Difference between revisions of "Unit Animations"

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(→‎Type 1: updated table with ability names)
(→‎Complete Altima: fixed ids in table)
 
(12 intermediate revisions by the same user not shown)
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| type1 || 0x0c || Buffer? || PauseAnimation()
 
| type1 || 0x0c || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x0d || Float Stop Front || LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>IncrementLoop()
+
| type1 || 0x0d || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x0e || Float Stop Back || LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>IncrementLoop()
+
| type1 || 0x0e || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x0f || Float Stop Fast Front || LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>IncrementLoop()
+
| type1 || 0x0f || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x10 || Float Stop Fast Back || LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>IncrementLoop()
+
| type1 || 0x10 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x11 || Float Stop Slow Front || LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>IncrementLoop()
+
| type1 || 0x11 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x12 || Float Stop Slow Back || LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>IncrementLoop()
+
| type1 || 0x12 || Float Stop Front || LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x13 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type1 || 0x13 || Float Stop Back || LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x14 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type1 || 0x14 || Float Stop Fast Front || LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x15 || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type1 || 0x15 || Float Stop Fast Back || LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x16 || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type1 || 0x16 || Float Stop Slow Front || LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x17 || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
+
| type1 || 0x17 || Float Stop Slow Back || LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x18 || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
+
| type1 || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x19 || Buffer? || PauseAnimation()
+
| type1 || 0x19 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x1a || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type1 || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x1b || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type1 || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x1c || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type1 || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x1d || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type1 || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x1e || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
+
| type1 || 0x1e || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x1f || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
+
| type1 || 0x1f || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x20 || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
+
| type1 || 0x20 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x21 || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop()
+
| type1 || 0x21 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x22 || Critical Front<br>-Squire-<br>Accumulate || LoadFrameAndWait(0x15,0x00)
+
| type1 || 0x22 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x23 || Critical Back<br>-Squire-<br>Accumulate || LoadFrameAndWait(0x16,0x00)
+
| type1 || 0x23 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x24 || Defend Front || LoadFrameAndWait(0x19,0x00)
+
| type1 || 0x24 || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x25 || Defend Back || LoadFrameAndWait(0x1a,0x00)
+
| type1 || 0x25 || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x26 || Evade Defend Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| type1 || 0x26 || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x27 || Evade Defend Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| type1 || 0x27 || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x28 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x44,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x44,0x02)<br>IncrementLoop()
+
| type1 || 0x28 || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x29 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x45,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x45,0x02)<br>IncrementLoop()
+
| type1 || 0x29 || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x2a || KnockedOut Front || LoadFrameAndWait(0x17,0x00)
+
| type1 || 0x2a || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x2b || KnockedOut Back || LoadFrameAndWait(0x18,0x00)
+
| type1 || 0x2b || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x2c || Mid Jump Front || LoadFrameAndWait(0x1c,0x00)
+
| type1 || 0x2c || Critical Front<br>-Squire-<br>Accumulate || LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| type1 || 0x2d || Mid Jump Back || LoadFrameAndWait(0x1e,0x00)
+
| type1 || 0x2d || Critical Back<br>-Squire-<br>Accumulate || LoadFrameAndWait(0x16,0x00)
 
|-
 
|-
| type1 || 0x2e || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
+
| type1 || 0x2e || Defend Front || LoadFrameAndWait(0x19,0x00)
 
|-
 
|-
| type1 || 0x2f || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
+
| type1 || 0x2f || Defend Back || LoadFrameAndWait(0x1a,0x00)
 
|-
 
|-
| type1 || 0x30 || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
+
| type1 || 0x30 || Evade Defend Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x31 || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
+
| type1 || 0x31 || Evade Defend Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x32 || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00)
+
| type1 || 0x32 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x44,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x44,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x33 || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00)
+
| type1 || 0x33 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x45,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x45,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x34 || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00)
+
| type1 || 0x34 || KnockedOut Front || LoadFrameAndWait(0x17,0x00)
 
|-
 
|-
| type1 || 0x35 || High Jump Mid Back || LoadFrameAndWait(0x21,0x00)
+
| type1 || 0x35 || KnockedOut Back || LoadFrameAndWait(0x18,0x00)
 
|-
 
|-
| type1 || 0x36 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation()
+
| type1 || 0x36 || Mid Jump Front || LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type1 || 0x37 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
+
| type1 || 0x37 || Mid Jump Back || LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type1 || 0x38 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00)
+
| type1 || 0x38 || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x39 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00)
+
| type1 || 0x39 || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x3a || Charging Loop? Front<br>-Squire-<br>Scream || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop()
+
| type1 || 0x3a || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x3b || Charging Loop? Back<br>-Squire-<br>Scream || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop()
+
| type1 || 0x3b || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x3c || Frozen Front || LoadFrameAndWait(0x0d,0x00)
+
| type1 || 0x3c || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00)
 
|-
 
|-
| type1 || 0x3d || Frozen Back || LoadFrameAndWait(0x12,0x00)
+
| type1 || 0x3d || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00)
 
|-
 
|-
| type1 || 0x3e || Sleep Front || LoadFrameAndWait(0x48,0x00)
+
| type1 || 0x3e || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00)
 
|-
 
|-
| type1 || 0x3f || Sleep Back || LoadFrameAndWait(0x49,0x00)
+
| type1 || 0x3f || High Jump Mid Back || LoadFrameAndWait(0x21,0x00)
 
|-
 
|-
| type1 || 0x40 || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop()
+
| type1 || 0x40 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x41 || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop()
+
| type1 || 0x41 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x42 || Buffer? || PauseAnimation()
+
| type1 || 0x42 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00)
 
|-
 
|-
| type1 || 0x43 || Singing Front || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop()
+
| type1 || 0x43 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00)
 
|-
 
|-
| type1 || 0x44 || Singing Back || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop()
+
| type1 || 0x44 || Charging Loop? Front<br>-Squire-<br>Scream || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x45 || Dancing Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop()
+
| type1 || 0x45 || Charging Loop? Back<br>-Squire-<br>Scream || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x46 || Dancing Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop()
+
| type1 || 0x46 || Frozen Front || LoadFrameAndWait(0x0d,0x00)
 
|-
 
|-
| type1 || 0x47 || Casting Start Front || LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x39,0x00)
+
| type1 || 0x47 || Frozen Back || LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| type1 || 0x48 || Casting Start Back || LoadFrameAndWait(0x3e,0x04)<br>LoadFrameAndWait(0x3f,0x04)<br>LoadFrameAndWait(0x40,0x00)
+
| type1 || 0x48 || Sleep Front || LoadFrameAndWait(0x48,0x00)
 
|-
 
|-
| type1 || 0x49 || Casting Mid Front || LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x08)<br>IncrementLoop()
+
| type1 || 0x49 || Sleep Back || LoadFrameAndWait(0x49,0x00)
 
|-
 
|-
| type1 || 0x4a || Casting Mid Back || LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x40,0x08)<br>IncrementLoop()
+
| type1 || 0x4a || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x4b || Casting Execute? Front<br>-Squire-<br>Ultima<br>-Astrologist-<br>Galaxy Stop<br>-Sorceror-<br>Holy<br>Flare<br>Demi 2<br>Dark Holy<br>Raise 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
+
| type1 || 0x4b || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x4c || Casting Execute? Back<br>-Squire-<br>Ultima<br>-Astrologist-<br>Galaxy Stop<br>-Sorceror-<br>Holy<br>Flare<br>Demi 2<br>Dark Holy<br>Raise 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>PauseAnimation()
+
| type1 || 0x4c || Buffer? || PauseAnimation()
 
|-
 
|-
 
| type1 || 0x4d || Buffer? || PauseAnimation()
 
| type1 || 0x4d || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x4e || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00)
+
| type1 || 0x4e || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x4f || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00)
+
| type1 || 0x4f || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x50 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00)
+
| type1 || 0x50 || Singing Front || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x51 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00)
+
| type1 || 0x51 || Singing Back || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x52 || Nulled Walk? Front || LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4a,0x0a)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x4e,0x0a)<br>LoadFrameAndWait(0x4d,0x08)<br>IncrementLoop()
+
| type1 || 0x52 || Dancing Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x53 || Nulled Walk? Back || LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x4f,0x0a)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x08)<br>LoadFrameAndWait(0x53,0x0a)<br>LoadFrameAndWait(0x52,0x08)<br>IncrementLoop()
+
| type1 || 0x53 || Dancing Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x54 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0xf6)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
+
| type1 || 0x54 || Casting Start Front || LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x39,0x00)
 
|-
 
|-
| type1 || 0x55 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0xf4)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
+
| type1 || 0x55 || Casting Start Back || LoadFrameAndWait(0x3e,0x04)<br>LoadFrameAndWait(0x3f,0x04)<br>LoadFrameAndWait(0x40,0x00)
 
|-
 
|-
| type1 || 0x56 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00)
+
| type1 || 0x56 || Casting Mid Front || LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x08)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x57 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00)
+
| type1 || 0x57 || Casting Mid Back || LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x40,0x08)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x58 || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00)
+
| type1 || 0x58 || Casting Execute? Front<br>-Squire-<br>Ultima<br>-Astrologist-<br>Galaxy Stop<br>-Sorceror-<br>Holy<br>Flare<br>Demi 2<br>Dark Holy<br>Raise 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x59 || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00)
+
| type1 || 0x59 || Casting Execute? Back<br>-Squire-<br>Ultima<br>-Astrologist-<br>Galaxy Stop<br>-Sorceror-<br>Holy<br>Flare<br>Demi 2<br>Dark Holy<br>Raise 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x5a || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x00)
+
| type1 || 0x5a || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x5b || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x00)
+
| type1 || 0x5b || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x5c || Damaged Shaking? Front || ffd7(0x01)<br>ffc2()
+
| type1 || 0x5c || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x5d || Damaged Shaking? Back || ffd7(0x01)<br>ffc2()
+
| type1 || 0x5d || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x5e || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type1 || 0x5e || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x5f || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type1 || 0x5f || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x60 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x00)
+
| type1 || 0x60 || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00)
 
|-
 
|-
| type1 || 0x61 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x00)
+
| type1 || 0x61 || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00)
 
|-
 
|-
| type1 || 0x62 || Buffer? || PauseAnimation()
+
| type1 || 0x62 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00)
 
|-
 
|-
| type1 || 0x63 || Buffer? || LoadFrameAndWait(0x00,0x00)
+
| type1 || 0x63 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| type1 || 0x64 || Buffer? || LoadFrameAndWait(0x00,0x00)
+
| type1 || 0x64 || Nulled Walk? Front || LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4a,0x0a)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x4e,0x0a)<br>LoadFrameAndWait(0x4d,0x08)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x65 || ? || PauseAnimation()
+
| type1 || 0x65 || Nulled Walk? Back || LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x4f,0x0a)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x08)<br>LoadFrameAndWait(0x53,0x0a)<br>LoadFrameAndWait(0x52,0x08)<br>IncrementLoop()
 
|-
 
|-
| type1 || 0x66 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation()
+
| type1 || 0x66 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0xf6)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x67 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation()
+
| type1 || 0x67 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0xf4)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x68 || Unarmed High Front<br>-Skeleton-<br>Knife Hand || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x0e)<br>LoadFrameAndWait(0x60,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x5e,0x04)<br>PauseAnimation()
+
| type1 || 0x68 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00)
 
|-
 
|-
| type1 || 0x69 || Unarmed High Back<br>-Skeleton-<br>Knife Hand || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x8f,0x04)<br>PauseAnimation()
+
| type1 || 0x69 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00)
 
|-
 
|-
| type1 || 0x6a || Unarmed Mid Front<br>-Monk-<br>Wave Fist<br>Earth Slash<br>Secret Fist || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
+
| type1 || 0x6a || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00)
 
|-
 
|-
| type1 || 0x6b || Unarmed Mid Back<br>-Monk-<br>Wave Fist<br>Earth Slash<br>Secret Fist || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
+
| type1 || 0x6b || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00)
 
|-
 
|-
| type1 || 0x6c || Unarmed Low Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x65,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
+
| type1 || 0x6c || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x00)
 
|-
 
|-
| type1 || 0x6d || Unarmed Low Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x92,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x95,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x96,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x97,0x0e)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
+
| type1 || 0x6d || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x00)
 
|-
 
|-
| type1 || 0x6e || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x0e)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation()
+
| type1 || 0x6e || Damaged Shaking? Front || ffd7(0x01)<br>ffc2()
 
|-
 
|-
| type1 || 0x6f || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x0e)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation()
+
| type1 || 0x6f || Damaged Shaking? Back || ffd7(0x01)<br>ffc2()
 
|-
 
|-
| type1 || 0x70 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
+
| type1 || 0x70 || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x71 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
+
| type1 || 0x71 || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x72 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x0e)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
+
| type1 || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type1 || 0x73 || Swing Low Back || QueueSpriteAnim(0x01,0x05)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x0e)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
+
| type1 || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type1 || 0x74 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation()
+
| type1 || 0x74 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x75 || Throw Item High Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x08)<br>PauseAnimation()
+
| type1 || 0x75 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0x76 || Throw Item High Wait Front || LoadFrameAndWait(0x58,0x00)
+
| type1 || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| type1 || 0x77 || Throw Item High Wait Back || LoadFrameAndWait(0x89,0x00)
+
| type1 || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| type1 || 0x78 || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation()
+
| type1 || 0x78 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x79 || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation()
+
| type1 || 0x79 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x7a || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x08)<br>PauseAnimation()
+
| type1 || 0x7a || Unarmed High Front<br>-Skeleton-<br>Knife Hand || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x0e)<br>LoadFrameAndWait(0x60,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x5e,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x7b || Throw Item Mid Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x23)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x08)<br>PauseAnimation()
+
| type1 || 0x7b || Unarmed High Back<br>-Skeleton-<br>Knife Hand || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x8f,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x7c || Throw Item Mid Wait Front || LoadFrameAndWait(0x5a,0x00)
+
| type1 || 0x7c || Unarmed Mid Front<br>-Monk-<br>Wave Fist<br>Earth Slash<br>Secret Fist || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x7d || Throw Item Mid Wait Back || LoadFrameAndWait(0x8b,0x00)
+
| type1 || 0x7d || Unarmed Mid Back<br>-Monk-<br>Wave Fist<br>Earth Slash<br>Secret Fist || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x7e || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
+
| type1 || 0x7e || Unarmed Low Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x65,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x7f || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
+
| type1 || 0x7f || Unarmed Low Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x92,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x95,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x96,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x97,0x0e)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x80 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5b,0x08)<br>PauseAnimation()
+
| type1 || 0x80 || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x0e)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x81 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8c,0x08)<br>PauseAnimation()
+
| type1 || 0x81 || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x0e)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x82 || Throw Item Low Wait Front || LoadFrameAndWait(0x5b,0x00)
+
| type1 || 0x82 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x83 || Throw Item Low Wait Back || LoadFrameAndWait(0x8c,0x00)
+
| type1 || 0x83 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x84 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
+
| type1 || 0x84 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x0e)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x85 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
+
| type1 || 0x85 || Swing Low Back || QueueSpriteAnim(0x01,0x05)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x0e)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x86 || Throw Weapon Front<br>-Squire-<br>Throw Stone<br>-Ninja-<br>Shuriken<br>Ball<br>Knife<br>Sword<br>Hammer<br>Katana<br>Ninja Sword<br>Axe<br>Spear<br>Stick<br>Knight Sword<br>Dictionary || SetLayerPriority(0x11)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x0a)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
+
| type1 || 0x86 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x87 || Throw Weapon Back<br>-Squire-<br>Throw Stone<br>-Ninja-<br>Shuriken<br>Ball<br>Knife<br>Sword<br>Hammer<br>Katana<br>Ninja Sword<br>Axe<br>Spear<br>Stick<br>Knight Sword<br>Dictionary || SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x0a)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
+
| type1 || 0x87 || Throw Item High Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x88 || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x69,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x69,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6a,0x0e)<br>LoadFrameAndWait(0x6a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation()
+
| type1 || 0x88 || Throw Item High Wait Front || LoadFrameAndWait(0x58,0x00)
 
|-
 
|-
| type1 || 0x89 || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x0e)<br>LoadFrameAndWait(0x9b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9a,0x04)<br>PauseAnimation()
+
| type1 || 0x89 || Throw Item High Wait Back || LoadFrameAndWait(0x89,0x00)
 
|-
 
|-
| type1 || 0x8a || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6b,0x04)<br>PauseAnimation()
+
| type1 || 0x8a || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x8b || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9d,0x0e)<br>LoadFrameAndWait(0x9d,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>PauseAnimation()
+
| type1 || 0x8b || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x8c || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x6e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6f,0x0e)<br>LoadFrameAndWait(0x6f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>PauseAnimation()
+
| type1 || 0x8c || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x8d || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x9f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa0,0x0e)<br>LoadFrameAndWait(0xa0,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>PauseAnimation()
+
| type1 || 0x8d || Throw Item Mid Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x23)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x8e || Gun High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x06)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x73,0x02)<br>LoadFrameAndWait(0x73,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x0e)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
+
| type1 || 0x8e || Throw Item Mid Wait Front || LoadFrameAndWait(0x5a,0x00)
 
|-
 
|-
| type1 || 0x8f || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x02)<br>LoadFrameAndWait(0xa4,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation()
+
| type1 || 0x8f || Throw Item Mid Wait Back || LoadFrameAndWait(0x8b,0x00)
 
|-
 
|-
| type1 || 0x90 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x74,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x74,0x0e)<br>LoadFrameAndWait(0x74,0x0e)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
+
| type1 || 0x90 || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x91 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>LoadFrameAndWait(0xa5,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa5,0x0e)<br>LoadFrameAndWait(0xa5,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation()
+
| type1 || 0x91 || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x92 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x74,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x72,0x02)<br>PauseAnimation()
+
| type1 || 0x92 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5b,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x93 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa7,0x0e)<br>LoadFrameAndWait(0xa7,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa5,0x04)<br>LoadFrameAndWait(0xa3,0x02)<br>PauseAnimation()
+
| type1 || 0x93 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8c,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x94 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x78,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x79,0x12)<br>LoadFrameAndWait(0x79,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation()
+
| type1 || 0x94 || Throw Item Low Wait Front || LoadFrameAndWait(0x5b,0x00)
 
|-
 
|-
| type1 || 0x95 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xa9,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xaa,0x12)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xac,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
+
| type1 || 0x95 || Throw Item Low Wait Back || LoadFrameAndWait(0x8c,0x00)
 
|-
 
|-
| type1 || 0x96 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x79,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7b,0x12)<br>LoadFrameAndWait(0x7b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation()
+
| type1 || 0x96 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x97 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xaa,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xac,0x12)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
+
| type1 || 0x97 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x98 || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7c,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation()
+
| type1 || 0x98 || Throw Weapon Front<br>-Squire-<br>Throw Stone<br>-Ninja-<br>Shuriken<br>Ball<br>Knife<br>Sword<br>Hammer<br>Katana<br>Ninja Sword<br>Axe<br>Spear<br>Stick<br>Knight Sword<br>Dictionary || SetLayerPriority(0x11)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x0a)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x99 || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xac,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xad,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xad,0x12)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
+
| type1 || 0x99 || Throw Weapon Back<br>-Squire-<br>Throw Stone<br>-Ninja-<br>Shuriken<br>Ball<br>Knife<br>Sword<br>Hammer<br>Katana<br>Ninja Sword<br>Axe<br>Spear<br>Stick<br>Knight Sword<br>Dictionary || SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x0a)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x9a || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x80,0x0e)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type1 || 0x9a || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x69,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x69,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6a,0x0e)<br>LoadFrameAndWait(0x6a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x9b || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb1,0x0e)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type1 || 0x9b || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x0e)<br>LoadFrameAndWait(0x9b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9a,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x9c || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x06)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type1 || 0x9c || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6b,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x9d || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type1 || 0x9d || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9d,0x0e)<br>LoadFrameAndWait(0x9d,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x9e || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>MoveBackward2()<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation()
+
| type1 || 0x9e || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x6e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6f,0x0e)<br>LoadFrameAndWait(0x6f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0x9f || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x10)<br>PauseAnimation()
+
| type1 || 0x9f || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x9f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa0,0x0e)<br>LoadFrameAndWait(0xa0,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa0 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>MoveBackward2()<br>LoadFrameAndWait(0x83,0x10)<br>PauseAnimation()
+
| type1 || 0xa0 || Gun High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x06)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x73,0x02)<br>LoadFrameAndWait(0x73,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x0e)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa1 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>MoveBackward2()<br>LoadFrameAndWait(0xb4,0x10)<br>PauseAnimation()
+
| type1 || 0xa1 || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x02)<br>LoadFrameAndWait(0xa4,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa2 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>MoveBackward2()<br>LoadFrameAndWait(0x84,0x10)<br>PauseAnimation()
+
| type1 || 0xa2 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x74,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x74,0x0e)<br>LoadFrameAndWait(0x74,0x0e)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa3 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>MoveBackward2()<br>LoadFrameAndWait(0xb5,0x10)<br>PauseAnimation()
+
| type1 || 0xa3 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>LoadFrameAndWait(0xa5,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa5,0x0e)<br>LoadFrameAndWait(0xa5,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa4 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation()
+
| type1 || 0xa4 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x74,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x72,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa5 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation()
+
| type1 || 0xa5 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa7,0x0e)<br>LoadFrameAndWait(0xa7,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa5,0x04)<br>LoadFrameAndWait(0xa3,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa6 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation()
+
| type1 || 0xa6 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x78,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x79,0x12)<br>LoadFrameAndWait(0x79,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa7 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation()
+
| type1 || 0xa7 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xa9,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xaa,0x12)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xac,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa8 || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation()
+
| type1 || 0xa8 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x79,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7b,0x12)<br>LoadFrameAndWait(0x7b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xa9 || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation()
+
| type1 || 0xa9 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xaa,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xac,0x12)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xaa || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation()
+
| type1 || 0xaa || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7c,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xab || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
+
| type1 || 0xab || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xac,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xad,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xad,0x12)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xac || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation()
+
| type1 || 0xac || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x80,0x0e)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xad || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
+
| type1 || 0xad || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb1,0x0e)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xae || Punch Shield Recoil Low Front || LoadFrameAndWait(0x64,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation()
+
| type1 || 0xae || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x06)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xaf || Punch Shield Recoil Low Back || LoadFrameAndWait(0x95,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
+
| type1 || 0xaf || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb0 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation()
+
| type1 || 0xb0 || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>MoveBackward2()<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb1 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation()
+
| type1 || 0xb1 || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x10)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb2 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation()
+
| type1 || 0xb2 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>MoveBackward2()<br>LoadFrameAndWait(0x83,0x10)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb3 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation()
+
| type1 || 0xb3 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>MoveBackward2()<br>LoadFrameAndWait(0xb4,0x10)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb4 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x6d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation()
+
| type1 || 0xb4 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>MoveBackward2()<br>LoadFrameAndWait(0x84,0x10)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb5 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation()
+
| type1 || 0xb5 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>MoveBackward2()<br>LoadFrameAndWait(0xb5,0x10)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb6 || Flip Switch Front || LoadFrameAndWait(0x61,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x65,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x66,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x65,0x08)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation()
+
| type1 || 0xb6 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb7 || Flip Switch Back || LoadFrameAndWait(0x92,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x96,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation()
+
| type1 || 0xb7 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb8 || Two Arms Up Front<br>-Hell Knight-<br>Heaven Bltback<br>Asura Back<br>Dia Swrd Back<br>Dragn Pit Back<br>Space Str Back<br>Sky Demon Back<br>-Skeleton-<br>Thunder Soul<br>Aqua Soul<br>Ice Soul<br>Wind Soul || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00)
+
| type1 || 0xb8 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xb9 || Two Arms Up Back<br>-Hell Knight-<br>Heaven Bltback<br>Asura Back<br>Dia Swrd Back<br>Dragn Pit Back<br>Space Str Back<br>Sky Demon Back<br>-Skeleton-<br>Thunder Soul<br>Aqua Soul<br>Ice Soul<br>Wind Soul || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00)
+
| type1 || 0xb9 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xba || One Arm Up Front<br>-Squire-<br>Heal<br>Yell<br>Wish<br>Cheer Up || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x3a,0x00)
+
| type1 || 0xba || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xbb || One Arm Up Back<br>-Squire-<br>Heal<br>Yell<br>Wish<br>Cheer Up || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x00)
+
| type1 || 0xbb || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xbc || Spin Punch Front<br>-Monk-<br>Spin Fist<br>-Goblin-<br>Turn Punch || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x31)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
+
| type1 || 0xbc || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xbd || Spin Punch Back<br>-Monk-<br>Spin Fist<br>-Goblin-<br>Turn Punch || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0xcf)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
+
| type1 || 0xbd || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xbe || Pummel Front<br>-Monk-<br>Repeating Fist || LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x63,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>MoveBackward1()<br>Wait(0xec,0x04)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation()
+
| type1 || 0xbe || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xbf || Pummel Back<br>-Monk-<br>Repeating Fist || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x94,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>MoveBackward1()<br>Wait(0xec,0x04)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation()
+
| type1 || 0xbf || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc0 || Monster/monk Revive Front<br>-Monk-<br>Stigma Magic<br>Chakra || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x37,0x06)<br>PauseAnimation()
+
| type1 || 0xc0 || Punch Shield Recoil Low Front || LoadFrameAndWait(0x64,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc1 || Monster/monk Revive Back<br>-Monk-<br>Stigma Magic<br>Chakra || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x41,0x06)<br>PauseAnimation()
+
| type1 || 0xc1 || Punch Shield Recoil Low Back || LoadFrameAndWait(0x95,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc2 || Rush Front<br>-Squire-<br>Dash<br>-Goblin-<br>Tackle<br>Mutilate || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type1 || 0xc2 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc3 || Rush Back<br>-Squire-<br>Dash<br>-Goblin-<br>Tackle<br>Mutilate || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type1 || 0xc3 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc4 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x16)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type1 || 0xc4 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc5 || Book Back Duplicate || QueueSpriteAnim(0x01,0x43)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x16)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type1 || 0xc5 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc6 || Book Front Duplicate || LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type1 || 0xc6 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x6d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc7 || Book Back Duplicate || LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type1 || 0xc7 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc8 || Fall Critical Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00)
+
| type1 || 0xc8 || Flip Switch Front || LoadFrameAndWait(0x61,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x65,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x66,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x65,0x08)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xc9 || Fall Critical Back || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00)
+
| type1 || 0xc9 || Flip Switch Back || LoadFrameAndWait(0x92,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x96,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xca || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
+
| type1 || 0xca || Two Arms Up Front<br>-Hell Knight-<br>Heaven Bltback<br>Asura Back<br>Dia Swrd Back<br>Dragn Pit Back<br>Space Str Back<br>Sky Demon Back<br>-Skeleton-<br>Thunder Soul<br>Aqua Soul<br>Ice Soul<br>Wind Soul || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type1 || 0xcb || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
+
| type1 || 0xcb || Two Arms Up Back<br>-Hell Knight-<br>Heaven Bltback<br>Asura Back<br>Dia Swrd Back<br>Dragn Pit Back<br>Space Str Back<br>Sky Demon Back<br>-Skeleton-<br>Thunder Soul<br>Aqua Soul<br>Ice Soul<br>Wind Soul || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type1 || 0xcc || Dance Execute Front || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
+
| type1 || 0xcc || One Arm Up Front<br>-Squire-<br>Heal<br>Yell<br>Wish<br>Cheer Up || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x3a,0x00)
 
|-
 
|-
| type1 || 0xcd || Dance Execute Back || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
+
| type1 || 0xcd || One Arm Up Back<br>-Squire-<br>Heal<br>Yell<br>Wish<br>Cheer Up || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x00)
 
|-
 
|-
| type1 || 0xce || Buffer? || PauseAnimation()
+
| type1 || 0xce || Spin Punch Front<br>-Monk-<br>Spin Fist<br>-Goblin-<br>Turn Punch || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x31)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xcf || Steal Front<br>-Thief-<br>Gil Taking<br>Steal Helmet<br>Steal Armor<br>Steal Shield<br>Steal Weapon<br>Steal Accessry<br>Steal Exp || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation()
+
| type1 || 0xcf || Spin Punch Back<br>-Monk-<br>Spin Fist<br>-Goblin-<br>Turn Punch || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0xcf)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd0 || Steal Back<br>-Thief-<br>Gil Taking<br>Steal Helmet<br>Steal Armor<br>Steal Shield<br>Steal Weapon<br>Steal Accessry<br>Steal Exp || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation()
+
| type1 || 0xd0 || Pummel Front<br>-Monk-<br>Repeating Fist || LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x63,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>MoveBackward1()<br>Wait(0xec,0x04)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd1 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x7d,0x08)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type1 || 0xd1 || Pummel Back<br>-Monk-<br>Repeating Fist || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x94,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>MoveBackward1()<br>Wait(0xec,0x04)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd2 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8a,0x06)<br>LoadFrameAndWait(0x41,0x08)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type1 || 0xd2 || Monster/monk Revive Front<br>-Monk-<br>Stigma Magic<br>Chakra || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x37,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd3 || Use Katana? Front || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00)
+
| type1 || 0xd3 || Monster/monk Revive Back<br>-Monk-<br>Stigma Magic<br>Chakra || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x41,0x06)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd4 || Use Katana? Back || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00)
+
| type1 || 0xd4 || Rush Front<br>-Squire-<br>Dash<br>-Goblin-<br>Tackle<br>Mutilate || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd5 || Jump Front 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00)
+
| type1 || 0xd5 || Rush Back<br>-Squire-<br>Dash<br>-Goblin-<br>Tackle<br>Mutilate || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd6 || Jump Back 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00)
+
| type1 || 0xd6 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x16)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd7 || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type1 || 0xd7 || Book Back Duplicate || QueueSpriteAnim(0x01,0x43)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x16)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd8 || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type1 || 0xd8 || Book Front Duplicate || LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xd9 || Dragoon Jump? Front 3 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x66,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x15,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation()
+
| type1 || 0xd9 || Book Back Duplicate || LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xda || Dragoon Jump? Back 3 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x97,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x16,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x8a,0x02)<br>LoadFrameAndWait(0x87,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
+
| type1 || 0xda || Fall Critical Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| type1 || 0xdb || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation()
+
| type1 || 0xdb || Fall Critical Back || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00)
 
|-
 
|-
| type1 || 0xdc || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation()
+
| type1 || 0xdc || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xdd || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
+
| type1 || 0xdd || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xde || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
+
| type1 || 0xde || Dance Execute Front || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xdf || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x06)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
+
| type1 || 0xdf || Dance Execute Back || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xe0 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x06)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
+
| type1 || 0xe0 || Buffer? || PauseAnimation()
 
|-
 
|-
 
| type1 || 0xe1 || Buffer? || PauseAnimation()
 
| type1 || 0xe1 || Buffer? || PauseAnimation()
 
|-
 
|-
| type1 || 0xe2 || Spin and Punch Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
+
| type1 || 0xe2 || Steal Front<br>-Thief-<br>Gil Taking<br>Steal Helmet<br>Steal Armor<br>Steal Shield<br>Steal Weapon<br>Steal Accessry<br>Steal Exp || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation()
 
|-
 
|-
| type1 || 0xe3 || Spin and Punch Back || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
+
| type1 || 0xe3 || Steal Back<br>-Thief-<br>Gil Taking<br>Steal Helmet<br>Steal Armor<br>Steal Shield<br>Steal Weapon<br>Steal Accessry<br>Steal Exp || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation()
 +
|-
 +
| type1 || 0xe4 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x7d,0x08)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xe5 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8a,0x06)<br>LoadFrameAndWait(0x41,0x08)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xe6 || Use Katana? Front<br>-Samurai-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Murasame<br>Heaven's Cloud<br>Kiyomori<br>Muramasa<br>Kikuichimoji<br>Masamune<br>Chirijiraden || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00)
 +
|-
 +
| type1 || 0xe7 || Use Katana? Back<br>-Samurai-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Murasame<br>Heaven's Cloud<br>Kiyomori<br>Muramasa<br>Kikuichimoji<br>Masamune<br>Chirijiraden || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00)
 +
|-
 +
| type1 || 0xe8 || Jump Front 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00)
 +
|-
 +
| type1 || 0xe9 || Jump Back 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00)
 +
|-
 +
| type1 || 0xea || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xeb || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xec || Dragoon Jump? Front 3<br>-Lancer-<br>Level Jump2<br>Level Jump3<br>Level Jump4<br>Level Jump5<br>Level Jump8<br>Vertical Jump2<br>Vertical Jump3<br>Vertical Jump4<br>Vertical Jump5<br>Vertical Jump6<br>Vertical Jump7<br>Vertical Jump8 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x66,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x15,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xed || Dragoon Jump? Back 3<br>-Lancer-<br>Level Jump2<br>Level Jump3<br>Level Jump4<br>Level Jump5<br>Level Jump8<br>Vertical Jump2<br>Vertical Jump3<br>Vertical Jump4<br>Vertical Jump5<br>Vertical Jump6<br>Vertical Jump7<br>Vertical Jump8 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x97,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x16,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x8a,0x02)<br>LoadFrameAndWait(0x87,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xee || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xef || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xf0 || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xf1 || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xf2 || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x06)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xf3 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x06)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xf4 || Buffer? || PauseAnimation()
 +
|-
 +
| type1 || 0xf5 || Buffer? || PauseAnimation()
 +
|-
 +
| type1 || 0xf6 || Buffer? || PauseAnimation()
 +
|-
 +
| type1 || 0xf7 || Buffer? || PauseAnimation()
 +
|-
 +
| type1 || 0xf8 || Buffer? || PauseAnimation()
 +
|-
 +
| type1 || 0xf9 || Buffer? || PauseAnimation()
 +
|-
 +
| type1 || 0xfa || Spin and Punch Front<br>-Goblin-<br>Goblin Punch || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation()
 +
|-
 +
| type1 || 0xfb || Spin and Punch Back<br>-Goblin-<br>Goblin Punch || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation()
 
|}
 
|}
  
Line 1,176: Line 1,224:
  
 
==Type 3==
 
==Type 3==
*TYPE3.SEQ
+
*TYPE3.SEQ - Used by TYPE2.SHP sprites
 
{| class="wikitable mw-collapsible mw-collapsed sortable"
 
