Difference between revisions of "Unit Animations"

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(→‎Type 3: fixed ids in table)
(→‎Chocobo: fixed ids in table)
Line 2,324: Line 2,324:
 
| Chocobo/cyoko || 0x0c || Buffer? || PauseAnimation()
 
| Chocobo/cyoko || 0x0c || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x0d || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x0d || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x0e || WalkTo Back || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x0e || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x0f || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x0f || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x10 || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x10 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x11 || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x11 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x12 || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x12 || Buffer? || PauseAnimation()
 
|-
 
|-
 
| Chocobo/cyoko || 0x13 || Buffer? || PauseAnimation()
 
| Chocobo/cyoko || 0x13 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x14 || FlyTo Front || LoadFrameAndWait(0x13,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x06)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x14 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x15 || FlyTo Back || LoadFrameAndWait(0x16,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x15 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x16 || FlyTo Fast Front || LoadFrameAndWait(0x13,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x16 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x17 || FlyTo Fast Back || LoadFrameAndWait(0x16,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x17 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x18 || FlyTo Slow Front || LoadFrameAndWait(0x13,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x0a)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x19 || FlyTo Slow Back || LoadFrameAndWait(0x16,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x16,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x19 || WalkTo Back || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x1a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x1b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x1c || Charge Beak Front || LoadFrameAndWait(0x37,0x00)
+
| Chocobo/cyoko || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x1d || Charge Beak Back || LoadFrameAndWait(0x38,0x00)
+
| Chocobo/cyoko || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x1e || Charge Wing Front || LoadFrameAndWait(0x33,0x00)
+
| Chocobo/cyoko || 0x1e || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x1f || Charge Wing Back || LoadFrameAndWait(0x34,0x00)
+
| Chocobo/cyoko || 0x1f || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x20 || Evade Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x33,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x33,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x20 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x21 || Evade Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x34,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x34,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x21 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x22 || Damaged Front || MoveBackward1()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1d,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x22 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x23 || Damaged Back || MoveBackward1()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1e,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x23 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x24 || KnockedOut Front || LoadFrameAndWait(0x25,0x00)
+
| Chocobo/cyoko || 0x24 || FlyTo Front || LoadFrameAndWait(0x13,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x06)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x25 || KnockedOut Back || LoadFrameAndWait(0x26,0x00)
+
| Chocobo/cyoko || 0x25 || FlyTo Back || LoadFrameAndWait(0x16,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x26 || Wing Up Front || LoadFrameAndWait(0x35,0x00)
+
| Chocobo/cyoko || 0x26 || FlyTo Fast Front || LoadFrameAndWait(0x13,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x27 || Wing Up Back || LoadFrameAndWait(0x36,0x00)
+
| Chocobo/cyoko || 0x27 || FlyTo Fast Back || LoadFrameAndWait(0x16,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x28 || LevelUp Dance Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x35,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x02)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x28 || FlyTo Slow Front || LoadFrameAndWait(0x13,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x0a)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x29 || LevelUp Dance Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x36,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x29 || FlyTo Slow Back || LoadFrameAndWait(0x16,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x16,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x2a || LevelUp? Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x2b || LevelUp? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x2c || Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x37,0x08)<br>LoadFrameAndWait(0x39,0x00)
+
| Chocobo/cyoko || 0x2c || Charge Beak Front || LoadFrameAndWait(0x37,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x2d || Jump Start Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x38,0x08)<br>LoadFrameAndWait(0x3a,0x00)
+
| Chocobo/cyoko || 0x2d || Charge Beak Back || LoadFrameAndWait(0x38,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x2e || Jump Mid Front || LoadFrameAndWait(0x39,0x00)
+
| Chocobo/cyoko || 0x2e || Charge Wing Front || LoadFrameAndWait(0x33,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x2f || Jump Mid Back || LoadFrameAndWait(0x3a,0x00)
+
| Chocobo/cyoko || 0x2f || Charge Wing Back || LoadFrameAndWait(0x34,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x30 || Jump Land Front || LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x30 || Evade Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x33,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x33,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x31 || Jump Land Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x31 || Evade Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x34,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x34,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x32 || Frozen Walk Front || LoadFrameAndWait(0x37,0x00)
+
| Chocobo/cyoko || 0x32 || Damaged Front || MoveBackward1()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1d,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x33 || Frozen Walk Back || LoadFrameAndWait(0x38,0x00)
+
| Chocobo/cyoko || 0x33 || Damaged Back || MoveBackward1()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1e,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x34 || Squint? Front || LoadFrameAndWait(0x37,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x37,0x02)<br>MoveDown1()<br>IncrementLoop()
+
| Chocobo/cyoko || 0x34 || KnockedOut Front || LoadFrameAndWait(0x25,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x35 || Squint? Back || LoadFrameAndWait(0x38,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x38,0x02)<br>MoveDown1()<br>IncrementLoop()
+
| Chocobo/cyoko || 0x35 || KnockedOut Back || LoadFrameAndWait(0x26,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x36 || Critical Front || LoadFrameAndWait(0x0c,0x00)
+
| Chocobo/cyoko || 0x36 || Wing Up Front || LoadFrameAndWait(0x35,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x37 || Critical Back || LoadFrameAndWait(0x11,0x00)
+
| Chocobo/cyoko || 0x37 || Wing Up Back || LoadFrameAndWait(0x36,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x38 || Critical Ridden Front || LoadFrameAndWait(0x31,0x00)
+
| Chocobo/cyoko || 0x38 || LevelUp Dance Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x35,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x02)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x39 || Critical Ridden Back || LoadFrameAndWait(0x32,0x00)
+
| Chocobo/cyoko || 0x39 || LevelUp Dance Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x36,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x3a || Frozen Walk Front || LoadFrameAndWait(0x2f,0x00)
+
| Chocobo/cyoko || 0x3a || LevelUp? Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x3b || Frozen Walk Back || LoadFrameAndWait(0x30,0x00)
+
| Chocobo/cyoko || 0x3b || LevelUp? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x3c || Buffer? || PauseAnimation()
+
| Chocobo/cyoko || 0x3c || Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x37,0x08)<br>LoadFrameAndWait(0x39,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x3d || Flapping End Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x00)
+
| Chocobo/cyoko || 0x3d || Jump Start Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x38,0x08)<br>LoadFrameAndWait(0x3a,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x3e || Flapping End Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x00)
+
| Chocobo/cyoko || 0x3e || Jump Mid Front || LoadFrameAndWait(0x39,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x3f || Flapping Mid Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x3f || Jump Mid Back || LoadFrameAndWait(0x3a,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x40 || Flapping Mid Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>IncrementLoop()
+
| Chocobo/cyoko || 0x40 || Jump Land Front || LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x41 || Flap Front || LoadFrameAndWait(0x2a,0x00)
+
| Chocobo/cyoko || 0x41 || Jump Land Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x42 || Flap Back || LoadFrameAndWait(0x2d,0x00)
+
| Chocobo/cyoko || 0x42 || Frozen Walk Front || LoadFrameAndWait(0x37,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x43 || Head Bang Front || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x43 || Frozen Walk Back || LoadFrameAndWait(0x38,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x44 || Head Bang Back || LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x44 || Squint? Front || LoadFrameAndWait(0x37,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x37,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x45 || Head Bang Mid Front || LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x45 || Squint? Back || LoadFrameAndWait(0x38,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x38,0x02)<br>MoveDown1()<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x46 || Head Bang Mid Back || LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x46 || Critical Front || LoadFrameAndWait(0x0c,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x47 || Head Bang Reverse Front || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x47 || Critical Back || LoadFrameAndWait(0x11,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x48 || Head Bang Reverse Back || LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x48 || Critical Ridden Front || LoadFrameAndWait(0x31,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x49 || Frozen Walk Front 2 || LoadFrameAndWait(0x0b,0x00)
+
| Chocobo/cyoko || 0x49 || Critical Ridden Back || LoadFrameAndWait(0x32,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x4a || Frozen Walk Back 2 || LoadFrameAndWait(0x10,0x00)
+
| Chocobo/cyoko || 0x4a || Frozen Walk Front || LoadFrameAndWait(0x2f,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x4b || Frozen Walk Front 3 || LoadFrameAndWait(0x0d,0x00)
+
| Chocobo/cyoko || 0x4b || Frozen Walk Back || LoadFrameAndWait(0x30,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x4c || Frozen Walk Back 3 || LoadFrameAndWait(0x12,0x00)
+
| Chocobo/cyoko || 0x4c || Buffer? || PauseAnimation()
 
|-
 
|-
 
| Chocobo/cyoko || 0x4d || Buffer? || PauseAnimation()
 
| Chocobo/cyoko || 0x4d || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x4e || MoveFindItem Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x09,0x04)<br>MFItemPosFBDU(0x04,0xfc)<br>LoadFrameAndWait(0x19,0x04)<br>MFItemPosFBDU(0x08,0xf8)<br>LoadFrameAndWait(0x1a,0x08)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x21,0x08)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x20,0x08)<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x35,0x08)<br>WaitForInput(0xfe)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x1f,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x09,0x06)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x4e || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x4f || MoveFindItem Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x0e,0x04)<br>MFItemPosFBDU(0x04,0xfc)<br>LoadFrameAndWait(0x1b,0x04)<br>MFItemPosFBDU(0x08,0xf8)<br>LoadFrameAndWait(0x1c,0x08)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x24,0x08)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x23,0x08)<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x36,0x08)<br>WaitForInput(0xfe)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x22,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0e,0x06)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x4f || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x50 || To KnockedOut Front || LoadFrameAndWait(0x31,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0xfc,0xff,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xff,0xfe,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0xff,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x02,0xff,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0xfc,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0xfd,0x01,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xff,0x00,0x00)<br>LoadFrameAndWait(0x25,0x00)
+
| Chocobo/cyoko || 0x50 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x51 || To KnockedOut Back || LoadFrameAndWait(0x32,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x32,0x04)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0xfc,0xff,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xff,0xfe,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0xff,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x02,0xff,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0xfc,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0xfd,0x01,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xff,0x00,0x00)<br>LoadFrameAndWait(0x26,0x00)
+
| Chocobo/cyoko || 0x51 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x52 || Revived Front || ffd7(0x01)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x1a,0x08)<br>LoadFrameAndWait(0x19,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x52 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x53 || Revived Back || ffd7(0x01)<br>LoadFrameAndWait(0x26,0x10)<br>LoadFrameAndWait(0x1c,0x08)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x0e,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x53 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x54 || To Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x31,0x00)
+
| Chocobo/cyoko || 0x54 || Flapping End Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x55 || To Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x32,0x00)
+
| Chocobo/cyoko || 0x55 || Flapping End Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x56 || Tackle? Front || ffd7(0x01)<br>ffc2()
+
| Chocobo/cyoko || 0x56 || Flapping Mid Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x57 || Tackle? Back || ffd7(0x01)<br>ffc2()
+
| Chocobo/cyoko || 0x57 || Flapping Mid Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>IncrementLoop()
 
|-
 
|-
| Chocobo/cyoko || 0x58 || Tackle Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x58 || Flap Front || LoadFrameAndWait(0x2a,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x59 || Tackle Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x59 || Flap Back || LoadFrameAndWait(0x2d,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x5a || Chest/Crystal Pickup Front || LoadMFItem()<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x35,0x00)
+
| Chocobo/cyoko || 0x5a || Head Bang Front || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x5b || Chest/Crystal Pickup Back || LoadMFItem()<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x36,0x00)
+
| Chocobo/cyoko || 0x5b || Head Bang Back || LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x5c || Buffer? || PauseAnimation()
+
| Chocobo/cyoko || 0x5c || Head Bang Mid Front || LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x5d || Buffer? || LoadFrameAndWait(0x00,0x00)
+
| Chocobo/cyoko || 0x5d || Head Bang Mid Back || LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x5e || Buffer? || LoadFrameAndWait(0x00,0x00)
+
| Chocobo/cyoko || 0x5e || Head Bang Reverse Front || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x5f || Teleport? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2a,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x5f || Head Bang Reverse Back || LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x60 || Teleport? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2c,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2d,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x2c,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x60 || Frozen Walk Front 2 || LoadFrameAndWait(0x0b,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x61 || Beak High Front || LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x45,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x61 || Frozen Walk Back 2 || LoadFrameAndWait(0x10,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x62 || Beak High Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x52,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x50,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x62 || Frozen Walk Front 3 || LoadFrameAndWait(0x0d,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x63 || Beak Mid Front || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x63 || Frozen Walk Back 3 || LoadFrameAndWait(0x12,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x64 || Beak Mid Back || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x64 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x65 || Beak Low Front || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x44,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x43,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x65 || Buffer? || PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x66 || Beak Low Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4e,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x66 || MoveFindItem Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x09,0x04)<br>MFItemPosFBDU(0x04,0xfc)<br>LoadFrameAndWait(0x19,0x04)<br>MFItemPosFBDU(0x08,0xf8)<br>LoadFrameAndWait(0x1a,0x08)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x21,0x08)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x20,0x08)<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x35,0x08)<br>WaitForInput(0xfe)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x1f,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x09,0x06)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x67 || Beak Front (Broken) || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xb7,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x67 || MoveFindItem Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x0e,0x04)<br>MFItemPosFBDU(0x04,0xfc)<br>LoadFrameAndWait(0x1b,0x04)<br>MFItemPosFBDU(0x08,0xf8)<br>LoadFrameAndWait(0x1c,0x08)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x24,0x08)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x23,0x08)<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x36,0x08)<br>WaitForInput(0xfe)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x22,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0e,0x06)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x68 || Beak Back (Broken) || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xb4,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x68 || To KnockedOut Front || LoadFrameAndWait(0x31,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0xfc,0xff,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xff,0xfe,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0xff,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x02,0xff,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0xfc,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0xfd,0x01,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xff,0x00,0x00)<br>LoadFrameAndWait(0x25,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x69 || Wark Front<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x53,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x53,0x02)<br>MoveUnitFB(0x06)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x54,0x10)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x69 || To KnockedOut Back || LoadFrameAndWait(0x32,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x32,0x04)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0xfc,0xff,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xff,0xfe,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0xff,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x02,0xff,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0xfc,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0xfd,0x01,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xff,0x00,0x00)<br>LoadFrameAndWait(0x26,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x6a || Wark Back<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x58,0x10)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x6a || Revived Front || ffd7(0x01)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x1a,0x08)<br>LoadFrameAndWait(0x19,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x6b || Flap Cast Front<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x5b,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5c,0x10)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x6b || Revived Back || ffd7(0x01)<br>LoadFrameAndWait(0x26,0x10)<br>LoadFrameAndWait(0x1c,0x08)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x0e,0x04)<br>PauseAnimation()
 
|-
 
|-
| Chocobo/cyoko || 0x6c || Flap Cast Back<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x23,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x60,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x60,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x23,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x62,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x6c || To Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x31,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x6d || Buffer? || PauseAnimation()
+
| Chocobo/cyoko || 0x6d || To Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x32,0x00)
 
|-
 
|-
| Chocobo/cyoko || 0x6e || Dance Front<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x3d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x19,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x5a,0x02)<br>MoveUnitFB(0xfc)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x27,0x10)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x6e || Tackle? Front || ffd7(0x01)<br>ffc2()
 
|-
 
|-
| Chocobo/cyoko || 0x6f || Dance Back<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x49,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x22,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x60,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
+
| Chocobo/cyoko || 0x6f || Tackle? Back || ffd7(0x01)<br>ffc2()
 +
|-
 +
| Chocobo/cyoko || 0x70 || Tackle Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x71 || Tackle Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x35,0x00)
 +
|-
 +
| Chocobo/cyoko || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x36,0x00)
 +
|-
 +
| Chocobo/cyoko || 0x74 || Buffer? || PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x75 || Buffer? || PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| Chocobo/cyoko || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00)
 +
|-
 +
| Chocobo/cyoko || 0x78 || Teleport? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2a,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x79 || Teleport? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2c,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2d,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x2c,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x7a || Beak High Front || LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x45,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x7b || Beak High Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x52,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x50,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x7c || Beak Mid Front || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x7d || Beak Mid Back || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x7e || Beak Low Front || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x44,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x43,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x7f || Beak Low Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4e,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x80 || Beak Front (Broken) || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xb7,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x81 || Beak Back (Broken) || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xb4,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x82 || Wark Front<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x53,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x53,0x02)<br>MoveUnitFB(0x06)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x54,0x10)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x83 || Wark Back<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x58,0x10)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x84 || Flap Cast Front<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x5b,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5c,0x10)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x85 || Flap Cast Back<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x23,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x60,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x60,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x23,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x62,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x86 || Buffer? || PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x87 || Buffer? || PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x88 || Dance Front<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x3d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x19,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x5a,0x02)<br>MoveUnitFB(0xfc)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x27,0x10)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>PauseAnimation()
 +
|-
 +
| Chocobo/cyoko || 0x89 || Dance Back<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x49,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x22,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x60,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation()
 
|}
 
|}
  

Revision as of 05:41, 3 April 2025

This page contains a comprehensive list to all unit animations, broken down manually.
information regarding what commands are can be found here: SEQ & Animation info page
Animation names are subject to change.

Video compilation of animations: Final Fantasy Tactics - Comprehensive Compilation of all Ability/Special Effects Animations

