Difference between revisions of "Unit Animations"

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m (added note about MFItem animation being broken on Mon)
(added full table of Altima/Arute seq animations)
Line 292: Line 292:
 
  [[ARUTE Slow Walk]] #0a, 0b
 
  [[ARUTE Slow Walk]] #0a, 0b
 
  - Work in Progress
 
  - Work in Progress
 +
 +
{| class="wikitable mw-collapsible mw-collapsed sortable"
 +
|+ style="text-align:left; white-space:nowrap" | Altima/Arute Full Table
 +
! style="min-width: 10em" | File !! # !! style="min-width: 10em" | Descriptions !! Opcodes
 +
|-
 +
| Altima/arute || 0 || Blank || LoadFrameAndWait(0,0)
 +
|-
 +
| Altima/arute || 1 || Face South (Front) || LoadFrameAndWait(1,0)
 +
|-
 +
| Altima/arute || 2 || Face SouthWest || LoadFrameAndWait(1,0)
 +
|-
 +
| Altima/arute || 3 || Face West (Back) || LoadFrameAndWait(10,0)
 +
|-
 +
| Altima/arute || 4 || Face NorthWest || LoadFrameAndWait(10,0)
 +
|-
 +
| Altima/arute || 5 || Face North (Back) || LoadFrameAndWait(10,0)
 +
|-
 +
| Altima/arute || 6 || Walk Front || LoadFrameAndWait(2,6)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(1,8)<br>LoadFrameAndWait(2,8)<br>LoadFrameAndWait(2,6)<br>LoadFrameAndWait(3,6)<br>LoadFrameAndWait(3,8)<br>LoadFrameAndWait(2,6)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 7 || Walk Back || LoadFrameAndWait(11,6)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(10,6)<br>LoadFrameAndWait(10,6)<br>LoadFrameAndWait(10,8)<br>LoadFrameAndWait(11,8)<br>LoadFrameAndWait(11,6)<br>LoadFrameAndWait(12,6)<br>LoadFrameAndWait(12,8)<br>LoadFrameAndWait(11,6)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 8 || Walk Fast Front || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(2,2)<br>LoadFrameAndWait(1,2)<br>LoadFrameAndWait(1,2)<br>LoadFrameAndWait(1,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(3,2)<br>LoadFrameAndWait(2,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 9 || Walk Fast Back || LoadFrameAndWait(11,4)<br>LoadFrameAndWait(11,2)<br>LoadFrameAndWait(10,2)<br>LoadFrameAndWait(10,2)<br>LoadFrameAndWait(10,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(12,4)<br>LoadFrameAndWait(12,2)<br>LoadFrameAndWait(11,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 10 || Walk Slow Front || LoadFrameAndWait(2,10)<br>LoadFrameAndWait(2,8)<br>LoadFrameAndWait(1,10)<br>LoadFrameAndWait(1,10)<br>LoadFrameAndWait(1,12)<br>LoadFrameAndWait(2,12)<br>LoadFrameAndWait(2,10)<br>LoadFrameAndWait(3,10)<br>LoadFrameAndWait(3,12)<br>LoadFrameAndWait(2,10)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 11 || Walk Slow Back || LoadFrameAndWait(11,10)<br>LoadFrameAndWait(11,8)<br>LoadFrameAndWait(10,10)<br>LoadFrameAndWait(10,10)<br>LoadFrameAndWait(10,12)<br>LoadFrameAndWait(11,12)<br>LoadFrameAndWait(11,10)<br>LoadFrameAndWait(12,10)<br>LoadFrameAndWait(12,12)<br>LoadFrameAndWait(11,10)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 12 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 13 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 14 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 15 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 16 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 17 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 18 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 19 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 20 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 21 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 22 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 23 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 24 ||  || LoadFrameAndWait(2,6)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(1,8)<br>LoadFrameAndWait(2,8)<br>LoadFrameAndWait(2,6)<br>LoadFrameAndWait(3,6)<br>LoadFrameAndWait(3,8)<br>LoadFrameAndWait(2,6)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 25 ||  || LoadFrameAndWait(11,6)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(10,6)<br>LoadFrameAndWait(10,6)<br>LoadFrameAndWait(10,8)<br>LoadFrameAndWait(11,8)<br>LoadFrameAndWait(11,6)<br>LoadFrameAndWait(12,6)<br>LoadFrameAndWait(12,8)<br>LoadFrameAndWait(11,6)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 26 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(2,2)<br>LoadFrameAndWait(1,2)<br>LoadFrameAndWait(1,2)<br>LoadFrameAndWait(1,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(3,2)<br>LoadFrameAndWait(2,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 27 ||  || LoadFrameAndWait(11,4)<br>LoadFrameAndWait(11,2)<br>LoadFrameAndWait(10,2)<br>LoadFrameAndWait(10,2)<br>LoadFrameAndWait(10,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(12,4)<br>LoadFrameAndWait(12,2)<br>LoadFrameAndWait(11,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 28 ||  || LoadFrameAndWait(2,10)<br>LoadFrameAndWait(2,8)<br>LoadFrameAndWait(1,10)<br>LoadFrameAndWait(1,10)<br>LoadFrameAndWait(1,12)<br>LoadFrameAndWait(2,12)<br>LoadFrameAndWait(2,10)<br>LoadFrameAndWait(3,10)<br>LoadFrameAndWait(3,12)<br>LoadFrameAndWait(2,10)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 29 ||  || LoadFrameAndWait(11,10)<br>LoadFrameAndWait(11,8)<br>LoadFrameAndWait(10,10)<br>LoadFrameAndWait(10,10)<br>LoadFrameAndWait(10,12)<br>LoadFrameAndWait(11,12)<br>LoadFrameAndWait(11,10)<br>LoadFrameAndWait(12,10)<br>LoadFrameAndWait(12,12)<br>LoadFrameAndWait(11,10)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 30 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 31 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 32 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 33 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 34 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 35 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 36 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 37 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 38 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 39 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 40 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 41 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 42 ||  || LoadFrameAndWait(2,4)<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 43 ||  || LoadFrameAndWait(4,4)<br>LoadFrameAndWait(6,4)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(2,4)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 44 ||  || LoadFrameAndWait(1,0)
 +
|-
 +
| Altima/arute || 45 ||  || LoadFrameAndWait(10,0)
 +
|-
 +
| Altima/arute || 46 ||  || LoadFrameAndWait(5,0)
 +
|-
 +
| Altima/arute || 47 ||  || LoadFrameAndWait(14,0)
 +
|-
 +
