x03,0x08) IncrementLoop() |
other | 0x57 | ? | LoadFrameAndWait(0x06,0x08) LoadFrameAndWait(0x08,0x08) IncrementLoop() |
other | 0x58 | ? | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x0c,0x08) PauseAnimation() |
other | 0x59 | ? | LoadFrameAndWait(0x06,0x02) LoadFrameAndWait(0x0d,0x0a) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x0e,0x08) PauseAnimation() |
other | 0x5a | Buffer? | PauseAnimation() |
other | 0x5b | Buffer? | PauseAnimation() |
other | 0x5c | Buffer? | PauseAnimation() |
other | 0x5d | Buffer? | PauseAnimation() |
other | 0x5e | Buffer? | PauseAnimation() |
other | 0x5f | Buffer? | PauseAnimation() |
other | 0x60 | ? | LoadFrameAndWait(0x02,0x00) |
other | 0x61 | ? | LoadFrameAndWait(0x07,0x00) |
other | 0x62 | ? | LoadFrameAndWait(0x02,0x00) |
other | 0x63 | ? | LoadFrameAndWait(0x07,0x00) |
other | 0x64 | ? | PauseAnimation() |
other | 0x65 | ? | PauseAnimation() |
other | 0x66 | ? | LoadMFItem() MFItemPosFBDU(0x00,0x00) LoadFrameAndWait(0x01,0x04) MFItemPosFBDU(0x00,0x-8) LoadFrameAndWait(0x03,0x04) MFItemPosFBDU(0x00,0x-10) LoadFrameAndWait(0x03,0x04) MoveUp1() MFItemPosFBDU(0x00,0x-14) LoadFrameAndWait(0x02,0x08) WaitForInput(0x-2) MoveDown1() MFItemPosFBDU(0x00,0x-10) LoadFrameAndWait(0x03,0x04) UnloadMFItem() LoadFrameAndWait(0x03,0x02) PauseAnimation() |
other | 0x67 | ? | LoadMFItem() MFItemPosFBDU(0x00,0x00) LoadFrameAndWait(0x06,0x04) MFItemPosFBDU(0x00,0x-8) LoadFrameAndWait(0x08,0x04) MFItemPosFBDU(0x00,0x-14) LoadFrameAndWait(0x08,0x04) MoveUp1() MFItemPosFBDU(0x00,0x-18) LoadFrameAndWait(0x07,0x08) WaitForInput(0x-2) MoveDown1() MFItemPosFBDU(0x00,0x-10) LoadFrameAndWait(0x08,0x04) UnloadMFItem() LoadFrameAndWait(0x08,0x02) PauseAnimation() |
other | 0x68 | ? | LoadFrameAndWait(0x04,0x04) ffd7(0x01) LoadFrameAndWait(0x04,0x08) MoveUnitDU(0x-8) LoadFrameAndWait(0x05,0x02) MoveUp2() LoadFrameAndWait(0x05,0x02) MoveDown2() LoadFrameAndWait(0x05,0x02) MoveUnitDU(0x08) LoadFrameAndWait(0x05,0x02) MoveUp2() LoadFrameAndWait(0x05,0x02) MoveDown2() LoadFrameAndWait(0x05,0x02) MoveUp2() LoadFrameAndWait(0x05,0x02) MoveDown2() LoadFrameAndWait(0x05,0x00) |
other | 0x69 | ? | LoadFrameAndWait(0x09,0x04) ffd7(0x01) LoadFrameAndWait(0x09,0x08) MoveUnitDU(0x-8) LoadFrameAndWait(0x0a,0x02) MoveUp2() LoadFrameAndWait(0x0a,0x02) MoveDown2() LoadFrameAndWait(0x0a,0x02) MoveUnitDU(0x08) LoadFrameAndWait(0x0a,0x02) MoveUp2() LoadFrameAndWait(0x0a,0x02) MoveDown2() LoadFrameAndWait(0x0a,0x02) MoveUp2() LoadFrameAndWait(0x0a,0x02) MoveDown2() LoadFrameAndWait(0x0a,0x00) |
other | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x05,0x1e) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x01,0x14) PauseAnimation() |
other | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x0a,0x1e) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x06,0x14) PauseAnimation() |
other | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x04,0x00) |
other | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x09,0x00) |
other | 0x6e | ? | ffd7(0x01) ffc2() |
other | 0x6f | ? | ffd7(0x01) ffc2() |
other | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x04,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x04,0x02) WaitForDistort(0x-2) PauseAnimation() |
other | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x09,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x09,0x02) WaitForDistort(0x-2) PauseAnimation() |
other | 0x72 | ? | LoadMFItem() MoveUp1() MFItemPosFBDU(0x00,0x-14) LoadFrameAndWait(0x02,0x00) |
other | 0x73 | ? | LoadMFItem() MoveUp1() MFItemPosFBDU(0x00,0x-14) LoadFrameAndWait(0x07,0x00) |
other | 0x74 | Buffer? | PauseAnimation() |
other | 0x75 | Buffer? | PauseAnimation() |
other | 0x76 | ? | LoadFrameAndWait(0x00,0x00) |
other | 0x77 | ? | LoadFrameAndWait(0x00,0x00) |
other | 0x78 | ? | LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x0b,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x03,0x04) PauseAnimation() |
other | 0x79 | ? | LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x07,0x04) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x0d,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x08,0x04) PauseAnimation() |
other | 0x7a | ? | LoadFrameAndWait(0x03,0x06) MoveUp2() LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x02,0x02) MoveUp2() LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x0b,0x0a) MoveForward2() LoadFrameAndWait(0x01,0x04) PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x0c,0x08) MoveDown2() LoadFrameAndWait(0x02,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x02,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x02,0x02) MoveDown2() LoadFrameAndWait(0x03,0x04) PauseAnimation() |
other | 0x7b | ? | LoadFrameAndWait(0x08,0x06) MoveUp2() LoadFrameAndWait(0x07,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x07,0x02) MoveUnitDU(0x-6) LoadFrameAndWait(0x07,0x02) MoveUp2() LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x06,0x02) MoveBackward2() LoadFrameAndWait(0x0d,0x0a) MoveForward2() LoadFrameAndWait(0x06,0x04) PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x0e,0x08) MoveDown2() LoadFrameAndWait(0x07,0x04) MoveUnitDU(0x06) LoadFrameAndWait(0x07,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x07,0x02) MoveDown2() LoadFrameAndWait(0x08,0x04) PauseAnimation() |
other | 0x7c | ? | LoadFrameAndWait(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x0b,0x0a) MoveForward2() LoadFrameAndWait(0x01,0x04) MoveForward2() PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x0c,0x08) PauseAnimation() |
other | 0x7d | ? | LoadFrameAndWait(0x06,0x02) MoveBackward2() LoadFrameAndWait(0x0d,0x0a) MoveForward2() LoadFrameAndWait(0x06,0x04) MoveForward2() PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x0e,0x08) PauseAnimation() |
other | 0x7e | ? | LoadFrameAndWait(0x01,0x02) MoveBackward2() LoadFrameAndWait(0x0b,0x0a) MoveForward2() LoadFrameAndWait(0x01,0x04) MoveForward2() PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x0c,0x08) PauseAnimation() |
other | 0x7f | ? | LoadFrameAndWait(0x06,0x02) MoveBackward2() LoadFrameAndWait(0x0d,0x0a) MoveForward2() LoadFrameAndWait(0x06,0x04) MoveForward2() PlaySound(0x94) PostGenericAttack() LoadFrameAndWait(0x0e,0x08) PauseAnimation() |
Lucavi
- RUKA SP1
RUKA Facing Angles #00, 01, 02, 03, 04, 05 RUKA Idle Walk #06, 07 RUKA Fast Walk #08, 09 RUKA Slow Walk #0a, 0b - Work in Progress
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
Lucavi/ruka | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
Lucavi/ruka | 0x01 | Face Down | LoadFrameAndWait(0x02,0x00) |
Lucavi/ruka | 0x02 | Face DownLeft | LoadFrameAndWait(0x02,0x00) |
Lucavi/ruka | 0x03 | Face Left | LoadFrameAndWait(0x04,0x00) |
Lucavi/ruka | 0x04 | Face UpLeft | LoadFrameAndWait(0x04,0x00) |
Lucavi/ruka | 0x05 | Face Up | LoadFrameAndWait(0x04,0x00) |
Lucavi/ruka | 0x06 | Walk Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x05,0x0a) LoadFrameAndWait(0x09,0x08) IncrementLoop() |
Lucavi/ruka | 0x07 | Walk Back | LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x0a) LoadFrameAndWait(0x0b,0x08) IncrementLoop() |
Lucavi/ruka | 0x08 | Walk Fast Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x09,0x04) IncrementLoop() |