Type 1

  • TYPE1 SP1
T1 Facing Angles		#Compacted because they're all only 1 frame each.
T1 Walk Forward			#animation 6
T1 Walk Backward		#7
T1 Walk Fast Forward		#8
T1 Walk Fast Backward		#9
T1 Walk Slow Forward		#A
T1 Walk Slow Backward		#B (I think these are just Idle walk frames?)
T1 Buffer Animations		#a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
T1 Float Stop Forward 		#12 (also ?????)
T1 Float Stop Backward 		#13 (also ?????)
T1 Float Stop Fwd Haste		#14 (also ?????)
T1 Float Stop Bck Haste		#15 (also ?????)
T1 Float Stop Fwd Slow		#16 (also ?????)
T1 Float Stop Bck Slow		#17 (also ?????)
T1 Walk To Fwd			#18 (for walking to a destination? slightly different wait offsets.)
T1 Walk To Bck			#19
T1 Walk To Fwd Haste		#1A
T1 Walk To Bck Haste		#1B
T1 Walk To Fwd Slow		#1C
T1 Walk To Bck Slow		#1D
T1 Buffer Animations		#more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T1 Spin1			#2A (spin, starts from frame 2)
T1 Spin2			#2B (spin, starts from frame 8)
T1 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T1 Dodge Defend Fwd		#30
T1 Dodge Defend Bck		#31
T1 Taking Damage Fwd		#32
T1 Taking Damage Bck		#33
T1 Dead + Mid Jump		#34, 35, 36, 37
T1 Jump Up Fwd			#generic leap size? 38
T1 Jump Up Bck			#39
T1 Jump Down Fwd		#3A
T1 Jump Down Bck		#3B
T1 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T1 Charging			#42, 43, 44, 45
T1 Frozen & sleeping		#46, 47, 48, 49
T1 Confuse Fwd			#4a
T1 Confuse Bck			#4b
T1 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T1 Singing			#50, 51
T1 Dancing			#52, 53
T1 Casting			#54, 55, 56, 57
T1 Cast Execute			#58, 59
T1 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T1 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T1 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T1 MF Item			#66, 67.
T1 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T1 Revived			#6a, 6b, 6c, 6d
T1 Damaged shaking		#Might be for knockback? or falling? 6e, 6f, 70, 71
T1 Chest Pickup			#also for crystals. 72, 73
T1 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE1 Attack anims
T1 Teleport			#78, 79
T1 High Mod Unarmed		#7a, 7b
T1 Mid Mod Unarmed		#7c, 7d
T1 Low Mod Unarmed		#7e, 7f
T1 High Mod Swing		#80, 81
T1 Mid Mod Swing		#82, 83
T1 Low Mod Swing		#84, 85
T1 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T1 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T1 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T1 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T1 High Mod Poke		#9a, 9b
T1 Mid Mod Poke			#9c, 9d
T1 Low Mod Poke			#9e, 9f
T1 High Mod Gun			#a0, a1
T1 Mid Mod Gun			#a2, a3
T1 Low Mod Gun			#a4, a5
T1 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T1 Mid Mod Bow			#a8, a9
T1 Low Mod Bow			#aa, ab
T1 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T1 Play Instrument		#playing an instrument. no height mods. ae, af
T1 Shield Block			#unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
T1 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T1 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T1 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T1 Flip Ground Switch		#similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
T1 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T1 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T1 Cast Revive			#Used by Revive. d2, d3
T1 Rush				#Used by Rush. d4, d5
T1 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T1 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T1 Fall Critical		#unit falls into critical animation. da, db.
T1 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T1 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T1 Buffer Animations		#haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
T1 Steal			#steal. e2, e3
T1 Steal Heart			#steal heart. e4, e5
T1 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T1 Jump 2			#another jump. e8, e9
T1 Dragoon Jump 2		#this one seems to be the true dragoon jump anim? ea, eb
T1 Dragoon Jump 3		#another one? seems strangely disjointed? ec, ed
T1 High Mod Female		#weapon animations for cloths and bags. ee, ef
T1 Mid Mod Female		#f0, f1
T1 Low Mod Female		#f2, f3
T1 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T1 Spin & Punch			#Goblin Punch. fa, fb
T1 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
type1 Full Table
File ID (Hex) Description Opcodes
type1 0x00 Blank LoadFrameAndWait(0x00,0x00)
type1 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type1 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type1 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type1 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type1 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type1 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type1 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type1 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type1 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type1 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type1 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type1 0x0c Buffer? PauseAnimation()
type1 0x0d Buffer? PauseAnimation()
type1 0x0e Buffer? PauseAnimation()
type1 0x0f Buffer? PauseAnimation()
type1 0x10 Buffer? PauseAnimation()
type1 0x11 Buffer? PauseAnimation()
type1 0x12 Float Stop Front LoadFrameAndWait(0x46,0x06)
MoveUp1()
LoadFrameAndWait(0x46,0x08)
MoveUp1()
LoadFrameAndWait(0x46,0x0a)
MoveDown1()
LoadFrameAndWait(0x46,0x08)
MoveDown1()
LoadFrameAndWait(0x46,0x06)
MoveUp1()
LoadFrameAndWait(0x46,0x08)
MoveUp1()
LoadFrameAndWait(0x46,0x0a)
MoveDown1()
LoadFrameAndWait(0x46,0x08)
MoveDown1()
IncrementLoop()
type1 0x13 Float Stop Back LoadFrameAndWait(0x47,0x06)
MoveUp1()
LoadFrameAndWait(0x47,0x08)
MoveUp1()
LoadFrameAndWait(0x47,0x0a)
MoveDown1()
LoadFrameAndWait(0x47,0x08)
MoveDown1()
LoadFrameAndWait(0x47,0x06)
MoveUp1()
LoadFrameAndWait(0x47,0x08)
MoveUp1()
LoadFrameAndWait(0x47,0x0a)
MoveDown1()
LoadFrameAndWait(0x47,0x08)
MoveDown1()
IncrementLoop()
type1 0x14 Float Stop Fast Front LoadFrameAndWait(0x46,0x02)
MoveUp1()
LoadFrameAndWait(0x46,0x04)
MoveUp1()
LoadFrameAndWait(0x46,0x06)
MoveDown1()
LoadFrameAndWait(0x46,0x04)
MoveDown1()
LoadFrameAndWait(0x46,0x02)
MoveUp1()
LoadFrameAndWait(0x46,0x04)
MoveUp1()
LoadFrameAndWait(0x46,0x06)
MoveDown1()
LoadFrameAndWait(0x46,0x04)
MoveDown1()
IncrementLoop()
type1 0x15 Float Stop Fast Back LoadFrameAndWait(0x47,0x02)
MoveUp1()
LoadFrameAndWait(0x47,0x04)
MoveUp1()
LoadFrameAndWait(0x47,0x06)
MoveDown1()
LoadFrameAndWait(0x47,0x04)
MoveDown1()
LoadFrameAndWait(0x47,0x02)
MoveUp1()
LoadFrameAndWait(0x47,0x04)
MoveUp1()
LoadFrameAndWait(0x47,0x06)
MoveDown1()
LoadFrameAndWait(0x47,0x04)
MoveDown1()
IncrementLoop()
type1 0x16 Float Stop Slow Front LoadFrameAndWait(0x46,0x0a)
MoveUp1()
LoadFrameAndWait(0x46,0x0c)
MoveUp1()
LoadFrameAndWait(0x46,0x0e)
MoveDown1()
LoadFrameAndWait(0x46,0x0c)
MoveDown1()
LoadFrameAndWait(0x46,0x0a)
MoveUp1()
LoadFrameAndWait(0x46,0x0c)
MoveUp1()
LoadFrameAndWait(0x46,0x0e)
MoveDown1()
LoadFrameAndWait(0x46,0x0c)
MoveDown1()
IncrementLoop()
type1 0x17 Float Stop Slow Back LoadFrameAndWait(0x47,0x0a)
MoveUp1()
LoadFrameAndWait(0x47,0x0c)
MoveUp1()
LoadFrameAndWait(0x47,0x0e)
MoveDown1()
LoadFrameAndWait(0x47,0x0c)
MoveDown1()
LoadFrameAndWait(0x47,0x0a)
MoveUp1()
LoadFrameAndWait(0x47,0x0c)
MoveUp1()
LoadFrameAndWait(0x47,0x0e)
MoveDown1()
LoadFrameAndWait(0x47,0x0c)
MoveDown1()
IncrementLoop()
type1 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x19 WalkToNW LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type1 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type1 0x1e Buffer? PauseAnimation()
type1 0x1f Buffer? PauseAnimation()
type1 0x20 Buffer? PauseAnimation()
type1 0x21 Buffer? PauseAnimation()
type1 0x22 Buffer? PauseAnimation()
type1 0x23 Buffer? PauseAnimation()
type1 0x24 WalkTo Front Duplicate LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x25 WalkToNW Duplicate LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x26 WalkTo Fast Front Duplicate LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x27 WalkTo Fast Back Duplicate LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x28 WalkTo Slow Front Duplicate LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type1 0x29 WalkTo Slow Back Duplicate LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type1 0x2a Spin1 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type1 0x2b Spin2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type1 0x2c Critical Front
-Squire-
Accumulate
LoadFrameAndWait(0x15,0x00)
type1 0x2d Critical Back
-Squire-
Accumulate
LoadFrameAndWait(0x16,0x00)
type1 0x2e Defend Front LoadFrameAndWait(0x19,0x00)
type1 0x2f Defend Back LoadFrameAndWait(0x1a,0x00)
type1 0x30 Evade Defend Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type1 0x31 Evade Defend Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type1 0x32 Taking Damage Front MoveUp1()
LoadFrameAndWait(0x44,0x02)
MoveDown1()
LoadFrameAndWait(0x44,0x02)
IncrementLoop()
type1 0x33 Taking Damage Back MoveUp1()
LoadFrameAndWait(0x45,0x02)
MoveDown1()
LoadFrameAndWait(0x45,0x02)
IncrementLoop()
type1 0x34 KnockedOut Front LoadFrameAndWait(0x17,0x00)
type1 0x35 KnockedOut Back LoadFrameAndWait(0x18,0x00)
type1 0x36 Mid Jump Front LoadFrameAndWait(0x1c,0x00)
type1 0x37 Mid Jump Back LoadFrameAndWait(0x1e,0x00)
type1 0x38 Jump Up Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUp2()
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x06)
MoveDown2()
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveDown2()
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type1 0x39 Jump Up Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUp2()
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x06)
MoveDown2()
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type1 0x3a Jump Down Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type1 0x3b Jump Down Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type1 0x3c High Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x00)
type1 0x3d High Jump Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x00)
type1 0x3e High Jump Mid Front LoadFrameAndWait(0x1f,0x00)
type1 0x3f High Jump Mid Back LoadFrameAndWait(0x21,0x00)
type1 0x40 High Jump Landing Front LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type1 0x41 High Jump Landing Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type1 0x42 Charging Idle? Front LoadFrameAndWait(0x13,0x00)
type1 0x43 Charging Idle? Back LoadFrameAndWait(0x14,0x00)
type1 0x44 Charging Loop? Front
-Squire-
Scream
LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type1 0x45 Charging Loop? Back
-Squire-
Scream
LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type1 0x46 Frozen Front LoadFrameAndWait(0x0d,0x00)
type1 0x47 Frozen Back LoadFrameAndWait(0x12,0x00)
type1 0x48 Sleep Front LoadFrameAndWait(0x48,0x00)
type1 0x49 Sleep Back LoadFrameAndWait(0x49,0x00)
type1 0x4a Confused Front LoadFrameAndWait(0x0b,0x06)
MoveForward1()
LoadFrameAndWait(0x28,0x08)
MoveForward1()
LoadFrameAndWait(0x27,0x0a)
MoveBackward1()
LoadFrameAndWait(0x28,0x08)
MoveBackward1()
LoadFrameAndWait(0x0b,0x06)
MoveBackward1()
LoadFrameAndWait(0x29,0x08)
MoveBackward1()
LoadFrameAndWait(0x2a,0x0a)
MoveForward1()
LoadFrameAndWait(0x29,0x08)
MoveForward1()
IncrementLoop()
type1 0x4b Confused Back LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x2c,0x08)
MoveForward1()
LoadFrameAndWait(0x2b,0x0a)
MoveBackward1()
LoadFrameAndWait(0x2c,0x08)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x2d,0x08)
MoveBackward1()
LoadFrameAndWait(0x2e,0x0a)
MoveForward1()
LoadFrameAndWait(0x2d,0x08)
MoveForward1()
IncrementLoop()
type1 0x4c Buffer? PauseAnimation()
type1 0x4d Buffer? PauseAnimation()
type1 0x4e Buffer? PauseAnimation()
type1 0x4f Buffer? PauseAnimation()
type1 0x50 Singing Front LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type1 0x51 Singing Back LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type1 0x52 Dancing Front LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x30,0x06)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x32,0x06)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
IncrementLoop()
type1 0x53 Dancing Back LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
IncrementLoop()
type1 0x54 Casting Start Front LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x39,0x00)
type1 0x55 Casting Start Back LoadFrameAndWait(0x3e,0x04)
LoadFrameAndWait(0x3f,0x04)
LoadFrameAndWait(0x40,0x00)
type1 0x56 Casting Mid Front LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x08)
IncrementLoop()
type1 0x57 Casting Mid Back LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x40,0x08)
IncrementLoop()
type1 0x58 Casting Execute? Front
-Squire-
Ultima
-Astrologist-
Galaxy Stop
-Sorceror-
Holy
Flare
Demi 2
Dark Holy
Raise 2
LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
type1 0x59 Casting Execute? Back
-Squire-
Ultima
-Astrologist-
Galaxy Stop
-Sorceror-
Holy
Flare
Demi 2
Dark Holy
Raise 2
LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
PauseAnimation()
type1 0x5a Buffer? PauseAnimation()
type1 0x5b Buffer? PauseAnimation()
type1 0x5c Buffer? PauseAnimation()
type1 0x5d Buffer? PauseAnimation()
type1 0x5e Buffer? PauseAnimation()
type1 0x5f Buffer? PauseAnimation()
type1 0x60 Frozen Walk RightFoot Front LoadFrameAndWait(0x09,0x00)
type1 0x61 Frozen Walk LeftFoot Back LoadFrameAndWait(0x0e,0x00)
type1 0x62 Frozen Walk LeftFoot Front LoadFrameAndWait(0x0d,0x00)
type1 0x63 Frozen Walk RightFoot Back LoadFrameAndWait(0x12,0x00)
type1 0x64 Nulled Walk? Front LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4a,0x0a)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x4e,0x0a)
LoadFrameAndWait(0x4d,0x08)
IncrementLoop()
type1 0x65 Nulled Walk? Back LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x4f,0x0a)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x08)
LoadFrameAndWait(0x53,0x0a)
LoadFrameAndWait(0x52,0x08)
IncrementLoop()
type1 0x66 MoveFindItem Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0x02,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0x03,0xf6)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type1 0x67 MoveFindItem Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0x06,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0x07,0xf4)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type1 0x68 DeathBounce Front LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x00)
type1 0x69 DeathBounce Back LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x00)
type1 0x6a Revive NonCritical Front ffd7(0x01)
LoadFrameAndWait(0x48,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type1 0x6b Revive NonCritical Back ffd7(0x01)
LoadFrameAndWait(0x49,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type1 0x6c Revive Critical Front ffd7(0x01)
LoadFrameAndWait(0x48,0x00)
type1 0x6d Revive Critical Back ffd7(0x01)
LoadFrameAndWait(0x49,0x00)
type1 0x6e Damaged Shaking? Front ffd7(0x01)
ffc2()
type1 0x6f Damaged Shaking? Back ffd7(0x01)
ffc2()
type1 0x70 Damaged Shaking? Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x44,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x44,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0x71 Damaged Shaking? Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x45,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x45,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0x72 Chest/Crystal Pickup Front LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x00)
type1 0x73 Chest/Crystal Pickup Back LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x00)
type1 0x74 Buffer? PauseAnimation()
type1 0x75 Buffer? PauseAnimation()
type1 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
type1 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
type1 0x78 Teleport Front MoveUp1()
LoadFrameAndWait(0x0a,0x04)
MoveUp1()
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1c,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type1 0x79 Teleport Back MoveUp1()
LoadFrameAndWait(0x0f,0x04)
MoveUp1()
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type1 0x7a Unarmed High Front
-Skeleton-
Knife Hand
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x0e)
LoadFrameAndWait(0x60,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x02)
MoveBackward1()
LoadFrameAndWait(0x5e,0x04)
PauseAnimation()
type1 0x7b Unarmed High Back
-Skeleton-
Knife Hand
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x8f,0x04)
PauseAnimation()
type1 0x7c Unarmed Mid Front
-Monk-
Wave Fist
Earth Slash
Secret Fist
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0x7d Unarmed Mid Back
-Monk-
Wave Fist
Earth Slash
Secret Fist
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0e)
LoadFrameAndWait(0x94,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0x7e Unarmed Low Front LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
MoveForward2()
LoadFrameAndWait(0x64,0x02)
MoveForward1()
LoadFrameAndWait(0x65,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x66,0x0e)
LoadFrameAndWait(0x66,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0x7f Unarmed Low Back LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x92,0x02)
MoveForward2()
LoadFrameAndWait(0x95,0x02)
MoveForward1()
LoadFrameAndWait(0x96,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x97,0x0e)
LoadFrameAndWait(0x97,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0x80 Swing High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x58,0x0e)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0x81 Swing High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x89,0x0e)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0x82 Swing Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x83 Swing Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x84 Swing Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x0e)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x85 Swing Low Back QueueSpriteAnim(0x01,0x05)
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x0e)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x86 Throw Item High Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type1 0x87 Throw Item High Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1d)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x89,0x08)
PauseAnimation()
type1 0x88 Throw Item High Wait Front LoadFrameAndWait(0x58,0x00)
type1 0x89 Throw Item High Wait Back LoadFrameAndWait(0x89,0x00)
type1 0x8a Throw Item High Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x58,0x04)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0x8b Throw Item High Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x89,0x04)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0x8c Throw Item Mid Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x08)
PauseAnimation()
type1 0x8d Throw Item Mid Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x23)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x08)
PauseAnimation()
type1 0x8e Throw Item Mid Wait Front LoadFrameAndWait(0x5a,0x00)
type1 0x8f Throw Item Mid Wait Back LoadFrameAndWait(0x8b,0x00)
type1 0x90 Throw Item Mid Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0x91 Throw Item Mid Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0x92 Throw Item Low Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5b,0x08)
PauseAnimation()
type1 0x93 Throw Item Low Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8c,0x08)
PauseAnimation()
type1 0x94 Throw Item Low Wait Front LoadFrameAndWait(0x5b,0x00)
type1 0x95 Throw Item Low Wait Back LoadFrameAndWait(0x8c,0x00)
type1 0x96 Throw Item Low Finish Front SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0x97 Throw Item Low Finish Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0x98 Throw Weapon Front
-Squire-
Throw Stone
-Ninja-
Shuriken
Ball
Knife
Sword
Hammer
Katana
Ninja Sword
Axe
Spear
Stick
Knight Sword
Dictionary
SetLayerPriority(0x11)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x0a)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x99 Throw Weapon Back
-Squire-
Throw Stone
-Ninja-
Shuriken
Ball
Knife
Sword
Hammer
Katana
Ninja Sword
Axe
Spear
Stick
Knight Sword
Dictionary
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x0a)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x9a Poke High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x69,0x02)
MoveForward2()
LoadFrameAndWait(0x69,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6a,0x0e)
LoadFrameAndWait(0x6a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
type1 0x9b Poke High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9a,0x02)
MoveForward2()
LoadFrameAndWait(0x9a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x0e)
LoadFrameAndWait(0x9b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9a,0x04)
PauseAnimation()
type1 0x9c Poke Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x6b,0x02)
MoveForward2()
LoadFrameAndWait(0x6b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6c,0x0e)
LoadFrameAndWait(0x6c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6b,0x04)
PauseAnimation()
type1 0x9d Poke Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9c,0x02)
MoveForward2()
LoadFrameAndWait(0x9c,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9d,0x0e)
LoadFrameAndWait(0x9d,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
PauseAnimation()
type1 0x9e Poke Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x6b,0x02)
MoveForward2()
LoadFrameAndWait(0x6d,0x02)
MoveForward1()
LoadFrameAndWait(0x6e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6f,0x0e)
LoadFrameAndWait(0x6f,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
PauseAnimation()
type1 0x9f Poke Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x9c,0x02)
MoveForward2()
LoadFrameAndWait(0x9e,0x02)
MoveForward1()
LoadFrameAndWait(0x9f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa0,0x0e)
LoadFrameAndWait(0xa0,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
PauseAnimation()
type1 0xa0 Gun High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x06)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x72,0x02)
MoveForward2()
LoadFrameAndWait(0x73,0x02)
LoadFrameAndWait(0x73,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x0e)
LoadFrameAndWait(0x73,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type1 0xa1 Gun High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
MoveForward2()
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa3,0x02)
MoveForward2()
LoadFrameAndWait(0xa4,0x02)
LoadFrameAndWait(0xa4,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa4,0x0e)
LoadFrameAndWait(0xa4,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type1 0xa2 Gun Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x74,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x74,0x0e)
LoadFrameAndWait(0x74,0x0e)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type1 0xa3 Gun Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa6,0x02)
MoveForward2()
LoadFrameAndWait(0xa6,0x02)
LoadFrameAndWait(0xa5,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa5,0x0e)
LoadFrameAndWait(0xa5,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type1 0xa4 Gun Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x72,0x02)
MoveForward2()
LoadFrameAndWait(0x75,0x02)
MoveForward1()
LoadFrameAndWait(0x74,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x0e)
LoadFrameAndWait(0x76,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x72,0x02)
PauseAnimation()
type1 0xa5 Gun Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa3,0x02)
MoveForward2()
LoadFrameAndWait(0xa6,0x02)
MoveForward1()
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa7,0x0e)
LoadFrameAndWait(0xa7,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa5,0x04)
LoadFrameAndWait(0xa3,0x02)
PauseAnimation()
type1 0xa6 Bow High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x78,0x02)
MoveForward2()
LoadFrameAndWait(0x79,0x04)
MoveForward2()
LoadFrameAndWait(0x79,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x79,0x12)
LoadFrameAndWait(0x79,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x7b,0x02)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0xa7 Bow High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xa9,0x02)
MoveForward2()
LoadFrameAndWait(0xaa,0x04)
MoveForward2()
LoadFrameAndWait(0xaa,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xaa,0x12)
LoadFrameAndWait(0xaa,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xac,0x02)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0xa8 Bow Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x79,0x02)
MoveForward2()
LoadFrameAndWait(0x79,0x04)
MoveForward2()
LoadFrameAndWait(0x7b,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7b,0x12)
LoadFrameAndWait(0x7b,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0xa9 Bow Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xaa,0x02)
MoveForward2()
LoadFrameAndWait(0xaa,0x04)
MoveForward2()
LoadFrameAndWait(0xac,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xac,0x12)
LoadFrameAndWait(0xac,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0xaa Bow Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x7b,0x02)
MoveForward2()
LoadFrameAndWait(0x7b,0x04)
MoveForward2()
LoadFrameAndWait(0x7c,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7c,0x12)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0xab Bow Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xac,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
MoveForward2()
LoadFrameAndWait(0xad,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xad,0x12)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0xac Book Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x80,0x0e)
LoadFrameAndWait(0x80,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xad Book Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xb1,0x0e)
LoadFrameAndWait(0xb1,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xae Instrument Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
PlaySound(0x9d)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x06)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xaf Instrument Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
PlaySound(0x9d)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x06)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xb0 Shield Block High Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
MoveBackward2()
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type1 0xb1 Shield Block High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
MoveBackward2()
LoadFrameAndWait(0xb3,0x10)
PauseAnimation()
type1 0xb2 Shield Block Mid Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
MoveBackward2()
LoadFrameAndWait(0x83,0x10)
PauseAnimation()
type1 0xb3 Shield Block Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
MoveBackward2()
LoadFrameAndWait(0xb4,0x10)
PauseAnimation()
type1 0xb4 Shield Block Low Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
MoveBackward2()
LoadFrameAndWait(0x84,0x10)
PauseAnimation()
type1 0xb5 Shield Block Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
MoveBackward2()
LoadFrameAndWait(0xb5,0x10)
PauseAnimation()
type1 0xb6 Swing Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xb7 Swing Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xb8 Swing Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xb9 Swing Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xba Swing Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x59,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xbb Swing Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8a,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xbc Punch Shield Recoil High Front PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xbd Punch Shield Recoil High Back PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xbe Punch Shield Recoil Mid Front PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xbf Punch Shield Recoil Mid Back PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xc0 Punch Shield Recoil Low Front LoadFrameAndWait(0x64,0x04)
PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xc1 Punch Shield Recoil Low Back LoadFrameAndWait(0x95,0x04)
PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xc2 Thrust Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveBackward2()
LoadFrameAndWait(0x69,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xc3 Thrust Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveBackward2()
LoadFrameAndWait(0x9a,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xc4 Thrust Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveBackward2()
LoadFrameAndWait(0x69,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xc5 Thrust Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveBackward2()
LoadFrameAndWait(0x9a,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xc6 Thrust Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
MoveBackward2()
LoadFrameAndWait(0x6d,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xc7 Thrust Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
MoveBackward2()
LoadFrameAndWait(0x9e,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xc8 Flip Switch Front LoadFrameAndWait(0x61,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x65,0x08)
MoveForward2()
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x02)
MoveBackward2()
LoadFrameAndWait(0x65,0x08)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type1 0xc9 Flip Switch Back LoadFrameAndWait(0x92,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x96,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x02)
MoveBackward2()
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type1 0xca Two Arms Up Front
-Hell Knight-
Heaven Bltback
Asura Back
Dia Swrd Back
Dragn Pit Back
Space Str Back
Sky Demon Back
-Skeleton-
Thunder Soul
Aqua Soul
Ice Soul
Wind Soul
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type1 0xcb Two Arms Up Back
-Hell Knight-
Heaven Bltback
Asura Back
Dia Swrd Back
Dragn Pit Back
Space Str Back
Sky Demon Back
-Skeleton-
Thunder Soul
Aqua Soul
Ice Soul
Wind Soul
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type1 0xcc One Arm Up Front
-Squire-
Heal
Yell
Wish
Cheer Up
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x3a,0x00)
type1 0xcd One Arm Up Back
-Squire-
Heal
Yell
Wish
Cheer Up
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x00)
type1 0xce Spin Punch Front
-Monk-
Spin Fist
-Goblin-
Turn Punch
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x02)
FlipHorizontal()
LoadFrameAndWait(0x63,0x02)
SetFrameOffset(0x31)
LoadFrameAndWait(0x63,0x02)
FlipHorizontal()
LoadFrameAndWait(0x63,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0xcf Spin Punch Back
-Monk-
Spin Fist
-Goblin-
Turn Punch
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x02)
FlipHorizontal()
LoadFrameAndWait(0x94,0x02)
SetFrameOffset(0xcf)
LoadFrameAndWait(0x94,0x02)
FlipHorizontal()
LoadFrameAndWait(0x94,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0xd0 Pummel Front
-Monk-
Repeating Fist
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x5c,0x02)
MoveBackward1()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
MoveForward1()
LoadFrameAndWait(0x63,0x02)
MoveForward1()
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x02)
MoveBackward1()
Wait(0xec,0x04)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type1 0xd1 Pummel Back
-Monk-
Repeating Fist
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x8d,0x02)
MoveBackward1()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
MoveForward1()
LoadFrameAndWait(0x94,0x02)
MoveForward1()
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x02)
MoveBackward1()
Wait(0xec,0x04)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type1 0xd2 Monster/monk Revive Front
-Monk-
Stigma Magic
Chakra
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
MoveBackward2()
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x37,0x06)
PauseAnimation()
type1 0xd3 Monster/monk Revive Back
-Monk-
Stigma Magic
Chakra
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x41,0x06)
PauseAnimation()
type1 0xd4 Rush Front
-Squire-
Dash
-Goblin-
Tackle
Mutilate
QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x64,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x64,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xd5 Rush Back
-Squire-
Dash
-Goblin-
Tackle
Mutilate
QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x95,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x95,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xd6 Book Front Duplicate SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x16)
LoadFrameAndWait(0x80,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xd7 Book Back Duplicate QueueSpriteAnim(0x01,0x43)
SetLayerPriority(0x0b)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x16)
LoadFrameAndWait(0xb1,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xd8 Book Front Duplicate LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xd9 Book Back Duplicate LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xda Fall Critical Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type1 0xdb Fall Critical Back LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type1 0xdc Swing Low Front 2 SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0xdd Swing Low Back 2 SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0xde Dance Execute Front LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type1 0xdf Dance Execute Back LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type1 0xe0 Buffer? PauseAnimation()
type1 0xe1 Buffer? PauseAnimation()
type1 0xe2 Steal Front
-Thief-
Gil Taking
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessry
Steal Exp
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
PauseAnimation()
type1 0xe3 Steal Back
-Thief-
Gil Taking
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessry
Steal Exp
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x35,0x06)
MoveForward2()
PauseAnimation()
type1 0xe4 Steal Heart Front LoadFrameAndWait(0x15,0x14)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x7d,0x08)
LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xe5 Steal Heart Back LoadFrameAndWait(0x16,0x14)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8a,0x06)
LoadFrameAndWait(0x41,0x08)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xe6 Use Katana? Front
-Samurai-
Asura
Koutetsu
Bizen Boat
Murasame
Heaven's Cloud
Kiyomori
Muramasa
Kikuichimoji
Masamune
Chirijiraden
LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type1 0xe7 Use Katana? Back
-Samurai-
Asura
Koutetsu
Bizen Boat
Murasame
Heaven's Cloud
Kiyomori
Muramasa
Kikuichimoji
Masamune
Chirijiraden
LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type1 0xe8 Jump Front 2 LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x00)
type1 0xe9 Jump Back 2 LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x00)
type1 0xea Dragoon Jump? Front 2 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xeb Dragoon Jump? Back 2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xec Dragoon Jump? Front 3
-Lancer-
Level Jump2
Level Jump3
Level Jump4
Level Jump5
Level Jump8
Vertical Jump2
Vertical Jump3
Vertical Jump4
Vertical Jump5
Vertical Jump6
Vertical Jump7
Vertical Jump8
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x66,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x15,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type1 0xed Dragoon Jump? Back 3
-Lancer-
Level Jump2
Level Jump3
Level Jump4
Level Jump5
Level Jump8
Vertical Jump2
Vertical Jump3
Vertical Jump4
Vertical Jump5
Vertical Jump6
Vertical Jump7
Vertical Jump8
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x97,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x16,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x8a,0x02)
LoadFrameAndWait(0x87,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type1 0xee Cloth/Bag High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x58)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x58,0x04)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0xef Cloth/Bag High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x59)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x89,0x04)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0xf0 Cloth/Bag Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5a)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0xf1 Cloth/Bag Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0xf2 Cloth/Bag Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5c)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x06)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0xf3 Cloth/Bag Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5d)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x06)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0xf4 Buffer? PauseAnimation()
type1 0xf5 Buffer? PauseAnimation()
type1 0xf6 Buffer? PauseAnimation()
type1 0xf7 Buffer? PauseAnimation()
type1 0xf8 Buffer? PauseAnimation()
type1 0xf9 Buffer? PauseAnimation()
type1 0xfa Spin and Punch Front
-Goblin-
Goblin Punch
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0xfb Spin and Punch Back
-Goblin-
Goblin Punch
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0e)
LoadFrameAndWait(0x94,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()