| Altima/arute || 48 ||  || MoveBackward2()<br>LoadFrameAndWait(9,2)<br>MoveBackward2()<br>LoadFrameAndWait(9,2)<br>MoveBackward2()<br>LoadFrameAndWait(5,2)<br>MoveBackward2()<br>LoadFrameAndWait(5,16)<br>MoveForward2()<br>LoadFrameAndWait(5,2)<br>MoveForward2()<br>LoadFrameAndWait(5,2)<br>MoveForward2()<br>LoadFrameAndWait(9,2)<br>MoveForward2()<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 49 ||  || MoveBackward2()<br>LoadFrameAndWait(18,2)<br>MoveBackward2()<br>LoadFrameAndWait(18,2)<br>MoveBackward2()<br>LoadFrameAndWait(14,2)<br>MoveBackward2()<br>LoadFrameAndWait(14,16)<br>MoveForward2()<br>LoadFrameAndWait(14,2)<br>MoveForward2()<br>LoadFrameAndWait(14,2)<br>MoveForward2()<br>LoadFrameAndWait(18,2)<br>MoveForward2()<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 50 ||  || MoveBackward1()<br>LoadFrameAndWait(6,2)<br>MoveForward1()<br>LoadFrameAndWait(6,2)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 51 ||  || MoveBackward1()<br>LoadFrameAndWait(15,2)<br>MoveForward1()<br>LoadFrameAndWait(15,2)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 52 ||  || LoadFrameAndWait(6,0)
 +
|-
 +
| Altima/arute || 53 ||  || LoadFrameAndWait(15,0)
 +
|-
 +
| Altima/arute || 54 ||  || LoadFrameAndWait(4,0)
 +
|-
 +
| Altima/arute || 55 ||  || LoadFrameAndWait(13,0)
 +
|-
 +
| Altima/arute || 56 ||  || LoadFrameAndWait(1,8)<br>MoveUp1()<br>LoadFrameAndWait(2,4)<br>MoveUp1()<br>LoadFrameAndWait(3,4)<br>MoveUp1()<br>LoadFrameAndWait(4,6)<br>MoveDown1()<br>LoadFrameAndWait(4,10)<br>MoveDown1()<br>LoadFrameAndWait(2,6)<br>MoveDown1()<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 57 ||  || LoadFrameAndWait(10,8)<br>MoveUp1()<br>LoadFrameAndWait(11,4)<br>MoveUp1()<br>LoadFrameAndWait(12,4)<br>MoveUp1()<br>LoadFrameAndWait(13,6)<br>MoveDown1()<br>LoadFrameAndWait(13,10)<br>MoveDown1()<br>LoadFrameAndWait(11,6)<br>MoveDown1()<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 58 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 59 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 60 ||  || LoadFrameAndWait(1,6)<br>LoadFrameAndWait(2,8)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(1,0)
 +
|-
 +
| Altima/arute || 61 ||  || LoadFrameAndWait(10,6)<br>LoadFrameAndWait(11,8)<br>LoadFrameAndWait(12,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(10,0)
 +
|-
 +
| Altima/arute || 62 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 63 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 64 ||  || LoadFrameAndWait(1,2)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,2)<br>LoadFrameAndWait(1,6)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 65 ||  || LoadFrameAndWait(10,2)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(12,2)<br>LoadFrameAndWait(10,6)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 66 ||  || LoadFrameAndWait(7,0)
 +
|-
 +
| Altima/arute || 67 ||  || LoadFrameAndWait(16,0)
 +
|-
 +
| Altima/arute || 68 ||  || LoadFrameAndWait(7,2)<br>MoveUp1()<br>LoadFrameAndWait(7,2)<br>MoveDown1()<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 69 ||  || LoadFrameAndWait(16,2)<br>MoveUp1()<br>LoadFrameAndWait(16,2)<br>MoveDown1()<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 70 ||  || LoadFrameAndWait(3,0)
 +
|-
 +
| Altima/arute || 71 ||  || LoadFrameAndWait(12,0)
 +
|-
 +
| Altima/arute || 72 ||  || LoadFrameAndWait(6,0)
 +
|-
 +
| Altima/arute || 73 ||  || LoadFrameAndWait(15,0)
 +
|-
 +
| Altima/arute || 74 ||  || LoadFrameAndWait(1,0)
 +
|-
 +
| Altima/arute || 75 ||  || LoadFrameAndWait(10,0)
 +
|-
 +
| Altima/arute || 76 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 77 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 78 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 79 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 80 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 81 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 82 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 83 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 84 ||  || LoadFrameAndWait(1,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,4)<br>MoveBackward1()<br>LoadFrameAndWait(7,6)<br>MoveBackward1()<br>LoadFrameAndWait(7,2)<br>MoveForward1()<br>LoadFrameAndWait(7,2)<br>MoveForward1()<br>LoadFrameAndWait(7,0)
 +
|-
 +
| Altima/arute || 85 ||  || LoadFrameAndWait(10,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(12,4)<br>MoveBackward1()<br>LoadFrameAndWait(16,6)<br>MoveBackward1()<br>LoadFrameAndWait(16,2)<br>MoveForward1()<br>LoadFrameAndWait(16,2)<br>MoveForward1()<br>LoadFrameAndWait(16,0)
 +
|-
 +
| Altima/arute || 86 ||  || MoveUp1()<br>LoadFrameAndWait(7,2)<br>MoveDown1()<br>LoadFrameAndWait(7,2)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 87 ||  || MoveUp1()<br>LoadFrameAndWait(16,2)<br>MoveDown1()<br>LoadFrameAndWait(16,2)<br>IncrementLoop()
 +
|-
 +
| Altima/arute || 88 ||  || LoadFrameAndWait(7,4)<br>MoveForward1()<br>LoadFrameAndWait(7,6)<br>MoveForward1()<br>LoadFrameAndWait(7,8)<br>MoveForward1()<br>LoadFrameAndWait(9,2)<br>MoveBackward1()<br>LoadFrameAndWait(9,4)<br>MoveBackward1()<br>LoadFrameAndWait(9,2)<br>WeaponSheatheCheck2(-2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 89 ||  || LoadFrameAndWait(16,4)<br>MoveForward1()<br>LoadFrameAndWait(16,6)<br>MoveForward1()<br>LoadFrameAndWait(16,8)<br>MoveForward1()<br>LoadFrameAndWait(18,2)<br>MoveBackward1()<br>LoadFrameAndWait(18,4)<br>MoveBackward1()<br>LoadFrameAndWait(18,2)<br>WeaponSheatheCheck2(-2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 90 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 91 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 92 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 93 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 94 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 95 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 96 ||  || LoadFrameAndWait(3,0)
 +
|-
 +
| Altima/arute || 97 ||  || LoadFrameAndWait(12,0)
 +
|-
 +
| Altima/arute || 98 ||  || LoadFrameAndWait(3,0)
 +
|-
 +
| Altima/arute || 99 ||  || LoadFrameAndWait(12,0)
 +
|-
 +
| Altima/arute || 100 ||  || LoadFrameAndWait(1,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,20)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(2,6)<br>LoadFrameAndWait(4,4)<br>MoveUp1()<br>LoadFrameAndWait(4,8)<br>LoadMFItem()<br>MFItemPosFBDU(0,-56)<br>WaitForInput(-4)<br>MoveDown1()<br>LoadFrameAndWait(4,2)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(2,2)<br>UnloadMFItem()<br>LoadFrameAndWait(1,2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 101 ||  || LoadFrameAndWait(1,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,20)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(2,6)<br>LoadFrameAndWait(4,4)<br>MoveUp1()<br>LoadFrameAndWait(4,8)<br>LoadMFItem()<br>MFItemPosFBDU(0,-56)<br>WaitForInput(-4)<br>MoveDown1()<br>LoadFrameAndWait(4,2)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(2,2)<br>UnloadMFItem()<br>LoadFrameAndWait(1,2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 102 ||  || LoadFrameAndWait(1,4)<br>LoadFrameAndWait(2,4)<br>LoadFrameAndWait(3,20)<br>LoadFrameAndWait(1,6)<br>LoadFrameAndWait(2,6)<br>LoadFrameAndWait(4,4)<br>MoveUp1()<br>LoadFrameAndWait(4,8)<br>LoadMFItem()<br>MFItemPosFBDU(0,-56)<br>WaitForInput(-4)<br>MoveDown1()<br>LoadFrameAndWait(4,2)<br>LoadFrameAndWait(3,4)<br>LoadFrameAndWait(2,2)<br>UnloadMFItem()<br>LoadFrameAndWait(1,2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 103 ||  || LoadFrameAndWait(10,4)<br>LoadFrameAndWait(11,4)<br>LoadFrameAndWait(12,20)<br>LoadFrameAndWait(10,6)<br>LoadFrameAndWait(11,6)<br>LoadFrameAndWait(13,4)<br>MoveUp1()<br>LoadFrameAndWait(13,8)<br>LoadMFItem()<br>MFItemPosFBDU(0,-56)<br>WaitForInput(-4)<br>MoveDown1()<br>LoadFrameAndWait(13,2)<br>LoadFrameAndWait(12,4)<br>LoadFrameAndWait(11,2)<br>UnloadMFItem()<br>LoadFrameAndWait(10,2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 104 ||  || LoadFrameAndWait(6,0)