{| class="wikitable mw-collapsible mw-collapsed sortable"
 
|+ style="text-align:left; white-space:nowrap" | type3 Full Table
 
|+ style="text-align:left; white-space:nowrap" | type3 Full Table
Line 1,207: Line 1,255:
 
| type3 || 0x0c || Buffer? || PauseAnimation()
 
| type3 || 0x0c || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x0d || Float Stop Front || LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>IncrementLoop()
+
| type3 || 0x0d || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x0e || Float Stop Back || LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>IncrementLoop()
+
| type3 || 0x0e || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x0f || Float Stop Fast Front || LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>IncrementLoop()
+
| type3 || 0x0f || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x10 || Float Stop Fast Back || LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>IncrementLoop()
+
| type3 || 0x10 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x11 || Float Stop Slow Front || LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>IncrementLoop()
+
| type3 || 0x11 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x12 || Float Stop Slow Back || LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>IncrementLoop()
+
| type3 || 0x12 || Float Stop Front || LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x13 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type3 || 0x13 || Float Stop Back || LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x14 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type3 || 0x14 || Float Stop Fast Front || LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x15 || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type3 || 0x15 || Float Stop Fast Back || LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x16 || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type3 || 0x16 || Float Stop Slow Front || LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x17 || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
+
| type3 || 0x17 || Float Stop Slow Back || LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x18 || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
+
| type3 || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x19 || Buffer? || PauseAnimation()
+
| type3 || 0x19 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x1a || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type3 || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x1b || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type3 || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x1c || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
+
| type3 || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x1d || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
+
| type3 || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x1e || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
+
| type3 || 0x1e || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x1f || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
+
| type3 || 0x1f || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x20 || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
+
| type3 || 0x20 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x21 || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop()
+
| type3 || 0x21 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x22 || Critical Front || LoadFrameAndWait(0x15,0x00)
+
| type3 || 0x22 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x23 || Critical Back || LoadFrameAndWait(0x16,0x00)
+
| type3 || 0x23 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x24 || Defend Front || LoadFrameAndWait(0x19,0x00)
+
| type3 || 0x24 || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x25 || Defend Back || LoadFrameAndWait(0x1a,0x00)
+
| type3 || 0x25 || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x26 || Evade Defend Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| type3 || 0x26 || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x27 || Evade Defend Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| type3 || 0x27 || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x28 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x3c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3c,0x02)<br>IncrementLoop()
+
| type3 || 0x28 || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x29 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x3d,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3d,0x02)<br>IncrementLoop()
+
| type3 || 0x29 || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x2a || KnockedOut Front || LoadFrameAndWait(0x17,0x00)
+
| type3 || 0x2a || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x2b || KnockedOut Back || LoadFrameAndWait(0x18,0x00)
+
| type3 || 0x2b || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x2c || Mid Jump Front || LoadFrameAndWait(0x1c,0x00)
+
| type3 || 0x2c || Critical Front || LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| type3 || 0x2d || Mid Jump Back || LoadFrameAndWait(0x1e,0x00)
+
| type3 || 0x2d || Critical Back || LoadFrameAndWait(0x16,0x00)
 
|-
 
|-
| type3 || 0x2e || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
+
| type3 || 0x2e || Defend Front || LoadFrameAndWait(0x19,0x00)
 
|-
 
|-
| type3 || 0x2f || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
+
| type3 || 0x2f || Defend Back || LoadFrameAndWait(0x1a,0x00)
 
|-
 
|-
| type3 || 0x30 || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
+
| type3 || 0x30 || Evade Defend Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x31 || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
+
| type3 || 0x31 || Evade Defend Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x32 || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00)
+
| type3 || 0x32 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x3c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3c,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x33 || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00)
+
| type3 || 0x33 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x3d,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3d,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x34 || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00)
+
| type3 || 0x34 || KnockedOut Front || LoadFrameAndWait(0x17,0x00)
 
|-
 
|-
| type3 || 0x35 || High Jump Mid Back || LoadFrameAndWait(0x21,0x00)
+
| type3 || 0x35 || KnockedOut Back || LoadFrameAndWait(0x18,0x00)
 
|-
 
|-
| type3 || 0x36 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation()
+
| type3 || 0x36 || Mid Jump Front || LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type3 || 0x37 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
+
| type3 || 0x37 || Mid Jump Back || LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type3 || 0x38 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00)
+
| type3 || 0x38 || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x39 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00)
+
| type3 || 0x39 || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x3a || Charging Loop? Front || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop()
+
| type3 || 0x3a || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x3b || Charging Loop? Back || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop()
+
| type3 || 0x3b || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x3c || Frozen Front || LoadFrameAndWait(0x0d,0x00)
+
| type3 || 0x3c || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00)
 
|-
 
|-
| type3 || 0x3d || Frozen Back || LoadFrameAndWait(0x12,0x00)
+
| type3 || 0x3d || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00)
 
|-
 
|-
| type3 || 0x3e || Sleep Front || LoadFrameAndWait(0x40,0x00)
+
| type3 || 0x3e || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00)
 
|-
 
|-
| type3 || 0x3f || Sleep Back || LoadFrameAndWait(0x41,0x00)
+
| type3 || 0x3f || High Jump Mid Back || LoadFrameAndWait(0x21,0x00)
 
|-
 
|-
| type3 || 0x40 || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop()
+
| type3 || 0x40 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x41 || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop()
+
| type3 || 0x41 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x42 || Buffer? || PauseAnimation()
+
| type3 || 0x42 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00)
 
|-
 
|-
| type3 || 0x43 || Singing Front<br>-Bard-<br>Angel Song<br>Life Song<br>Cheer Song<br>Battle Song<br>Magic Song<br>Nameless Song<br>Last Song || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop()
+
| type3 || 0x43 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00)
 
|-
 
|-
| type3 || 0x44 || Singing Back<br>-Bard-<br>Angel Song<br>Life Song<br>Cheer Song<br>Battle Song<br>Magic Song<br>Nameless Song<br>Last Song || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop()
+
| type3 || 0x44 || Charging Loop? Front || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x45 || Dancing Front<br>-Pisco Demon-<br>Odd Soundwave || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop()
+
| type3 || 0x45 || Charging Loop? Back || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x46 || Dancing Back<br>-Pisco Demon-<br>Odd Soundwave || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop()
+
| type3 || 0x46 || Frozen Front || LoadFrameAndWait(0x0d,0x00)
 
|-
 
|-
| type3 || 0x47 || Casting Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x37,0x00)
+
| type3 || 0x47 || Frozen Back || LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| type3 || 0x48 || Casting Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x3a,0x00)
+
| type3 || 0x48 || Sleep Front || LoadFrameAndWait(0x40,0x00)
 
|-
 
|-
| type3 || 0x49 || Casting Mid Front || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x38,0x08)<br>IncrementLoop()
+
| type3 || 0x49 || Sleep Back || LoadFrameAndWait(0x41,0x00)
 
|-
 
|-
| type3 || 0x4a || Casting Mid Back || LoadFrameAndWait(0x3b,0x08)<br>LoadFrameAndWait(0x3b,0x08)<br>IncrementLoop()
+
| type3 || 0x4a || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x4b || Casting Execute? Front<br>-Princess-<br>Mbarrier<br>Deathspell 2<br>-Holy Priest-<br>Cure 3<br>Cure 2<br>Raise 2<br>Esuna<br>-Cleric-<br>Ultima<br>-Assassin-<br>Allure<br>Cure 4<br>Reraise<br>Regen<br>Protect<br>Protect 2<br>Shell<br>Shell 2<br>Wall<br>-Wizard-<br>Fire<br>Fire 2<br>Fire 3<br>Fire 4<br>Bolt<br>Bolt 2<br>Bolt 3<br>Bolt 4<br>Ice<br>Ice 2<br>Ice 3<br>Ice 4<br>Poison<br>Frog<br>Flare<br>-Time Mage-<br>Haste<br>Haste 2<br>Slow<br>Slow 2<br>Stop<br>Don't Move<br>Float<br>Reflect<br>Quick<br>Demi<br>Demi 2<br>-Summoner-<br>Shiva<br>Ramuh<br>Ifrit<br>Titan<br>Carbunkle<br>Odin<br>Leviathan<br>Salamander<br>Lich<br>Meteor<br>Moogle<br>Golem<br>Bahamut<br>Silf<br>Fairy<br>Cyclops<br>Zodiac<br>-Geomancer-<br>Pitfall<br>Water Ball<br>Hell Ivy<br>Carve  Model<br>Local Quake<br>Kamaitachi<br>Demon Fire<br>Quicksand<br>Sand Storm<br>Blizzard<br>Gusty Wind<br>Lava Ball<br>-Calculator-<br>CT<br>Level<br>Exp<br>Height<br>Prime Number<br>5<br>-Pisco Demon-<br>Mind Blast<br>Level Blast || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>PauseAnimation()
+
| type3 || 0x4b || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x4c || Casting Execute? Back<br>-Princess-<br>Mbarrier<br>Deathspell 2<br>-Holy Priest-<br>Cure 3<br>Cure 2<br>Raise 2<br>Esuna<br>-Cleric-<br>Ultima<br>-Assassin-<br>Allure<br>Cure 4<br>Reraise<br>Regen<br>Protect<br>Protect 2<br>Shell<br>Shell 2<br>Wall<br>-Wizard-<br>Fire<br>Fire 2<br>Fire 3<br>Fire 4<br>Bolt<br>Bolt 2<br>Bolt 3<br>Bolt 4<br>Ice<br>Ice 2<br>Ice 3<br>Ice 4<br>Poison<br>Frog<br>Flare<br>-Time Mage-<br>Haste<br>Haste 2<br>Slow<br>Slow 2<br>Stop<br>Don't Move<br>Float<br>Reflect<br>Quick<br>Demi<br>Demi 2<br>-Summoner-<br>Shiva<br>Ramuh<br>Ifrit<br>Titan<br>Carbunkle<br>Odin<br>Leviathan<br>Salamander<br>Lich<br>Meteor<br>Moogle<br>Golem<br>Bahamut<br>Silf<br>Fairy<br>Cyclops<br>Zodiac<br>-Geomancer-<br>Pitfall<br>Water Ball<br>Hell Ivy<br>Carve  Model<br>Local Quake<br>Kamaitachi<br>Demon Fire<br>Quicksand<br>Sand Storm<br>Blizzard<br>Gusty Wind<br>Lava Ball<br>-Calculator-<br>CT<br>Level<br>Exp<br>Height<br>Prime Number<br>5<br>-Pisco Demon-<br>Mind Blast<br>Level Blast || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>PauseAnimation()
+
| type3 || 0x4c || Buffer? || PauseAnimation()
 
|-
 
|-
 
| type3 || 0x4d || Buffer? || PauseAnimation()
 
| type3 || 0x4d || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x4e || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00)
+
| type3 || 0x4e || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x4f || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00)
+
| type3 || 0x4f || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x50 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00)
+
| type3 || 0x50 || Singing Front<br>-Bard-<br>Angel Song<br>Life Song<br>Cheer Song<br>Battle Song<br>Magic Song<br>Nameless Song<br>Last Song || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x51 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00)
+
| type3 || 0x51 || Singing Back<br>-Bard-<br>Angel Song<br>Life Song<br>Cheer Song<br>Battle Song<br>Magic Song<br>Nameless Song<br>Last Song || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x52 || Nulled Walk? Front || LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x42,0x0a)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x08)<br>LoadFrameAndWait(0x46,0x0a)<br>LoadFrameAndWait(0x45,0x08)<br>IncrementLoop()
+
| type3 || 0x52 || Dancing Front<br>-Pisco Demon-<br>Odd Soundwave || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x53 || Nulled Walk? Back || LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x47,0x0a)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4a,0x08)<br>IncrementLoop()
+
| type3 || 0x53 || Dancing Back<br>-Pisco Demon-<br>Odd Soundwave || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x54 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0xf6)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
+
| type3 || 0x54 || Casting Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x37,0x00)
 
|-
 
|-
| type3 || 0x55 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0xf4)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
+
| type3 || 0x55 || Casting Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x3a,0x00)
 
|-
 
|-
| type3 || 0x56 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00)
+
| type3 || 0x56 || Casting Mid Front || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x38,0x08)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x57 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00)
+
| type3 || 0x57 || Casting Mid Back || LoadFrameAndWait(0x3b,0x08)<br>LoadFrameAndWait(0x3b,0x08)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x58 || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00)
+
| type3 || 0x58 || Casting Execute? Front<br>-Princess-<br>Mbarrier<br>Deathspell 2<br>-Holy Priest-<br>Cure 3<br>Cure 2<br>Raise 2<br>Esuna<br>-Cleric-<br>Ultima<br>-Assassin-<br>Allure<br>Cure 4<br>Reraise<br>Regen<br>Protect<br>Protect 2<br>Shell<br>Shell 2<br>Wall<br>-Wizard-<br>Fire<br>Fire 2<br>Fire 3<br>Fire 4<br>Bolt<br>Bolt 2<br>Bolt 3<br>Bolt 4<br>Ice<br>Ice 2<br>Ice 3<br>Ice 4<br>Poison<br>Frog<br>Flare<br>-Time Mage-<br>Haste<br>Haste 2<br>Slow<br>Slow 2<br>Stop<br>Don't Move<br>Float<br>Reflect<br>Quick<br>Demi<br>Demi 2<br>-Summoner-<br>Shiva<br>Ramuh<br>Ifrit<br>Titan<br>Carbunkle<br>Odin<br>Leviathan<br>Salamander<br>Lich<br>Meteor<br>Moogle<br>Golem<br>Bahamut<br>Silf<br>Fairy<br>Cyclops<br>Zodiac<br>-Geomancer-<br>Pitfall<br>Water Ball<br>Hell Ivy<br>Carve  Model<br>Local Quake<br>Kamaitachi<br>Demon Fire<br>Quicksand<br>Sand Storm<br>Blizzard<br>Gusty Wind<br>Lava Ball<br>-Calculator-<br>CT<br>Level<br>Exp<br>Height<br>Prime Number<br>5<br>-Pisco Demon-<br>Mind Blast<br>Level Blast || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x59 || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00)
+
| type3 || 0x59 || Casting Execute? Back<br>-Princess-<br>Mbarrier<br>Deathspell 2<br>-Holy Priest-<br>Cure 3<br>Cure 2<br>Raise 2<br>Esuna<br>-Cleric-<br>Ultima<br>-Assassin-<br>Allure<br>Cure 4<br>Reraise<br>Regen<br>Protect<br>Protect 2<br>Shell<br>Shell 2<br>Wall<br>-Wizard-<br>Fire<br>Fire 2<br>Fire 3<br>Fire 4<br>Bolt<br>Bolt 2<br>Bolt 3<br>Bolt 4<br>Ice<br>Ice 2<br>Ice 3<br>Ice 4<br>Poison<br>Frog<br>Flare<br>-Time Mage-<br>Haste<br>Haste 2<br>Slow<br>Slow 2<br>Stop<br>Don't Move<br>Float<br>Reflect<br>Quick<br>Demi<br>Demi 2<br>-Summoner-<br>Shiva<br>Ramuh<br>Ifrit<br>Titan<br>Carbunkle<br>Odin<br>Leviathan<br>Salamander<br>Lich<br>Meteor<br>Moogle<br>Golem<br>Bahamut<br>Silf<br>Fairy<br>Cyclops<br>Zodiac<br>-Geomancer-<br>Pitfall<br>Water Ball<br>Hell Ivy<br>Carve  Model<br>Local Quake<br>Kamaitachi<br>Demon Fire<br>Quicksand<br>Sand Storm<br>Blizzard<br>Gusty Wind<br>Lava Ball<br>-Calculator-<br>CT<br>Level<br>Exp<br>Height<br>Prime Number<br>5<br>-Pisco Demon-<br>Mind Blast<br>Level Blast || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x5a || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x00)
+
| type3 || 0x5a || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x5b || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x00)
+
| type3 || 0x5b || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x5c || Damaged Shaking? Front || ffd7(0x01)<br>ffc2()
+
| type3 || 0x5c || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x5d || Damaged Shaking? Back || ffd7(0x01)<br>ffc2()
+
| type3 || 0x5d || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x5e || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type3 || 0x5e || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x5f || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type3 || 0x5f || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x60 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x00)
+
| type3 || 0x60 || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00)
 
|-
 
|-
| type3 || 0x61 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x00)
+
| type3 || 0x61 || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00)
 
|-
 
|-
| type3 || 0x62 || Buffer? || PauseAnimation()
+
| type3 || 0x62 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00)
 
|-
 
|-
| type3 || 0x63 || Buffer? || LoadFrameAndWait(0x00,0x00)
+
| type3 || 0x63 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| type3 || 0x64 || Buffer? || LoadFrameAndWait(0x00,0x00)
+
| type3 || 0x64 || Nulled Walk? Front || LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x42,0x0a)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x08)<br>LoadFrameAndWait(0x46,0x0a)<br>LoadFrameAndWait(0x45,0x08)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x65 || ? || PauseAnimation()
+
| type3 || 0x65 || Nulled Walk? Back || LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x47,0x0a)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4a,0x08)<br>IncrementLoop()
 
|-
 
|-
| type3 || 0x66 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation()
+
| type3 || 0x66 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0xf6)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x67 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation()
+
| type3 || 0x67 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0xf4)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x68 || Unarmed High Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x5b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5c,0x0e)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation()
+
| type3 || 0x68 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00)
 
|-
 
|-
| type3 || 0x69 || Unarmed High Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0x99,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x0e)<br>LoadFrameAndWait(0x9a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x69 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00)
 
|-
 
|-
| type3 || 0x6a || Unarmed Mid Front<br>-Assassin-<br>Stop Bracelet  || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation()
+
| type3 || 0x6a || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00)
 
|-
 
|-
| type3 || 0x6b || Unarmed Mid Back<br>-Assassin-<br>Stop Bracelet  || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x6b || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00)
 
|-
 
|-
| type3 || 0x6c || Unarmed Low Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5f,0x0e)<br>LoadFrameAndWait(0x5f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>PauseAnimation()
+
| type3 || 0x6c || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x00)
 
|-
 
|-
| type3 || 0x6d || Unarmed Low Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x0e)<br>LoadFrameAndWait(0x9f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x6d || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x00)
 
|-
 
|-
| type3 || 0x6e || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x0e)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x6e || Damaged Shaking? Front || ffd7(0x01)<br>ffc2()
 
|-
 
|-
| type3 || 0x6f || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x0e)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x6f || Damaged Shaking? Back || ffd7(0x01)<br>ffc2()
 
|-
 
|-
| type3 || 0x70 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x70 || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x71 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x71 || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x72 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x0e)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type3 || 0x73 || Swing Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x05)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type3 || 0x74 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x53,0x08)<br>PauseAnimation()
+
| type3 || 0x74 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x75 || Throw Item High Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x1d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x95,0x08)<br>PauseAnimation()
+
| type3 || 0x75 || Buffer? || PauseAnimation()
 
|-
 
|-
| type3 || 0x76 || Throw Item High Wait Front || LoadFrameAndWait(0x53,0x00)
+
| type3 || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| type3 || 0x77 || Throw Item High Wait Back || LoadFrameAndWait(0x95,0x00)
+
| type3 || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| type3 || 0x78 || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x78 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x79 || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation()
+
| type3 || 0x79 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x7a || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x08)<br>PauseAnimation()
+
| type3 || 0x7a || Unarmed High Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x5b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5c,0x0e)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x7b || Throw Item Mid Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x23)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x08)<br>PauseAnimation()
+
| type3 || 0x7b || Unarmed High Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0x99,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x0e)<br>LoadFrameAndWait(0x9a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x7c || Throw Item Mid Wait Front || LoadFrameAndWait(0x54,0x00)
+
| type3 || 0x7c || Unarmed Mid Front<br>-Assassin-<br>Stop Bracelet  || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x7d || Throw Item Mid Wait Back || LoadFrameAndWait(0x93,0x00)
+
| type3 || 0x7d || Unarmed Mid Back<br>-Assassin-<br>Stop Bracelet  || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x7e || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x7e || Unarmed Low Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5f,0x0e)<br>LoadFrameAndWait(0x5f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x7f || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x7f || Unarmed Low Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x0e)<br>LoadFrameAndWait(0x9f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x80 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x50,0x08)<br>PauseAnimation()
+
| type3 || 0x80 || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x0e)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x81 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x91,0x08)<br>PauseAnimation()
+
| type3 || 0x81 || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x0e)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x82 || Throw Item Low Wait Front || LoadFrameAndWait(0x50,0x00)
+
| type3 || 0x82 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x83 || Throw Item Low Wait Back || LoadFrameAndWait(0x91,0x00)
+
| type3 || 0x83 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x84 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x84 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x0e)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x85 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x85 || Swing Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x05)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x86 || Throw Weapon Front || SetLayerPriority(0x11)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>QueueSpriteAnim(0x02,0x18)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0x86 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x53,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x87 || Throw Weapon Back || SetLayerPriority(0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>QueueSpriteAnim(0x02,0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0x87 || Throw Item High Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x1d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x95,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x88 || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x60,0x04)<br>PauseAnimation()
+
| type3 || 0x88 || Throw Item High Wait Front || LoadFrameAndWait(0x53,0x00)
 
|-
 
|-
| type3 || 0x89 || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa7,0x04)<br>PauseAnimation()
+
| type3 || 0x89 || Throw Item High Wait Back || LoadFrameAndWait(0x95,0x00)
 
|-
 
|-
| type3 || 0x8a || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x64,0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0e)<br>LoadFrameAndWait(0x68,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation()
+
| type3 || 0x8a || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x8b || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x0e)<br>LoadFrameAndWait(0xa6,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa5,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation()
+
| type3 || 0x8b || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x8c || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6b,0x0e)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation()
+
| type3 || 0x8c || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x8d || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x0e)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa9,0x04)<br>LoadFrameAndWait(0xa8,0x04)<br>PauseAnimation()
+
| type3 || 0x8d || Throw Item Mid Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x23)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x8e || Gun High Front || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x72,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x72,0x0e)<br>LoadFrameAndWait(0x72,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6f,0x04)<br>PauseAnimation()
+
| type3 || 0x8e || Throw Item Mid Wait Front || LoadFrameAndWait(0x54,0x00)
 
|-
 
|-
| type3 || 0x8f || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0xad,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xad,0x0e)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation()
+
| type3 || 0x8f || Throw Item Mid Wait Back || LoadFrameAndWait(0x93,0x00)
 
|-
 
|-
| type3 || 0x90 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>LoadFrameAndWait(0x6d,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x0e)<br>LoadFrameAndWait(0x6d,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation()
+
| type3 || 0x90 || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x91 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xaf,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x0e)<br>LoadFrameAndWait(0xaf,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation()
+
| type3 || 0x91 || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x92 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x02)<br>LoadFrameAndWait(0x6d,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x12)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation()
+
| type3 || 0x92 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x50,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x93 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb0,0x02)<br>LoadFrameAndWait(0xab,0x02)<br>LoadFrameAndWait(0xaf,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb2,0x12)<br>LoadFrameAndWait(0xb2,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation()
+
| type3 || 0x93 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x91,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x94 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x77,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x78,0x12)<br>LoadFrameAndWait(0x78,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
+
| type3 || 0x94 || Throw Item Low Wait Front || LoadFrameAndWait(0x50,0x00)
 
|-
 
|-
| type3 || 0x95 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb3,0x02)<br>LoadFrameAndWait(0xb6,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xb7,0x12)<br>LoadFrameAndWait(0xb7,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xb3,0x04)<br>PauseAnimation()
+
| type3 || 0x95 || Throw Item Low Wait Back || LoadFrameAndWait(0x91,0x00)
 
|-
 
|-
| type3 || 0x96 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x79,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7a,0x12)<br>LoadFrameAndWait(0x7a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
+
| type3 || 0x96 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x97 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xbe,0x02)<br>LoadFrameAndWait(0xb9,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbb,0x12)<br>LoadFrameAndWait(0xbb,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xb8,0x04)<br>PauseAnimation()
+
| type3 || 0x97 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x98 || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x7b,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
+
| type3 || 0x98 || Throw Weapon Front || SetLayerPriority(0x11)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>QueueSpriteAnim(0x02,0x18)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x99 || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xbc,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbd,0x12)<br>LoadFrameAndWait(0xbd,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xba,0x04)<br>PauseAnimation()
+
| type3 || 0x99 || Throw Weapon Back || SetLayerPriority(0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>QueueSpriteAnim(0x02,0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x9a || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x81,0x0e)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type3 || 0x9a || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x60,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x9b || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xc3,0x0e)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type3 || 0x9b || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa7,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x9c || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type3 || 0x9c || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x64,0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0e)<br>LoadFrameAndWait(0x68,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x9d || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xac,0x0e)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type3 || 0x9d || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x0e)<br>LoadFrameAndWait(0xa6,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa5,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x9e || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>LoadFrameAndWait(0x89,0x10)<br>PauseAnimation()
+
| type3 || 0x9e || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6b,0x0e)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0x9f || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>LoadFrameAndWait(0xc4,0x10)<br>PauseAnimation()
+
| type3 || 0x9f || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x0e)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa9,0x04)<br>LoadFrameAndWait(0xa8,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa0 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>LoadFrameAndWait(0x8a,0x10)<br>PauseAnimation()
+
| type3 || 0xa0 || Gun High Front || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x72,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x72,0x0e)<br>LoadFrameAndWait(0x72,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6f,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa1 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>LoadFrameAndWait(0xc5,0x10)<br>PauseAnimation()
+
| type3 || 0xa1 || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0xad,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xad,0x0e)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa2 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>LoadFrameAndWait(0x8b,0x10)<br>PauseAnimation()
+
| type3 || 0xa2 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>LoadFrameAndWait(0x6d,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x0e)<br>LoadFrameAndWait(0x6d,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa3 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>LoadFrameAndWait(0xc6,0x10)<br>PauseAnimation()
+
| type3 || 0xa3 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xaf,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x0e)<br>LoadFrameAndWait(0xaf,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa4 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation()
+
| type3 || 0xa4 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x02)<br>LoadFrameAndWait(0x6d,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x12)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa5 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
+
| type3 || 0xa5 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb0,0x02)<br>LoadFrameAndWait(0xab,0x02)<br>LoadFrameAndWait(0xaf,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb2,0x12)<br>LoadFrameAndWait(0xb2,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa6 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x52,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation()
+
| type3 || 0xa6 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x77,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x78,0x12)<br>LoadFrameAndWait(0x78,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa7 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
+
| type3 || 0xa7 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb3,0x02)<br>LoadFrameAndWait(0xb6,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xb7,0x12)<br>LoadFrameAndWait(0xb7,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xb3,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa8 || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation()
+
| type3 || 0xa8 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x79,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7a,0x12)<br>LoadFrameAndWait(0x7a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xa9 || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
+
| type3 || 0xa9 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xbe,0x02)<br>LoadFrameAndWait(0xb9,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbb,0x12)<br>LoadFrameAndWait(0xbb,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xb8,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xaa || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation()
+
| type3 || 0xaa || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x7b,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xab || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x99,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation()
+
| type3 || 0xab || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xbc,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbd,0x12)<br>LoadFrameAndWait(0xbd,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xba,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xac || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation()
+
| type3 || 0xac || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x81,0x0e)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xad || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation()
+
| type3 || 0xad || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xc3,0x0e)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xae || Punch Shield Recoil Low Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation()
+
| type3 || 0xae || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xaf || Punch Shield Recoil Low Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation()
+
| type3 || 0xaf || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xac,0x0e)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb0 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation()
+
| type3 || 0xb0 || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>LoadFrameAndWait(0x89,0x10)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb1 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation()
+
| type3 || 0xb1 || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>LoadFrameAndWait(0xc4,0x10)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb2 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation()
+
| type3 || 0xb2 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>LoadFrameAndWait(0x8a,0x10)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb3 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation()
+
| type3 || 0xb3 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>LoadFrameAndWait(0xc5,0x10)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb4 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation()
+
| type3 || 0xb4 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>LoadFrameAndWait(0x8b,0x10)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb5 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation()
+
| type3 || 0xb5 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>LoadFrameAndWait(0xc6,0x10)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb6 || Flip Switch Front || MoveDown1()<br>LoadFrameAndWait(0x59,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x58,0x08)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation()
+
| type3 || 0xb6 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb7 || Flip Switch Back || LoadFrameAndWait(0x96,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x9b,0x08)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x02)<br>LoadFrameAndWait(0x9b,0x08)<br>PauseAnimation()
+
| type3 || 0xb7 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb8 || Two Arms Up Front<br>-Dragoner-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet<br>Holy Bracelet<br>-Heaven Knight-<br>Heaven Thunder<br>Asura<br>Diamond Sword<br>Hydragon Pit<br>Space Storage<br>Sky Demon<br>-Pisco Demon-<br>Black Ink || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00)
+
| type3 || 0xb8 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x52,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xb9 || Two Arms Up Back<br>-Dragoner-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet<br>Holy Bracelet<br>-Heaven Knight-<br>Heaven Thunder<br>Asura<br>Diamond Sword<br>Hydragon Pit<br>Space Storage<br>Sky Demon<br>-Pisco Demon-<br>Black Ink || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00)
+
| type3 || 0xb9 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xba || One Arm Up Front<br>-Dragoner-<br>Dragon Tame<br>Dragon Care<br>Dragon PowerUp<br>Dragon LevelUp<br>-Cleric-<br>Wish || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00)
+
| type3 || 0xba || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xbb || One Arm Up Back<br>-Dragoner-<br>Dragon Tame<br>Dragon Care<br>Dragon PowerUp<br>Dragon LevelUp<br>-Cleric-<br>Wish || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x36,0x00)
+
| type3 || 0xbb || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xbc || Spin Punch Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x44)<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x04)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation()
+
| type3 || 0xbc || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xbd || Spin Punch Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0xc1)<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0xbd || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x99,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xbe || Pummel Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x02)<br>MoveUnitFB(0xfd)<br>Wait(0xed,0x04)<br>LoadFrameAndWait(0x55,0x08)<br>PauseAnimation()
+
| type3 || 0xbe || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xbf || Pummel Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x02)<br>MoveUnitFB(0xfd)<br>Wait(0xed,0x04)<br>LoadFrameAndWait(0x97,0x08)<br>PauseAnimation()
+
| type3 || 0xbf || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc0 || Monster/monk Revive Front || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x37,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>PauseAnimation()
+
| type3 || 0xc0 || Punch Shield Recoil Low Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc1 || Monster/monk Revive Back || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x3b,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x3b,0x04)<br>LoadFrameAndWait(0x35,0x06)<br>PauseAnimation()
+
| type3 || 0xc1 || Punch Shield Recoil Low Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc2 || Rush Front || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type3 || 0xc2 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc3 || Rush Back || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x98,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type3 || 0xc3 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc4 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x16)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type3 || 0xc4 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc5 || Book Back Duplicate || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x43)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x16)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| type3 || 0xc5 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc6 || Book Front Duplicate<br>-Mediator-<br>Invitation<br>Persuade<br>Praise<br>Threaten<br>Preach<br>Solution<br>Death Sentence<br>Negotiate<br>Insult<br>Mimic Daravon || LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type3 || 0xc6 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc7 || Book Back Duplicate<br>-Mediator-<br>Invitation<br>Persuade<br>Praise<br>Threaten<br>Preach<br>Solution<br>Death Sentence<br>Negotiate<br>Insult<br>Mimic Daravon || LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type3 || 0xc7 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc8 || Fall Critical Front<br>-Assassin-<br>Seal<br>Shadow Stitch || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00)
+
| type3 || 0xc8 || Flip Switch Front || MoveDown1()<br>LoadFrameAndWait(0x59,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x58,0x08)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xc9 || Fall Critical Back<br>-Assassin-<br>Seal<br>Shadow Stitch || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00)
+
| type3 || 0xc9 || Flip Switch Back || LoadFrameAndWait(0x96,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x9b,0x08)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x02)<br>LoadFrameAndWait(0x9b,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xca || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0xca || Two Arms Up Front<br>-Dragoner-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet<br>Holy Bracelet<br>-Heaven Knight-<br>Heaven Thunder<br>Asura<br>Diamond Sword<br>Hydragon Pit<br>Space Storage<br>Sky Demon<br>-Pisco Demon-<br>Black Ink || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type3 || 0xcb || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0xcb || Two Arms Up Back<br>-Dragoner-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet<br>Holy Bracelet<br>-Heaven Knight-<br>Heaven Thunder<br>Asura<br>Diamond Sword<br>Hydragon Pit<br>Space Storage<br>Sky Demon<br>-Pisco Demon-<br>Black Ink || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type3 || 0xcc || Dance Execute Front<br>-Dancer-<br>Witch Hunt<br>Wiznaibus<br>Slow Dance<br>Polka Polka<br>Disillusion<br>Nameless Dance<br>Last Dance || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
+
| type3 || 0xcc || One Arm Up Front<br>-Dragoner-<br>Dragon Tame<br>Dragon Care<br>Dragon PowerUp<br>Dragon LevelUp<br>-Cleric-<br>Wish || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00)
 
|-
 
|-
| type3 || 0xcd || Dance Execute Back<br>-Dancer-<br>Witch Hunt<br>Wiznaibus<br>Slow Dance<br>Polka Polka<br>Disillusion<br>Nameless Dance<br>Last Dance || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
+
| type3 || 0xcd || One Arm Up Back<br>-Dragoner-<br>Dragon Tame<br>Dragon Care<br>Dragon PowerUp<br>Dragon LevelUp<br>-Cleric-<br>Wish || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x36,0x00)
 
|-
 
|-
| type3 || 0xce || Buffer? || PauseAnimation()
+
| type3 || 0xce || Spin Punch Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x44)<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x04)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xcf || Steal Front || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation()
+
| type3 || 0xcf || Spin Punch Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0xc1)<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd0 || Steal Back || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation()
+
| type3 || 0xd0 || Pummel Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x02)<br>MoveUnitFB(0xfd)<br>Wait(0xed,0x04)<br>LoadFrameAndWait(0x55,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd1 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x52,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type3 || 0xd1 || Pummel Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x02)<br>MoveUnitFB(0xfd)<br>Wait(0xed,0x04)<br>LoadFrameAndWait(0x97,0x08)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd2 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x90,0x06)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xbf,0x06)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
+
| type3 || 0xd2 || Monster/monk Revive Front || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x37,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd3 || Use Katana? Front || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00)
+
| type3 || 0xd3 || Monster/monk Revive Back || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x3b,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x3b,0x04)<br>LoadFrameAndWait(0x35,0x06)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd4 || Use Katana? Back || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00)
+
| type3 || 0xd4 || Rush Front || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd5 || Jump Front 2 || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00)
+
| type3 || 0xd5 || Rush Back || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x98,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd6 || Jump Back 2 || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00)
+
| type3 || 0xd6 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x16)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd7 || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type3 || 0xd7 || Book Back Duplicate || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x43)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x16)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd8 || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| type3 || 0xd8 || Book Front Duplicate<br>-Mediator-<br>Invitation<br>Persuade<br>Praise<br>Threaten<br>Preach<br>Solution<br>Death Sentence<br>Negotiate<br>Insult<br>Mimic Daravon || LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xd9 || Dragoon Jump? Front 3 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x5f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x15,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation()
+
| type3 || 0xd9 || Book Back Duplicate<br>-Mediator-<br>Invitation<br>Persuade<br>Praise<br>Threaten<br>Preach<br>Solution<br>Death Sentence<br>Negotiate<br>Insult<br>Mimic Daravon || LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xda || Dragoon Jump? Back 3 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x9f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x16,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
+
| type3 || 0xda || Fall Critical Front<br>-Assassin-<br>Seal<br>Shadow Stitch || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| type3 || 0xdb || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x06)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0xdb || Fall Critical Back<br>-Assassin-<br>Seal<br>Shadow Stitch || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00)
 
|-
 
|-
| type3 || 0xdc || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation()
+
| type3 || 0xdc || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xdd || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0xdd || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xde || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0xde || Dance Execute Front<br>-Dancer-<br>Witch Hunt<br>Wiznaibus<br>Slow Dance<br>Polka Polka<br>Disillusion<br>Nameless Dance<br>Last Dance || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xdf || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
+
| type3 || 0xdf || Dance Execute Back<br>-Dancer-<br>Witch Hunt<br>Wiznaibus<br>Slow Dance<br>Polka Polka<br>Disillusion<br>Nameless Dance<br>Last Dance || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation()
 
|-
 
|-
| type3 || 0xe0 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x06)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
+
| type3 || 0xe0 || Buffer? || PauseAnimation()
 
|-
 
|-
 
| type3 || 0xe1 || Buffer? || PauseAnimation()
 
| type3 || 0xe1 || Buffer? || PauseAnimation()
|}
 
 
==Type 4==
 
*TYPE4.SEQ
 
{| class="wikitable mw-collapsible mw-collapsed sortable"
 
|+ style="text-align:left; white-space:nowrap" | type4 (Unused) Full Table
 
! File !! ID (Hex) !! Description !! Opcodes
 
 
|-
 
|-
| type4 (Unused) || 0x00 || Blank || LoadFrameAndWait(0x00,0x00)
+
| type3 || 0xe2 || Steal Front || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation()
 
|-
 
|-
| type4 (Unused) || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00)
+
| type3 || 0xe3 || Steal Back || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation()
 
|-
 
|-
| type4 (Unused) || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00)
+
| type3 || 0xe4 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x52,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 
|-
 
|-
| type4 (Unused) || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00)
+
| type3 || 0xe5 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x90,0x06)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xbf,0x06)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation()
 
|-
 
|-
| type4 (Unused) || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00)
+
| type3 || 0xe6 || Use Katana? Front<br>-Arc Knight-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Muramasa || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| type4 (Unused) || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00)
+
| type3 || 0xe7 || Use Katana? Back<br>-Arc Knight-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Muramasa || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00)
 
|-
 
|-
| type4 (Unused) || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop()
+
| type3 || 0xe8 || Jump Front 2<br>-Oracle-<br>Blind<br>Spell Absorb<br>Life Drain<br>Pray Faith<br>Doubt Faith<br>Zombie<br>Silence Song<br>Blind Rage<br>Foxbird<br>Confusion Song<br>Dispel Magic<br>Paralyze<br>Sleep<br>Petrify || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00)
 +
|-
 +
| type3 || 0xe9 || Jump Back 2<br>-Oracle-<br>Blind<br>Spell Absorb<br>Life Drain<br>Pray Faith<br>Doubt Faith<br>Zombie<br>Silence Song<br>Blind Rage<br>Foxbird<br>Confusion Song<br>Dispel Magic<br>Paralyze<br>Sleep<br>Petrify || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00)
 +
|-
 +
| type3 || 0xea || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xeb || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xec || Dragoon Jump? Front 3 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x5f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x15,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xed || Dragoon Jump? Back 3 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x9f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x16,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xee || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x06)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xef || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xf0 || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xf1 || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xf2 || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xf3 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x06)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation()
 +
|-
 +
| type3 || 0xf4 || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xf5 || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xf6 || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xf7 || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xf8 || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xf9 || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xfa || Buffer? || PauseAnimation()
 +
|-
 +
| type3 || 0xfb || Buffer? || PauseAnimation()
 +
|}
 +
 