Type 2

  • TYPE2 SP1
T2 Facing Angles		#Compacted because they're all only 1 frame each.
T2 Walk				#animation 6, 7
T2 Walk Fast			#8, 9
T2 Walk Slow			#A, B
T2 Buffer Animations		#buffers. 0xC to 0x11
T2 Float Stop 			#12, 13
T2 Float Stop Haste		#14 15
T2 Float Stop Slow		#16, 17
T2 Walk To			#18, 19
T2 Walk To Haste		#1A, 1B
T2 Walk To Slow			#1C, 1D
T2 Buffer Animations		#more animations that are just buffers. 0x1E to 0x23
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T2 Spin1			#2A (spin, starts from frame 2)
T2 Spin2			#2B (spin, starts from frame 8)
T2 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T2 Dodge Defend			#30, 31
T2 Taking Damage		#32, 33
T2 Dead + Mid Jump		#34, 35, 36, 37
T2 Jump Up			#generic leap size? 38, 39
T2 Jump Down			#3A, 3B
T2 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T2 Charging			#42, 43, 44, 45
T2 Frozen & sleeping		#46, 47, 48, 49
T2 Confuse			#4a, 4B
T2 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T2 Singing			#50, 51
T2 Dancing			#52, 53
T2 Casting			#54, 55, 56, 57
T2 Cast Execute			#58, 59
T2 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T2 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T2 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T2 MF Item			#66, 67.
T2 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T2 Revived			#6a, 6b, 6c, 6d
T2 Damaged shaking?		#Might be for knockback? or falling? 6e, 6f, 70, 71
T2 Chest Pickup			#also for crystals. 72, 73
T2 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE2 Attack Anims
T2 Teleport			#78, 79
T2 High Mod Unarmed		#7a, 7b
T2 Mid Mod Unarmed		#7c, 7d
T2 Low Mod Unarmed		#7e, 7f
T2 High Mod Swing		#80, 81
T2 Mid Mod Swing		#82, 83
T2 Low Mod Swing		#84, 85
T2 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T2 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T2 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T2 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T2 High Mod Poke		#9a, 9b
T2 Mid Mod Poke			#9c, 9d
T2 Low Mod Poke			#9e, 9f
T2 High Mod Gun			#a0, a1
T2 Mid Mod Gun			#a2, a3
T2 Low Mod Gun			#a4, a5
T2 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T2 Mid Mod Bow			#a8, a9
T2 Low Mod Bow			#aa, ab
T2 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T2 Play Instrument		#playing an instrument. no height mods. ae, af
T2 Shield Block			#Shield block. b0, b1, b2, b3, b4, b5
T2 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T2 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T2 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T2 Flip Ground Switch		#bethla sluice switch. c8, c9
T2 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T2 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T2 Cast Revive			#Monk Revive. d2, d3
T2 Rush				#Rush. d4, d5
T2 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T2 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T2 Fall Critical		#unit falls into critical animation. da, db.
T2 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T2 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T2 Buffer Animations		#e0, e1
T2 Steal			#steal. e2, e3
T2 Steal Heart			#steal heart. e4, e5
T2 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T2 Jump 2			#another jump. e8, e9
T2 Dragoon Jump			#dragoon jump anim. ea, eb
T2 Dragoon Jump 2		#dragoon land anim. ec, ed
T2 High Mod Female		#weapon animations for cloths and bags. ee, ef
T2 Mid Mod Female		#f0, f1
T2 Low Mod Female		#f2, f3
T2 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T2 Spin & Punch			#Goblin punch. fa, fb
T2 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
type2 (Unused) Full Table
File ID (Hex) Description Opcodes
type2 (Unused) 0x00 Blank LoadFrameAndWait(0x00,0x00)
type2 (Unused) 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type2 (Unused) 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type2 (Unused) 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type2 (Unused) 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type2 (Unused) 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type2 (Unused) 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type2 (Unused) 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type2 (Unused) 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type2 (Unused) 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type2 (Unused) 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type2 (Unused) 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type2 (Unused) 0x0c Buffer? PauseAnimation()
type2 (Unused) 0x0d ? PauseAnimation()
type2 (Unused) 0x0e ? PauseAnimation()
type2 (Unused) 0x0f ? PauseAnimation()
type2 (Unused) 0x10 ? PauseAnimation()
type2 (Unused) 0x11 ? PauseAnimation()
type2 (Unused) 0x12 ? LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x13 ? LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x14 ? LoadFrameAndWait(0x46,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x15 ? LoadFrameAndWait(0x47,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x16 ? LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x17 ? LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x18 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type2 (Unused) 0x19 ? LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type2 (Unused) 0x1a ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type2 (Unused) 0x1b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type2 (Unused) 0x1c ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type2 (Unused) 0x1d ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type2 (Unused) 0x1e ? PauseAnimation()
type2 (Unused) 0x1f ? PauseAnimation()
type2 (Unused) 0x20 ? PauseAnimation()
type2 (Unused) 0x21 ? PauseAnimation()
type2 (Unused) 0x22 ? PauseAnimation()
type2 (Unused) 0x23 ? PauseAnimation()
type2 (Unused) 0x24 ? LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x4b,0x06)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x06)
IncrementLoop()
type2 (Unused) 0x25 ? LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x52,0x06)
IncrementLoop()
type2 (Unused) 0x26 ? LoadFrameAndWait(0x4a,0x02)
LoadFrameAndWait(0x4b,0x04)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x04)
IncrementLoop()
type2 (Unused) 0x27 ? LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x50,0x04)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x52,0x04)
IncrementLoop()
type2 (Unused) 0x28 ? LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x0a)
IncrementLoop()
type2 (Unused) 0x29 ? LoadFrameAndWait(0x4f,0x08)
LoadFrameAndWait(0x50,0x0a)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x0a)
IncrementLoop()
type2 (Unused) 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type2 (Unused) 0x2b ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type2 (Unused) 0x2c ? LoadFrameAndWait(0x15,0x00)
type2 (Unused) 0x2d ? LoadFrameAndWait(0x16,0x00)
type2 (Unused) 0x2e ? LoadFrameAndWait(0x19,0x00)
type2 (Unused) 0x2f ? LoadFrameAndWait(0x1a,0x00)
type2 (Unused) 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type2 (Unused) 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type2 (Unused) 0x32 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x44,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x44,0x02)
IncrementLoop()
type2 (Unused) 0x33 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x45,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x45,0x02)
IncrementLoop()
type2 (Unused) 0x34 ? LoadFrameAndWait(0x17,0x00)
type2 (Unused) 0x35 ? LoadFrameAndWait(0x18,0x00)
type2 (Unused) 0x36 ? LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0x37 ? LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0x38 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type2 (Unused) 0x39 ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type2 (Unused) 0x3a ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type2 (Unused) 0x3b ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type2 (Unused) 0x3c ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0x3d ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0x3e ? LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0x3f ? LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0x40 ? LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type2 (Unused) 0x41 ? LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type2 (Unused) 0x42 ? LoadFrameAndWait(0x13,0x00)
type2 (Unused) 0x43 ? LoadFrameAndWait(0x14,0x00)
type2 (Unused) 0x44 ? LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type2 (Unused) 0x45 ? LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type2 (Unused) 0x46 ? LoadFrameAndWait(0x0d,0x00)
type2 (Unused) 0x47 ? LoadFrameAndWait(0x12,0x00)
type2 (Unused) 0x48 ? LoadFrameAndWait(0x48,0x00)
type2 (Unused) 0x49 ? LoadFrameAndWait(0x49,0x00)
type2 (Unused) 0x4a ? LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x27,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2a,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x4b ? LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2b,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2e,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x4c ? PauseAnimation()
type2 (Unused) 0x4d ? PauseAnimation()
type2 (Unused) 0x4e ? PauseAnimation()
type2 (Unused) 0x4f ? PauseAnimation()
type2 (Unused) 0x50 ? LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type2 (Unused) 0x51 ? LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type2 (Unused) 0x52 ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x30,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x32,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x53 ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x34,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x36,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x54 ? LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x39,0x00)
type2 (Unused) 0x55 ? LoadFrameAndWait(0x3e,0x04)
LoadFrameAndWait(0x3f,0x04)
LoadFrameAndWait(0x40,0x00)
type2 (Unused) 0x56 ? LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x08)
IncrementLoop()
type2 (Unused) 0x57 ? LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x40,0x08)
IncrementLoop()
type2 (Unused) 0x58 ? LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1f,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
type2 (Unused) 0x59 ? LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x21,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
PauseAnimation()
type2 (Unused) 0x5a ? PauseAnimation()
type2 (Unused) 0x5b ? PauseAnimation()
type2 (Unused) 0x5c ? PauseAnimation()
type2 (Unused) 0x5d ? PauseAnimation()
type2 (Unused) 0x5e ? PauseAnimation()
type2 (Unused) 0x5f ? PauseAnimation()
type2 (Unused) 0x60 ? LoadFrameAndWait(0x09,0x00)
type2 (Unused) 0x61 ? LoadFrameAndWait(0x0e,0x00)
type2 (Unused) 0x62 ? LoadFrameAndWait(0x0d,0x00)
type2 (Unused) 0x63 ? LoadFrameAndWait(0x12,0x00)
type2 (Unused) 0x64 ? LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4a,0x0a)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x4e,0x0a)
LoadFrameAndWait(0x4d,0x08)
IncrementLoop()
type2 (Unused) 0x65 ? LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x4f,0x0a)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x08)
LoadFrameAndWait(0x53,0x0a)
LoadFrameAndWait(0x52,0x08)
IncrementLoop()
type2 (Unused) 0x66 ? LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0xfe,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0xfd,0xf8)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type2 (Unused) 0x67 ? LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0xfa,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0xf9,0xf6)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type2 (Unused) 0x68 ? LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x48,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x00)
type2 (Unused) 0x69 ? LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x49,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x00)
type2 (Unused) 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x48,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type2 (Unused) 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x49,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type2 (Unused) 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x48,0x00)
type2 (Unused) 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x49,0x00)
type2 (Unused) 0x6e ? ffd7(0x01)
ffc2()
type2 (Unused) 0x6f ? ffd7(0x01)
ffc2()
type2 (Unused) 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x44,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x44,0x06)
PauseAnimation()
type2 (Unused) 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x45,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x45,0x06)
type2 (Unused) 0x72 ? PauseAnimation()
type2 (Unused) 0x73 ? PauseAnimation()
type2 (Unused) 0x74 ? PauseAnimation()
type2 (Unused) 0x75 ? PauseAnimation()
type2 (Unused) 0x76 ? PauseAnimation()
type2 (Unused) 0x77 ? PauseAnimation()
type2 (Unused) 0x78 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0a,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type2 (Unused) 0x79 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type2 (Unused) 0x7a ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x60,0x04)
LoadFrameAndWait(0x5f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x5e,0x02)
PauseAnimation()
type2 (Unused) 0x7b ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x91,0x04)
LoadFrameAndWait(0x90,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x8f,0x02)
PauseAnimation()
type2 (Unused) 0x7c ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0x7d ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type2 (Unused) 0x7e ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x65,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x04)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x61,0x02)
PauseAnimation()
type2 (Unused) 0x7f ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x92,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x95,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x96,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x96,0x04)
LoadFrameAndWait(0x92,0x02)
PauseAnimation()
type2 (Unused) 0x80 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x0e)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type2 (Unused) 0x81 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x0e)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type2 (Unused) 0x82 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x83 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x84 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x0e)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x85 ? QueueSpriteAnim(0x01,0x05)
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x0e)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x86 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type2 (Unused) 0x87 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1d)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x08)
PauseAnimation()
type2 (Unused) 0x88 ? LoadFrameAndWait(0x58,0x00)
type2 (Unused) 0x89 ? LoadFrameAndWait(0x89,0x00)
type2 (Unused) 0x8a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type2 (Unused) 0x8b ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type2 (Unused) 0x8c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x08)
PauseAnimation()
type2 (Unused) 0x8d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x23)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x08)
PauseAnimation()
type2 (Unused) 0x8e ? LoadFrameAndWait(0x5a,0x00)
type2 (Unused) 0x8f ? LoadFrameAndWait(0x8b,0x00)
type2 (Unused) 0x90 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type2 (Unused) 0x91 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type2 (Unused) 0x92 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x5a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5b,0x08)
PauseAnimation()
type2 (Unused) 0x93 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x8b,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8c,0x08)
PauseAnimation()
type2 (Unused) 0x94 ? LoadFrameAndWait(0x5b,0x00)
type2 (Unused) 0x95 ? LoadFrameAndWait(0x8c,0x00)
type2 (Unused) 0x96 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type2 (Unused) 0x97 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type2 (Unused) 0x98 ? SetLayerPriority(0x11)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x0a)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x99 ? SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x0a)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x9a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x69,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6a,0x10)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
type2 (Unused) 0x9b ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x10)
LoadFrameAndWait(0x9a,0x04)
PauseAnimation()
type2 (Unused) 0x9c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x6b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x6b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6c,0x10)
LoadFrameAndWait(0x6b,0x04)
PauseAnimation()
type2 (Unused) 0x9d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9d,0x10)
LoadFrameAndWait(0x9c,0x04)
PauseAnimation()
type2 (Unused) 0x9e ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x6b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x6d,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x6e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6f,0x10)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
PauseAnimation()
type2 (Unused) 0x9f ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x9c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9e,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x9f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa0,0x10)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
PauseAnimation()
type2 (Unused) 0xa0 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x06)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x72,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x73,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x04)
PostGenericAttack()
LoadFrameAndWait(0x73,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type2 (Unused) 0xa1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa4,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa4,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa4,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type2 (Unused) 0xa2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x75,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x74,0x04)
PostGenericAttack()
LoadFrameAndWait(0x74,0x10)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type2 (Unused) 0xa3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa6,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa5,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa5,0x10)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type2 (Unused) 0xa4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x72,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x74,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x04)
PostGenericAttack()
LoadFrameAndWait(0x76,0x0c)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x72,0x02)
PauseAnimation()
type2 (Unused) 0xa5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0xa5,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa7,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa7,0x0c)
LoadFrameAndWait(0xa5,0x04)
LoadFrameAndWait(0xa3,0x02)
PauseAnimation()
type2 (Unused) 0xa6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x78,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x79,0x14)
LoadFrameAndWait(0x7b,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xa7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xa9,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x14)
LoadFrameAndWait(0xac,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xa8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x79,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7b,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7b,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xa9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xaa,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xac,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xaa ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x7b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7c,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7c,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xab ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xac,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xad,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xad,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xac ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0x80,0x08)
PostGenericAttack()
LoadFrameAndWait(0x02,0x28)
PauseAnimation()
type2 (Unused) 0xad ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xb1,0x08)
PostGenericAttack()
LoadFrameAndWait(0x04,0x28)
PauseAnimation()
type2 (Unused) 0xae ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
PostGenericAttack()
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x02,0x20)
PauseAnimation()
type2 (Unused) 0xaf ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
PostGenericAttack()
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0x04,0x20)
PauseAnimation()
type2 (Unused) 0xb0 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type2 (Unused) 0xb1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x10)
PauseAnimation()
type2 (Unused) 0xb2 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x83,0x10)
PauseAnimation()
type2 (Unused) 0xb3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb4,0x10)
PauseAnimation()
type2 (Unused) 0xb4 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x84,0x10)
PauseAnimation()
type2 (Unused) 0xb5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb5,0x10)
PauseAnimation()
type2 (Unused) 0xb6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xb7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xb8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xb9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xba ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x59,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xbb ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8a,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xbc ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xbd ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xbe ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xbf ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xc0 ? LoadFrameAndWait(0x64,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xc1 ? LoadFrameAndWait(0x95,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xc2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x69,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x69,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc8 ? LoadFrameAndWait(0x61,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x65,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x65,0x08)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type2 (Unused) 0xc9 ? LoadFrameAndWait(0x92,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x96,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type2 (Unused) 0xca ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0xcb ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0xcc ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x3a,0x00)
type2 (Unused) 0xcd ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x00)
type2 (Unused) 0xce ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x04)
FlipHorizontal()
LoadFrameAndWait(0x63,0x04)
SetFrameOffset(0x31)
LoadFrameAndWait(0x63,0x04)
FlipHorizontal()
LoadFrameAndWait(0x63,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0xcf ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x04)
FlipHorizontal()
LoadFrameAndWait(0x94,0x04)
SetFrameOffset(0xcf)
LoadFrameAndWait(0x94,0x04)
FlipHorizontal()
LoadFrameAndWait(0x94,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type2 (Unused) 0xd0 ? LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x63,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0xff)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type2 (Unused) 0xd1 ? LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x94,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x02)
MoveUnitFB(0xff)
WeaponSheatheCheck2(0xe8)
PostGenericAttack()
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type2 (Unused) 0xd2 ? LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x39,0x04)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x37,0x06)
PauseAnimation()
type2 (Unused) 0xd3 ? LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x42,0x06)
PauseAnimation()
type2 (Unused) 0xd4 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x5c,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x64,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x64,0x06)
PauseAnimation()
type2 (Unused) 0xd5 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x8d,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x95,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x95,0x06)
PauseAnimation()
type2 (Unused) 0xd6 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
Wait(0xfc,0x04)
LoadFrameAndWait(0x80,0x08)
PauseAnimation()
type2 (Unused) 0xd7 ? QueueSpriteAnim(0x01,0x43)
SetLayerPriority(0x0b)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
Wait(0xfc,0x04)
LoadFrameAndWait(0xb1,0x08)
PauseAnimation()
type2 (Unused) 0xd8 ? LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type2 (Unused) 0xd9 ? LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type2 (Unused) 0xda ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type2 (Unused) 0xdb ? LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type2 (Unused) 0xdc ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlaySound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlaySound(0x01)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0xdd ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlaySound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlaySound(0x01)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0xde ? LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type2 (Unused) 0xdf ? LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type2 (Unused) 0xe0 ? PauseAnimation()
type2 (Unused) 0xe1 ? PauseAnimation()
type2 (Unused) 0xe2 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type2 (Unused) 0xe3 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x35,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type2 (Unused) 0xe4 ? LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x23,0x18)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x82,0x12)
LoadFrameAndWait(0x56,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x55,0x1e)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x3c,0x06)
LoadFrameAndWait(0x02,0x1e)
PauseAnimation()
type2 (Unused) 0xe5 ? LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x25,0x18)
LoadFrameAndWait(0xb4,0x08)
LoadFrameAndWait(0xa2,0x12)
LoadFrameAndWait(0x87,0x06)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x85,0x06)
LoadFrameAndWait(0x86,0x1e)
LoadFrameAndWait(0x87,0x08)
LoadFrameAndWait(0x42,0x06)
LoadFrameAndWait(0x08,0x1e)
PauseAnimation()
type2 (Unused) 0xe6 ? LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0xe7 ? LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0xe8 ? LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0xe9 ? LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0xea ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type2 (Unused) 0xeb ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type2 (Unused) 0xec ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x66,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x15,0x04)
PostGenericAttack()
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type2 (Unused) 0xed ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x97,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x16,0x04)
PostGenericAttack()
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x8a,0x02)
LoadFrameAndWait(0x87,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type2 (Unused) 0xee ? PauseAnimation()
type2 (Unused) 0xef ? PauseAnimation()
type2 (Unused) 0xf0 ? PauseAnimation()
type2 (Unused) 0xf1 ? PauseAnimation()
type2 (Unused) 0xf2 ? PauseAnimation()
type2 (Unused) 0xf3 ? PauseAnimation()
type2 (Unused) 0xf4 ? PauseAnimation()
type2 (Unused) 0xf5 ? PauseAnimation()
type2 (Unused) 0xf6 ? PauseAnimation()
type2 (Unused) 0xf7 ? PauseAnimation()
type2 (Unused) 0xf8 ? PauseAnimation()
type2 (Unused) 0xf9 ? PauseAnimation()
type2 (Unused) 0xfa ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x10)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0xfb ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x10)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()