 +
|-
 +
| Altima/arute || 105 ||  || LoadFrameAndWait(15,0)
 +
|-
 +
| Altima/arute || 106 ||  || ffd7(1)<br>LoadFrameAndWait(6,16)<br>LoadFrameAndWait(7,0)
 +
|-
 +
| Altima/arute || 107 ||  || ffd7(1)<br>LoadFrameAndWait(15,16)<br>LoadFrameAndWait(16,0)
 +
|-
 +
| Altima/arute || 108 ||  || ffd7(1)<br>LoadFrameAndWait(6,0)
 +
|-
 +
| Altima/arute || 109 ||  || ffd7(1)<br>LoadFrameAndWait(15,0)
 +
|-
 +
| Altima/arute || 110 ||  || ffd7(1)<br>ffc2()
 +
|-
 +
| Altima/arute || 111 ||  || ffd7(1)<br>ffc2()
 +
|-
 +
| Altima/arute || 112 ||  || QueueDistortAnim(13,12)<br>LoadFrameAndWait(6,2)<br>WaitForDistort(-2)<br>QueueDistortAnim(3,16)<br>LoadFrameAndWait(6,2)<br>WaitForDistort(-2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 113 ||  || QueueDistortAnim(13,12)<br>LoadFrameAndWait(15,2)<br>WaitForDistort(-2)<br>QueueDistortAnim(3,16)<br>LoadFrameAndWait(15,2)<br>WaitForDistort(-2)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 114 || MoveFindItem? Front || LoadMFItem()<br>MFItemPosFBDU(0,-56)<br>MoveUp1()<br>LoadFrameAndWait(4,0)
 +
|-
 +
| Altima/arute || 115 || MoveFindItem? Back || LoadMFItem()<br>MFItemPosFBDU(0,-56)<br>MoveUp1()<br>LoadFrameAndWait(13,0)
 +
|-
 +
| Altima/arute || 116 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 117 || Buffer? || PauseAnimation()
 +
|-
 +
| Altima/arute || 118 ||  || LoadFrameAndWait(0,0)
 +
|-
 +
| Altima/arute || 119 ||  || LoadFrameAndWait(0,0)
 +
|-
 +
| Altima/arute || 120 ||  || LoadFrameAndWait(1,8)<br>LoadFrameAndWait(2,6)<br>LoadFrameAndWait(3,6)<br>MoveUp1()<br>LoadFrameAndWait(4,4)<br>MoveDown1()<br>LoadFrameAndWait(4,4)<br>QueueDistortAnim(12,0)<br>LoadFrameAndWait(4,2)<br>WaitForDistort(-2)<br>MoveUp1()<br>LoadFrameAndWait(4,4)<br>MoveDown1()<br>LoadFrameAndWait(4,4)<br>LoadFrameAndWait(3,6)<br>LoadFrameAndWait(2,6)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 121 ||  || LoadFrameAndWait(10,8)<br>LoadFrameAndWait(11,6)<br>LoadFrameAndWait(12,6)<br>MoveUp1()<br>LoadFrameAndWait(13,4)<br>MoveDown1()<br>LoadFrameAndWait(13,4)<br>QueueDistortAnim(12,0)<br>LoadFrameAndWait(13,2)<br>WaitForDistort(-2)<br>MoveUp1()<br>LoadFrameAndWait(13,4)<br>MoveDown1()<br>LoadFrameAndWait(13,4)<br>LoadFrameAndWait(12,6)<br>LoadFrameAndWait(11,6)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 122 || Attack High Front || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 123 || Attack High Back || PlaySound(137)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,4)<br>LoadFrameAndWait(40,4)<br>LoadFrameAndWait(41,4)<br>LoadFrameAndWait(42,2)<br>LoadFrameAndWait(43,2)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,2)<br>LoadFrameAndWait(44,2)<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,20)<br>MoveForward2()<br>LoadFrameAndWait(45,2)<br>MoveForward2()<br>LoadFrameAndWait(46,2)<br>LoadFrameAndWait(47,2)<br>LoadFrameAndWait(48,2)<br>PostGenericAttack()<br>LoadFrameAndWait(49,2)<br>MoveDown1()<br>LoadFrameAndWait(49,2)<br>MoveUp1()<br>LoadFrameAndWait(49,24)<br>LoadFrameAndWait(50,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 124 || Attack Mid Front || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 125 || Attack Mid Back || PlaySound(137)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,4)<br>LoadFrameAndWait(40,4)<br>LoadFrameAndWait(41,4)<br>LoadFrameAndWait(42,2)<br>LoadFrameAndWait(43,2)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,2)<br>LoadFrameAndWait(44,2)<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,20)<br>MoveForward2()<br>LoadFrameAndWait(45,2)<br>MoveForward2()<br>LoadFrameAndWait(46,2)<br>LoadFrameAndWait(47,2)<br>LoadFrameAndWait(48,2)<br>PostGenericAttack()<br>LoadFrameAndWait(49,2)<br>MoveDown1()<br>LoadFrameAndWait(49,2)<br>MoveUp1()<br>LoadFrameAndWait(49,24)<br>LoadFrameAndWait(50,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 126 || Attack Low Front || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 127 || Attack Low Back || PlaySound(137)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,4)<br>LoadFrameAndWait(40,4)<br>LoadFrameAndWait(41,4)<br>LoadFrameAndWait(42,2)<br>LoadFrameAndWait(43,2)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,2)<br>LoadFrameAndWait(44,2)<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,20)<br>MoveForward2()<br>LoadFrameAndWait(45,2)<br>MoveForward2()<br>LoadFrameAndWait(46,2)<br>LoadFrameAndWait(47,2)<br>LoadFrameAndWait(48,2)<br>PostGenericAttack()<br>LoadFrameAndWait(49,2)<br>MoveDown1()<br>LoadFrameAndWait(49,2)<br>MoveUp1()<br>LoadFrameAndWait(49,24)<br>LoadFrameAndWait(50,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 128 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 129 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 130 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 131 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 132 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 133 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 134 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 135 ||  || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 136 || Attack? Front || PlaySound(137)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,4)<br>LoadFrameAndWait(25,4)<br>LoadFrameAndWait(26,4)<br>LoadFrameAndWait(27,2)<br>LoadFrameAndWait(28,2)<br>LoadFrameAndWait(21,2)<br>LoadFrameAndWait(22,2)<br>LoadFrameAndWait(23,2)<br>LoadFrameAndWait(24,2)<br>LoadFrameAndWait(29,2)<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,2)<br>MoveBackward2()<br>LoadFrameAndWait(30,20)<br>MoveForward2()<br>LoadFrameAndWait(30,2)<br>MoveForward2()<br>LoadFrameAndWait(31,2)<br>LoadFrameAndWait(32,2)<br>LoadFrameAndWait(33,2)<br>PostGenericAttack()<br>LoadFrameAndWait(34,2)<br>MoveDown1()<br>LoadFrameAndWait(34,2)<br>MoveUp1()<br>LoadFrameAndWait(34,24)<br>LoadFrameAndWait(35,4)<br>PauseAnimation()
 +
|-
 +
| Altima/arute || 137 || Attack? Back || PlaySound(137)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,4)<br>LoadFrameAndWait(40,4)<br>LoadFrameAndWait(41,4)<br>LoadFrameAndWait(42,2)<br>LoadFrameAndWait(43,2)<br>LoadFrameAndWait(36,2)<br>LoadFrameAndWait(37,2)<br>LoadFrameAndWait(38,2)<br>LoadFrameAndWait(39,2)<br>LoadFrameAndWait(44,2)<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,2)<br>MoveBackward2()<br>LoadFrameAndWait(45,20)<br>MoveForward2()<br>LoadFrameAndWait(45,2)<br>MoveForward2()<br>LoadFrameAndWait(46,2)<br>LoadFrameAndWait(47,2)<br>LoadFrameAndWait(48,2)<br>PostGenericAttack()<br>LoadFrameAndWait(49,2)<br>MoveDown1()<br>LoadFrameAndWait(49,2)<br>MoveUp1()<br>LoadFrameAndWait(49,24)<br>LoadFrameAndWait(50,4)<br>PauseAnimation()
 +
|}
  