 +
==Type 4==
 +
*TYPE4.SEQ
 +
{| class="wikitable mw-collapsible mw-collapsed sortable"
 +
|+ style="text-align:left; white-space:nowrap" | type4 (Unused) Full Table
 +
! File !! ID (Hex) !! Description !! Opcodes
 +
|-
 +
| type4 (Unused) || 0x00 || Blank || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| type4 (Unused) || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00)
 +
|-
 +
| type4 (Unused) || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00)
 +
|-
 +
| type4 (Unused) || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00)
 +
|-
 +
| type4 (Unused) || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00)
 +
|-
 +
| type4 (Unused) || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00)
 +
|-
 +
| type4 (Unused) || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop()
 
|-
 
|-
 
| type4 (Unused) || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop()
 
| type4 (Unused) || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop()
Line 2,454: Line 2,554:
 
| Chocobo/cyoko || 0x7f || Beak Low Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4e,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 
| Chocobo/cyoko || 0x7f || Beak Low Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4e,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x80 || Beak Error? Front || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xb7,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x80 || Beak Front (Broken) || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xb7,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x81 || Beak Error? Back || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xb4,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x81 || Beak Back (Broken) || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xb4,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x82 || Wark Front || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x53,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x53,0x02)<br>MoveUnitFB(0x06)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x54,0x10)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x82 || Wark Front<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x53,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x53,0x02)<br>MoveUnitFB(0x06)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x54,0x10)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x83 || Wark Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x58,0x10)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x83 || Wark Back<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x58,0x10)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x84 || Flap Cast Front || LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x5b,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5c,0x10)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x84 || Flap Cast Front<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x5b,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5c,0x10)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x85 || Flap Cast Back || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x23,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x60,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x60,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x23,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x62,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x85 || Flap Cast Back<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x23,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x60,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x60,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x23,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x62,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation()
 
|-
 
|-
 
| Chocobo/cyoko || 0x86 || Buffer? || PauseAnimation()
 
| Chocobo/cyoko || 0x86 || Buffer? || PauseAnimation()
Line 2,470: Line 2,570:
 
| Chocobo/cyoko || 0x87 || Buffer? || PauseAnimation()
 
| Chocobo/cyoko || 0x87 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x88 || Dance Front || LoadFrameAndWait(0x3d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x19,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x5a,0x02)<br>MoveUnitFB(0xfc)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x27,0x10)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x88 || Dance Front<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x3d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x19,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x5a,0x02)<br>MoveUnitFB(0xfc)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x27,0x10)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x89 || Dance Back || LoadFrameAndWait(0x49,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x22,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x60,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x89 || Dance Back<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x49,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x22,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x60,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
 
|}
 
|}
  
Line 2,500: Line 2,600:
 
| Monster/mon || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00)
 
| Monster/mon || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00)
 
|-
 
|-
| Monster/mon || 0x02 || Face Left || LoadFrameAndWait(0x04,0x00)
+
| Monster/mon || 0x02 || Face Down || LoadFrameAndWait(0x02,0x00)
 
|-
 
|-
| Monster/mon || 0x03 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
+
| Monster/mon || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00)
 
|-
 
|-
| Monster/mon || 0x04 || Walk Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop()
+
| Monster/mon || 0x04 || Face Left || LoadFrameAndWait(0x04,0x00)
 
|-
 
|-
| Monster/mon || 0x05 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x05 || Face Left || LoadFrameAndWait(0x04,0x00)
 
|-
 
|-
| Monster/mon || 0x06 || Walk Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x07 || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x05,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop()
+
| Monster/mon || 0x07 || Walk Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x08 || Walk Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop()
+
| Monster/mon || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x09 || Walk Short? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
+
| Monster/mon || 0x09 || Walk Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x0a || Walk Short? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop()
+
| Monster/mon || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x05,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x0b || Walk Short? Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x0b || Walk Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x0c || Walk Short? Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x0c || Walk Short? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x0d || Walk Short? Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop()
+
| Monster/mon || 0x0d || Walk Short? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x0e || Walk Short? Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop()
+
| Monster/mon || 0x0e || Walk Short? Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x0f || Buffer? || PauseAnimation()
+
| Monster/mon || 0x0f || Walk Short? Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x10 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x10 || Walk Short? Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x11 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x11 || Walk Short? Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x12 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x12 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x13 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x13 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x14 || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x14 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x15 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x15 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x16 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x16 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x17 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x17 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x18 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x18 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x19 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x19 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x1a || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x1a || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x1b || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x1b || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x1c || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x1c || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x1d || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x1d || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x1e || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x1e || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x1f || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x1f || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x20 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0c)<br>IncrementLoop()
+
| Monster/mon || 0x20 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x21 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x0c)<br>IncrementLoop()
+
| Monster/mon || 0x21 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x22 || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x22 || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x23 || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop()
+
| Monster/mon || 0x23 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x24 || Charge? Front || LoadFrameAndWait(0x0f,0x00)
+
| Monster/mon || 0x24 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x25 || Charge? Back || LoadFrameAndWait(0x15,0x00)
+
| Monster/mon || 0x25 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x26 || ? || LoadFrameAndWait(0x0e,0x00)
+
| Monster/mon || 0x26 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x27 || ? || LoadFrameAndWait(0x14,0x00)
+
| Monster/mon || 0x27 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x28 || Evade? Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| Monster/mon || 0x28 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0c)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x29 || Evade? Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| Monster/mon || 0x29 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x0c)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x2a || Take Damage Front || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x2b || Take Damage Back || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop()
+
| Monster/mon || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x2c || KnockedOut Front || LoadFrameAndWait(0x1a,0x00)
+
| Monster/mon || 0x2c || Charge? Front || LoadFrameAndWait(0x0f,0x00)
 
|-
 
|-
| Monster/mon || 0x2d || KnockedOut Back || LoadFrameAndWait(0x1c,0x00)
+
| Monster/mon || 0x2d || Charge? Back || LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| Monster/mon || 0x2e || ? || LoadFrameAndWait(0x10,0x00)
+
| Monster/mon || 0x2e || ? || LoadFrameAndWait(0x0e,0x00)
 
|-
 
|-
| Monster/mon || 0x2f || ? || LoadFrameAndWait(0x16,0x00)
+
| Monster/mon || 0x2f || ? || LoadFrameAndWait(0x14,0x00)
 
|-
 
|-
| Monster/mon || 0x30 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveForward2()<br>IncrementLoop()
+
| Monster/mon || 0x30 || Evade? Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x31 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveForward2()<br>IncrementLoop()
+
| Monster/mon || 0x31 || Evade? Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x32 || Buffer? || PauseAnimation()
+
| Monster/mon || 0x32 || Take Damage Front || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x33 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x0f,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0c,0x00)
+
| Monster/mon || 0x33 || Take Damage Back || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x34 || ? || LoadFrameAndWait(0x04,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x15,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x12,0x00)
+
| Monster/mon || 0x34 || KnockedOut Front || LoadFrameAndWait(0x1a,0x00)
 
|-
 
|-
| Monster/mon || 0x35 || ? || LoadFrameAndWait(0x0c,0x00)
+
| Monster/mon || 0x35 || KnockedOut Back || LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
| Monster/mon || 0x36 || ? || LoadFrameAndWait(0x12,0x00)
+
| Monster/mon || 0x36 || ? || LoadFrameAndWait(0x10,0x00)
 
|-
 
|-
| Monster/mon || 0x37 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x37 || ? || LoadFrameAndWait(0x16,0x00)
 
|-
 
|-
| Monster/mon || 0x38 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x15,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x38 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveForward2()<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x39 || ? || LoadFrameAndWait(0x0f,0x00)
+
| Monster/mon || 0x39 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveForward2()<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x3a || ? || LoadFrameAndWait(0x15,0x00)
+
| Monster/mon || 0x3a || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x3b || (Front)<br>-Red Panther-<br>Blaster<br>Blood Suck || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop()
+
| Monster/mon || 0x3b || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x3c || (Back)<br>-Red Panther-<br>Blaster<br>Blood Suck || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop()
+
| Monster/mon || 0x3c || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x0f,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0c,0x00)
 
|-
 
|-
| Monster/mon || 0x3d || ? || LoadFrameAndWait(0x08,0x00)
+
| Monster/mon || 0x3d || ? || LoadFrameAndWait(0x04,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x15,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| Monster/mon || 0x3e || ? || LoadFrameAndWait(0x0a,0x00)
+
| Monster/mon || 0x3e || ? || LoadFrameAndWait(0x0c,0x00)
 
|-
 
|-
| Monster/mon || 0x3f || Critical? Front || LoadFrameAndWait(0x19,0x00)
+
| Monster/mon || 0x3f || ? || LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| Monster/mon || 0x40 || Critical? Back || LoadFrameAndWait(0x1b,0x00)
+
| Monster/mon || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x41 || ? || LoadFrameAndWait(0x11,0x00)
+
| Monster/mon || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x15,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x42 || ? || LoadFrameAndWait(0x17,0x00)
+
| Monster/mon || 0x42 || ? || LoadFrameAndWait(0x0f,0x00)
 
|-
 
|-
| Monster/mon || 0x43 || Buffer? || PauseAnimation()
+
| Monster/mon || 0x43 || ? || LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| Monster/mon || 0x44 || ? || LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x00)
+
| Monster/mon || 0x44 || (Front)<br>-Red Panther-<br>Blaster<br>Blood Suck || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x45 || ? || LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x15,0x00)
+
| Monster/mon || 0x45 || (Back)<br>-Red Panther-<br>Blaster<br>Blood Suck || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x46 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop()
+
| Monster/mon || 0x46 || ? || LoadFrameAndWait(0x08,0x00)
 
|-
 
|-
| Monster/mon || 0x47 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop()
+
| Monster/mon || 0x47 || ? || LoadFrameAndWait(0x0a,0x00)
 
|-
 
|-
| Monster/mon || 0x48 || (Front)<br>-Byblos-<br>Shock<br>Difference<br>-Apanda-<br>Bio<br>Bio 2<br>Bio 3<br>-Archaic Demon-<br>Dark Holy<br>-Ultima Demon-<br>Ultima || LoadFrameAndWait(0x0f,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x00)
+
| Monster/mon || 0x48 || Critical? Front || LoadFrameAndWait(0x19,0x00)
 
|-
 
|-
| Monster/mon || 0x49 || (Back)<br>-Byblos-<br>Shock<br>Difference<br>-Apanda-<br>Bio<br>Bio 2<br>Bio 3<br>-Archaic Demon-<br>Dark Holy<br>-Ultima Demon-<br>Ultima || LoadFrameAndWait(0x15,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x16,0x06)<br>LoadFrameAndWait(0x15,0x00)
+
| Monster/mon || 0x49 || Critical? Back || LoadFrameAndWait(0x1b,0x00)
 
|-
 
|-
| Monster/mon || 0x4a || Buffer? || PauseAnimation()
+
| Monster/mon || 0x4a || ? || LoadFrameAndWait(0x11,0x00)
 
|-
 
|-
| Monster/mon || 0x4b || ? || LoadFrameAndWait(0x01,0x00)
+
| Monster/mon || 0x4b || ? || LoadFrameAndWait(0x17,0x00)
 
|-
 
|-
| Monster/mon || 0x4c || ? || LoadFrameAndWait(0x07,0x00)
+
| Monster/mon || 0x4c || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x4d || ? || LoadFrameAndWait(0x05,0x00)
+
| Monster/mon || 0x4d || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x4e || ? || LoadFrameAndWait(0x18,0x00)
+
| Monster/mon || 0x4e || Buffer? || PauseAnimation()
 
|-
 
|-
 
| Monster/mon || 0x4f || Buffer? || PauseAnimation()
 
| Monster/mon || 0x4f || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x50 || MoveFindItem Front (Broken) || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x02,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation()
+
| Monster/mon || 0x50 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x51 || MoveFindItem Back (Broken) || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x16,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x04,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x04,0x06)<br>PauseAnimation()
+
| Monster/mon || 0x51 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x52 || Death Bounce Front || LoadFrameAndWait(0x19,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x00)
+
| Monster/mon || 0x52 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x53 || Death Bounce Back || LoadFrameAndWait(0x1b,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x00)
+
| Monster/mon || 0x53 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x54 || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x10)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x54 || ? || LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x00)
 
|-
 
|-
| Monster/mon || 0x55 || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x10)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x55 || ? || LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| Monster/mon || 0x56 || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00)
+
| Monster/mon || 0x56 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x57 || ? || ffd7(0x01)<br>LoadFrameAndWait(0x18,0x00)
+
| Monster/mon || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Monster/mon || 0x58 || ? || ffd7(0x01)<br>ffc2()
+
| Monster/mon || 0x58 || (Front)<br>-Byblos-<br>Shock<br>Difference<br>-Apanda-<br>Bio<br>Bio 2<br>Bio 3<br>-Archaic Demon-<br>Dark Holy<br>-Ultima Demon-<br>Ultima || LoadFrameAndWait(0x0f,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x00)
 
|-
 
|-
| Monster/mon || 0x59 || ? || ffd7(0x01)<br>ffc2()
+
| Monster/mon || 0x59 || (Back)<br>-Byblos-<br>Shock<br>Difference<br>-Apanda-<br>Bio<br>Bio 2<br>Bio 3<br>-Archaic Demon-<br>Dark Holy<br>-Ultima Demon-<br>Ultima || LoadFrameAndWait(0x15,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x16,0x06)<br>LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| Monster/mon || 0x5a || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| Monster/mon || 0x5a || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x5b || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| Monster/mon || 0x5b || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x5c || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>LoadFrameAndWait(0x10,0x00)
+
| Monster/mon || 0x5c || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x5d || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>LoadFrameAndWait(0x16,0x00)
+
| Monster/mon || 0x5d || Buffer? || PauseAnimation()
 
|-
 
|-
 
| Monster/mon || 0x5e || Buffer? || PauseAnimation()
 
| Monster/mon || 0x5e || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x5f || ? || LoadFrameAndWait(0x00,0x00)
+
| Monster/mon || 0x5f || Buffer? || PauseAnimation()
 +
|-
 +
| Monster/mon || 0x60 || ? || LoadFrameAndWait(0x01,0x00)
 +
|-
 +
| Monster/mon || 0x61 || ? || LoadFrameAndWait(0x07,0x00)
 +
|-
 +
| Monster/mon || 0x62 || ? || LoadFrameAndWait(0x05,0x00)
 +
|-
 +
| Monster/mon || 0x63 || ? || LoadFrameAndWait(0x18,0x00)
 +
|-
 +
| Monster/mon || 0x64 || Buffer? || PauseAnimation()
 +
|-
 +
| Monster/mon || 0x65 || Buffer? || PauseAnimation()
 +
|-
 +
| Monster/mon || 0x66 || MoveFindItem Front (Broken) || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x02,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x67 || MoveFindItem Back (Broken) || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x16,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x04,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x04,0x06)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x68 || Death Bounce Front || LoadFrameAndWait(0x19,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x00)
 +
|-
 +
| Monster/mon || 0x69 || Death Bounce Back || LoadFrameAndWait(0x1b,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x00)
 +
|-
 +
| Monster/mon || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x10)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x10)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00)
 +
|-
 +
| Monster/mon || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x18,0x00)
 +
|-
 +
| Monster/mon || 0x6e || ? || ffd7(0x01)<br>ffc2()
 +
|-
 +
| Monster/mon || 0x6f || ? || ffd7(0x01)<br>ffc2()
 +
|-
 +
| Monster/mon || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x72 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>LoadFrameAndWait(0x10,0x00)
 +
|-
 +
| Monster/mon || 0x73 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>LoadFrameAndWait(0x16,0x00)
 +
|-
 +
| Monster/mon || 0x74 || Buffer? || PauseAnimation()
 +
|-
 +
| Monster/mon || 0x75 || Buffer? || PauseAnimation()
 +
|-
 +
| Monster/mon || 0x76 || ? || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| Monster/mon || 0x77 || ? || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| Monster/mon || 0x78 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x79 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x24,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>PauseAnimation()
 +
|-
 +
| Monster/mon || 0x7a || Jump Attack? Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x60 || ? || LoadFrameAndWait(0x00,0x00)
+
| Monster/mon || 0x7b || Jump Attack? Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x25,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x61 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x7c || Attack High Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x62 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x24,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x7d || Attack High Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x63 || Jump Attack? Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x7e || Attack Low Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x64 || Jump Attack? Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x25,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x7f || Attack Low Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x65 || Attack High Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x80 || Attack Blocked? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x0a)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x66 || Attack High Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x81 || Attack Blocked? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x0a)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x67 || Attack Low Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x82 || (Front)<br>-Bomb-<br>Small Bomb || MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>WeaponSheatheCheck2(0xe0)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x68 || Attack Low Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x83 || (Back)<br>-Bomb-<br>Small Bomb || MoveUp2()<br>LoadFrameAndWait(0x04,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>WeaponSheatheCheck2(0xe0)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x69 || Attack Blocked? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x0a)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x84 || (Front)<br>-Bomb-<br>Flame Attack || LoadFrameAndWait(0x02,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x6a || Attack Blocked? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x0a)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x85 || (Back)<br>-Bomb-<br>Flame Attack || LoadFrameAndWait(0x04,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x6b || (Front)<br>-Bomb-<br>Small Bomb || MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>WeaponSheatheCheck2(0xe0)<br>PauseAnimation()
+
| Monster/mon || 0x86 || (Front)<br>-Red Panther-<br>Scratch || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x6c || (Back)<br>-Bomb-<br>Small Bomb || MoveUp2()<br>LoadFrameAndWait(0x04,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>WeaponSheatheCheck2(0xe0)<br>PauseAnimation()
+
| Monster/mon || 0x87 || (Back)<br>-Red Panther-<br>Scratch || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x6d || (Front)<br>-Bomb-<br>Self Destruct || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x3a,0x0a)<br>LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x41,0x0c)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x39,0x02)<br>LoadFrameAndWait(0x3b,0x02)<br>LoadFrameAndWait(0x3c,0x08)<br>LoadFrameAndWait(0x00,0x00)
+
| Monster/mon || 0x88 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0f,0x00)
 
|-
 
|-
| Monster/mon || 0x6e || (Back)<br>-Bomb-<br>Self Destruct || LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x3e,0x0a)<br>LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x42,0x0c)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x3e,0x08)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x00,0x00)
+
| Monster/mon || 0x89 || ? || LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x32,0x08)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x31,0x00)
 
|-
 
|-
| Monster/mon || 0x6f || (Front)<br>-Bomb-<br>Flame Attack || LoadFrameAndWait(0x02,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
+
| Monster/mon || 0x8a || (Front)<br>-Red Panther-<br>Poison Nail || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x23,0x04)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x70 || (Back)<br>-Bomb-<br>Flame Attack || LoadFrameAndWait(0x04,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
+
| Monster/mon || 0x8b || (Back)<br>-Red Panther-<br>Poison Nail || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x2a,0x04)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x71 || (Front)<br>-Bomb-<br>Spark || LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>WeaponSheatheCheck2(0xf0)<br>PauseAnimation()
+
| Monster/mon || 0x8c || (Front)<br>-Ghoul-<br>Throw Spirit || LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x46)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x72 || (Back)<br>-Bomb-<br>Spark || LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>WeaponSheatheCheck2(0xf0)<br>PauseAnimation()
+
| Monster/mon || 0x8d || (Back)<br>-Ghoul-<br>Throw Spirit || LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x46)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x73 || (Front)<br>-Red Panther-<br>Scratch || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x8e || (Front)<br>-Ghoul-<br>Sleep Touch<br>Drain Touch<br>Zombie Touch || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x74 || (Back)<br>-Red Panther-<br>Scratch || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x8f || (Back)<br>-Ghoul-<br>Sleep Touch<br>Drain Touch<br>Zombie Touch || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x75 || (Front)<br>-Red Panther-<br>Cat Kick || LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0xf6)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2d,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x90 || (Front)<br>-Ghoul-<br>Grease Touch || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0xf8)<br>Wait(0xf7,0x03)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x76 || (Back)<br>-Red Panther-<br>Cat Kick || LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x32,0x04)<br>LoadFrameAndWait(0x31,0x02)<br>WeaponSheatheCheck2(0xf6)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x91 || (Back)<br>-Ghoul-<br>Grease Touch || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0xf8)<br>Wait(0xf7,0x03)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x77 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0f,0x00)
+
| Monster/mon || 0x92 || (Front)<br>-Flotiball-<br>Wing Attack || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>Wait(0xf8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x78 || ? || LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x32,0x08)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x31,0x00)
+
| Monster/mon || 0x93 || (Back)<br>-Flotiball-<br>Wing Attack || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>Wait(0xf8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x79 || (Front)<br>-Red Panther-<br>Poison Nail || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x23,0x04)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x94 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x05,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x7a || (Back)<br>-Red Panther-<br>Poison Nail || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x2a,0x04)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x95 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x7b || (Front)<br>-Ghoul-<br>Throw Spirit || LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x46)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation()
+
| Monster/mon || 0x96 || (Front)<br>-Uribo-<br>Oink || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x7c || (Back)<br>-Ghoul-<br>Throw Spirit || LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x46)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation()
+
| Monster/mon || 0x97 || (Back)<br>-Uribo-<br>Oink || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x7d || (Front)<br>-Ghoul-<br>Sleep Touch<br>Drain Touch<br>Zombie Touch || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x98 || (Front)<br>-Uribo-<br>Please Eat || PlaySound(0x27)<br>LoadFrameAndWait(0x11,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0c,0x14)<br>LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| Monster/mon || 0x7e || (Back)<br>-Ghoul-<br>Sleep Touch<br>Drain Touch<br>Zombie Touch || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x99 || (Back)<br>-Uribo-<br>Please Eat || PlaySound(0x27)<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x12,0x14)<br>LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| Monster/mon || 0x7f || (Front)<br>-Ghoul-<br>Grease Touch || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0xf8)<br>Wait(0xf7,0x03)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x9a || (Front)<br>-Woodman-<br>Leaf Dance<br>Protect Spirit<br>Spirit of Life<br>Clam Spirit<br>Magic Spirit || LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>WeaponSheatheCheck2(0xf4)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x80 || (Back)<br>-Ghoul-<br>Grease Touch || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0xf8)<br>Wait(0xf7,0x03)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x9b || (Back)<br>-Woodman-<br>Leaf Dance<br>Protect Spirit<br>Spirit of Life<br>Clam Spirit<br>Magic Spirit || LoadFrameAndWait(0x24,0x08)<br>LoadFrameAndWait(0x25,0x08)<br>LoadFrameAndWait(0x26,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>WeaponSheatheCheck2(0xf4)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x81 || (Front)<br>-Flotiball-<br>Wing Attack || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>Wait(0xf8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x9c || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x82 || (Back)<br>-Flotiball-<br>Wing Attack || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>Wait(0xf8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0x9d || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x83 || (Front)<br>-Flotiball-<br>Look of Fright<br>Look of Devil<br>Death Sentence<br>Circle || PlaySound(0x86)<br>LoadFrameAndWait(0x49,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x06)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4b,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x9e || (Front)<br>-Bull Demon-<br>Mimic Titan || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0xf8,0x17)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x0f,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x84 || (Back)<br>-Flotiball-<br>Look of Fright<br>Look of Devil<br>Death Sentence<br>Circle || PlaySound(0x86)<br>LoadFrameAndWait(0x4c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x06)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4e,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x04)<br>PauseAnimation()
+
| Monster/mon || 0x9f || (Back)<br>-Bull Demon-<br>Mimic Titan || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0xf8,0x17)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x15,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x85 || (Front)<br>-Juravis-<br>Scratch Up || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xa0 || (Front)<br>-Bull Demon-<br>Gather Power || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x1e)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x86 || (Back)<br>-Juravis-<br>Scratch Up || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xa1 || (Back)<br>-Bull Demon-<br>Gather Power || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x1e)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x87 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x05,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xa2 || (Front)<br>-Bull Demon-<br>Blow Fire || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x0f,0x10)<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x88 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xa3 || (Back)<br>-Bull Demon-<br>Blow Fire || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x89 || (Front)<br>-Juravis-<br>Shine Lover || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xa4 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x8a || (Back)<br>-Juravis-<br>Shine Lover || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xa5 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x8b || (Front)<br>-Juravis-<br>Feather Bomb || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0xec)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WeaponSheatheCheck2(0xec)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0xec)<br>PauseAnimation()
+
| Monster/mon || 0xa6 || (Front)<br>-Morbol-<br>Lick || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>Wait(0xf0,0x01)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x8c || (Back)<br>-Juravis-<br>Feather Bomb || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0xec)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WeaponSheatheCheck2(0xec)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0xec)<br>PauseAnimation()
+
| Monster/mon || 0xa7 || (Back)<br>-Morbol-<br>Lick || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>Wait(0xf0,0x01)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x8d || (Front)<br>-Juravis-<br>Beaking || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xa8 || (Front)<br>-Behemoth-<br>Giga Flare<br>Hurricane<br>Ulmaguest || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x8e || (Back)<br>-Juravis-<br>Beaking || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xa9 || (Back)<br>-Behemoth-<br>Giga Flare<br>Hurricane<br>Ulmaguest || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x8f || (Front)<br>-Uribo-<br>Straight Dash || PlaySound(0x8d)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5b,0x04)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x04)<br>Wait(0xf8,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xaa || (Front)<br>-Dragon-<br>Dash || LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0f,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x90 || (Back)<br>-Uribo-<br>Straight Dash || PlaySound(0x8d)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x5e,0x04)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x60,0x04)<br>Wait(0xf8,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xab || (Back)<br>-Dragon-<br>Dash || LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x91 || ? || LoadFrameAndWait(0x63,0x08)<br>LoadFrameAndWait(0x61,0x0c)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x65,0x10)<br>LoadFrameAndWait(0x65,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x63,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xac || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x92 || ? || LoadFrameAndWait(0x69,0x08)<br>LoadFrameAndWait(0x67,0x0c)<br>LoadFrameAndWait(0x69,0x04)<br>LoadFrameAndWait(0x6b,0x10)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xad || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x93 || (Front)<br>-Uribo-<br>Oink || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xae || (Front)<br>-Holy Dragon-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x94 || (Back)<br>-Uribo-<br>Oink || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xaf || (Back)<br>-Holy Dragon-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x17,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x95 || ? || LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6a,0x08)<br>LoadFrameAndWait(0x68,0x0c)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>PauseAnimation()
+
| Monster/mon || 0xb0 || (Front)<br>-Hyudra-<br>Triple Attack || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x96 || ? || LoadFrameAndWait(0x6d,0x08)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x64,0x08)<br>LoadFrameAndWait(0x62,0x0c)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>PauseAnimation()
+
| Monster/mon || 0xb1 || (Back)<br>-Hyudra-<br>Triple Attack || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x97 || (Front)<br>-Uribo-<br>Please Eat || PlaySound(0x27)<br>LoadFrameAndWait(0x11,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0c,0x14)<br>LoadFrameAndWait(0x00,0x00)
+
| Monster/mon || 0xb2 || (Front)<br>-Hyudra-<br>Triple Brcelet || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x10)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x98 || (Back)<br>-Uribo-<br>Please Eat || PlaySound(0x27)<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x12,0x14)<br>LoadFrameAndWait(0x00,0x00)
+
| Monster/mon || 0xb3 || (Back)<br>-Hyudra-<br>Triple Brcelet || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x99 || (Front)<br>-Woodman-<br>Leaf Dance<br>Protect Spirit<br>Spirit of Life<br>Clam Spirit<br>Magic Spirit || LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>WeaponSheatheCheck2(0xf4)<br>PauseAnimation()
+
| Monster/mon || 0xb4 || ? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x9a || (Back)<br>-Woodman-<br>Leaf Dance<br>Protect Spirit<br>Spirit of Life<br>Clam Spirit<br>Magic Spirit || LoadFrameAndWait(0x24,0x08)<br>LoadFrameAndWait(0x25,0x08)<br>LoadFrameAndWait(0x26,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>WeaponSheatheCheck2(0xf4)<br>PauseAnimation()
+
| Monster/mon || 0xb5 || ? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x9b || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xb6 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x9c || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xb7 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0x9d || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x08)<br>LoadFrameAndWait(0x2d,0x0c)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x0f,0x00)
+
| Monster/mon || 0xb8 || (Front)<br>-Byblos-<br>Energy || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x00)
 
|-
 
|-
| Monster/mon || 0x9e || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x32,0x06)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x34,0x0c)<br>LoadFrameAndWait(0x33,0x04)<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x35,0x02)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x15,0x00)
+
| Monster/mon || 0xb9 || (Back)<br>-Byblos-<br>Energy || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| Monster/mon || 0x9f || (Front)<br>-Bull Demon-<br>Mimic Titan || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0xf8,0x17)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x0f,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| Monster/mon || 0xba || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa0 || (Back)<br>-Bull Demon-<br>Mimic Titan || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0xf8,0x17)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x15,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| Monster/mon || 0xbb || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa1 || (Front)<br>-Bull Demon-<br>Gather Power || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x1e)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
+
| Monster/mon || 0xbc || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa2 || (Back)<br>-Bull Demon-<br>Gather Power || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x1e)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
+
| Monster/mon || 0xbd || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa3 || (Front)<br>-Bull Demon-<br>Blow Fire || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x0f,0x10)<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| Monster/mon || 0xbe || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa4 || (Back)<br>-Bull Demon-<br>Blow Fire || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation()
+
| Monster/mon || 0xbf || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa5 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xc0 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa6 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xc1 || Buffer? || PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xa7 || (Front)<br>-Morbol-<br>Lick || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>Wait(0xf0,0x01)<br>PauseAnimation()
+
| Monster/mon || 0xc2 || (Front)<br>-Bomb-<br>Self Destruct || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x3a,0x0a)<br>LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x41,0x0c)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x39,0x02)<br>LoadFrameAndWait(0x3b,0x02)<br>LoadFrameAndWait(0x3c,0x08)<br>LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| Monster/mon || 0xa8 || (Back)<br>-Morbol-<br>Lick || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>Wait(0xf0,0x01)<br>PauseAnimation()
+
| Monster/mon || 0xc3 || (Back)<br>-Bomb-<br>Self Destruct || LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x3e,0x0a)<br>LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x42,0x0c)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x3e,0x08)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x00,0x00)
 
|-
 
|-
| Monster/mon || 0xa9 || ? || PlaySound(0x8c)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x73,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x74,0x06)<br>LoadFrameAndWait(0x75,0x0c)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x77,0x10)<br>LoadFrameAndWait(0x77,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x76,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xc4 || (Front)<br>-Bomb-<br>Spark || LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>WeaponSheatheCheck2(0xf0)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xaa || ? || PlaySound(0x8c)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x7b,0x06)<br>LoadFrameAndWait(0x7c,0x0c)<br>LoadFrameAndWait(0x7b,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x7e,0x10)<br>LoadFrameAndWait(0x7e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x7d,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xc5 || (Back)<br>-Bomb-<br>Spark || LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>WeaponSheatheCheck2(0xf0)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xab || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x81,0x04)<br>LoadFrameAndWait(0x82,0x06)<br>LoadFrameAndWait(0x7f,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xc6 || (Front)<br>-Red Panther-<br>Cat Kick || LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0xf6)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2d,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xac || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>LoadFrameAndWait(0x87,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x88,0x04)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x86,0x0a)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xc7 || (Back)<br>-Red Panther-<br>Cat Kick || LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x32,0x04)<br>LoadFrameAndWait(0x31,0x02)<br>WeaponSheatheCheck2(0xf6)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xad || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x83,0x10)<br>LoadFrameAndWait(0x84,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x85,0x0a)<br>LoadFrameAndWait(0x84,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xc8 || (Front)<br>-Flotiball-<br>Look of Fright<br>Look of Devil<br>Death Sentence<br>Circle || PlaySound(0x86)<br>LoadFrameAndWait(0x49,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x06)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4b,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xae || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x8a,0x10)<br>LoadFrameAndWait(0x8b,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x8c,0x0a)<br>LoadFrameAndWait(0x8b,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xc9 || (Back)<br>-Flotiball-<br>Look of Fright<br>Look of Devil<br>Death Sentence<br>Circle || PlaySound(0x86)<br>LoadFrameAndWait(0x4c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x06)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4e,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xaf || (Front)<br>-Behemoth-<br>Giga Flare<br>Hurricane<br>Ulmaguest || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
+
| Monster/mon || 0xca || (Front)<br>-Juravis-<br>Scratch Up || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb0 || (Back)<br>-Behemoth-<br>Giga Flare<br>Hurricane<br>Ulmaguest || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation()
+
| Monster/mon || 0xcb || (Back)<br>-Juravis-<br>Scratch Up || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb1 || (Front)<br>-Dragon-<br>Dash || LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0f,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xcc || (Front)<br>-Juravis-<br>Shine Lover || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb2 || (Back)<br>-Dragon-<br>Dash || LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xcd || (Back)<br>-Juravis-<br>Shine Lover || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb3 || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xce || (Front)<br>-Juravis-<br>Feather Bomb || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0xec)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WeaponSheatheCheck2(0xec)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0xec)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb4 || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xcf || (Back)<br>-Juravis-<br>Feather Bomb || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0xec)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WeaponSheatheCheck2(0xec)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0xec)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb5 || (Front)<br>-Holy Dragon-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xd0 || (Front)<br>-Juravis-<br>Beaking || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb6 || (Back)<br>-Holy Dragon-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x17,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xd1 || (Back)<br>-Juravis-<br>Beaking || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb7 || (Front)<br>-Hyudra-<br>Triple Attack || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xd2 || (Front)<br>-Uribo-<br>Straight Dash || PlaySound(0x8d)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5b,0x04)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x04)<br>Wait(0xf8,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb8 || (Back)<br>-Hyudra-<br>Triple Attack || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xd3 || (Back)<br>-Uribo-<br>Straight Dash || PlaySound(0x8d)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x5e,0x04)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x60,0x04)<br>Wait(0xf8,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xb9 || (Front)<br>-Hyudra-<br>Triple Brcelet || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x10)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xd4 || (Front)<br>-Uribo-<br>Nose Bracelet || LoadFrameAndWait(0x63,0x08)<br>LoadFrameAndWait(0x61,0x0c)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x65,0x10)<br>LoadFrameAndWait(0x65,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x63,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xba || (Back)<br>-Hyudra-<br>Triple Brcelet || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xd5 || (Back)<br>-Uribo-<br>Nose Bracelet || LoadFrameAndWait(0x69,0x08)<br>LoadFrameAndWait(0x67,0x0c)<br>LoadFrameAndWait(0x69,0x04)<br>LoadFrameAndWait(0x6b,0x10)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xbb || ? || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>LoadFrameAndWait(0x8f,0x08)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x90,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x8f,0x06)<br>LoadFrameAndWait(0x8e,0x04)<br>LoadFrameAndWait(0x8d,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xd6 || (Front)<br>-Uribo-<br>Pooh- || LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6a,0x08)<br>LoadFrameAndWait(0x68,0x0c)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xbc || ? || LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x96,0x06)<br>LoadFrameAndWait(0x95,0x04)<br>LoadFrameAndWait(0x94,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xd7 || (Back)<br>-Uribo-<br>Pooh- || LoadFrameAndWait(0x6d,0x08)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x64,0x08)<br>LoadFrameAndWait(0x62,0x0c)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xbd || ? || PauseAnimation()
+
| Monster/mon || 0xd8 || (Front)<br>-Bull Demon-<br>Wave Around || PlaySound(0x1a)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x08)<br>LoadFrameAndWait(0x2d,0x0c)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x0f,0x00)
 
|-
 
|-
| Monster/mon || 0xbe || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xd9 || (Back)<br>-Bull Demon-<br>Wave Around || PlaySound(0x1a)<br>LoadFrameAndWait(0x32,0x06)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x34,0x0c)<br>LoadFrameAndWait(0x33,0x04)<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x35,0x02)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x15,0x00)
 
|-
 
|-
| Monster/mon || 0xbf || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
+
| Monster/mon || 0xda || (Front)<br>-Morbol-<br>Bad Bracelet<br>Goo<br>Moldball Virus || PlaySound(0x8c)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x73,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x74,0x06)<br>LoadFrameAndWait(0x75,0x0c)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x77,0x10)<br>LoadFrameAndWait(0x77,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x76,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc0 || ? || LoadFrameAndWait(0x9d,0x06)<br>LoadFrameAndWait(0x9e,0x08)<br>LoadFrameAndWait(0x9f,0x0a)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0xa0,0x06)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa2,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa2,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xdb || (Back)<br>-Morbol-<br>Bad Bracelet<br>Goo<br>Moldball Virus || PlaySound(0x8c)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x7b,0x06)<br>LoadFrameAndWait(0x7c,0x0c)<br>LoadFrameAndWait(0x7b,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x7e,0x10)<br>LoadFrameAndWait(0x7e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x7d,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc1 || ? || LoadFrameAndWait(0xa3,0x06)<br>LoadFrameAndWait(0xa4,0x08)<br>LoadFrameAndWait(0xa5,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>LoadFrameAndWait(0xa6,0x06)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa7,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa8,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa7,0x02)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xdc || (Front)<br>-Behemoth-<br>Stab Up || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x81,0x04)<br>LoadFrameAndWait(0x82,0x06)<br>LoadFrameAndWait(0x7f,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc2 || (Front)<br>-Byblos-<br>Energy || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x00)
+
| Monster/mon || 0xdd || (Back)<br>-Behemoth-<br>Stab Up || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>LoadFrameAndWait(0x87,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x88,0x04)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x86,0x0a)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc3 || (Back)<br>-Byblos-<br>Energy || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x00)
+
| Monster/mon || 0xde || (Front)<br>-Behemoth-<br>Sudden Cry || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x83,0x10)<br>LoadFrameAndWait(0x84,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x85,0x0a)<br>LoadFrameAndWait(0x84,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc4 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xdf || (Back)<br>-Behemoth-<br>Sudden Cry || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x8a,0x10)<br>LoadFrameAndWait(0x8b,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x8c,0x0a)<br>LoadFrameAndWait(0x8b,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc5 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe0 || (Front)<br>-Hyudra-<br>Triple Flame<br>Triple Thunder<br>Dark Whisper || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>LoadFrameAndWait(0x8f,0x08)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x90,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x8f,0x06)<br>LoadFrameAndWait(0x8e,0x04)<br>LoadFrameAndWait(0x8d,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc6 || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe1 || (Back)<br>-Hyudra-<br>Triple Flame<br>Triple Thunder<br>Dark Whisper || LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x96,0x06)<br>LoadFrameAndWait(0x95,0x04)<br>LoadFrameAndWait(0x94,0x02)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc7 || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe2 || (Front)<br>-Byblos-<br>Parasite || LoadFrameAndWait(0x9d,0x06)<br>LoadFrameAndWait(0x9e,0x08)<br>LoadFrameAndWait(0x9f,0x0a)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0xa0,0x06)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa2,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa2,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc8 || Buffer? || PauseAnimation()
+
| Monster/mon || 0xe3 || (Back)<br>-Byblos-<br>Parasite || LoadFrameAndWait(0xa3,0x06)<br>LoadFrameAndWait(0xa4,0x08)<br>LoadFrameAndWait(0xa5,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>LoadFrameAndWait(0xa6,0x06)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa7,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa8,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa7,0x02)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xc9 || ? || LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xae,0x08)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>WeaponSheatheCheck1(0xf8)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb2,0x02)<br>LoadFrameAndWait(0xb3,0x04)<br>LoadFrameAndWait(0xb4,0x06)<br>LoadFrameAndWait(0xb6,0x02)<br>LoadFrameAndWait(0xb5,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xae,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xe4 || (Front)<br>-Ultima Demon-<br>Nanoflare || LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xae,0x08)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>WeaponSheatheCheck1(0xf8)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb2,0x02)<br>LoadFrameAndWait(0xb3,0x04)<br>LoadFrameAndWait(0xb4,0x06)<br>LoadFrameAndWait(0xb6,0x02)<br>LoadFrameAndWait(0xb5,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xae,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xca || ? || LoadFrameAndWait(0xb7,0x06)<br>LoadFrameAndWait(0xb8,0x08)<br>LoadFrameAndWait(0xb9,0x06)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>WeaponSheatheCheck1(0xf8)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xbc,0x02)<br>LoadFrameAndWait(0xbd,0x04)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xc0,0x02)<br>LoadFrameAndWait(0xbf,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xb7,0x04)<br>PauseAnimation()
+
| Monster/mon || 0xe5 || (Back)<br>-Ultima Demon-<br>Nanoflare || LoadFrameAndWait(0xb7,0x06)<br>LoadFrameAndWait(0xb8,0x08)<br>LoadFrameAndWait(0xb9,0x06)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>WeaponSheatheCheck1(0xf8)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xbc,0x02)<br>LoadFrameAndWait(0xbd,0x04)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xc0,0x02)<br>LoadFrameAndWait(0xbf,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xb7,0x04)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xcb || ? || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe6 || (Front)<br>-Steel Giant-<br>Destroy || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xcc || ? || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe7 || (Back)<br>-Steel Giant-<br>Destroy || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xcd || ? || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe8 || (Front)<br>-Steel Giant-<br>Compress || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xce || ? || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xe9 || (Back)<br>-Steel Giant-<br>Compress || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xcf || ? || PlaySound(0x8a)<br>LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x0a)<br>LoadFrameAndWait(0xc4,0x12)<br>LoadFrameAndWait(0xc5,0x04)<br>LoadFrameAndWait(0xc6,0x02)<br>LoadFrameAndWait(0xc7,0x02)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc2,0x08)<br>PauseAnimation()
+
| Monster/mon || 0xea || (Front)<br>-Steel Giant-<br>Dispose || PlaySound(0x8a)<br>LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x0a)<br>LoadFrameAndWait(0xc4,0x12)<br>LoadFrameAndWait(0xc5,0x04)<br>LoadFrameAndWait(0xc6,0x02)<br>LoadFrameAndWait(0xc7,0x02)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc2,0x08)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xd0 || ? || PlaySound(0x8a)<br>LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x08)<br>LoadFrameAndWait(0xca,0x0a)<br>LoadFrameAndWait(0xcb,0x12)<br>LoadFrameAndWait(0xcc,0x04)<br>LoadFrameAndWait(0xcd,0x02)<br>LoadFrameAndWait(0xce,0x02)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xca,0x08)<br>LoadFrameAndWait(0xc9,0x08)<br>PauseAnimation()
+
| Monster/mon || 0xeb || (Back)<br>-Steel Giant-<br>Dispose || PlaySound(0x8a)<br>LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x08)<br>LoadFrameAndWait(0xca,0x0a)<br>LoadFrameAndWait(0xcb,0x12)<br>LoadFrameAndWait(0xcc,0x04)<br>LoadFrameAndWait(0xcd,0x02)<br>LoadFrameAndWait(0xce,0x02)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xca,0x08)<br>LoadFrameAndWait(0xc9,0x08)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xd1 || ? || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xec || (Front)<br>-Steel Giant-<br>Crush || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation()
 