Type 3

  • TYPE3.SEQ - Used by TYPE2.SHP sprites
type3 Full Table
File ID (Hex) Description Opcodes
type3 0x00 Blank LoadFrameAndWait(0x00,0x00)
type3 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type3 0x02 Face Front
-Chemist-
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drop
Echo Grass
Maiden's Kiss
Soft
Holy Water
Remedy
Phoenix Down
LoadFrameAndWait(0x02,0x00)
type3 0x03 Face Left
-Chemist-
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drop
Echo Grass
Maiden's Kiss
Soft
Holy Water
Remedy
Phoenix Down
LoadFrameAndWait(0x01,0x00)
type3 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type3 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type3 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type3 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type3 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type3 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type3 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type3 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type3 0x0c Buffer? PauseAnimation()
type3 0x0d Buffer? PauseAnimation()
type3 0x0e Buffer? PauseAnimation()
type3 0x0f Buffer? PauseAnimation()
type3 0x10 Buffer? PauseAnimation()
type3 0x11 Buffer? PauseAnimation()
type3 0x12 Float Stop Front LoadFrameAndWait(0x3e,0x06)
MoveUp1()
LoadFrameAndWait(0x3e,0x08)
MoveUp1()
LoadFrameAndWait(0x3e,0x0a)
MoveDown1()
LoadFrameAndWait(0x3e,0x08)
MoveDown1()
LoadFrameAndWait(0x3e,0x06)
MoveUp1()
LoadFrameAndWait(0x3e,0x08)
MoveUp1()
LoadFrameAndWait(0x3e,0x0a)
MoveDown1()
LoadFrameAndWait(0x3e,0x08)
MoveDown1()
IncrementLoop()
type3 0x13 Float Stop Back LoadFrameAndWait(0x3f,0x06)
MoveUp1()
LoadFrameAndWait(0x3f,0x08)
MoveUp1()
LoadFrameAndWait(0x3f,0x0a)
MoveDown1()
LoadFrameAndWait(0x3f,0x08)
MoveDown1()
LoadFrameAndWait(0x3f,0x06)
MoveUp1()
LoadFrameAndWait(0x3f,0x08)
MoveUp1()
LoadFrameAndWait(0x3f,0x0a)
MoveDown1()
LoadFrameAndWait(0x3f,0x08)
MoveDown1()
IncrementLoop()
type3 0x14 Float Stop Fast Front LoadFrameAndWait(0x3e,0x02)
MoveUp1()
LoadFrameAndWait(0x3e,0x04)
MoveUp1()
LoadFrameAndWait(0x3e,0x06)
MoveDown1()
LoadFrameAndWait(0x3e,0x04)
MoveDown1()
LoadFrameAndWait(0x3e,0x02)
MoveUp1()
LoadFrameAndWait(0x3e,0x04)
MoveUp1()
LoadFrameAndWait(0x3e,0x06)
MoveDown1()
LoadFrameAndWait(0x3e,0x04)
MoveDown1()
IncrementLoop()
type3 0x15 Float Stop Fast Back LoadFrameAndWait(0x3f,0x02)
MoveUp1()
LoadFrameAndWait(0x3f,0x04)
MoveUp1()
LoadFrameAndWait(0x3f,0x06)
MoveDown1()
LoadFrameAndWait(0x3f,0x04)
MoveDown1()
LoadFrameAndWait(0x3f,0x02)
MoveUp1()
LoadFrameAndWait(0x3f,0x04)
MoveUp1()
LoadFrameAndWait(0x3f,0x06)
MoveDown1()
LoadFrameAndWait(0x3f,0x04)
MoveDown1()
IncrementLoop()
type3 0x16 Float Stop Slow Front LoadFrameAndWait(0x3e,0x0a)
MoveUp1()
LoadFrameAndWait(0x3e,0x0c)
MoveUp1()
LoadFrameAndWait(0x3e,0x0e)
MoveDown1()
LoadFrameAndWait(0x3e,0x0c)
MoveDown1()
LoadFrameAndWait(0x3e,0x0a)
MoveUp1()
LoadFrameAndWait(0x3e,0x0c)
MoveUp1()
LoadFrameAndWait(0x3e,0x0e)
MoveDown1()
LoadFrameAndWait(0x3e,0x0c)
MoveDown1()
IncrementLoop()
type3 0x17 Float Stop Slow Back LoadFrameAndWait(0x3f,0x0a)
MoveUp1()
LoadFrameAndWait(0x3f,0x0c)
MoveUp1()
LoadFrameAndWait(0x3f,0x0e)
MoveDown1()
LoadFrameAndWait(0x3f,0x0c)
MoveDown1()
LoadFrameAndWait(0x3f,0x0a)
MoveUp1()
LoadFrameAndWait(0x3f,0x0c)
MoveUp1()
LoadFrameAndWait(0x3f,0x0e)
MoveDown1()
LoadFrameAndWait(0x3f,0x0c)
MoveDown1()
IncrementLoop()
type3 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x19 WalkToNW LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type3 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type3 0x1e Buffer? PauseAnimation()
type3 0x1f Buffer? PauseAnimation()
type3 0x20 Buffer? PauseAnimation()
type3 0x21 Buffer? PauseAnimation()
type3 0x22 Buffer? PauseAnimation()
type3 0x23 Buffer? PauseAnimation()
type3 0x24 WalkTo Front Duplicate LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x25 WalkToNW Duplicate LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x26 WalkTo Fast Front Duplicate LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x27 WalkTo Fast Back Duplicate LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x28 WalkTo Slow Front Duplicate LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type3 0x29 WalkTo Slow Back Duplicate LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type3 0x2a Spin1 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type3 0x2b Spin2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type3 0x2c Critical Front LoadFrameAndWait(0x15,0x00)
type3 0x2d Critical Back LoadFrameAndWait(0x16,0x00)
type3 0x2e Defend Front LoadFrameAndWait(0x19,0x00)
type3 0x2f Defend Back LoadFrameAndWait(0x1a,0x00)
type3 0x30 Evade Defend Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type3 0x31 Evade Defend Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type3 0x32 Taking Damage Front MoveUp1()
LoadFrameAndWait(0x3c,0x02)
MoveDown1()
LoadFrameAndWait(0x3c,0x02)
IncrementLoop()
type3 0x33 Taking Damage Back MoveUp1()
LoadFrameAndWait(0x3d,0x02)
MoveDown1()
LoadFrameAndWait(0x3d,0x02)
IncrementLoop()
type3 0x34 KnockedOut Front LoadFrameAndWait(0x17,0x00)
type3 0x35 KnockedOut Back LoadFrameAndWait(0x18,0x00)
type3 0x36 Mid Jump Front LoadFrameAndWait(0x1c,0x00)
type3 0x37 Mid Jump Back LoadFrameAndWait(0x1e,0x00)
type3 0x38 Jump Up Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUp2()
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x06)
MoveDown2()
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveDown2()
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type3 0x39 Jump Up Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUp2()
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x06)
MoveDown2()
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type3 0x3a Jump Down Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type3 0x3b Jump Down Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type3 0x3c High Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x00)
type3 0x3d High Jump Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x00)
type3 0x3e High Jump Mid Front LoadFrameAndWait(0x1f,0x00)
type3 0x3f High Jump Mid Back LoadFrameAndWait(0x21,0x00)
type3 0x40 High Jump Landing Front LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type3 0x41 High Jump Landing Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type3 0x42 Charging Idle? Front LoadFrameAndWait(0x13,0x00)
type3 0x43 Charging Idle? Back LoadFrameAndWait(0x14,0x00)
type3 0x44 Charging Loop? Front LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type3 0x45 Charging Loop? Back LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type3 0x46 Frozen Front LoadFrameAndWait(0x0d,0x00)
type3 0x47 Frozen Back LoadFrameAndWait(0x12,0x00)
type3 0x48 Sleep Front LoadFrameAndWait(0x40,0x00)
type3 0x49 Sleep Back LoadFrameAndWait(0x41,0x00)
type3 0x4a Confused Front LoadFrameAndWait(0x0b,0x06)
MoveForward1()
LoadFrameAndWait(0x28,0x08)
MoveForward1()
LoadFrameAndWait(0x27,0x0a)
MoveBackward1()
LoadFrameAndWait(0x28,0x08)
MoveBackward1()
LoadFrameAndWait(0x0b,0x06)
MoveBackward1()
LoadFrameAndWait(0x29,0x08)
MoveBackward1()
LoadFrameAndWait(0x2a,0x0a)
MoveForward1()
LoadFrameAndWait(0x29,0x08)
MoveForward1()
IncrementLoop()
type3 0x4b Confused Back LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x2c,0x08)
MoveForward1()
LoadFrameAndWait(0x2b,0x0a)
MoveBackward1()
LoadFrameAndWait(0x2c,0x08)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x2d,0x08)
MoveBackward1()
LoadFrameAndWait(0x2e,0x0a)
MoveForward1()
LoadFrameAndWait(0x2d,0x08)
MoveForward1()
IncrementLoop()
type3 0x4c Buffer? PauseAnimation()
type3 0x4d Buffer? PauseAnimation()
type3 0x4e Buffer? PauseAnimation()
type3 0x4f Buffer? PauseAnimation()
type3 0x50 Singing Front
-Bard-
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type3 0x51 Singing Back
-Bard-
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type3 0x52 Dancing Front
-Pisco Demon-
Odd Soundwave
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x30,0x06)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x32,0x06)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
IncrementLoop()
type3 0x53 Dancing Back
-Pisco Demon-
Odd Soundwave
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
IncrementLoop()
type3 0x54 Casting Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x37,0x00)
type3 0x55 Casting Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x3a,0x00)
type3 0x56 Casting Mid Front LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x38,0x08)
IncrementLoop()
type3 0x57 Casting Mid Back LoadFrameAndWait(0x3b,0x08)
LoadFrameAndWait(0x3b,0x08)
IncrementLoop()
type3 0x58 Casting Execute? Front
-Princess-
Mbarrier
Deathspell 2
-Holy Priest-
Cure 3
Cure 2
Raise 2
Esuna
-Cleric-
Ultima
-Assassin-
Allure
Cure 4
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
-Wizard-
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Flare
-Time Mage-
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
Demi 2
-Summoner-
Shiva
Ramuh
Ifrit
Titan
Carbunkle
Odin
Leviathan
Salamander
Lich
Meteor
Moogle
Golem
Bahamut
Silf
Fairy
Cyclops
Zodiac
-Geomancer-
Pitfall
Water Ball
Hell Ivy
Carve Model
Local Quake
Kamaitachi
Demon Fire
Quicksand
Sand Storm
Blizzard
Gusty Wind
Lava Ball
-Calculator-
CT
Level
Exp
Height
Prime Number
5
-Pisco Demon-
Mind Blast
Level Blast
LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
PauseAnimation()
type3 0x59 Casting Execute? Back
-Princess-
Mbarrier
Deathspell 2
-Holy Priest-
Cure 3
Cure 2
Raise 2
Esuna
-Cleric-
Ultima
-Assassin-
Allure
Cure 4
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
-Wizard-
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Flare
-Time Mage-
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
Demi 2
-Summoner-
Shiva
Ramuh
Ifrit
Titan
Carbunkle
Odin
Leviathan
Salamander
Lich
Meteor
Moogle
Golem
Bahamut
Silf
Fairy
Cyclops
Zodiac
-Geomancer-
Pitfall
Water Ball
Hell Ivy
Carve Model
Local Quake
Kamaitachi
Demon Fire
Quicksand
Sand Storm
Blizzard
Gusty Wind
Lava Ball
-Calculator-
CT
Level
Exp
Height
Prime Number
5
-Pisco Demon-
Mind Blast
Level Blast
LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
PauseAnimation()
type3 0x5a Buffer? PauseAnimation()
type3 0x5b Buffer? PauseAnimation()
type3 0x5c Buffer? PauseAnimation()
type3 0x5d Buffer? PauseAnimation()
type3 0x5e Buffer? PauseAnimation()
type3 0x5f Buffer? PauseAnimation()
type3 0x60 Frozen Walk RightFoot Front LoadFrameAndWait(0x09,0x00)
type3 0x61 Frozen Walk LeftFoot Back LoadFrameAndWait(0x0e,0x00)
type3 0x62 Frozen Walk LeftFoot Front LoadFrameAndWait(0x0d,0x00)
type3 0x63 Frozen Walk RightFoot Back LoadFrameAndWait(0x12,0x00)
type3 0x64 Nulled Walk? Front LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x42,0x0a)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x08)
LoadFrameAndWait(0x46,0x0a)
LoadFrameAndWait(0x45,0x08)
IncrementLoop()
type3 0x65 Nulled Walk? Back LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x47,0x0a)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4a,0x08)
IncrementLoop()
type3 0x66 MoveFindItem Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0x02,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0x03,0xf6)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type3 0x67 MoveFindItem Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0x06,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0x07,0xf4)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type3 0x68 DeathBounce Front LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x00)
type3 0x69 DeathBounce Back LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x00)
type3 0x6a Revive NonCritical Front ffd7(0x01)
LoadFrameAndWait(0x40,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type3 0x6b Revive NonCritical Back ffd7(0x01)
LoadFrameAndWait(0x41,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type3 0x6c Revive Critical Front ffd7(0x01)
LoadFrameAndWait(0x40,0x00)
type3 0x6d Revive Critical Back ffd7(0x01)
LoadFrameAndWait(0x41,0x00)
type3 0x6e Damaged Shaking? Front ffd7(0x01)
ffc2()
type3 0x6f Damaged Shaking? Back ffd7(0x01)
ffc2()
type3 0x70 Damaged Shaking? Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3c,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3c,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0x71 Damaged Shaking? Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3d,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0x72 Chest/Crystal Pickup Front LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x00)
type3 0x73 Chest/Crystal Pickup Back LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x00)
type3 0x74 Buffer? PauseAnimation()
type3 0x75 Buffer? PauseAnimation()
type3 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
type3 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
type3 0x78 Teleport Front MoveUp1()
LoadFrameAndWait(0x0a,0x04)
MoveUp1()
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1c,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type3 0x79 Teleport Back MoveUp1()
LoadFrameAndWait(0x0f,0x04)
MoveUp1()
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type3 0x7a Unarmed High Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x5b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5c,0x0e)
LoadFrameAndWait(0x5c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0x7b Unarmed High Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0x99,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x0e)
LoadFrameAndWait(0x9a,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x7c Unarmed Mid Front
-Assassin-
Stop Bracelet
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0x7d Unarmed Mid Back
-Assassin-
Stop Bracelet
MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x7e Unarmed Low Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x5d,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5f,0x0e)
LoadFrameAndWait(0x5f,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x5a,0x04)
PauseAnimation()
type3 0x7f Unarmed Low Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9d,0x02)
MoveForward2()
LoadFrameAndWait(0x9e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x0e)
LoadFrameAndWait(0x9f,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x80 Swing High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x0e)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x81 Swing High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x0e)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x82 Swing Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x83 Swing Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x84 Swing Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x0e)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x85 Swing Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x05)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x86 Throw Item High Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x53,0x08)
PauseAnimation()
type3 0x87 Throw Item High Start Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x1d)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x95,0x08)
PauseAnimation()
type3 0x88 Throw Item High Wait Front LoadFrameAndWait(0x53,0x00)
type3 0x89 Throw Item High Wait Back LoadFrameAndWait(0x95,0x00)
type3 0x8a Throw Item High Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
LoadFrameAndWait(0x53,0x06)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x8b Throw Item High Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
LoadFrameAndWait(0x95,0x06)
MoveBackward1()
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type3 0x8c Throw Item Mid Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x54,0x08)
PauseAnimation()
type3 0x8d Throw Item Mid Start Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x23)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x93,0x08)
PauseAnimation()
type3 0x8e Throw Item Mid Wait Front LoadFrameAndWait(0x54,0x00)
type3 0x8f Throw Item Mid Wait Back LoadFrameAndWait(0x93,0x00)
type3 0x90 Throw Item Mid Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
MoveBackward2()
LoadFrameAndWait(0x4f,0x04)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x91 Throw Item Mid Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
MoveBackward2()
LoadFrameAndWait(0x90,0x04)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x92 Throw Item Low Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x50,0x08)
PauseAnimation()
type3 0x93 Throw Item Low Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x91,0x08)
PauseAnimation()
type3 0x94 Throw Item Low Wait Front LoadFrameAndWait(0x50,0x00)
type3 0x95 Throw Item Low Wait Back LoadFrameAndWait(0x91,0x00)
type3 0x96 Throw Item Low Finish Front SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x97 Throw Item Low Finish Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x91,0x06)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x98 Throw Weapon Front SetLayerPriority(0x11)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
QueueSpriteAnim(0x02,0x18)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x54,0x0a)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x99 Throw Weapon Back SetLayerPriority(0x0b)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
QueueSpriteAnim(0x02,0x19)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x93,0x0a)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x9a Poke High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x60,0x04)
PauseAnimation()
type3 0x9b Poke High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa4,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa4,0x0e)
LoadFrameAndWait(0xa4,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa7,0x04)
PauseAnimation()
type3 0x9c Poke Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x64,0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x68,0x0e)
LoadFrameAndWait(0x68,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type3 0x9d Poke Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa6,0x0e)
LoadFrameAndWait(0xa6,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa5,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
type3 0x9e Poke Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6b,0x0e)
LoadFrameAndWait(0x6b,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type3 0x9f Poke Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa7,0x02)
MoveForward2()
LoadFrameAndWait(0xa9,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x0e)
LoadFrameAndWait(0xaa,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa9,0x04)
LoadFrameAndWait(0xa8,0x04)
PauseAnimation()
type3 0xa0 Gun High Front SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x06)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
MoveForward1()
LoadFrameAndWait(0x72,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x72,0x0e)
LoadFrameAndWait(0x72,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6f,0x04)
PauseAnimation()
type3 0xa1 Gun High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xad,0x04)
MoveForward1()
LoadFrameAndWait(0xad,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xad,0x0e)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0xa2 Gun Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
LoadFrameAndWait(0x6d,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x0e)
LoadFrameAndWait(0x6d,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type3 0xa3 Gun Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xaf,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x0e)
LoadFrameAndWait(0xaf,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0xa4 Gun Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x02)
LoadFrameAndWait(0x6d,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x12)
LoadFrameAndWait(0x73,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type3 0xa5 Gun Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xb0,0x02)
LoadFrameAndWait(0xab,0x02)
LoadFrameAndWait(0xaf,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xb2,0x12)
LoadFrameAndWait(0xb2,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0xa6 Bow High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x77,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x78,0x12)
LoadFrameAndWait(0x78,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0xa7 Bow High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb3,0x02)
LoadFrameAndWait(0xb6,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xb7,0x12)
LoadFrameAndWait(0xb7,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xb3,0x04)
PauseAnimation()
type3 0xa8 Bow Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x79,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7a,0x12)
LoadFrameAndWait(0x7a,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0xa9 Bow Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xbe,0x02)
LoadFrameAndWait(0xb9,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xbb,0x12)
LoadFrameAndWait(0xbb,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xb8,0x04)
PauseAnimation()
type3 0xaa Bow Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x7b,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7c,0x12)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0xab Bow Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xbc,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xbd,0x12)
LoadFrameAndWait(0xbd,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xba,0x04)
PauseAnimation()
type3 0xac Book Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
MoveBackward1()
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x81,0x0e)
LoadFrameAndWait(0x81,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xad Book Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
MoveBackward1()
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x04)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xc3,0x0e)
LoadFrameAndWait(0xc3,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xae Instrument Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
PlaySound(0x9d)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x0e)
LoadFrameAndWait(0x76,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xaf Instrument Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
PlaySound(0x9d)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xac,0x0e)
LoadFrameAndWait(0xac,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xb0 Shield Block High Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
LoadFrameAndWait(0x89,0x10)
PauseAnimation()
type3 0xb1 Shield Block High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
LoadFrameAndWait(0xc4,0x10)
PauseAnimation()
type3 0xb2 Shield Block Mid Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
LoadFrameAndWait(0x8a,0x10)
PauseAnimation()
type3 0xb3 Shield Block Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
LoadFrameAndWait(0xc5,0x10)
PauseAnimation()
type3 0xb4 Shield Block Low Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
LoadFrameAndWait(0x8b,0x10)
PauseAnimation()
type3 0xb5 Shield Block Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
LoadFrameAndWait(0xc6,0x10)
PauseAnimation()
type3 0xb6 Swing Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4c,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xb7 Swing Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xb8 Swing Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x52,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xb9 Swing Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8f,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xba Swing Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xbb Swing Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
PlayAttackSound(0x01)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x8f,0x02)
LoadFrameAndWait(0x8c,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xbc Punch Shield Recoil High Front PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xbd Punch Shield Recoil High Back PlayAttackSound(0x01)
LoadFrameAndWait(0x99,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xbe Punch Shield Recoil Mid Front PlayAttackSound(0x01)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x59,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xbf Punch Shield Recoil Mid Back PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xc0 Punch Shield Recoil Low Front PlayAttackSound(0x01)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x59,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xc1 Punch Shield Recoil Low Back PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x02)
LoadFrameAndWait(0x9e,0x02)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xc2 Thrust Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xc3 Thrust Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xc4 Thrust Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xc5 Thrust Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xc6 Thrust Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xc7 Thrust Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa9,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xc8 Flip Switch Front MoveDown1()
LoadFrameAndWait(0x59,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x58,0x08)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type3 0xc9 Flip Switch Back LoadFrameAndWait(0x96,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x9b,0x08)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x02)
LoadFrameAndWait(0x9b,0x08)
PauseAnimation()
type3 0xca Two Arms Up Front
-Dragoner-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
Holy Bracelet
-Heaven Knight-
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-Pisco Demon-
Black Ink
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type3 0xcb Two Arms Up Back
-Dragoner-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
Holy Bracelet
-Heaven Knight-
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-Pisco Demon-
Black Ink
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type3 0xcc One Arm Up Front
-Dragoner-
Dragon Tame
Dragon Care
Dragon PowerUp
Dragon LevelUp
-Cleric-
Wish
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
type3 0xcd One Arm Up Back
-Dragoner-
Dragon Tame
Dragon Care
Dragon PowerUp
Dragon LevelUp
-Cleric-
Wish
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x36,0x00)
type3 0xce Spin Punch Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x57,0x02)
FlipHorizontal()
LoadFrameAndWait(0x57,0x02)
SetFrameOffset(0x44)
LoadFrameAndWait(0x57,0x02)
FlipHorizontal()
LoadFrameAndWait(0x57,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x04)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0xcf Spin Punch Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x9c,0x02)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x02)
SetFrameOffset(0xc1)
LoadFrameAndWait(0x9c,0x02)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xd0 Pummel Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
MoveForward2()
LoadFrameAndWait(0x57,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x02)
MoveUnitFB(0xfd)
Wait(0xed,0x04)
LoadFrameAndWait(0x55,0x08)
PauseAnimation()
type3 0xd1 Pummel Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
MoveForward2()
LoadFrameAndWait(0x9c,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x02)
MoveUnitFB(0xfd)
Wait(0xed,0x04)
LoadFrameAndWait(0x97,0x08)
PauseAnimation()
type3 0xd2 Monster/monk Revive Front LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x37,0x04)
MoveBackward2()
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x31,0x06)
PauseAnimation()
type3 0xd3 Monster/monk Revive Back LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x3b,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x3b,0x04)
LoadFrameAndWait(0x35,0x06)
PauseAnimation()
type3 0xd4 Rush Front QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xd5 Rush Back QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x98,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xd6 Book Front Duplicate SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
MoveBackward1()
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x16)
LoadFrameAndWait(0x81,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xd7 Book Back Duplicate SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x43)
MoveBackward1()
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x04)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x16)
LoadFrameAndWait(0xc3,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xd8 Book Front Duplicate
-Mediator-
Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xd9 Book Back Duplicate
-Mediator-
Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xda Fall Critical Front
-Assassin-
Seal
Shadow Stitch
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type3 0xdb Fall Critical Back
-Assassin-
Seal
Shadow Stitch
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type3 0xdc Swing Low Front 2 SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xdd Swing Low Back 2 SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xde Dance Execute Front
-Dancer-
Witch Hunt
Wiznaibus
Slow Dance
Polka Polka
Disillusion
Nameless Dance
Last Dance
LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type3 0xdf Dance Execute Back
-Dancer-
Witch Hunt
Wiznaibus
Slow Dance
Polka Polka
Disillusion
Nameless Dance
Last Dance
LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type3 0xe0 Buffer? PauseAnimation()
type3 0xe1 Buffer? PauseAnimation()
type3 0xe2 Steal Front QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
PauseAnimation()
type3 0xe3 Steal Back QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x35,0x06)
MoveForward2()
PauseAnimation()
type3 0xe4 Steal Heart Front LoadFrameAndWait(0x15,0x14)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x52,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xe5 Steal Heart Back LoadFrameAndWait(0x16,0x14)
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x90,0x06)
LoadFrameAndWait(0xbe,0x06)
LoadFrameAndWait(0xbf,0x06)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xe6 Use Katana? Front
-Arc Knight-
Asura
Koutetsu
Bizen Boat
Muramasa
LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type3 0xe7 Use Katana? Back
-Arc Knight-
Asura
Koutetsu
Bizen Boat
Muramasa
LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type3 0xe8 Jump Front 2
-Oracle-
Blind
Spell Absorb
Life Drain
Pray Faith
Doubt Faith
Zombie
Silence Song
Blind Rage
Foxbird
Confusion Song
Dispel Magic
Paralyze
Sleep
Petrify
LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x00)
type3 0xe9 Jump Back 2
-Oracle-
Blind
Spell Absorb
Life Drain
Pray Faith
Doubt Faith
Zombie
Silence Song
Blind Rage
Foxbird
Confusion Song
Dispel Magic
Paralyze
Sleep
Petrify
LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x00)
type3 0xea Dragoon Jump? Front 2 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xeb Dragoon Jump? Back 2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xec Dragoon Jump? Front 3 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x5f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x15,0x04)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type3 0xed Dragoon Jump? Back 3 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x9f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x16,0x04)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x8c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type3 0xee Cloth/Bag High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x58)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x06)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x53,0x06)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xef Cloth/Bag High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x59)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x95,0x06)
MoveBackward1()
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type3 0xf0 Cloth/Bag Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5a)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
MoveBackward2()
LoadFrameAndWait(0x4f,0x04)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xf1 Cloth/Bag Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5b)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
MoveBackward2()
LoadFrameAndWait(0x90,0x04)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xf2 Cloth/Bag Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5c)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xf3 Cloth/Bag Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5d)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x06)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x91,0x06)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xf4 Buffer? PauseAnimation()
type3 0xf5 Buffer? PauseAnimation()
type3 0xf6 Buffer? PauseAnimation()
type3 0xf7 Buffer? PauseAnimation()
type3 0xf8 Buffer? PauseAnimation()
type3 0xf9 Buffer? PauseAnimation()
type3 0xfa Buffer? PauseAnimation()
type3 0xfb Buffer? PauseAnimation()