 
==Complete Altima==
 
==Complete Altima==

Revision as of 06:44, 9 January 2025

This page contains a comprehensive list to all unit animations, broken down manually.
information regarding what commands are can be found here: SEQ & Animation info page
Animation names are subject to change.

Type 1

  • TYPE1 SP1
T1 Facing Angles		#Compacted because they're all only 1 frame each.
T1 Walk Forward			#animation 6
T1 Walk Backward		#7
T1 Walk Fast Forward		#8
T1 Walk Fast Backward		#9
T1 Walk Slow Forward		#A
T1 Walk Slow Backward		#B (I think these are just Idle walk frames?)
T1 Buffer Animations		#a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
T1 Float Stop Forward 		#12 (also ?????)
T1 Float Stop Backward 		#13 (also ?????)
T1 Float Stop Fwd Haste		#14 (also ?????)
T1 Float Stop Bck Haste		#15 (also ?????)
T1 Float Stop Fwd Slow		#16 (also ?????)
T1 Float Stop Bck Slow		#17 (also ?????)
T1 Walk To Fwd			#18 (for walking to a destination? slightly different wait offsets.)
T1 Walk To Bck			#19
T1 Walk To Fwd Haste		#1A
T1 Walk To Bck Haste		#1B
T1 Walk To Fwd Slow		#1C
T1 Walk To Bck Slow		#1D
T1 Buffer Animations		#more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T1 Spin1			#2A (spin, starts from frame 2)
T1 Spin2			#2B (spin, starts from frame 8)
T1 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T1 Dodge Defend Fwd		#30
T1 Dodge Defend Bck		#31
T1 Taking Damage Fwd		#32
T1 Taking Damage Bck		#33
T1 Dead + Mid Jump		#34, 35, 36, 37
T1 Jump Up Fwd			#generic leap size? 38
T1 Jump Up Bck			#39
T1 Jump Down Fwd		#3A
T1 Jump Down Bck		#3B
T1 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T1 Charging			#42, 43, 44, 45
T1 Frozen & sleeping		#46, 47, 48, 49
T1 Confuse Fwd			#4a
T1 Confuse Bck			#4b
T1 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T1 Singing			#50, 51
T1 Dancing			#52, 53
T1 Casting			#54, 55, 56, 57
T1 Cast Execute			#58, 59
T1 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T1 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T1 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T1 MF Item			#66, 67.
T1 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T1 Revived			#6a, 6b, 6c, 6d
T1 Damaged shaking		#Might be for knockback? or falling? 6e, 6f, 70, 71
T1 Chest Pickup			#also for crystals. 72, 73
T1 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE1 Attack anims
T1 Teleport			#78, 79
T1 High Mod Unarmed		#7a, 7b
T1 Mid Mod Unarmed		#7c, 7d
T1 Low Mod Unarmed		#7e, 7f
T1 High Mod Swing		#80, 81
T1 Mid Mod Swing		#82, 83
T1 Low Mod Swing		#84, 85
T1 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T1 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T1 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T1 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T1 High Mod Poke		#9a, 9b
T1 Mid Mod Poke			#9c, 9d
T1 Low Mod Poke			#9e, 9f
T1 High Mod Gun			#a0, a1
T1 Mid Mod Gun			#a2, a3
T1 Low Mod Gun			#a4, a5
T1 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T1 Mid Mod Bow			#a8, a9
T1 Low Mod Bow			#aa, ab
T1 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T1 Play Instrument		#playing an instrument. no height mods. ae, af
T1 Shield Block			#unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
T1 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T1 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T1 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T1 Flip Ground Switch		#similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
T1 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T1 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T1 Cast Revive			#Used by Revive. d2, d3
T1 Rush				#Used by Rush. d4, d5
T1 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T1 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T1 Fall Critical		#unit falls into critical animation. da, db.
T1 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T1 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T1 Buffer Animations		#haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
T1 Steal			#steal. e2, e3
T1 Steal Heart			#steal heart. e4, e5
T1 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T1 Jump 2			#another jump. e8, e9
T1 Dragoon Jump 2		#this one seems to be the true dragoon jump anim? ea, eb
T1 Dragoon Jump 3		#another one? seems strangely disjointed? ec, ed
T1 High Mod Female		#weapon animations for cloths and bags. ee, ef
T1 Mid Mod Female		#f0, f1
T1 Low Mod Female		#f2, f3
T1 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T1 Spin & Punch			#Goblin Punch. fa, fb
T1 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.