|-
 
|-
| Monster/mon || 0xd2 || ? || LoadFrameAndWait(0x24,0x06)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
+
| Monster/mon || 0xed || (Back)<br>-Steel Giant-<br>Crush || LoadFrameAndWait(0x24,0x06)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation()
 
|}
 
|}
  
Line 3,205: Line 3,359:
 
| Lucavi/ruka || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00)
 
| Lucavi/ruka || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00)
 
|-
 
|-
| Lucavi/ruka || 0x02 || Face DownLeft || LoadFrameAndWait(0x02,0x00)
+
| Lucavi/ruka || 0x02 || Face Down || LoadFrameAndWait(0x02,0x00)
 
|-
 
|-
 
| Lucavi/ruka || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00)
 
| Lucavi/ruka || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00)
 
|-
 
|-
| Lucavi/ruka || 0x04 || Face UpLeft || LoadFrameAndWait(0x04,0x00)
+
| Lucavi/ruka || 0x04 || Face Left || LoadFrameAndWait(0x04,0x00)
 
|-
 
|-
| Lucavi/ruka || 0x05 || Face Up || LoadFrameAndWait(0x04,0x00)
+
| Lucavi/ruka || 0x05 || Face Left || LoadFrameAndWait(0x04,0x00)
 
|-
 
|-
 
| Lucavi/ruka || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
 
| Lucavi/ruka || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
Line 3,377: Line 3,531:
 
| Lucavi/ruka || 0x57 || ? || LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x02)<br>MoveDown1()<br>IncrementLoop()
 
| Lucavi/ruka || 0x57 || ? || LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Lucavi/ruka || 0x58 || ? || LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x00)
+
| Lucavi/ruka || 0x58 || (Front)<br>-Warlock-<br>Lose Voice<br>Seal<br>Loss<br>-Angel of Death-<br>Darkness<br>Spell<br>Chicken Race<br>Nightmare<br>-Regulator-<br>Death Cold<br>-Serpentarius-<br>Poison Frog<br>Midgar Swarm<br>Zodiac || LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x00)
 
|-
 
|-
| Lucavi/ruka || 0x59 || ? || LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x00)
+
| Lucavi/ruka || 0x59 || (Back)<br>-Warlock-<br>Lose Voice<br>Seal<br>Loss<br>-Angel of Death-<br>Darkness<br>Spell<br>Chicken Race<br>Nightmare<br>-Regulator-<br>Death Cold<br>-Serpentarius-<br>Poison Frog<br>Midgar Swarm<br>Zodiac || LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x00)
 
|-
 
|-
 
| Lucavi/ruka || 0x5a || Buffer? || PauseAnimation()
 
| Lucavi/ruka || 0x5a || Buffer? || PauseAnimation()
Line 3,868: Line 4,022:
 
| Altima2/kanzen || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00)
 
| Altima2/kanzen || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00)
 
|-
 
|-
| Altima2/kanzen || 0x02 || Face DownLeft || LoadFrameAndWait(0x01,0x00)
+
| Altima2/kanzen || 0x02 || Face Down || LoadFrameAndWait(0x01,0x00)
 
|-
 
|-
 
| Altima2/kanzen || 0x03 || Face Left || LoadFrameAndWait(0x0a,0x00)
 
| Altima2/kanzen || 0x03 || Face Left || LoadFrameAndWait(0x0a,0x00)
 
|-
 
|-
| Altima2/kanzen || 0x04 || Face UpLeft || LoadFrameAndWait(0x0a,0x00)
+
| Altima2/kanzen || 0x04 || Face Left || LoadFrameAndWait(0x0a,0x00)
 
|-
 
|-
| Altima2/kanzen || 0x05 || Face Up || LoadFrameAndWait(0x0a,0x00)
+
| Altima2/kanzen || 0x05 || Face Left || LoadFrameAndWait(0x0a,0x00)
 
|-
 
|-
 
| Altima2/kanzen || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
 
| Altima2/kanzen || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop()
Line 4,040: Line 4,194:
 
| Altima2/kanzen || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop()
 
| Altima2/kanzen || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Altima2/kanzen || 0x58 || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1a,0x08)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x58 || (Front)<br>-Arch Angel-<br>All-ultima || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1a,0x08)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x59 || ? || LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1c,0x08)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>PauseAnimation()
+
| Altima2/kanzen || 0x59 || (Back)<br>-Arch Angel-<br>All-ultima || LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1c,0x08)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>PauseAnimation()
 
|-
 
|-
 
| Altima2/kanzen || 0x5a || Buffer? || PauseAnimation()
 
| Altima2/kanzen || 0x5a || Buffer? || PauseAnimation()
Line 4,120: Line 4,274:
 
| Altima2/kanzen || 0x7f || Attack Low Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation()
 
| Altima2/kanzen || 0x7f || Attack Low Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x80 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x80 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x81 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x81 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x82 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x82 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x83 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x83 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x84 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x84 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x85 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x85 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x86 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x86 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
| Altima2/kanzen || 0x87 || ? || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
+
| Altima2/kanzen || 0x87 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
|-
 
|-
 
| Altima2/kanzen || 0x88 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()
 
| Altima2/kanzen || 0x88 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation()

Latest revision as of 05:42, 3 April 2025

This page contains a comprehensive list to all unit animations, broken down manually.
information regarding what commands are can be found here: SEQ & Animation info page
Animation names are subject to change.

Video compilation of animations: Final Fantasy Tactics - Comprehensive Compilation of all Ability/Special Effects Animations

Type 1

  • TYPE1 SP1
T1 Facing Angles		#Compacted because they're all only 1 frame each.
T1 Walk Forward			#animation 6
T1 Walk Backward		#7
T1 Walk Fast Forward		#8
T1 Walk Fast Backward		#9
T1 Walk Slow Forward		#A
T1 Walk Slow Backward		#B (I think these are just Idle walk frames?)
T1 Buffer Animations		#a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
T1 Float Stop Forward 		#12 (also ?????)
T1 Float Stop Backward 		#13 (also ?????)
T1 Float Stop Fwd Haste		#14 (also ?????)
T1 Float Stop Bck Haste		#15 (also ?????)
T1 Float Stop Fwd Slow		#16 (also ?????)
T1 Float Stop Bck Slow		#17 (also ?????)
T1 Walk To Fwd			#18 (for walking to a destination? slightly different wait offsets.)
T1 Walk To Bck			#19
T1 Walk To Fwd Haste		#1A
T1 Walk To Bck Haste		#1B
T1 Walk To Fwd Slow		#1C
T1 Walk To Bck Slow		#1D
T1 Buffer Animations		#more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T1 Spin1			#2A (spin, starts from frame 2)
T1 Spin2			#2B (spin, starts from frame 8)
T1 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T1 Dodge Defend Fwd		#30
T1 Dodge Defend Bck		#31
T1 Taking Damage Fwd		#32
T1 Taking Damage Bck		#33
T1 Dead + Mid Jump		#34, 35, 36, 37
T1 Jump Up Fwd			#generic leap size? 38
T1 Jump Up Bck			#39
T1 Jump Down Fwd		#3A
T1 Jump Down Bck		#3B
T1 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T1 Charging			#42, 43, 44, 45
T1 Frozen & sleeping		#46, 47, 48, 49
T1 Confuse Fwd			#4a
T1 Confuse Bck			#4b
T1 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T1 Singing			#50, 51
T1 Dancing			#52, 53
T1 Casting			#54, 55, 56, 57
T1 Cast Execute			#58, 59
T1 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T1 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T1 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T1 MF Item			#66, 67.
T1 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T1 Revived			#6a, 6b, 6c, 6d
T1 Damaged shaking		#Might be for knockback? or falling? 6e, 6f, 70, 71
T1 Chest Pickup			#also for crystals. 72, 73
T1 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE1 Attack anims
T1 Teleport			#78, 79
T1 High Mod Unarmed		#7a, 7b
T1 Mid Mod Unarmed		#7c, 7d
T1 Low Mod Unarmed		#7e, 7f
T1 High Mod Swing		#80, 81
T1 Mid Mod Swing		#82, 83
T1 Low Mod Swing		#84, 85
T1 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T1 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T1 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T1 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T1 High Mod Poke		#9a, 9b
T1 Mid Mod Poke			#9c, 9d
T1 Low Mod Poke			#9e, 9f
T1 High Mod Gun			#a0, a1
T1 Mid Mod Gun			#a2, a3
T1 Low Mod Gun			#a4, a5
T1 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T1 Mid Mod Bow			#a8, a9
T1 Low Mod Bow			#aa, ab
T1 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T1 Play Instrument		#playing an instrument. no height mods. ae, af
T1 Shield Block			#unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
T1 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T1 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T1 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T1 Flip Ground Switch		#similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
T1 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T1 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T1 Cast Revive			#Used by Revive. d2, d3
T1 Rush				#Used by Rush. d4, d5
T1 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T1 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T1 Fall Critical		#unit falls into critical animation. da, db.
T1 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T1 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T1 Buffer Animations		#haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
T1 Steal			#steal. e2, e3
T1 Steal Heart			#steal heart. e4, e5
T1 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T1 Jump 2			#another jump. e8, e9
T1 Dragoon Jump 2		#this one seems to be the true dragoon jump anim? ea, eb
T1 Dragoon Jump 3		#another one? seems strangely disjointed? ec, ed
T1 High Mod Female		#weapon animations for cloths and bags. ee, ef
T1 Mid Mod Female		#f0, f1
T1 Low Mod Female		#f2, f3
T1 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T1 Spin & Punch			#Goblin Punch. fa, fb
T1 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
type1 Full Table
File ID (Hex) Description Opcodes
type1 0x00 Blank LoadFrameAndWait(0x00,0x00)
type1 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type1 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type1 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type1 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type1 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type1 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type1 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type1 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type1 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type1 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type1 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type1 0x0c Buffer? PauseAnimation()
type1 0x0d Buffer? PauseAnimation()
type1 0x0e Buffer? PauseAnimation()
type1 0x0f Buffer? PauseAnimation()
type1 0x10 Buffer? PauseAnimation()
type1 0x11 Buffer? PauseAnimation()
type1 0x12 Float Stop Front LoadFrameAndWait(0x46,0x06)
MoveUp1()
LoadFrameAndWait(0x46,0x08)
MoveUp1()
LoadFrameAndWait(0x46,0x0a)
MoveDown1()
LoadFrameAndWait(0x46,0x08)
MoveDown1()
LoadFrameAndWait(0x46,0x06)
MoveUp1()
LoadFrameAndWait(0x46,0x08)
MoveUp1()
LoadFrameAndWait(0x46,0x0a)
MoveDown1()
LoadFrameAndWait(0x46,0x08)
MoveDown1()
IncrementLoop()
type1 0x13 Float Stop Back LoadFrameAndWait(0x47,0x06)
MoveUp1()
LoadFrameAndWait(0x47,0x08)
MoveUp1()
LoadFrameAndWait(0x47,0x0a)
MoveDown1()
LoadFrameAndWait(0x47,0x08)
MoveDown1()
LoadFrameAndWait(0x47,0x06)
MoveUp1()
LoadFrameAndWait(0x47,0x08)
MoveUp1()
LoadFrameAndWait(0x47,0x0a)
MoveDown1()
LoadFrameAndWait(0x47,0x08)
MoveDown1()
IncrementLoop()
type1 0x14 Float Stop Fast Front LoadFrameAndWait(0x46,0x02)
MoveUp1()
LoadFrameAndWait(0x46,0x04)
MoveUp1()
LoadFrameAndWait(0x46,0x06)
MoveDown1()
LoadFrameAndWait(0x46,0x04)
MoveDown1()
LoadFrameAndWait(0x46,0x02)
MoveUp1()
LoadFrameAndWait(0x46,0x04)
MoveUp1()
LoadFrameAndWait(0x46,0x06)
MoveDown1()
LoadFrameAndWait(0x46,0x04)
MoveDown1()
IncrementLoop()
type1 0x15 Float Stop Fast Back LoadFrameAndWait(0x47,0x02)
MoveUp1()
LoadFrameAndWait(0x47,0x04)
MoveUp1()
LoadFrameAndWait(0x47,0x06)
MoveDown1()
LoadFrameAndWait(0x47,0x04)
MoveDown1()
LoadFrameAndWait(0x47,0x02)
MoveUp1()
LoadFrameAndWait(0x47,0x04)
MoveUp1()
LoadFrameAndWait(0x47,0x06)
MoveDown1()
LoadFrameAndWait(0x47,0x04)
MoveDown1()
IncrementLoop()
type1 0x16 Float Stop Slow Front LoadFrameAndWait(0x46,0x0a)
MoveUp1()
LoadFrameAndWait(0x46,0x0c)
MoveUp1()
LoadFrameAndWait(0x46,0x0e)
MoveDown1()
LoadFrameAndWait(0x46,0x0c)
MoveDown1()
LoadFrameAndWait(0x46,0x0a)
MoveUp1()
LoadFrameAndWait(0x46,0x0c)
MoveUp1()
LoadFrameAndWait(0x46,0x0e)
MoveDown1()
LoadFrameAndWait(0x46,0x0c)
MoveDown1()
IncrementLoop()
type1 0x17 Float Stop Slow Back LoadFrameAndWait(0x47,0x0a)
MoveUp1()
LoadFrameAndWait(0x47,0x0c)
MoveUp1()
LoadFrameAndWait(0x47,0x0e)
MoveDown1()
LoadFrameAndWait(0x47,0x0c)
MoveDown1()
LoadFrameAndWait(0x47,0x0a)
MoveUp1()
LoadFrameAndWait(0x47,0x0c)
MoveUp1()
LoadFrameAndWait(0x47,0x0e)
MoveDown1()
LoadFrameAndWait(0x47,0x0c)
MoveDown1()
IncrementLoop()
type1 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x19 WalkToNW LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type1 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type1 0x1e Buffer? PauseAnimation()
type1 0x1f Buffer? PauseAnimation()
type1 0x20 Buffer? PauseAnimation()
type1 0x21 Buffer? PauseAnimation()
type1 0x22 Buffer? PauseAnimation()
type1 0x23 Buffer? PauseAnimation()
type1 0x24 WalkTo Front Duplicate LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x25 WalkToNW Duplicate LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x26 WalkTo Fast Front Duplicate LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x27 WalkTo Fast Back Duplicate LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x28 WalkTo Slow Front Duplicate LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type1 0x29 WalkTo Slow Back Duplicate LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type1 0x2a Spin1 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type1 0x2b Spin2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type1 0x2c Critical Front
-Squire-
Accumulate
LoadFrameAndWait(0x15,0x00)
type1 0x2d Critical Back
-Squire-
Accumulate
LoadFrameAndWait(0x16,0x00)
type1 0x2e Defend Front LoadFrameAndWait(0x19,0x00)
type1 0x2f Defend Back LoadFrameAndWait(0x1a,0x00)
type1 0x30 Evade Defend Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type1 0x31 Evade Defend Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type1 0x32 Taking Damage Front MoveUp1()
LoadFrameAndWait(0x44,0x02)
MoveDown1()
LoadFrameAndWait(0x44,0x02)
IncrementLoop()
type1 0x33 Taking Damage Back MoveUp1()
LoadFrameAndWait(0x45,0x02)
MoveDown1()
LoadFrameAndWait(0x45,0x02)
IncrementLoop()
type1 0x34 KnockedOut Front LoadFrameAndWait(0x17,0x00)
type1 0x35 KnockedOut Back LoadFrameAndWait(0x18,0x00)
type1 0x36 Mid Jump Front LoadFrameAndWait(0x1c,0x00)
type1 0x37 Mid Jump Back LoadFrameAndWait(0x1e,0x00)
type1 0x38 Jump Up Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUp2()
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x06)
MoveDown2()
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveDown2()
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type1 0x39 Jump Up Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUp2()
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x06)
MoveDown2()
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type1 0x3a Jump Down Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type1 0x3b Jump Down Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type1 0x3c High Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x00)
type1 0x3d High Jump Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x00)
type1 0x3e High Jump Mid Front LoadFrameAndWait(0x1f,0x00)
type1 0x3f High Jump Mid Back LoadFrameAndWait(0x21,0x00)
type1 0x40 High Jump Landing Front LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type1 0x41 High Jump Landing Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type1 0x42 Charging Idle? Front LoadFrameAndWait(0x13,0x00)
type1 0x43 Charging Idle? Back LoadFrameAndWait(0x14,0x00)
type1 0x44 Charging Loop? Front
-Squire-
Scream
LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type1 0x45 Charging Loop? Back
-Squire-
Scream
LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type1 0x46 Frozen Front LoadFrameAndWait(0x0d,0x00)
type1 0x47 Frozen Back LoadFrameAndWait(0x12,0x00)
type1 0x48 Sleep Front LoadFrameAndWait(0x48,0x00)
type1 0x49 Sleep Back LoadFrameAndWait(0x49,0x00)
type1 0x4a Confused Front LoadFrameAndWait(0x0b,0x06)
MoveForward1()
LoadFrameAndWait(0x28,0x08)
MoveForward1()
LoadFrameAndWait(0x27,0x0a)
MoveBackward1()
LoadFrameAndWait(0x28,0x08)
MoveBackward1()
LoadFrameAndWait(0x0b,0x06)
MoveBackward1()
LoadFrameAndWait(0x29,0x08)
MoveBackward1()
LoadFrameAndWait(0x2a,0x0a)
MoveForward1()
LoadFrameAndWait(0x29,0x08)
MoveForward1()
IncrementLoop()
type1 0x4b Confused Back LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x2c,0x08)
MoveForward1()
LoadFrameAndWait(0x2b,0x0a)
MoveBackward1()
LoadFrameAndWait(0x2c,0x08)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x2d,0x08)
MoveBackward1()
LoadFrameAndWait(0x2e,0x0a)
MoveForward1()
LoadFrameAndWait(0x2d,0x08)
MoveForward1()
IncrementLoop()
type1 0x4c Buffer? PauseAnimation()
type1 0x4d Buffer? PauseAnimation()
type1 0x4e Buffer? PauseAnimation()
type1 0x4f Buffer? PauseAnimation()
type1 0x50 Singing Front LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type1 0x51 Singing Back LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type1 0x52 Dancing Front LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x30,0x06)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x32,0x06)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
IncrementLoop()
type1 0x53 Dancing Back LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
IncrementLoop()
type1 0x54 Casting Start Front LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x39,0x00)
type1 0x55 Casting Start Back LoadFrameAndWait(0x3e,0x04)
LoadFrameAndWait(0x3f,0x04)
LoadFrameAndWait(0x40,0x00)
type1 0x56 Casting Mid Front LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x08)
IncrementLoop()
type1 0x57 Casting Mid Back LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x40,0x08)
IncrementLoop()
type1 0x58 Casting Execute? Front
-Squire-
Ultima
-Astrologist-
Galaxy Stop
-Sorceror-
Holy
Flare
Demi 2
Dark Holy
Raise 2
LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
type1 0x59 Casting Execute? Back
-Squire-
Ultima
-Astrologist-
Galaxy Stop
-Sorceror-
Holy
Flare
Demi 2
Dark Holy
Raise 2
LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
PauseAnimation()
type1 0x5a Buffer? PauseAnimation()
type1 0x5b Buffer? PauseAnimation()
type1 0x5c Buffer? PauseAnimation()
type1 0x5d Buffer? PauseAnimation()
type1 0x5e Buffer? PauseAnimation()
type1 0x5f Buffer? PauseAnimation()
type1 0x60 Frozen Walk RightFoot Front LoadFrameAndWait(0x09,0x00)
type1 0x61 Frozen Walk LeftFoot Back LoadFrameAndWait(0x0e,0x00)
type1 0x62 Frozen Walk LeftFoot Front LoadFrameAndWait(0x0d,0x00)
type1 0x63 Frozen Walk RightFoot Back LoadFrameAndWait(0x12,0x00)
type1 0x64 Nulled Walk? Front LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4a,0x0a)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x4e,0x0a)
LoadFrameAndWait(0x4d,0x08)
IncrementLoop()
type1 0x65 Nulled Walk? Back LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x4f,0x0a)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x08)
LoadFrameAndWait(0x53,0x0a)
LoadFrameAndWait(0x52,0x08)
IncrementLoop()
type1 0x66 MoveFindItem Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0x02,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0x03,0xf6)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type1 0x67 MoveFindItem Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0x06,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0x07,0xf4)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type1 0x68 DeathBounce Front LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x00)
type1 0x69 DeathBounce Back LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x00)
type1 0x6a Revive NonCritical Front ffd7(0x01)
LoadFrameAndWait(0x48,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type1 0x6b Revive NonCritical Back ffd7(0x01)
LoadFrameAndWait(0x49,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type1 0x6c Revive Critical Front ffd7(0x01)
LoadFrameAndWait(0x48,0x00)
type1 0x6d Revive Critical Back ffd7(0x01)
LoadFrameAndWait(0x49,0x00)
type1 0x6e Damaged Shaking? Front ffd7(0x01)
ffc2()
type1 0x6f Damaged Shaking? Back ffd7(0x01)
ffc2()
type1 0x70 Damaged Shaking? Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x44,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x44,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0x71 Damaged Shaking? Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x45,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x45,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0x72 Chest/Crystal Pickup Front LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x00)
type1 0x73 Chest/Crystal Pickup Back LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x00)
type1 0x74 Buffer? PauseAnimation()
type1 0x75 Buffer? PauseAnimation()
type1 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
type1 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
type1 0x78 Teleport Front MoveUp1()
LoadFrameAndWait(0x0a,0x04)
MoveUp1()
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1c,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type1 0x79 Teleport Back MoveUp1()
LoadFrameAndWait(0x0f,0x04)
MoveUp1()
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type1 0x7a Unarmed High Front
-Skeleton-
Knife Hand
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x0e)
LoadFrameAndWait(0x60,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x02)
MoveBackward1()
LoadFrameAndWait(0x5e,0x04)
PauseAnimation()
type1 0x7b Unarmed High Back
-Skeleton-
Knife Hand
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x8f,0x04)
PauseAnimation()
type1 0x7c Unarmed Mid Front
-Monk-
Wave Fist
Earth Slash
Secret Fist
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0x7d Unarmed Mid Back
-Monk-
Wave Fist
Earth Slash
Secret Fist
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0e)
LoadFrameAndWait(0x94,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0x7e Unarmed Low Front LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
MoveForward2()
LoadFrameAndWait(0x64,0x02)
MoveForward1()
LoadFrameAndWait(0x65,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x66,0x0e)
LoadFrameAndWait(0x66,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0x7f Unarmed Low Back LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x92,0x02)
MoveForward2()
LoadFrameAndWait(0x95,0x02)
MoveForward1()
LoadFrameAndWait(0x96,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x97,0x0e)
LoadFrameAndWait(0x97,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0x80 Swing High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x58,0x0e)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0x81 Swing High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x89,0x0e)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0x82 Swing Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x83 Swing Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x84 Swing Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x0e)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x85 Swing Low Back QueueSpriteAnim(0x01,0x05)
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x0e)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x86 Throw Item High Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type1 0x87 Throw Item High Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1d)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x89,0x08)
PauseAnimation()
type1 0x88 Throw Item High Wait Front LoadFrameAndWait(0x58,0x00)
type1 0x89 Throw Item High Wait Back LoadFrameAndWait(0x89,0x00)
type1 0x8a Throw Item High Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x58,0x04)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0x8b Throw Item High Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x89,0x04)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0x8c Throw Item Mid Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x08)
PauseAnimation()
type1 0x8d Throw Item Mid Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x23)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x08)
PauseAnimation()
type1 0x8e Throw Item Mid Wait Front LoadFrameAndWait(0x5a,0x00)
type1 0x8f Throw Item Mid Wait Back LoadFrameAndWait(0x8b,0x00)
type1 0x90 Throw Item Mid Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0x91 Throw Item Mid Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0x92 Throw Item Low Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5b,0x08)
PauseAnimation()
type1 0x93 Throw Item Low Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8c,0x08)
PauseAnimation()
type1 0x94 Throw Item Low Wait Front LoadFrameAndWait(0x5b,0x00)
type1 0x95 Throw Item Low Wait Back LoadFrameAndWait(0x8c,0x00)
type1 0x96 Throw Item Low Finish Front SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0x97 Throw Item Low Finish Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0x98 Throw Weapon Front
-Squire-
Throw Stone
-Ninja-
Shuriken
Ball
Knife
Sword
Hammer
Katana
Ninja Sword
Axe
Spear
Stick
Knight Sword
Dictionary
SetLayerPriority(0x11)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x0a)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x99 Throw Weapon Back
-Squire-
Throw Stone
-Ninja-
Shuriken
Ball
Knife
Sword
Hammer
Katana
Ninja Sword
Axe
Spear
Stick
Knight Sword
Dictionary
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x0a)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x9a Poke High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x69,0x02)
MoveForward2()
LoadFrameAndWait(0x69,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6a,0x0e)
LoadFrameAndWait(0x6a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
type1 0x9b Poke High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9a,0x02)
MoveForward2()
LoadFrameAndWait(0x9a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x0e)
LoadFrameAndWait(0x9b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9a,0x04)
PauseAnimation()
type1 0x9c Poke Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x6b,0x02)
MoveForward2()
LoadFrameAndWait(0x6b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6c,0x0e)
LoadFrameAndWait(0x6c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6b,0x04)
PauseAnimation()
type1 0x9d Poke Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9c,0x02)
MoveForward2()
LoadFrameAndWait(0x9c,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9d,0x0e)
LoadFrameAndWait(0x9d,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
PauseAnimation()
type1 0x9e Poke Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x6b,0x02)
MoveForward2()
LoadFrameAndWait(0x6d,0x02)
MoveForward1()
LoadFrameAndWait(0x6e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6f,0x0e)
LoadFrameAndWait(0x6f,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
PauseAnimation()
type1 0x9f Poke Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x9c,0x02)
MoveForward2()
LoadFrameAndWait(0x9e,0x02)
MoveForward1()
LoadFrameAndWait(0x9f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa0,0x0e)
LoadFrameAndWait(0xa0,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
PauseAnimation()
type1 0xa0 Gun High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x06)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x72,0x02)
MoveForward2()
LoadFrameAndWait(0x73,0x02)
LoadFrameAndWait(0x73,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x0e)
LoadFrameAndWait(0x73,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type1 0xa1 Gun High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
MoveForward2()
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa3,0x02)
MoveForward2()
LoadFrameAndWait(0xa4,0x02)
LoadFrameAndWait(0xa4,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa4,0x0e)
LoadFrameAndWait(0xa4,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type1 0xa2 Gun Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x74,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x74,0x0e)
LoadFrameAndWait(0x74,0x0e)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type1 0xa3 Gun Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa6,0x02)
MoveForward2()
LoadFrameAndWait(0xa6,0x02)
LoadFrameAndWait(0xa5,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa5,0x0e)
LoadFrameAndWait(0xa5,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type1 0xa4 Gun Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x72,0x02)
MoveForward2()
LoadFrameAndWait(0x75,0x02)
MoveForward1()
LoadFrameAndWait(0x74,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x0e)
LoadFrameAndWait(0x76,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x72,0x02)
PauseAnimation()
type1 0xa5 Gun Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa3,0x02)
MoveForward2()
LoadFrameAndWait(0xa6,0x02)
MoveForward1()
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa7,0x0e)
LoadFrameAndWait(0xa7,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa5,0x04)
LoadFrameAndWait(0xa3,0x02)
PauseAnimation()
type1 0xa6 Bow High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x78,0x02)
MoveForward2()
LoadFrameAndWait(0x79,0x04)
MoveForward2()
LoadFrameAndWait(0x79,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x79,0x12)
LoadFrameAndWait(0x79,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x7b,0x02)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0xa7 Bow High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xa9,0x02)
MoveForward2()
LoadFrameAndWait(0xaa,0x04)
MoveForward2()
LoadFrameAndWait(0xaa,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xaa,0x12)
LoadFrameAndWait(0xaa,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xac,0x02)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0xa8 Bow Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x79,0x02)
MoveForward2()
LoadFrameAndWait(0x79,0x04)
MoveForward2()
LoadFrameAndWait(0x7b,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7b,0x12)
LoadFrameAndWait(0x7b,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0xa9 Bow Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xaa,0x02)
MoveForward2()
LoadFrameAndWait(0xaa,0x04)
MoveForward2()
LoadFrameAndWait(0xac,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xac,0x12)
LoadFrameAndWait(0xac,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0xaa Bow Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x7b,0x02)
MoveForward2()
LoadFrameAndWait(0x7b,0x04)
MoveForward2()
LoadFrameAndWait(0x7c,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7c,0x12)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0xab Bow Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xac,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
MoveForward2()
LoadFrameAndWait(0xad,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xad,0x12)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0xac Book Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x80,0x0e)
LoadFrameAndWait(0x80,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xad Book Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xb1,0x0e)
LoadFrameAndWait(0xb1,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xae Instrument Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
PlaySound(0x9d)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x06)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xaf Instrument Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
PlaySound(0x9d)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x06)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xb0 Shield Block High Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
MoveBackward2()
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type1 0xb1 Shield Block High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
MoveBackward2()
LoadFrameAndWait(0xb3,0x10)
PauseAnimation()
type1 0xb2 Shield Block Mid Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
MoveBackward2()
LoadFrameAndWait(0x83,0x10)
PauseAnimation()
type1 0xb3 Shield Block Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
MoveBackward2()
LoadFrameAndWait(0xb4,0x10)
PauseAnimation()
type1 0xb4 Shield Block Low Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
MoveBackward2()
LoadFrameAndWait(0x84,0x10)
PauseAnimation()
type1 0xb5 Shield Block Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
MoveBackward2()
LoadFrameAndWait(0xb5,0x10)
PauseAnimation()
type1 0xb6 Swing Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xb7 Swing Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xb8 Swing Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xb9 Swing Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xba Swing Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x59,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xbb Swing Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8a,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xbc Punch Shield Recoil High Front PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xbd Punch Shield Recoil High Back PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xbe Punch Shield Recoil Mid Front PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xbf Punch Shield Recoil Mid Back PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xc0 Punch Shield Recoil Low Front LoadFrameAndWait(0x64,0x04)
PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xc1 Punch Shield Recoil Low Back LoadFrameAndWait(0x95,0x04)
PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xc2 Thrust Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveBackward2()
LoadFrameAndWait(0x69,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xc3 Thrust Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveBackward2()
LoadFrameAndWait(0x9a,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xc4 Thrust Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveBackward2()
LoadFrameAndWait(0x69,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xc5 Thrust Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveBackward2()
LoadFrameAndWait(0x9a,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xc6 Thrust Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
MoveBackward2()
LoadFrameAndWait(0x6d,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xc7 Thrust Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
MoveBackward2()
LoadFrameAndWait(0x9e,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xc8 Flip Switch Front LoadFrameAndWait(0x61,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x65,0x08)
MoveForward2()
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x02)
MoveBackward2()
LoadFrameAndWait(0x65,0x08)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type1 0xc9 Flip Switch Back LoadFrameAndWait(0x92,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x96,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x02)
MoveBackward2()
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type1 0xca Two Arms Up Front
-Hell Knight-
Heaven Bltback
Asura Back
Dia Swrd Back
Dragn Pit Back
Space Str Back
Sky Demon Back
-Skeleton-
Thunder Soul
Aqua Soul
Ice Soul
Wind Soul
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type1 0xcb Two Arms Up Back
-Hell Knight-
Heaven Bltback
Asura Back
Dia Swrd Back
Dragn Pit Back
Space Str Back
Sky Demon Back
-Skeleton-
Thunder Soul
Aqua Soul
Ice Soul
Wind Soul
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type1 0xcc One Arm Up Front
-Squire-
Heal
Yell
Wish
Cheer Up
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x3a,0x00)
type1 0xcd One Arm Up Back
-Squire-
Heal
Yell
Wish
Cheer Up
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x00)
type1 0xce Spin Punch Front
-Monk-
Spin Fist
-Goblin-
Turn Punch
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x02)
FlipHorizontal()
LoadFrameAndWait(0x63,0x02)
SetFrameOffset(0x31)
LoadFrameAndWait(0x63,0x02)
FlipHorizontal()
LoadFrameAndWait(0x63,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0xcf Spin Punch Back
-Monk-
Spin Fist
-Goblin-
Turn Punch
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x02)
FlipHorizontal()
LoadFrameAndWait(0x94,0x02)
SetFrameOffset(0xcf)
LoadFrameAndWait(0x94,0x02)
FlipHorizontal()
LoadFrameAndWait(0x94,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0xd0 Pummel Front
-Monk-
Repeating Fist
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x5c,0x02)
MoveBackward1()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
MoveForward1()
LoadFrameAndWait(0x63,0x02)
MoveForward1()
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x02)
MoveBackward1()
Wait(0xec,0x04)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type1 0xd1 Pummel Back
-Monk-
Repeating Fist
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x8d,0x02)
MoveBackward1()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
MoveForward1()
LoadFrameAndWait(0x94,0x02)
MoveForward1()
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x02)
MoveBackward1()
Wait(0xec,0x04)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type1 0xd2 Monster/monk Revive Front
-Monk-
Stigma Magic
Chakra
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
MoveBackward2()
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x37,0x06)
PauseAnimation()
type1 0xd3 Monster/monk Revive Back
-Monk-
Stigma Magic
Chakra
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x41,0x06)
PauseAnimation()
type1 0xd4 Rush Front
-Squire-
Dash
-Goblin-
Tackle
Mutilate
QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x64,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x64,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xd5 Rush Back
-Squire-
Dash
-Goblin-
Tackle
Mutilate
QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x95,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x95,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xd6 Book Front Duplicate SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x16)
LoadFrameAndWait(0x80,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xd7 Book Back Duplicate QueueSpriteAnim(0x01,0x43)
SetLayerPriority(0x0b)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x16)
LoadFrameAndWait(0xb1,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xd8 Book Front Duplicate LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xd9 Book Back Duplicate LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xda Fall Critical Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type1 0xdb Fall Critical Back LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type1 0xdc Swing Low Front 2 SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0xdd Swing Low Back 2 SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0xde Dance Execute Front LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type1 0xdf Dance Execute Back LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type1 0xe0 Buffer? PauseAnimation()
type1 0xe1 Buffer? PauseAnimation()
type1 0xe2 Steal Front
-Thief-
Gil Taking
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessry
Steal Exp
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
PauseAnimation()
type1 0xe3 Steal Back
-Thief-
Gil Taking
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessry
Steal Exp
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x35,0x06)
MoveForward2()
PauseAnimation()
type1 0xe4 Steal Heart Front LoadFrameAndWait(0x15,0x14)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x7d,0x08)
LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xe5 Steal Heart Back LoadFrameAndWait(0x16,0x14)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8a,0x06)
LoadFrameAndWait(0x41,0x08)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xe6 Use Katana? Front
-Samurai-
Asura
Koutetsu
Bizen Boat
Murasame
Heaven's Cloud
Kiyomori
Muramasa
Kikuichimoji
Masamune
Chirijiraden
LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type1 0xe7 Use Katana? Back
-Samurai-
Asura
Koutetsu
Bizen Boat
Murasame
Heaven's Cloud
Kiyomori
Muramasa
Kikuichimoji
Masamune
Chirijiraden
LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type1 0xe8 Jump Front 2 LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x00)
type1 0xe9 Jump Back 2 LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x00)
type1 0xea Dragoon Jump? Front 2 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xeb Dragoon Jump? Back 2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xec Dragoon Jump? Front 3
-Lancer-
Level Jump2
Level Jump3
Level Jump4
Level Jump5
Level Jump8
Vertical Jump2
Vertical Jump3
Vertical Jump4
Vertical Jump5
Vertical Jump6
Vertical Jump7
Vertical Jump8
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x66,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x15,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type1 0xed Dragoon Jump? Back 3
-Lancer-
Level Jump2
Level Jump3
Level Jump4
Level Jump5
Level Jump8
Vertical Jump2
Vertical Jump3
Vertical Jump4
Vertical Jump5
Vertical Jump6
Vertical Jump7
Vertical Jump8
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x97,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x16,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x8a,0x02)
LoadFrameAndWait(0x87,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type1 0xee Cloth/Bag High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x58)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x58,0x04)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0xef Cloth/Bag High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x59)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x89,0x04)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0xf0 Cloth/Bag Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5a)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0xf1 Cloth/Bag Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0xf2 Cloth/Bag Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5c)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x06)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0xf3 Cloth/Bag Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5d)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x06)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0xf4 Buffer? PauseAnimation()
type1 0xf5 Buffer? PauseAnimation()
type1 0xf6 Buffer? PauseAnimation()
type1 0xf7 Buffer? PauseAnimation()
type1 0xf8 Buffer? PauseAnimation()
type1 0xf9 Buffer? PauseAnimation()
type1 0xfa Spin and Punch Front
-Goblin-
Goblin Punch
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0xfb Spin and Punch Back
-Goblin-
Goblin Punch
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0e)
LoadFrameAndWait(0x94,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()