Type 4

  • TYPE4.SEQ
type4 (Unused) Full Table
File ID (Hex) Description Opcodes
type4 (Unused) 0x00 Blank LoadFrameAndWait(0x00,0x00)
type4 (Unused) 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type4 (Unused) 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type4 (Unused) 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type4 (Unused) 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type4 (Unused) 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type4 (Unused) 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type4 (Unused) 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type4 (Unused) 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type4 (Unused) 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type4 (Unused) 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type4 (Unused) 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type4 (Unused) 0x0c Buffer? PauseAnimation()
type4 (Unused) 0x0d ? PauseAnimation()
type4 (Unused) 0x0e ? PauseAnimation()
type4 (Unused) 0x0f ? PauseAnimation()
type4 (Unused) 0x10 ? PauseAnimation()
type4 (Unused) 0x11 ? PauseAnimation()
type4 (Unused) 0x12 ? LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x13 ? LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x14 ? LoadFrameAndWait(0x3e,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x15 ? LoadFrameAndWait(0x3f,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x16 ? LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x17 ? LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x18 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type4 (Unused) 0x19 ? LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type4 (Unused) 0x1a ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type4 (Unused) 0x1b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type4 (Unused) 0x1c ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type4 (Unused) 0x1d ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type4 (Unused) 0x1e ? PauseAnimation()
type4 (Unused) 0x1f ? PauseAnimation()
type4 (Unused) 0x20 ? PauseAnimation()
type4 (Unused) 0x21 ? PauseAnimation()
type4 (Unused) 0x22 ? PauseAnimation()
type4 (Unused) 0x23 ? PauseAnimation()
type4 (Unused) 0x24 ? LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x06)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x45,0x06)
IncrementLoop()
type4 (Unused) 0x25 ? LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x48,0x06)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4a,0x06)
IncrementLoop()
type4 (Unused) 0x26 ? LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x45,0x04)
IncrementLoop()
type4 (Unused) 0x27 ? LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4a,0x04)
IncrementLoop()
type4 (Unused) 0x28 ? LoadFrameAndWait(0x42,0x08)
LoadFrameAndWait(0x43,0x0a)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x0a)
IncrementLoop()
type4 (Unused) 0x29 ? LoadFrameAndWait(0x47,0x08)
LoadFrameAndWait(0x48,0x0a)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x0a)
IncrementLoop()
type4 (Unused) 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type4 (Unused) 0x2b ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type4 (Unused) 0x2c ? LoadFrameAndWait(0x15,0x00)
type4 (Unused) 0x2d ? LoadFrameAndWait(0x16,0x00)
type4 (Unused) 0x2e ? LoadFrameAndWait(0x19,0x00)
type4 (Unused) 0x2f ? LoadFrameAndWait(0x1a,0x00)
type4 (Unused) 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type4 (Unused) 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type4 (Unused) 0x32 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x3c,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3c,0x02)
IncrementLoop()
type4 (Unused) 0x33 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x3d,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3d,0x02)
IncrementLoop()
type4 (Unused) 0x34 ? LoadFrameAndWait(0x17,0x00)
type4 (Unused) 0x35 ? LoadFrameAndWait(0x18,0x00)
type4 (Unused) 0x36 ? LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0x37 ? LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0x38 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type4 (Unused) 0x39 ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type4 (Unused) 0x3a ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type4 (Unused) 0x3b ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type4 (Unused) 0x3c ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0x3d ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0x3e ? LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0x3f ? LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0x40 ? LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type4 (Unused) 0x41 ? LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type4 (Unused) 0x42 ? LoadFrameAndWait(0x13,0x00)
type4 (Unused) 0x43 ? LoadFrameAndWait(0x14,0x00)
type4 (Unused) 0x44 ? LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type4 (Unused) 0x45 ? LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type4 (Unused) 0x46 ? LoadFrameAndWait(0x0d,0x00)
type4 (Unused) 0x47 ? LoadFrameAndWait(0x12,0x00)
type4 (Unused) 0x48 ? LoadFrameAndWait(0x40,0x00)
type4 (Unused) 0x49 ? LoadFrameAndWait(0x41,0x00)
type4 (Unused) 0x4a ? LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x27,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2a,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x4b ? LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2b,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2e,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x4c ? PauseAnimation()
type4 (Unused) 0x4d ? PauseAnimation()
type4 (Unused) 0x4e ? PauseAnimation()
type4 (Unused) 0x4f ? PauseAnimation()
type4 (Unused) 0x50 ? LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type4 (Unused) 0x51 ? LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type4 (Unused) 0x52 ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x30,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x32,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x53 ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x34,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x36,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x54 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x37,0x00)
type4 (Unused) 0x55 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x3a,0x00)
type4 (Unused) 0x56 ? LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x38,0x08)
IncrementLoop()
type4 (Unused) 0x57 ? LoadFrameAndWait(0x3b,0x08)
LoadFrameAndWait(0x3b,0x08)
IncrementLoop()
type4 (Unused) 0x58 ? LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1f,0x04)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
PauseAnimation()
type4 (Unused) 0x59 ? LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x21,0x04)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
PauseAnimation()
type4 (Unused) 0x5a ? PauseAnimation()
type4 (Unused) 0x5b ? PauseAnimation()
type4 (Unused) 0x5c ? PauseAnimation()
type4 (Unused) 0x5d ? PauseAnimation()
type4 (Unused) 0x5e ? PauseAnimation()
type4 (Unused) 0x5f ? PauseAnimation()
type4 (Unused) 0x60 ? LoadFrameAndWait(0x09,0x00)
type4 (Unused) 0x61 ? LoadFrameAndWait(0x0e,0x00)
type4 (Unused) 0x62 ? LoadFrameAndWait(0x0d,0x00)
type4 (Unused) 0x63 ? LoadFrameAndWait(0x12,0x00)
type4 (Unused) 0x64 ? LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x42,0x0a)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x08)
LoadFrameAndWait(0x46,0x0a)
LoadFrameAndWait(0x45,0x08)
IncrementLoop()
type4 (Unused) 0x65 ? LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x47,0x0a)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4a,0x08)
IncrementLoop()
type4 (Unused) 0x66 ? LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0xfe,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0xfd,0xf8)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type4 (Unused) 0x67 ? LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0xfa,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0xf9,0xf6)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type4 (Unused) 0x68 ? LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x40,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x00)
type4 (Unused) 0x69 ? LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x41,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x00)
type4 (Unused) 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x40,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type4 (Unused) 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x41,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type4 (Unused) 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x40,0x00)
type4 (Unused) 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x41,0x00)
type4 (Unused) 0x6e ? ffd7(0x01)
ffc2()
type4 (Unused) 0x6f ? ffd7(0x01)
ffc2()
type4 (Unused) 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3c,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3c,0x06)
PauseAnimation()
type4 (Unused) 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3d,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3d,0x06)
type4 (Unused) 0x72 ? PauseAnimation()
type4 (Unused) 0x73 ? PauseAnimation()
type4 (Unused) 0x74 ? PauseAnimation()
type4 (Unused) 0x75 ? PauseAnimation()
type4 (Unused) 0x76 ? PauseAnimation()
type4 (Unused) 0x77 ? PauseAnimation()
type4 (Unused) 0x78 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0a,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type4 (Unused) 0x79 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type4 (Unused) 0x7a ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x5b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0x7b ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0x99,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x7c ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0x7d ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x7e ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x5d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5f,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x5d,0x04)
LoadFrameAndWait(0x5a,0x04)
PauseAnimation()
type4 (Unused) 0x7f ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9d,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x80 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x0e)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x81 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x0e)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x82 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x83 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x84 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x0e)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x85 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x05)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x86 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x53,0x08)
PauseAnimation()
type4 (Unused) 0x87 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x1d)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x95,0x08)
PauseAnimation()
type4 (Unused) 0x88 ? LoadFrameAndWait(0x53,0x00)
type4 (Unused) 0x89 ? LoadFrameAndWait(0x95,0x00)
type4 (Unused) 0x8a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
LoadFrameAndWait(0x53,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x8b ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
LoadFrameAndWait(0x95,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type4 (Unused) 0x8c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x08)
PauseAnimation()
type4 (Unused) 0x8d ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x23)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x08)
PauseAnimation()
type4 (Unused) 0x8e ? LoadFrameAndWait(0x54,0x00)
type4 (Unused) 0x8f ? LoadFrameAndWait(0x93,0x00)
type4 (Unused) 0x90 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x91 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x92 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x50,0x08)
PauseAnimation()
type4 (Unused) 0x93 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x91,0x08)
PauseAnimation()
type4 (Unused) 0x94 ? LoadFrameAndWait(0x50,0x00)
type4 (Unused) 0x95 ? LoadFrameAndWait(0x91,0x00)
type4 (Unused) 0x96 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x50,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x97 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x91,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x98 ? SetLayerPriority(0x11)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x99 ? SetLayerPriority(0x0b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x9a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x63,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x60,0x04)
PauseAnimation()
type4 (Unused) 0x9b ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa4,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa4,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa7,0x04)
PauseAnimation()
type4 (Unused) 0x9c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x64,0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type4 (Unused) 0x9d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa5,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
type4 (Unused) 0x9e ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6b,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type4 (Unused) 0x9f ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa7,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa9,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa9,0x04)
LoadFrameAndWait(0xa8,0x04)
PauseAnimation()
type4 (Unused) 0xa0 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0x01)
LoadFrameAndWait(0x72,0x04)
PostGenericAttack()
LoadFrameAndWait(0x72,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6f,0x04)
PauseAnimation()
type4 (Unused) 0xa1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xad,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0x01)
LoadFrameAndWait(0xad,0x04)
PostGenericAttack()
LoadFrameAndWait(0xad,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x04)
PostGenericAttack()
LoadFrameAndWait(0x6d,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type4 (Unused) 0xa3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xb1,0x04)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x04)
PostGenericAttack()
LoadFrameAndWait(0xaf,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x02)
PostGenericAttack()
LoadFrameAndWait(0x73,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type4 (Unused) 0xa5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb0,0x02)
LoadFrameAndWait(0xab,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x02)
PostGenericAttack()
LoadFrameAndWait(0xb2,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x77,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x78,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xa7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb3,0x02)
LoadFrameAndWait(0xb6,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xb7,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xb3,0x04)
PauseAnimation()
type4 (Unused) 0xa8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x79,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7a,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xa9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xbe,0x02)
LoadFrameAndWait(0xb9,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xbb,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xb8,0x04)
PauseAnimation()
type4 (Unused) 0xaa ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x7b,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7c,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xab ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xbc,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xbd,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xba,0x04)
PauseAnimation()
type4 (Unused) 0xac ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
Wait(0xfc,0x04)
PostGenericAttack()
LoadFrameAndWait(0x02,0x28)
PauseAnimation()
type4 (Unused) 0xad ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
MoveUnitFB(0xff)
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x08)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
Wait(0xfc,0x04)
PostGenericAttack()
LoadFrameAndWait(0x04,0x28)
PauseAnimation()
type4 (Unused) 0xae ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
PostGenericAttack()
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x02,0x20)
PauseAnimation()
type4 (Unused) 0xaf ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
PostGenericAttack()
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0x04,0x20)
PauseAnimation()
type4 (Unused) 0xb0 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
LoadFrameAndWait(0x89,0x10)
PauseAnimation()
type4 (Unused) 0xb1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
LoadFrameAndWait(0xc4,0x10)
PauseAnimation()
type4 (Unused) 0xb2 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
LoadFrameAndWait(0x8a,0x10)
PauseAnimation()
type4 (Unused) 0xb3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
LoadFrameAndWait(0xc5,0x10)
PauseAnimation()
type4 (Unused) 0xb4 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
LoadFrameAndWait(0x8b,0x10)
PauseAnimation()
type4 (Unused) 0xb5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
LoadFrameAndWait(0xc6,0x10)
PauseAnimation()
type4 (Unused) 0xb6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xb7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xb8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x52,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xb9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xba ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xbb ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
PlayAttackSound(0x01)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x8f,0x02)
LoadFrameAndWait(0x8c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xbc ? PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xbd ? PlayAttackSound(0x01)
LoadFrameAndWait(0x99,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xbe ? PlayAttackSound(0x01)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x59,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xbf ? PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xc0 ? PlayAttackSound(0x01)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x59,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xc1 ? PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x02)
LoadFrameAndWait(0x9e,0x02)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xc2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa9,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc8 ? MoveUnitDU(0x01)
LoadFrameAndWait(0x59,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x58,0x08)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type4 (Unused) 0xc9 ? LoadFrameAndWait(0x96,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x9b,0x08)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x02)
LoadFrameAndWait(0x9b,0x08)
PauseAnimation()
type4 (Unused) 0xca ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0xcb ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0xcc ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
type4 (Unused) 0xcd ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x36,0x00)
type4 (Unused) 0xce ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x04)
FlipHorizontal()
LoadFrameAndWait(0x57,0x04)
SetFrameOffset(0x44)
LoadFrameAndWait(0x57,0x04)
FlipHorizontal()
LoadFrameAndWait(0x57,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0xcf ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x04)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x04)
SetFrameOffset(0xc1)
LoadFrameAndWait(0x9c,0x04)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0xd0 ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfd)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x55,0x14)
PauseAnimation()
type4 (Unused) 0xd1 ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfd)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x97,0x14)
PauseAnimation()
type4 (Unused) 0xd2 ? LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x37,0x04)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x31,0x06)
PauseAnimation()
type4 (Unused) 0xd3 ? LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x3a,0x04)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x3a,0x04)
LoadFrameAndWait(0x35,0x06)
PauseAnimation()
type4 (Unused) 0xd4 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x56,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x55,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xd5 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x98,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x96,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xd6 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
Wait(0xfc,0x03)
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type4 (Unused) 0xd7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x43)
MoveUnitFB(0xff)
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x08)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
Wait(0xfc,0x03)
LoadFrameAndWait(0xc3,0x10)
PauseAnimation()
type4 (Unused) 0xd8 ? MoveUnitDU(0x01)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type4 (Unused) 0xd9 ? LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type4 (Unused) 0xda ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type4 (Unused) 0xdb ? LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type4 (Unused) 0xdc ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlaySound(0x1a)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x54,0x04)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0x54,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0xdd ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlaySound(0x1a)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x93,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0xde ? LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type4 (Unused) 0xdf ? LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type4 (Unused) 0xe0 ? PauseAnimation()
type4 (Unused) 0xe1 ? PauseAnimation()
type4 (Unused) 0xe2 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type4 (Unused) 0xe3 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x35,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type4 (Unused) 0xe4 ? LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x23,0x18)
LoadFrameAndWait(0x5a,0x08)
LoadFrameAndWait(0x56,0x12)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4f,0x06)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x52,0x06)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4e,0x1e)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x02,0x1e)
PauseAnimation()
type4 (Unused) 0xe5 ? LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x25,0x18)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x8e,0x12)
LoadFrameAndWait(0xb1,0x06)
LoadFrameAndWait(0xb2,0x06)
LoadFrameAndWait(0x91,0x06)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x8c,0x06)
LoadFrameAndWait(0x8e,0x1e)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0x33,0x06)
LoadFrameAndWait(0x08,0x1e)
PauseAnimation()
type4 (Unused) 0xe6 ? LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0xe7 ? LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0xe8 ? LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0xe9 ? LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0xea ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type4 (Unused) 0xeb ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type4 (Unused) 0xec ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x5f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
LoadFrameAndWait(0x15,0x04)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type4 (Unused) 0xed ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x9f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
LoadFrameAndWait(0x16,0x04)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x8c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type4 (Unused) 0xee ? PauseAnimation()
type4 (Unused) 0xef ? PauseAnimation()
type4 (Unused) 0xf0 ? PauseAnimation()
type4 (Unused) 0xf1 ? PauseAnimation()
type4 (Unused) 0xf2 ? PauseAnimation()
type4 (Unused) 0xf3 ? PauseAnimation()
type4 (Unused) 0xf4 ? PauseAnimation()
type4 (Unused) 0xf5 ? PauseAnimation()
type4 (Unused) 0xf6 ? PauseAnimation()
type4 (Unused) 0xf7 ? PauseAnimation()
type4 (Unused) 0xf8 ? PauseAnimation()
type4 (Unused) 0xf9 ? PauseAnimation()
type4 (Unused) 0xfa ? PauseAnimation()
type4 (Unused) 0xfb ? PauseAnimation()

Chocobo

  • CYOKO SP1
CYOKO Facing Angles	#00, 01, 02, 03, 04, 05
CYOKO Idle Walk		#06, 07
CYOKO Fast Walk		#08, 09
CYOKO Slow Walk		#0a, 0b
CYOKO Buffer animations	#Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
CYOKO Walk To		#18, 19
CYOKO Walk To Haste	#1a, 1b
CYOKO Walk To Slow		#1c, 1d
CYOKO Buffer animations	#more buffers. 1e, 1f, 20, 21, 22, 23
CYOKO Fly To		#24, 25
CYOKO Fly To Haste		#26, 27
CYOKO Fly To Slow		#28, 29
CYOKO Spins		#2a, 2b
CYOKO Charging Anims	#Combined for concise presentation. 2c, 2d, 2e, 2f
CYOKO Evade		#30, 31
CYOKO Damaged		#32, 33
CYOKO Dead			#34, 35
CYOKO Level Up		#36, 37, 38, 39, 3a, 3b
CYOKO Jump Anims		#3c, 3d, 3e, 3f, 40, 41
CYOKO Frzn Walk Frame	#not sure what these would even be for. 42, 43
CYOKO Squinting 		#A couple of the same frame of a chocobo squinting. 44, 45
CYOKO Crit & Misc		#A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b
CYOKO Buffer animations	#more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53
CYOKO Grounded Flapping	#chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59
CYOKO Rock 'N' Roll	#features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f
CYOKO More Frzn Walk	#I literally do not get it. 60, 61, 62, 63
CYOKO Buffer animations	#more buffers. 64, 65
CYOKO MFItem		#I am just shocked that chocobos have anything for this. 66, 67
CYOKO Dying		#68, 69
CYOKO Revived		#6a, 6b
CYOKO Hit Into Crit	#6c, 6d
CYOKO Tackle		#cyoko being knocked back? includes erroneous 6e, 6f. 70, 71
CYOKO Chest Pickup		#72, 73.
CYOKO Buffer animations	#74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0.
  • CYOKO Attack Anims
CYOKO Teleport		#I would assume? 78, 79
CYOKO High Mod Beak	#7a, 7b
CYOKO Mid Mod Beak		#7c, 7d
CYOKO Low Mod Beak		#7e, 7f
CYOKO Error Beak		#the wait instructions here loop erroneously back into Low Mod Beak. 80, 81
CYOKO Wark			#82, 83
CYOKO Wingflap Cast	#84, 85
CYOKO Buffer animations	#Pause animation. 86, 87
CYOKO Dance		#88, 89
CYOKO Nop'd animations		#8a through ff are all unused animations with invalid pointers.
Chocobo/cyoko Full Table
File ID (Hex) Description Opcodes
Chocobo/cyoko 0x00 Blank LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Chocobo/cyoko 0x02 Face DownLeft LoadFrameAndWait(0x02,0x00)
Chocobo/cyoko 0x03 Face Left LoadFrameAndWait(0x03,0x00)
Chocobo/cyoko 0x04 Face UpLeft LoadFrameAndWait(0x04,0x00)
Chocobo/cyoko 0x05 Face Up LoadFrameAndWait(0x05,0x00)
Chocobo/cyoko 0x06 Walk Front LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
Chocobo/cyoko 0x07 Walk Back LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
Chocobo/cyoko 0x08 Walk Fast Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
Chocobo/cyoko 0x09 Walk Fast Back LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
Chocobo/cyoko 0x0a Walk Slow Front LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
Chocobo/cyoko 0x0b Walk Slow Back LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
Chocobo/cyoko 0x0c Buffer? PauseAnimation()
Chocobo/cyoko 0x0d Buffer? PauseAnimation()
Chocobo/cyoko 0x0e Buffer? PauseAnimation()
Chocobo/cyoko 0x0f Buffer? PauseAnimation()
Chocobo/cyoko 0x10 Buffer? PauseAnimation()
Chocobo/cyoko 0x11 Buffer? PauseAnimation()
Chocobo/cyoko 0x12 Buffer? PauseAnimation()
Chocobo/cyoko 0x13 Buffer? PauseAnimation()
Chocobo/cyoko 0x14 Buffer? PauseAnimation()
Chocobo/cyoko 0x15 Buffer? PauseAnimation()
Chocobo/cyoko 0x16 Buffer? PauseAnimation()
Chocobo/cyoko 0x17 Buffer? PauseAnimation()
Chocobo/cyoko 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
Chocobo/cyoko 0x19 WalkTo Back LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x0e,0x02)
IncrementLoop()
Chocobo/cyoko 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
Chocobo/cyoko 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x0e,0x02)
IncrementLoop()
Chocobo/cyoko 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Chocobo/cyoko 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x0e,0x04)
IncrementLoop()
Chocobo/cyoko 0x1e Buffer? PauseAnimation()
Chocobo/cyoko 0x1f Buffer? PauseAnimation()
Chocobo/cyoko 0x20 Buffer? PauseAnimation()
Chocobo/cyoko 0x21 Buffer? PauseAnimation()
Chocobo/cyoko 0x22 Buffer? PauseAnimation()
Chocobo/cyoko 0x23 Buffer? PauseAnimation()
Chocobo/cyoko 0x24 FlyTo Front LoadFrameAndWait(0x13,0x04)
MoveDown1()
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x13,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x06)
IncrementLoop()
Chocobo/cyoko 0x25 FlyTo Back LoadFrameAndWait(0x16,0x04)
MoveDown1()
LoadFrameAndWait(0x17,0x06)
LoadFrameAndWait(0x16,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
IncrementLoop()
Chocobo/cyoko 0x26 FlyTo Fast Front LoadFrameAndWait(0x13,0x02)
MoveDown1()
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x13,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x04)
IncrementLoop()
Chocobo/cyoko 0x27 FlyTo Fast Back LoadFrameAndWait(0x16,0x02)
MoveDown1()
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x16,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
IncrementLoop()
Chocobo/cyoko 0x28 FlyTo Slow Front LoadFrameAndWait(0x13,0x08)
MoveDown1()
LoadFrameAndWait(0x14,0x0a)
LoadFrameAndWait(0x13,0x06)
MoveUp1()
LoadFrameAndWait(0x15,0x0a)
IncrementLoop()
Chocobo/cyoko 0x29 FlyTo Slow Back LoadFrameAndWait(0x16,0x08)
MoveDown1()
LoadFrameAndWait(0x17,0x0a)
LoadFrameAndWait(0x16,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
IncrementLoop()
Chocobo/cyoko 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
Chocobo/cyoko 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Chocobo/cyoko 0x2c Charge Beak Front LoadFrameAndWait(0x37,0x00)
Chocobo/cyoko 0x2d Charge Beak Back LoadFrameAndWait(0x38,0x00)
Chocobo/cyoko 0x2e Charge Wing Front LoadFrameAndWait(0x33,0x00)
Chocobo/cyoko 0x2f Charge Wing Back LoadFrameAndWait(0x34,0x00)
Chocobo/cyoko 0x30 Evade Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x33,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x33,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x21,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Chocobo/cyoko 0x31 Evade Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x24,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x34,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x34,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x24,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Chocobo/cyoko 0x32 Damaged Front MoveBackward1()
LoadFrameAndWait(0x1d,0x02)
MoveForward1()
LoadFrameAndWait(0x1d,0x02)
IncrementLoop()
Chocobo/cyoko 0x33 Damaged Back MoveBackward1()
LoadFrameAndWait(0x1e,0x02)
MoveForward1()
LoadFrameAndWait(0x1e,0x02)
IncrementLoop()
Chocobo/cyoko 0x34 KnockedOut Front LoadFrameAndWait(0x25,0x00)
Chocobo/cyoko 0x35 KnockedOut Back LoadFrameAndWait(0x26,0x00)
Chocobo/cyoko 0x36 Wing Up Front LoadFrameAndWait(0x35,0x00)
Chocobo/cyoko 0x37 Wing Up Back LoadFrameAndWait(0x36,0x00)
Chocobo/cyoko 0x38 LevelUp Dance Front LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
MoveUp2()
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x35,0x04)
MoveUp2()
LoadFrameAndWait(0x35,0x06)
MoveDown2()
LoadFrameAndWait(0x35,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x35,0x02)
MoveDown2()
LoadFrameAndWait(0x1f,0x02)
IncrementLoop()
Chocobo/cyoko 0x39 LevelUp Dance Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x23,0x06)
MoveUp2()
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x36,0x04)
MoveUp2()
LoadFrameAndWait(0x36,0x06)
MoveDown2()
LoadFrameAndWait(0x36,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x36,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x04)
IncrementLoop()
Chocobo/cyoko 0x3a LevelUp? Front LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x35,0x04)
MoveUp1()
LoadFrameAndWait(0x35,0x04)
MoveUp1()
LoadFrameAndWait(0x35,0x06)
MoveDown1()
LoadFrameAndWait(0x35,0x04)
MoveDown1()
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x1f,0x04)
IncrementLoop()
Chocobo/cyoko 0x3b LevelUp? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x36,0x04)
MoveUp1()
LoadFrameAndWait(0x36,0x04)
MoveUp1()
LoadFrameAndWait(0x36,0x06)
MoveDown1()
LoadFrameAndWait(0x36,0x04)
MoveDown1()
LoadFrameAndWait(0x36,0x04)
LoadFrameAndWait(0x22,0x04)
IncrementLoop()
Chocobo/cyoko 0x3c Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x37,0x08)
LoadFrameAndWait(0x39,0x00)
Chocobo/cyoko 0x3d Jump Start Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x38,0x08)
LoadFrameAndWait(0x3a,0x00)
Chocobo/cyoko 0x3e Jump Mid Front LoadFrameAndWait(0x39,0x00)
Chocobo/cyoko 0x3f Jump Mid Back LoadFrameAndWait(0x3a,0x00)
Chocobo/cyoko 0x40 Jump Land Front LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x1a,0x0a)
LoadFrameAndWait(0x19,0x06)
PauseAnimation()
Chocobo/cyoko 0x41 Jump Land Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x1c,0x0a)
LoadFrameAndWait(0x1b,0x06)
PauseAnimation()
Chocobo/cyoko 0x42 Frozen Walk Front LoadFrameAndWait(0x37,0x00)
Chocobo/cyoko 0x43 Frozen Walk Back LoadFrameAndWait(0x38,0x00)
Chocobo/cyoko 0x44 Squint? Front LoadFrameAndWait(0x37,0x02)
MoveUp1()
LoadFrameAndWait(0x37,0x02)
MoveDown1()
IncrementLoop()
Chocobo/cyoko 0x45 Squint? Back LoadFrameAndWait(0x38,0x02)
MoveUp1()
LoadFrameAndWait(0x38,0x02)
MoveDown1()
IncrementLoop()
Chocobo/cyoko 0x46 Critical Front LoadFrameAndWait(0x0c,0x00)
Chocobo/cyoko 0x47 Critical Back LoadFrameAndWait(0x11,0x00)
Chocobo/cyoko 0x48 Critical Ridden Front LoadFrameAndWait(0x31,0x00)
Chocobo/cyoko 0x49 Critical Ridden Back LoadFrameAndWait(0x32,0x00)
Chocobo/cyoko 0x4a Frozen Walk Front LoadFrameAndWait(0x2f,0x00)
Chocobo/cyoko 0x4b Frozen Walk Back LoadFrameAndWait(0x30,0x00)
Chocobo/cyoko 0x4c Buffer? PauseAnimation()
Chocobo/cyoko 0x4d Buffer? PauseAnimation()
Chocobo/cyoko 0x4e Buffer? PauseAnimation()
Chocobo/cyoko 0x4f Buffer? PauseAnimation()
Chocobo/cyoko 0x50 Buffer? PauseAnimation()
Chocobo/cyoko 0x51 Buffer? PauseAnimation()
Chocobo/cyoko 0x52 Buffer? PauseAnimation()
Chocobo/cyoko 0x53 Buffer? PauseAnimation()
Chocobo/cyoko 0x54 Flapping End Front LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x00)
Chocobo/cyoko 0x55 Flapping End Back LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2e,0x00)
Chocobo/cyoko 0x56 Flapping Mid Front LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x04)
IncrementLoop()
Chocobo/cyoko 0x57 Flapping Mid Back LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2e,0x04)
IncrementLoop()
Chocobo/cyoko 0x58 Flap Front LoadFrameAndWait(0x2a,0x00)
Chocobo/cyoko 0x59 Flap Back LoadFrameAndWait(0x2d,0x00)
Chocobo/cyoko 0x5a Head Bang Front LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x02)
PauseAnimation()
Chocobo/cyoko 0x5b Head Bang Back LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x02)
PauseAnimation()
Chocobo/cyoko 0x5c Head Bang Mid Front LoadFrameAndWait(0x1a,0x02)
PauseAnimation()
Chocobo/cyoko 0x5d Head Bang Mid Back LoadFrameAndWait(0x1c,0x02)
PauseAnimation()
Chocobo/cyoko 0x5e Head Bang Reverse Front LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x19,0x04)
PauseAnimation()
Chocobo/cyoko 0x5f Head Bang Reverse Back LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
Chocobo/cyoko 0x60 Frozen Walk Front 2 LoadFrameAndWait(0x0b,0x00)
Chocobo/cyoko 0x61 Frozen Walk Back 2 LoadFrameAndWait(0x10,0x00)
Chocobo/cyoko 0x62 Frozen Walk Front 3 LoadFrameAndWait(0x0d,0x00)
Chocobo/cyoko 0x63 Frozen Walk Back 3 LoadFrameAndWait(0x12,0x00)
Chocobo/cyoko 0x64 Buffer? PauseAnimation()
Chocobo/cyoko 0x65 Buffer? PauseAnimation()
Chocobo/cyoko 0x66 MoveFindItem Front LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x09,0x04)
MFItemPosFBDU(0x04,0xfc)
LoadFrameAndWait(0x19,0x04)
MFItemPosFBDU(0x08,0xf8)
LoadFrameAndWait(0x1a,0x08)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x21,0x08)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x20,0x08)
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x35,0x08)
WaitForInput(0xfe)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x1f,0x04)
UnloadMFItem()
LoadFrameAndWait(0x09,0x06)
PauseAnimation()
Chocobo/cyoko 0x67 MoveFindItem Back LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x0e,0x04)
MFItemPosFBDU(0x04,0xfc)
LoadFrameAndWait(0x1b,0x04)
MFItemPosFBDU(0x08,0xf8)
LoadFrameAndWait(0x1c,0x08)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x24,0x08)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x23,0x08)
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x36,0x08)
WaitForInput(0xfe)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x22,0x04)
UnloadMFItem()
LoadFrameAndWait(0x0e,0x06)
PauseAnimation()
Chocobo/cyoko 0x68 To KnockedOut Front LoadFrameAndWait(0x31,0x04)
ffd7(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0x01,0x02,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0x01,0x04,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x04,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0xfc,0xff,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xff,0xfe,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0x01,0x03,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0x04,0x02,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x06,0x01,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x06,0xff,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x02,0xff,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0xfc,0x01,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0xfd,0x01,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xff,0x00,0x00)
LoadFrameAndWait(0x25,0x00)
Chocobo/cyoko 0x69 To KnockedOut Back LoadFrameAndWait(0x32,0x04)
ffd7(0x01)
LoadFrameAndWait(0x32,0x04)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0x01,0x02,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0x01,0x04,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x04,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0xfc,0xff,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xff,0xfe,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0x01,0x03,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0x04,0x02,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x06,0x01,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x06,0xff,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x02,0xff,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0xfc,0x01,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0xfd,0x01,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xff,0x00,0x00)
LoadFrameAndWait(0x26,0x00)
Chocobo/cyoko 0x6a Revived Front ffd7(0x01)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x1a,0x08)
LoadFrameAndWait(0x19,0x06)
LoadFrameAndWait(0x09,0x04)
PauseAnimation()
Chocobo/cyoko 0x6b Revived Back ffd7(0x01)
LoadFrameAndWait(0x26,0x10)
LoadFrameAndWait(0x1c,0x08)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x0e,0x04)
PauseAnimation()
Chocobo/cyoko 0x6c To Critical Front ffd7(0x01)
LoadFrameAndWait(0x31,0x00)
Chocobo/cyoko 0x6d To Critical Back ffd7(0x01)
LoadFrameAndWait(0x32,0x00)
Chocobo/cyoko 0x6e Tackle? Front ffd7(0x01)
ffc2()
Chocobo/cyoko 0x6f Tackle? Back ffd7(0x01)
ffc2()
Chocobo/cyoko 0x70 Tackle Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Chocobo/cyoko 0x71 Tackle Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Chocobo/cyoko 0x72 Chest/Crystal Pickup Front LoadMFItem()
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x35,0x00)
Chocobo/cyoko 0x73 Chest/Crystal Pickup Back LoadMFItem()
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x36,0x00)
Chocobo/cyoko 0x74 Buffer? PauseAnimation()
Chocobo/cyoko 0x75 Buffer? PauseAnimation()
Chocobo/cyoko 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x78 Teleport? Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x29,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x2a,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x2b,0x06)
PauseAnimation()
Chocobo/cyoko 0x79 Teleport? Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2c,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x2d,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x2c,0x06)
LoadFrameAndWait(0x2e,0x06)
PauseAnimation()
Chocobo/cyoko 0x7a Beak High Front LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x46,0x02)
LoadFrameAndWait(0x45,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x02)
LoadFrameAndWait(0x3d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7b Beak High Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x49,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x52,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x50,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x7c Beak Mid Front LoadFrameAndWait(0x3d,0x06)
MoveBackward2()
LoadFrameAndWait(0x3e,0x08)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x41,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x40,0x04)
MoveBackward2()
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x04)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7d Beak Mid Back LoadFrameAndWait(0x49,0x06)
MoveBackward2()
LoadFrameAndWait(0x4a,0x08)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x04)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x7e Beak Low Front LoadFrameAndWait(0x3d,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x08)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveForward2()
LoadFrameAndWait(0x44,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x43,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7f Beak Low Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x08)
MoveForward2()
LoadFrameAndWait(0x49,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4e,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x49,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x80 Beak Front (Broken) LoadFrameAndWait(0x3d,0x06)
MoveBackward2()
LoadFrameAndWait(0x3e,0x08)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x41,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x40,0x04)
MoveBackward2()
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x04)
Wait(0xb7,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x81 Beak Back (Broken) LoadFrameAndWait(0x49,0x06)
MoveBackward2()
LoadFrameAndWait(0x4a,0x08)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x04)
Wait(0xb4,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x82 Wark Front
-Chocobo-
Choco Ball
LoadFrameAndWait(0x3d,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x06)
MoveBackward2()
LoadFrameAndWait(0x3f,0x08)
MoveBackward2()
LoadFrameAndWait(0x53,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x53,0x02)
MoveUnitFB(0x06)
LoadFrameAndWait(0x3f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x19,0x02)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x54,0x10)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0x00)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x19,0x02)
PauseAnimation()
Chocobo/cyoko 0x83 Wark Back
-Chocobo-
Choco Ball
LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x06)
MoveBackward2()
LoadFrameAndWait(0x57,0x08)
MoveBackward2()
LoadFrameAndWait(0x57,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x58,0x10)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
PauseAnimation()
Chocobo/cyoko 0x84 Flap Cast Front
-Chocobo-
Choco Meteor
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x1f,0x02)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
MoveBackward2()
LoadFrameAndWait(0x5a,0x04)
MoveBackward2()
LoadFrameAndWait(0x5b,0x06)
MoveBackward2()
LoadFrameAndWait(0x5b,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x5b,0x02)
PlaySound(0x88)
MoveUnitFB(0x04)
LoadFrameAndWait(0x20,0x02)
MoveBackward2()
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x5c,0x10)
LoadFrameAndWait(0x5c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x0a,0x04)
PauseAnimation()
Chocobo/cyoko 0x85 Flap Cast Back
-Chocobo-
Choco Meteor
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x5f,0x02)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
MoveBackward2()
LoadFrameAndWait(0x23,0x04)
MoveBackward2()
LoadFrameAndWait(0x60,0x06)
MoveBackward2()
LoadFrameAndWait(0x61,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x60,0x02)
PlaySound(0x88)
MoveUnitFB(0x04)
LoadFrameAndWait(0x23,0x02)
MoveBackward2()
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x62,0x10)
LoadFrameAndWait(0x62,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x11,0x04)
PauseAnimation()
Chocobo/cyoko 0x86 Buffer? PauseAnimation()
Chocobo/cyoko 0x87 Buffer? PauseAnimation()
Chocobo/cyoko 0x88 Dance Front
-Chocobo-
Choco Cure
Choco Esuna
LoadFrameAndWait(0x3d,0x02)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x06)
MoveForward2()
LoadFrameAndWait(0x19,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x46,0x02)
MoveBackward2()
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x1f,0x02)
MoveForward2()
LoadFrameAndWait(0x20,0x02)
MoveForward2()
LoadFrameAndWait(0x5b,0x04)
MoveForward2()
LoadFrameAndWait(0x5a,0x02)
MoveUnitFB(0xfc)
LoadFrameAndWait(0x5c,0x02)
MoveBackward2()
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x27,0x10)
LoadFrameAndWait(0x27,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x20,0x04)
PauseAnimation()
Chocobo/cyoko 0x89 Dance Back
-Chocobo-
Choco Cure
Choco Esuna
LoadFrameAndWait(0x49,0x02)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x06)
MoveForward2()
LoadFrameAndWait(0x49,0x06)
MoveForward2()
LoadFrameAndWait(0x52,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x51,0x02)
MoveBackward2()
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
MoveForward2()
LoadFrameAndWait(0x5f,0x02)
MoveForward2()
LoadFrameAndWait(0x22,0x04)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x60,0x02)
MoveBackward2()
LoadFrameAndWait(0x62,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x28,0x10)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()