Lucavi/ruka | 0x09 | Walk Fast Back | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x18,0x06) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Lucavi/ruka | 0x0a | Walk Slow Front | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x01,0x0e) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x09,0x0c) LoadFrameAndWait(0x05,0x0e) LoadFrameAndWait(0x09,0x0c) IncrementLoop() |
Lucavi/ruka | 0x0b | Walk Slow Back | LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x07,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x18,0x0e) LoadFrameAndWait(0x0b,0x0c) IncrementLoop() |
Lucavi/ruka | 0x0c | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x09,0x08) IncrementLoop() |
Lucavi/ruka | 0x0d | ? | LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0b,0x08) IncrementLoop() |
Lucavi/ruka | 0x0e | ? | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x09,0x04) IncrementLoop() |
Lucavi/ruka | 0x0f | ? | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Lucavi/ruka | 0x10 | ? | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x09,0x0c) IncrementLoop() |
Lucavi/ruka | 0x11 | ? | LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x04,0x0c) LoadFrameAndWait(0x0a,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x04,0x0c) LoadFrameAndWait(0x0b,0x0e) LoadFrameAndWait(0x0b,0x0c) IncrementLoop() |
Lucavi/ruka | 0x12 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x13 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x14 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x15 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x16 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x17 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x18 | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Lucavi/ruka | 0x19 | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x07,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Lucavi/ruka | 0x1a | ? | LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Lucavi/ruka | 0x1b | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Lucavi/ruka | 0x1c | ? | LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Lucavi/ruka | 0x1d | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x04,0x04) IncrementLoop() |
Lucavi/ruka | 0x1e | ? | LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Lucavi/ruka | 0x1f | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Lucavi/ruka | 0x20 | ? | LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x08,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x09,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) IncrementLoop() |
Lucavi/ruka | 0x21 | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x02) IncrementLoop() |
Lucavi/ruka | 0x22 | ? | LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Lucavi/ruka | 0x23 | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x04,0x04) IncrementLoop() |
Lucavi/ruka | 0x24 | ? | MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x05,0x04) MoveUp1() LoadFrameAndWait(0x05,0x06) MoveUp1() LoadFrameAndWait(0x0c,0x04) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) IncrementLoop() |
Lucavi/ruka | 0x25 | ? | MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x18,0x04) MoveUp1() LoadFrameAndWait(0x18,0x06) MoveUp1() LoadFrameAndWait(0x12,0x04) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) IncrementLoop() |
Lucavi/ruka | 0x26 | ? | MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveUp1() LoadFrameAndWait(0x05,0x02) MoveUp1() LoadFrameAndWait(0x05,0x02) MoveUp1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x0c,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) MoveDown1() LoadFrameAndWait(0x01,0x02) IncrementLoop() |
Lucavi/ruka | 0x27 | ? | MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x12,0x02) MoveUp1() LoadFrameAndWait(0x18,0x02) MoveUp1() LoadFrameAndWait(0x18,0x02) MoveUp1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x12,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) IncrementLoop() |
Lucavi/ruka | 0x28 | ? | MoveUp1() LoadFrameAndWait(0x0c,0x06) MoveUp1() LoadFrameAndWait(0x0c,0x06) MoveUp1() LoadFrameAndWait(0x05,0x0a) MoveUp1() LoadFrameAndWait(0x05,0x0c) MoveUp1() LoadFrameAndWait(0x0c,0x0a) MoveDown1() LoadFrameAndWait(0x0c,0x08) MoveDown1() LoadFrameAndWait(0x0c,0x06) MoveDown1() LoadFrameAndWait(0x01,0x06) MoveDown1() LoadFrameAndWait(0x01,0x08) MoveDown1() LoadFrameAndWait(0x01,0x0c) IncrementLoop() |
Lucavi/ruka | 0x29 | ? | MoveUp1() LoadFrameAndWait(0x12,0x06) MoveUp1() LoadFrameAndWait(0x12,0x06) MoveUp1() LoadFrameAndWait(0x18,0x0a) MoveUp1() LoadFrameAndWait(0x18,0x0c) MoveUp1() LoadFrameAndWait(0x12,0x0a) MoveDown1() LoadFrameAndWait(0x12,0x08) MoveDown1() LoadFrameAndWait(0x12,0x06) MoveDown1() LoadFrameAndWait(0x07,0x06) MoveDown1() LoadFrameAndWait(0x07,0x08) MoveDown1() LoadFrameAndWait(0x07,0x0c) IncrementLoop() |
Lucavi/ruka | 0x2a | Spin Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Lucavi/ruka | 0x2b | Spin Back | LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Lucavi/ruka | 0x2c | Frozen? | LoadFrameAndWait(0x0f,0x00) |
Lucavi/ruka | 0x2d | Frozen? | LoadFrameAndWait(0x15,0x00) |
Lucavi/ruka | 0x2e | Frozen? | LoadFrameAndWait(0x0e,0x00) |
Lucavi/ruka | 0x2f | Frozen? | LoadFrameAndWait(0x14,0x00) |
Lucavi/ruka | 0x30 | ? | MoveUnitRL(0x-2) LoadFrameAndWait(0x0f,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0f,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0e,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x0e,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x0e,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x0e,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x0f,0x02) MoveUnitRL(0x02) PauseAnimation() |
Lucavi/ruka | 0x31 | ? | MoveUnitRL(0x-2) LoadFrameAndWait(0x15,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x15,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x14,0x02) MoveUnitRL(0x-2) LoadFrameAndWait(0x14,0x10) MoveUnitRL(0x02) LoadFrameAndWait(0x14,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x14,0x02) MoveUnitRL(0x02) LoadFrameAndWait(0x15,0x02) MoveUnitRL(0x02) PauseAnimation() |
Lucavi/ruka | 0x32 | Take Damage Front? | MoveBackward1() LoadFrameAndWait(0x11,0x02) MoveForward1() LoadFrameAndWait(0x11,0x02) IncrementLoop() |
Lucavi/ruka | 0x33 | Take Damage Back? | MoveBackward1() LoadFrameAndWait(0x17,0x02) MoveForward1() LoadFrameAndWait(0x17,0x02) IncrementLoop() |
Lucavi/ruka | 0x34 | Take Damage Front? | LoadFrameAndWait(0x11,0x00) |
Lucavi/ruka | 0x35 | Take Damage Back? | LoadFrameAndWait(0x17,0x00) |
Lucavi/ruka | 0x36 | ? | LoadFrameAndWait(0x10,0x00) |
Lucavi/ruka | 0x37 | ? | LoadFrameAndWait(0x16,0x00) |
Lucavi/ruka | 0x38 | ? | LoadFrameAndWait(0x02,0x0a) MoveBackward2() LoadFrameAndWait(0x02,0x04) MoveBackward2() LoadFrameAndWait(0x10,0x04) MoveForward2() LoadFrameAndWait(0x10,0x0c) MoveForward2() IncrementLoop() |
Lucavi/ruka | 0x39 | ? | LoadFrameAndWait(0x04,0x04) MoveBackward2() LoadFrameAndWait(0x04,0x04) MoveBackward2() LoadFrameAndWait(0x16,0x04) MoveForward2() LoadFrameAndWait(0x16,0x0c) MoveForward2() IncrementLoop() |
Lucavi/ruka | 0x3a | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x3b | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x3c | ? | LoadFrameAndWait(0x02,0x0a) MoveBackward1() LoadFrameAndWait(0x0f,0x06) MoveForward1() LoadFrameAndWait(0x0f,0x04) LoadFrameAndWait(0x0c,0x00) |