Type 2

  • TYPE2 SP1
T2 Facing Angles		#Compacted because they're all only 1 frame each.
T2 Walk				#animation 6, 7
T2 Walk Fast			#8, 9
T2 Walk Slow			#A, B
T2 Buffer Animations		#buffers. 0xC to 0x11
T2 Float Stop 			#12, 13
T2 Float Stop Haste		#14 15
T2 Float Stop Slow		#16, 17
T2 Walk To			#18, 19
T2 Walk To Haste		#1A, 1B
T2 Walk To Slow			#1C, 1D
T2 Buffer Animations		#more animations that are just buffers. 0x1E to 0x23
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T2 Spin1			#2A (spin, starts from frame 2)
T2 Spin2			#2B (spin, starts from frame 8)
T2 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T2 Dodge Defend			#30, 31
T2 Taking Damage		#32, 33
T2 Dead + Mid Jump		#34, 35, 36, 37
T2 Jump Up			#generic leap size? 38, 39
T2 Jump Down			#3A, 3B
T2 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T2 Charging			#42, 43, 44, 45
T2 Frozen & sleeping		#46, 47, 48, 49
T2 Confuse			#4a, 4B
T2 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T2 Singing			#50, 51
T2 Dancing			#52, 53
T2 Casting			#54, 55, 56, 57
T2 Cast Execute			#58, 59
T2 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T2 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T2 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T2 MF Item			#66, 67.
T2 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T2 Revived			#6a, 6b, 6c, 6d
T2 Damaged shaking?		#Might be for knockback? or falling? 6e, 6f, 70, 71
T2 Chest Pickup			#also for crystals. 72, 73
T2 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE2 Attack Anims
T2 Teleport			#78, 79
T2 High Mod Unarmed		#7a, 7b
T2 Mid Mod Unarmed		#7c, 7d
T2 Low Mod Unarmed		#7e, 7f
T2 High Mod Swing		#80, 81
T2 Mid Mod Swing		#82, 83
T2 Low Mod Swing		#84, 85
T2 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T2 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T2 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T2 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T2 High Mod Poke		#9a, 9b
T2 Mid Mod Poke			#9c, 9d
T2 Low Mod Poke			#9e, 9f
T2 High Mod Gun			#a0, a1
T2 Mid Mod Gun			#a2, a3
T2 Low Mod Gun			#a4, a5
T2 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T2 Mid Mod Bow			#a8, a9
T2 Low Mod Bow			#aa, ab
T2 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T2 Play Instrument		#playing an instrument. no height mods. ae, af
T2 Shield Block			#Shield block. b0, b1, b2, b3, b4, b5
T2 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T2 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T2 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T2 Flip Ground Switch		#bethla sluice switch. c8, c9
T2 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T2 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T2 Cast Revive			#Monk Revive. d2, d3
T2 Rush				#Rush. d4, d5
T2 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T2 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T2 Fall Critical		#unit falls into critical animation. da, db.
T2 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T2 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T2 Buffer Animations		#e0, e1
T2 Steal			#steal. e2, e3
T2 Steal Heart			#steal heart. e4, e5
T2 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T2 Jump 2			#another jump. e8, e9
T2 Dragoon Jump			#dragoon jump anim. ea, eb
T2 Dragoon Jump 2		#dragoon land anim. ec, ed
T2 High Mod Female		#weapon animations for cloths and bags. ee, ef
T2 Mid Mod Female		#f0, f1
T2 Low Mod Female		#f2, f3
T2 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T2 Spin & Punch			#Goblin punch. fa, fb
T2 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
type2 (Unused) Full Table
File ID (Hex) Description Opcodes
type2 (Unused) 0x00 Blank LoadFrameAndWait(0x00,0x00)
type2 (Unused) 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type2 (Unused) 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type2 (Unused) 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type2 (Unused) 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type2 (Unused) 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type2 (Unused) 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type2 (Unused) 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type2 (Unused) 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type2 (Unused) 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type2 (Unused) 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type2 (Unused) 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type2 (Unused) 0x0c Buffer? PauseAnimation()
type2 (Unused) 0x0d ? PauseAnimation()
type2 (Unused) 0x0e ? PauseAnimation()
type2 (Unused) 0x0f ? PauseAnimation()
type2 (Unused) 0x10 ? PauseAnimation()
type2 (Unused) 0x11 ? PauseAnimation()
type2 (Unused) 0x12 ? LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x13 ? LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x14 ? LoadFrameAndWait(0x46,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x15 ? LoadFrameAndWait(0x47,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x16 ? LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x17 ? LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x18 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type2 (Unused) 0x19 ? LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type2 (Unused) 0x1a ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type2 (Unused) 0x1b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type2 (Unused) 0x1c ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type2 (Unused) 0x1d ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type2 (Unused) 0x1e ? PauseAnimation()
type2 (Unused) 0x1f ? PauseAnimation()
type2 (Unused) 0x20 ? PauseAnimation()
type2 (Unused) 0x21 ? PauseAnimation()
type2 (Unused) 0x22 ? PauseAnimation()
type2 (Unused) 0x23 ? PauseAnimation()
type2 (Unused) 0x24 ? LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x4b,0x06)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x06)
IncrementLoop()
type2 (Unused) 0x25 ? LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x52,0x06)
IncrementLoop()
type2 (Unused) 0x26 ? LoadFrameAndWait(0x4a,0x02)
LoadFrameAndWait(0x4b,0x04)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x04)
IncrementLoop()
type2 (Unused) 0x27 ? LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x50,0x04)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x52,0x04)
IncrementLoop()
type2 (Unused) 0x28 ? LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x0a)
IncrementLoop()
type2 (Unused) 0x29 ? LoadFrameAndWait(0x4f,0x08)
LoadFrameAndWait(0x50,0x0a)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x0a)
IncrementLoop()
type2 (Unused) 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type2 (Unused) 0x2b ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type2 (Unused) 0x2c ? LoadFrameAndWait(0x15,0x00)
type2 (Unused) 0x2d ? LoadFrameAndWait(0x16,0x00)
type2 (Unused) 0x2e ? LoadFrameAndWait(0x19,0x00)
type2 (Unused) 0x2f ? LoadFrameAndWait(0x1a,0x00)
type2 (Unused) 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type2 (Unused) 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type2 (Unused) 0x32 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x44,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x44,0x02)
IncrementLoop()
type2 (Unused) 0x33 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x45,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x45,0x02)
IncrementLoop()
type2 (Unused) 0x34 ? LoadFrameAndWait(0x17,0x00)
type2 (Unused) 0x35 ? LoadFrameAndWait(0x18,0x00)
type2 (Unused) 0x36 ? LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0x37 ? LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0x38 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type2 (Unused) 0x39 ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type2 (Unused) 0x3a ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type2 (Unused) 0x3b ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type2 (Unused) 0x3c ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0x3d ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0x3e ? LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0x3f ? LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0x40 ? LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type2 (Unused) 0x41 ? LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type2 (Unused) 0x42 ? LoadFrameAndWait(0x13,0x00)
type2 (Unused) 0x43 ? LoadFrameAndWait(0x14,0x00)
type2 (Unused) 0x44 ? LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type2 (Unused) 0x45 ? LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type2 (Unused) 0x46 ? LoadFrameAndWait(0x0d,0x00)
type2 (Unused) 0x47 ? LoadFrameAndWait(0x12,0x00)
type2 (Unused) 0x48 ? LoadFrameAndWait(0x48,0x00)
type2 (Unused) 0x49 ? LoadFrameAndWait(0x49,0x00)
type2 (Unused) 0x4a ? LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x27,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2a,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x4b ? LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2b,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2e,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x4c ? PauseAnimation()
type2 (Unused) 0x4d ? PauseAnimation()
type2 (Unused) 0x4e ? PauseAnimation()
type2 (Unused) 0x4f ? PauseAnimation()
type2 (Unused) 0x50 ? LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type2 (Unused) 0x51 ? LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type2 (Unused) 0x52 ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x30,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x32,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x53 ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x34,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x36,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x54 ? LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x39,0x00)
type2 (Unused) 0x55 ? LoadFrameAndWait(0x3e,0x04)
LoadFrameAndWait(0x3f,0x04)
LoadFrameAndWait(0x40,0x00)
type2 (Unused) 0x56 ? LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x08)
IncrementLoop()
type2 (Unused) 0x57 ? LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x40,0x08)
IncrementLoop()
type2 (Unused) 0x58 ? LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1f,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
type2 (Unused) 0x59 ? LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x21,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
PauseAnimation()
type2 (Unused) 0x5a ? PauseAnimation()
type2 (Unused) 0x5b ? PauseAnimation()
type2 (Unused) 0x5c ? PauseAnimation()
type2 (Unused) 0x5d ? PauseAnimation()
type2 (Unused) 0x5e ? PauseAnimation()
type2 (Unused) 0x5f ? PauseAnimation()
type2 (Unused) 0x60 ? LoadFrameAndWait(0x09,0x00)
type2 (Unused) 0x61 ? LoadFrameAndWait(0x0e,0x00)
type2 (Unused) 0x62 ? LoadFrameAndWait(0x0d,0x00)
type2 (Unused) 0x63 ? LoadFrameAndWait(0x12,0x00)
type2 (Unused) 0x64 ? LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4a,0x0a)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x4e,0x0a)
LoadFrameAndWait(0x4d,0x08)
IncrementLoop()
type2 (Unused) 0x65 ? LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x4f,0x0a)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x08)
LoadFrameAndWait(0x53,0x0a)
LoadFrameAndWait(0x52,0x08)
IncrementLoop()
type2 (Unused) 0x66 ? LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0xfe,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0xfd,0xf8)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type2 (Unused) 0x67 ? LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0xfa,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0xf9,0xf6)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type2 (Unused) 0x68 ? LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x48,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x00)
type2 (Unused) 0x69 ? LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x49,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x00)
type2 (Unused) 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x48,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type2 (Unused) 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x49,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type2 (Unused) 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x48,0x00)
type2 (Unused) 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x49,0x00)
type2 (Unused) 0x6e ? ffd7(0x01)
ffc2()
type2 (Unused) 0x6f ? ffd7(0x01)
ffc2()
type2 (Unused) 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x44,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x44,0x06)
PauseAnimation()
type2 (Unused) 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x45,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x45,0x06)
type2 (Unused) 0x72 ? PauseAnimation()
type2 (Unused) 0x73 ? PauseAnimation()
type2 (Unused) 0x74 ? PauseAnimation()
type2 (Unused) 0x75 ? PauseAnimation()
type2 (Unused) 0x76 ? PauseAnimation()
type2 (Unused) 0x77 ? PauseAnimation()
type2 (Unused) 0x78 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0a,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type2 (Unused) 0x79 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type2 (Unused) 0x7a ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x60,0x04)
LoadFrameAndWait(0x5f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x5e,0x02)
PauseAnimation()
type2 (Unused) 0x7b ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x91,0x04)
LoadFrameAndWait(0x90,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x8f,0x02)
PauseAnimation()
type2 (Unused) 0x7c ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0x7d ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type2 (Unused) 0x7e ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x65,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x04)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x61,0x02)
PauseAnimation()
type2 (Unused) 0x7f ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x92,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x95,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x96,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x96,0x04)
LoadFrameAndWait(0x92,0x02)
PauseAnimation()
type2 (Unused) 0x80 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x0e)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type2 (Unused) 0x81 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x0e)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type2 (Unused) 0x82 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x83 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x84 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x0e)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x85 ? QueueSpriteAnim(0x01,0x05)
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x0e)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x86 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type2 (Unused) 0x87 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1d)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x08)
PauseAnimation()
type2 (Unused) 0x88 ? LoadFrameAndWait(0x58,0x00)
type2 (Unused) 0x89 ? LoadFrameAndWait(0x89,0x00)
type2 (Unused) 0x8a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type2 (Unused) 0x8b ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type2 (Unused) 0x8c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x08)
PauseAnimation()
type2 (Unused) 0x8d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x23)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x08)
PauseAnimation()
type2 (Unused) 0x8e ? LoadFrameAndWait(0x5a,0x00)
type2 (Unused) 0x8f ? LoadFrameAndWait(0x8b,0x00)
type2 (Unused) 0x90 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type2 (Unused) 0x91 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type2 (Unused) 0x92 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x5a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5b,0x08)
PauseAnimation()
type2 (Unused) 0x93 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x8b,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8c,0x08)
PauseAnimation()
type2 (Unused) 0x94 ? LoadFrameAndWait(0x5b,0x00)
type2 (Unused) 0x95 ? LoadFrameAndWait(0x8c,0x00)
type2 (Unused) 0x96 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type2 (Unused) 0x97 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type2 (Unused) 0x98 ? SetLayerPriority(0x11)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x0a)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x99 ? SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x0a)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x9a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x69,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6a,0x10)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
type2 (Unused) 0x9b ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x10)
LoadFrameAndWait(0x9a,0x04)
PauseAnimation()
type2 (Unused) 0x9c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x6b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x6b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6c,0x10)
LoadFrameAndWait(0x6b,0x04)
PauseAnimation()
type2 (Unused) 0x9d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9d,0x10)
LoadFrameAndWait(0x9c,0x04)
PauseAnimation()
type2 (Unused) 0x9e ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x6b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x6d,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x6e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6f,0x10)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
PauseAnimation()
type2 (Unused) 0x9f ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x9c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9e,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x9f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa0,0x10)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
PauseAnimation()
type2 (Unused) 0xa0 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x06)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x72,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x73,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x04)
PostGenericAttack()
LoadFrameAndWait(0x73,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type2 (Unused) 0xa1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa4,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa4,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa4,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type2 (Unused) 0xa2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x75,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x74,0x04)
PostGenericAttack()
LoadFrameAndWait(0x74,0x10)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type2 (Unused) 0xa3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa6,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa5,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa5,0x10)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type2 (Unused) 0xa4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x72,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x74,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x04)
PostGenericAttack()
LoadFrameAndWait(0x76,0x0c)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x72,0x02)
PauseAnimation()
type2 (Unused) 0xa5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0xa5,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa7,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa7,0x0c)
LoadFrameAndWait(0xa5,0x04)
LoadFrameAndWait(0xa3,0x02)
PauseAnimation()
type2 (Unused) 0xa6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x78,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x79,0x14)
LoadFrameAndWait(0x7b,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xa7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xa9,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x14)
LoadFrameAndWait(0xac,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xa8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x79,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7b,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7b,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xa9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xaa,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xac,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xaa ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x7b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7c,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7c,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xab ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xac,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xad,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xad,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xac ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0x80,0x08)
PostGenericAttack()
LoadFrameAndWait(0x02,0x28)
PauseAnimation()
type2 (Unused) 0xad ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xb1,0x08)
PostGenericAttack()
LoadFrameAndWait(0x04,0x28)
PauseAnimation()
type2 (Unused) 0xae ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
PostGenericAttack()
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x02,0x20)
PauseAnimation()
type2 (Unused) 0xaf ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
PostGenericAttack()
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0x04,0x20)
PauseAnimation()
type2 (Unused) 0xb0 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type2 (Unused) 0xb1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x10)
PauseAnimation()
type2 (Unused) 0xb2 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x83,0x10)
PauseAnimation()
type2 (Unused) 0xb3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb4,0x10)
PauseAnimation()
type2 (Unused) 0xb4 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x84,0x10)
PauseAnimation()
type2 (Unused) 0xb5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb5,0x10)
PauseAnimation()
type2 (Unused) 0xb6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xb7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xb8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xb9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xba ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x59,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xbb ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8a,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xbc ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xbd ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xbe ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xbf ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xc0 ? LoadFrameAndWait(0x64,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xc1 ? LoadFrameAndWait(0x95,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xc2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x69,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x69,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc8 ? LoadFrameAndWait(0x61,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x65,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x65,0x08)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type2 (Unused) 0xc9 ? LoadFrameAndWait(0x92,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x96,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type2 (Unused) 0xca ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0xcb ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0xcc ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x3a,0x00)
type2 (Unused) 0xcd ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x00)
type2 (Unused) 0xce ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x04)
FlipHorizontal()
LoadFrameAndWait(0x63,0x04)
SetFrameOffset(0x31)
LoadFrameAndWait(0x63,0x04)
FlipHorizontal()
LoadFrameAndWait(0x63,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0xcf ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x04)
FlipHorizontal()
LoadFrameAndWait(0x94,0x04)
SetFrameOffset(0xcf)
LoadFrameAndWait(0x94,0x04)
FlipHorizontal()
LoadFrameAndWait(0x94,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type2 (Unused) 0xd0 ? LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x63,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0xff)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type2 (Unused) 0xd1 ? LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x94,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x02)
MoveUnitFB(0xff)
WeaponSheatheCheck2(0xe8)
PostGenericAttack()
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type2 (Unused) 0xd2 ? LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x39,0x04)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x37,0x06)
PauseAnimation()
type2 (Unused) 0xd3 ? LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x42,0x06)
PauseAnimation()
type2 (Unused) 0xd4 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x5c,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x64,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x64,0x06)
PauseAnimation()
type2 (Unused) 0xd5 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x8d,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x95,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x95,0x06)
PauseAnimation()
type2 (Unused) 0xd6 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
Wait(0xfc,0x04)
LoadFrameAndWait(0x80,0x08)
PauseAnimation()
type2 (Unused) 0xd7 ? QueueSpriteAnim(0x01,0x43)
SetLayerPriority(0x0b)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
Wait(0xfc,0x04)
LoadFrameAndWait(0xb1,0x08)
PauseAnimation()
type2 (Unused) 0xd8 ? LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type2 (Unused) 0xd9 ? LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type2 (Unused) 0xda ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type2 (Unused) 0xdb ? LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type2 (Unused) 0xdc ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlaySound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlaySound(0x01)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0xdd ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlaySound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlaySound(0x01)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0xde ? LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type2 (Unused) 0xdf ? LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type2 (Unused) 0xe0 ? PauseAnimation()
type2 (Unused) 0xe1 ? PauseAnimation()
type2 (Unused) 0xe2 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type2 (Unused) 0xe3 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x35,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type2 (Unused) 0xe4 ? LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x23,0x18)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x82,0x12)
LoadFrameAndWait(0x56,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x55,0x1e)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x3c,0x06)
LoadFrameAndWait(0x02,0x1e)
PauseAnimation()
type2 (Unused) 0xe5 ? LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x25,0x18)
LoadFrameAndWait(0xb4,0x08)
LoadFrameAndWait(0xa2,0x12)
LoadFrameAndWait(0x87,0x06)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x85,0x06)
LoadFrameAndWait(0x86,0x1e)
LoadFrameAndWait(0x87,0x08)
LoadFrameAndWait(0x42,0x06)
LoadFrameAndWait(0x08,0x1e)
PauseAnimation()
type2 (Unused) 0xe6 ? LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0xe7 ? LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0xe8 ? LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0xe9 ? LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0xea ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type2 (Unused) 0xeb ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type2 (Unused) 0xec ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x66,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x15,0x04)
PostGenericAttack()
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type2 (Unused) 0xed ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x97,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x16,0x04)
PostGenericAttack()
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x8a,0x02)
LoadFrameAndWait(0x87,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type2 (Unused) 0xee ? PauseAnimation()
type2 (Unused) 0xef ? PauseAnimation()
type2 (Unused) 0xf0 ? PauseAnimation()
type2 (Unused) 0xf1 ? PauseAnimation()
type2 (Unused) 0xf2 ? PauseAnimation()
type2 (Unused) 0xf3 ? PauseAnimation()
type2 (Unused) 0xf4 ? PauseAnimation()
type2 (Unused) 0xf5 ? PauseAnimation()
type2 (Unused) 0xf6 ? PauseAnimation()
type2 (Unused) 0xf7 ? PauseAnimation()
type2 (Unused) 0xf8 ? PauseAnimation()
type2 (Unused) 0xf9 ? PauseAnimation()
type2 (Unused) 0xfa ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x10)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0xfb ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x10)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()

Type 3

  • TYPE3.SEQ - Used by TYPE2.SHP sprites
type3 Full Table
File ID (Hex) Description Opcodes
type3 0x00 Blank LoadFrameAndWait(0x00,0x00)
type3 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type3 0x02 Face Front
-Chemist-
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drop
Echo Grass
Maiden's Kiss
Soft
Holy Water
Remedy
Phoenix Down
LoadFrameAndWait(0x02,0x00)
type3 0x03 Face Left
-Chemist-
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drop
Echo Grass
Maiden's Kiss
Soft
Holy Water
Remedy
Phoenix Down
LoadFrameAndWait(0x01,0x00)
type3 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type3 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type3 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type3 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type3 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type3 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type3 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type3 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type3 0x0c Buffer? PauseAnimation()
type3 0x0d Buffer? PauseAnimation()
type3 0x0e Buffer? PauseAnimation()
type3 0x0f Buffer? PauseAnimation()
type3 0x10 Buffer? PauseAnimation()
type3 0x11 Buffer? PauseAnimation()
type3 0x12 Float Stop Front LoadFrameAndWait(0x3e,0x06)
MoveUp1()
LoadFrameAndWait(0x3e,0x08)
MoveUp1()
LoadFrameAndWait(0x3e,0x0a)
MoveDown1()
LoadFrameAndWait(0x3e,0x08)
MoveDown1()
LoadFrameAndWait(0x3e,0x06)
MoveUp1()
LoadFrameAndWait(0x3e,0x08)
MoveUp1()
LoadFrameAndWait(0x3e,0x0a)
MoveDown1()
LoadFrameAndWait(0x3e,0x08)
MoveDown1()
IncrementLoop()
type3 0x13 Float Stop Back LoadFrameAndWait(0x3f,0x06)
MoveUp1()
LoadFrameAndWait(0x3f,0x08)
MoveUp1()
LoadFrameAndWait(0x3f,0x0a)
MoveDown1()
LoadFrameAndWait(0x3f,0x08)
MoveDown1()
LoadFrameAndWait(0x3f,0x06)
MoveUp1()
LoadFrameAndWait(0x3f,0x08)
MoveUp1()
LoadFrameAndWait(0x3f,0x0a)
MoveDown1()
LoadFrameAndWait(0x3f,0x08)
MoveDown1()
IncrementLoop()
type3 0x14 Float Stop Fast Front LoadFrameAndWait(0x3e,0x02)
MoveUp1()
LoadFrameAndWait(0x3e,0x04)
MoveUp1()
LoadFrameAndWait(0x3e,0x06)
MoveDown1()
LoadFrameAndWait(0x3e,0x04)
MoveDown1()
LoadFrameAndWait(0x3e,0x02)
MoveUp1()
LoadFrameAndWait(0x3e,0x04)
MoveUp1()
LoadFrameAndWait(0x3e,0x06)
MoveDown1()
LoadFrameAndWait(0x3e,0x04)
MoveDown1()
IncrementLoop()
type3 0x15 Float Stop Fast Back LoadFrameAndWait(0x3f,0x02)
MoveUp1()
LoadFrameAndWait(0x3f,0x04)
MoveUp1()
LoadFrameAndWait(0x3f,0x06)
MoveDown1()
LoadFrameAndWait(0x3f,0x04)
MoveDown1()
LoadFrameAndWait(0x3f,0x02)
MoveUp1()
LoadFrameAndWait(0x3f,0x04)
MoveUp1()
LoadFrameAndWait(0x3f,0x06)
MoveDown1()
LoadFrameAndWait(0x3f,0x04)
MoveDown1()
IncrementLoop()
type3 0x16 Float Stop Slow Front LoadFrameAndWait(0x3e,0x0a)
MoveUp1()
LoadFrameAndWait(0x3e,0x0c)
MoveUp1()
LoadFrameAndWait(0x3e,0x0e)
MoveDown1()
LoadFrameAndWait(0x3e,0x0c)
MoveDown1()
LoadFrameAndWait(0x3e,0x0a)
MoveUp1()
LoadFrameAndWait(0x3e,0x0c)
MoveUp1()
LoadFrameAndWait(0x3e,0x0e)
MoveDown1()
LoadFrameAndWait(0x3e,0x0c)
MoveDown1()
IncrementLoop()
type3 0x17 Float Stop Slow Back LoadFrameAndWait(0x3f,0x0a)
MoveUp1()
LoadFrameAndWait(0x3f,0x0c)
MoveUp1()
LoadFrameAndWait(0x3f,0x0e)
MoveDown1()
LoadFrameAndWait(0x3f,0x0c)
MoveDown1()
LoadFrameAndWait(0x3f,0x0a)
MoveUp1()
LoadFrameAndWait(0x3f,0x0c)
MoveUp1()
LoadFrameAndWait(0x3f,0x0e)
MoveDown1()
LoadFrameAndWait(0x3f,0x0c)
MoveDown1()
IncrementLoop()
type3 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x19 WalkToNW LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type3 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type3 0x1e Buffer? PauseAnimation()
type3 0x1f Buffer? PauseAnimation()
type3 0x20 Buffer? PauseAnimation()
type3 0x21 Buffer? PauseAnimation()
type3 0x22 Buffer? PauseAnimation()
type3 0x23 Buffer? PauseAnimation()
type3 0x24 WalkTo Front Duplicate LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x25 WalkToNW Duplicate LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x26 WalkTo Fast Front Duplicate LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x27 WalkTo Fast Back Duplicate LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x28 WalkTo Slow Front Duplicate LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type3 0x29 WalkTo Slow Back Duplicate LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type3 0x2a Spin1 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type3 0x2b Spin2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type3 0x2c Critical Front LoadFrameAndWait(0x15,0x00)
type3 0x2d Critical Back LoadFrameAndWait(0x16,0x00)
type3 0x2e Defend Front LoadFrameAndWait(0x19,0x00)
type3 0x2f Defend Back LoadFrameAndWait(0x1a,0x00)
type3 0x30 Evade Defend Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type3 0x31 Evade Defend Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type3 0x32 Taking Damage Front MoveUp1()
LoadFrameAndWait(0x3c,0x02)
MoveDown1()
LoadFrameAndWait(0x3c,0x02)
IncrementLoop()
type3 0x33 Taking Damage Back MoveUp1()
LoadFrameAndWait(0x3d,0x02)
MoveDown1()
LoadFrameAndWait(0x3d,0x02)
IncrementLoop()
type3 0x34 KnockedOut Front LoadFrameAndWait(0x17,0x00)
type3 0x35 KnockedOut Back LoadFrameAndWait(0x18,0x00)
type3 0x36 Mid Jump Front LoadFrameAndWait(0x1c,0x00)
type3 0x37 Mid Jump Back LoadFrameAndWait(0x1e,0x00)
type3 0x38 Jump Up Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUp2()
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x06)
MoveDown2()
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveDown2()
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type3 0x39 Jump Up Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUp2()
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x06)
MoveDown2()
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type3 0x3a Jump Down Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type3 0x3b Jump Down Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type3 0x3c High Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x00)
type3 0x3d High Jump Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x00)
type3 0x3e High Jump Mid Front LoadFrameAndWait(0x1f,0x00)
type3 0x3f High Jump Mid Back LoadFrameAndWait(0x21,0x00)
type3 0x40 High Jump Landing Front LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type3 0x41 High Jump Landing Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type3 0x42 Charging Idle? Front LoadFrameAndWait(0x13,0x00)
type3 0x43 Charging Idle? Back LoadFrameAndWait(0x14,0x00)
type3 0x44 Charging Loop? Front LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type3 0x45 Charging Loop? Back LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type3 0x46 Frozen Front LoadFrameAndWait(0x0d,0x00)
type3 0x47 Frozen Back LoadFrameAndWait(0x12,0x00)
type3 0x48 Sleep Front LoadFrameAndWait(0x40,0x00)
type3 0x49 Sleep Back LoadFrameAndWait(0x41,0x00)
type3 0x4a Confused Front LoadFrameAndWait(0x0b,0x06)
MoveForward1()
LoadFrameAndWait(0x28,0x08)
MoveForward1()
LoadFrameAndWait(0x27,0x0a)
MoveBackward1()
LoadFrameAndWait(0x28,0x08)
MoveBackward1()
LoadFrameAndWait(0x0b,0x06)
MoveBackward1()
LoadFrameAndWait(0x29,0x08)
MoveBackward1()
LoadFrameAndWait(0x2a,0x0a)
MoveForward1()
LoadFrameAndWait(0x29,0x08)
MoveForward1()
IncrementLoop()
type3 0x4b Confused Back LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x2c,0x08)
MoveForward1()
LoadFrameAndWait(0x2b,0x0a)
MoveBackward1()
LoadFrameAndWait(0x2c,0x08)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x2d,0x08)
MoveBackward1()
LoadFrameAndWait(0x2e,0x0a)
MoveForward1()
LoadFrameAndWait(0x2d,0x08)
MoveForward1()
IncrementLoop()
type3 0x4c Buffer? PauseAnimation()
type3 0x4d Buffer? PauseAnimation()
type3 0x4e Buffer? PauseAnimation()
type3 0x4f Buffer? PauseAnimation()
type3 0x50 Singing Front
-Bard-
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type3 0x51 Singing Back
-Bard-
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type3 0x52 Dancing Front
-Pisco Demon-
Odd Soundwave
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x30,0x06)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x32,0x06)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
IncrementLoop()
type3 0x53 Dancing Back
-Pisco Demon-
Odd Soundwave
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
IncrementLoop()
type3 0x54 Casting Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x37,0x00)
type3 0x55 Casting Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x3a,0x00)
type3 0x56 Casting Mid Front LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x38,0x08)
IncrementLoop()
type3 0x57 Casting Mid Back LoadFrameAndWait(0x3b,0x08)
LoadFrameAndWait(0x3b,0x08)
IncrementLoop()
type3 0x58 Casting Execute? Front
-Princess-
Mbarrier
Deathspell 2
-Holy Priest-
Cure 3
Cure 2
Raise 2
Esuna
-Cleric-
Ultima
-Assassin-
Allure
Cure 4
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
-Wizard-
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Flare
-Time Mage-
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
Demi 2
-Summoner-
Shiva
Ramuh
Ifrit
Titan
Carbunkle
Odin
Leviathan
Salamander
Lich
Meteor
Moogle
Golem
Bahamut
Silf
Fairy
Cyclops
Zodiac
-Geomancer-
Pitfall
Water Ball
Hell Ivy
Carve Model
Local Quake
Kamaitachi
Demon Fire
Quicksand
Sand Storm
Blizzard
Gusty Wind
Lava Ball
-Calculator-
CT
Level
Exp
Height
Prime Number
5
-Pisco Demon-
Mind Blast
Level Blast
LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
PauseAnimation()
type3 0x59 Casting Execute? Back
-Princess-
Mbarrier
Deathspell 2
-Holy Priest-
Cure 3
Cure 2
Raise 2
Esuna
-Cleric-
Ultima
-Assassin-
Allure
Cure 4
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
-Wizard-
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Flare
-Time Mage-
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
Demi 2
-Summoner-
Shiva
Ramuh
Ifrit
Titan
Carbunkle
Odin
Leviathan
Salamander
Lich
Meteor
Moogle
Golem
Bahamut
Silf
Fairy
Cyclops
Zodiac
-Geomancer-
Pitfall
Water Ball
Hell Ivy
Carve Model
Local Quake
Kamaitachi
Demon Fire
Quicksand
Sand Storm
Blizzard
Gusty Wind
Lava Ball
-Calculator-
CT
Level
Exp
Height
Prime Number
5
-Pisco Demon-
Mind Blast
Level Blast
LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
PauseAnimation()
type3 0x5a Buffer? PauseAnimation()
type3 0x5b Buffer? PauseAnimation()
type3 0x5c Buffer? PauseAnimation()
type3 0x5d Buffer? PauseAnimation()
type3 0x5e Buffer? PauseAnimation()
type3 0x5f Buffer? PauseAnimation()
type3 0x60 Frozen Walk RightFoot Front LoadFrameAndWait(0x09,0x00)
type3 0x61 Frozen Walk LeftFoot Back LoadFrameAndWait(0x0e,0x00)
type3 0x62 Frozen Walk LeftFoot Front LoadFrameAndWait(0x0d,0x00)
type3 0x63 Frozen Walk RightFoot Back LoadFrameAndWait(0x12,0x00)
type3 0x64 Nulled Walk? Front LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x42,0x0a)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x08)
LoadFrameAndWait(0x46,0x0a)
LoadFrameAndWait(0x45,0x08)
IncrementLoop()
type3 0x65 Nulled Walk? Back LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x47,0x0a)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4a,0x08)
IncrementLoop()
type3 0x66 MoveFindItem Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0x02,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0x03,0xf6)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type3 0x67 MoveFindItem Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0x06,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0x07,0xf4)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type3 0x68 DeathBounce Front LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x00)
type3 0x69 DeathBounce Back LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x00)
type3 0x6a Revive NonCritical Front ffd7(0x01)
LoadFrameAndWait(0x40,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type3 0x6b Revive NonCritical Back ffd7(0x01)
LoadFrameAndWait(0x41,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type3 0x6c Revive Critical Front ffd7(0x01)
LoadFrameAndWait(0x40,0x00)
type3 0x6d Revive Critical Back ffd7(0x01)
LoadFrameAndWait(0x41,0x00)
type3 0x6e Damaged Shaking? Front ffd7(0x01)
ffc2()
type3 0x6f Damaged Shaking? Back ffd7(0x01)
ffc2()
type3 0x70 Damaged Shaking? Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3c,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3c,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0x71 Damaged Shaking? Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3d,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0x72 Chest/Crystal Pickup Front LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x00)
type3 0x73 Chest/Crystal Pickup Back LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x00)
type3 0x74 Buffer? PauseAnimation()
type3 0x75 Buffer? PauseAnimation()
type3 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
type3 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
type3 0x78 Teleport Front MoveUp1()
LoadFrameAndWait(0x0a,0x04)
MoveUp1()
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1c,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type3 0x79 Teleport Back MoveUp1()
LoadFrameAndWait(0x0f,0x04)
MoveUp1()
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type3 0x7a Unarmed High Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x5b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5c,0x0e)
LoadFrameAndWait(0x5c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0x7b Unarmed High Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0x99,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x0e)
LoadFrameAndWait(0x9a,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x7c Unarmed Mid Front
-Assassin-
Stop Bracelet
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0x7d Unarmed Mid Back
-Assassin-
Stop Bracelet
MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x7e Unarmed Low Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x5d,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5f,0x0e)
LoadFrameAndWait(0x5f,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x5a,0x04)
PauseAnimation()
type3 0x7f Unarmed Low Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9d,0x02)
MoveForward2()
LoadFrameAndWait(0x9e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x0e)
LoadFrameAndWait(0x9f,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x80 Swing High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x0e)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x81 Swing High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x0e)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x82 Swing Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x83 Swing Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x84 Swing Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x0e)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x85 Swing Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x05)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x86 Throw Item High Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x53,0x08)
PauseAnimation()
type3 0x87 Throw Item High Start Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x1d)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x95,0x08)
PauseAnimation()
type3 0x88 Throw Item High Wait Front LoadFrameAndWait(0x53,0x00)
type3 0x89 Throw Item High Wait Back LoadFrameAndWait(0x95,0x00)
type3 0x8a Throw Item High Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
LoadFrameAndWait(0x53,0x06)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x8b Throw Item High Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
LoadFrameAndWait(0x95,0x06)
MoveBackward1()
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type3 0x8c Throw Item Mid Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x54,0x08)
PauseAnimation()
type3 0x8d Throw Item Mid Start Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x23)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x93,0x08)
PauseAnimation()
type3 0x8e Throw Item Mid Wait Front LoadFrameAndWait(0x54,0x00)
type3 0x8f Throw Item Mid Wait Back LoadFrameAndWait(0x93,0x00)
type3 0x90 Throw Item Mid Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
MoveBackward2()
LoadFrameAndWait(0x4f,0x04)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x91 Throw Item Mid Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
MoveBackward2()
LoadFrameAndWait(0x90,0x04)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x92 Throw Item Low Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x50,0x08)
PauseAnimation()
type3 0x93 Throw Item Low Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x91,0x08)
PauseAnimation()
type3 0x94 Throw Item Low Wait Front LoadFrameAndWait(0x50,0x00)
type3 0x95 Throw Item Low Wait Back LoadFrameAndWait(0x91,0x00)
type3 0x96 Throw Item Low Finish Front SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x97 Throw Item Low Finish Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x91,0x06)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x98 Throw Weapon Front SetLayerPriority(0x11)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
QueueSpriteAnim(0x02,0x18)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x54,0x0a)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x99 Throw Weapon Back SetLayerPriority(0x0b)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
QueueSpriteAnim(0x02,0x19)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x93,0x0a)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x9a Poke High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x60,0x04)
PauseAnimation()
type3 0x9b Poke High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa4,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa4,0x0e)
LoadFrameAndWait(0xa4,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa7,0x04)
PauseAnimation()
type3 0x9c Poke Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x64,0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x68,0x0e)
LoadFrameAndWait(0x68,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type3 0x9d Poke Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa6,0x0e)
LoadFrameAndWait(0xa6,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa5,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
type3 0x9e Poke Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6b,0x0e)
LoadFrameAndWait(0x6b,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type3 0x9f Poke Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa7,0x02)
MoveForward2()
LoadFrameAndWait(0xa9,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x0e)
LoadFrameAndWait(0xaa,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa9,0x04)
LoadFrameAndWait(0xa8,0x04)
PauseAnimation()
type3 0xa0 Gun High Front SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x06)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
MoveForward1()
LoadFrameAndWait(0x72,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x72,0x0e)
LoadFrameAndWait(0x72,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6f,0x04)
PauseAnimation()
type3 0xa1 Gun High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xad,0x04)
MoveForward1()
LoadFrameAndWait(0xad,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xad,0x0e)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0xa2 Gun Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
LoadFrameAndWait(0x6d,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x0e)
LoadFrameAndWait(0x6d,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type3 0xa3 Gun Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xaf,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x0e)
LoadFrameAndWait(0xaf,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0xa4 Gun Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x02)
LoadFrameAndWait(0x6d,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x12)
LoadFrameAndWait(0x73,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type3 0xa5 Gun Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xb0,0x02)
LoadFrameAndWait(0xab,0x02)
LoadFrameAndWait(0xaf,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xb2,0x12)
LoadFrameAndWait(0xb2,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0xa6 Bow High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x77,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x78,0x12)
LoadFrameAndWait(0x78,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0xa7 Bow High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb3,0x02)
LoadFrameAndWait(0xb6,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xb7,0x12)
LoadFrameAndWait(0xb7,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xb3,0x04)
PauseAnimation()
type3 0xa8 Bow Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x79,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7a,0x12)
LoadFrameAndWait(0x7a,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0xa9 Bow Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xbe,0x02)
LoadFrameAndWait(0xb9,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xbb,0x12)
LoadFrameAndWait(0xbb,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xb8,0x04)
PauseAnimation()
type3 0xaa Bow Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x7b,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7c,0x12)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0xab Bow Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xbc,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xbd,0x12)
LoadFrameAndWait(0xbd,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xba,0x04)
PauseAnimation()
type3 0xac Book Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
MoveBackward1()
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x81,0x0e)
LoadFrameAndWait(0x81,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xad Book Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
MoveBackward1()
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x04)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xc3,0x0e)
LoadFrameAndWait(0xc3,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xae Instrument Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
PlaySound(0x9d)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x0e)
LoadFrameAndWait(0x76,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xaf Instrument Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
PlaySound(0x9d)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xac,0x0e)
LoadFrameAndWait(0xac,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xb0 Shield Block High Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
LoadFrameAndWait(0x89,0x10)
PauseAnimation()
type3 0xb1 Shield Block High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
LoadFrameAndWait(0xc4,0x10)
PauseAnimation()
type3 0xb2 Shield Block Mid Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
LoadFrameAndWait(0x8a,0x10)
PauseAnimation()
type3 0xb3 Shield Block Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
LoadFrameAndWait(0xc5,0x10)
PauseAnimation()
type3 0xb4 Shield Block Low Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
LoadFrameAndWait(0x8b,0x10)
PauseAnimation()
type3 0xb5 Shield Block Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
LoadFrameAndWait(0xc6,0x10)
PauseAnimation()
type3 0xb6 Swing Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4c,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xb7 Swing Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xb8 Swing Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x52,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xb9 Swing Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8f,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xba Swing Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xbb Swing Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
PlayAttackSound(0x01)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x8f,0x02)
LoadFrameAndWait(0x8c,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xbc Punch Shield Recoil High Front PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xbd Punch Shield Recoil High Back PlayAttackSound(0x01)
LoadFrameAndWait(0x99,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xbe Punch Shield Recoil Mid Front PlayAttackSound(0x01)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x59,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xbf Punch Shield Recoil Mid Back PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xc0 Punch Shield Recoil Low Front PlayAttackSound(0x01)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x59,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xc1 Punch Shield Recoil Low Back PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x02)
LoadFrameAndWait(0x9e,0x02)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xc2 Thrust Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xc3 Thrust Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xc4 Thrust Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xc5 Thrust Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xc6 Thrust Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xc7 Thrust Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa9,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xc8 Flip Switch Front MoveDown1()
LoadFrameAndWait(0x59,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x58,0x08)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type3 0xc9 Flip Switch Back LoadFrameAndWait(0x96,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x9b,0x08)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x02)
LoadFrameAndWait(0x9b,0x08)
PauseAnimation()
type3 0xca Two Arms Up Front
-Dragoner-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
Holy Bracelet
-Heaven Knight-
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-Pisco Demon-
Black Ink
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type3 0xcb Two Arms Up Back
-Dragoner-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
Holy Bracelet
-Heaven Knight-
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-Pisco Demon-
Black Ink
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type3 0xcc One Arm Up Front
-Dragoner-
Dragon Tame
Dragon Care
Dragon PowerUp
Dragon LevelUp
-Cleric-
Wish
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
type3 0xcd One Arm Up Back
-Dragoner-
Dragon Tame
Dragon Care
Dragon PowerUp
Dragon LevelUp
-Cleric-
Wish
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x36,0x00)
type3 0xce Spin Punch Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x57,0x02)
FlipHorizontal()
LoadFrameAndWait(0x57,0x02)
SetFrameOffset(0x44)
LoadFrameAndWait(0x57,0x02)
FlipHorizontal()
LoadFrameAndWait(0x57,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x04)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0xcf Spin Punch Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x9c,0x02)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x02)
SetFrameOffset(0xc1)
LoadFrameAndWait(0x9c,0x02)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xd0 Pummel Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
MoveForward2()
LoadFrameAndWait(0x57,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x02)
MoveUnitFB(0xfd)
Wait(0xed,0x04)
LoadFrameAndWait(0x55,0x08)
PauseAnimation()
type3 0xd1 Pummel Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
MoveForward2()
LoadFrameAndWait(0x9c,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x02)
MoveUnitFB(0xfd)
Wait(0xed,0x04)
LoadFrameAndWait(0x97,0x08)
PauseAnimation()
type3 0xd2 Monster/monk Revive Front LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x37,0x04)
MoveBackward2()
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x31,0x06)
PauseAnimation()
type3 0xd3 Monster/monk Revive Back LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x3b,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x3b,0x04)
LoadFrameAndWait(0x35,0x06)
PauseAnimation()
type3 0xd4 Rush Front QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xd5 Rush Back QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x98,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xd6 Book Front Duplicate SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
MoveBackward1()
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x16)
LoadFrameAndWait(0x81,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xd7 Book Back Duplicate SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x43)
MoveBackward1()
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x04)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x16)
LoadFrameAndWait(0xc3,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xd8 Book Front Duplicate
-Mediator-
Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xd9 Book Back Duplicate
-Mediator-
Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xda Fall Critical Front
-Assassin-
Seal
Shadow Stitch
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type3 0xdb Fall Critical Back
-Assassin-
Seal
Shadow Stitch
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type3 0xdc Swing Low Front 2 SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xdd Swing Low Back 2 SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xde Dance Execute Front
-Dancer-
Witch Hunt
Wiznaibus
Slow Dance
Polka Polka
Disillusion
Nameless Dance
Last Dance
LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type3 0xdf Dance Execute Back
-Dancer-
Witch Hunt
Wiznaibus
Slow Dance
Polka Polka
Disillusion
Nameless Dance
Last Dance
LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type3 0xe0 Buffer? PauseAnimation()
type3 0xe1 Buffer? PauseAnimation()
type3 0xe2 Steal Front QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
PauseAnimation()
type3 0xe3 Steal Back QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x35,0x06)
MoveForward2()
PauseAnimation()
type3 0xe4 Steal Heart Front LoadFrameAndWait(0x15,0x14)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x52,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xe5 Steal Heart Back LoadFrameAndWait(0x16,0x14)
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x90,0x06)
LoadFrameAndWait(0xbe,0x06)
LoadFrameAndWait(0xbf,0x06)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xe6 Use Katana? Front
-Arc Knight-
Asura
Koutetsu
Bizen Boat
Muramasa
LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type3 0xe7 Use Katana? Back
-Arc Knight-
Asura
Koutetsu
Bizen Boat
Muramasa
LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type3 0xe8 Jump Front 2
-Oracle-
Blind
Spell Absorb
Life Drain
Pray Faith
Doubt Faith
Zombie
Silence Song
Blind Rage
Foxbird
Confusion Song
Dispel Magic
Paralyze
Sleep
Petrify
LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x00)
type3 0xe9 Jump Back 2
-Oracle-
Blind
Spell Absorb
Life Drain
Pray Faith
Doubt Faith
Zombie
Silence Song
Blind Rage
Foxbird
Confusion Song
Dispel Magic
Paralyze
Sleep
Petrify
LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x00)
type3 0xea Dragoon Jump? Front 2 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xeb Dragoon Jump? Back 2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xec Dragoon Jump? Front 3 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x5f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x15,0x04)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type3 0xed Dragoon Jump? Back 3 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x9f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x16,0x04)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x8c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type3 0xee Cloth/Bag High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x58)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x06)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x53,0x06)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xef Cloth/Bag High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x59)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x95,0x06)
MoveBackward1()
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type3 0xf0 Cloth/Bag Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5a)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
MoveBackward2()
LoadFrameAndWait(0x4f,0x04)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xf1 Cloth/Bag Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5b)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
MoveBackward2()
LoadFrameAndWait(0x90,0x04)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xf2 Cloth/Bag Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5c)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xf3 Cloth/Bag Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5d)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x06)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x91,0x06)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xf4 Buffer? PauseAnimation()
type3 0xf5 Buffer? PauseAnimation()
type3 0xf6 Buffer? PauseAnimation()
type3 0xf7 Buffer? PauseAnimation()
type3 0xf8 Buffer? PauseAnimation()
type3 0xf9 Buffer? PauseAnimation()
type3 0xfa Buffer? PauseAnimation()
type3 0xfb Buffer? PauseAnimation()