Monsters

  • MON SP1
MON Facing Angles		#00, 01, 02, 03, 04, 05
MON Idle Walk		#06, 07
MON Fast Walk		#08, 09
MON Slow Walk		#0a, 0b
MON Short Idle		#this is another idle animation, but a third of the frames are cut? 0c, 0d
MON Fast Short Idle	#0e, 0f
MON Slow Short Idle	#10, 11
- Work in Progress
MON MFItem                     Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types)
MON SteelGiant Destroy (eFist)  #0xE6, 0xE7, hard coded to use sp5?
MON SteelGiant Compress (Hammer)#0xE8, 0xE9, hard coded to use sp4?
MON SteelGiant Dispose (Cannon) #0xEA, 0xEB, hard coded to use sp2?
MON SteelGiant Crush (Drill)    #0xEC, 0xED, hard coded to use sp3?


Monster/mon Full Table
File ID (Hex) Description Opcodes
Monster/mon 0x00 Blank LoadFrameAndWait(0x00,0x00)
Monster/mon 0x01 Face Down LoadFrameAndWait(0x02,0x00)
Monster/mon 0x02 Face Down LoadFrameAndWait(0x02,0x00)
Monster/mon 0x03 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x04 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x05 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Monster/mon 0x07 Walk Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Monster/mon 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Monster/mon 0x09 Walk Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Monster/mon 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x05,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Monster/mon 0x0b Walk Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Monster/mon 0x0c Walk Short? Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Monster/mon 0x0d Walk Short? Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Monster/mon 0x0e Walk Short? Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Monster/mon 0x0f Walk Short? Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Monster/mon 0x10 Walk Short? Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Monster/mon 0x11 Walk Short? Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Monster/mon 0x12 Buffer? PauseAnimation()
Monster/mon 0x13 Buffer? PauseAnimation()
Monster/mon 0x14 Buffer? PauseAnimation()
Monster/mon 0x15 Buffer? PauseAnimation()
Monster/mon 0x16 Buffer? PauseAnimation()
Monster/mon 0x17 Buffer? PauseAnimation()
Monster/mon 0x18 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x19 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x1a ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x1b ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x1c ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x1d ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Monster/mon 0x1e ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x1f ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x20 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x21 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x22 ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x23 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Monster/mon 0x24 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x04)
MoveUp1()
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Monster/mon 0x25 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x04)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Monster/mon 0x26 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Monster/mon 0x27 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Monster/mon 0x28 ? MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x05,0x0a)
MoveUp1()
LoadFrameAndWait(0x05,0x0c)
MoveUp1()
LoadFrameAndWait(0x0c,0x0a)
MoveDown1()
LoadFrameAndWait(0x0c,0x08)
MoveDown1()
LoadFrameAndWait(0x0c,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0c)
IncrementLoop()
Monster/mon 0x29 ? MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
MoveUp1()
LoadFrameAndWait(0x18,0x0c)
MoveUp1()
LoadFrameAndWait(0x12,0x0a)
MoveDown1()
LoadFrameAndWait(0x12,0x08)
MoveDown1()
LoadFrameAndWait(0x12,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x07,0x0c)
IncrementLoop()
Monster/mon 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Monster/mon 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x2c Charge? Front LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x2d Charge? Back LoadFrameAndWait(0x15,0x00)
Monster/mon 0x2e ? LoadFrameAndWait(0x0e,0x00)
Monster/mon 0x2f ? LoadFrameAndWait(0x14,0x00)
Monster/mon 0x30 Evade? Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Monster/mon 0x31 Evade? Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Monster/mon 0x32 Take Damage Front MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Monster/mon 0x33 Take Damage Back MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Monster/mon 0x34 KnockedOut Front LoadFrameAndWait(0x1a,0x00)
Monster/mon 0x35 KnockedOut Back LoadFrameAndWait(0x1c,0x00)
Monster/mon 0x36 ? LoadFrameAndWait(0x10,0x00)
Monster/mon 0x37 ? LoadFrameAndWait(0x16,0x00)
Monster/mon 0x38 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x0c)
MoveForward2()
IncrementLoop()
Monster/mon 0x39 ? LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveForward2()
LoadFrameAndWait(0x16,0x0c)
MoveForward2()
IncrementLoop()
Monster/mon 0x3a Buffer? PauseAnimation()
Monster/mon 0x3b Buffer? PauseAnimation()
Monster/mon 0x3c ? LoadFrameAndWait(0x02,0x0a)
MoveBackward1()
LoadFrameAndWait(0x0f,0x06)
MoveForward1()
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0c,0x00)
Monster/mon 0x3d ? LoadFrameAndWait(0x04,0x0a)
MoveBackward1()
LoadFrameAndWait(0x15,0x06)
MoveForward1()
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x12,0x00)
Monster/mon 0x3e ? LoadFrameAndWait(0x0c,0x00)
Monster/mon 0x3f ? LoadFrameAndWait(0x12,0x00)
Monster/mon 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0f,0x04)
PauseAnimation()
Monster/mon 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x15,0x04)
PauseAnimation()
Monster/mon 0x42 ? LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x43 ? LoadFrameAndWait(0x15,0x00)
Monster/mon 0x44 (Front)
-Red Panther-
Blaster
Blood Suck
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x45 (Back)
-Red Panther-
Blaster
Blood Suck
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x46 ? LoadFrameAndWait(0x08,0x00)
Monster/mon 0x47 ? LoadFrameAndWait(0x0a,0x00)
Monster/mon 0x48 Critical? Front LoadFrameAndWait(0x19,0x00)
Monster/mon 0x49 Critical? Back LoadFrameAndWait(0x1b,0x00)
Monster/mon 0x4a ? LoadFrameAndWait(0x11,0x00)
Monster/mon 0x4b ? LoadFrameAndWait(0x17,0x00)
Monster/mon 0x4c Buffer? PauseAnimation()
Monster/mon 0x4d Buffer? PauseAnimation()
Monster/mon 0x4e Buffer? PauseAnimation()
Monster/mon 0x4f Buffer? PauseAnimation()
Monster/mon 0x50 Buffer? PauseAnimation()
Monster/mon 0x51 Buffer? PauseAnimation()
Monster/mon 0x52 Buffer? PauseAnimation()
Monster/mon 0x53 Buffer? PauseAnimation()
Monster/mon 0x54 ? LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x55 ? LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x56 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x57 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x58 (Front)
-Byblos-
Shock
Difference
-Apanda-
Bio
Bio 2
Bio 3
-Archaic Demon-
Dark Holy
-Ultima Demon-
Ultima
LoadFrameAndWait(0x0f,0x08)
MoveBackward1()
LoadFrameAndWait(0x0e,0x06)
MoveBackward1()
LoadFrameAndWait(0x0e,0x06)
MoveForward1()
LoadFrameAndWait(0x0e,0x06)
MoveForward1()
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x59 (Back)
-Byblos-
Shock
Difference
-Apanda-
Bio
Bio 2
Bio 3
-Archaic Demon-
Dark Holy
-Ultima Demon-
Ultima
LoadFrameAndWait(0x15,0x08)
MoveBackward2()
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x14,0x06)
MoveForward1()
LoadFrameAndWait(0x14,0x06)
MoveForward1()
LoadFrameAndWait(0x16,0x06)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x5a Buffer? PauseAnimation()
Monster/mon 0x5b Buffer? PauseAnimation()
Monster/mon 0x5c Buffer? PauseAnimation()
Monster/mon 0x5d Buffer? PauseAnimation()
Monster/mon 0x5e Buffer? PauseAnimation()
Monster/mon 0x5f Buffer? PauseAnimation()
Monster/mon 0x60 ? LoadFrameAndWait(0x01,0x00)
Monster/mon 0x61 ? LoadFrameAndWait(0x07,0x00)
Monster/mon 0x62 ? LoadFrameAndWait(0x05,0x00)
Monster/mon 0x63 ? LoadFrameAndWait(0x18,0x00)
Monster/mon 0x64 Buffer? PauseAnimation()
Monster/mon 0x65 Buffer? PauseAnimation()
Monster/mon 0x66 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x10,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
WaitForInput(0xfc)
LoadFrameAndWait(0x02,0x04)
UnloadMFItem()
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Monster/mon 0x67 MoveFindItem Back (Broken) LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x16,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
WaitForInput(0xfc)
LoadFrameAndWait(0x04,0x04)
UnloadMFItem()
LoadFrameAndWait(0x04,0x06)
PauseAnimation()
Monster/mon 0x68 Death Bounce Front LoadFrameAndWait(0x19,0x04)
ffd7(0x01)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1a,0x02)
MoveUp2()
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x02)
MoveUp2()
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x00)
Monster/mon 0x69 Death Bounce Back LoadFrameAndWait(0x1b,0x04)
ffd7(0x01)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1c,0x02)
MoveUp2()
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x02)
MoveUp2()
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x00)
Monster/mon 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x1a,0x10)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x06)
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Monster/mon 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x1c,0x10)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x15,0x06)
LoadFrameAndWait(0x04,0x04)
PauseAnimation()
Monster/mon 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Monster/mon 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x18,0x00)
Monster/mon 0x6e ? ffd7(0x01)
ffc2()
Monster/mon 0x6f ? ffd7(0x01)
ffc2()
Monster/mon 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Monster/mon 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Monster/mon 0x72 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
LoadFrameAndWait(0x10,0x00)
Monster/mon 0x73 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
LoadFrameAndWait(0x16,0x00)
Monster/mon 0x74 Buffer? PauseAnimation()
Monster/mon 0x75 Buffer? PauseAnimation()
Monster/mon 0x76 ? LoadFrameAndWait(0x00,0x00)
Monster/mon 0x77 ? LoadFrameAndWait(0x00,0x00)
Monster/mon 0x78 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
PauseAnimation()
Monster/mon 0x79 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x24,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
PauseAnimation()
Monster/mon 0x7a Jump Attack? Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1e,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
MoveDown1()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7b Jump Attack? Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x25,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
MoveDown1()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x7c Attack High Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7d Attack High Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x7e Attack Low Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7f Attack Low Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x80 Attack Blocked? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x8f)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x0a)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x81 Attack Blocked? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x8f)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x0a)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x82 (Front)
-Bomb-
Small Bomb
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x08,0x04)
MoveUp2()
LoadFrameAndWait(0x09,0x04)
MoveUp2()
LoadFrameAndWait(0x09,0x04)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
WeaponSheatheCheck2(0xe0)
PauseAnimation()
Monster/mon 0x83 (Back)
-Bomb-
Small Bomb
MoveUp2()
LoadFrameAndWait(0x04,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0a,0x04)
MoveUp2()
LoadFrameAndWait(0x0b,0x04)
MoveUp2()
LoadFrameAndWait(0x0b,0x04)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
WeaponSheatheCheck2(0xe0)
PauseAnimation()
Monster/mon 0x84 (Front)
-Bomb-
Flame Attack
LoadFrameAndWait(0x02,0x02)
PlaySound(0x8f)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x06)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0x85 (Back)
-Bomb-
Flame Attack
LoadFrameAndWait(0x04,0x02)
PlaySound(0x8f)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x06)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0x08)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0x86 (Front)
-Red Panther-
Scratch
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x04)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x87 (Back)
-Red Panther-
Scratch
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x88 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x89 ? LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x32,0x08)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x31,0x00)
Monster/mon 0x8a (Front)
-Red Panther-
Poison Nail
QueueDistortAnim(0x04,0x1e)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x23,0x04)
WaitForDistort(0xfe)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x8b (Back)
-Red Panther-
Poison Nail
QueueDistortAnim(0x04,0x1e)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x2a,0x04)
WaitForDistort(0xfe)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x8c (Front)
-Ghoul-
Throw Spirit
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x46)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x22,0x06)
PauseAnimation()
Monster/mon 0x8d (Back)
-Ghoul-
Throw Spirit
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x46)
LoadFrameAndWait(0x29,0x08)
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x29,0x06)
PauseAnimation()
Monster/mon 0x8e (Front)
-Ghoul-
Sleep Touch
Drain Touch
Zombie Touch
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x8f (Back)
-Ghoul-
Sleep Touch
Drain Touch
Zombie Touch
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x90 (Front)
-Ghoul-
Grease Touch
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck1(0xf8)
Wait(0xf7,0x03)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x91 (Back)
-Ghoul-
Grease Touch
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck1(0xf8)
Wait(0xf7,0x03)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x92 (Front)
-Flotiball-
Wing Attack
PlaySound(0x86)
QueueDistortAnim(0x0d,0x08)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x04,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
Wait(0xf8,0x02)
QueueDistortAnim(0x05,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x93 (Back)
-Flotiball-
Wing Attack
PlaySound(0x86)
QueueDistortAnim(0x0d,0x08)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x04,0x08)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
Wait(0xf8,0x02)
QueueDistortAnim(0x05,0x08)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x94 ? PlaySound(0x87)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x23,0x02)
MoveDown2()
LoadFrameAndWait(0x23,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x05,0x04)
MoveDown2()
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x04)
PauseAnimation()
Monster/mon 0x95 ? PlaySound(0x87)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x2a,0x02)
MoveDown2()
LoadFrameAndWait(0x2a,0x02)
MoveDown2()
LoadFrameAndWait(0x29,0x02)
MoveDown2()
LoadFrameAndWait(0x29,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x04)
MoveDown2()
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x04)
PauseAnimation()
Monster/mon 0x96 (Front)
-Uribo-
Oink
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0x97 (Back)
-Uribo-
Oink
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0x98 (Front)
-Uribo-
Please Eat
PlaySound(0x27)
LoadFrameAndWait(0x11,0x06)
LoadFrameAndWait(0x0f,0x06)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveDown2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0c,0x14)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x99 (Back)
-Uribo-
Please Eat
PlaySound(0x27)
LoadFrameAndWait(0x17,0x06)
LoadFrameAndWait(0x15,0x06)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveDown2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x12,0x14)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x9a (Front)
-Woodman-
Leaf Dance
Protect Spirit
Spirit of Life
Clam Spirit
Magic Spirit
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1e,0x08)
LoadFrameAndWait(0x1f,0x08)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x08)
LoadFrameAndWait(0x22,0x08)
WeaponSheatheCheck2(0xf4)
PauseAnimation()
Monster/mon 0x9b (Back)
-Woodman-
Leaf Dance
Protect Spirit
Spirit of Life
Clam Spirit
Magic Spirit
LoadFrameAndWait(0x24,0x08)
LoadFrameAndWait(0x25,0x08)
LoadFrameAndWait(0x26,0x08)
LoadFrameAndWait(0x29,0x08)
LoadFrameAndWait(0x2a,0x08)
LoadFrameAndWait(0x29,0x08)
WeaponSheatheCheck2(0xf4)
PauseAnimation()
Monster/mon 0x9c ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
PostGenericAttack()
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x06)
PauseAnimation()
Monster/mon 0x9d ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x06)
PauseAnimation()
Monster/mon 0x9e (Front)
-Bull Demon-
Mimic Titan
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
Wait(0xf8,0x17)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x06)
MoveUp2()
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x0a)
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x14)
LoadFrameAndWait(0x0f,0x02)
PlaySound(0x8e)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0x9f (Back)
-Bull Demon-
Mimic Titan
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
Wait(0xf8,0x17)
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x06)
MoveUp2()
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x0a)
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x14)
LoadFrameAndWait(0x15,0x02)
PlaySound(0x8e)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa0 (Front)
-Bull Demon-
Gather Power
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0e,0x06)
MoveBackward2()
LoadFrameAndWait(0x0e,0x08)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x1e)
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa1 (Back)
-Bull Demon-
Gather Power
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x14,0x08)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x1e)
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa2 (Front)
-Bull Demon-
Blow Fire
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x08)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x10,0x1e)
MoveForward2()
LoadFrameAndWait(0x10,0x02)
MoveForward2()
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x0f,0x10)
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa3 (Back)
-Bull Demon-
Blow Fire
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x08)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveBackward1()
LoadFrameAndWait(0x16,0x06)
MoveBackward1()
LoadFrameAndWait(0x16,0x1e)
MoveForward2()
LoadFrameAndWait(0x16,0x02)
MoveForward2()
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa4 ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xa5 ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xa6 (Front)
-Morbol-
Lick
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PlaySound(0x8c)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
Wait(0xf0,0x01)
PauseAnimation()
Monster/mon 0xa7 (Back)
-Morbol-
Lick
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PlaySound(0x8c)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
Wait(0xf0,0x01)
PauseAnimation()
Monster/mon 0xa8 (Front)
-Behemoth-
Giga Flare
Hurricane
Ulmaguest
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa9 (Back)
-Behemoth-
Giga Flare
Hurricane
Ulmaguest
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xaa (Front)
-Dragon-
Dash
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveForward2()
LoadFrameAndWait(0x0c,0x04)
MoveUnitFB(0x0a)
LoadFrameAndWait(0x0f,0x02)
MoveForward2()
LoadFrameAndWait(0x0f,0x0a)
PostGenericAttack()
MoveForward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Monster/mon 0xab (Back)
-Dragon-
Dash
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveForward2()
LoadFrameAndWait(0x12,0x04)
MoveUnitFB(0x0a)
LoadFrameAndWait(0x15,0x02)
MoveForward2()
LoadFrameAndWait(0x15,0x0a)
PostGenericAttack()
MoveForward2()
LoadFrameAndWait(0x07,0x02)
MoveBackward2()
LoadFrameAndWait(0x0a,0x04)
MoveUp2()
LoadFrameAndWait(0x04,0x04)
PauseAnimation()
Monster/mon 0xac ? PlaySound(0x1a)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xad ? PlaySound(0x1a)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xae (Front)
-Holy Dragon-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x06)
MoveForward2()
LoadFrameAndWait(0x10,0x06)
MoveBackward2()
LoadFrameAndWait(0x10,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x11,0x04)
PauseAnimation()
Monster/mon 0xaf (Back)
-Holy Dragon-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x16,0x06)
MoveForward2()
LoadFrameAndWait(0x16,0x06)
MoveBackward2()
LoadFrameAndWait(0x16,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x17,0x04)
PauseAnimation()
Monster/mon 0xb0 (Front)
-Hyudra-
Triple Attack
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x38)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xb1 (Back)
-Hyudra-
Triple Attack
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x38)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xb2 (Front)
-Hyudra-
Triple Brcelet
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x10)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xb3 (Back)
-Hyudra-
Triple Brcelet
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x10)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xb4 ? PauseAnimation()
Monster/mon 0xb5 ? PauseAnimation()
Monster/mon 0xb6 ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xb7 ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xb8 (Front)
-Byblos-
Energy
LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x00)
Monster/mon 0xb9 (Back)
-Byblos-
Energy
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x15,0x04)
MoveForward2()
LoadFrameAndWait(0x15,0x00)
Monster/mon 0xba ? LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xbb ? LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xbc ? LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xbd ? LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xbe Buffer? PauseAnimation()
Monster/mon 0xbf Buffer? PauseAnimation()
Monster/mon 0xc0 Buffer? PauseAnimation()
Monster/mon 0xc1 Buffer? PauseAnimation()
Monster/mon 0xc2 (Front)
-Bomb-
Self Destruct
LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x3a,0x0a)
LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x41,0x0c)
LoadFrameAndWait(0x39,0x06)
LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x39,0x02)
LoadFrameAndWait(0x3b,0x02)
LoadFrameAndWait(0x3c,0x08)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0xc3 (Back)
-Bomb-
Self Destruct
LoadFrameAndWait(0x3d,0x08)
LoadFrameAndWait(0x3e,0x0a)
LoadFrameAndWait(0x3d,0x08)
LoadFrameAndWait(0x42,0x0c)
LoadFrameAndWait(0x3d,0x06)
LoadFrameAndWait(0x3e,0x08)
LoadFrameAndWait(0x3d,0x06)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x3d,0x02)
LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0xc4 (Front)
-Bomb-
Spark
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x45,0x04)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x44,0x04)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x46,0x04)
LoadFrameAndWait(0x41,0x02)