Lucavi/ruka | 0x3d | ? | LoadFrameAndWait(0x04,0x0a) MoveBackward1() LoadFrameAndWait(0x15,0x06) MoveForward1() LoadFrameAndWait(0x15,0x04) LoadFrameAndWait(0x12,0x00) |
Lucavi/ruka | 0x3e | ? | LoadFrameAndWait(0x0c,0x00) |
Lucavi/ruka | 0x3f | ? | LoadFrameAndWait(0x12,0x00) |
Lucavi/ruka | 0x40 | ? | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x0f,0x04) PauseAnimation() |
Lucavi/ruka | 0x41 | ? | LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x15,0x04) PauseAnimation() |
Lucavi/ruka | 0x42 | ? | LoadFrameAndWait(0x0f,0x00) |
Lucavi/ruka | 0x43 | ? | LoadFrameAndWait(0x15,0x00) |
Lucavi/ruka | 0x44 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() IncrementLoop() |
Lucavi/ruka | 0x45 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() IncrementLoop() |
Lucavi/ruka | 0x46 | ? | LoadFrameAndWait(0x08,0x00) |
Lucavi/ruka | 0x47 | ? | LoadFrameAndWait(0x0a,0x00) |
Lucavi/ruka | 0x48 | ? | LoadFrameAndWait(0x11,0x00) |
Lucavi/ruka | 0x49 | ? | LoadFrameAndWait(0x17,0x00) |
Lucavi/ruka | 0x4a | ? | LoadFrameAndWait(0x11,0x00) |
Lucavi/ruka | 0x4b | ? | LoadFrameAndWait(0x17,0x00) |
Lucavi/ruka | 0x4c | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x4d | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x4e | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x4f | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x50 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x51 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x52 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x53 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x54 | ? | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x19,0x00) |
Lucavi/ruka | 0x55 | ? | LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x1b,0x00) |
Lucavi/ruka | 0x56 | ? | LoadFrameAndWait(0x19,0x02) MoveUp1() LoadFrameAndWait(0x19,0x02) MoveDown1() IncrementLoop() |
Lucavi/ruka | 0x57 | ? | LoadFrameAndWait(0x1b,0x02) MoveUp1() LoadFrameAndWait(0x1b,0x02) MoveDown1() IncrementLoop() |
Lucavi/ruka | 0x58 | ? | LoadFrameAndWait(0x19,0x06) MoveBackward1() LoadFrameAndWait(0x19,0x06) MoveBackward1() LoadFrameAndWait(0x19,0x06) MoveForward1() LoadFrameAndWait(0x1a,0x06) MoveForward1() LoadFrameAndWait(0x1a,0x00) |
Lucavi/ruka | 0x59 | ? | LoadFrameAndWait(0x1b,0x06) MoveBackward1() LoadFrameAndWait(0x1b,0x06) MoveBackward1() LoadFrameAndWait(0x1b,0x06) MoveForward1() LoadFrameAndWait(0x1c,0x06) MoveForward1() LoadFrameAndWait(0x1c,0x00) |
Lucavi/ruka | 0x5a | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x5b | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x5c | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x5d | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x5e | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x5f | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x60 | ? | LoadFrameAndWait(0x01,0x00) |
Lucavi/ruka | 0x61 | ? | LoadFrameAndWait(0x07,0x00) |
Lucavi/ruka | 0x62 | ? | LoadFrameAndWait(0x05,0x00) |
Lucavi/ruka | 0x63 | ? | LoadFrameAndWait(0x18,0x00) |
Lucavi/ruka | 0x64 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x65 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x66 | ? | LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x10,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-30) WaitForInput(0x-4) LoadFrameAndWait(0x02,0x04) UnloadMFItem() LoadFrameAndWait(0x02,0x06) PauseAnimation() |
Lucavi/ruka | 0x67 | ? | LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x16,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-30) WaitForInput(0x-4) LoadFrameAndWait(0x04,0x04) UnloadMFItem() LoadFrameAndWait(0x04,0x06) PauseAnimation() |
Lucavi/ruka | 0x68 | ? | LoadFrameAndWait(0x11,0x00) |
Lucavi/ruka | 0x69 | ? | LoadFrameAndWait(0x17,0x00) |
Lucavi/ruka | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x11,0x10) LoadFrameAndWait(0x0f,0x00) |
Lucavi/ruka | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x17,0x10) LoadFrameAndWait(0x15,0x00) |
Lucavi/ruka | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x11,0x00) |
Lucavi/ruka | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x17,0x00) |
Lucavi/ruka | 0x6e | ? | ffd7(0x01) ffc2() |
Lucavi/ruka | 0x6f | ? | ffd7(0x01) ffc2() |
Lucavi/ruka | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x11,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x11,0x02) WaitForDistort(0x-2) PauseAnimation() |
Lucavi/ruka | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x17,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x17,0x02) WaitForDistort(0x-2) PauseAnimation() |
Lucavi/ruka | 0x72 | ? | LoadMFItem() MFItemPosFBDU(0x00,0x-30) LoadFrameAndWait(0x10,0x00) |
Lucavi/ruka | 0x73 | ? | LoadMFItem() MFItemPosFBDU(0x00,0x-30) LoadFrameAndWait(0x16,0x00) |
Lucavi/ruka | 0x74 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x75 | Buffer? | PauseAnimation() |
Lucavi/ruka | 0x76 | Buffer? | LoadFrameAndWait(0x00,0x00) |
Lucavi/ruka | 0x77 | Buffer? | LoadFrameAndWait(0x00,0x00) |
Lucavi/ruka | 0x78 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x1d,0x02) WaitForDistort(0x-2) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() LoadFrameAndWait(0x0f,0x02) PauseAnimation() |
Lucavi/ruka | 0x79 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x24,0x02) WaitForDistort(0x-2) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() LoadFrameAndWait(0x15,0x02) PauseAnimation() |
Lucavi/ruka | 0x7a | Jump Attack? Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x0f,0x0a) MoveUp2() LoadFrameAndWait(0x0c,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x0c,0x02) MoveUp2() LoadFrameAndWait(0x1d,0x02) MoveUp2() LoadFrameAndWait(0x1d,0x02) MoveUp2() LoadFrameAndWait(0x1e,0x02) MoveUp1() LoadFrameAndWait(0x1e,0x08) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) MoveDown1() LoadFrameAndWait(0x21,0x02) MoveDown2() LoadFrameAndWait(0x21,0x02) MoveDown2() LoadFrameAndWait(0x20,0x02) MoveDown2() LoadFrameAndWait(0x20,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x0f,0x02) MoveDown2() LoadFrameAndWait(0x0f,0x02) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Lucavi/ruka | 0x7b | Jump Attack? Back | LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x15,0x0a) MoveUp2() LoadFrameAndWait(0x12,0x02) MoveUnitDU(0x-4) LoadFrameAndWait(0x12,0x02) MoveUp2() LoadFrameAndWait(0x24,0x02) MoveUp2() LoadFrameAndWait(0x24,0x02) MoveUp2() LoadFrameAndWait(0x25,0x02) MoveUp1() LoadFrameAndWait(0x25,0x08) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x02) MoveDown1() LoadFrameAndWait(0x28,0x02) MoveDown2() LoadFrameAndWait(0x28,0x02) MoveDown2() LoadFrameAndWait(0x27,0x02) MoveDown2() LoadFrameAndWait(0x27,0x02) MoveUnitDU(0x04) LoadFrameAndWait(0x15,0x02) MoveDown2() LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Lucavi/ruka | 0x7c | Attack High? Front | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x0a) LoadFrameAndWait(0x20,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Lucavi/ruka | 0x7d | Attack High? Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x26,0x04) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x28,0x0a) LoadFrameAndWait(0x27,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Lucavi/ruka | 0x7e | Attack Low? Front | LoadFrameAndWait(0x1d,0x06) LoadFrameAndWait(0x1e,0x12) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x22,0x02) LoadFrameAndWait(0x23,0x0a) LoadFrameAndWait(0x22,0x06) LoadFrameAndWait(0x02,0x02) PauseAnimation() |