Type 2

  • TYPE2 SP1
T2 Facing Angles		#Compacted because they're all only 1 frame each.
T2 Walk				#animation 6, 7
T2 Walk Fast			#8, 9
T2 Walk Slow			#A, B
T2 Buffer Animations		#buffers. 0xC to 0x11
T2 Float Stop 			#12, 13
T2 Float Stop Haste		#14 15
T2 Float Stop Slow		#16, 17
T2 Walk To			#18, 19
T2 Walk To Haste		#1A, 1B
T2 Walk To Slow			#1C, 1D
T2 Buffer Animations		#more animations that are just buffers. 0x1E to 0x23
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T2 Spin1			#2A (spin, starts from frame 2)
T2 Spin2			#2B (spin, starts from frame 8)
T2 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T2 Dodge Defend			#30, 31
T2 Taking Damage		#32, 33
T2 Dead + Mid Jump		#34, 35, 36, 37
T2 Jump Up			#generic leap size? 38, 39
T2 Jump Down			#3A, 3B
T2 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T2 Charging			#42, 43, 44, 45
T2 Frozen & sleeping		#46, 47, 48, 49
T2 Confuse			#4a, 4B
T2 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T2 Singing			#50, 51
T2 Dancing			#52, 53
T2 Casting			#54, 55, 56, 57
T2 Cast Execute			#58, 59
T2 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T2 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T2 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T2 MF Item			#66, 67.
T2 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T2 Revived			#6a, 6b, 6c, 6d
T2 Damaged shaking?		#Might be for knockback? or falling? 6e, 6f, 70, 71
T2 Chest Pickup			#also for crystals. 72, 73
T2 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE2 Attack Anims
T2 Teleport			#78, 79
T2 High Mod Unarmed		#7a, 7b
T2 Mid Mod Unarmed		#7c, 7d
T2 Low Mod Unarmed		#7e, 7f
T2 High Mod Swing		#80, 81
T2 Mid Mod Swing		#82, 83
T2 Low Mod Swing		#84, 85
T2 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T2 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T2 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T2 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T2 High Mod Poke		#9a, 9b
T2 Mid Mod Poke			#9c, 9d
T2 Low Mod Poke			#9e, 9f
T2 High Mod Gun			#a0, a1
T2 Mid Mod Gun			#a2, a3
T2 Low Mod Gun			#a4, a5
T2 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T2 Mid Mod Bow			#a8, a9
T2 Low Mod Bow			#aa, ab
T2 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T2 Play Instrument		#playing an instrument. no height mods. ae, af
T2 Shield Block			#Shield block. b0, b1, b2, b3, b4, b5
T2 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T2 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T2 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T2 Flip Ground Switch		#bethla sluice switch. c8, c9
T2 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T2 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T2 Cast Revive			#Monk Revive. d2, d3
T2 Rush				#Rush. d4, d5
T2 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T2 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T2 Fall Critical		#unit falls into critical animation. da, db.
T2 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T2 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T2 Buffer Animations		#e0, e1
T2 Steal			#steal. e2, e3
T2 Steal Heart			#steal heart. e4, e5
T2 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T2 Jump 2			#another jump. e8, e9
T2 Dragoon Jump			#dragoon jump anim. ea, eb
T2 Dragoon Jump 2		#dragoon land anim. ec, ed
T2 High Mod Female		#weapon animations for cloths and bags. ee, ef
T2 Mid Mod Female		#f0, f1
T2 Low Mod Female		#f2, f3
T2 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T2 Spin & Punch			#Goblin punch. fa, fb
T2 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.

Chocobo

  • CYOKO SP1
CYOKO Facing Angles	#00, 01, 02, 03, 04, 05
CYOKO Idle Walk		#06, 07
CYOKO Fast Walk		#08, 09
CYOKO Slow Walk		#0a, 0b
CYOKO Buffer animations	#Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
CYOKO Walk To		#18, 19
CYOKO Walk To Haste	#1a, 1b
CYOKO Walk To Slow		#1c, 1d
CYOKO Buffer animations	#more buffers. 1e, 1f, 20, 21, 22, 23
CYOKO Fly To		#24, 25
CYOKO Fly To Haste		#26, 27
CYOKO Fly To Slow		#28, 29
CYOKO Spins		#2a, 2b
CYOKO Charging Anims	#Combined for concise presentation. 2c, 2d, 2e, 2f
CYOKO Evade		#30, 31
CYOKO Damaged		#32, 33
CYOKO Dead			#34, 35
CYOKO Level Up		#36, 37, 38, 39, 3a, 3b
CYOKO Jump Anims		#3c, 3d, 3e, 3f, 40, 41
CYOKO Frzn Walk Frame	#not sure what these would even be for. 42, 43
CYOKO Squinting 		#A couple of the same frame of a chocobo squinting. 44, 45
CYOKO Crit & Misc		#A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b
CYOKO Buffer animations	#more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53
CYOKO Grounded Flapping	#chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59
CYOKO Rock 'N' Roll	#features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f
CYOKO More Frzn Walk	#I literally do not get it. 60, 61, 62, 63
CYOKO Buffer animations	#more buffers. 64, 65
CYOKO MFItem		#I am just shocked that chocobos have anything for this. 66, 67
CYOKO Dying		#68, 69
CYOKO Revived		#6a, 6b
CYOKO Hit Into Crit	#6c, 6d
CYOKO Tackle		#cyoko being knocked back? includes erroneous 6e, 6f. 70, 71
CYOKO Chest Pickup		#72, 73.
CYOKO Buffer animations	#74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0.
  • CYOKO Attack Anims
CYOKO Teleport		#I would assume? 78, 79
CYOKO High Mod Beak	#7a, 7b
CYOKO Mid Mod Beak		#7c, 7d
CYOKO Low Mod Beak		#7e, 7f
CYOKO Error Beak		#the wait instructions here loop erroneously back into Low Mod Beak. 80, 81
CYOKO Wark			#82, 83
CYOKO Wingflap Cast	#84, 85
CYOKO Buffer animations	#Pause animation. 86, 87
CYOKO Dance		#88, 89
CYOKO Nop'd animations		#8a through ff are all unused animations with invalid pointers.


Monsters

  • MON SP1
MON Facing Angles		#00, 01, 02, 03, 04, 05
MON Idle Walk		#06, 07
MON Fast Walk		#08, 09
MON Slow Walk		#0a, 0b
MON Short Idle		#this is another idle animation, but a third of the frames are cut? 0c, 0d
MON Fast Short Idle	#0e, 0f
MON Slow Short Idle	#10, 11
- Work in Progress
MON MFItem                     Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types)
MON IronGiant Drill?           #0xE6, 0xE7, hard coded to use sp5?
MON IronGiant Cannon?          #0xE8, 0xE9, hard coded to use sp4?
MON IronGiant Fist?            #0xEA, 0xEB, hard coded to use sp2?
MON IronGiant Hammer?          #0xEC, 0xED, hard coded to use sp3?

Chicken, Frog, Crystal, Treasure

  • Other SP1
OTHER Facing Angles	#0, 1, 2, 3, 4, 5
OTHER Walks		#6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13
OTHER Buffer			#buffer animations. 14, 15, 16, 17
OTHER Walks 2		#walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23
OTHER Buffer			#buffer animations. 24, 25, 26, 27, 28, 29
OTHER Treasure		#2a, 2b

Lucavi

  • RUKA SP1
RUKA Facing Angles		#00, 01, 02, 03, 04, 05
RUKA Idle Walk		#06, 07
RUKA Fast Walk		#08, 09
RUKA Slow Walk		#0a, 0b
- Work in Progress