LoadFrameAndWait(0x45,0x02)
LoadFrameAndWait(0x43,0x02)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x46,0x02)
WeaponSheatheCheck2(0xf0)
PauseAnimation()
Monster/mon 0xc5 (Back)
-Bomb-
Spark
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x46,0x04)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x45,0x04)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x44,0x04)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x46,0x02)
LoadFrameAndWait(0x41,0x02)
LoadFrameAndWait(0x45,0x02)
LoadFrameAndWait(0x43,0x02)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x48,0x02)
WeaponSheatheCheck2(0xf0)
PauseAnimation()
Monster/mon 0xc6 (Front)
-Red Panther-
Cat Kick
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x02)
WeaponSheatheCheck2(0xf6)
PostGenericAttack()
LoadFrameAndWait(0x2d,0x04)
PauseAnimation()
Monster/mon 0xc7 (Back)
-Red Panther-
Cat Kick
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x32,0x04)
LoadFrameAndWait(0x31,0x02)
WeaponSheatheCheck2(0xf6)
PostGenericAttack()
LoadFrameAndWait(0x31,0x04)
PauseAnimation()
Monster/mon 0xc8 (Front)
-Flotiball-
Look of Fright
Look of Devil
Death Sentence
Circle
PlaySound(0x86)
LoadFrameAndWait(0x49,0x06)
MoveUp2()
LoadFrameAndWait(0x4a,0x06)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x04)
MoveUp2()
LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x49,0x02)
MoveDown2()
LoadFrameAndWait(0x4a,0x02)
MoveDown2()
LoadFrameAndWait(0x49,0x04)
MoveDown2()
LoadFrameAndWait(0x4a,0x04)
MoveDown2()
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4b,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x49,0x04)
PauseAnimation()
Monster/mon 0xc9 (Back)
-Flotiball-
Look of Fright
Look of Devil
Death Sentence
Circle
PlaySound(0x86)
LoadFrameAndWait(0x4c,0x06)
MoveUp2()
LoadFrameAndWait(0x4d,0x06)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x4c,0x04)
MoveUp2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x02)
MoveDown2()
LoadFrameAndWait(0x4d,0x02)
MoveDown2()
LoadFrameAndWait(0x4c,0x04)
MoveDown2()
LoadFrameAndWait(0x4d,0x04)
MoveDown2()
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4e,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x04)
PauseAnimation()
Monster/mon 0xca (Front)
-Juravis-
Scratch Up
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xcb (Back)
-Juravis-
Scratch Up
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xcc (Front)
-Juravis-
Shine Lover
PlaySound(0x87)
QueueDistortAnim(0x00,0x08)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
QueueDistortAnim(0x01,0x0e)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
QueueDistortAnim(0x05,0x24)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xcd (Back)
-Juravis-
Shine Lover
PlaySound(0x87)
QueueDistortAnim(0x00,0x08)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
QueueDistortAnim(0x01,0x0e)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
QueueDistortAnim(0x05,0x24)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xce (Front)
-Juravis-
Feather Bomb
PlaySound(0x86)
QueueDistortAnim(0x00,0x10)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WaitForDistort(0xec)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WeaponSheatheCheck2(0xec)
QueueDistortAnim(0x01,0x10)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WaitForDistort(0xec)
PauseAnimation()
Monster/mon 0xcf (Back)
-Juravis-
Feather Bomb
PlaySound(0x86)
QueueDistortAnim(0x00,0x10)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WaitForDistort(0xec)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WeaponSheatheCheck2(0xec)
QueueDistortAnim(0x01,0x10)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WaitForDistort(0xec)
PauseAnimation()
Monster/mon 0xd0 (Front)
-Juravis-
Beaking
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xd1 (Back)
-Juravis-
Beaking
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xd2 (Front)
-Uribo-
Straight Dash
PlaySound(0x8d)
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5b,0x04)
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x04)
Wait(0xf8,0x04)
PauseAnimation()
Monster/mon 0xd3 (Back)
-Uribo-
Straight Dash
PlaySound(0x8d)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x5e,0x04)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x60,0x04)
Wait(0xf8,0x04)
PauseAnimation()
Monster/mon 0xd4 (Front)
-Uribo-
Nose Bracelet
LoadFrameAndWait(0x63,0x08)
LoadFrameAndWait(0x61,0x0c)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x65,0x10)
LoadFrameAndWait(0x65,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x63,0x04)
PauseAnimation()
Monster/mon 0xd5 (Back)
-Uribo-
Nose Bracelet
LoadFrameAndWait(0x69,0x08)
LoadFrameAndWait(0x67,0x0c)
LoadFrameAndWait(0x69,0x04)
LoadFrameAndWait(0x6b,0x10)
LoadFrameAndWait(0x6b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
Monster/mon 0xd6 (Front)
-Uribo-
Pooh-
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x70,0x08)
LoadFrameAndWait(0x6a,0x08)
LoadFrameAndWait(0x68,0x0c)
LoadFrameAndWait(0x6a,0x04)
LoadFrameAndWait(0x6c,0x0e)
LoadFrameAndWait(0x6c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6a,0x04)
LoadFrameAndWait(0x70,0x08)
LoadFrameAndWait(0x6f,0x08)
PauseAnimation()
Monster/mon 0xd7 (Back)
-Uribo-
Pooh-
LoadFrameAndWait(0x6d,0x08)
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x64,0x08)
LoadFrameAndWait(0x62,0x0c)
LoadFrameAndWait(0x64,0x04)
LoadFrameAndWait(0x66,0x0e)
LoadFrameAndWait(0x66,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x64,0x04)
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x70,0x08)
PauseAnimation()
Monster/mon 0xd8 (Front)
-Bull Demon-
Wave Around
PlaySound(0x1a)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2c,0x08)
LoadFrameAndWait(0x2d,0x0c)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x31,0x06)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0xd9 (Back)
-Bull Demon-
Wave Around
PlaySound(0x1a)
LoadFrameAndWait(0x32,0x06)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x34,0x0c)
LoadFrameAndWait(0x33,0x04)
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x35,0x02)
LoadFrameAndWait(0x36,0x02)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x36,0x02)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0xda (Front)
-Morbol-
Bad Bracelet
Goo
Moldball Virus
PlaySound(0x8c)
LoadFrameAndWait(0x71,0x08)
LoadFrameAndWait(0x72,0x08)
LoadFrameAndWait(0x73,0x08)
LoadFrameAndWait(0x72,0x08)
LoadFrameAndWait(0x71,0x08)
LoadFrameAndWait(0x74,0x06)
LoadFrameAndWait(0x75,0x0c)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x77,0x10)
LoadFrameAndWait(0x77,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x76,0x04)
PauseAnimation()
Monster/mon 0xdb (Back)
-Morbol-
Bad Bracelet
Goo
Moldball Virus
PlaySound(0x8c)
LoadFrameAndWait(0x78,0x08)
LoadFrameAndWait(0x79,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x79,0x08)
LoadFrameAndWait(0x78,0x08)
LoadFrameAndWait(0x7b,0x06)
LoadFrameAndWait(0x7c,0x0c)
LoadFrameAndWait(0x7b,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x7e,0x10)
LoadFrameAndWait(0x7e,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x7d,0x04)
PauseAnimation()
Monster/mon 0xdc (Front)
-Behemoth-
Stab Up
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x7f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x04)
PostGenericAttack()
LoadFrameAndWait(0x81,0x04)
LoadFrameAndWait(0x82,0x06)
LoadFrameAndWait(0x7f,0x0a)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xdd (Back)
-Behemoth-
Stab Up
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x86,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x86,0x06)
LoadFrameAndWait(0x87,0x04)
PostGenericAttack()
LoadFrameAndWait(0x88,0x04)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x86,0x0a)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xde (Front)
-Behemoth-
Sudden Cry
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
Wait(0xf8,0x04)
LoadFrameAndWait(0x83,0x10)
LoadFrameAndWait(0x84,0x04)
PostGenericAttack()
LoadFrameAndWait(0x85,0x0a)
LoadFrameAndWait(0x84,0x06)
PauseAnimation()
Monster/mon 0xdf (Back)
-Behemoth-
Sudden Cry
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
Wait(0xf8,0x04)
LoadFrameAndWait(0x8a,0x10)
LoadFrameAndWait(0x8b,0x04)
PostGenericAttack()
LoadFrameAndWait(0x8c,0x0a)
LoadFrameAndWait(0x8b,0x06)
PauseAnimation()
Monster/mon 0xe0 (Front)
-Hyudra-
Triple Flame
Triple Thunder
Dark Whisper
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
LoadFrameAndWait(0x8f,0x08)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x91,0x04)
LoadFrameAndWait(0x92,0x04)
LoadFrameAndWait(0x91,0x04)
Wait(0xf8,0x04)
LoadFrameAndWait(0x90,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x8f,0x06)
LoadFrameAndWait(0x8e,0x04)
LoadFrameAndWait(0x8d,0x02)
PauseAnimation()
Monster/mon 0xe1 (Back)
-Hyudra-
Triple Flame
Triple Thunder
Dark Whisper
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x04)
LoadFrameAndWait(0x98,0x04)
Wait(0xf8,0x04)
LoadFrameAndWait(0x97,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x96,0x06)
LoadFrameAndWait(0x95,0x04)
LoadFrameAndWait(0x94,0x02)
PauseAnimation()
Monster/mon 0xe2 (Front)
-Byblos-
Parasite
LoadFrameAndWait(0x9d,0x06)
LoadFrameAndWait(0x9e,0x08)
LoadFrameAndWait(0x9f,0x0a)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0xa0,0x06)
LoadFrameAndWait(0xa1,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa1,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa1,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0xa2,0x02)
MoveDown2()
LoadFrameAndWait(0xa2,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
Monster/mon 0xe3 (Back)
-Byblos-
Parasite
LoadFrameAndWait(0xa3,0x06)
LoadFrameAndWait(0xa4,0x08)
LoadFrameAndWait(0xa5,0x0a)
LoadFrameAndWait(0xa3,0x02)
LoadFrameAndWait(0xa6,0x06)
LoadFrameAndWait(0xa7,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa7,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa7,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0xa8,0x02)
MoveDown2()
LoadFrameAndWait(0xa8,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa7,0x02)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
Monster/mon 0xe4 (Front)
-Ultima Demon-
Nanoflare
LoadFrameAndWait(0xad,0x06)
LoadFrameAndWait(0xae,0x08)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xaf,0x04)
LoadFrameAndWait(0xb0,0x04)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xb0,0x04)
WeaponSheatheCheck1(0xf8)
LoadFrameAndWait(0xaf,0x04)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xb2,0x02)
LoadFrameAndWait(0xb3,0x04)
LoadFrameAndWait(0xb4,0x06)
LoadFrameAndWait(0xb6,0x02)
LoadFrameAndWait(0xb5,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xae,0x02)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
Monster/mon 0xe5 (Back)
-Ultima Demon-
Nanoflare
LoadFrameAndWait(0xb7,0x06)
LoadFrameAndWait(0xb8,0x08)
LoadFrameAndWait(0xb9,0x06)
LoadFrameAndWait(0xb9,0x04)
LoadFrameAndWait(0xba,0x04)
LoadFrameAndWait(0xbb,0x04)
LoadFrameAndWait(0xba,0x04)
WeaponSheatheCheck1(0xf8)
LoadFrameAndWait(0xb9,0x04)
LoadFrameAndWait(0xbb,0x04)
LoadFrameAndWait(0xbc,0x02)
LoadFrameAndWait(0xbd,0x04)
LoadFrameAndWait(0xbe,0x06)
LoadFrameAndWait(0xc0,0x02)
LoadFrameAndWait(0xbf,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xb7,0x04)
PauseAnimation()
Monster/mon 0xe6 (Front)
-Steel Giant-
Destroy
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xe7 (Back)
-Steel Giant-
Destroy
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xca,0x02)
LoadFrameAndWait(0xcb,0x02)
PostGenericAttack()
LoadFrameAndWait(0xcc,0x06)
LoadFrameAndWait(0xcb,0x06)
PauseAnimation()
Monster/mon 0xe8 (Front)
-Steel Giant-
Compress
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xe9 (Back)
-Steel Giant-
Compress
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xca,0x02)
LoadFrameAndWait(0xcb,0x02)
PostGenericAttack()
LoadFrameAndWait(0xcc,0x06)
LoadFrameAndWait(0xcb,0x06)
PauseAnimation()
Monster/mon 0xea (Front)
-Steel Giant-
Dispose
PlaySound(0x8a)
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x0a)
LoadFrameAndWait(0xc4,0x12)
LoadFrameAndWait(0xc5,0x04)
LoadFrameAndWait(0xc6,0x02)
LoadFrameAndWait(0xc7,0x02)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc2,0x08)
PauseAnimation()
Monster/mon 0xeb (Back)
-Steel Giant-
Dispose
PlaySound(0x8a)
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x08)
LoadFrameAndWait(0xca,0x0a)
LoadFrameAndWait(0xcb,0x12)
LoadFrameAndWait(0xcc,0x04)
LoadFrameAndWait(0xcd,0x02)
LoadFrameAndWait(0xce,0x02)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xca,0x08)
LoadFrameAndWait(0xc9,0x08)
PauseAnimation()
Monster/mon 0xec (Front)
-Steel Giant-
Crush
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xed (Back)
-Steel Giant-
Crush
LoadFrameAndWait(0x24,0x06)
PlaySound(0x8b)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
PostGenericAttack()
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()

Chicken, Frog, Crystal, Treasure

  • Other SP1
OTHER Facing Angles	#0, 1, 2, 3, 4, 5
OTHER Walks		#6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13
OTHER Buffer			#buffer animations. 14, 15, 16, 17
OTHER Walks 2		#walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23
OTHER Buffer			#buffer animations. 24, 25, 26, 27, 28, 29
OTHER Treasure		#2a, 2b
other Full Table
File ID (Hex) Description Opcodes
other 0x00 Blank LoadFrameAndWait(0x00,0x00)
other 0x01 Face Down LoadFrameAndWait(0x01,0x00)
other 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
other 0x03 Face Left LoadFrameAndWait(0x06,0x00)
other 0x04 Face UpLeft LoadFrameAndWait(0x06,0x00)
other 0x05 Face Up LoadFrameAndWait(0x06,0x00)
other 0x06 Walk Front LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
IncrementLoop()
other 0x07 Walk Back LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
IncrementLoop()
other 0x08 Walk Fast Front LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
IncrementLoop()
other 0x09 Walk Fast Back LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
IncrementLoop()
other 0x0a Walk Slow Front LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x08)
MoveDown1()
IncrementLoop()
other 0x0b Walk Slow Back LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x0a)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
IncrementLoop()
other 0x0c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x08)
IncrementLoop()
other 0x0d ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
IncrementLoop()
other 0x0e ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x0f ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x10 ? LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0e)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x03,0x0e)
LoadFrameAndWait(0x03,0x0c)
IncrementLoop()
other 0x11 ? LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x07,0x0c)
LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
IncrementLoop()
other 0x12 Spin? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x13 Spin? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x14 Buffer? PauseAnimation()
other 0x15 Buffer? PauseAnimation()
other 0x16 Buffer? PauseAnimation()
other 0x17 Buffer? PauseAnimation()
other 0x18 Walk To Front LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x19 Walk To Back LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x1a Walk To Fast Front LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x1b Walk To Fast Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x1c Walk To Slow Front LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
MoveUp2()
LoadFrameAndWait(0x02,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0a)
IncrementLoop()
other 0x1d Walk To Slow Back LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x08)
MoveUp2()
LoadFrameAndWait(0x07,0x0a)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x06,0x0a)
IncrementLoop()
other 0x1e ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
other 0x1f ? LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
other 0x20 ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
other 0x21 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
other 0x22 ? LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x23 ? LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x24 Buffer? PauseAnimation()
other 0x25 Buffer? PauseAnimation()
other 0x26 Buffer? PauseAnimation()
other 0x27 Buffer? PauseAnimation()
other 0x28 Buffer? PauseAnimation()
other 0x29 Buffer? PauseAnimation()
other 0x2a Chest Front LoadFrameAndWait(0x0f,0x00)
other 0x2b Chest Back LoadFrameAndWait(0x10,0x00)
other 0x2c Frozen? LoadFrameAndWait(0x03,0x00)
other 0x2d Frozen? LoadFrameAndWait(0x08,0x00)
other 0x2e Frozen? LoadFrameAndWait(0x03,0x00)
other 0x2f Frozen? LoadFrameAndWait(0x08,0x00)
other 0x30 ? MoveBackward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x03,0x02)
MoveBackward2()
LoadFrameAndWait(0x03,0x10)
MoveForward2()
LoadFrameAndWait(0x03,0x02)
MoveForward2()
LoadFrameAndWait(0x03,0x02)
MoveForward2()
LoadFrameAndWait(0x01,0x02)
MoveForward2()
PauseAnimation()
other 0x31 ? MoveBackward2()
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x10)
MoveForward2()
LoadFrameAndWait(0x08,0x02)
MoveForward2()
LoadFrameAndWait(0x08,0x02)
MoveForward2()
LoadFrameAndWait(0x06,0x02)
MoveForward2()
PauseAnimation()
other 0x32 ? MoveBackward1()
LoadFrameAndWait(0x04,0x02)
MoveForward1()
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
other 0x33 ? MoveBackward1()
LoadFrameAndWait(0x09,0x02)
MoveForward1()
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
other 0x34 ? LoadFrameAndWait(0x05,0x00)
other 0x35 ? LoadFrameAndWait(0x0a,0x00)
other 0x36 ? LoadFrameAndWait(0x0b,0x00)
other 0x37 ? LoadFrameAndWait(0x0d,0x00)
other 0x38 ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x06)
MoveDown2()
LoadFrameAndWait(0x02,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x02,0x02)
MoveDown2()
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x39 ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x06)
MoveDown2()
LoadFrameAndWait(0x07,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x07,0x02)
MoveDown2()
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x3a ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x3b ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x07,0x04)
MoveUp1()
LoadFrameAndWait(0x07,0x04)
MoveUp1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x3c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x00)
other 0x3d ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x07,0x00)
other 0x3e Buffer? PauseAnimation()
other 0x3f Buffer? PauseAnimation()
other 0x40 ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x01,0x14)
PauseAnimation()
other 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x06,0x14)
PauseAnimation()
other 0x42 ? LoadFrameAndWait(0x0b,0x00)
other 0x43 ? LoadFrameAndWait(0x0d,0x00)
other 0x44 ? LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveDown1()
IncrementLoop()
other 0x45 ? LoadFrameAndWait(0x0d,0x02)
MoveUp1()
LoadFrameAndWait(0x0d,0x02)
MoveDown1()
IncrementLoop()
other 0x46 ? LoadFrameAndWait(0x01,0x00)
other 0x47 ? LoadFrameAndWait(0x06,0x00)
other 0x48 ? LoadFrameAndWait(0x0c,0x00)
other 0x49 ? LoadFrameAndWait(0x0e,0x00)
other 0x4a ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x03,0x06)
IncrementLoop()
other 0x4b ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x08,0x06)
IncrementLoop()
other 0x4c Buffer? PauseAnimation()
other 0x4d Buffer? PauseAnimation()
other 0x4e Buffer? PauseAnimation()
other 0x4f Buffer? PauseAnimation()
other 0x50 Buffer? PauseAnimation()
other 0x51 Buffer? PauseAnimation()
other 0x52 Buffer? PauseAnimation()
other 0x53 Buffer? PauseAnimation()
other 0x54 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x00)
other 0x55 ? LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x00)
other 0x56 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x08)
IncrementLoop()
other 0x57 ? LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x08)
IncrementLoop()
other 0x58 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x59 ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()
other 0x5a Buffer? PauseAnimation()
other 0x5b Buffer? PauseAnimation()
other 0x5c Buffer? PauseAnimation()
other 0x5d Buffer? PauseAnimation()
other 0x5e Buffer? PauseAnimation()
other 0x5f Buffer? PauseAnimation()
other 0x60 ? LoadFrameAndWait(0x02,0x00)
other 0x61 ? LoadFrameAndWait(0x07,0x00)
other 0x62 ? LoadFrameAndWait(0x02,0x00)
other 0x63 ? LoadFrameAndWait(0x07,0x00)
other 0x64 ? PauseAnimation()
other 0x65 ? PauseAnimation()
other 0x66 MoveFindItem Front LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x01,0x04)
MFItemPosFBDU(0x00,0xf8)
LoadFrameAndWait(0x03,0x04)
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x03,0x04)
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x02,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x03,0x04)
UnloadMFItem()
LoadFrameAndWait(0x03,0x02)
PauseAnimation()
other 0x67 MoveFindItem Back LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x06,0x04)
MFItemPosFBDU(0x00,0xf8)
LoadFrameAndWait(0x08,0x04)
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
MFItemPosFBDU(0x00,0xe8)
LoadFrameAndWait(0x07,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x08,0x04)
UnloadMFItem()
LoadFrameAndWait(0x08,0x02)
PauseAnimation()
other 0x68 ? LoadFrameAndWait(0x04,0x04)
ffd7(0x01)
LoadFrameAndWait(0x04,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x00)
other 0x69 ? LoadFrameAndWait(0x09,0x04)
ffd7(0x01)
LoadFrameAndWait(0x09,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x00)
other 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x05,0x1e)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x01,0x14)
PauseAnimation()
other 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x0a,0x1e)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x06,0x14)
PauseAnimation()
other 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x04,0x00)
other 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x09,0x00)
other 0x6e ? ffd7(0x01)
ffc2()
other 0x6f ? ffd7(0x01)
ffc2()
other 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
PauseAnimation()
other 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x09,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x09,0x02)
WaitForDistort(0xfe)
PauseAnimation()
other 0x72 ? LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x02,0x00)
other 0x73 ? LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x07,0x00)
other 0x74 Buffer? PauseAnimation()
other 0x75 Buffer? PauseAnimation()
other 0x76 ? LoadFrameAndWait(0x00,0x00)
other 0x77 ? LoadFrameAndWait(0x00,0x00)
other 0x78 ? LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0b,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x04)
PauseAnimation()
other 0x79 ? LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0d,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x04)
PauseAnimation()
other 0x7a ? LoadFrameAndWait(0x03,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
MoveDown2()
LoadFrameAndWait(0x02,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x02,0x02)
MoveDown2()
LoadFrameAndWait(0x03,0x04)
PauseAnimation()
other 0x7b ? LoadFrameAndWait(0x08,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
MoveDown2()
LoadFrameAndWait(0x07,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x07,0x02)
MoveDown2()
LoadFrameAndWait(0x08,0x04)
PauseAnimation()
other 0x7c ? LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x7d ? LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()
other 0x7e ? LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x7f ? LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()