Lucavi/ruka | 0x7f | Attack Low? Back | LoadFrameAndWait(0x24,0x06) LoadFrameAndWait(0x25,0x12) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x26,0x04) LoadFrameAndWait(0x29,0x02) LoadFrameAndWait(0x2a,0x0a) LoadFrameAndWait(0x29,0x06) LoadFrameAndWait(0x04,0x02) PauseAnimation() |
Lucavi/ruka | 0x80 | ? | PauseAnimation() |
Lucavi/ruka | 0x81 | ? | PauseAnimation() |
Lucavi/ruka | 0x82 | ? | PauseAnimation() |
Lucavi/ruka | 0x83 | ? | PauseAnimation() |
Lucavi/ruka | 0x84 | ? | PauseAnimation() |
Lucavi/ruka | 0x85 | ? | PauseAnimation() |
Lucavi/ruka | 0x86 | ? | PauseAnimation() |
Lucavi/ruka | 0x87 | ? | PauseAnimation() |
Lucavi/ruka | 0x88 | ? | PauseAnimation() |
Lucavi/ruka | 0x89 | ? | PauseAnimation() |
Lucavi/ruka | 0x8a | ? | PauseAnimation() |
Lucavi/ruka | 0x8b | ? | PauseAnimation() |
Lucavi/ruka | 0x8c | ? | PauseAnimation() |
Lucavi/ruka | 0x8d | ? | PauseAnimation() |
Lucavi/ruka | 0x8e | ? | PauseAnimation() |
Lucavi/ruka | 0x8f | ? | PauseAnimation() |
Lucavi/ruka | 0x90 | ? | PauseAnimation() |
Lucavi/ruka | 0x91 | ? | PauseAnimation() |
Lucavi/ruka | 0x92 | ? | PauseAnimation() |
Lucavi/ruka | 0x93 | ? | PauseAnimation() |
Lucavi/ruka | 0x94 | ? | PauseAnimation() |
Lucavi/ruka | 0x95 | ? | PauseAnimation() |
Lucavi/ruka | 0x96 | ? | PauseAnimation() |
Lucavi/ruka | 0x97 | ? | PauseAnimation() |
Lucavi/ruka | 0x98 | ? | PauseAnimation() |
Lucavi/ruka | 0x99 | ? | PauseAnimation() |
Lucavi/ruka | 0x9a | ? | PauseAnimation() |
Lucavi/ruka | 0x9b | ? | PauseAnimation() |
Lucavi/ruka | 0x9c | ? | PauseAnimation() |
Lucavi/ruka | 0x9d | ? | PauseAnimation() |
Lucavi/ruka | 0x9e | ? | PauseAnimation() |
Lucavi/ruka | 0x9f | ? | PauseAnimation() |
Lucavi/ruka | 0xa0 | ? | PauseAnimation() |
Lucavi/ruka | 0xa1 | ? | PauseAnimation() |
Lucavi/ruka | 0xa2 | ? | PauseAnimation() |
Lucavi/ruka | 0xa3 | ? | PauseAnimation() |
Lucavi/ruka | 0xa4 | ? | PauseAnimation() |
Lucavi/ruka | 0xa5 | ? | PauseAnimation() |
Lucavi/ruka | 0xa6 | ? | PauseAnimation() |
Lucavi/ruka | 0xa7 | ? | PauseAnimation() |
Lucavi/ruka | 0xa8 | ? | PauseAnimation() |
Lucavi/ruka | 0xa9 | ? | PauseAnimation() |
Lucavi/ruka | 0xaa | ? | PauseAnimation() |
Lucavi/ruka | 0xab | ? | PauseAnimation() |
Lucavi/ruka | 0xac | ? | PauseAnimation() |
Lucavi/ruka | 0xad | ? | PauseAnimation() |
Lucavi/ruka | 0xae | ? | PauseAnimation() |
Lucavi/ruka | 0xaf | ? | PauseAnimation() |
Lucavi/ruka | 0xb0 | ? | PauseAnimation() |
Lucavi/ruka | 0xb1 | ? | PauseAnimation() |
Altima
- ARUTE SP1
ARUTE Facing Angles #00, 01, 02, 03, 04, 05 ARUTE Idle Walk #06, 07 ARUTE Fast Walk #08, 09 ARUTE Slow Walk #0a, 0b - Work in Progress
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
Altima/arute | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
Altima/arute | 0x01 | Face Down | LoadFrameAndWait(0x01,0x00) |
Altima/arute | 0x02 | Face DownLeft | LoadFrameAndWait(0x01,0x00) |
Altima/arute | 0x03 | Face Left | LoadFrameAndWait(0x0a,0x00) |
Altima/arute | 0x04 | Face UpLeft | LoadFrameAndWait(0x0a,0x00) |
Altima/arute | 0x05 | Face Up | LoadFrameAndWait(0x0a,0x00) |
Altima/arute | 0x06 | Walk Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x02,0x06) IncrementLoop() |
Altima/arute | 0x07 | Walk Back | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x06) IncrementLoop() |
Altima/arute | 0x08 | Walk Fast Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Altima/arute | 0x09 | Walk Fast Back | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Altima/arute | 0x0a | Walk Slow Front | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x01,0x0c) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x02,0x0a) IncrementLoop() |
Altima/arute | 0x0b | Walk Slow Back | LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0c,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0b,0x0a) IncrementLoop() |
Altima/arute | 0x0c | Buffer? | PauseAnimation() |
Altima/arute | 0x0d | Buffer? | PauseAnimation() |
Altima/arute | 0x0e | Buffer? | PauseAnimation() |
Altima/arute | 0x0f | Buffer? | PauseAnimation() |
Altima/arute | 0x10 | Buffer? | PauseAnimation() |
Altima/arute | 0x11 | Buffer? | PauseAnimation() |
Altima/arute | 0x12 | Buffer? | PauseAnimation() |
Altima/arute | 0x13 | Buffer? | PauseAnimation() |
Altima/arute | 0x14 | Buffer? | PauseAnimation() |
Altima/arute | 0x15 | Buffer? | PauseAnimation() |
Altima/arute | 0x16 | Buffer? | PauseAnimation() |
Altima/arute | 0x17 | Buffer? | PauseAnimation() |
Altima/arute | 0x18 | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x03,0x08) LoadFrameAndWait(0x02,0x06) IncrementLoop() |
Altima/arute | 0x19 | ? | LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x06) LoadFrameAndWait(0x0c,0x08) LoadFrameAndWait(0x0b,0x06) IncrementLoop() |
Altima/arute | 0x1a | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Altima/arute | 0x1b | ? | LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Altima/arute | 0x1c | ? | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x01,0x0c) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x03,0x0a) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x02,0x0a) IncrementLoop() |
Altima/arute | 0x1d | ? | LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x0c,0x0a) LoadFrameAndWait(0x0c,0x0c) LoadFrameAndWait(0x0b,0x0a) IncrementLoop() |
Altima/arute | 0x1e | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x1f | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x20 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x21 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x22 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x23 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x24 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x25 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x26 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x27 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x28 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x29 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x2a | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) IncrementLoop() |
Altima/arute | 0x2b | ? | LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x06,0x04) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) IncrementLoop() |
Altima/arute | 0x2c | ? | LoadFrameAndWait(0x01,0x00) |
Altima/arute | 0x2d | ? | LoadFrameAndWait(0x0a,0x00) |
Altima/arute | 0x2e | ? | LoadFrameAndWait(0x05,0x00) |
Altima/arute | 0x2f | ? | LoadFrameAndWait(0x0e,0x00) |
Altima/arute | 0x30 | ? | MoveBackward2() LoadFrameAndWait(0x09,0x02) MoveBackward2() LoadFrameAndWait(0x09,0x02) MoveBackward2() LoadFrameAndWait(0x05,0x02) MoveBackward2() LoadFrameAndWait(0x05,0x10) MoveForward2() LoadFrameAndWait(0x05,0x02) MoveForward2() LoadFrameAndWait(0x05,0x02) MoveForward2() LoadFrameAndWait(0x09,0x02) MoveForward2() PauseAnimation() |
Altima/arute | 0x31 | ? | MoveBackward2() LoadFrameAndWait(0x12,0x02) MoveBackward2() LoadFrameAndWait(0x12,0x02) MoveBackward2() LoadFrameAndWait(0x0e,0x02) MoveBackward2() LoadFrameAndWait(0x0e,0x10) MoveForward2() LoadFrameAndWait(0x0e,0x02) MoveForward2() LoadFrameAndWait(0x0e,0x02) MoveForward2() LoadFrameAndWait(0x12,0x02) MoveForward2() PauseAnimation() |