Altima

  • ARUTE SP1
ARUTE Facing Angles		#00, 01, 02, 03, 04, 05
ARUTE Idle Walk		#06, 07
ARUTE Fast Walk		#08, 09
ARUTE Slow Walk		#0a, 0b
- Work in Progress
Altima/Arute Full Table
File # Descriptions Opcodes
Altima/arute 0 Blank LoadFrameAndWait(0,0)
Altima/arute 1 Face South (Front) LoadFrameAndWait(1,0)
Altima/arute 2 Face SouthWest LoadFrameAndWait(1,0)
Altima/arute 3 Face West (Back) LoadFrameAndWait(10,0)
Altima/arute 4 Face NorthWest LoadFrameAndWait(10,0)
Altima/arute 5 Face North (Back) LoadFrameAndWait(10,0)
Altima/arute 6 Walk Front LoadFrameAndWait(2,6)
LoadFrameAndWait(2,4)
LoadFrameAndWait(1,6)
LoadFrameAndWait(1,6)
LoadFrameAndWait(1,8)
LoadFrameAndWait(2,8)
LoadFrameAndWait(2,6)
LoadFrameAndWait(3,6)
LoadFrameAndWait(3,8)
LoadFrameAndWait(2,6)
IncrementLoop()
Altima/arute 7 Walk Back LoadFrameAndWait(11,6)
LoadFrameAndWait(11,4)
LoadFrameAndWait(10,6)
LoadFrameAndWait(10,6)
LoadFrameAndWait(10,8)
LoadFrameAndWait(11,8)
LoadFrameAndWait(11,6)
LoadFrameAndWait(12,6)
LoadFrameAndWait(12,8)
LoadFrameAndWait(11,6)
IncrementLoop()
Altima/arute 8 Walk Fast Front LoadFrameAndWait(2,4)
LoadFrameAndWait(2,2)
LoadFrameAndWait(1,2)
LoadFrameAndWait(1,2)
LoadFrameAndWait(1,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,4)
LoadFrameAndWait(3,2)
LoadFrameAndWait(2,4)
IncrementLoop()
Altima/arute 9 Walk Fast Back LoadFrameAndWait(11,4)
LoadFrameAndWait(11,2)
LoadFrameAndWait(10,2)
LoadFrameAndWait(10,2)
LoadFrameAndWait(10,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(12,4)
LoadFrameAndWait(12,2)
LoadFrameAndWait(11,4)
IncrementLoop()
Altima/arute 10 Walk Slow Front LoadFrameAndWait(2,10)
LoadFrameAndWait(2,8)
LoadFrameAndWait(1,10)
LoadFrameAndWait(1,10)
LoadFrameAndWait(1,12)
LoadFrameAndWait(2,12)
LoadFrameAndWait(2,10)
LoadFrameAndWait(3,10)
LoadFrameAndWait(3,12)
LoadFrameAndWait(2,10)
IncrementLoop()
Altima/arute 11 Walk Slow Back LoadFrameAndWait(11,10)
LoadFrameAndWait(11,8)
LoadFrameAndWait(10,10)
LoadFrameAndWait(10,10)
LoadFrameAndWait(10,12)
LoadFrameAndWait(11,12)
LoadFrameAndWait(11,10)
LoadFrameAndWait(12,10)
LoadFrameAndWait(12,12)
LoadFrameAndWait(11,10)
IncrementLoop()
Altima/arute 12 Buffer? PauseAnimation()
Altima/arute 13 Buffer? PauseAnimation()
Altima/arute 14 Buffer? PauseAnimation()
Altima/arute 15 Buffer? PauseAnimation()
Altima/arute 16 Buffer? PauseAnimation()
Altima/arute 17 Buffer? PauseAnimation()
Altima/arute 18 Buffer? PauseAnimation()
Altima/arute 19 Buffer? PauseAnimation()
Altima/arute 20 Buffer? PauseAnimation()
Altima/arute 21 Buffer? PauseAnimation()
Altima/arute 22 Buffer? PauseAnimation()
Altima/arute 23 Buffer? PauseAnimation()
Altima/arute 24 LoadFrameAndWait(2,6)
LoadFrameAndWait(2,4)
LoadFrameAndWait(1,6)
LoadFrameAndWait(1,6)
LoadFrameAndWait(1,8)
LoadFrameAndWait(2,8)
LoadFrameAndWait(2,6)
LoadFrameAndWait(3,6)
LoadFrameAndWait(3,8)
LoadFrameAndWait(2,6)
IncrementLoop()
Altima/arute 25 LoadFrameAndWait(11,6)
LoadFrameAndWait(11,4)
LoadFrameAndWait(10,6)
LoadFrameAndWait(10,6)
LoadFrameAndWait(10,8)
LoadFrameAndWait(11,8)
LoadFrameAndWait(11,6)
LoadFrameAndWait(12,6)
LoadFrameAndWait(12,8)
LoadFrameAndWait(11,6)
IncrementLoop()
Altima/arute 26 LoadFrameAndWait(2,4)
LoadFrameAndWait(2,2)
LoadFrameAndWait(1,2)
LoadFrameAndWait(1,2)
LoadFrameAndWait(1,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,4)
LoadFrameAndWait(3,2)
LoadFrameAndWait(2,4)
IncrementLoop()
Altima/arute 27 LoadFrameAndWait(11,4)
LoadFrameAndWait(11,2)
LoadFrameAndWait(10,2)
LoadFrameAndWait(10,2)
LoadFrameAndWait(10,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(12,4)
LoadFrameAndWait(12,2)
LoadFrameAndWait(11,4)
IncrementLoop()
Altima/arute 28 LoadFrameAndWait(2,10)
LoadFrameAndWait(2,8)
LoadFrameAndWait(1,10)
LoadFrameAndWait(1,10)
LoadFrameAndWait(1,12)
LoadFrameAndWait(2,12)
LoadFrameAndWait(2,10)
LoadFrameAndWait(3,10)
LoadFrameAndWait(3,12)
LoadFrameAndWait(2,10)
IncrementLoop()
Altima/arute 29 LoadFrameAndWait(11,10)
LoadFrameAndWait(11,8)
LoadFrameAndWait(10,10)
LoadFrameAndWait(10,10)
LoadFrameAndWait(10,12)
LoadFrameAndWait(11,12)
LoadFrameAndWait(11,10)
LoadFrameAndWait(12,10)
LoadFrameAndWait(12,12)
LoadFrameAndWait(11,10)
IncrementLoop()
Altima/arute 30 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 31 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 32 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 33 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 34 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 35 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 36 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 37 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 38 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 39 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 40 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 41 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 42 LoadFrameAndWait(2,4)
LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
IncrementLoop()
Altima/arute 43 LoadFrameAndWait(4,4)
LoadFrameAndWait(6,4)
LoadFrameAndWait(3,4)
LoadFrameAndWait(2,4)
IncrementLoop()
Altima/arute 44 LoadFrameAndWait(1,0)
Altima/arute 45 LoadFrameAndWait(10,0)
Altima/arute 46 LoadFrameAndWait(5,0)
Altima/arute 47 LoadFrameAndWait(14,0)
Altima/arute 48 MoveBackward2()
LoadFrameAndWait(9,2)
MoveBackward2()
LoadFrameAndWait(9,2)
MoveBackward2()
LoadFrameAndWait(5,2)
MoveBackward2()
LoadFrameAndWait(5,16)
MoveForward2()
LoadFrameAndWait(5,2)
MoveForward2()
LoadFrameAndWait(5,2)
MoveForward2()
LoadFrameAndWait(9,2)
MoveForward2()
PauseAnimation()
Altima/arute 49 MoveBackward2()
LoadFrameAndWait(18,2)
MoveBackward2()
LoadFrameAndWait(18,2)
MoveBackward2()
LoadFrameAndWait(14,2)
MoveBackward2()
LoadFrameAndWait(14,16)
MoveForward2()
LoadFrameAndWait(14,2)
MoveForward2()
LoadFrameAndWait(14,2)
MoveForward2()