Lucavi

  • RUKA SP1
RUKA Facing Angles		#00, 01, 02, 03, 04, 05
RUKA Idle Walk		#06, 07
RUKA Fast Walk		#08, 09
RUKA Slow Walk		#0a, 0b
- Work in Progress
Lucavi/ruka Full Table
File ID (Hex) Description Opcodes
Lucavi/ruka 0x00 Blank LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x01 Face Down LoadFrameAndWait(0x02,0x00)
Lucavi/ruka 0x02 Face Left LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x03 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Lucavi/ruka 0x04 Walk Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Lucavi/ruka 0x05 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Lucavi/ruka 0x06 Walk Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Lucavi/ruka 0x07 Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x05,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Lucavi/ruka 0x08 Walk Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Lucavi/ruka 0x09 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Lucavi/ruka 0x0a ? LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Lucavi/ruka 0x0b ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Lucavi/ruka 0x0c ? LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Lucavi/ruka 0x0d ? LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Lucavi/ruka 0x0e ? LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Lucavi/ruka 0x0f Buffer? PauseAnimation()
Lucavi/ruka 0x10 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x11 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x12 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x13 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x14 ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x15 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Lucavi/ruka 0x16 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x17 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x18 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x19 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x1a ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x1b ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Lucavi/ruka 0x1c ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x04)
MoveUp1()
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Lucavi/ruka 0x1d ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x04)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Lucavi/ruka 0x1e ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Lucavi/ruka 0x1f ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Lucavi/ruka 0x20 ? MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x05,0x0a)
MoveUp1()
LoadFrameAndWait(0x05,0x0c)
MoveUp1()
LoadFrameAndWait(0x0c,0x0a)
MoveDown1()
LoadFrameAndWait(0x0c,0x08)
MoveDown1()
LoadFrameAndWait(0x0c,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0c)
IncrementLoop()
Lucavi/ruka 0x21 ? MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
MoveUp1()
LoadFrameAndWait(0x18,0x0c)
MoveUp1()
LoadFrameAndWait(0x12,0x0a)
MoveDown1()
LoadFrameAndWait(0x12,0x08)
MoveDown1()
LoadFrameAndWait(0x12,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x07,0x0c)
IncrementLoop()
Lucavi/ruka 0x22 Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Lucavi/ruka 0x23 Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x24 Frozen? LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x25 Frozen? LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x26 Frozen? LoadFrameAndWait(0x0e,0x00)
Lucavi/ruka 0x27 Frozen? LoadFrameAndWait(0x14,0x00)
Lucavi/ruka 0x28 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Lucavi/ruka 0x29 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Lucavi/ruka 0x2a Take Damage Front? MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Lucavi/ruka 0x2b Take Damage Back? MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Lucavi/ruka 0x2c Take Damage Front? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x2d Take Damage Back? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x2e ? LoadFrameAndWait(0x10,0x00)
Lucavi/ruka 0x2f ? LoadFrameAndWait(0x16,0x00)
Lucavi/ruka 0x30 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x0c)
MoveForward2()
IncrementLoop()
Lucavi/ruka 0x31 ? LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveForward2()
LoadFrameAndWait(0x16,0x0c)
MoveForward2()
IncrementLoop()
Lucavi/ruka 0x32 Buffer? PauseAnimation()
Lucavi/ruka 0x33 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward1()
LoadFrameAndWait(0x0f,0x06)
MoveForward1()
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0c,0x00)
Lucavi/ruka 0x34 ? LoadFrameAndWait(0x04,0x0a)
MoveBackward1()
LoadFrameAndWait(0x15,0x06)
MoveForward1()
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x12,0x00)
Lucavi/ruka 0x35 ? LoadFrameAndWait(0x0c,0x00)
Lucavi/ruka 0x36 ? LoadFrameAndWait(0x12,0x00)
Lucavi/ruka 0x37 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0f,0x04)
PauseAnimation()
Lucavi/ruka 0x38 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x15,0x04)
PauseAnimation()
Lucavi/ruka 0x39 ? LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x3a ? LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x3b ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x3c ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x3d ? LoadFrameAndWait(0x08,0x00)
Lucavi/ruka 0x3e ? LoadFrameAndWait(0x0a,0x00)
Lucavi/ruka 0x3f ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x40 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x41 ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x42 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x43 Buffer? PauseAnimation()
Lucavi/ruka 0x44 ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x19,0x00)
Lucavi/ruka 0x45 ? LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x1b,0x00)
Lucavi/ruka 0x46 ? LoadFrameAndWait(0x19,0x02)
MoveUp1()
LoadFrameAndWait(0x19,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x47 ? LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x48 (Front)
-Warlock-
Lose Voice
Seal
Loss
-Angel of Death-
Darkness
Spell
Chicken Race
Nightmare
-Regulator-
Death Cold
-Serpentarius-
Poison Frog
Midgar Swarm
Zodiac
LoadFrameAndWait(0x19,0x06)
MoveBackward1()
LoadFrameAndWait(0x19,0x06)
MoveBackward1()
LoadFrameAndWait(0x19,0x06)
MoveForward1()
LoadFrameAndWait(0x1a,0x06)
MoveForward1()
LoadFrameAndWait(0x1a,0x00)
Lucavi/ruka 0x49 (Back)
-Warlock-
Lose Voice
Seal
Loss
-Angel of Death-
Darkness
Spell
Chicken Race
Nightmare
-Regulator-
Death Cold
-Serpentarius-
Poison Frog
Midgar Swarm
Zodiac
LoadFrameAndWait(0x1b,0x06)
MoveBackward1()
LoadFrameAndWait(0x1b,0x06)
MoveBackward1()
LoadFrameAndWait(0x1b,0x06)
MoveForward1()
LoadFrameAndWait(0x1c,0x06)
MoveForward1()
LoadFrameAndWait(0x1c,0x00)
Lucavi/ruka 0x4a Buffer? PauseAnimation()
Lucavi/ruka 0x4b ? LoadFrameAndWait(0x01,0x00)
Lucavi/ruka 0x4c ? LoadFrameAndWait(0x07,0x00)
Lucavi/ruka 0x4d ? LoadFrameAndWait(0x05,0x00)
Lucavi/ruka 0x4e ? LoadFrameAndWait(0x18,0x00)
Lucavi/ruka 0x4f Buffer? PauseAnimation()
Lucavi/ruka 0x50 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x10,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
WaitForInput(0xfc)
LoadFrameAndWait(0x02,0x04)
UnloadMFItem()
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Lucavi/ruka 0x51 MoveFindItem Back (Broken) LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x16,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
WaitForInput(0xfc)
LoadFrameAndWait(0x04,0x04)
UnloadMFItem()
LoadFrameAndWait(0x04,0x06)
PauseAnimation()
Lucavi/ruka 0x52 ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x53 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x54 ? ffd7(0x01)
LoadFrameAndWait(0x11,0x10)
LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x55 ? ffd7(0x01)
LoadFrameAndWait(0x17,0x10)
LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x56 ? ffd7(0x01)
LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x57 ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x58 ? ffd7(0x01)
ffc2()
Lucavi/ruka 0x59 ? ffd7(0x01)
ffc2()
Lucavi/ruka 0x5a ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Lucavi/ruka 0x5b ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Lucavi/ruka 0x5c ? LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
LoadFrameAndWait(0x10,0x00)
Lucavi/ruka 0x5d ? LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
LoadFrameAndWait(0x16,0x00)
Lucavi/ruka 0x5e Buffer? PauseAnimation()
Lucavi/ruka 0x5f Buffer? LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x60 Buffer? LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x61 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
PauseAnimation()
Lucavi/ruka 0x62 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x24,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
PauseAnimation()
Lucavi/ruka 0x63 Jump Attack? Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1e,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
MoveDown1()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x64 Jump Attack? Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x25,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
MoveDown1()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x65 Attack High? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x0a)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x66 Attack High? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x0a)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x67 Attack Low? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x0a)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x68 Attack Low? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x0a)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x69 ? PauseAnimation()

Altima

  • ARUTE SP1
ARUTE Facing Angles		#00, 01, 02, 03, 04, 05
ARUTE Idle Walk		#06, 07
ARUTE Fast Walk		#08, 09
ARUTE Slow Walk		#0a, 0b
- Work in Progress
Altima/arute Full Table
File ID (Hex) Description Opcodes
Altima/arute 0x00 Blank LoadFrameAndWait(0x00,0x00)
Altima/arute 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Altima/arute 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
Altima/arute 0x03 Face Left LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x04 Face UpLeft LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x05 Face Up LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima/arute 0x07 Walk Back LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima/arute 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x09 Walk Fast Back LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima/arute 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x0a)
IncrementLoop()
Altima/arute 0x0b Walk Slow Back LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima/arute 0x0c Buffer? PauseAnimation()
Altima/arute 0x0d Buffer? PauseAnimation()
Altima/arute 0x0e Buffer? PauseAnimation()
Altima/arute 0x0f Buffer? PauseAnimation()
Altima/arute 0x10 Buffer? PauseAnimation()
Altima/arute 0x11 Buffer? PauseAnimation()
Altima/arute 0x12 Buffer? PauseAnimation()
Altima/arute 0x13 Buffer? PauseAnimation()
Altima/arute 0x14 Buffer? PauseAnimation()
Altima/arute 0x15 Buffer? PauseAnimation()
Altima/arute 0x16 Buffer? PauseAnimation()
Altima/arute 0x17 Buffer? PauseAnimation()
Altima/arute 0x18 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima/arute 0x19 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima/arute 0x1a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x1b ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima/arute 0x1c ? LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x0a)
IncrementLoop()
Altima/arute 0x1d ? LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima/arute 0x1e ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x1f ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x20 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x21 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x22 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x23 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x24 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x25 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x26 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x27 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x28 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x29 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x2b ? LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x2c ? LoadFrameAndWait(0x01,0x00)
Altima/arute 0x2d ? LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x2e ? LoadFrameAndWait(0x05,0x00)
Altima/arute 0x2f ? LoadFrameAndWait(0x0e,0x00)
Altima/arute 0x30 ? MoveBackward2()
LoadFrameAndWait(0x09,0x02)
MoveBackward2()
LoadFrameAndWait(0x09,0x02)
MoveBackward2()
LoadFrameAndWait(0x05,0x02)
MoveBackward2()
LoadFrameAndWait(0x05,0x10)
MoveForward2()
LoadFrameAndWait(0x05,0x02)
MoveForward2()
LoadFrameAndWait(0x05,0x02)
MoveForward2()
LoadFrameAndWait(0x09,0x02)
MoveForward2()
PauseAnimation()
Altima/arute 0x31 ? MoveBackward2()
LoadFrameAndWait(0x12,0x02)
MoveBackward2()
LoadFrameAndWait(0x12,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x10)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x12,0x02)
MoveForward2()
PauseAnimation()
Altima/arute 0x32 ? MoveBackward1()
LoadFrameAndWait(0x06,0x02)
MoveForward1()
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
Altima/arute 0x33 ? MoveBackward1()
LoadFrameAndWait(0x0f,0x02)
MoveForward1()
LoadFrameAndWait(0x0f,0x02)
IncrementLoop()
Altima/arute 0x34 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x35 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x36 ? LoadFrameAndWait(0x04,0x00)
Altima/arute 0x37 ? LoadFrameAndWait(0x0d,0x00)
Altima/arute 0x38 ? LoadFrameAndWait(0x01,0x08)
MoveUp1()
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x03,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x06)
MoveDown1()
LoadFrameAndWait(0x04,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
IncrementLoop()
Altima/arute 0x39 ? LoadFrameAndWait(0x0a,0x08)
MoveUp1()
LoadFrameAndWait(0x0b,0x04)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveUp1()
LoadFrameAndWait(0x0d,0x06)
MoveDown1()
LoadFrameAndWait(0x0d,0x0a)
MoveDown1()
LoadFrameAndWait(0x0b,0x06)
MoveDown1()
IncrementLoop()
Altima/arute 0x3a Buffer? PauseAnimation()
Altima/arute 0x3b Buffer? PauseAnimation()
Altima/arute 0x3c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x00)
Altima/arute 0x3d ? LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x3e Buffer? PauseAnimation()
Altima/arute 0x3f Buffer? PauseAnimation()
Altima/arute 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x06)
PauseAnimation()
Altima/arute 0x41 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
Altima/arute 0x42 ? LoadFrameAndWait(0x07,0x00)
Altima/arute 0x43 ? LoadFrameAndWait(0x10,0x00)
Altima/arute 0x44 ? LoadFrameAndWait(0x07,0x02)
MoveUp1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
IncrementLoop()
Altima/arute 0x45 ? LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveDown1()
IncrementLoop()
Altima/arute 0x46 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x47 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x48 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x49 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x4a ? LoadFrameAndWait(0x01,0x00)
Altima/arute 0x4b ? LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x4c Buffer? PauseAnimation()
Altima/arute 0x4d Buffer? PauseAnimation()
Altima/arute 0x4e Buffer? PauseAnimation()
Altima/arute 0x4f Buffer? PauseAnimation()
Altima/arute 0x50 Buffer? PauseAnimation()
Altima/arute 0x51 Buffer? PauseAnimation()
Altima/arute 0x52 Buffer? PauseAnimation()
Altima/arute 0x53 Buffer? PauseAnimation()
Altima/arute 0x54 ? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
MoveBackward1()
LoadFrameAndWait(0x07,0x06)
MoveBackward1()
LoadFrameAndWait(0x07,0x02)
MoveForward1()
LoadFrameAndWait(0x07,0x02)
MoveForward1()
LoadFrameAndWait(0x07,0x00)
Altima/arute 0x55 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x10,0x00)
Altima/arute 0x56 ? MoveUp1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Altima/arute 0x57 ? MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveDown1()
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
Altima/arute 0x58 ? LoadFrameAndWait(0x07,0x04)
MoveForward1()
LoadFrameAndWait(0x07,0x06)
MoveForward1()
LoadFrameAndWait(0x07,0x08)
MoveForward1()
LoadFrameAndWait(0x09,0x02)
MoveBackward1()
LoadFrameAndWait(0x09,0x04)
MoveBackward1()
LoadFrameAndWait(0x09,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Altima/arute 0x59 ? LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x10,0x08)
MoveForward1()
LoadFrameAndWait(0x12,0x02)
MoveBackward1()
LoadFrameAndWait(0x12,0x04)
MoveBackward1()
LoadFrameAndWait(0x12,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Altima/arute 0x5a Buffer? PauseAnimation()
Altima/arute 0x5b Buffer? PauseAnimation()
Altima/arute 0x5c Buffer? PauseAnimation()
Altima/arute 0x5d Buffer? PauseAnimation()
Altima/arute 0x5e Buffer? PauseAnimation()
Altima/arute 0x5f Buffer? PauseAnimation()
Altima/arute 0x60 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x61 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x62 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x63 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x64 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x65 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x66 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x67 MoveFindItem? (Broken) LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x14)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0d,0x04)
MoveUp1()
LoadFrameAndWait(0x0d,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0a,0x02)
PauseAnimation()
Altima/arute 0x68 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x69 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x06,0x10)
LoadFrameAndWait(0x07,0x00)
Altima/arute 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x0f,0x10)
LoadFrameAndWait(0x10,0x00)
Altima/arute 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x06,0x00)
Altima/arute 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x6e ? ffd7(0x01)
ffc2()
Altima/arute 0x6f ? ffd7(0x01)
ffc2()
Altima/arute 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x06,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x06,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima/arute 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x0f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x0f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima/arute 0x72 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
MoveUp1()
LoadFrameAndWait(0x04,0x00)
Altima/arute 0x73 MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
MoveUp1()
LoadFrameAndWait(0x0d,0x00)
Altima/arute 0x74 Buffer? PauseAnimation()
Altima/arute 0x75 Buffer? PauseAnimation()
Altima/arute 0x76 ? LoadFrameAndWait(0x00,0x00)
Altima/arute 0x77 ? LoadFrameAndWait(0x00,0x00)
Altima/arute 0x78 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
MoveUp1()
LoadFrameAndWait(0x04,0x04)
MoveDown1()
LoadFrameAndWait(0x04,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x04,0x04)
MoveDown1()
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Altima/arute 0x79 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0d,0x04)
MoveDown1()
LoadFrameAndWait(0x0d,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0d,0x04)
MoveDown1()
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0b,0x06)
PauseAnimation()
Altima/arute 0x7a Attack High Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7b Attack High Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x7c Attack Mid Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7d Attack Mid Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x7e Attack Low Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7f Attack Low Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x80 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x81 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x82 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x83 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x84 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x85 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x86 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x87 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x88 Attack? Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x89 Attack? Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()

Complete Altima

  • KANZEN SP1
KZN Facing Angles		#00, 01, 02, 03, 04, 05
KZN Idle Walk		#06, 07
KZN Fast Walk		#08, 09
KZN Slow Walk		#0a, 0b
KZN Buffer animations		#Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
KZN Walk To		#18, 19
KZN Walk To Haste		#1a, 1b
KZN Walk To Slow		#1c, 1d
KZN Spins			#1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b
- Work in Progress
Altima2/kanzen Full Table
File ID (Hex) Description Opcodes
Altima2/kanzen 0x00 Blank LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x02 Face Left LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x03 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Altima2/kanzen 0x04 Walk Back LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Altima2/kanzen 0x05 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Altima2/kanzen 0x06 Walk Fast Back LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima2/kanzen 0x07 Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x04,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Altima2/kanzen 0x08 Walk Slow Back LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Altima2/kanzen 0x09 Buffer? PauseAnimation()
Altima2/kanzen 0x0a Walk To Front LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x09,0x0a)
IncrementLoop()
Altima2/kanzen 0x0b Walk To Back LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x07,0x0c)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x18,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima2/kanzen 0x0c Walk To Fast Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x09,0x06)
IncrementLoop()
Altima2/kanzen 0x0d Walk To Fast Back LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima2/kanzen 0x0e Walk To Slow Front LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x01,0x10)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x04,0x10)
LoadFrameAndWait(0x09,0x0e)
IncrementLoop()
Altima2/kanzen 0x0f Walk To Slow Back LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x07,0x10)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x18,0x10)
LoadFrameAndWait(0x0b,0x0e)
IncrementLoop()
Altima2/kanzen 0x10 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x11 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x12 ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x13 ? LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x14 ? LoadFrameAndWait(0x0e,0x00)
Altima2/kanzen 0x15 ? LoadFrameAndWait(0x14,0x00)
Altima2/kanzen 0x16 ? MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x10)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
PauseAnimation()
Altima2/kanzen 0x17 ? MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x10)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
PauseAnimation()
Altima2/kanzen 0x18 ? MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Altima2/kanzen 0x19 ? MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Altima2/kanzen 0x1a ? LoadFrameAndWait(0x06,0x00)
Altima2/kanzen 0x1b ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x1c ? LoadFrameAndWait(0x10,0x00)
Altima2/kanzen 0x1d ? LoadFrameAndWait(0x16,0x00)
Altima2/kanzen 0x1e ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x06)
MoveUp1()
LoadFrameAndWait(0x02,0x08)
MoveUp1()
LoadFrameAndWait(0x10,0x0a)
MoveDown1()
LoadFrameAndWait(0x10,0x0c)
MoveDown1()
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima2/kanzen 0x1f ? LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x07,0x08)
MoveUp1()
LoadFrameAndWait(0x16,0x0a)
MoveDown1()
LoadFrameAndWait(0x16,0x0c)
MoveDown1()
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x07,0x06)
IncrementLoop()
Altima2/kanzen 0x20 Buffer? PauseAnimation()
Altima2/kanzen 0x21 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x22 ? LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x23 Buffer? PauseAnimation()
Altima2/kanzen 0x24 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x09,0x08)
PauseAnimation()
Altima2/kanzen 0x25 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
PauseAnimation()
Altima2/kanzen 0x26 ? LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x27 ? LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x28 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x29 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x2a ? LoadFrameAndWait(0x02,0x00)
Altima2/kanzen 0x2b ? LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x2c ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x2d ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x2e ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x2f ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x30 Buffer? PauseAnimation()
Altima2/kanzen 0x31 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x32 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x33 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x34 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x35 (Front)
-Arch Angel-
All-ultima
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1e,0x08)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1a,0x08)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Altima2/kanzen 0x36 (Back)
-Arch Angel-
All-ultima
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1c,0x08)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x05,0x02)
PauseAnimation()
Altima2/kanzen 0x37 Buffer? PauseAnimation()
Altima2/kanzen 0x38 ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x39 ? LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x3a ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x3b ? LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x3c Buffer? PauseAnimation()
Altima2/kanzen 0x3d MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1a,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0x90)
WaitForInput(0xfc)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
UnloadMFItem()
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Altima2/kanzen 0x3e MoveFindItem Back (Broken) LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1c,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0x90)
WaitForInput(0xfc)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
UnloadMFItem()
LoadFrameAndWait(0x05,0x08)
PauseAnimation()
Altima2/kanzen 0x3f ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x40 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x41 ? ffd7(0x01)
LoadFrameAndWait(0x11,0x10)
LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x42 ? ffd7(0x01)
LoadFrameAndWait(0x17,0x10)
LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x43 ? ffd7(0x01)
LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x44 ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x45 ? ffd7(0x01)
ffc2()
Altima2/kanzen 0x46 ? ffd7(0x01)
ffc2()
Altima2/kanzen 0x47 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima2/kanzen 0x48 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima2/kanzen 0x49 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0x00,0x90)
LoadFrameAndWait(0x1a,0x00)
Altima2/kanzen 0x4a MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0x00,0x90)
LoadFrameAndWait(0x1c,0x00)
Altima2/kanzen 0x4b Buffer? PauseAnimation()
Altima2/kanzen 0x4c Buffer? LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x4d Buffer? LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x4e ? LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x10,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Altima2/kanzen 0x4f ? LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x05,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x16,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x07,0x06)
PauseAnimation()
Altima2/kanzen 0x50 Attack High Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x51 Attack High Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x52 Attack Mid Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x53 Attack Mid Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x54 Attack Low Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x55 Attack Low Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x56 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x57 Attack? Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()

Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Weapon_Animations