Type 4

  • TYPE4.SEQ
type4 (Unused) Full Table
File ID (Hex) Description Opcodes
type4 (Unused) 0x00 Blank LoadFrameAndWait(0x00,0x00)
type4 (Unused) 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type4 (Unused) 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type4 (Unused) 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type4 (Unused) 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type4 (Unused) 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type4 (Unused) 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type4 (Unused) 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type4 (Unused) 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type4 (Unused) 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type4 (Unused) 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type4 (Unused) 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type4 (Unused) 0x0c Buffer? PauseAnimation()
type4 (Unused) 0x0d ? PauseAnimation()
type4 (Unused) 0x0e ? PauseAnimation()
type4 (Unused) 0x0f ? PauseAnimation()
type4 (Unused) 0x10 ? PauseAnimation()
type4 (Unused) 0x11 ? PauseAnimation()
type4 (Unused) 0x12 ? LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x13 ? LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x14 ? LoadFrameAndWait(0x3e,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x15 ? LoadFrameAndWait(0x3f,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x16 ? LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x17 ? LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x18 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type4 (Unused) 0x19 ? LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type4 (Unused) 0x1a ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type4 (Unused) 0x1b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type4 (Unused) 0x1c ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type4 (Unused) 0x1d ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type4 (Unused) 0x1e ? PauseAnimation()
type4 (Unused) 0x1f ? PauseAnimation()
type4 (Unused) 0x20 ? PauseAnimation()
type4 (Unused) 0x21 ? PauseAnimation()
type4 (Unused) 0x22 ? PauseAnimation()
type4 (Unused) 0x23 ? PauseAnimation()
type4 (Unused) 0x24 ? LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x06)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x45,0x06)
IncrementLoop()
type4 (Unused) 0x25 ? LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x48,0x06)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4a,0x06)
IncrementLoop()
type4 (Unused) 0x26 ? LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x45,0x04)
IncrementLoop()
type4 (Unused) 0x27 ? LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4a,0x04)
IncrementLoop()
type4 (Unused) 0x28 ? LoadFrameAndWait(0x42,0x08)
LoadFrameAndWait(0x43,0x0a)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x0a)
IncrementLoop()
type4 (Unused) 0x29 ? LoadFrameAndWait(0x47,0x08)
LoadFrameAndWait(0x48,0x0a)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x0a)
IncrementLoop()
type4 (Unused) 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type4 (Unused) 0x2b ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type4 (Unused) 0x2c ? LoadFrameAndWait(0x15,0x00)
type4 (Unused) 0x2d ? LoadFrameAndWait(0x16,0x00)
type4 (Unused) 0x2e ? LoadFrameAndWait(0x19,0x00)
type4 (Unused) 0x2f ? LoadFrameAndWait(0x1a,0x00)
type4 (Unused) 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type4 (Unused) 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type4 (Unused) 0x32 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x3c,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3c,0x02)
IncrementLoop()
type4 (Unused) 0x33 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x3d,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3d,0x02)
IncrementLoop()
type4 (Unused) 0x34 ? LoadFrameAndWait(0x17,0x00)
type4 (Unused) 0x35 ? LoadFrameAndWait(0x18,0x00)
type4 (Unused) 0x36 ? LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0x37 ? LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0x38 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type4 (Unused) 0x39 ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type4 (Unused) 0x3a ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type4 (Unused) 0x3b ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type4 (Unused) 0x3c ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0x3d ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0x3e ? LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0x3f ? LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0x40 ? LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type4 (Unused) 0x41 ? LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type4 (Unused) 0x42 ? LoadFrameAndWait(0x13,0x00)
type4 (Unused) 0x43 ? LoadFrameAndWait(0x14,0x00)
type4 (Unused) 0x44 ? LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type4 (Unused) 0x45 ? LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type4 (Unused) 0x46 ? LoadFrameAndWait(0x0d,0x00)
type4 (Unused) 0x47 ? LoadFrameAndWait(0x12,0x00)
type4 (Unused) 0x48 ? LoadFrameAndWait(0x40,0x00)
type4 (Unused) 0x49 ? LoadFrameAndWait(0x41,0x00)
type4 (Unused) 0x4a ? LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x27,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2a,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x4b ? LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2b,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2e,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x4c ? PauseAnimation()
type4 (Unused) 0x4d ? PauseAnimation()
type4 (Unused) 0x4e ? PauseAnimation()
type4 (Unused) 0x4f ? PauseAnimation()
type4 (Unused) 0x50 ? LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type4 (Unused) 0x51 ? LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type4 (Unused) 0x52 ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x30,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x32,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x53 ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x34,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x36,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x54 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x37,0x00)
type4 (Unused) 0x55 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x3a,0x00)
type4 (Unused) 0x56 ? LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x38,0x08)
IncrementLoop()
type4 (Unused) 0x57 ? LoadFrameAndWait(0x3b,0x08)
LoadFrameAndWait(0x3b,0x08)
IncrementLoop()
type4 (Unused) 0x58 ? LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1f,0x04)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
PauseAnimation()
type4 (Unused) 0x59 ? LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x21,0x04)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
PauseAnimation()
type4 (Unused) 0x5a ? PauseAnimation()
type4 (Unused) 0x5b ? PauseAnimation()
type4 (Unused) 0x5c ? PauseAnimation()
type4 (Unused) 0x5d ? PauseAnimation()
type4 (Unused) 0x5e ? PauseAnimation()
type4 (Unused) 0x5f ? PauseAnimation()
type4 (Unused) 0x60 ? LoadFrameAndWait(0x09,0x00)
type4 (Unused) 0x61 ? LoadFrameAndWait(0x0e,0x00)
type4 (Unused) 0x62 ? LoadFrameAndWait(0x0d,0x00)
type4 (Unused) 0x63 ? LoadFrameAndWait(0x12,0x00)
type4 (Unused) 0x64 ? LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x42,0x0a)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x08)
LoadFrameAndWait(0x46,0x0a)
LoadFrameAndWait(0x45,0x08)
IncrementLoop()
type4 (Unused) 0x65 ? LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x47,0x0a)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4a,0x08)
IncrementLoop()
type4 (Unused) 0x66 ? LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0xfe,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0xfd,0xf8)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type4 (Unused) 0x67 ? LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0xfa,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0xf9,0xf6)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type4 (Unused) 0x68 ? LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x40,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x00)
type4 (Unused) 0x69 ? LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x41,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x00)
type4 (Unused) 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x40,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type4 (Unused) 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x41,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type4 (Unused) 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x40,0x00)
type4 (Unused) 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x41,0x00)
type4 (Unused) 0x6e ? ffd7(0x01)
ffc2()
type4 (Unused) 0x6f ? ffd7(0x01)
ffc2()
type4 (Unused) 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3c,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3c,0x06)
PauseAnimation()
type4 (Unused) 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3d,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3d,0x06)
type4 (Unused) 0x72 ? PauseAnimation()
type4 (Unused) 0x73 ? PauseAnimation()
type4 (Unused) 0x74 ? PauseAnimation()
type4 (Unused) 0x75 ? PauseAnimation()
type4 (Unused) 0x76 ? PauseAnimation()
type4 (Unused) 0x77 ? PauseAnimation()
type4 (Unused) 0x78 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0a,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type4 (Unused) 0x79 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type4 (Unused) 0x7a ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x5b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0x7b ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0x99,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x7c ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0x7d ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x7e ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x5d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5f,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x5d,0x04)
LoadFrameAndWait(0x5a,0x04)
PauseAnimation()
type4 (Unused) 0x7f ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9d,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x80 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x0e)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x81 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x0e)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x82 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x83 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x84 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x0e)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x85 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x05)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x86 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x53,0x08)
PauseAnimation()
type4 (Unused) 0x87 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x1d)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x95,0x08)
PauseAnimation()
type4 (Unused) 0x88 ? LoadFrameAndWait(0x53,0x00)
type4 (Unused) 0x89 ? LoadFrameAndWait(0x95,0x00)
type4 (Unused) 0x8a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
LoadFrameAndWait(0x53,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x8b ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
LoadFrameAndWait(0x95,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type4 (Unused) 0x8c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x08)
PauseAnimation()
type4 (Unused) 0x8d ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x23)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x08)
PauseAnimation()
type4 (Unused) 0x8e ? LoadFrameAndWait(0x54,0x00)
type4 (Unused) 0x8f ? LoadFrameAndWait(0x93,0x00)
type4 (Unused) 0x90 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x91 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x92 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x50,0x08)
PauseAnimation()
type4 (Unused) 0x93 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x91,0x08)
PauseAnimation()
type4 (Unused) 0x94 ? LoadFrameAndWait(0x50,0x00)
type4 (Unused) 0x95 ? LoadFrameAndWait(0x91,0x00)
type4 (Unused) 0x96 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x50,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x97 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x91,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x98 ? SetLayerPriority(0x11)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x99 ? SetLayerPriority(0x0b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x9a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x63,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x60,0x04)
PauseAnimation()
type4 (Unused) 0x9b ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa4,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa4,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa7,0x04)
PauseAnimation()
type4 (Unused) 0x9c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x64,0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type4 (Unused) 0x9d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa5,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
type4 (Unused) 0x9e ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6b,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type4 (Unused) 0x9f ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa7,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa9,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa9,0x04)
LoadFrameAndWait(0xa8,0x04)
PauseAnimation()
type4 (Unused) 0xa0 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0x01)
LoadFrameAndWait(0x72,0x04)
PostGenericAttack()
LoadFrameAndWait(0x72,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6f,0x04)
PauseAnimation()
type4 (Unused) 0xa1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xad,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0x01)
LoadFrameAndWait(0xad,0x04)
PostGenericAttack()
LoadFrameAndWait(0xad,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x04)
PostGenericAttack()
LoadFrameAndWait(0x6d,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type4 (Unused) 0xa3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xb1,0x04)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x04)
PostGenericAttack()
LoadFrameAndWait(0xaf,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x02)
PostGenericAttack()
LoadFrameAndWait(0x73,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type4 (Unused) 0xa5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb0,0x02)
LoadFrameAndWait(0xab,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x02)
PostGenericAttack()
LoadFrameAndWait(0xb2,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x77,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x78,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xa7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb3,0x02)
LoadFrameAndWait(0xb6,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xb7,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xb3,0x04)
PauseAnimation()
type4 (Unused) 0xa8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x79,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7a,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xa9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xbe,0x02)
LoadFrameAndWait(0xb9,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xbb,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xb8,0x04)
PauseAnimation()
type4 (Unused) 0xaa ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x7b,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7c,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xab ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xbc,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xbd,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xba,0x04)
PauseAnimation()
type4 (Unused) 0xac ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
Wait(0xfc,0x04)
PostGenericAttack()
LoadFrameAndWait(0x02,0x28)
PauseAnimation()
type4 (Unused) 0xad ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
MoveUnitFB(0xff)
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x08)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
Wait(0xfc,0x04)
PostGenericAttack()
LoadFrameAndWait(0x04,0x28)
PauseAnimation()
type4 (Unused) 0xae ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
PostGenericAttack()
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x02,0x20)
PauseAnimation()
type4 (Unused) 0xaf ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
PostGenericAttack()
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0x04,0x20)
PauseAnimation()
type4 (Unused) 0xb0 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
LoadFrameAndWait(0x89,0x10)
PauseAnimation()
type4 (Unused) 0xb1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
LoadFrameAndWait(0xc4,0x10)
PauseAnimation()
type4 (Unused) 0xb2 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
LoadFrameAndWait(0x8a,0x10)
PauseAnimation()
type4 (Unused) 0xb3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
LoadFrameAndWait(0xc5,0x10)
PauseAnimation()
type4 (Unused) 0xb4 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
LoadFrameAndWait(0x8b,0x10)
PauseAnimation()
type4 (Unused) 0xb5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
LoadFrameAndWait(0xc6,0x10)
PauseAnimation()
type4 (Unused) 0xb6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xb7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xb8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x52,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xb9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xba ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xbb ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
PlayAttackSound(0x01)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x8f,0x02)
LoadFrameAndWait(0x8c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xbc ? PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xbd ? PlayAttackSound(0x01)
LoadFrameAndWait(0x99,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xbe ? PlayAttackSound(0x01)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x59,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xbf ? PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xc0 ? PlayAttackSound(0x01)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x59,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xc1 ? PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x02)
LoadFrameAndWait(0x9e,0x02)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xc2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa9,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc8 ? MoveUnitDU(0x01)
LoadFrameAndWait(0x59,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x58,0x08)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type4 (Unused) 0xc9 ? LoadFrameAndWait(0x96,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x9b,0x08)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x02)
LoadFrameAndWait(0x9b,0x08)
PauseAnimation()
type4 (Unused) 0xca ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0xcb ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0xcc ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
type4 (Unused) 0xcd ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x36,0x00)
type4 (Unused) 0xce ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x04)
FlipHorizontal()
LoadFrameAndWait(0x57,0x04)
SetFrameOffset(0x44)
LoadFrameAndWait(0x57,0x04)
FlipHorizontal()
LoadFrameAndWait(0x57,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0xcf ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x04)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x04)
SetFrameOffset(0xc1)
LoadFrameAndWait(0x9c,0x04)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0xd0 ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfd)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x55,0x14)
PauseAnimation()
type4 (Unused) 0xd1 ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfd)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x97,0x14)
PauseAnimation()
type4 (Unused) 0xd2 ? LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x37,0x04)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x31,0x06)
PauseAnimation()
type4 (Unused) 0xd3 ? LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x3a,0x04)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x3a,0x04)
LoadFrameAndWait(0x35,0x06)
PauseAnimation()
type4 (Unused) 0xd4 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x56,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x55,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xd5 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x98,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x96,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xd6 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
Wait(0xfc,0x03)
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type4 (Unused) 0xd7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x43)
MoveUnitFB(0xff)
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x08)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
Wait(0xfc,0x03)
LoadFrameAndWait(0xc3,0x10)
PauseAnimation()
type4 (Unused) 0xd8 ? MoveUnitDU(0x01)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type4 (Unused) 0xd9 ? LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type4 (Unused) 0xda ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type4 (Unused) 0xdb ? LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type4 (Unused) 0xdc ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlaySound(0x1a)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x54,0x04)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0x54,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0xdd ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlaySound(0x1a)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x93,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0xde ? LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type4 (Unused) 0xdf ? LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type4 (Unused) 0xe0 ? PauseAnimation()
type4 (Unused) 0xe1 ? PauseAnimation()
type4 (Unused) 0xe2 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type4 (Unused) 0xe3 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x35,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type4 (Unused) 0xe4 ? LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x23,0x18)
LoadFrameAndWait(0x5a,0x08)
LoadFrameAndWait(0x56,0x12)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4f,0x06)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x52,0x06)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4e,0x1e)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x02,0x1e)
PauseAnimation()
type4 (Unused) 0xe5 ? LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x25,0x18)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x8e,0x12)
LoadFrameAndWait(0xb1,0x06)
LoadFrameAndWait(0xb2,0x06)
LoadFrameAndWait(0x91,0x06)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x8c,0x06)
LoadFrameAndWait(0x8e,0x1e)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0x33,0x06)
LoadFrameAndWait(0x08,0x1e)
PauseAnimation()
type4 (Unused) 0xe6 ? LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0xe7 ? LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0xe8 ? LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0xe9 ? LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0xea ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type4 (Unused) 0xeb ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type4 (Unused) 0xec ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x5f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
LoadFrameAndWait(0x15,0x04)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type4 (Unused) 0xed ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x9f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
LoadFrameAndWait(0x16,0x04)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x8c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type4 (Unused) 0xee ? PauseAnimation()
type4 (Unused) 0xef ? PauseAnimation()
type4 (Unused) 0xf0 ? PauseAnimation()
type4 (Unused) 0xf1 ? PauseAnimation()
type4 (Unused) 0xf2 ? PauseAnimation()
type4 (Unused) 0xf3 ? PauseAnimation()
type4 (Unused) 0xf4 ? PauseAnimation()
type4 (Unused) 0xf5 ? PauseAnimation()
type4 (Unused) 0xf6 ? PauseAnimation()
type4 (Unused) 0xf7 ? PauseAnimation()
type4 (Unused) 0xf8 ? PauseAnimation()
type4 (Unused) 0xf9 ? PauseAnimation()
type4 (Unused) 0xfa ? PauseAnimation()
type4 (Unused) 0xfb ? PauseAnimation()

Chocobo

  • CYOKO SP1
CYOKO Facing Angles	#00, 01, 02, 03, 04, 05
CYOKO Idle Walk		#06, 07
CYOKO Fast Walk		#08, 09
CYOKO Slow Walk		#0a, 0b
CYOKO Buffer animations	#Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
CYOKO Walk To		#18, 19
CYOKO Walk To Haste	#1a, 1b
CYOKO Walk To Slow		#1c, 1d
CYOKO Buffer animations	#more buffers. 1e, 1f, 20, 21, 22, 23
CYOKO Fly To		#24, 25
CYOKO Fly To Haste		#26, 27
CYOKO Fly To Slow		#28, 29
CYOKO Spins		#2a, 2b
CYOKO Charging Anims	#Combined for concise presentation. 2c, 2d, 2e, 2f
CYOKO Evade		#30, 31
CYOKO Damaged		#32, 33
CYOKO Dead			#34, 35
CYOKO Level Up		#36, 37, 38, 39, 3a, 3b
CYOKO Jump Anims		#3c, 3d, 3e, 3f, 40, 41
CYOKO Frzn Walk Frame	#not sure what these would even be for. 42, 43
CYOKO Squinting 		#A couple of the same frame of a chocobo squinting. 44, 45
CYOKO Crit & Misc		#A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b
CYOKO Buffer animations	#more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53
CYOKO Grounded Flapping	#chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59
CYOKO Rock 'N' Roll	#features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f
CYOKO More Frzn Walk	#I literally do not get it. 60, 61, 62, 63
CYOKO Buffer animations	#more buffers. 64, 65
CYOKO MFItem		#I am just shocked that chocobos have anything for this. 66, 67
CYOKO Dying		#68, 69
CYOKO Revived		#6a, 6b
CYOKO Hit Into Crit	#6c, 6d
CYOKO Tackle		#cyoko being knocked back? includes erroneous 6e, 6f. 70, 71
CYOKO Chest Pickup		#72, 73.
CYOKO Buffer animations	#74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0.
  • CYOKO Attack Anims
CYOKO Teleport		#I would assume? 78, 79
CYOKO High Mod Beak	#7a, 7b
CYOKO Mid Mod Beak		#7c, 7d
CYOKO Low Mod Beak		#7e, 7f
CYOKO Error Beak		#the wait instructions here loop erroneously back into Low Mod Beak. 80, 81
CYOKO Wark			#82, 83
CYOKO Wingflap Cast	#84, 85
CYOKO Buffer animations	#Pause animation. 86, 87
CYOKO Dance		#88, 89
CYOKO Nop'd animations		#8a through ff are all unused animations with invalid pointers.
Chocobo/cyoko Full Table
File ID (Hex) Description Opcodes
Chocobo/cyoko 0x00 Blank LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Chocobo/cyoko 0x02 Face DownLeft LoadFrameAndWait(0x02,0x00)
Chocobo/cyoko 0x03 Face Left LoadFrameAndWait(0x03,0x00)
Chocobo/cyoko 0x04 Face UpLeft LoadFrameAndWait(0x04,0x00)
Chocobo/cyoko 0x05 Face Up LoadFrameAndWait(0x05,0x00)
Chocobo/cyoko 0x06 Walk Front LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
Chocobo/cyoko 0x07 Walk Back LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
Chocobo/cyoko 0x08 Walk Fast Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
Chocobo/cyoko 0x09 Walk Fast Back LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
Chocobo/cyoko 0x0a Walk Slow Front LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
Chocobo/cyoko 0x0b Walk Slow Back LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
Chocobo/cyoko 0x0c Buffer? PauseAnimation()
Chocobo/cyoko 0x0d Buffer? PauseAnimation()
Chocobo/cyoko 0x0e Buffer? PauseAnimation()
Chocobo/cyoko 0x0f Buffer? PauseAnimation()
Chocobo/cyoko 0x10 Buffer? PauseAnimation()
Chocobo/cyoko 0x11 Buffer? PauseAnimation()
Chocobo/cyoko 0x12 Buffer? PauseAnimation()
Chocobo/cyoko 0x13 Buffer? PauseAnimation()
Chocobo/cyoko 0x14 Buffer? PauseAnimation()
Chocobo/cyoko 0x15 Buffer? PauseAnimation()
Chocobo/cyoko 0x16 Buffer? PauseAnimation()
Chocobo/cyoko 0x17 Buffer? PauseAnimation()
Chocobo/cyoko 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
Chocobo/cyoko 0x19 WalkTo Back LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x0e,0x02)
IncrementLoop()
Chocobo/cyoko 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
Chocobo/cyoko 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x0e,0x02)
IncrementLoop()
Chocobo/cyoko 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Chocobo/cyoko 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x0e,0x04)
IncrementLoop()
Chocobo/cyoko 0x1e Buffer? PauseAnimation()
Chocobo/cyoko 0x1f Buffer? PauseAnimation()
Chocobo/cyoko 0x20 Buffer? PauseAnimation()
Chocobo/cyoko 0x21 Buffer? PauseAnimation()
Chocobo/cyoko 0x22 Buffer? PauseAnimation()
Chocobo/cyoko 0x23 Buffer? PauseAnimation()
Chocobo/cyoko 0x24 FlyTo Front LoadFrameAndWait(0x13,0x04)
MoveDown1()
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x13,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x06)
IncrementLoop()
Chocobo/cyoko 0x25 FlyTo Back LoadFrameAndWait(0x16,0x04)
MoveDown1()
LoadFrameAndWait(0x17,0x06)
LoadFrameAndWait(0x16,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
IncrementLoop()
Chocobo/cyoko 0x26 FlyTo Fast Front LoadFrameAndWait(0x13,0x02)
MoveDown1()
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x13,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x04)
IncrementLoop()
Chocobo/cyoko 0x27 FlyTo Fast Back LoadFrameAndWait(0x16,0x02)
MoveDown1()
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x16,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
IncrementLoop()
Chocobo/cyoko 0x28 FlyTo Slow Front LoadFrameAndWait(0x13,0x08)
MoveDown1()
LoadFrameAndWait(0x14,0x0a)
LoadFrameAndWait(0x13,0x06)
MoveUp1()
LoadFrameAndWait(0x15,0x0a)
IncrementLoop()
Chocobo/cyoko 0x29 FlyTo Slow Back LoadFrameAndWait(0x16,0x08)
MoveDown1()
LoadFrameAndWait(0x17,0x0a)
LoadFrameAndWait(0x16,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
IncrementLoop()
Chocobo/cyoko 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
Chocobo/cyoko 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Chocobo/cyoko 0x2c Charge Beak Front LoadFrameAndWait(0x37,0x00)
Chocobo/cyoko 0x2d Charge Beak Back LoadFrameAndWait(0x38,0x00)
Chocobo/cyoko 0x2e Charge Wing Front LoadFrameAndWait(0x33,0x00)
Chocobo/cyoko 0x2f Charge Wing Back LoadFrameAndWait(0x34,0x00)
Chocobo/cyoko 0x30 Evade Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x33,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x33,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x21,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Chocobo/cyoko 0x31 Evade Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x24,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x34,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x34,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x24,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Chocobo/cyoko 0x32 Damaged Front MoveBackward1()
LoadFrameAndWait(0x1d,0x02)
MoveForward1()
LoadFrameAndWait(0x1d,0x02)
IncrementLoop()
Chocobo/cyoko 0x33 Damaged Back MoveBackward1()
LoadFrameAndWait(0x1e,0x02)
MoveForward1()
LoadFrameAndWait(0x1e,0x02)
IncrementLoop()
Chocobo/cyoko 0x34 KnockedOut Front LoadFrameAndWait(0x25,0x00)
Chocobo/cyoko 0x35 KnockedOut Back LoadFrameAndWait(0x26,0x00)
Chocobo/cyoko 0x36 Wing Up Front LoadFrameAndWait(0x35,0x00)
Chocobo/cyoko 0x37 Wing Up Back LoadFrameAndWait(0x36,0x00)
Chocobo/cyoko 0x38 LevelUp Dance Front LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
MoveUp2()
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x35,0x04)
MoveUp2()
LoadFrameAndWait(0x35,0x06)
MoveDown2()
LoadFrameAndWait(0x35,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x35,0x02)
MoveDown2()
LoadFrameAndWait(0x1f,0x02)
IncrementLoop()
Chocobo/cyoko 0x39 LevelUp Dance Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x23,0x06)
MoveUp2()
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x36,0x04)
MoveUp2()
LoadFrameAndWait(0x36,0x06)
MoveDown2()
LoadFrameAndWait(0x36,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x36,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x04)
IncrementLoop()
Chocobo/cyoko 0x3a LevelUp? Front LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x35,0x04)
MoveUp1()
LoadFrameAndWait(0x35,0x04)
MoveUp1()
LoadFrameAndWait(0x35,0x06)
MoveDown1()
LoadFrameAndWait(0x35,0x04)
MoveDown1()
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x1f,0x04)
IncrementLoop()
Chocobo/cyoko 0x3b LevelUp? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x36,0x04)
MoveUp1()
LoadFrameAndWait(0x36,0x04)
MoveUp1()
LoadFrameAndWait(0x36,0x06)
MoveDown1()
LoadFrameAndWait(0x36,0x04)
MoveDown1()
LoadFrameAndWait(0x36,0x04)
LoadFrameAndWait(0x22,0x04)
IncrementLoop()
Chocobo/cyoko 0x3c Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x37,0x08)
LoadFrameAndWait(0x39,0x00)
Chocobo/cyoko 0x3d Jump Start Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x38,0x08)
LoadFrameAndWait(0x3a,0x00)
Chocobo/cyoko 0x3e Jump Mid Front LoadFrameAndWait(0x39,0x00)
Chocobo/cyoko 0x3f Jump Mid Back LoadFrameAndWait(0x3a,0x00)
Chocobo/cyoko 0x40 Jump Land Front LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x1a,0x0a)
LoadFrameAndWait(0x19,0x06)
PauseAnimation()
Chocobo/cyoko 0x41 Jump Land Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x1c,0x0a)
LoadFrameAndWait(0x1b,0x06)
PauseAnimation()
Chocobo/cyoko 0x42 Frozen Walk Front LoadFrameAndWait(0x37,0x00)
Chocobo/cyoko 0x43 Frozen Walk Back LoadFrameAndWait(0x38,0x00)
Chocobo/cyoko 0x44 Squint? Front LoadFrameAndWait(0x37,0x02)
MoveUp1()
LoadFrameAndWait(0x37,0x02)
MoveDown1()
IncrementLoop()
Chocobo/cyoko 0x45 Squint? Back LoadFrameAndWait(0x38,0x02)
MoveUp1()
LoadFrameAndWait(0x38,0x02)
MoveDown1()
IncrementLoop()
Chocobo/cyoko 0x46 Critical Front LoadFrameAndWait(0x0c,0x00)
Chocobo/cyoko 0x47 Critical Back LoadFrameAndWait(0x11,0x00)
Chocobo/cyoko 0x48 Critical Ridden Front LoadFrameAndWait(0x31,0x00)
Chocobo/cyoko 0x49 Critical Ridden Back LoadFrameAndWait(0x32,0x00)
Chocobo/cyoko 0x4a Frozen Walk Front LoadFrameAndWait(0x2f,0x00)
Chocobo/cyoko 0x4b Frozen Walk Back LoadFrameAndWait(0x30,0x00)
Chocobo/cyoko 0x4c Buffer? PauseAnimation()
Chocobo/cyoko 0x4d Buffer? PauseAnimation()
Chocobo/cyoko 0x4e Buffer? PauseAnimation()
Chocobo/cyoko 0x4f Buffer? PauseAnimation()
Chocobo/cyoko 0x50 Buffer? PauseAnimation()
Chocobo/cyoko 0x51 Buffer? PauseAnimation()
Chocobo/cyoko 0x52 Buffer? PauseAnimation()
Chocobo/cyoko 0x53 Buffer? PauseAnimation()
Chocobo/cyoko 0x54 Flapping End Front LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x00)
Chocobo/cyoko 0x55 Flapping End Back LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2e,0x00)
Chocobo/cyoko 0x56 Flapping Mid Front LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x04)
IncrementLoop()
Chocobo/cyoko 0x57 Flapping Mid Back LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2e,0x04)
IncrementLoop()
Chocobo/cyoko 0x58 Flap Front LoadFrameAndWait(0x2a,0x00)
Chocobo/cyoko 0x59 Flap Back LoadFrameAndWait(0x2d,0x00)
Chocobo/cyoko 0x5a Head Bang Front LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x02)
PauseAnimation()
Chocobo/cyoko 0x5b Head Bang Back LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x02)
PauseAnimation()
Chocobo/cyoko 0x5c Head Bang Mid Front LoadFrameAndWait(0x1a,0x02)
PauseAnimation()
Chocobo/cyoko 0x5d Head Bang Mid Back LoadFrameAndWait(0x1c,0x02)
PauseAnimation()
Chocobo/cyoko 0x5e Head Bang Reverse Front LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x19,0x04)
PauseAnimation()
Chocobo/cyoko 0x5f Head Bang Reverse Back LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
Chocobo/cyoko 0x60 Frozen Walk Front 2 LoadFrameAndWait(0x0b,0x00)
Chocobo/cyoko 0x61 Frozen Walk Back 2 LoadFrameAndWait(0x10,0x00)
Chocobo/cyoko 0x62 Frozen Walk Front 3 LoadFrameAndWait(0x0d,0x00)
Chocobo/cyoko 0x63 Frozen Walk Back 3 LoadFrameAndWait(0x12,0x00)
Chocobo/cyoko 0x64 Buffer? PauseAnimation()
Chocobo/cyoko 0x65 Buffer? PauseAnimation()
Chocobo/cyoko 0x66 MoveFindItem Front LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x09,0x04)
MFItemPosFBDU(0x04,0xfc)
LoadFrameAndWait(0x19,0x04)
MFItemPosFBDU(0x08,0xf8)
LoadFrameAndWait(0x1a,0x08)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x21,0x08)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x20,0x08)
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x35,0x08)
WaitForInput(0xfe)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x1f,0x04)
UnloadMFItem()
LoadFrameAndWait(0x09,0x06)
PauseAnimation()
Chocobo/cyoko 0x67 MoveFindItem Back LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x0e,0x04)
MFItemPosFBDU(0x04,0xfc)
LoadFrameAndWait(0x1b,0x04)
MFItemPosFBDU(0x08,0xf8)
LoadFrameAndWait(0x1c,0x08)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x24,0x08)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x23,0x08)
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x36,0x08)
WaitForInput(0xfe)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x22,0x04)
UnloadMFItem()
LoadFrameAndWait(0x0e,0x06)
PauseAnimation()
Chocobo/cyoko 0x68 To KnockedOut Front LoadFrameAndWait(0x31,0x04)
ffd7(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0x01,0x02,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0x01,0x04,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x04,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0xfc,0xff,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xff,0xfe,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0x01,0x03,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0x04,0x02,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x06,0x01,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x06,0xff,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x02,0xff,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0xfc,0x01,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0xfd,0x01,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xff,0x00,0x00)
LoadFrameAndWait(0x25,0x00)
Chocobo/cyoko 0x69 To KnockedOut Back LoadFrameAndWait(0x32,0x04)
ffd7(0x01)
LoadFrameAndWait(0x32,0x04)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0x01,0x02,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0x01,0x04,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x04,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0xfc,0xff,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xff,0xfe,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0x01,0x03,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0x04,0x02,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x06,0x01,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x06,0xff,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x02,0xff,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0xfc,0x01,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0xfd,0x01,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xff,0x00,0x00)
LoadFrameAndWait(0x26,0x00)
Chocobo/cyoko 0x6a Revived Front ffd7(0x01)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x1a,0x08)
LoadFrameAndWait(0x19,0x06)
LoadFrameAndWait(0x09,0x04)
PauseAnimation()
Chocobo/cyoko 0x6b Revived Back ffd7(0x01)
LoadFrameAndWait(0x26,0x10)
LoadFrameAndWait(0x1c,0x08)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x0e,0x04)
PauseAnimation()
Chocobo/cyoko 0x6c To Critical Front ffd7(0x01)
LoadFrameAndWait(0x31,0x00)
Chocobo/cyoko 0x6d To Critical Back ffd7(0x01)
LoadFrameAndWait(0x32,0x00)
Chocobo/cyoko 0x6e Tackle? Front ffd7(0x01)
ffc2()
Chocobo/cyoko 0x6f Tackle? Back ffd7(0x01)
ffc2()
Chocobo/cyoko 0x70 Tackle Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Chocobo/cyoko 0x71 Tackle Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Chocobo/cyoko 0x72 Chest/Crystal Pickup Front LoadMFItem()
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x35,0x00)
Chocobo/cyoko 0x73 Chest/Crystal Pickup Back LoadMFItem()
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x36,0x00)
Chocobo/cyoko 0x74 Buffer? PauseAnimation()
Chocobo/cyoko 0x75 Buffer? PauseAnimation()
Chocobo/cyoko 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x78 Teleport? Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x29,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x2a,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x2b,0x06)
PauseAnimation()
Chocobo/cyoko 0x79 Teleport? Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2c,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x2d,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x2c,0x06)
LoadFrameAndWait(0x2e,0x06)
PauseAnimation()
Chocobo/cyoko 0x7a Beak High Front LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x46,0x02)
LoadFrameAndWait(0x45,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x02)
LoadFrameAndWait(0x3d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7b Beak High Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x49,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x52,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x50,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x7c Beak Mid Front LoadFrameAndWait(0x3d,0x06)
MoveBackward2()
LoadFrameAndWait(0x3e,0x08)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x41,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x40,0x04)
MoveBackward2()
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x04)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7d Beak Mid Back LoadFrameAndWait(0x49,0x06)
MoveBackward2()
LoadFrameAndWait(0x4a,0x08)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x04)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x7e Beak Low Front LoadFrameAndWait(0x3d,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x08)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveForward2()
LoadFrameAndWait(0x44,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x43,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7f Beak Low Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x08)
MoveForward2()
LoadFrameAndWait(0x49,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4e,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x49,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x80 Beak Front (Broken) LoadFrameAndWait(0x3d,0x06)
MoveBackward2()
LoadFrameAndWait(0x3e,0x08)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x41,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x40,0x04)
MoveBackward2()
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x04)
Wait(0xb7,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x81 Beak Back (Broken) LoadFrameAndWait(0x49,0x06)
MoveBackward2()
LoadFrameAndWait(0x4a,0x08)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x04)
Wait(0xb4,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x82 Wark Front
-Chocobo-
Choco Ball
LoadFrameAndWait(0x3d,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x06)
MoveBackward2()
LoadFrameAndWait(0x3f,0x08)
MoveBackward2()
LoadFrameAndWait(0x53,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x53,0x02)
MoveUnitFB(0x06)
LoadFrameAndWait(0x3f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x19,0x02)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x54,0x10)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0x00)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x19,0x02)
PauseAnimation()
Chocobo/cyoko 0x83 Wark Back
-Chocobo-
Choco Ball
LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x06)
MoveBackward2()
LoadFrameAndWait(0x57,0x08)
MoveBackward2()
LoadFrameAndWait(0x57,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x58,0x10)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
PauseAnimation()
Chocobo/cyoko 0x84 Flap Cast Front
-Chocobo-
Choco Meteor
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x1f,0x02)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
MoveBackward2()
LoadFrameAndWait(0x5a,0x04)
MoveBackward2()
LoadFrameAndWait(0x5b,0x06)
MoveBackward2()
LoadFrameAndWait(0x5b,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x5b,0x02)
PlaySound(0x88)
MoveUnitFB(0x04)
LoadFrameAndWait(0x20,0x02)
MoveBackward2()
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x5c,0x10)
LoadFrameAndWait(0x5c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x0a,0x04)
PauseAnimation()
Chocobo/cyoko 0x85 Flap Cast Back
-Chocobo-
Choco Meteor
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x5f,0x02)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
MoveBackward2()
LoadFrameAndWait(0x23,0x04)
MoveBackward2()
LoadFrameAndWait(0x60,0x06)
MoveBackward2()
LoadFrameAndWait(0x61,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x60,0x02)
PlaySound(0x88)
MoveUnitFB(0x04)
LoadFrameAndWait(0x23,0x02)
MoveBackward2()
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x62,0x10)
LoadFrameAndWait(0x62,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x11,0x04)
PauseAnimation()
Chocobo/cyoko 0x86 Buffer? PauseAnimation()
Chocobo/cyoko 0x87 Buffer? PauseAnimation()
Chocobo/cyoko 0x88 Dance Front
-Chocobo-
Choco Cure
Choco Esuna
LoadFrameAndWait(0x3d,0x02)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x06)
MoveForward2()
LoadFrameAndWait(0x19,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x46,0x02)
MoveBackward2()
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x1f,0x02)
MoveForward2()
LoadFrameAndWait(0x20,0x02)
MoveForward2()
LoadFrameAndWait(0x5b,0x04)
MoveForward2()
LoadFrameAndWait(0x5a,0x02)
MoveUnitFB(0xfc)
LoadFrameAndWait(0x5c,0x02)
MoveBackward2()
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x27,0x10)
LoadFrameAndWait(0x27,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x20,0x04)
PauseAnimation()
Chocobo/cyoko 0x89 Dance Back
-Chocobo-
Choco Cure
Choco Esuna
LoadFrameAndWait(0x49,0x02)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x06)
MoveForward2()
LoadFrameAndWait(0x49,0x06)
MoveForward2()
LoadFrameAndWait(0x52,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x51,0x02)
MoveBackward2()
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
MoveForward2()
LoadFrameAndWait(0x5f,0x02)
MoveForward2()
LoadFrameAndWait(0x22,0x04)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x60,0x02)
MoveBackward2()
LoadFrameAndWait(0x62,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x28,0x10)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()