LoadFrameAndWait(18,2)
MoveForward2()
PauseAnimation()
Altima/arute 50 MoveBackward1()
LoadFrameAndWait(6,2)
MoveForward1()
LoadFrameAndWait(6,2)
IncrementLoop()
Altima/arute 51 MoveBackward1()
LoadFrameAndWait(15,2)
MoveForward1()
LoadFrameAndWait(15,2)
IncrementLoop()
Altima/arute 52 LoadFrameAndWait(6,0)
Altima/arute 53 LoadFrameAndWait(15,0)
Altima/arute 54 LoadFrameAndWait(4,0)
Altima/arute 55 LoadFrameAndWait(13,0)
Altima/arute 56 LoadFrameAndWait(1,8)
MoveUp1()
LoadFrameAndWait(2,4)
MoveUp1()
LoadFrameAndWait(3,4)
MoveUp1()
LoadFrameAndWait(4,6)
MoveDown1()
LoadFrameAndWait(4,10)
MoveDown1()
LoadFrameAndWait(2,6)
MoveDown1()
IncrementLoop()
Altima/arute 57 LoadFrameAndWait(10,8)
MoveUp1()
LoadFrameAndWait(11,4)
MoveUp1()
LoadFrameAndWait(12,4)
MoveUp1()
LoadFrameAndWait(13,6)
MoveDown1()
LoadFrameAndWait(13,10)
MoveDown1()
LoadFrameAndWait(11,6)
MoveDown1()
IncrementLoop()
Altima/arute 58 Buffer? PauseAnimation()
Altima/arute 59 Buffer? PauseAnimation()
Altima/arute 60 LoadFrameAndWait(1,6)
LoadFrameAndWait(2,8)
LoadFrameAndWait(3,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(1,0)
Altima/arute 61 LoadFrameAndWait(10,6)
LoadFrameAndWait(11,8)
LoadFrameAndWait(12,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(10,0)
Altima/arute 62 Buffer? PauseAnimation()
Altima/arute 63 Buffer? PauseAnimation()
Altima/arute 64 LoadFrameAndWait(1,2)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,2)
LoadFrameAndWait(1,6)
PauseAnimation()
Altima/arute 65 LoadFrameAndWait(10,2)
LoadFrameAndWait(11,4)
LoadFrameAndWait(12,2)
LoadFrameAndWait(10,6)
PauseAnimation()
Altima/arute 66 LoadFrameAndWait(7,0)
Altima/arute 67 LoadFrameAndWait(16,0)
Altima/arute 68 LoadFrameAndWait(7,2)
MoveUp1()
LoadFrameAndWait(7,2)
MoveDown1()
IncrementLoop()
Altima/arute 69 LoadFrameAndWait(16,2)
MoveUp1()
LoadFrameAndWait(16,2)
MoveDown1()
IncrementLoop()
Altima/arute 70 LoadFrameAndWait(3,0)
Altima/arute 71 LoadFrameAndWait(12,0)
Altima/arute 72 LoadFrameAndWait(6,0)
Altima/arute 73 LoadFrameAndWait(15,0)
Altima/arute 74 LoadFrameAndWait(1,0)
Altima/arute 75 LoadFrameAndWait(10,0)
Altima/arute 76 Buffer? PauseAnimation()
Altima/arute 77 Buffer? PauseAnimation()
Altima/arute 78 Buffer? PauseAnimation()
Altima/arute 79 Buffer? PauseAnimation()
Altima/arute 80 Buffer? PauseAnimation()
Altima/arute 81 Buffer? PauseAnimation()
Altima/arute 82 Buffer? PauseAnimation()
Altima/arute 83 Buffer? PauseAnimation()
Altima/arute 84 LoadFrameAndWait(1,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,4)
MoveBackward1()
LoadFrameAndWait(7,6)
MoveBackward1()
LoadFrameAndWait(7,2)
MoveForward1()
LoadFrameAndWait(7,2)
MoveForward1()
LoadFrameAndWait(7,0)
Altima/arute 85 LoadFrameAndWait(10,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(12,4)
MoveBackward1()
LoadFrameAndWait(16,6)
MoveBackward1()
LoadFrameAndWait(16,2)
MoveForward1()
LoadFrameAndWait(16,2)
MoveForward1()
LoadFrameAndWait(16,0)
Altima/arute 86 MoveUp1()
LoadFrameAndWait(7,2)
MoveDown1()
LoadFrameAndWait(7,2)
IncrementLoop()
Altima/arute 87 MoveUp1()
LoadFrameAndWait(16,2)
MoveDown1()
LoadFrameAndWait(16,2)
IncrementLoop()
Altima/arute 88 LoadFrameAndWait(7,4)
MoveForward1()
LoadFrameAndWait(7,6)
MoveForward1()
LoadFrameAndWait(7,8)
MoveForward1()
LoadFrameAndWait(9,2)
MoveBackward1()
LoadFrameAndWait(9,4)
MoveBackward1()
LoadFrameAndWait(9,2)
WeaponSheatheCheck2(-2)
PauseAnimation()
Altima/arute 89 LoadFrameAndWait(16,4)
MoveForward1()
LoadFrameAndWait(16,6)
MoveForward1()
LoadFrameAndWait(16,8)
MoveForward1()
LoadFrameAndWait(18,2)
MoveBackward1()
LoadFrameAndWait(18,4)
MoveBackward1()
LoadFrameAndWait(18,2)
WeaponSheatheCheck2(-2)
PauseAnimation()
Altima/arute 90 Buffer? PauseAnimation()
Altima/arute 91 Buffer? PauseAnimation()
Altima/arute 92 Buffer? PauseAnimation()
Altima/arute 93 Buffer? PauseAnimation()
Altima/arute 94 Buffer? PauseAnimation()
Altima/arute 95 Buffer? PauseAnimation()
Altima/arute 96 LoadFrameAndWait(3,0)
Altima/arute 97 LoadFrameAndWait(12,0)
Altima/arute 98 LoadFrameAndWait(3,0)
Altima/arute 99 LoadFrameAndWait(12,0)
Altima/arute 100 LoadFrameAndWait(1,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,20)
LoadFrameAndWait(1,6)
LoadFrameAndWait(2,6)
LoadFrameAndWait(4,4)
MoveUp1()
LoadFrameAndWait(4,8)
LoadMFItem()
MFItemPosFBDU(0,-56)
WaitForInput(-4)
MoveDown1()
LoadFrameAndWait(4,2)
LoadFrameAndWait(3,4)
LoadFrameAndWait(2,2)
UnloadMFItem()
LoadFrameAndWait(1,2)
PauseAnimation()
Altima/arute 101 LoadFrameAndWait(1,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,20)
LoadFrameAndWait(1,6)
LoadFrameAndWait(2,6)
LoadFrameAndWait(4,4)
MoveUp1()
LoadFrameAndWait(4,8)
LoadMFItem()
MFItemPosFBDU(0,-56)
WaitForInput(-4)
MoveDown1()
LoadFrameAndWait(4,2)
LoadFrameAndWait(3,4)
LoadFrameAndWait(2,2)
UnloadMFItem()
LoadFrameAndWait(1,2)
PauseAnimation()
Altima/arute 102 LoadFrameAndWait(1,4)
LoadFrameAndWait(2,4)
LoadFrameAndWait(3,20)
LoadFrameAndWait(1,6)
LoadFrameAndWait(2,6)
LoadFrameAndWait(4,4)
MoveUp1()
LoadFrameAndWait(4,8)
LoadMFItem()
MFItemPosFBDU(0,-56)
WaitForInput(-4)
MoveDown1()
LoadFrameAndWait(4,2)
LoadFrameAndWait(3,4)
LoadFrameAndWait(2,2)
UnloadMFItem()
LoadFrameAndWait(1,2)
PauseAnimation()
Altima/arute 103 LoadFrameAndWait(10,4)
LoadFrameAndWait(11,4)
LoadFrameAndWait(12,20)
LoadFrameAndWait(10,6)
LoadFrameAndWait(11,6)
LoadFrameAndWait(13,4)
MoveUp1()
LoadFrameAndWait(13,8)
LoadMFItem()
MFItemPosFBDU(0,-56)
WaitForInput(-4)
MoveDown1()
LoadFrameAndWait(13,2)
LoadFrameAndWait(12,4)
LoadFrameAndWait(11,2)
UnloadMFItem()
LoadFrameAndWait(10,2)
PauseAnimation()
Altima/arute 104 LoadFrameAndWait(6,0)
Altima/arute 105 LoadFrameAndWait(15,0)
Altima/arute 106 ffd7(1)
LoadFrameAndWait(6,16)
LoadFrameAndWait(7,0)
Altima/arute 107 ffd7(1)
LoadFrameAndWait(15,16)
LoadFrameAndWait(16,0)
Altima/arute 108 ffd7(1)
LoadFrameAndWait(6,0)
Altima/arute 109 ffd7(1)