Altima/arute | 0x32 | ? | MoveBackward1() LoadFrameAndWait(0x06,0x02) MoveForward1() LoadFrameAndWait(0x06,0x02) IncrementLoop() |
Altima/arute | 0x33 | ? | MoveBackward1() LoadFrameAndWait(0x0f,0x02) MoveForward1() LoadFrameAndWait(0x0f,0x02) IncrementLoop() |
Altima/arute | 0x34 | ? | LoadFrameAndWait(0x06,0x00) |
Altima/arute | 0x35 | ? | LoadFrameAndWait(0x0f,0x00) |
Altima/arute | 0x36 | ? | LoadFrameAndWait(0x04,0x00) |
Altima/arute | 0x37 | ? | LoadFrameAndWait(0x0d,0x00) |
Altima/arute | 0x38 | ? | LoadFrameAndWait(0x01,0x08) MoveUp1() LoadFrameAndWait(0x02,0x04) MoveUp1() LoadFrameAndWait(0x03,0x04) MoveUp1() LoadFrameAndWait(0x04,0x06) MoveDown1() LoadFrameAndWait(0x04,0x0a) MoveDown1() LoadFrameAndWait(0x02,0x06) MoveDown1() IncrementLoop() |
Altima/arute | 0x39 | ? | LoadFrameAndWait(0x0a,0x08) MoveUp1() LoadFrameAndWait(0x0b,0x04) MoveUp1() LoadFrameAndWait(0x0c,0x04) MoveUp1() LoadFrameAndWait(0x0d,0x06) MoveDown1() LoadFrameAndWait(0x0d,0x0a) MoveDown1() LoadFrameAndWait(0x0b,0x06) MoveDown1() IncrementLoop() |
Altima/arute | 0x3a | Buffer? | PauseAnimation() |
Altima/arute | 0x3b | Buffer? | PauseAnimation() |
Altima/arute | 0x3c | ? | LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x01,0x00) |
Altima/arute | 0x3d | ? | LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0a,0x00) |
Altima/arute | 0x3e | Buffer? | PauseAnimation() |
Altima/arute | 0x3f | Buffer? | PauseAnimation() |
Altima/arute | 0x40 | ? | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x02) LoadFrameAndWait(0x01,0x06) PauseAnimation() |
Altima/arute | 0x41 | ? | LoadFrameAndWait(0x0a,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x02) LoadFrameAndWait(0x0a,0x06) PauseAnimation() |
Altima/arute | 0x42 | ? | LoadFrameAndWait(0x07,0x00) |
Altima/arute | 0x43 | ? | LoadFrameAndWait(0x10,0x00) |
Altima/arute | 0x44 | ? | LoadFrameAndWait(0x07,0x02) MoveUp1() LoadFrameAndWait(0x07,0x02) MoveDown1() IncrementLoop() |
Altima/arute | 0x45 | ? | LoadFrameAndWait(0x10,0x02) MoveUp1() LoadFrameAndWait(0x10,0x02) MoveDown1() IncrementLoop() |
Altima/arute | 0x46 | ? | LoadFrameAndWait(0x03,0x00) |
Altima/arute | 0x47 | ? | LoadFrameAndWait(0x0c,0x00) |
Altima/arute | 0x48 | ? | LoadFrameAndWait(0x06,0x00) |
Altima/arute | 0x49 | ? | LoadFrameAndWait(0x0f,0x00) |
Altima/arute | 0x4a | ? | LoadFrameAndWait(0x01,0x00) |
Altima/arute | 0x4b | ? | LoadFrameAndWait(0x0a,0x00) |
Altima/arute | 0x4c | Buffer? | PauseAnimation() |
Altima/arute | 0x4d | Buffer? | PauseAnimation() |
Altima/arute | 0x4e | Buffer? | PauseAnimation() |
Altima/arute | 0x4f | Buffer? | PauseAnimation() |
Altima/arute | 0x50 | Buffer? | PauseAnimation() |
Altima/arute | 0x51 | Buffer? | PauseAnimation() |
Altima/arute | 0x52 | Buffer? | PauseAnimation() |
Altima/arute | 0x53 | Buffer? | PauseAnimation() |
Altima/arute | 0x54 | ? | LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x04) MoveBackward1() LoadFrameAndWait(0x07,0x06) MoveBackward1() LoadFrameAndWait(0x07,0x02) MoveForward1() LoadFrameAndWait(0x07,0x02) MoveForward1() LoadFrameAndWait(0x07,0x00) |
Altima/arute | 0x55 | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x04) MoveBackward1() LoadFrameAndWait(0x10,0x06) MoveBackward1() LoadFrameAndWait(0x10,0x02) MoveForward1() LoadFrameAndWait(0x10,0x02) MoveForward1() LoadFrameAndWait(0x10,0x00) |
Altima/arute | 0x56 | ? | MoveUp1() LoadFrameAndWait(0x07,0x02) MoveDown1() LoadFrameAndWait(0x07,0x02) IncrementLoop() |
Altima/arute | 0x57 | ? | MoveUp1() LoadFrameAndWait(0x10,0x02) MoveDown1() LoadFrameAndWait(0x10,0x02) IncrementLoop() |
Altima/arute | 0x58 | ? | LoadFrameAndWait(0x07,0x04) MoveForward1() LoadFrameAndWait(0x07,0x06) MoveForward1() LoadFrameAndWait(0x07,0x08) MoveForward1() LoadFrameAndWait(0x09,0x02) MoveBackward1() LoadFrameAndWait(0x09,0x04) MoveBackward1() LoadFrameAndWait(0x09,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
Altima/arute | 0x59 | ? | LoadFrameAndWait(0x10,0x04) MoveForward1() LoadFrameAndWait(0x10,0x06) MoveForward1() LoadFrameAndWait(0x10,0x08) MoveForward1() LoadFrameAndWait(0x12,0x02) MoveBackward1() LoadFrameAndWait(0x12,0x04) MoveBackward1() LoadFrameAndWait(0x12,0x02) WeaponSheatheCheck2(0x-2) PauseAnimation() |
Altima/arute | 0x5a | Buffer? | PauseAnimation() |
Altima/arute | 0x5b | Buffer? | PauseAnimation() |
Altima/arute | 0x5c | Buffer? | PauseAnimation() |
Altima/arute | 0x5d | Buffer? | PauseAnimation() |
Altima/arute | 0x5e | Buffer? | PauseAnimation() |
Altima/arute | 0x5f | Buffer? | PauseAnimation() |
Altima/arute | 0x60 | ? | LoadFrameAndWait(0x03,0x00) |
Altima/arute | 0x61 | ? | LoadFrameAndWait(0x0c,0x00) |
Altima/arute | 0x62 | ? | LoadFrameAndWait(0x03,0x00) |
Altima/arute | 0x63 | ? | LoadFrameAndWait(0x0c,0x00) |
Altima/arute | 0x64 | ? | LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x14) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x04,0x04) MoveUp1() LoadFrameAndWait(0x04,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-38) WaitForInput(0x-4) MoveDown1() LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x02) UnloadMFItem() LoadFrameAndWait(0x01,0x02) PauseAnimation() |
Altima/arute | 0x65 | ? | LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x14) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x04,0x04) MoveUp1() LoadFrameAndWait(0x04,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-38) WaitForInput(0x-4) MoveDown1() LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x02) UnloadMFItem() LoadFrameAndWait(0x01,0x02) PauseAnimation() |
Altima/arute | 0x66 | ? | LoadFrameAndWait(0x01,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x03,0x14) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x04,0x04) MoveUp1() LoadFrameAndWait(0x04,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-38) WaitForInput(0x-4) MoveDown1() LoadFrameAndWait(0x04,0x02) LoadFrameAndWait(0x03,0x04) LoadFrameAndWait(0x02,0x02) UnloadMFItem() LoadFrameAndWait(0x01,0x02) PauseAnimation() |
Altima/arute | 0x67 | ? | LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0c,0x14) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0d,0x04) MoveUp1() LoadFrameAndWait(0x0d,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-38) WaitForInput(0x-4) MoveDown1() LoadFrameAndWait(0x0d,0x02) LoadFrameAndWait(0x0c,0x04) LoadFrameAndWait(0x0b,0x02) UnloadMFItem() LoadFrameAndWait(0x0a,0x02) PauseAnimation() |
Altima/arute | 0x68 | ? | LoadFrameAndWait(0x06,0x00) |
Altima/arute | 0x69 | ? | LoadFrameAndWait(0x0f,0x00) |
Altima/arute | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x06,0x10) LoadFrameAndWait(0x07,0x00) |
Altima/arute | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x0f,0x10) LoadFrameAndWait(0x10,0x00) |
Altima/arute | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x06,0x00) |
Altima/arute | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x0f,0x00) |
Altima/arute | 0x6e | ? | ffd7(0x01) ffc2() |
Altima/arute | 0x6f | ? | ffd7(0x01) ffc2() |
Altima/arute | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x06,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x06,0x02) WaitForDistort(0x-2) PauseAnimation() |