Monsters

  • MON SP1
MON Facing Angles		#00, 01, 02, 03, 04, 05
MON Idle Walk		#06, 07
MON Fast Walk		#08, 09
MON Slow Walk		#0a, 0b
MON Short Idle		#this is another idle animation, but a third of the frames are cut? 0c, 0d
MON Fast Short Idle	#0e, 0f
MON Slow Short Idle	#10, 11
- Work in Progress
MON MFItem                     Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types)
MON SteelGiant Destroy (eFist)  #0xE6, 0xE7, hard coded to use sp5?
MON SteelGiant Compress (Hammer)#0xE8, 0xE9, hard coded to use sp4?
MON SteelGiant Dispose (Cannon) #0xEA, 0xEB, hard coded to use sp2?
MON SteelGiant Crush (Drill)    #0xEC, 0xED, hard coded to use sp3?


Monster/mon Full Table
File ID (Hex) Description Opcodes
Monster/mon 0x00 Blank LoadFrameAndWait(0x00,0x00)
Monster/mon 0x01 Face Down LoadFrameAndWait(0x02,0x00)
Monster/mon 0x02 Face Down LoadFrameAndWait(0x02,0x00)
Monster/mon 0x03 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x04 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x05 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Monster/mon 0x07 Walk Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Monster/mon 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Monster/mon 0x09 Walk Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Monster/mon 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x05,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Monster/mon 0x0b Walk Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Monster/mon 0x0c Walk Short? Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Monster/mon 0x0d Walk Short? Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Monster/mon 0x0e Walk Short? Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Monster/mon 0x0f Walk Short? Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Monster/mon 0x10 Walk Short? Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Monster/mon 0x11 Walk Short? Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Monster/mon 0x12 Buffer? PauseAnimation()
Monster/mon 0x13 Buffer? PauseAnimation()
Monster/mon 0x14 Buffer? PauseAnimation()
Monster/mon 0x15 Buffer? PauseAnimation()
Monster/mon 0x16 Buffer? PauseAnimation()
Monster/mon 0x17 Buffer? PauseAnimation()
Monster/mon 0x18 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x19 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x1a ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x1b ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x1c ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x1d ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Monster/mon 0x1e ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x1f ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x20 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x21 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x22 ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x23 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Monster/mon 0x24 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x04)
MoveUp1()
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Monster/mon 0x25 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x04)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Monster/mon 0x26 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Monster/mon 0x27 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Monster/mon 0x28 ? MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x05,0x0a)
MoveUp1()
LoadFrameAndWait(0x05,0x0c)
MoveUp1()
LoadFrameAndWait(0x0c,0x0a)
MoveDown1()
LoadFrameAndWait(0x0c,0x08)
MoveDown1()
LoadFrameAndWait(0x0c,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0c)
IncrementLoop()
Monster/mon 0x29 ? MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
MoveUp1()
LoadFrameAndWait(0x18,0x0c)
MoveUp1()
LoadFrameAndWait(0x12,0x0a)
MoveDown1()
LoadFrameAndWait(0x12,0x08)
MoveDown1()
LoadFrameAndWait(0x12,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x07,0x0c)
IncrementLoop()
Monster/mon 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Monster/mon 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x2c Charge? Front LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x2d Charge? Back LoadFrameAndWait(0x15,0x00)
Monster/mon 0x2e ? LoadFrameAndWait(0x0e,0x00)
Monster/mon 0x2f ? LoadFrameAndWait(0x14,0x00)
Monster/mon 0x30 Evade? Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Monster/mon 0x31 Evade? Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Monster/mon 0x32 Take Damage Front MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Monster/mon 0x33 Take Damage Back MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Monster/mon 0x34 KnockedOut Front LoadFrameAndWait(0x1a,0x00)
Monster/mon 0x35 KnockedOut Back LoadFrameAndWait(0x1c,0x00)
Monster/mon 0x36 ? LoadFrameAndWait(0x10,0x00)
Monster/mon 0x37 ? LoadFrameAndWait(0x16,0x00)
Monster/mon 0x38 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x0c)
MoveForward2()
IncrementLoop()
Monster/mon 0x39 ? LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveForward2()
LoadFrameAndWait(0x16,0x0c)
MoveForward2()
IncrementLoop()
Monster/mon 0x3a Buffer? PauseAnimation()
Monster/mon 0x3b Buffer? PauseAnimation()
Monster/mon 0x3c ? LoadFrameAndWait(0x02,0x0a)
MoveBackward1()
LoadFrameAndWait(0x0f,0x06)
MoveForward1()
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0c,0x00)
Monster/mon 0x3d ? LoadFrameAndWait(0x04,0x0a)
MoveBackward1()
LoadFrameAndWait(0x15,0x06)
MoveForward1()
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x12,0x00)
Monster/mon 0x3e ? LoadFrameAndWait(0x0c,0x00)
Monster/mon 0x3f ? LoadFrameAndWait(0x12,0x00)
Monster/mon 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0f,0x04)
PauseAnimation()
Monster/mon 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x15,0x04)
PauseAnimation()
Monster/mon 0x42 ? LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x43 ? LoadFrameAndWait(0x15,0x00)
Monster/mon 0x44 (Front)
-Red Panther-
Blaster
Blood Suck
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x45 (Back)
-Red Panther-
Blaster
Blood Suck
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x46 ? LoadFrameAndWait(0x08,0x00)
Monster/mon 0x47 ? LoadFrameAndWait(0x0a,0x00)
Monster/mon 0x48 Critical? Front LoadFrameAndWait(0x19,0x00)
Monster/mon 0x49 Critical? Back LoadFrameAndWait(0x1b,0x00)
Monster/mon 0x4a ? LoadFrameAndWait(0x11,0x00)
Monster/mon 0x4b ? LoadFrameAndWait(0x17,0x00)
Monster/mon 0x4c Buffer? PauseAnimation()
Monster/mon 0x4d Buffer? PauseAnimation()
Monster/mon 0x4e Buffer? PauseAnimation()
Monster/mon 0x4f Buffer? PauseAnimation()
Monster/mon 0x50 Buffer? PauseAnimation()
Monster/mon 0x51 Buffer? PauseAnimation()
Monster/mon 0x52 Buffer? PauseAnimation()
Monster/mon 0x53 Buffer? PauseAnimation()
Monster/mon 0x54 ? LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x55 ? LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x56 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x57 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x58 (Front)
-Byblos-
Shock
Difference
-Apanda-
Bio
Bio 2
Bio 3
-Archaic Demon-
Dark Holy
-Ultima Demon-
Ultima
LoadFrameAndWait(0x0f,0x08)
MoveBackward1()
LoadFrameAndWait(0x0e,0x06)
MoveBackward1()
LoadFrameAndWait(0x0e,0x06)
MoveForward1()
LoadFrameAndWait(0x0e,0x06)
MoveForward1()
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x59 (Back)
-Byblos-
Shock
Difference
-Apanda-
Bio
Bio 2
Bio 3
-Archaic Demon-
Dark Holy
-Ultima Demon-
Ultima
LoadFrameAndWait(0x15,0x08)
MoveBackward2()
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x14,0x06)
MoveForward1()
LoadFrameAndWait(0x14,0x06)
MoveForward1()
LoadFrameAndWait(0x16,0x06)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x5a Buffer? PauseAnimation()
Monster/mon 0x5b Buffer? PauseAnimation()
Monster/mon 0x5c Buffer? PauseAnimation()
Monster/mon 0x5d Buffer? PauseAnimation()
Monster/mon 0x5e Buffer? PauseAnimation()
Monster/mon 0x5f Buffer? PauseAnimation()
Monster/mon 0x60 ? LoadFrameAndWait(0x01,0x00)
Monster/mon 0x61 ? LoadFrameAndWait(0x07,0x00)
Monster/mon 0x62 ? LoadFrameAndWait(0x05,0x00)
Monster/mon 0x63 ? LoadFrameAndWait(0x18,0x00)
Monster/mon 0x64 Buffer? PauseAnimation()
Monster/mon 0x65 Buffer? PauseAnimation()
Monster/mon 0x66 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x10,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
WaitForInput(0xfc)
LoadFrameAndWait(0x02,0x04)
UnloadMFItem()
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Monster/mon 0x67 MoveFindItem Back (Broken) LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x16,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
WaitForInput(0xfc)
LoadFrameAndWait(0x04,0x04)
UnloadMFItem()
LoadFrameAndWait(0x04,0x06)
PauseAnimation()
Monster/mon 0x68 Death Bounce Front LoadFrameAndWait(0x19,0x04)
ffd7(0x01)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1a,0x02)
MoveUp2()
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x02)
MoveUp2()
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x00)
Monster/mon 0x69 Death Bounce Back LoadFrameAndWait(0x1b,0x04)
ffd7(0x01)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1c,0x02)
MoveUp2()
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x02)
MoveUp2()
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x00)
Monster/mon 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x1a,0x10)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x06)
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Monster/mon 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x1c,0x10)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x15,0x06)
LoadFrameAndWait(0x04,0x04)
PauseAnimation()
Monster/mon 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Monster/mon 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x18,0x00)
Monster/mon 0x6e ? ffd7(0x01)
ffc2()
Monster/mon 0x6f ? ffd7(0x01)
ffc2()
Monster/mon 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Monster/mon 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Monster/mon 0x72 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
LoadFrameAndWait(0x10,0x00)
Monster/mon 0x73 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
LoadFrameAndWait(0x16,0x00)
Monster/mon 0x74 Buffer? PauseAnimation()
Monster/mon 0x75 Buffer? PauseAnimation()
Monster/mon 0x76 ? LoadFrameAndWait(0x00,0x00)
Monster/mon 0x77 ? LoadFrameAndWait(0x00,0x00)
Monster/mon 0x78 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
PauseAnimation()
Monster/mon 0x79 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x24,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
PauseAnimation()
Monster/mon 0x7a Jump Attack? Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1e,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
MoveDown1()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7b Jump Attack? Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x25,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
MoveDown1()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x7c Attack High Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7d Attack High Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x7e Attack Low Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7f Attack Low Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x80 Attack Blocked? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x8f)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x0a)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x81 Attack Blocked? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x8f)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x0a)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x82 (Front)
-Bomb-
Small Bomb
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x08,0x04)
MoveUp2()
LoadFrameAndWait(0x09,0x04)
MoveUp2()
LoadFrameAndWait(0x09,0x04)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
WeaponSheatheCheck2(0xe0)
PauseAnimation()
Monster/mon 0x83 (Back)
-Bomb-
Small Bomb
MoveUp2()
LoadFrameAndWait(0x04,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0a,0x04)
MoveUp2()
LoadFrameAndWait(0x0b,0x04)
MoveUp2()
LoadFrameAndWait(0x0b,0x04)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
WeaponSheatheCheck2(0xe0)
PauseAnimation()
Monster/mon 0x84 (Front)
-Bomb-
Flame Attack
LoadFrameAndWait(0x02,0x02)
PlaySound(0x8f)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x06)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0x85 (Back)
-Bomb-
Flame Attack
LoadFrameAndWait(0x04,0x02)
PlaySound(0x8f)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x06)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0x08)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0x86 (Front)
-Red Panther-
Scratch
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x04)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x87 (Back)
-Red Panther-
Scratch
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x88 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x89 ? LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x32,0x08)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x31,0x00)
Monster/mon 0x8a (Front)
-Red Panther-
Poison Nail
QueueDistortAnim(0x04,0x1e)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x23,0x04)
WaitForDistort(0xfe)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x8b (Back)
-Red Panther-
Poison Nail
QueueDistortAnim(0x04,0x1e)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x2a,0x04)
WaitForDistort(0xfe)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x8c (Front)
-Ghoul-
Throw Spirit
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x46)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x22,0x06)
PauseAnimation()
Monster/mon 0x8d (Back)
-Ghoul-
Throw Spirit
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x46)
LoadFrameAndWait(0x29,0x08)
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x29,0x06)
PauseAnimation()
Monster/mon 0x8e (Front)
-Ghoul-
Sleep Touch
Drain Touch
Zombie Touch
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x8f (Back)
-Ghoul-
Sleep Touch
Drain Touch
Zombie Touch
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x90 (Front)
-Ghoul-
Grease Touch
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck1(0xf8)
Wait(0xf7,0x03)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x91 (Back)
-Ghoul-
Grease Touch
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck1(0xf8)
Wait(0xf7,0x03)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x92 (Front)
-Flotiball-
Wing Attack
PlaySound(0x86)
QueueDistortAnim(0x0d,0x08)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x04,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
Wait(0xf8,0x02)
QueueDistortAnim(0x05,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x93 (Back)
-Flotiball-
Wing Attack
PlaySound(0x86)
QueueDistortAnim(0x0d,0x08)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x04,0x08)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
Wait(0xf8,0x02)
QueueDistortAnim(0x05,0x08)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x94 ? PlaySound(0x87)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x23,0x02)
MoveDown2()
LoadFrameAndWait(0x23,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x05,0x04)
MoveDown2()
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x04)
PauseAnimation()
Monster/mon 0x95 ? PlaySound(0x87)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x2a,0x02)
MoveDown2()
LoadFrameAndWait(0x2a,0x02)
MoveDown2()
LoadFrameAndWait(0x29,0x02)
MoveDown2()
LoadFrameAndWait(0x29,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x04)
MoveDown2()
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x04)
PauseAnimation()
Monster/mon 0x96 (Front)
-Uribo-
Oink
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0x97 (Back)
-Uribo-
Oink
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0x98 (Front)
-Uribo-
Please Eat
PlaySound(0x27)
LoadFrameAndWait(0x11,0x06)
LoadFrameAndWait(0x0f,0x06)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveDown2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0c,0x14)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x99 (Back)
-Uribo-
Please Eat
PlaySound(0x27)
LoadFrameAndWait(0x17,0x06)
LoadFrameAndWait(0x15,0x06)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveDown2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x12,0x14)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x9a (Front)
-Woodman-
Leaf Dance
Protect Spirit
Spirit of Life
Clam Spirit
Magic Spirit
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1e,0x08)
LoadFrameAndWait(0x1f,0x08)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x08)
LoadFrameAndWait(0x22,0x08)
WeaponSheatheCheck2(0xf4)
PauseAnimation()
Monster/mon 0x9b (Back)
-Woodman-
Leaf Dance
Protect Spirit
Spirit of Life
Clam Spirit
Magic Spirit
LoadFrameAndWait(0x24,0x08)
LoadFrameAndWait(0x25,0x08)
LoadFrameAndWait(0x26,0x08)
LoadFrameAndWait(0x29,0x08)
LoadFrameAndWait(0x2a,0x08)
LoadFrameAndWait(0x29,0x08)
WeaponSheatheCheck2(0xf4)
PauseAnimation()
Monster/mon 0x9c ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
PostGenericAttack()
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x06)
PauseAnimation()
Monster/mon 0x9d ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x06)
PauseAnimation()
Monster/mon 0x9e (Front)
-Bull Demon-
Mimic Titan
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
Wait(0xf8,0x17)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x06)
MoveUp2()
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x0a)
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x14)
LoadFrameAndWait(0x0f,0x02)
PlaySound(0x8e)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0x9f (Back)
-Bull Demon-
Mimic Titan
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
Wait(0xf8,0x17)
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x06)
MoveUp2()
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x0a)
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x14)
LoadFrameAndWait(0x15,0x02)
PlaySound(0x8e)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa0 (Front)
-Bull Demon-
Gather Power
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0e,0x06)
MoveBackward2()
LoadFrameAndWait(0x0e,0x08)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x1e)
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa1 (Back)
-Bull Demon-
Gather Power
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x14,0x08)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x1e)
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa2 (Front)
-Bull Demon-
Blow Fire
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x08)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x10,0x1e)
MoveForward2()
LoadFrameAndWait(0x10,0x02)
MoveForward2()
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x0f,0x10)
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa3 (Back)
-Bull Demon-
Blow Fire
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x08)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveBackward1()
LoadFrameAndWait(0x16,0x06)
MoveBackward1()
LoadFrameAndWait(0x16,0x1e)
MoveForward2()
LoadFrameAndWait(0x16,0x02)
MoveForward2()
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa4 ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xa5 ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xa6 (Front)
-Morbol-
Lick
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PlaySound(0x8c)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
Wait(0xf0,0x01)
PauseAnimation()
Monster/mon 0xa7 (Back)
-Morbol-
Lick
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PlaySound(0x8c)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
Wait(0xf0,0x01)
PauseAnimation()
Monster/mon 0xa8 (Front)
-Behemoth-
Giga Flare
Hurricane
Ulmaguest
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa9 (Back)
-Behemoth-
Giga Flare
Hurricane
Ulmaguest
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xaa (Front)
-Dragon-
Dash
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveForward2()
LoadFrameAndWait(0x0c,0x04)
MoveUnitFB(0x0a)
LoadFrameAndWait(0x0f,0x02)
MoveForward2()
LoadFrameAndWait(0x0f,0x0a)
PostGenericAttack()
MoveForward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Monster/mon 0xab (Back)
-Dragon-
Dash
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveForward2()
LoadFrameAndWait(0x12,0x04)
MoveUnitFB(0x0a)
LoadFrameAndWait(0x15,0x02)
MoveForward2()
LoadFrameAndWait(0x15,0x0a)
PostGenericAttack()
MoveForward2()
LoadFrameAndWait(0x07,0x02)
MoveBackward2()
LoadFrameAndWait(0x0a,0x04)
MoveUp2()
LoadFrameAndWait(0x04,0x04)
PauseAnimation()
Monster/mon 0xac ? PlaySound(0x1a)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xad ? PlaySound(0x1a)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xae (Front)
-Holy Dragon-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x06)
MoveForward2()
LoadFrameAndWait(0x10,0x06)
MoveBackward2()
LoadFrameAndWait(0x10,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x11,0x04)
PauseAnimation()
Monster/mon 0xaf (Back)
-Holy Dragon-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x16,0x06)
MoveForward2()
LoadFrameAndWait(0x16,0x06)
MoveBackward2()
LoadFrameAndWait(0x16,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x17,0x04)
PauseAnimation()
Monster/mon 0xb0 (Front)
-Hyudra-
Triple Attack
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x38)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xb1 (Back)
-Hyudra-
Triple Attack
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x38)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xb2 (Front)
-Hyudra-
Triple Brcelet
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x10)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xb3 (Back)
-Hyudra-
Triple Brcelet
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x10)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xb4 ? PauseAnimation()
Monster/mon 0xb5 ? PauseAnimation()
Monster/mon 0xb6 ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xb7 ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xb8 (Front)
-Byblos-
Energy
LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x00)
Monster/mon 0xb9 (Back)
-Byblos-
Energy
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x15,0x04)
MoveForward2()
LoadFrameAndWait(0x15,0x00)
Monster/mon 0xba ? LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xbb ? LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xbc ? LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xbd ? LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xbe Buffer? PauseAnimation()
Monster/mon 0xbf Buffer? PauseAnimation()
Monster/mon 0xc0 Buffer? PauseAnimation()
Monster/mon 0xc1 Buffer? PauseAnimation()
Monster/mon 0xc2 (Front)
-Bomb-
Self Destruct
LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x3a,0x0a)
LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x41,0x0c)
LoadFrameAndWait(0x39,0x06)
LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x39,0x02)
LoadFrameAndWait(0x3b,0x02)
LoadFrameAndWait(0x3c,0x08)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0xc3 (Back)
-Bomb-
Self Destruct
LoadFrameAndWait(0x3d,0x08)
LoadFrameAndWait(0x3e,0x0a)
LoadFrameAndWait(0x3d,0x08)
LoadFrameAndWait(0x42,0x0c)
LoadFrameAndWait(0x3d,0x06)
LoadFrameAndWait(0x3e,0x08)
LoadFrameAndWait(0x3d,0x06)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x3d,0x02)
LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0xc4 (Front)
-Bomb-
Spark
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x45,0x04)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x44,0x04)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x46,0x04)
LoadFrameAndWait(0x41,0x02)
LoadFrameAndWait(0x45,0x02)
LoadFrameAndWait(0x43,0x02)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x46,0x02)
WeaponSheatheCheck2(0xf0)
PauseAnimation()
Monster/mon 0xc5 (Back)
-Bomb-
Spark
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x46,0x04)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x45,0x04)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x44,0x04)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x46,0x02)
LoadFrameAndWait(0x41,0x02)
LoadFrameAndWait(0x45,0x02)
LoadFrameAndWait(0x43,0x02)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x48,0x02)
WeaponSheatheCheck2(0xf0)
PauseAnimation()
Monster/mon 0xc6 (Front)
-Red Panther-
Cat Kick
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x02)
WeaponSheatheCheck2(0xf6)
PostGenericAttack()
LoadFrameAndWait(0x2d,0x04)
PauseAnimation()
Monster/mon 0xc7 (Back)
-Red Panther-
Cat Kick
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x32,0x04)
LoadFrameAndWait(0x31,0x02)
WeaponSheatheCheck2(0xf6)
PostGenericAttack()
LoadFrameAndWait(0x31,0x04)
PauseAnimation()
Monster/mon 0xc8 (Front)
-Flotiball-
Look of Fright
Look of Devil
Death Sentence
Circle
PlaySound(0x86)
LoadFrameAndWait(0x49,0x06)
MoveUp2()
LoadFrameAndWait(0x4a,0x06)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x04)
MoveUp2()
LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x49,0x02)
MoveDown2()
LoadFrameAndWait(0x4a,0x02)
MoveDown2()
LoadFrameAndWait(0x49,0x04)
MoveDown2()
LoadFrameAndWait(0x4a,0x04)
MoveDown2()
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4b,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x49,0x04)
PauseAnimation()
Monster/mon 0xc9 (Back)
-Flotiball-
Look of Fright
Look of Devil
Death Sentence
Circle
PlaySound(0x86)
LoadFrameAndWait(0x4c,0x06)
MoveUp2()
LoadFrameAndWait(0x4d,0x06)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x4c,0x04)
MoveUp2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x02)
MoveDown2()
LoadFrameAndWait(0x4d,0x02)
MoveDown2()
LoadFrameAndWait(0x4c,0x04)
MoveDown2()
LoadFrameAndWait(0x4d,0x04)
MoveDown2()
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4e,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x04)
PauseAnimation()
Monster/mon 0xca (Front)
-Juravis-
Scratch Up
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xcb (Back)
-Juravis-
Scratch Up
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xcc (Front)
-Juravis-
Shine Lover
PlaySound(0x87)
QueueDistortAnim(0x00,0x08)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
QueueDistortAnim(0x01,0x0e)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
QueueDistortAnim(0x05,0x24)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xcd (Back)
-Juravis-
Shine Lover
PlaySound(0x87)
QueueDistortAnim(0x00,0x08)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
QueueDistortAnim(0x01,0x0e)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
QueueDistortAnim(0x05,0x24)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xce (Front)
-Juravis-
Feather Bomb
PlaySound(0x86)
QueueDistortAnim(0x00,0x10)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WaitForDistort(0xec)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WeaponSheatheCheck2(0xec)
QueueDistortAnim(0x01,0x10)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WaitForDistort(0xec)
PauseAnimation()
Monster/mon 0xcf (Back)
-Juravis-
Feather Bomb
PlaySound(0x86)
QueueDistortAnim(0x00,0x10)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WaitForDistort(0xec)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WeaponSheatheCheck2(0xec)
QueueDistortAnim(0x01,0x10)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WaitForDistort(0xec)
PauseAnimation()
Monster/mon 0xd0 (Front)
-Juravis-
Beaking
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xd1 (Back)
-Juravis-
Beaking
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xd2 (Front)
-Uribo-
Straight Dash
PlaySound(0x8d)
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5b,0x04)
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x04)
Wait(0xf8,0x04)
PauseAnimation()
Monster/mon 0xd3 (Back)
-Uribo-
Straight Dash
PlaySound(0x8d)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x5e,0x04)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x60,0x04)
Wait(0xf8,0x04)
PauseAnimation()
Monster/mon 0xd4 (Front)
-Uribo-
Nose Bracelet
LoadFrameAndWait(0x63,0x08)
LoadFrameAndWait(0x61,0x0c)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x65,0x10)
LoadFrameAndWait(0x65,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x63,0x04)
PauseAnimation()
Monster/mon 0xd5 (Back)
-Uribo-
Nose Bracelet
LoadFrameAndWait(0x69,0x08)
LoadFrameAndWait(0x67,0x0c)
LoadFrameAndWait(0x69,0x04)
LoadFrameAndWait(0x6b,0x10)
LoadFrameAndWait(0x6b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
Monster/mon 0xd6 (Front)
-Uribo-
Pooh-
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x70,0x08)
LoadFrameAndWait(0x6a,0x08)
LoadFrameAndWait(0x68,0x0c)
LoadFrameAndWait(0x6a,0x04)
LoadFrameAndWait(0x6c,0x0e)
LoadFrameAndWait(0x6c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6a,0x04)
LoadFrameAndWait(0x70,0x08)
LoadFrameAndWait(0x6f,0x08)
PauseAnimation()
Monster/mon 0xd7 (Back)
-Uribo-
Pooh-
LoadFrameAndWait(0x6d,0x08)
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x64,0x08)
LoadFrameAndWait(0x62,0x0c)
LoadFrameAndWait(0x64,0x04)
LoadFrameAndWait(0x66,0x0e)
LoadFrameAndWait(0x66,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x64,0x04)
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x70,0x08)
PauseAnimation()
Monster/mon 0xd8 (Front)
-Bull Demon-
Wave Around
PlaySound(0x1a)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2c,0x08)
LoadFrameAndWait(0x2d,0x0c)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x31,0x06)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0xd9 (Back)
-Bull Demon-
Wave Around
PlaySound(0x1a)
LoadFrameAndWait(0x32,0x06)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x34,0x0c)
LoadFrameAndWait(0x33,0x04)
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x35,0x02)
LoadFrameAndWait(0x36,0x02)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x36,0x02)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0xda (Front)
-Morbol-
Bad Bracelet
Goo
Moldball Virus
PlaySound(0x8c)
LoadFrameAndWait(0x71,0x08)
LoadFrameAndWait(0x72,0x08)
LoadFrameAndWait(0x73,0x08)
LoadFrameAndWait(0x72,0x08)
LoadFrameAndWait(0x71,0x08)
LoadFrameAndWait(0x74,0x06)
LoadFrameAndWait(0x75,0x0c)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x77,0x10)
LoadFrameAndWait(0x77,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x76,0x04)
PauseAnimation()
Monster/mon 0xdb (Back)
-Morbol-
Bad Bracelet
Goo
Moldball Virus
PlaySound(0x8c)
LoadFrameAndWait(0x78,0x08)
LoadFrameAndWait(0x79,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x79,0x08)
LoadFrameAndWait(0x78,0x08)
LoadFrameAndWait(0x7b,0x06)
LoadFrameAndWait(0x7c,0x0c)
LoadFrameAndWait(0x7b,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x7e,0x10)
LoadFrameAndWait(0x7e,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x7d,0x04)
PauseAnimation()
Monster/mon 0xdc (Front)
-Behemoth-
Stab Up
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x7f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x04)
PostGenericAttack()
LoadFrameAndWait(0x81,0x04)
LoadFrameAndWait(0x82,0x06)
LoadFrameAndWait(0x7f,0x0a)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xdd (Back)
-Behemoth-
Stab Up
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x86,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x86,0x06)
LoadFrameAndWait(0x87,0x04)
PostGenericAttack()
LoadFrameAndWait(0x88,0x04)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x86,0x0a)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xde (Front)
-Behemoth-
Sudden Cry
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
Wait(0xf8,0x04)
LoadFrameAndWait(0x83,0x10)
LoadFrameAndWait(0x84,0x04)
PostGenericAttack()
LoadFrameAndWait(0x85,0x0a)
LoadFrameAndWait(0x84,0x06)
PauseAnimation()
Monster/mon 0xdf (Back)
-Behemoth-
Sudden Cry
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
Wait(0xf8,0x04)
LoadFrameAndWait(0x8a,0x10)
LoadFrameAndWait(0x8b,0x04)
PostGenericAttack()
LoadFrameAndWait(0x8c,0x0a)
LoadFrameAndWait(0x8b,0x06)
PauseAnimation()
Monster/mon 0xe0 (Front)
-Hyudra-
Triple Flame
Triple Thunder
Dark Whisper
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
LoadFrameAndWait(0x8f,0x08)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x91,0x04)
LoadFrameAndWait(0x92,0x04)
LoadFrameAndWait(0x91,0x04)
Wait(0xf8,0x04)
LoadFrameAndWait(0x90,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x8f,0x06)
LoadFrameAndWait(0x8e,0x04)
LoadFrameAndWait(0x8d,0x02)
PauseAnimation()
Monster/mon 0xe1 (Back)
-Hyudra-
Triple Flame
Triple Thunder
Dark Whisper
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x04)
LoadFrameAndWait(0x98,0x04)
Wait(0xf8,0x04)
LoadFrameAndWait(0x97,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x96,0x06)
LoadFrameAndWait(0x95,0x04)
LoadFrameAndWait(0x94,0x02)
PauseAnimation()
Monster/mon 0xe2 (Front)
-Byblos-
Parasite
LoadFrameAndWait(0x9d,0x06)
LoadFrameAndWait(0x9e,0x08)
LoadFrameAndWait(0x9f,0x0a)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0xa0,0x06)
LoadFrameAndWait(0xa1,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa1,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa1,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0xa2,0x02)
MoveDown2()
LoadFrameAndWait(0xa2,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
Monster/mon 0xe3 (Back)
-Byblos-
Parasite
LoadFrameAndWait(0xa3,0x06)
LoadFrameAndWait(0xa4,0x08)
LoadFrameAndWait(0xa5,0x0a)
LoadFrameAndWait(0xa3,0x02)
LoadFrameAndWait(0xa6,0x06)
LoadFrameAndWait(0xa7,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa7,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa7,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0xa8,0x02)
MoveDown2()
LoadFrameAndWait(0xa8,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa7,0x02)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
Monster/mon 0xe4 (Front)
-Ultima Demon-
Nanoflare
LoadFrameAndWait(0xad,0x06)
LoadFrameAndWait(0xae,0x08)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xaf,0x04)
LoadFrameAndWait(0xb0,0x04)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xb0,0x04)
WeaponSheatheCheck1(0xf8)
LoadFrameAndWait(0xaf,0x04)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xb2,0x02)
LoadFrameAndWait(0xb3,0x04)
LoadFrameAndWait(0xb4,0x06)
LoadFrameAndWait(0xb6,0x02)
LoadFrameAndWait(0xb5,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xae,0x02)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
Monster/mon 0xe5 (Back)
-Ultima Demon-
Nanoflare
LoadFrameAndWait(0xb7,0x06)
LoadFrameAndWait(0xb8,0x08)
LoadFrameAndWait(0xb9,0x06)
LoadFrameAndWait(0xb9,0x04)
LoadFrameAndWait(0xba,0x04)
LoadFrameAndWait(0xbb,0x04)
LoadFrameAndWait(0xba,0x04)
WeaponSheatheCheck1(0xf8)
LoadFrameAndWait(0xb9,0x04)
LoadFrameAndWait(0xbb,0x04)
LoadFrameAndWait(0xbc,0x02)
LoadFrameAndWait(0xbd,0x04)
LoadFrameAndWait(0xbe,0x06)
LoadFrameAndWait(0xc0,0x02)
LoadFrameAndWait(0xbf,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xb7,0x04)
PauseAnimation()
Monster/mon 0xe6 (Front)
-Steel Giant-
Destroy
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xe7 (Back)
-Steel Giant-
Destroy
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xca,0x02)
LoadFrameAndWait(0xcb,0x02)
PostGenericAttack()
LoadFrameAndWait(0xcc,0x06)
LoadFrameAndWait(0xcb,0x06)
PauseAnimation()
Monster/mon 0xe8 (Front)
-Steel Giant-
Compress
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xe9 (Back)
-Steel Giant-
Compress
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xca,0x02)
LoadFrameAndWait(0xcb,0x02)
PostGenericAttack()
LoadFrameAndWait(0xcc,0x06)
LoadFrameAndWait(0xcb,0x06)
PauseAnimation()
Monster/mon 0xea (Front)
-Steel Giant-
Dispose
PlaySound(0x8a)
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x0a)
LoadFrameAndWait(0xc4,0x12)
LoadFrameAndWait(0xc5,0x04)
LoadFrameAndWait(0xc6,0x02)
LoadFrameAndWait(0xc7,0x02)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc2,0x08)
PauseAnimation()
Monster/mon 0xeb (Back)
-Steel Giant-
Dispose
PlaySound(0x8a)
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x08)
LoadFrameAndWait(0xca,0x0a)
LoadFrameAndWait(0xcb,0x12)
LoadFrameAndWait(0xcc,0x04)
LoadFrameAndWait(0xcd,0x02)
LoadFrameAndWait(0xce,0x02)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xca,0x08)
LoadFrameAndWait(0xc9,0x08)
PauseAnimation()
Monster/mon 0xec (Front)
-Steel Giant-
Crush
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xed (Back)
-Steel Giant-
Crush
LoadFrameAndWait(0x24,0x06)
PlaySound(0x8b)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
PostGenericAttack()
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()