LoadFrameAndWait(15,0)
Altima/arute 110 ffd7(1)
ffc2()
Altima/arute 111 ffd7(1)
ffc2()
Altima/arute 112 QueueDistortAnim(13,12)
LoadFrameAndWait(6,2)
WaitForDistort(-2)
QueueDistortAnim(3,16)
LoadFrameAndWait(6,2)
WaitForDistort(-2)
PauseAnimation()
Altima/arute 113 QueueDistortAnim(13,12)
LoadFrameAndWait(15,2)
WaitForDistort(-2)
QueueDistortAnim(3,16)
LoadFrameAndWait(15,2)
WaitForDistort(-2)
PauseAnimation()
Altima/arute 114 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0,-56)
MoveUp1()
LoadFrameAndWait(4,0)
Altima/arute 115 MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0,-56)
MoveUp1()
LoadFrameAndWait(13,0)
Altima/arute 116 Buffer? PauseAnimation()
Altima/arute 117 Buffer? PauseAnimation()
Altima/arute 118 LoadFrameAndWait(0,0)
Altima/arute 119 LoadFrameAndWait(0,0)
Altima/arute 120 LoadFrameAndWait(1,8)
LoadFrameAndWait(2,6)
LoadFrameAndWait(3,6)
MoveUp1()
LoadFrameAndWait(4,4)
MoveDown1()
LoadFrameAndWait(4,4)
QueueDistortAnim(12,0)
LoadFrameAndWait(4,2)
WaitForDistort(-2)
MoveUp1()
LoadFrameAndWait(4,4)
MoveDown1()
LoadFrameAndWait(4,4)
LoadFrameAndWait(3,6)
LoadFrameAndWait(2,6)
PauseAnimation()
Altima/arute 121 LoadFrameAndWait(10,8)
LoadFrameAndWait(11,6)
LoadFrameAndWait(12,6)
MoveUp1()
LoadFrameAndWait(13,4)
MoveDown1()
LoadFrameAndWait(13,4)
QueueDistortAnim(12,0)
LoadFrameAndWait(13,2)
WaitForDistort(-2)
MoveUp1()
LoadFrameAndWait(13,4)
MoveDown1()
LoadFrameAndWait(13,4)
LoadFrameAndWait(12,6)
LoadFrameAndWait(11,6)
PauseAnimation()
Altima/arute 122 Attack High Front PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 123 Attack High Back PlaySound(137)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,4)
LoadFrameAndWait(40,4)
LoadFrameAndWait(41,4)
LoadFrameAndWait(42,2)
LoadFrameAndWait(43,2)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,2)
LoadFrameAndWait(44,2)
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,20)
MoveForward2()
LoadFrameAndWait(45,2)
MoveForward2()
LoadFrameAndWait(46,2)
LoadFrameAndWait(47,2)
LoadFrameAndWait(48,2)
PostGenericAttack()
LoadFrameAndWait(49,2)
MoveDown1()
LoadFrameAndWait(49,2)
MoveUp1()
LoadFrameAndWait(49,24)
LoadFrameAndWait(50,4)
PauseAnimation()
Altima/arute 124 Attack Mid Front PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 125 Attack Mid Back PlaySound(137)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,4)
LoadFrameAndWait(40,4)
LoadFrameAndWait(41,4)
LoadFrameAndWait(42,2)
LoadFrameAndWait(43,2)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,2)
LoadFrameAndWait(44,2)
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,20)
MoveForward2()
LoadFrameAndWait(45,2)
MoveForward2()
LoadFrameAndWait(46,2)
LoadFrameAndWait(47,2)
LoadFrameAndWait(48,2)
PostGenericAttack()
LoadFrameAndWait(49,2)
MoveDown1()
LoadFrameAndWait(49,2)
MoveUp1()
LoadFrameAndWait(49,24)
LoadFrameAndWait(50,4)
PauseAnimation()
Altima/arute 126 Attack Low Front PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 127 Attack Low Back PlaySound(137)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,4)
LoadFrameAndWait(40,4)
LoadFrameAndWait(41,4)
LoadFrameAndWait(42,2)
LoadFrameAndWait(43,2)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,2)
LoadFrameAndWait(44,2)
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,20)
MoveForward2()
LoadFrameAndWait(45,2)
MoveForward2()
LoadFrameAndWait(46,2)
LoadFrameAndWait(47,2)
LoadFrameAndWait(48,2)
PostGenericAttack()
LoadFrameAndWait(49,2)
MoveDown1()
LoadFrameAndWait(49,2)
MoveUp1()
LoadFrameAndWait(49,24)
LoadFrameAndWait(50,4)
PauseAnimation()
Altima/arute 128 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 129 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 130 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 131 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 132 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 133 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 134 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 135 PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 136 Attack? Front PlaySound(137)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,4)
LoadFrameAndWait(25,4)
LoadFrameAndWait(26,4)
LoadFrameAndWait(27,2)
LoadFrameAndWait(28,2)
LoadFrameAndWait(21,2)
LoadFrameAndWait(22,2)
LoadFrameAndWait(23,2)
LoadFrameAndWait(24,2)
LoadFrameAndWait(29,2)
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,2)
MoveBackward2()
LoadFrameAndWait(30,20)
MoveForward2()
LoadFrameAndWait(30,2)
MoveForward2()
LoadFrameAndWait(31,2)
LoadFrameAndWait(32,2)
LoadFrameAndWait(33,2)
PostGenericAttack()
LoadFrameAndWait(34,2)
MoveDown1()
LoadFrameAndWait(34,2)
MoveUp1()
LoadFrameAndWait(34,24)
LoadFrameAndWait(35,4)
PauseAnimation()
Altima/arute 137 Attack? Back PlaySound(137)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,4)
LoadFrameAndWait(40,4)
LoadFrameAndWait(41,4)
LoadFrameAndWait(42,2)
LoadFrameAndWait(43,2)
LoadFrameAndWait(36,2)
LoadFrameAndWait(37,2)
LoadFrameAndWait(38,2)
LoadFrameAndWait(39,2)
LoadFrameAndWait(44,2)
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,2)
MoveBackward2()
LoadFrameAndWait(45,20)
MoveForward2()
LoadFrameAndWait(45,2)
MoveForward2()
LoadFrameAndWait(46,2)
LoadFrameAndWait(47,2)
LoadFrameAndWait(48,2)
PostGenericAttack()
LoadFrameAndWait(49,2)
MoveDown1()
LoadFrameAndWait(49,2)
MoveUp1()
LoadFrameAndWait(49,24)
LoadFrameAndWait(50,4)
PauseAnimation()

Complete Altima

  • KANZEN SP1
KZN Facing Angles		#00, 01, 02, 03, 04, 05
KZN Idle Walk		#06, 07
KZN Fast Walk		#08, 09
KZN Slow Walk		#0a, 0b
KZN Buffer animations		#Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
KZN Walk To		#18, 19
KZN Walk To Haste		#1a, 1b
KZN Walk To Slow		#1c, 1d
KZN Spins			#1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b
- Work in Progress


Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Weapon_Animations