Altima/arute | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x0f,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x0f,0x02) WaitForDistort(0x-2) PauseAnimation() |
Altima/arute | 0x72 | MoveFindItem? Front | LoadMFItem() MFItemPosFBDU(0x00,0x-38) MoveUp1() LoadFrameAndWait(0x04,0x00) |
Altima/arute | 0x73 | MoveFindItem? Back | LoadMFItem() MFItemPosFBDU(0x00,0x-38) MoveUp1() LoadFrameAndWait(0x0d,0x00) |
Altima/arute | 0x74 | Buffer? | PauseAnimation() |
Altima/arute | 0x75 | Buffer? | PauseAnimation() |
Altima/arute | 0x76 | ? | LoadFrameAndWait(0x00,0x00) |
Altima/arute | 0x77 | ? | LoadFrameAndWait(0x00,0x00) |
Altima/arute | 0x78 | ? | LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x03,0x06) MoveUp1() LoadFrameAndWait(0x04,0x04) MoveDown1() LoadFrameAndWait(0x04,0x04) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x04,0x02) WaitForDistort(0x-2) MoveUp1() LoadFrameAndWait(0x04,0x04) MoveDown1() LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x03,0x06) LoadFrameAndWait(0x02,0x06) PauseAnimation() |
Altima/arute | 0x79 | ? | LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x0c,0x06) MoveUp1() LoadFrameAndWait(0x0d,0x04) MoveDown1() LoadFrameAndWait(0x0d,0x04) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x0d,0x02) WaitForDistort(0x-2) MoveUp1() LoadFrameAndWait(0x0d,0x04) MoveDown1() LoadFrameAndWait(0x0d,0x04) LoadFrameAndWait(0x0c,0x06) LoadFrameAndWait(0x0b,0x06) PauseAnimation() |
Altima/arute | 0x7a | Attack High Front | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x7b | Attack High Back | PlaySound(0x89) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x04) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x14) MoveForward2() LoadFrameAndWait(0x2d,0x02) MoveForward2() LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x30,0x02) PostGenericAttack() LoadFrameAndWait(0x31,0x02) MoveDown1() LoadFrameAndWait(0x31,0x02) MoveUp1() LoadFrameAndWait(0x31,0x18) LoadFrameAndWait(0x32,0x04) PauseAnimation() |
Altima/arute | 0x7c | Attack Mid Front | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x7d | Attack Mid Back | PlaySound(0x89) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x04) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x14) MoveForward2() LoadFrameAndWait(0x2d,0x02) MoveForward2() LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x30,0x02) PostGenericAttack() LoadFrameAndWait(0x31,0x02) MoveDown1() LoadFrameAndWait(0x31,0x02) MoveUp1() LoadFrameAndWait(0x31,0x18) LoadFrameAndWait(0x32,0x04) PauseAnimation() |
Altima/arute | 0x7e | Attack Low Front | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x7f | Attack Low Back | PlaySound(0x89) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x04) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x14) MoveForward2() LoadFrameAndWait(0x2d,0x02) MoveForward2() LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x30,0x02) PostGenericAttack() LoadFrameAndWait(0x31,0x02) MoveDown1() LoadFrameAndWait(0x31,0x02) MoveUp1() LoadFrameAndWait(0x31,0x18) LoadFrameAndWait(0x32,0x04) PauseAnimation() |
Altima/arute | 0x80 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x81 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x82 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x83 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x84 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x85 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x86 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x87 | ? | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x88 | Attack? Front | PlaySound(0x89) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1a,0x04) LoadFrameAndWait(0x1b,0x02) LoadFrameAndWait(0x1c,0x02) LoadFrameAndWait(0x15,0x02) LoadFrameAndWait(0x16,0x02) LoadFrameAndWait(0x17,0x02) LoadFrameAndWait(0x18,0x02) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x02) MoveBackward2() LoadFrameAndWait(0x1e,0x14) MoveForward2() LoadFrameAndWait(0x1e,0x02) MoveForward2() LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x02) LoadFrameAndWait(0x21,0x02) PostGenericAttack() LoadFrameAndWait(0x22,0x02) MoveDown1() LoadFrameAndWait(0x22,0x02) MoveUp1() LoadFrameAndWait(0x22,0x18) LoadFrameAndWait(0x23,0x04) PauseAnimation() |
Altima/arute | 0x89 | Attack? Back | PlaySound(0x89) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x04) LoadFrameAndWait(0x28,0x04) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2b,0x02) LoadFrameAndWait(0x24,0x02) LoadFrameAndWait(0x25,0x02) LoadFrameAndWait(0x26,0x02) LoadFrameAndWait(0x27,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x02) MoveBackward2() LoadFrameAndWait(0x2d,0x14) MoveForward2() LoadFrameAndWait(0x2d,0x02) MoveForward2() LoadFrameAndWait(0x2e,0x02) LoadFrameAndWait(0x2f,0x02) LoadFrameAndWait(0x30,0x02) PostGenericAttack() LoadFrameAndWait(0x31,0x02) MoveDown1() LoadFrameAndWait(0x31,0x02) MoveUp1() LoadFrameAndWait(0x31,0x18) LoadFrameAndWait(0x32,0x04) PauseAnimation() |
Complete Altima
- KANZEN SP1
KZN Facing Angles #00, 01, 02, 03, 04, 05 KZN Idle Walk #06, 07 KZN Fast Walk #08, 09 KZN Slow Walk #0a, 0b KZN Buffer animations #Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17 KZN Walk To #18, 19 KZN Walk To Haste #1a, 1b KZN Walk To Slow #1c, 1d KZN Spins #1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b - Work in Progress
File | ID (Hex) | Description | Opcodes |
---|---|---|---|
Altima2/kanzen | 0x00 | Blank | LoadFrameAndWait(0x00,0x00) |
Altima2/kanzen | 0x01 | Face Down | LoadFrameAndWait(0x01,0x00) |
Altima2/kanzen | 0x02 | Face DownLeft | LoadFrameAndWait(0x01,0x00) |
Altima2/kanzen | 0x03 | Face Left | LoadFrameAndWait(0x0a,0x00) |
Altima2/kanzen | 0x04 | Face UpLeft | LoadFrameAndWait(0x0a,0x00) |
Altima2/kanzen | 0x05 | Face Up | LoadFrameAndWait(0x0a,0x00) |
Altima2/kanzen | 0x06 | Walk Front | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x01,0x0a) LoadFrameAndWait(0x08,0x08) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x09,0x08) IncrementLoop() |
Altima2/kanzen | 0x07 | Walk Back | LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x07,0x0a) LoadFrameAndWait(0x0a,0x08) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x0a) LoadFrameAndWait(0x0b,0x08) IncrementLoop() |
Altima2/kanzen | 0x08 | Walk Fast Front | LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x01,0x06) LoadFrameAndWait(0x08,0x04) LoadFrameAndWait(0x02,0x02) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x09,0x04) IncrementLoop() |
Altima2/kanzen | 0x09 | Walk Fast Back | LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x0a,0x04) LoadFrameAndWait(0x05,0x02) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x18,0x06) LoadFrameAndWait(0x0b,0x04) IncrementLoop() |
Altima2/kanzen | 0x0a | Walk Slow Front | LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x01,0x0e) LoadFrameAndWait(0x08,0x0c) LoadFrameAndWait(0x02,0x0a) LoadFrameAndWait(0x09,0x0c) LoadFrameAndWait(0x04,0x0e) LoadFrameAndWait(0x09,0x0c) IncrementLoop() |
Altima2/kanzen | 0x0b | Walk Slow Back | LoadFrameAndWait(0x05,0x0a) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x07,0x0e) LoadFrameAndWait(0x0a,0x0c) LoadFrameAndWait(0x05,0x0a) LoadFrameAndWait(0x0b,0x0c) LoadFrameAndWait(0x18,0x0e) LoadFrameAndWait(0x0b,0x0c) IncrementLoop() |