Chicken, Frog, Crystal, Treasure

  • Other SP1
OTHER Facing Angles	#0, 1, 2, 3, 4, 5
OTHER Walks		#6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13
OTHER Buffer			#buffer animations. 14, 15, 16, 17
OTHER Walks 2		#walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23
OTHER Buffer			#buffer animations. 24, 25, 26, 27, 28, 29
OTHER Treasure		#2a, 2b
other Full Table
File ID (Hex) Description Opcodes
other 0x00 Blank LoadFrameAndWait(0x00,0x00)
other 0x01 Face Down LoadFrameAndWait(0x01,0x00)
other 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
other 0x03 Face Left LoadFrameAndWait(0x06,0x00)
other 0x04 Face UpLeft LoadFrameAndWait(0x06,0x00)
other 0x05 Face Up LoadFrameAndWait(0x06,0x00)
other 0x06 Walk Front LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
IncrementLoop()
other 0x07 Walk Back LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
IncrementLoop()
other 0x08 Walk Fast Front LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
IncrementLoop()
other 0x09 Walk Fast Back LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
IncrementLoop()
other 0x0a Walk Slow Front LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x08)
MoveDown1()
IncrementLoop()
other 0x0b Walk Slow Back LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x0a)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
IncrementLoop()
other 0x0c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x08)
IncrementLoop()
other 0x0d ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
IncrementLoop()
other 0x0e ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x0f ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x10 ? LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0e)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x03,0x0e)
LoadFrameAndWait(0x03,0x0c)
IncrementLoop()
other 0x11 ? LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x07,0x0c)
LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
IncrementLoop()
other 0x12 Spin? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x13 Spin? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x14 Buffer? PauseAnimation()
other 0x15 Buffer? PauseAnimation()
other 0x16 Buffer? PauseAnimation()
other 0x17 Buffer? PauseAnimation()
other 0x18 Walk To Front LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x19 Walk To Back LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x1a Walk To Fast Front LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x1b Walk To Fast Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x1c Walk To Slow Front LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
MoveUp2()
LoadFrameAndWait(0x02,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0a)
IncrementLoop()
other 0x1d Walk To Slow Back LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x08)
MoveUp2()
LoadFrameAndWait(0x07,0x0a)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x06,0x0a)
IncrementLoop()
other 0x1e ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
other 0x1f ? LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
other 0x20 ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
other 0x21 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
other 0x22 ? LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x23 ? LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x24 Buffer? PauseAnimation()
other 0x25 Buffer? PauseAnimation()
other 0x26 Buffer? PauseAnimation()
other 0x27 Buffer? PauseAnimation()
other 0x28 Buffer? PauseAnimation()
other 0x29 Buffer? PauseAnimation()
other 0x2a Chest Front LoadFrameAndWait(0x0f,0x00)
other 0x2b Chest Back LoadFrameAndWait(0x10,0x00)
other 0x2c Frozen? LoadFrameAndWait(0x03,0x00)
other 0x2d Frozen? LoadFrameAndWait(0x08,0x00)
other 0x2e Frozen? LoadFrameAndWait(0x03,0x00)
other 0x2f Frozen? LoadFrameAndWait(0x08,0x00)
other 0x30 ? MoveBackward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x03,0x02)
MoveBackward2()
LoadFrameAndWait(0x03,0x10)
MoveForward2()
LoadFrameAndWait(0x03,0x02)
MoveForward2()
LoadFrameAndWait(0x03,0x02)
MoveForward2()
LoadFrameAndWait(0x01,0x02)
MoveForward2()
PauseAnimation()
other 0x31 ? MoveBackward2()
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x10)
MoveForward2()
LoadFrameAndWait(0x08,0x02)
MoveForward2()
LoadFrameAndWait(0x08,0x02)
MoveForward2()
LoadFrameAndWait(0x06,0x02)
MoveForward2()
PauseAnimation()
other 0x32 ? MoveBackward1()
LoadFrameAndWait(0x04,0x02)
MoveForward1()
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
other 0x33 ? MoveBackward1()
LoadFrameAndWait(0x09,0x02)
MoveForward1()
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
other 0x34 ? LoadFrameAndWait(0x05,0x00)
other 0x35 ? LoadFrameAndWait(0x0a,0x00)
other 0x36 ? LoadFrameAndWait(0x0b,0x00)
other 0x37 ? LoadFrameAndWait(0x0d,0x00)
other 0x38 ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x06)
MoveDown2()
LoadFrameAndWait(0x02,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x02,0x02)
MoveDown2()
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x39 ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x06)
MoveDown2()
LoadFrameAndWait(0x07,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x07,0x02)
MoveDown2()
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x3a ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x3b ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x07,0x04)
MoveUp1()
LoadFrameAndWait(0x07,0x04)
MoveUp1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x3c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x00)
other 0x3d ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x07,0x00)
other 0x3e Buffer? PauseAnimation()
other 0x3f Buffer? PauseAnimation()
other 0x40 ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x01,0x14)
PauseAnimation()
other 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x06,0x14)
PauseAnimation()
other 0x42 ? LoadFrameAndWait(0x0b,0x00)
other 0x43 ? LoadFrameAndWait(0x0d,0x00)
other 0x44 ? LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveDown1()
IncrementLoop()
other 0x45 ? LoadFrameAndWait(0x0d,0x02)
MoveUp1()
LoadFrameAndWait(0x0d,0x02)
MoveDown1()
IncrementLoop()
other 0x46 ? LoadFrameAndWait(0x01,0x00)
other 0x47 ? LoadFrameAndWait(0x06,0x00)
other 0x48 ? LoadFrameAndWait(0x0c,0x00)
other 0x49 ? LoadFrameAndWait(0x0e,0x00)
other 0x4a ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x03,0x06)
IncrementLoop()
other 0x4b ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x08,0x06)
IncrementLoop()
other 0x4c Buffer? PauseAnimation()
other 0x4d Buffer? PauseAnimation()
other 0x4e Buffer? PauseAnimation()
other 0x4f Buffer? PauseAnimation()
other 0x50 Buffer? PauseAnimation()
other 0x51 Buffer? PauseAnimation()
other 0x52 Buffer? PauseAnimation()
other 0x53 Buffer? PauseAnimation()
other 0x54 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x00)
other 0x55 ? LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x00)
other 0x56 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x08)
IncrementLoop()
other 0x57 ? LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x08)
IncrementLoop()
other 0x58 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x59 ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()
other 0x5a Buffer? PauseAnimation()
other 0x5b Buffer? PauseAnimation()
other 0x5c Buffer? PauseAnimation()
other 0x5d Buffer? PauseAnimation()
other 0x5e Buffer? PauseAnimation()
other 0x5f Buffer? PauseAnimation()
other 0x60 ? LoadFrameAndWait(0x02,0x00)
other 0x61 ? LoadFrameAndWait(0x07,0x00)
other 0x62 ? LoadFrameAndWait(0x02,0x00)
other 0x63 ? LoadFrameAndWait(0x07,0x00)
other 0x64 ? PauseAnimation()
other 0x65 ? PauseAnimation()
other 0x66 MoveFindItem Front LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x01,0x04)
MFItemPosFBDU(0x00,0xf8)
LoadFrameAndWait(0x03,0x04)
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x03,0x04)
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x02,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x03,0x04)
UnloadMFItem()
LoadFrameAndWait(0x03,0x02)
PauseAnimation()
other 0x67 MoveFindItem Back LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x06,0x04)
MFItemPosFBDU(0x00,0xf8)
LoadFrameAndWait(0x08,0x04)
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
MFItemPosFBDU(0x00,0xe8)
LoadFrameAndWait(0x07,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x08,0x04)
UnloadMFItem()
LoadFrameAndWait(0x08,0x02)
PauseAnimation()
other 0x68 ? LoadFrameAndWait(0x04,0x04)
ffd7(0x01)
LoadFrameAndWait(0x04,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x00)
other 0x69 ? LoadFrameAndWait(0x09,0x04)
ffd7(0x01)
LoadFrameAndWait(0x09,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x00)
other 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x05,0x1e)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x01,0x14)
PauseAnimation()
other 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x0a,0x1e)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x06,0x14)
PauseAnimation()
other 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x04,0x00)
other 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x09,0x00)
other 0x6e ? ffd7(0x01)
ffc2()
other 0x6f ? ffd7(0x01)
ffc2()
other 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
PauseAnimation()
other 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x09,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x09,0x02)
WaitForDistort(0xfe)
PauseAnimation()
other 0x72 ? LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x02,0x00)
other 0x73 ? LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x07,0x00)
other 0x74 Buffer? PauseAnimation()
other 0x75 Buffer? PauseAnimation()
other 0x76 ? LoadFrameAndWait(0x00,0x00)
other 0x77 ? LoadFrameAndWait(0x00,0x00)
other 0x78 ? LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0b,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x04)
PauseAnimation()
other 0x79 ? LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0d,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x04)
PauseAnimation()
other 0x7a ? LoadFrameAndWait(0x03,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
MoveDown2()
LoadFrameAndWait(0x02,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x02,0x02)
MoveDown2()
LoadFrameAndWait(0x03,0x04)
PauseAnimation()
other 0x7b ? LoadFrameAndWait(0x08,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
MoveDown2()
LoadFrameAndWait(0x07,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x07,0x02)
MoveDown2()
LoadFrameAndWait(0x08,0x04)
PauseAnimation()
other 0x7c ? LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x7d ? LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()
other 0x7e ? LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x7f ? LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()

Lucavi

  • RUKA SP1
RUKA Facing Angles		#00, 01, 02, 03, 04, 05
RUKA Idle Walk		#06, 07
RUKA Fast Walk		#08, 09
RUKA Slow Walk		#0a, 0b
- Work in Progress
Lucavi/ruka Full Table
File ID (Hex) Description Opcodes
Lucavi/ruka 0x00 Blank LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x01 Face Down LoadFrameAndWait(0x02,0x00)
Lucavi/ruka 0x02 Face Down LoadFrameAndWait(0x02,0x00)
Lucavi/ruka 0x03 Face Left LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x04 Face Left LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x05 Face Left LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Lucavi/ruka 0x07 Walk Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Lucavi/ruka 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Lucavi/ruka 0x09 Walk Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Lucavi/ruka 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x05,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Lucavi/ruka 0x0b Walk Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Lucavi/ruka 0x0c ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Lucavi/ruka 0x0d ? LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Lucavi/ruka 0x0e ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Lucavi/ruka 0x0f ? LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Lucavi/ruka 0x10 ? LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Lucavi/ruka 0x11 ? LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Lucavi/ruka 0x12 Buffer? PauseAnimation()
Lucavi/ruka 0x13 Buffer? PauseAnimation()
Lucavi/ruka 0x14 Buffer? PauseAnimation()
Lucavi/ruka 0x15 Buffer? PauseAnimation()
Lucavi/ruka 0x16 Buffer? PauseAnimation()
Lucavi/ruka 0x17 Buffer? PauseAnimation()
Lucavi/ruka 0x18 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x19 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x1a ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x1b ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x1c ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x1d ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Lucavi/ruka 0x1e ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x1f ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x20 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x21 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x22 ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x23 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Lucavi/ruka 0x24 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x04)
MoveUp1()
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Lucavi/ruka 0x25 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x04)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Lucavi/ruka 0x26 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Lucavi/ruka 0x27 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Lucavi/ruka 0x28 ? MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x05,0x0a)
MoveUp1()
LoadFrameAndWait(0x05,0x0c)
MoveUp1()
LoadFrameAndWait(0x0c,0x0a)
MoveDown1()
LoadFrameAndWait(0x0c,0x08)
MoveDown1()
LoadFrameAndWait(0x0c,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0c)
IncrementLoop()
Lucavi/ruka 0x29 ? MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
MoveUp1()
LoadFrameAndWait(0x18,0x0c)
MoveUp1()
LoadFrameAndWait(0x12,0x0a)
MoveDown1()
LoadFrameAndWait(0x12,0x08)
MoveDown1()
LoadFrameAndWait(0x12,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x07,0x0c)
IncrementLoop()
Lucavi/ruka 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Lucavi/ruka 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x2c Frozen? LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x2d Frozen? LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x2e Frozen? LoadFrameAndWait(0x0e,0x00)
Lucavi/ruka 0x2f Frozen? LoadFrameAndWait(0x14,0x00)
Lucavi/ruka 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Lucavi/ruka 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Lucavi/ruka 0x32 Take Damage Front? MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Lucavi/ruka 0x33 Take Damage Back? MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Lucavi/ruka 0x34 Take Damage Front? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x35 Take Damage Back? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x36 ? LoadFrameAndWait(0x10,0x00)
Lucavi/ruka 0x37 ? LoadFrameAndWait(0x16,0x00)
Lucavi/ruka 0x38 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x0c)
MoveForward2()
IncrementLoop()
Lucavi/ruka 0x39 ? LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveForward2()
LoadFrameAndWait(0x16,0x0c)
MoveForward2()
IncrementLoop()
Lucavi/ruka 0x3a Buffer? PauseAnimation()
Lucavi/ruka 0x3b Buffer? PauseAnimation()
Lucavi/ruka 0x3c ? LoadFrameAndWait(0x02,0x0a)
MoveBackward1()
LoadFrameAndWait(0x0f,0x06)
MoveForward1()
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0c,0x00)
Lucavi/ruka 0x3d ? LoadFrameAndWait(0x04,0x0a)
MoveBackward1()
LoadFrameAndWait(0x15,0x06)
MoveForward1()
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x12,0x00)
Lucavi/ruka 0x3e ? LoadFrameAndWait(0x0c,0x00)
Lucavi/ruka 0x3f ? LoadFrameAndWait(0x12,0x00)
Lucavi/ruka 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0f,0x04)
PauseAnimation()
Lucavi/ruka 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x15,0x04)
PauseAnimation()
Lucavi/ruka 0x42 ? LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x43 ? LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x44 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x45 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x46 ? LoadFrameAndWait(0x08,0x00)
Lucavi/ruka 0x47 ? LoadFrameAndWait(0x0a,0x00)
Lucavi/ruka 0x48 ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x49 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x4a ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x4b ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x4c Buffer? PauseAnimation()
Lucavi/ruka 0x4d Buffer? PauseAnimation()
Lucavi/ruka 0x4e Buffer? PauseAnimation()
Lucavi/ruka 0x4f Buffer? PauseAnimation()
Lucavi/ruka 0x50 Buffer? PauseAnimation()
Lucavi/ruka 0x51 Buffer? PauseAnimation()
Lucavi/ruka 0x52 Buffer? PauseAnimation()
Lucavi/ruka 0x53 Buffer? PauseAnimation()
Lucavi/ruka 0x54 ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x19,0x00)
Lucavi/ruka 0x55 ? LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x1b,0x00)
Lucavi/ruka 0x56 ? LoadFrameAndWait(0x19,0x02)
MoveUp1()
LoadFrameAndWait(0x19,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x57 ? LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x58 (Front)
-Warlock-
Lose Voice
Seal
Loss
-Angel of Death-
Darkness
Spell
Chicken Race
Nightmare
-Regulator-
Death Cold
-Serpentarius-
Poison Frog
Midgar Swarm
Zodiac
LoadFrameAndWait(0x19,0x06)
MoveBackward1()
LoadFrameAndWait(0x19,0x06)
MoveBackward1()
LoadFrameAndWait(0x19,0x06)
MoveForward1()
LoadFrameAndWait(0x1a,0x06)
MoveForward1()
LoadFrameAndWait(0x1a,0x00)
Lucavi/ruka 0x59 (Back)
-Warlock-
Lose Voice
Seal
Loss
-Angel of Death-
Darkness
Spell
Chicken Race
Nightmare
-Regulator-
Death Cold
-Serpentarius-
Poison Frog
Midgar Swarm
Zodiac
LoadFrameAndWait(0x1b,0x06)
MoveBackward1()
LoadFrameAndWait(0x1b,0x06)
MoveBackward1()
LoadFrameAndWait(0x1b,0x06)
MoveForward1()
LoadFrameAndWait(0x1c,0x06)
MoveForward1()
LoadFrameAndWait(0x1c,0x00)
Lucavi/ruka 0x5a Buffer? PauseAnimation()
Lucavi/ruka 0x5b Buffer? PauseAnimation()
Lucavi/ruka 0x5c Buffer? PauseAnimation()
Lucavi/ruka 0x5d Buffer? PauseAnimation()
Lucavi/ruka 0x5e Buffer? PauseAnimation()
Lucavi/ruka 0x5f Buffer? PauseAnimation()
Lucavi/ruka 0x60 ? LoadFrameAndWait(0x01,0x00)
Lucavi/ruka 0x61 ? LoadFrameAndWait(0x07,0x00)
Lucavi/ruka 0x62 ? LoadFrameAndWait(0x05,0x00)
Lucavi/ruka 0x63 ? LoadFrameAndWait(0x18,0x00)
Lucavi/ruka 0x64 Buffer? PauseAnimation()
Lucavi/ruka 0x65 Buffer? PauseAnimation()
Lucavi/ruka 0x66 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x10,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
WaitForInput(0xfc)
LoadFrameAndWait(0x02,0x04)
UnloadMFItem()
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Lucavi/ruka 0x67 MoveFindItem Back (Broken) LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x16,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
WaitForInput(0xfc)
LoadFrameAndWait(0x04,0x04)
UnloadMFItem()
LoadFrameAndWait(0x04,0x06)
PauseAnimation()
Lucavi/ruka 0x68 ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x69 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x11,0x10)
LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x17,0x10)
LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x6e ? ffd7(0x01)
ffc2()
Lucavi/ruka 0x6f ? ffd7(0x01)
ffc2()
Lucavi/ruka 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Lucavi/ruka 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Lucavi/ruka 0x72 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
LoadFrameAndWait(0x10,0x00)
Lucavi/ruka 0x73 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
LoadFrameAndWait(0x16,0x00)
Lucavi/ruka 0x74 Buffer? PauseAnimation()
Lucavi/ruka 0x75 Buffer? PauseAnimation()
Lucavi/ruka 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x78 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
PauseAnimation()
Lucavi/ruka 0x79 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x24,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
PauseAnimation()
Lucavi/ruka 0x7a Jump Attack? Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1e,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
MoveDown1()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x7b Jump Attack? Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x25,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
MoveDown1()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x7c Attack High? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x0a)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x7d Attack High? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x0a)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x7e Attack Low? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x0a)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x7f Attack Low? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x0a)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x80 ? PauseAnimation()
Lucavi/ruka 0x81 ? PauseAnimation()
Lucavi/ruka 0x82 ? PauseAnimation()
Lucavi/ruka 0x83 ? PauseAnimation()
Lucavi/ruka 0x84 ? PauseAnimation()
Lucavi/ruka 0x85 ? PauseAnimation()
Lucavi/ruka 0x86 ? PauseAnimation()
Lucavi/ruka 0x87 ? PauseAnimation()
Lucavi/ruka 0x88 ? PauseAnimation()
Lucavi/ruka 0x89 ? PauseAnimation()
Lucavi/ruka 0x8a ? PauseAnimation()
Lucavi/ruka 0x8b ? PauseAnimation()
Lucavi/ruka 0x8c ? PauseAnimation()
Lucavi/ruka 0x8d ? PauseAnimation()
Lucavi/ruka 0x8e ? PauseAnimation()
Lucavi/ruka 0x8f ? PauseAnimation()
Lucavi/ruka 0x90 ? PauseAnimation()
Lucavi/ruka 0x91 ? PauseAnimation()
Lucavi/ruka 0x92 ? PauseAnimation()
Lucavi/ruka 0x93 ? PauseAnimation()
Lucavi/ruka 0x94 ? PauseAnimation()
Lucavi/ruka 0x95 ? PauseAnimation()
Lucavi/ruka 0x96 ? PauseAnimation()
Lucavi/ruka 0x97 ? PauseAnimation()
Lucavi/ruka 0x98 ? PauseAnimation()
Lucavi/ruka 0x99 ? PauseAnimation()
Lucavi/ruka 0x9a ? PauseAnimation()
Lucavi/ruka 0x9b ? PauseAnimation()
Lucavi/ruka 0x9c ? PauseAnimation()
Lucavi/ruka 0x9d ? PauseAnimation()
Lucavi/ruka 0x9e ? PauseAnimation()
Lucavi/ruka 0x9f ? PauseAnimation()
Lucavi/ruka 0xa0 ? PauseAnimation()
Lucavi/ruka 0xa1 ? PauseAnimation()
Lucavi/ruka 0xa2 ? PauseAnimation()
Lucavi/ruka 0xa3 ? PauseAnimation()
Lucavi/ruka 0xa4 ? PauseAnimation()
Lucavi/ruka 0xa5 ? PauseAnimation()
Lucavi/ruka 0xa6 ? PauseAnimation()
Lucavi/ruka 0xa7 ? PauseAnimation()
Lucavi/ruka 0xa8 ? PauseAnimation()
Lucavi/ruka 0xa9 ? PauseAnimation()
Lucavi/ruka 0xaa ? PauseAnimation()
Lucavi/ruka 0xab ? PauseAnimation()
Lucavi/ruka 0xac ? PauseAnimation()
Lucavi/ruka 0xad ? PauseAnimation()
Lucavi/ruka 0xae ? PauseAnimation()
Lucavi/ruka 0xaf ? PauseAnimation()
Lucavi/ruka 0xb0 ? PauseAnimation()
Lucavi/ruka 0xb1 ? PauseAnimation()

Altima

  • ARUTE SP1
ARUTE Facing Angles		#00, 01, 02, 03, 04, 05
ARUTE Idle Walk		#06, 07
ARUTE Fast Walk		#08, 09
ARUTE Slow Walk		#0a, 0b
- Work in Progress
Altima/arute Full Table
File ID (Hex) Description Opcodes
Altima/arute 0x00 Blank LoadFrameAndWait(0x00,0x00)
Altima/arute 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Altima/arute 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
Altima/arute 0x03 Face Left LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x04 Face UpLeft LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x05 Face Up LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima/arute 0x07 Walk Back LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima/arute 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x09 Walk Fast Back LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima/arute 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x0a)
IncrementLoop()
Altima/arute 0x0b Walk Slow Back LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima/arute 0x0c Buffer? PauseAnimation()
Altima/arute 0x0d Buffer? PauseAnimation()
Altima/arute 0x0e Buffer? PauseAnimation()
Altima/arute 0x0f Buffer? PauseAnimation()
Altima/arute 0x10 Buffer? PauseAnimation()
Altima/arute 0x11 Buffer? PauseAnimation()
Altima/arute 0x12 Buffer? PauseAnimation()
Altima/arute 0x13 Buffer? PauseAnimation()
Altima/arute 0x14 Buffer? PauseAnimation()
Altima/arute 0x15 Buffer? PauseAnimation()
Altima/arute 0x16 Buffer? PauseAnimation()
Altima/arute 0x17 Buffer? PauseAnimation()
Altima/arute 0x18 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima/arute 0x19 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima/arute 0x1a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x1b ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima/arute 0x1c ? LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x0a)
IncrementLoop()
Altima/arute 0x1d ? LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima/arute 0x1e ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x1f ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x20 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x21 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x22 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x23 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x24 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x25 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x26 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x27 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x28 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x29 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x2b ? LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x2c ? LoadFrameAndWait(0x01,0x00)
Altima/arute 0x2d ? LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x2e ? LoadFrameAndWait(0x05,0x00)
Altima/arute 0x2f ? LoadFrameAndWait(0x0e,0x00)
Altima/arute 0x30 ? MoveBackward2()
LoadFrameAndWait(0x09,0x02)
MoveBackward2()
LoadFrameAndWait(0x09,0x02)
MoveBackward2()
LoadFrameAndWait(0x05,0x02)
MoveBackward2()
LoadFrameAndWait(0x05,0x10)
MoveForward2()
LoadFrameAndWait(0x05,0x02)
MoveForward2()
LoadFrameAndWait(0x05,0x02)
MoveForward2()
LoadFrameAndWait(0x09,0x02)
MoveForward2()
PauseAnimation()
Altima/arute 0x31 ? MoveBackward2()
LoadFrameAndWait(0x12,0x02)
MoveBackward2()
LoadFrameAndWait(0x12,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x10)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x12,0x02)
MoveForward2()
PauseAnimation()
Altima/arute 0x32 ? MoveBackward1()
LoadFrameAndWait(0x06,0x02)
MoveForward1()
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
Altima/arute 0x33 ? MoveBackward1()
LoadFrameAndWait(0x0f,0x02)
MoveForward1()
LoadFrameAndWait(0x0f,0x02)
IncrementLoop()
Altima/arute 0x34 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x35 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x36 ? LoadFrameAndWait(0x04,0x00)
Altima/arute 0x37 ? LoadFrameAndWait(0x0d,0x00)
Altima/arute 0x38 ? LoadFrameAndWait(0x01,0x08)
MoveUp1()
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x03,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x06)
MoveDown1()
LoadFrameAndWait(0x04,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
IncrementLoop()
Altima/arute 0x39 ? LoadFrameAndWait(0x0a,0x08)
MoveUp1()
LoadFrameAndWait(0x0b,0x04)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveUp1()
LoadFrameAndWait(0x0d,0x06)
MoveDown1()
LoadFrameAndWait(0x0d,0x0a)
MoveDown1()
LoadFrameAndWait(0x0b,0x06)
MoveDown1()
IncrementLoop()
Altima/arute 0x3a Buffer? PauseAnimation()
Altima/arute 0x3b Buffer? PauseAnimation()
Altima/arute 0x3c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x00)
Altima/arute 0x3d ? LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x3e Buffer? PauseAnimation()
Altima/arute 0x3f Buffer? PauseAnimation()
Altima/arute 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x06)
PauseAnimation()
Altima/arute 0x41 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
Altima/arute 0x42 ? LoadFrameAndWait(0x07,0x00)
Altima/arute 0x43 ? LoadFrameAndWait(0x10,0x00)
Altima/arute 0x44 ? LoadFrameAndWait(0x07,0x02)
MoveUp1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
IncrementLoop()
Altima/arute 0x45 ? LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveDown1()
IncrementLoop()
Altima/arute 0x46 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x47 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x48 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x49 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x4a ? LoadFrameAndWait(0x01,0x00)
Altima/arute 0x4b ? LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x4c Buffer? PauseAnimation()
Altima/arute 0x4d Buffer? PauseAnimation()
Altima/arute 0x4e Buffer? PauseAnimation()
Altima/arute 0x4f Buffer? PauseAnimation()
Altima/arute 0x50 Buffer? PauseAnimation()
Altima/arute 0x51 Buffer? PauseAnimation()
Altima/arute 0x52 Buffer? PauseAnimation()
Altima/arute 0x53 Buffer? PauseAnimation()
Altima/arute 0x54 ? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
MoveBackward1()
LoadFrameAndWait(0x07,0x06)
MoveBackward1()
LoadFrameAndWait(0x07,0x02)
MoveForward1()
LoadFrameAndWait(0x07,0x02)
MoveForward1()
LoadFrameAndWait(0x07,0x00)
Altima/arute 0x55 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x10,0x00)
Altima/arute 0x56 ? MoveUp1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Altima/arute 0x57 ? MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveDown1()
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
Altima/arute 0x58 ? LoadFrameAndWait(0x07,0x04)
MoveForward1()
LoadFrameAndWait(0x07,0x06)
MoveForward1()
LoadFrameAndWait(0x07,0x08)
MoveForward1()
LoadFrameAndWait(0x09,0x02)
MoveBackward1()
LoadFrameAndWait(0x09,0x04)
MoveBackward1()
LoadFrameAndWait(0x09,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Altima/arute 0x59 ? LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x10,0x08)
MoveForward1()
LoadFrameAndWait(0x12,0x02)
MoveBackward1()
LoadFrameAndWait(0x12,0x04)
MoveBackward1()
LoadFrameAndWait(0x12,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Altima/arute 0x5a Buffer? PauseAnimation()
Altima/arute 0x5b Buffer? PauseAnimation()
Altima/arute 0x5c Buffer? PauseAnimation()
Altima/arute 0x5d Buffer? PauseAnimation()
Altima/arute 0x5e Buffer? PauseAnimation()
Altima/arute 0x5f Buffer? PauseAnimation()
Altima/arute 0x60 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x61 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x62 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x63 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x64 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x65 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x66 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x67 MoveFindItem? (Broken) LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x14)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0d,0x04)
MoveUp1()
LoadFrameAndWait(0x0d,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0a,0x02)
PauseAnimation()
Altima/arute 0x68 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x69 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x06,0x10)
LoadFrameAndWait(0x07,0x00)
Altima/arute 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x0f,0x10)
LoadFrameAndWait(0x10,0x00)
Altima/arute 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x06,0x00)
Altima/arute 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x6e ? ffd7(0x01)
ffc2()
Altima/arute 0x6f ? ffd7(0x01)
ffc2()
Altima/arute 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x06,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x06,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima/arute 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x0f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x0f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima/arute 0x72 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
MoveUp1()
LoadFrameAndWait(0x04,0x00)
Altima/arute 0x73 MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
MoveUp1()
LoadFrameAndWait(0x0d,0x00)
Altima/arute 0x74 Buffer? PauseAnimation()
Altima/arute 0x75 Buffer? PauseAnimation()
Altima/arute 0x76 ? LoadFrameAndWait(0x00,0x00)
Altima/arute 0x77 ? LoadFrameAndWait(0x00,0x00)
Altima/arute 0x78 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
MoveUp1()
LoadFrameAndWait(0x04,0x04)
MoveDown1()
LoadFrameAndWait(0x04,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x04,0x04)
MoveDown1()
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Altima/arute 0x79 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0d,0x04)
MoveDown1()
LoadFrameAndWait(0x0d,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0d,0x04)
MoveDown1()
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0b,0x06)
PauseAnimation()
Altima/arute 0x7a Attack High Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7b Attack High Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x7c Attack Mid Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7d Attack Mid Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x7e Attack Low Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7f Attack Low Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x80 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x81 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x82 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x83 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x84 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x85 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x86 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x87 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x88 Attack? Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x89 Attack? Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()

Complete Altima

  • KANZEN SP1
KZN Facing Angles		#00, 01, 02, 03, 04, 05
KZN Idle Walk		#06, 07
KZN Fast Walk		#08, 09
KZN Slow Walk		#0a, 0b
KZN Buffer animations		#Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
KZN Walk To		#18, 19
KZN Walk To Haste		#1a, 1b
KZN Walk To Slow		#1c, 1d
KZN Spins			#1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b
- Work in Progress
Altima2/kanzen Full Table
File ID (Hex) Description Opcodes
Altima2/kanzen 0x00 Blank LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x02 Face Down LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x03 Face Left LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x04 Face Left LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x05 Face Left LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Altima2/kanzen 0x07 Walk Back LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Altima2/kanzen 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Altima2/kanzen 0x09 Walk Fast Back LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima2/kanzen 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x04,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Altima2/kanzen 0x0b Walk Slow Back LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Altima2/kanzen 0x0c Buffer? PauseAnimation()
Altima2/kanzen 0x0d Buffer? PauseAnimation()
Altima2/kanzen 0x0e Buffer? PauseAnimation()
Altima2/kanzen 0x0f Buffer? PauseAnimation()
Altima2/kanzen 0x10 Buffer? PauseAnimation()
Altima2/kanzen 0x11 Buffer? PauseAnimation()
Altima2/kanzen 0x12 Buffer? PauseAnimation()
Altima2/kanzen 0x13 Buffer? PauseAnimation()
Altima2/kanzen 0x14 Buffer? PauseAnimation()
Altima2/kanzen 0x15 Buffer? PauseAnimation()
Altima2/kanzen 0x16 Buffer? PauseAnimation()
Altima2/kanzen 0x17 Buffer? PauseAnimation()
Altima2/kanzen 0x18 Walk To Front LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x09,0x0a)
IncrementLoop()
Altima2/kanzen 0x19 Walk To Back LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x07,0x0c)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x18,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima2/kanzen 0x1a Walk To Fast Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x09,0x06)
IncrementLoop()
Altima2/kanzen 0x1b Walk To Fast Back LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima2/kanzen 0x1c Walk To Slow Front LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x01,0x10)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x04,0x10)
LoadFrameAndWait(0x09,0x0e)
IncrementLoop()
Altima2/kanzen 0x1d Walk To Slow Back LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x07,0x10)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x18,0x10)
LoadFrameAndWait(0x0b,0x0e)
IncrementLoop()
Altima2/kanzen 0x1e Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x1f Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x20 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x21 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x22 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x23 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x24 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x25 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x26 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x27 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x28 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x29 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x2a Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x2b Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x2c ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x2d ? LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x2e ? LoadFrameAndWait(0x0e,0x00)
Altima2/kanzen 0x2f ? LoadFrameAndWait(0x14,0x00)
Altima2/kanzen 0x30 ? MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x10)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
PauseAnimation()
Altima2/kanzen 0x31 ? MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x10)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
PauseAnimation()
Altima2/kanzen 0x32 ? MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Altima2/kanzen 0x33 ? MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Altima2/kanzen 0x34 ? LoadFrameAndWait(0x06,0x00)
Altima2/kanzen 0x35 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x36 ? LoadFrameAndWait(0x10,0x00)
Altima2/kanzen 0x37 ? LoadFrameAndWait(0x16,0x00)
Altima2/kanzen 0x38 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x06)
MoveUp1()
LoadFrameAndWait(0x02,0x08)
MoveUp1()
LoadFrameAndWait(0x10,0x0a)
MoveDown1()
LoadFrameAndWait(0x10,0x0c)
MoveDown1()
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima2/kanzen 0x39 ? LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x07,0x08)
MoveUp1()
LoadFrameAndWait(0x16,0x0a)
MoveDown1()
LoadFrameAndWait(0x16,0x0c)
MoveDown1()
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x07,0x06)
IncrementLoop()
Altima2/kanzen 0x3a Buffer? PauseAnimation()
Altima2/kanzen 0x3b Buffer? PauseAnimation()
Altima2/kanzen 0x3c ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x3d ? LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x3e Buffer? PauseAnimation()
Altima2/kanzen 0x3f Buffer? PauseAnimation()
Altima2/kanzen 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x09,0x08)
PauseAnimation()
Altima2/kanzen 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
PauseAnimation()
Altima2/kanzen 0x42 ? LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x43 ? LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x44 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x45 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x46 ? LoadFrameAndWait(0x02,0x00)
Altima2/kanzen 0x47 ? LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x48 ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x49 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x4a ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x4b ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x4c Buffer? PauseAnimation()
Altima2/kanzen 0x4d Buffer? PauseAnimation()
Altima2/kanzen 0x4e Buffer? PauseAnimation()
Altima2/kanzen 0x4f Buffer? PauseAnimation()
Altima2/kanzen 0x50 Buffer? PauseAnimation()
Altima2/kanzen 0x51 Buffer? PauseAnimation()
Altima2/kanzen 0x52 Buffer? PauseAnimation()
Altima2/kanzen 0x53 Buffer? PauseAnimation()
Altima2/kanzen 0x54 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x55 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x56 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x57 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x58 (Front)
-Arch Angel-
All-ultima
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1e,0x08)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1a,0x08)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Altima2/kanzen 0x59 (Back)
-Arch Angel-
All-ultima
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1c,0x08)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x05,0x02)
PauseAnimation()
Altima2/kanzen 0x5a Buffer? PauseAnimation()
Altima2/kanzen 0x5b Buffer? PauseAnimation()
Altima2/kanzen 0x5c Buffer? PauseAnimation()
Altima2/kanzen 0x5d Buffer? PauseAnimation()
Altima2/kanzen 0x5e Buffer? PauseAnimation()
Altima2/kanzen 0x5f Buffer? PauseAnimation()
Altima2/kanzen 0x60 ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x61 ? LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x62 ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x63 ? LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x64 Buffer? PauseAnimation()
Altima2/kanzen 0x65 Buffer? PauseAnimation()
Altima2/kanzen 0x66 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1a,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0x90)
WaitForInput(0xfc)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
UnloadMFItem()
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Altima2/kanzen 0x67 MoveFindItem Back (Broken) LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1c,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0x90)
WaitForInput(0xfc)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
UnloadMFItem()
LoadFrameAndWait(0x05,0x08)
PauseAnimation()
Altima2/kanzen 0x68 ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x69 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x11,0x10)
LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x17,0x10)
LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x6e ? ffd7(0x01)
ffc2()
Altima2/kanzen 0x6f ? ffd7(0x01)
ffc2()
Altima2/kanzen 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima2/kanzen 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima2/kanzen 0x72 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0x00,0x90)
LoadFrameAndWait(0x1a,0x00)
Altima2/kanzen 0x73 MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0x00,0x90)
LoadFrameAndWait(0x1c,0x00)
Altima2/kanzen 0x74 Buffer? PauseAnimation()
Altima2/kanzen 0x75 Buffer? PauseAnimation()
Altima2/kanzen 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x78 ? LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x10,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Altima2/kanzen 0x79 ? LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x05,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x16,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x07,0x06)
PauseAnimation()
Altima2/kanzen 0x7a Attack High Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x7b Attack High Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x7c Attack Mid Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x7d Attack Mid Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x7e Attack Low Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x7f Attack Low Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x80 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x81 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x82 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x83 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x84 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x85 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x86 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x87 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x88 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x89 Attack? Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()

Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Weapon_Animations