Altima2/kanzen | 0x0c | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x0d | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x0e | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x0f | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x10 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x11 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x12 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x13 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x14 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x15 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x16 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x17 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x18 | Walk To Front | LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x01,0x0c) LoadFrameAndWait(0x08,0x0a) LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x09,0x0a) LoadFrameAndWait(0x04,0x0c) LoadFrameAndWait(0x09,0x0a) IncrementLoop() |
Altima2/kanzen | 0x19 | Walk To Back | LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x07,0x0c) LoadFrameAndWait(0x0a,0x0a) LoadFrameAndWait(0x05,0x08) LoadFrameAndWait(0x0b,0x0a) LoadFrameAndWait(0x18,0x0c) LoadFrameAndWait(0x0b,0x0a) IncrementLoop() |
Altima2/kanzen | 0x1a | Walk To Fast Front | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x01,0x08) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x04,0x08) LoadFrameAndWait(0x09,0x06) IncrementLoop() |
Altima2/kanzen | 0x1b | Walk To Fast Back | LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x18,0x08) LoadFrameAndWait(0x0b,0x06) IncrementLoop() |
Altima2/kanzen | 0x1c | Walk To Slow Front | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x01,0x10) LoadFrameAndWait(0x08,0x0e) LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x09,0x0e) LoadFrameAndWait(0x04,0x10) LoadFrameAndWait(0x09,0x0e) IncrementLoop() |
Altima2/kanzen | 0x1d | Walk To Slow Back | LoadFrameAndWait(0x05,0x0c) LoadFrameAndWait(0x0a,0x0e) LoadFrameAndWait(0x07,0x10) LoadFrameAndWait(0x0a,0x0e) LoadFrameAndWait(0x05,0x0c) LoadFrameAndWait(0x0b,0x0e) LoadFrameAndWait(0x18,0x10) LoadFrameAndWait(0x0b,0x0e) IncrementLoop() |
Altima2/kanzen | 0x1e | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x1f | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x20 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x21 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x22 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x23 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x24 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x25 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x26 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x27 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x28 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x29 | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x2a | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x2b | Spin? | LoadFrameAndWait(0x02,0x0c) LoadFrameAndWait(0x03,0x0c) LoadFrameAndWait(0x06,0x0c) LoadFrameAndWait(0x05,0x0c) IncrementLoop() |
Altima2/kanzen | 0x2c | ? | LoadFrameAndWait(0x01,0x00) |
Altima2/kanzen | 0x2d | ? | LoadFrameAndWait(0x0a,0x00) |
Altima2/kanzen | 0x2e | ? | LoadFrameAndWait(0x0e,0x00) |
Altima2/kanzen | 0x2f | ? | LoadFrameAndWait(0x14,0x00) |
Altima2/kanzen | 0x30 | ? | MoveBackward2() LoadFrameAndWait(0x0e,0x02) MoveBackward2() LoadFrameAndWait(0x0e,0x02) MoveBackward2() LoadFrameAndWait(0x0e,0x02) MoveBackward2() LoadFrameAndWait(0x0e,0x10) MoveForward2() LoadFrameAndWait(0x0e,0x02) MoveForward2() LoadFrameAndWait(0x0e,0x02) MoveForward2() LoadFrameAndWait(0x0e,0x02) MoveForward2() PauseAnimation() |
Altima2/kanzen | 0x31 | ? | MoveBackward2() LoadFrameAndWait(0x14,0x02) MoveBackward2() LoadFrameAndWait(0x14,0x02) MoveBackward2() LoadFrameAndWait(0x14,0x02) MoveBackward2() LoadFrameAndWait(0x14,0x10) MoveForward2() LoadFrameAndWait(0x14,0x02) MoveForward2() LoadFrameAndWait(0x14,0x02) MoveForward2() LoadFrameAndWait(0x14,0x02) MoveForward2() PauseAnimation() |
Altima2/kanzen | 0x32 | ? | MoveBackward1() LoadFrameAndWait(0x11,0x02) MoveForward1() LoadFrameAndWait(0x11,0x02) IncrementLoop() |
Altima2/kanzen | 0x33 | ? | MoveBackward1() LoadFrameAndWait(0x17,0x02) MoveForward1() LoadFrameAndWait(0x17,0x02) IncrementLoop() |
Altima2/kanzen | 0x34 | ? | LoadFrameAndWait(0x06,0x00) |
Altima2/kanzen | 0x35 | ? | LoadFrameAndWait(0x17,0x00) |
Altima2/kanzen | 0x36 | ? | LoadFrameAndWait(0x10,0x00) |
Altima2/kanzen | 0x37 | ? | LoadFrameAndWait(0x16,0x00) |
Altima2/kanzen | 0x38 | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x04,0x06) MoveUp1() LoadFrameAndWait(0x02,0x08) MoveUp1() LoadFrameAndWait(0x10,0x0a) MoveDown1() LoadFrameAndWait(0x10,0x0c) MoveDown1() LoadFrameAndWait(0x10,0x0a) LoadFrameAndWait(0x02,0x06) IncrementLoop() |
Altima2/kanzen | 0x39 | ? | LoadFrameAndWait(0x07,0x06) LoadFrameAndWait(0x05,0x06) MoveUp1() LoadFrameAndWait(0x07,0x08) MoveUp1() LoadFrameAndWait(0x16,0x0a) MoveDown1() LoadFrameAndWait(0x16,0x0c) MoveDown1() LoadFrameAndWait(0x16,0x0a) LoadFrameAndWait(0x07,0x06) IncrementLoop() |
Altima2/kanzen | 0x3a | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x3b | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x3c | ? | LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x01,0x00) |
Altima2/kanzen | 0x3d | ? | LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x18,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x07,0x00) |
Altima2/kanzen | 0x3e | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x3f | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x40 | ? | LoadFrameAndWait(0x01,0x02) LoadFrameAndWait(0x08,0x06) LoadFrameAndWait(0x02,0x06) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x04,0x0a) LoadFrameAndWait(0x09,0x08) PauseAnimation() |
Altima2/kanzen | 0x41 | ? | LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x0a,0x06) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x18,0x0a) LoadFrameAndWait(0x0b,0x08) PauseAnimation() |
Altima2/kanzen | 0x42 | ? | LoadFrameAndWait(0x0f,0x00) |
Altima2/kanzen | 0x43 | ? | LoadFrameAndWait(0x15,0x00) |
Altima2/kanzen | 0x44 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() IncrementLoop() |
Altima2/kanzen | 0x45 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() IncrementLoop() |
Altima2/kanzen | 0x46 | ? | LoadFrameAndWait(0x02,0x00) |
Altima2/kanzen | 0x47 | ? | LoadFrameAndWait(0x0a,0x00) |
Altima2/kanzen | 0x48 | ? | LoadFrameAndWait(0x11,0x00) |
Altima2/kanzen | 0x49 | ? | LoadFrameAndWait(0x17,0x00) |
Altima2/kanzen | 0x4a | ? | LoadFrameAndWait(0x11,0x00) |
Altima2/kanzen | 0x4b | ? | LoadFrameAndWait(0x17,0x00) |
Altima2/kanzen | 0x4c | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x4d | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x4e | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x4f | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x50 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x51 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x52 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x53 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x54 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() LoadFrameAndWait(0x0f,0x00) |
Altima2/kanzen | 0x55 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() LoadFrameAndWait(0x15,0x00) |
Altima2/kanzen | 0x56 | ? | LoadFrameAndWait(0x0f,0x02) MoveUp1() LoadFrameAndWait(0x0f,0x02) MoveDown1() IncrementLoop() |
Altima2/kanzen | 0x57 | ? | LoadFrameAndWait(0x15,0x02) MoveUp1() LoadFrameAndWait(0x15,0x02) MoveDown1() IncrementLoop() |
Altima2/kanzen | 0x58 | ? | LoadFrameAndWait(0x0f,0x08) LoadFrameAndWait(0x1d,0x02) LoadFrameAndWait(0x19,0x04) LoadFrameAndWait(0x1e,0x08) LoadFrameAndWait(0x1f,0x02) LoadFrameAndWait(0x20,0x04) LoadFrameAndWait(0x1a,0x08) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x20,0x04) LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x02,0x04) PauseAnimation() |
Altima2/kanzen | 0x59 | ? | LoadFrameAndWait(0x15,0x08) LoadFrameAndWait(0x21,0x04) LoadFrameAndWait(0x1b,0x04) LoadFrameAndWait(0x22,0x08) LoadFrameAndWait(0x23,0x02) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x1c,0x08) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x23,0x04) LoadFrameAndWait(0x07,0x02) LoadFrameAndWait(0x05,0x02) PauseAnimation() |
Altima2/kanzen | 0x5a | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x5b | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x5c | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x5d | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x5e | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x5f | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x60 | ? | LoadFrameAndWait(0x01,0x00) |
Altima2/kanzen | 0x61 | ? | LoadFrameAndWait(0x07,0x00) |
Altima2/kanzen | 0x62 | ? | LoadFrameAndWait(0x01,0x00) |
Altima2/kanzen | 0x63 | ? | LoadFrameAndWait(0x07,0x00) |
Altima2/kanzen | 0x64 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x65 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x66 | ? | LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x04,0x04) LoadFrameAndWait(0x1f,0x04) LoadFrameAndWait(0x20,0x04) LoadFrameAndWait(0x1a,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-70) WaitForInput(0x-4) LoadFrameAndWait(0x09,0x08) LoadFrameAndWait(0x08,0x08) UnloadMFItem() LoadFrameAndWait(0x02,0x08) PauseAnimation() |
Altima2/kanzen | 0x67 | ? | LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x0b,0x04) LoadFrameAndWait(0x23,0x04) LoadFrameAndWait(0x24,0x04) LoadFrameAndWait(0x1c,0x08) LoadMFItem() MFItemPosFBDU(0x00,0x-70) WaitForInput(0x-4) LoadFrameAndWait(0x0b,0x08) LoadFrameAndWait(0x0a,0x08) UnloadMFItem() LoadFrameAndWait(0x05,0x08) PauseAnimation() |
Altima2/kanzen | 0x68 | ? | LoadFrameAndWait(0x11,0x00) |
Altima2/kanzen | 0x69 | ? | LoadFrameAndWait(0x17,0x00) |
Altima2/kanzen | 0x6a | ? | ffd7(0x01) LoadFrameAndWait(0x11,0x10) LoadFrameAndWait(0x0f,0x00) |
Altima2/kanzen | 0x6b | ? | ffd7(0x01) LoadFrameAndWait(0x17,0x10) LoadFrameAndWait(0x15,0x00) |
Altima2/kanzen | 0x6c | ? | ffd7(0x01) LoadFrameAndWait(0x11,0x00) |
Altima2/kanzen | 0x6d | ? | ffd7(0x01) LoadFrameAndWait(0x17,0x00) |
Altima2/kanzen | 0x6e | ? | ffd7(0x01) ffc2() |
Altima2/kanzen | 0x6f | ? | ffd7(0x01) ffc2() |
Altima2/kanzen | 0x70 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x11,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x11,0x02) WaitForDistort(0x-2) PauseAnimation() |
Altima2/kanzen | 0x71 | ? | QueueDistortAnim(0x0d,0x0c) LoadFrameAndWait(0x17,0x02) WaitForDistort(0x-2) QueueDistortAnim(0x03,0x10) LoadFrameAndWait(0x17,0x02) WaitForDistort(0x-2) PauseAnimation() |
Altima2/kanzen | 0x72 | MoveFindItem? Front | LoadMFItem() MFItemPosFBDU(0x00,0x-70) LoadFrameAndWait(0x1a,0x00) |
Altima2/kanzen | 0x73 | MoveFindItem? Back | LoadMFItem() MFItemPosFBDU(0x00,0x-70) LoadFrameAndWait(0x1c,0x00) |
Altima2/kanzen | 0x74 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x75 | Buffer? | PauseAnimation() |
Altima2/kanzen | 0x76 | Buffer? | LoadFrameAndWait(0x00,0x00) |
Altima2/kanzen | 0x77 | Buffer? | LoadFrameAndWait(0x00,0x00) |
Altima2/kanzen | 0x78 | ? | LoadFrameAndWait(0x02,0x08) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x02,0x04) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x10,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x02,0x04) LoadFrameAndWait(0x09,0x04) LoadFrameAndWait(0x04,0x06) LoadFrameAndWait(0x09,0x06) LoadFrameAndWait(0x02,0x06) PauseAnimation() |
Altima2/kanzen | 0x79 | ? | LoadFrameAndWait(0x07,0x08) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x05,0x04) QueueDistortAnim(0x0c,0x00) LoadFrameAndWait(0x16,0x02) WaitForDistort(0x-2) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x05,0x04) LoadFrameAndWait(0x0b,0x06) LoadFrameAndWait(0x05,0x06) LoadFrameAndWait(0x07,0x06) PauseAnimation() |
Altima2/kanzen | 0x7a | Attack High Front | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x7b | Attack High Back | LoadFrameAndWait(0x2d,0x06) LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2f,0x12) LoadFrameAndWait(0x30,0x02) LoadFrameAndWait(0x31,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x32,0x02) LoadFrameAndWait(0x34,0x02) LoadFrameAndWait(0x33,0x08) LoadFrameAndWait(0x31,0x04) LoadFrameAndWait(0x30,0x04) PauseAnimation() |
Altima2/kanzen | 0x7c | Attack Mid Front | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x7d | Attack Mid Back | LoadFrameAndWait(0x2d,0x06) LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2f,0x12) LoadFrameAndWait(0x30,0x02) LoadFrameAndWait(0x31,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x32,0x02) LoadFrameAndWait(0x34,0x02) LoadFrameAndWait(0x33,0x08) LoadFrameAndWait(0x31,0x04) LoadFrameAndWait(0x30,0x04) PauseAnimation() |
Altima2/kanzen | 0x7e | Attack Low Front | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x7f | Attack Low Back | LoadFrameAndWait(0x2d,0x06) LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2f,0x12) LoadFrameAndWait(0x30,0x02) LoadFrameAndWait(0x31,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x32,0x02) LoadFrameAndWait(0x34,0x02) LoadFrameAndWait(0x33,0x08) LoadFrameAndWait(0x31,0x04) LoadFrameAndWait(0x30,0x04) PauseAnimation() |
Altima2/kanzen | 0x80 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x81 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x82 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x83 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x84 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x85 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x86 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x87 | ? | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x88 | Attack? Front | LoadFrameAndWait(0x25,0x06) LoadFrameAndWait(0x26,0x06) LoadFrameAndWait(0x27,0x12) LoadFrameAndWait(0x28,0x02) LoadFrameAndWait(0x29,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x2a,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x2c,0x02) LoadFrameAndWait(0x2b,0x08) LoadFrameAndWait(0x29,0x04) LoadFrameAndWait(0x28,0x04) PauseAnimation() |
Altima2/kanzen | 0x89 | Attack? Back | LoadFrameAndWait(0x2d,0x06) LoadFrameAndWait(0x2e,0x06) LoadFrameAndWait(0x2f,0x12) LoadFrameAndWait(0x30,0x02) LoadFrameAndWait(0x31,0x02) PlaySound(0x96) PostGenericAttack() LoadFrameAndWait(0x32,0x02) WeaponSheatheCheck2(0x-2) LoadFrameAndWait(0x34,0x02) LoadFrameAndWait(0x33,0x08) LoadFrameAndWait(0x31,0x04) LoadFrameAndWait(0x30,0x04) PauseAnimation() |
Related Pages
https://ffhacktics.com/wiki/Unit_Animation_Index
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet