Unit Animations

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Revision as of 04:11, 3 April 2025 by MrGudenheim (talk | contribs) (→‎Type 3: added note that type3.seq is used by type2.shp sprites)
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This page contains a comprehensive list to all unit animations, broken down manually.
information regarding what commands are can be found here: SEQ & Animation info page
Animation names are subject to change.

Video compilation of animations: Final Fantasy Tactics - Comprehensive Compilation of all Ability/Special Effects Animations

Type 1

  • TYPE1 SP1
T1 Facing Angles		#Compacted because they're all only 1 frame each.
T1 Walk Forward			#animation 6
T1 Walk Backward		#7
T1 Walk Fast Forward		#8
T1 Walk Fast Backward		#9
T1 Walk Slow Forward		#A
T1 Walk Slow Backward		#B (I think these are just Idle walk frames?)
T1 Buffer Animations		#a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here.
T1 Float Stop Forward 		#12 (also ?????)
T1 Float Stop Backward 		#13 (also ?????)
T1 Float Stop Fwd Haste		#14 (also ?????)
T1 Float Stop Bck Haste		#15 (also ?????)
T1 Float Stop Fwd Slow		#16 (also ?????)
T1 Float Stop Bck Slow		#17 (also ?????)
T1 Walk To Fwd			#18 (for walking to a destination? slightly different wait offsets.)
T1 Walk To Bck			#19
T1 Walk To Fwd Haste		#1A
T1 Walk To Bck Haste		#1B
T1 Walk To Fwd Slow		#1C
T1 Walk To Bck Slow		#1D
T1 Buffer Animations		#more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here.
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T1 Spin1			#2A (spin, starts from frame 2)
T1 Spin2			#2B (spin, starts from frame 8)
T1 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T1 Dodge Defend Fwd		#30
T1 Dodge Defend Bck		#31
T1 Taking Damage Fwd		#32
T1 Taking Damage Bck		#33
T1 Dead + Mid Jump		#34, 35, 36, 37
T1 Jump Up Fwd			#generic leap size? 38
T1 Jump Up Bck			#39
T1 Jump Down Fwd		#3A
T1 Jump Down Bck		#3B
T1 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T1 Charging			#42, 43, 44, 45
T1 Frozen & sleeping		#46, 47, 48, 49
T1 Confuse Fwd			#4a
T1 Confuse Bck			#4b
T1 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T1 Singing			#50, 51
T1 Dancing			#52, 53
T1 Casting			#54, 55, 56, 57
T1 Cast Execute			#58, 59
T1 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T1 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T1 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T1 MF Item			#66, 67.
T1 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T1 Revived			#6a, 6b, 6c, 6d
T1 Damaged shaking		#Might be for knockback? or falling? 6e, 6f, 70, 71
T1 Chest Pickup			#also for crystals. 72, 73
T1 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE1 Attack anims
T1 Teleport			#78, 79
T1 High Mod Unarmed		#7a, 7b
T1 Mid Mod Unarmed		#7c, 7d
T1 Low Mod Unarmed		#7e, 7f
T1 High Mod Swing		#80, 81
T1 Mid Mod Swing		#82, 83
T1 Low Mod Swing		#84, 85
T1 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T1 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T1 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T1 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T1 High Mod Poke		#9a, 9b
T1 Mid Mod Poke			#9c, 9d
T1 Low Mod Poke			#9e, 9f
T1 High Mod Gun			#a0, a1
T1 Mid Mod Gun			#a2, a3
T1 Low Mod Gun			#a4, a5
T1 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T1 Mid Mod Bow			#a8, a9
T1 Low Mod Bow			#aa, ab
T1 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T1 Play Instrument		#playing an instrument. no height mods. ae, af
T1 Shield Block			#unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5
T1 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T1 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T1 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T1 Flip Ground Switch		#similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9
T1 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T1 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T1 Cast Revive			#Used by Revive. d2, d3
T1 Rush				#Used by Rush. d4, d5
T1 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T1 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T1 Fall Critical		#unit falls into critical animation. da, db.
T1 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T1 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T1 Buffer Animations		#haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1
T1 Steal			#steal. e2, e3
T1 Steal Heart			#steal heart. e4, e5
T1 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T1 Jump 2			#another jump. e8, e9
T1 Dragoon Jump 2		#this one seems to be the true dragoon jump anim? ea, eb
T1 Dragoon Jump 3		#another one? seems strangely disjointed? ec, ed
T1 High Mod Female		#weapon animations for cloths and bags. ee, ef
T1 Mid Mod Female		#f0, f1
T1 Low Mod Female		#f2, f3
T1 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T1 Spin & Punch			#Goblin Punch. fa, fb
T1 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
type1 Full Table
File ID (Hex) Description Opcodes
type1 0x00 Blank LoadFrameAndWait(0x00,0x00)
type1 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type1 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type1 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type1 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type1 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type1 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type1 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type1 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type1 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type1 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type1 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type1 0x0c Buffer? PauseAnimation()
type1 0x0d Float Stop Front LoadFrameAndWait(0x46,0x06)
MoveUp1()
LoadFrameAndWait(0x46,0x08)
MoveUp1()
LoadFrameAndWait(0x46,0x0a)
MoveDown1()
LoadFrameAndWait(0x46,0x08)
MoveDown1()
LoadFrameAndWait(0x46,0x06)
MoveUp1()
LoadFrameAndWait(0x46,0x08)
MoveUp1()
LoadFrameAndWait(0x46,0x0a)
MoveDown1()
LoadFrameAndWait(0x46,0x08)
MoveDown1()
IncrementLoop()
type1 0x0e Float Stop Back LoadFrameAndWait(0x47,0x06)
MoveUp1()
LoadFrameAndWait(0x47,0x08)
MoveUp1()
LoadFrameAndWait(0x47,0x0a)
MoveDown1()
LoadFrameAndWait(0x47,0x08)
MoveDown1()
LoadFrameAndWait(0x47,0x06)
MoveUp1()
LoadFrameAndWait(0x47,0x08)
MoveUp1()
LoadFrameAndWait(0x47,0x0a)
MoveDown1()
LoadFrameAndWait(0x47,0x08)
MoveDown1()
IncrementLoop()
type1 0x0f Float Stop Fast Front LoadFrameAndWait(0x46,0x02)
MoveUp1()
LoadFrameAndWait(0x46,0x04)
MoveUp1()
LoadFrameAndWait(0x46,0x06)
MoveDown1()
LoadFrameAndWait(0x46,0x04)
MoveDown1()
LoadFrameAndWait(0x46,0x02)
MoveUp1()
LoadFrameAndWait(0x46,0x04)
MoveUp1()
LoadFrameAndWait(0x46,0x06)
MoveDown1()
LoadFrameAndWait(0x46,0x04)
MoveDown1()
IncrementLoop()
type1 0x10 Float Stop Fast Back LoadFrameAndWait(0x47,0x02)
MoveUp1()
LoadFrameAndWait(0x47,0x04)
MoveUp1()
LoadFrameAndWait(0x47,0x06)
MoveDown1()
LoadFrameAndWait(0x47,0x04)
MoveDown1()
LoadFrameAndWait(0x47,0x02)
MoveUp1()
LoadFrameAndWait(0x47,0x04)
MoveUp1()
LoadFrameAndWait(0x47,0x06)
MoveDown1()
LoadFrameAndWait(0x47,0x04)
MoveDown1()
IncrementLoop()
type1 0x11 Float Stop Slow Front LoadFrameAndWait(0x46,0x0a)
MoveUp1()
LoadFrameAndWait(0x46,0x0c)
MoveUp1()
LoadFrameAndWait(0x46,0x0e)
MoveDown1()
LoadFrameAndWait(0x46,0x0c)
MoveDown1()
LoadFrameAndWait(0x46,0x0a)
MoveUp1()
LoadFrameAndWait(0x46,0x0c)
MoveUp1()
LoadFrameAndWait(0x46,0x0e)
MoveDown1()
LoadFrameAndWait(0x46,0x0c)
MoveDown1()
IncrementLoop()
type1 0x12 Float Stop Slow Back LoadFrameAndWait(0x47,0x0a)
MoveUp1()
LoadFrameAndWait(0x47,0x0c)
MoveUp1()
LoadFrameAndWait(0x47,0x0e)
MoveDown1()
LoadFrameAndWait(0x47,0x0c)
MoveDown1()
LoadFrameAndWait(0x47,0x0a)
MoveUp1()
LoadFrameAndWait(0x47,0x0c)
MoveUp1()
LoadFrameAndWait(0x47,0x0e)
MoveDown1()
LoadFrameAndWait(0x47,0x0c)
MoveDown1()
IncrementLoop()
type1 0x13 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x14 WalkToNW LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x15 WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x16 WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x17 WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type1 0x18 WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type1 0x19 Buffer? PauseAnimation()
type1 0x1a WalkTo Front Duplicate LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x1b WalkToNW Duplicate LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x1c WalkTo Fast Front Duplicate LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type1 0x1d WalkTo Fast Back Duplicate LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type1 0x1e WalkTo Slow Front Duplicate LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type1 0x1f WalkTo Slow Back Duplicate LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type1 0x20 Spin1 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type1 0x21 Spin2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type1 0x22 Critical Front
-Squire-
Accumulate
LoadFrameAndWait(0x15,0x00)
type1 0x23 Critical Back
-Squire-
Accumulate
LoadFrameAndWait(0x16,0x00)
type1 0x24 Defend Front LoadFrameAndWait(0x19,0x00)
type1 0x25 Defend Back LoadFrameAndWait(0x1a,0x00)
type1 0x26 Evade Defend Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type1 0x27 Evade Defend Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type1 0x28 Taking Damage Front MoveUp1()
LoadFrameAndWait(0x44,0x02)
MoveDown1()
LoadFrameAndWait(0x44,0x02)
IncrementLoop()
type1 0x29 Taking Damage Back MoveUp1()
LoadFrameAndWait(0x45,0x02)
MoveDown1()
LoadFrameAndWait(0x45,0x02)
IncrementLoop()
type1 0x2a KnockedOut Front LoadFrameAndWait(0x17,0x00)
type1 0x2b KnockedOut Back LoadFrameAndWait(0x18,0x00)
type1 0x2c Mid Jump Front LoadFrameAndWait(0x1c,0x00)
type1 0x2d Mid Jump Back LoadFrameAndWait(0x1e,0x00)
type1 0x2e Jump Up Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUp2()
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x06)
MoveDown2()
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveDown2()
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type1 0x2f Jump Up Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUp2()
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x06)
MoveDown2()
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type1 0x30 Jump Down Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type1 0x31 Jump Down Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type1 0x32 High Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x00)
type1 0x33 High Jump Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x00)
type1 0x34 High Jump Mid Front LoadFrameAndWait(0x1f,0x00)
type1 0x35 High Jump Mid Back LoadFrameAndWait(0x21,0x00)
type1 0x36 High Jump Landing Front LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type1 0x37 High Jump Landing Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type1 0x38 Charging Idle? Front LoadFrameAndWait(0x13,0x00)
type1 0x39 Charging Idle? Back LoadFrameAndWait(0x14,0x00)
type1 0x3a Charging Loop? Front
-Squire-
Scream
LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type1 0x3b Charging Loop? Back
-Squire-
Scream
LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type1 0x3c Frozen Front LoadFrameAndWait(0x0d,0x00)
type1 0x3d Frozen Back LoadFrameAndWait(0x12,0x00)
type1 0x3e Sleep Front LoadFrameAndWait(0x48,0x00)
type1 0x3f Sleep Back LoadFrameAndWait(0x49,0x00)
type1 0x40 Confused Front LoadFrameAndWait(0x0b,0x06)
MoveForward1()
LoadFrameAndWait(0x28,0x08)
MoveForward1()
LoadFrameAndWait(0x27,0x0a)
MoveBackward1()
LoadFrameAndWait(0x28,0x08)
MoveBackward1()
LoadFrameAndWait(0x0b,0x06)
MoveBackward1()
LoadFrameAndWait(0x29,0x08)
MoveBackward1()
LoadFrameAndWait(0x2a,0x0a)
MoveForward1()
LoadFrameAndWait(0x29,0x08)
MoveForward1()
IncrementLoop()
type1 0x41 Confused Back LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x2c,0x08)
MoveForward1()
LoadFrameAndWait(0x2b,0x0a)
MoveBackward1()
LoadFrameAndWait(0x2c,0x08)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x2d,0x08)
MoveBackward1()
LoadFrameAndWait(0x2e,0x0a)
MoveForward1()
LoadFrameAndWait(0x2d,0x08)
MoveForward1()
IncrementLoop()
type1 0x42 Buffer? PauseAnimation()
type1 0x43 Singing Front LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type1 0x44 Singing Back LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type1 0x45 Dancing Front LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x30,0x06)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x32,0x06)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
IncrementLoop()
type1 0x46 Dancing Back LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
IncrementLoop()
type1 0x47 Casting Start Front LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x39,0x00)
type1 0x48 Casting Start Back LoadFrameAndWait(0x3e,0x04)
LoadFrameAndWait(0x3f,0x04)
LoadFrameAndWait(0x40,0x00)
type1 0x49 Casting Mid Front LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x08)
IncrementLoop()
type1 0x4a Casting Mid Back LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x40,0x08)
IncrementLoop()
type1 0x4b Casting Execute? Front
-Squire-
Ultima
-Astrologist-
Galaxy Stop
-Sorceror-
Holy
Flare
Demi 2
Dark Holy
Raise 2
LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
type1 0x4c Casting Execute? Back
-Squire-
Ultima
-Astrologist-
Galaxy Stop
-Sorceror-
Holy
Flare
Demi 2
Dark Holy
Raise 2
LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
PauseAnimation()
type1 0x4d Buffer? PauseAnimation()
type1 0x4e Frozen Walk RightFoot Front LoadFrameAndWait(0x09,0x00)
type1 0x4f Frozen Walk LeftFoot Back LoadFrameAndWait(0x0e,0x00)
type1 0x50 Frozen Walk LeftFoot Front LoadFrameAndWait(0x0d,0x00)
type1 0x51 Frozen Walk RightFoot Back LoadFrameAndWait(0x12,0x00)
type1 0x52 Nulled Walk? Front LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4a,0x0a)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x4e,0x0a)
LoadFrameAndWait(0x4d,0x08)
IncrementLoop()
type1 0x53 Nulled Walk? Back LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x4f,0x0a)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x08)
LoadFrameAndWait(0x53,0x0a)
LoadFrameAndWait(0x52,0x08)
IncrementLoop()
type1 0x54 MoveFindItem Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0x02,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0x03,0xf6)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type1 0x55 MoveFindItem Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0x06,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0x07,0xf4)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type1 0x56 DeathBounce Front LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x00)
type1 0x57 DeathBounce Back LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x00)
type1 0x58 Revive NonCritical Front ffd7(0x01)
LoadFrameAndWait(0x48,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type1 0x59 Revive NonCritical Back ffd7(0x01)
LoadFrameAndWait(0x49,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type1 0x5a Revive Critical Front ffd7(0x01)
LoadFrameAndWait(0x48,0x00)
type1 0x5b Revive Critical Back ffd7(0x01)
LoadFrameAndWait(0x49,0x00)
type1 0x5c Damaged Shaking? Front ffd7(0x01)
ffc2()
type1 0x5d Damaged Shaking? Back ffd7(0x01)
ffc2()
type1 0x5e Damaged Shaking? Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x44,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x44,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0x5f Damaged Shaking? Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x45,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x45,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0x60 Chest/Crystal Pickup Front LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x00)
type1 0x61 Chest/Crystal Pickup Back LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x00)
type1 0x62 Buffer? PauseAnimation()
type1 0x63 Buffer? LoadFrameAndWait(0x00,0x00)
type1 0x64 Buffer? LoadFrameAndWait(0x00,0x00)
type1 0x65 ? PauseAnimation()
type1 0x66 Teleport Front MoveUp1()
LoadFrameAndWait(0x0a,0x04)
MoveUp1()
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1c,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type1 0x67 Teleport Back MoveUp1()
LoadFrameAndWait(0x0f,0x04)
MoveUp1()
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type1 0x68 Unarmed High Front
-Skeleton-
Knife Hand
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x0e)
LoadFrameAndWait(0x60,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x02)
MoveBackward1()
LoadFrameAndWait(0x5e,0x04)
PauseAnimation()
type1 0x69 Unarmed High Back
-Skeleton-
Knife Hand
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x8f,0x04)
PauseAnimation()
type1 0x6a Unarmed Mid Front
-Monk-
Wave Fist
Earth Slash
Secret Fist
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0x6b Unarmed Mid Back
-Monk-
Wave Fist
Earth Slash
Secret Fist
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0e)
LoadFrameAndWait(0x94,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0x6c Unarmed Low Front LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
MoveForward2()
LoadFrameAndWait(0x64,0x02)
MoveForward1()
LoadFrameAndWait(0x65,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x66,0x0e)
LoadFrameAndWait(0x66,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0x6d Unarmed Low Back LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x92,0x02)
MoveForward2()
LoadFrameAndWait(0x95,0x02)
MoveForward1()
LoadFrameAndWait(0x96,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x97,0x0e)
LoadFrameAndWait(0x97,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0x6e Swing High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x58,0x0e)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0x6f Swing High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x89,0x0e)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0x70 Swing Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x71 Swing Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x72 Swing Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x0e)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x73 Swing Low Back QueueSpriteAnim(0x01,0x05)
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x0e)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x74 Throw Item High Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type1 0x75 Throw Item High Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1d)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x89,0x08)
PauseAnimation()
type1 0x76 Throw Item High Wait Front LoadFrameAndWait(0x58,0x00)
type1 0x77 Throw Item High Wait Back LoadFrameAndWait(0x89,0x00)
type1 0x78 Throw Item High Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x58,0x04)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0x79 Throw Item High Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x89,0x04)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0x7a Throw Item Mid Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x08)
PauseAnimation()
type1 0x7b Throw Item Mid Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x23)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x08)
PauseAnimation()
type1 0x7c Throw Item Mid Wait Front LoadFrameAndWait(0x5a,0x00)
type1 0x7d Throw Item Mid Wait Back LoadFrameAndWait(0x8b,0x00)
type1 0x7e Throw Item Mid Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0x7f Throw Item Mid Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0x80 Throw Item Low Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5b,0x08)
PauseAnimation()
type1 0x81 Throw Item Low Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8c,0x08)
PauseAnimation()
type1 0x82 Throw Item Low Wait Front LoadFrameAndWait(0x5b,0x00)
type1 0x83 Throw Item Low Wait Back LoadFrameAndWait(0x8c,0x00)
type1 0x84 Throw Item Low Finish Front SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0x85 Throw Item Low Finish Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0x86 Throw Weapon Front
-Squire-
Throw Stone
-Ninja-
Shuriken
Ball
Knife
Sword
Hammer
Katana
Ninja Sword
Axe
Spear
Stick
Knight Sword
Dictionary
SetLayerPriority(0x11)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x0a)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0x87 Throw Weapon Back
-Squire-
Throw Stone
-Ninja-
Shuriken
Ball
Knife
Sword
Hammer
Katana
Ninja Sword
Axe
Spear
Stick
Knight Sword
Dictionary
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x0a)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0x88 Poke High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x69,0x02)
MoveForward2()
LoadFrameAndWait(0x69,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6a,0x0e)
LoadFrameAndWait(0x6a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
type1 0x89 Poke High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9a,0x02)
MoveForward2()
LoadFrameAndWait(0x9a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x0e)
LoadFrameAndWait(0x9b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9a,0x04)
PauseAnimation()
type1 0x8a Poke Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x6b,0x02)
MoveForward2()
LoadFrameAndWait(0x6b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6c,0x0e)
LoadFrameAndWait(0x6c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6b,0x04)
PauseAnimation()
type1 0x8b Poke Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9c,0x02)
MoveForward2()
LoadFrameAndWait(0x9c,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9d,0x0e)
LoadFrameAndWait(0x9d,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
PauseAnimation()
type1 0x8c Poke Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
LoadFrameAndWait(0x67,0x04)
MoveBackward2()
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x6b,0x02)
MoveForward2()
LoadFrameAndWait(0x6d,0x02)
MoveForward1()
LoadFrameAndWait(0x6e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6f,0x0e)
LoadFrameAndWait(0x6f,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
PauseAnimation()
type1 0x8d Poke Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
LoadFrameAndWait(0x98,0x04)
MoveBackward2()
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x9c,0x02)
MoveForward2()
LoadFrameAndWait(0x9e,0x02)
MoveForward1()
LoadFrameAndWait(0x9f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa0,0x0e)
LoadFrameAndWait(0xa0,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
PauseAnimation()
type1 0x8e Gun High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x06)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x72,0x02)
MoveForward2()
LoadFrameAndWait(0x73,0x02)
LoadFrameAndWait(0x73,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x0e)
LoadFrameAndWait(0x73,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type1 0x8f Gun High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
MoveForward2()
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa3,0x02)
MoveForward2()
LoadFrameAndWait(0xa4,0x02)
LoadFrameAndWait(0xa4,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa4,0x0e)
LoadFrameAndWait(0xa4,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type1 0x90 Gun Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x74,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x74,0x0e)
LoadFrameAndWait(0x74,0x0e)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type1 0x91 Gun Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa6,0x02)
MoveForward2()
LoadFrameAndWait(0xa6,0x02)
LoadFrameAndWait(0xa5,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa5,0x0e)
LoadFrameAndWait(0xa5,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type1 0x92 Gun Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
LoadFrameAndWait(0x70,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x72,0x02)
MoveForward2()
LoadFrameAndWait(0x75,0x02)
MoveForward1()
LoadFrameAndWait(0x74,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x0e)
LoadFrameAndWait(0x76,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x72,0x02)
PauseAnimation()
type1 0x93 Gun Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa3,0x02)
MoveForward2()
LoadFrameAndWait(0xa6,0x02)
MoveForward1()
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa7,0x0e)
LoadFrameAndWait(0xa7,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa5,0x04)
LoadFrameAndWait(0xa3,0x02)
PauseAnimation()
type1 0x94 Bow High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x78,0x02)
MoveForward2()
LoadFrameAndWait(0x79,0x04)
MoveForward2()
LoadFrameAndWait(0x79,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x79,0x12)
LoadFrameAndWait(0x79,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x7b,0x02)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0x95 Bow High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xa9,0x02)
MoveForward2()
LoadFrameAndWait(0xaa,0x04)
MoveForward2()
LoadFrameAndWait(0xaa,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xaa,0x12)
LoadFrameAndWait(0xaa,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xac,0x02)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0x96 Bow Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x79,0x02)
MoveForward2()
LoadFrameAndWait(0x79,0x04)
MoveForward2()
LoadFrameAndWait(0x7b,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7b,0x12)
LoadFrameAndWait(0x7b,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0x97 Bow Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xaa,0x02)
MoveForward2()
LoadFrameAndWait(0xaa,0x04)
MoveForward2()
LoadFrameAndWait(0xac,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xac,0x12)
LoadFrameAndWait(0xac,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0x98 Bow Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveBackward2()
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x7b,0x02)
MoveForward2()
LoadFrameAndWait(0x7b,0x04)
MoveForward2()
LoadFrameAndWait(0x7c,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7c,0x12)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type1 0x99 Bow Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveBackward2()
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xac,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
MoveForward2()
LoadFrameAndWait(0xad,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xad,0x12)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type1 0x9a Book Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x80,0x0e)
LoadFrameAndWait(0x80,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0x9b Book Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xb1,0x0e)
LoadFrameAndWait(0xb1,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0x9c Instrument Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
PlaySound(0x9d)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x06)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0x9d Instrument Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
PlaySound(0x9d)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x06)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0x9e Shield Block High Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
MoveBackward2()
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type1 0x9f Shield Block High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
MoveBackward2()
LoadFrameAndWait(0xb3,0x10)
PauseAnimation()
type1 0xa0 Shield Block Mid Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
MoveBackward2()
LoadFrameAndWait(0x83,0x10)
PauseAnimation()
type1 0xa1 Shield Block Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
MoveBackward2()
LoadFrameAndWait(0xb4,0x10)
PauseAnimation()
type1 0xa2 Shield Block Low Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
MoveBackward2()
LoadFrameAndWait(0x84,0x10)
PauseAnimation()
type1 0xa3 Shield Block Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
MoveBackward2()
LoadFrameAndWait(0xb5,0x10)
PauseAnimation()
type1 0xa4 Swing Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xa5 Swing Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xa6 Swing Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xa7 Swing Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xa8 Swing Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x59,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveBackward1()
LoadFrameAndWait(0x55,0x08)
MoveForward1()
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type1 0xa9 Swing Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8a,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveBackward1()
LoadFrameAndWait(0x86,0x08)
MoveForward1()
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type1 0xaa Punch Shield Recoil High Front PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xab Punch Shield Recoil High Back PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xac Punch Shield Recoil Mid Front PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xad Punch Shield Recoil Mid Back PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xae Punch Shield Recoil Low Front LoadFrameAndWait(0x64,0x04)
PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x5e,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x04)
MoveBackward2()
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
MoveForward2()
LoadFrameAndWait(0x5d,0x0a)
MoveForward2()
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type1 0xaf Punch Shield Recoil Low Back LoadFrameAndWait(0x95,0x04)
PlayAttackSound(0x01)
MoveBackward2()
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x8f,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type1 0xb0 Thrust Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveBackward2()
LoadFrameAndWait(0x69,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xb1 Thrust Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveBackward2()
LoadFrameAndWait(0x9a,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xb2 Thrust Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveBackward2()
LoadFrameAndWait(0x69,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xb3 Thrust Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveBackward2()
LoadFrameAndWait(0x9a,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xb4 Thrust Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
MoveBackward2()
LoadFrameAndWait(0x6d,0x04)
MoveBackward2()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveForward2()
LoadFrameAndWait(0x68,0x0a)
MoveForward2()
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type1 0xb5 Thrust Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
MoveBackward2()
LoadFrameAndWait(0x9e,0x04)
MoveBackward2()
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveForward2()
LoadFrameAndWait(0x99,0x0a)
MoveForward2()
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type1 0xb6 Flip Switch Front LoadFrameAndWait(0x61,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x65,0x08)
MoveForward2()
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x02)
MoveBackward2()
LoadFrameAndWait(0x65,0x08)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type1 0xb7 Flip Switch Back LoadFrameAndWait(0x92,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x96,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x02)
MoveBackward2()
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type1 0xb8 Two Arms Up Front
-Hell Knight-
Heaven Bltback
Asura Back
Dia Swrd Back
Dragn Pit Back
Space Str Back
Sky Demon Back
-Skeleton-
Thunder Soul
Aqua Soul
Ice Soul
Wind Soul
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type1 0xb9 Two Arms Up Back
-Hell Knight-
Heaven Bltback
Asura Back
Dia Swrd Back
Dragn Pit Back
Space Str Back
Sky Demon Back
-Skeleton-
Thunder Soul
Aqua Soul
Ice Soul
Wind Soul
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type1 0xba One Arm Up Front
-Squire-
Heal
Yell
Wish
Cheer Up
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x3a,0x00)
type1 0xbb One Arm Up Back
-Squire-
Heal
Yell
Wish
Cheer Up
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x00)
type1 0xbc Spin Punch Front
-Monk-
Spin Fist
-Goblin-
Turn Punch
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x02)
FlipHorizontal()
LoadFrameAndWait(0x63,0x02)
SetFrameOffset(0x31)
LoadFrameAndWait(0x63,0x02)
FlipHorizontal()
LoadFrameAndWait(0x63,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0xbd Spin Punch Back
-Monk-
Spin Fist
-Goblin-
Turn Punch
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x02)
FlipHorizontal()
LoadFrameAndWait(0x94,0x02)
SetFrameOffset(0xcf)
LoadFrameAndWait(0x94,0x02)
FlipHorizontal()
LoadFrameAndWait(0x94,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type1 0xbe Pummel Front
-Monk-
Repeating Fist
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x5c,0x02)
MoveBackward1()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
MoveForward1()
LoadFrameAndWait(0x63,0x02)
MoveForward1()
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x02)
MoveBackward1()
Wait(0xec,0x04)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type1 0xbf Pummel Back
-Monk-
Repeating Fist
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x8d,0x02)
MoveBackward1()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
MoveForward1()
LoadFrameAndWait(0x94,0x02)
MoveForward1()
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x02)
MoveBackward1()
Wait(0xec,0x04)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type1 0xc0 Monster/monk Revive Front
-Monk-
Stigma Magic
Chakra
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
MoveBackward2()
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x37,0x06)
PauseAnimation()
type1 0xc1 Monster/monk Revive Back
-Monk-
Stigma Magic
Chakra
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x41,0x06)
PauseAnimation()
type1 0xc2 Rush Front
-Squire-
Dash
-Goblin-
Tackle
Mutilate
QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x64,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x64,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xc3 Rush Back
-Squire-
Dash
-Goblin-
Tackle
Mutilate
QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x95,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x95,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xc4 Book Front Duplicate SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x80,0x16)
LoadFrameAndWait(0x80,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xc5 Book Back Duplicate QueueSpriteAnim(0x01,0x43)
SetLayerPriority(0x0b)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
LoadFrameAndWait(0xb1,0x16)
LoadFrameAndWait(0xb1,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type1 0xc6 Book Front Duplicate LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xc7 Book Back Duplicate LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xc8 Fall Critical Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type1 0xc9 Fall Critical Back LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type1 0xca Swing Low Front 2 SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type1 0xcb Swing Low Back 2 SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type1 0xcc Dance Execute Front LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type1 0xcd Dance Execute Back LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type1 0xce Buffer? PauseAnimation()
type1 0xcf Steal Front
-Thief-
Gil Taking
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessry
Steal Exp
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
PauseAnimation()
type1 0xd0 Steal Back
-Thief-
Gil Taking
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessry
Steal Exp
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x35,0x06)
MoveForward2()
PauseAnimation()
type1 0xd1 Steal Heart Front LoadFrameAndWait(0x15,0x14)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x7d,0x08)
LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xd2 Steal Heart Back LoadFrameAndWait(0x16,0x14)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8a,0x06)
LoadFrameAndWait(0x41,0x08)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type1 0xd3 Use Katana? Front LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type1 0xd4 Use Katana? Back LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type1 0xd5 Jump Front 2 LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x00)
type1 0xd6 Jump Back 2 LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x00)
type1 0xd7 Dragoon Jump? Front 2 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xd8 Dragoon Jump? Back 2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type1 0xd9 Dragoon Jump? Front 3 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x66,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x15,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type1 0xda Dragoon Jump? Back 3 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x97,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x16,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x8a,0x02)
LoadFrameAndWait(0x87,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type1 0xdb Cloth/Bag High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x58)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x58,0x04)
MoveBackward2()
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type1 0xdc Cloth/Bag High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x59)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x89,0x04)
MoveBackward2()
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type1 0xdd Cloth/Bag Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5a)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0xde Cloth/Bag Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5b)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0xdf Cloth/Bag Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5c)
LoadFrameAndWait(0x56,0x04)
MoveBackward2()
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
MoveForward1()
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x06)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type1 0xe0 Cloth/Bag Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5d)
LoadFrameAndWait(0x87,0x04)
MoveBackward2()
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveForward2()
LoadFrameAndWait(0x8a,0x02)
MoveForward1()
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x06)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type1 0xe1 Buffer? PauseAnimation()
type1 0xe2 Spin and Punch Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x5c,0x04)
MoveBackward2()
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type1 0xe3 Spin and Punch Back LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x8d,0x04)
MoveBackward2()
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0e)
LoadFrameAndWait(0x94,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()

Type 2

  • TYPE2 SP1
T2 Facing Angles		#Compacted because they're all only 1 frame each.
T2 Walk				#animation 6, 7
T2 Walk Fast			#8, 9
T2 Walk Slow			#A, B
T2 Buffer Animations		#buffers. 0xC to 0x11
T2 Float Stop 			#12, 13
T2 Float Stop Haste		#14 15
T2 Float Stop Slow		#16, 17
T2 Walk To			#18, 19
T2 Walk To Haste		#1A, 1B
T2 Walk To Slow			#1C, 1D
T2 Buffer Animations		#more animations that are just buffers. 0x1E to 0x23
				#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space.
T2 Spin1			#2A (spin, starts from frame 2)
T2 Spin2			#2B (spin, starts from frame 8)
T2 Critical & Defend		#2C, 2D, 2E, and 2F (all only 1 frame each)
T2 Dodge Defend			#30, 31
T2 Taking Damage		#32, 33
T2 Dead + Mid Jump		#34, 35, 36, 37
T2 Jump Up			#generic leap size? 38, 39
T2 Jump Down			#3A, 3B
T2 High Jumps			#3C, 3D, 3E, 3F, 40, 41
T2 Charging			#42, 43, 44, 45
T2 Frozen & sleeping		#46, 47, 48, 49
T2 Confuse			#4a, 4B
T2 Buffer Animations		#yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f.
T2 Singing			#50, 51
T2 Dancing			#52, 53
T2 Casting			#54, 55, 56, 57
T2 Cast Execute			#58, 59
T2 Buffer Animations		#buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f
T2 Frozen Walk Frames		#frozen walk frames. 0x60, 0x61, 0x62, 0x63
T2 Nulled Walks			#64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing.
T2 MF Item			#66, 67.
T2 Bounced to death		#try to come up with a better name I fucking dare you. 68, 69.
T2 Revived			#6a, 6b, 6c, 6d
T2 Damaged shaking?		#Might be for knockback? or falling? 6e, 6f, 70, 71
T2 Chest Pickup			#also for crystals. 72, 73
T2 Buffer Animations		#More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
  • TYPE2 Attack Anims
T2 Teleport			#78, 79
T2 High Mod Unarmed		#7a, 7b
T2 Mid Mod Unarmed		#7c, 7d
T2 Low Mod Unarmed		#7e, 7f
T2 High Mod Swing		#80, 81
T2 Mid Mod Swing		#82, 83
T2 Low Mod Swing		#84, 85
T2 High Mod Item Throw		#86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh)
T2 Mid Mod Item Throw		#8c, 8d, 8e, 8f, 90, 91
T2 Low Mod Item Throw		#92, 93, 94, 95, 96, 97
T2 Weapon Throw			#98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig)
T2 High Mod Poke		#9a, 9b
T2 Mid Mod Poke			#9c, 9d
T2 Low Mod Poke			#9e, 9f
T2 High Mod Gun			#a0, a1
T2 Mid Mod Gun			#a2, a3
T2 Low Mod Gun			#a4, a5
T2 High Mod Bow			#how odd! bow's queues throw hardcoding! a6, a7
T2 Mid Mod Bow			#a8, a9
T2 Low Mod Bow			#aa, ab
T2 Read Book			#reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad
T2 Play Instrument		#playing an instrument. no height mods. ae, af
T2 Shield Block			#Shield block. b0, b1, b2, b3, b4, b5
T2 Swing Shield Recoil		#animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb
T2 Punch Shield Recoil		#animations for punch shield recoil. bc, bd, be, bf, c0, c1
T2 Thrust Shield Recoil		#animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7
T2 Flip Ground Switch		#bethla sluice switch. c8, c9
T2 Casting Start		#the start of the casting animation (swings arms up). ca, cb, cc, cd
T2 Pummel			#Spin punch and pummel in here. ce, cf, d0, d1
T2 Cast Revive			#Monk Revive. d2, d3
T2 Rush				#Rush. d4, d5
T2 Read Book 2			#a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7
T2 Read Book 3			#another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9
T2 Fall Critical		#unit falls into critical animation. da, db.
T2 Low Mod Swing 2		#seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd
T2 Dance Execute		#excessively long. dance animation that plays when the attack executes de, df
T2 Buffer Animations		#e0, e1
T2 Steal			#steal. e2, e3
T2 Steal Heart			#steal heart. e4, e5
T2 Katana Use			#I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7
T2 Jump 2			#another jump. e8, e9
T2 Dragoon Jump			#dragoon jump anim. ea, eb
T2 Dragoon Jump 2		#dragoon land anim. ec, ed
T2 High Mod Female		#weapon animations for cloths and bags. ee, ef
T2 Mid Mod Female		#f0, f1
T2 Low Mod Female		#f2, f3
T2 Buffer Animations		#they all had to show up somewhere. f4, f5, f6, f7, f8, f9
T2 Spin & Punch			#Goblin punch. fa, fb
T2 Nop'd Animations		#fc, fd, fe, and ff are all unused animations with invalid pointers.
type2 (Unused) Full Table
File ID (Hex) Description Opcodes
type2 (Unused) 0x00 Blank LoadFrameAndWait(0x00,0x00)
type2 (Unused) 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type2 (Unused) 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type2 (Unused) 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type2 (Unused) 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type2 (Unused) 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type2 (Unused) 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type2 (Unused) 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type2 (Unused) 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type2 (Unused) 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type2 (Unused) 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type2 (Unused) 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type2 (Unused) 0x0c Buffer? PauseAnimation()
type2 (Unused) 0x0d ? PauseAnimation()
type2 (Unused) 0x0e ? PauseAnimation()
type2 (Unused) 0x0f ? PauseAnimation()
type2 (Unused) 0x10 ? PauseAnimation()
type2 (Unused) 0x11 ? PauseAnimation()
type2 (Unused) 0x12 ? LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x13 ? LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x14 ? LoadFrameAndWait(0x46,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x15 ? LoadFrameAndWait(0x47,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x16 ? LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x46,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x46,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x17 ? LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x47,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x47,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type2 (Unused) 0x18 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type2 (Unused) 0x19 ? LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type2 (Unused) 0x1a ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type2 (Unused) 0x1b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type2 (Unused) 0x1c ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type2 (Unused) 0x1d ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type2 (Unused) 0x1e ? PauseAnimation()
type2 (Unused) 0x1f ? PauseAnimation()
type2 (Unused) 0x20 ? PauseAnimation()
type2 (Unused) 0x21 ? PauseAnimation()
type2 (Unused) 0x22 ? PauseAnimation()
type2 (Unused) 0x23 ? PauseAnimation()
type2 (Unused) 0x24 ? LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x4b,0x06)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x06)
IncrementLoop()
type2 (Unused) 0x25 ? LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x52,0x06)
IncrementLoop()
type2 (Unused) 0x26 ? LoadFrameAndWait(0x4a,0x02)
LoadFrameAndWait(0x4b,0x04)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x04)
IncrementLoop()
type2 (Unused) 0x27 ? LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x50,0x04)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x52,0x04)
IncrementLoop()
type2 (Unused) 0x28 ? LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x0a)
IncrementLoop()
type2 (Unused) 0x29 ? LoadFrameAndWait(0x4f,0x08)
LoadFrameAndWait(0x50,0x0a)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x0a)
IncrementLoop()
type2 (Unused) 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type2 (Unused) 0x2b ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type2 (Unused) 0x2c ? LoadFrameAndWait(0x15,0x00)
type2 (Unused) 0x2d ? LoadFrameAndWait(0x16,0x00)
type2 (Unused) 0x2e ? LoadFrameAndWait(0x19,0x00)
type2 (Unused) 0x2f ? LoadFrameAndWait(0x1a,0x00)
type2 (Unused) 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type2 (Unused) 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type2 (Unused) 0x32 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x44,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x44,0x02)
IncrementLoop()
type2 (Unused) 0x33 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x45,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x45,0x02)
IncrementLoop()
type2 (Unused) 0x34 ? LoadFrameAndWait(0x17,0x00)
type2 (Unused) 0x35 ? LoadFrameAndWait(0x18,0x00)
type2 (Unused) 0x36 ? LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0x37 ? LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0x38 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type2 (Unused) 0x39 ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type2 (Unused) 0x3a ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type2 (Unused) 0x3b ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type2 (Unused) 0x3c ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0x3d ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0x3e ? LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0x3f ? LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0x40 ? LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type2 (Unused) 0x41 ? LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type2 (Unused) 0x42 ? LoadFrameAndWait(0x13,0x00)
type2 (Unused) 0x43 ? LoadFrameAndWait(0x14,0x00)
type2 (Unused) 0x44 ? LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type2 (Unused) 0x45 ? LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type2 (Unused) 0x46 ? LoadFrameAndWait(0x0d,0x00)
type2 (Unused) 0x47 ? LoadFrameAndWait(0x12,0x00)
type2 (Unused) 0x48 ? LoadFrameAndWait(0x48,0x00)
type2 (Unused) 0x49 ? LoadFrameAndWait(0x49,0x00)
type2 (Unused) 0x4a ? LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x27,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2a,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x4b ? LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2b,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2e,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x4c ? PauseAnimation()
type2 (Unused) 0x4d ? PauseAnimation()
type2 (Unused) 0x4e ? PauseAnimation()
type2 (Unused) 0x4f ? PauseAnimation()
type2 (Unused) 0x50 ? LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type2 (Unused) 0x51 ? LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type2 (Unused) 0x52 ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x30,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x32,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x53 ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x34,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x36,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type2 (Unused) 0x54 ? LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x39,0x00)
type2 (Unused) 0x55 ? LoadFrameAndWait(0x3e,0x04)
LoadFrameAndWait(0x3f,0x04)
LoadFrameAndWait(0x40,0x00)
type2 (Unused) 0x56 ? LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x08)
IncrementLoop()
type2 (Unused) 0x57 ? LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x40,0x08)
IncrementLoop()
type2 (Unused) 0x58 ? LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1f,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
type2 (Unused) 0x59 ? LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x21,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
PauseAnimation()
type2 (Unused) 0x5a ? PauseAnimation()
type2 (Unused) 0x5b ? PauseAnimation()
type2 (Unused) 0x5c ? PauseAnimation()
type2 (Unused) 0x5d ? PauseAnimation()
type2 (Unused) 0x5e ? PauseAnimation()
type2 (Unused) 0x5f ? PauseAnimation()
type2 (Unused) 0x60 ? LoadFrameAndWait(0x09,0x00)
type2 (Unused) 0x61 ? LoadFrameAndWait(0x0e,0x00)
type2 (Unused) 0x62 ? LoadFrameAndWait(0x0d,0x00)
type2 (Unused) 0x63 ? LoadFrameAndWait(0x12,0x00)
type2 (Unused) 0x64 ? LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4a,0x0a)
LoadFrameAndWait(0x4b,0x08)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x4e,0x0a)
LoadFrameAndWait(0x4d,0x08)
IncrementLoop()
type2 (Unused) 0x65 ? LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x4f,0x0a)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x51,0x06)
LoadFrameAndWait(0x52,0x08)
LoadFrameAndWait(0x53,0x0a)
LoadFrameAndWait(0x52,0x08)
IncrementLoop()
type2 (Unused) 0x66 ? LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0xfe,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0xfd,0xf8)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type2 (Unused) 0x67 ? LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0xfa,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0xf9,0xf6)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type2 (Unused) 0x68 ? LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x48,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x48,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x00)
type2 (Unused) 0x69 ? LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x49,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x00)
type2 (Unused) 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x48,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type2 (Unused) 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x49,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type2 (Unused) 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x48,0x00)
type2 (Unused) 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x49,0x00)
type2 (Unused) 0x6e ? ffd7(0x01)
ffc2()
type2 (Unused) 0x6f ? ffd7(0x01)
ffc2()
type2 (Unused) 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x44,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x44,0x06)
PauseAnimation()
type2 (Unused) 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x45,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x45,0x06)
type2 (Unused) 0x72 ? PauseAnimation()
type2 (Unused) 0x73 ? PauseAnimation()
type2 (Unused) 0x74 ? PauseAnimation()
type2 (Unused) 0x75 ? PauseAnimation()
type2 (Unused) 0x76 ? PauseAnimation()
type2 (Unused) 0x77 ? PauseAnimation()
type2 (Unused) 0x78 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0a,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type2 (Unused) 0x79 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type2 (Unused) 0x7a ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x60,0x04)
LoadFrameAndWait(0x5f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x5e,0x02)
PauseAnimation()
type2 (Unused) 0x7b ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x91,0x04)
LoadFrameAndWait(0x90,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x8f,0x02)
PauseAnimation()
type2 (Unused) 0x7c ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0x7d ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type2 (Unused) 0x7e ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x65,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x04)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x61,0x02)
PauseAnimation()
type2 (Unused) 0x7f ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x92,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x95,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x96,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x96,0x04)
LoadFrameAndWait(0x92,0x02)
PauseAnimation()
type2 (Unused) 0x80 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x0e)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type2 (Unused) 0x81 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x0e)
LoadFrameAndWait(0x89,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type2 (Unused) 0x82 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x0e)
LoadFrameAndWait(0x5a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x83 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8b,0x0e)
LoadFrameAndWait(0x8b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x84 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x5a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5b,0x0e)
LoadFrameAndWait(0x5b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x85 ? QueueSpriteAnim(0x01,0x05)
SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x8b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x0e)
LoadFrameAndWait(0x8c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x86 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x02)
LoadFrameAndWait(0x57,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type2 (Unused) 0x87 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1d)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x87,0x02)
LoadFrameAndWait(0x88,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x08)
PauseAnimation()
type2 (Unused) 0x88 ? LoadFrameAndWait(0x58,0x00)
type2 (Unused) 0x89 ? LoadFrameAndWait(0x89,0x00)
type2 (Unused) 0x8a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x58,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x58,0x04)
PauseAnimation()
type2 (Unused) 0x8b ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x89,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x89,0x04)
PauseAnimation()
type2 (Unused) 0x8c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x08)
PauseAnimation()
type2 (Unused) 0x8d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x23)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x08)
PauseAnimation()
type2 (Unused) 0x8e ? LoadFrameAndWait(0x5a,0x00)
type2 (Unused) 0x8f ? LoadFrameAndWait(0x8b,0x00)
type2 (Unused) 0x90 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type2 (Unused) 0x91 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type2 (Unused) 0x92 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x5a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5b,0x08)
PauseAnimation()
type2 (Unused) 0x93 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x8b,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8c,0x08)
PauseAnimation()
type2 (Unused) 0x94 ? LoadFrameAndWait(0x5b,0x00)
type2 (Unused) 0x95 ? LoadFrameAndWait(0x8c,0x00)
type2 (Unused) 0x96 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x5b,0x02)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x04)
PauseAnimation()
type2 (Unused) 0x97 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x04)
PauseAnimation()
type2 (Unused) 0x98 ? SetLayerPriority(0x11)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x5a,0x0a)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0x99 ? SetLayerPriority(0x0b)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x8b,0x0a)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0x9a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x69,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6a,0x10)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
type2 (Unused) 0x9b ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9a,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x10)
LoadFrameAndWait(0x9a,0x04)
PauseAnimation()
type2 (Unused) 0x9c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x6b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x6b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6c,0x10)
LoadFrameAndWait(0x6b,0x04)
PauseAnimation()
type2 (Unused) 0x9d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x98,0x02)
LoadFrameAndWait(0x9c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9d,0x10)
LoadFrameAndWait(0x9c,0x04)
PauseAnimation()
type2 (Unused) 0x9e ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
LoadFrameAndWait(0x67,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x68,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x6b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x6d,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x6e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6f,0x10)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
PauseAnimation()
type2 (Unused) 0x9f ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
LoadFrameAndWait(0x98,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x99,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x9c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9e,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x9f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xa0,0x10)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
PauseAnimation()
type2 (Unused) 0xa0 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x06)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x72,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x73,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x04)
PostGenericAttack()
LoadFrameAndWait(0x73,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type2 (Unused) 0xa1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa4,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa4,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa4,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type2 (Unused) 0xa2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x75,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x74,0x04)
PostGenericAttack()
LoadFrameAndWait(0x74,0x10)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type2 (Unused) 0xa3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa6,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa5,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa5,0x10)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
type2 (Unused) 0xa4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
LoadFrameAndWait(0x70,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
LoadFrameAndWait(0x72,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x74,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x04)
PostGenericAttack()
LoadFrameAndWait(0x76,0x0c)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x72,0x02)
PauseAnimation()
type2 (Unused) 0xa5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x0a)
LoadFrameAndWait(0xa3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0xa5,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xa7,0x04)
PostGenericAttack()
LoadFrameAndWait(0xa7,0x0c)
LoadFrameAndWait(0xa5,0x04)
LoadFrameAndWait(0xa3,0x02)
PauseAnimation()
type2 (Unused) 0xa6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x78,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x79,0x14)
LoadFrameAndWait(0x7b,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xa7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xa9,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x14)
LoadFrameAndWait(0xac,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xa8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x79,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x79,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7b,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7b,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xa9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xaa,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xaa,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xac,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xaa ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
LoadFrameAndWait(0x77,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x77,0x08)
LoadFrameAndWait(0x7b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x7c,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7c,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7c,0x04)
PauseAnimation()
type2 (Unused) 0xab ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa8,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa8,0x08)
LoadFrameAndWait(0xac,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0xad,0x0a)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xad,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
type2 (Unused) 0xac ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0x80,0x08)
PostGenericAttack()
LoadFrameAndWait(0x02,0x28)
PauseAnimation()
type2 (Unused) 0xad ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xb1,0x08)
PostGenericAttack()
LoadFrameAndWait(0x04,0x28)
PauseAnimation()
type2 (Unused) 0xae ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
LoadFrameAndWait(0x68,0x0a)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x69,0x0a)
PostGenericAttack()
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x7c,0x08)
LoadFrameAndWait(0x02,0x20)
PauseAnimation()
type2 (Unused) 0xaf ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
LoadFrameAndWait(0x99,0x0a)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0x9a,0x0a)
PostGenericAttack()
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xad,0x08)
LoadFrameAndWait(0x04,0x20)
PauseAnimation()
type2 (Unused) 0xb0 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type2 (Unused) 0xb1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x10)
PauseAnimation()
type2 (Unused) 0xb2 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x83,0x10)
PauseAnimation()
type2 (Unused) 0xb3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb4,0x10)
PauseAnimation()
type2 (Unused) 0xb4 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x84,0x10)
PauseAnimation()
type2 (Unused) 0xb5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb5,0x10)
PauseAnimation()
type2 (Unused) 0xb6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xb7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xb8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xb9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xba ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x59,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x54,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x56,0x06)
PauseAnimation()
type2 (Unused) 0xbb ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
LoadFrameAndWait(0x8b,0x02)
LoadFrameAndWait(0x8a,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x88,0x02)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfd)
LoadFrameAndWait(0x85,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x86,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x85,0x0a)
MoveUnitFB(0x03)
LoadFrameAndWait(0x87,0x06)
PauseAnimation()
type2 (Unused) 0xbc ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xbd ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xbe ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xbf ? PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xc0 ? LoadFrameAndWait(0x64,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5e,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5d,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5c,0x06)
PauseAnimation()
type2 (Unused) 0xc1 ? LoadFrameAndWait(0x95,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8f,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type2 (Unused) 0xc2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x69,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
LoadFrameAndWait(0x69,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x69,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6e,0x04)
LoadFrameAndWait(0x6d,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x68,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x06)
PauseAnimation()
type2 (Unused) 0xc7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x04)
LoadFrameAndWait(0x9e,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x9e,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x99,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x06)
PauseAnimation()
type2 (Unused) 0xc8 ? LoadFrameAndWait(0x61,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x65,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x66,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x66,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x65,0x08)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type2 (Unused) 0xc9 ? LoadFrameAndWait(0x92,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x96,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type2 (Unused) 0xca ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0xcb ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0xcc ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x3a,0x00)
type2 (Unused) 0xcd ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x00)
type2 (Unused) 0xce ? LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x04)
FlipHorizontal()
LoadFrameAndWait(0x63,0x04)
SetFrameOffset(0x31)
LoadFrameAndWait(0x63,0x04)
FlipHorizontal()
LoadFrameAndWait(0x63,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0xcf ? LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x04)
FlipHorizontal()
LoadFrameAndWait(0x94,0x04)
SetFrameOffset(0xcf)
LoadFrameAndWait(0x94,0x04)
FlipHorizontal()
LoadFrameAndWait(0x94,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()
type2 (Unused) 0xd0 ? LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x63,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x62,0x04)
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0xff)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x61,0x08)
PauseAnimation()
type2 (Unused) 0xd1 ? LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x94,0x02)
MoveUnitFB(0x01)
LoadFrameAndWait(0x93,0x04)
LoadFrameAndWait(0x92,0x02)
MoveUnitFB(0xff)
WeaponSheatheCheck2(0xe8)
PostGenericAttack()
LoadFrameAndWait(0x92,0x08)
PauseAnimation()
type2 (Unused) 0xd2 ? LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x39,0x04)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x37,0x06)
PauseAnimation()
type2 (Unused) 0xd3 ? LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x42,0x04)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x42,0x06)
PauseAnimation()
type2 (Unused) 0xd4 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x5c,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x64,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x64,0x06)
PauseAnimation()
type2 (Unused) 0xd5 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x8d,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x95,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x95,0x06)
PauseAnimation()
type2 (Unused) 0xd6 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
LoadFrameAndWait(0x7d,0x06)
LoadFrameAndWait(0x7e,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
Wait(0xfc,0x04)
LoadFrameAndWait(0x80,0x08)
PauseAnimation()
type2 (Unused) 0xd7 ? QueueSpriteAnim(0x01,0x43)
SetLayerPriority(0x0b)
LoadFrameAndWait(0xae,0x06)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xb0,0x06)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
Wait(0xfc,0x04)
LoadFrameAndWait(0xb1,0x08)
PauseAnimation()
type2 (Unused) 0xd8 ? LoadFrameAndWait(0x80,0x08)
LoadFrameAndWait(0x81,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type2 (Unused) 0xd9 ? LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0xb2,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type2 (Unused) 0xda ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type2 (Unused) 0xdb ? LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type2 (Unused) 0xdc ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
LoadFrameAndWait(0x56,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x54,0x02)
LoadFrameAndWait(0x55,0x08)
WeaponSheatheCheck1(0xfe)
PlaySound(0x00)
LoadFrameAndWait(0x57,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
PostGenericAttack()
PlaySound(0x01)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x5a,0x04)
LoadFrameAndWait(0x59,0x02)
PauseAnimation()
type2 (Unused) 0xdd ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
LoadFrameAndWait(0x87,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x85,0x02)
LoadFrameAndWait(0x86,0x08)
WeaponSheatheCheck1(0xfe)
PlaySound(0x00)
LoadFrameAndWait(0x88,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8a,0x02)
PostGenericAttack()
PlaySound(0x01)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x8b,0x04)
LoadFrameAndWait(0x8a,0x02)
PauseAnimation()
type2 (Unused) 0xde ? LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type2 (Unused) 0xdf ? LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type2 (Unused) 0xe0 ? PauseAnimation()
type2 (Unused) 0xe1 ? PauseAnimation()
type2 (Unused) 0xe2 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type2 (Unused) 0xe3 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x35,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type2 (Unused) 0xe4 ? LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x23,0x18)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x82,0x12)
LoadFrameAndWait(0x56,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x5a,0x06)
LoadFrameAndWait(0x58,0x06)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x55,0x1e)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x3c,0x06)
LoadFrameAndWait(0x02,0x1e)
PauseAnimation()
type2 (Unused) 0xe5 ? LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x25,0x18)
LoadFrameAndWait(0xb4,0x08)
LoadFrameAndWait(0xa2,0x12)
LoadFrameAndWait(0x87,0x06)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x8b,0x06)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x85,0x06)
LoadFrameAndWait(0x86,0x1e)
LoadFrameAndWait(0x87,0x08)
LoadFrameAndWait(0x42,0x06)
LoadFrameAndWait(0x08,0x1e)
PauseAnimation()
type2 (Unused) 0xe6 ? LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type2 (Unused) 0xe7 ? LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type2 (Unused) 0xe8 ? LoadFrameAndWait(0x38,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x00)
type2 (Unused) 0xe9 ? LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x00)
type2 (Unused) 0xea ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type2 (Unused) 0xeb ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type2 (Unused) 0xec ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x5c,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x66,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x15,0x04)
PostGenericAttack()
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type2 (Unused) 0xed ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x8d,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x97,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x16,0x04)
PostGenericAttack()
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x8a,0x02)
LoadFrameAndWait(0x87,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type2 (Unused) 0xee ? PauseAnimation()
type2 (Unused) 0xef ? PauseAnimation()
type2 (Unused) 0xf0 ? PauseAnimation()
type2 (Unused) 0xf1 ? PauseAnimation()
type2 (Unused) 0xf2 ? PauseAnimation()
type2 (Unused) 0xf3 ? PauseAnimation()
type2 (Unused) 0xf4 ? PauseAnimation()
type2 (Unused) 0xf5 ? PauseAnimation()
type2 (Unused) 0xf6 ? PauseAnimation()
type2 (Unused) 0xf7 ? PauseAnimation()
type2 (Unused) 0xf8 ? PauseAnimation()
type2 (Unused) 0xf9 ? PauseAnimation()
type2 (Unused) 0xfa ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x5d,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x63,0x10)
LoadFrameAndWait(0x62,0x02)
LoadFrameAndWait(0x61,0x04)
PauseAnimation()
type2 (Unused) 0xfb ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x8d,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8e,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x93,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x94,0x10)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x92,0x04)
PauseAnimation()

Type 3

  • TYPE3.SEQ - Used by TYPE2.SHP sprites
type3 Full Table
File ID (Hex) Description Opcodes
type3 0x00 Blank LoadFrameAndWait(0x00,0x00)
type3 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type3 0x02 Face Front
-Chemist-
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drop
Echo Grass
Maiden's Kiss
Soft
Holy Water
Remedy
Phoenix Down
LoadFrameAndWait(0x02,0x00)
type3 0x03 Face Left
-Chemist-
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drop
Echo Grass
Maiden's Kiss
Soft
Holy Water
Remedy
Phoenix Down
LoadFrameAndWait(0x01,0x00)
type3 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type3 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type3 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type3 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type3 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type3 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type3 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type3 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type3 0x0c Buffer? PauseAnimation()
type3 0x0d Float Stop Front LoadFrameAndWait(0x3e,0x06)
MoveUp1()
LoadFrameAndWait(0x3e,0x08)
MoveUp1()
LoadFrameAndWait(0x3e,0x0a)
MoveDown1()
LoadFrameAndWait(0x3e,0x08)
MoveDown1()
LoadFrameAndWait(0x3e,0x06)
MoveUp1()
LoadFrameAndWait(0x3e,0x08)
MoveUp1()
LoadFrameAndWait(0x3e,0x0a)
MoveDown1()
LoadFrameAndWait(0x3e,0x08)
MoveDown1()
IncrementLoop()
type3 0x0e Float Stop Back LoadFrameAndWait(0x3f,0x06)
MoveUp1()
LoadFrameAndWait(0x3f,0x08)
MoveUp1()
LoadFrameAndWait(0x3f,0x0a)
MoveDown1()
LoadFrameAndWait(0x3f,0x08)
MoveDown1()
LoadFrameAndWait(0x3f,0x06)
MoveUp1()
LoadFrameAndWait(0x3f,0x08)
MoveUp1()
LoadFrameAndWait(0x3f,0x0a)
MoveDown1()
LoadFrameAndWait(0x3f,0x08)
MoveDown1()
IncrementLoop()
type3 0x0f Float Stop Fast Front LoadFrameAndWait(0x3e,0x02)
MoveUp1()
LoadFrameAndWait(0x3e,0x04)
MoveUp1()
LoadFrameAndWait(0x3e,0x06)
MoveDown1()
LoadFrameAndWait(0x3e,0x04)
MoveDown1()
LoadFrameAndWait(0x3e,0x02)
MoveUp1()
LoadFrameAndWait(0x3e,0x04)
MoveUp1()
LoadFrameAndWait(0x3e,0x06)
MoveDown1()
LoadFrameAndWait(0x3e,0x04)
MoveDown1()
IncrementLoop()
type3 0x10 Float Stop Fast Back LoadFrameAndWait(0x3f,0x02)
MoveUp1()
LoadFrameAndWait(0x3f,0x04)
MoveUp1()
LoadFrameAndWait(0x3f,0x06)
MoveDown1()
LoadFrameAndWait(0x3f,0x04)
MoveDown1()
LoadFrameAndWait(0x3f,0x02)
MoveUp1()
LoadFrameAndWait(0x3f,0x04)
MoveUp1()
LoadFrameAndWait(0x3f,0x06)
MoveDown1()
LoadFrameAndWait(0x3f,0x04)
MoveDown1()
IncrementLoop()
type3 0x11 Float Stop Slow Front LoadFrameAndWait(0x3e,0x0a)
MoveUp1()
LoadFrameAndWait(0x3e,0x0c)
MoveUp1()
LoadFrameAndWait(0x3e,0x0e)
MoveDown1()
LoadFrameAndWait(0x3e,0x0c)
MoveDown1()
LoadFrameAndWait(0x3e,0x0a)
MoveUp1()
LoadFrameAndWait(0x3e,0x0c)
MoveUp1()
LoadFrameAndWait(0x3e,0x0e)
MoveDown1()
LoadFrameAndWait(0x3e,0x0c)
MoveDown1()
IncrementLoop()
type3 0x12 Float Stop Slow Back LoadFrameAndWait(0x3f,0x0a)
MoveUp1()
LoadFrameAndWait(0x3f,0x0c)
MoveUp1()
LoadFrameAndWait(0x3f,0x0e)
MoveDown1()
LoadFrameAndWait(0x3f,0x0c)
MoveDown1()
LoadFrameAndWait(0x3f,0x0a)
MoveUp1()
LoadFrameAndWait(0x3f,0x0c)
MoveUp1()
LoadFrameAndWait(0x3f,0x0e)
MoveDown1()
LoadFrameAndWait(0x3f,0x0c)
MoveDown1()
IncrementLoop()
type3 0x13 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x14 WalkToNW LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x15 WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x16 WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x17 WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type3 0x18 WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type3 0x19 Buffer? PauseAnimation()
type3 0x1a WalkTo Front Duplicate LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x1b WalkToNW Duplicate LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x1c WalkTo Fast Front Duplicate LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type3 0x1d WalkTo Fast Back Duplicate LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type3 0x1e WalkTo Slow Front Duplicate LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type3 0x1f WalkTo Slow Back Duplicate LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type3 0x20 Spin1 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type3 0x21 Spin2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type3 0x22 Critical Front LoadFrameAndWait(0x15,0x00)
type3 0x23 Critical Back LoadFrameAndWait(0x16,0x00)
type3 0x24 Defend Front LoadFrameAndWait(0x19,0x00)
type3 0x25 Defend Back LoadFrameAndWait(0x1a,0x00)
type3 0x26 Evade Defend Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type3 0x27 Evade Defend Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type3 0x28 Taking Damage Front MoveUp1()
LoadFrameAndWait(0x3c,0x02)
MoveDown1()
LoadFrameAndWait(0x3c,0x02)
IncrementLoop()
type3 0x29 Taking Damage Back MoveUp1()
LoadFrameAndWait(0x3d,0x02)
MoveDown1()
LoadFrameAndWait(0x3d,0x02)
IncrementLoop()
type3 0x2a KnockedOut Front LoadFrameAndWait(0x17,0x00)
type3 0x2b KnockedOut Back LoadFrameAndWait(0x18,0x00)
type3 0x2c Mid Jump Front LoadFrameAndWait(0x1c,0x00)
type3 0x2d Mid Jump Back LoadFrameAndWait(0x1e,0x00)
type3 0x2e Jump Up Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUp2()
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x06)
MoveDown2()
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveDown2()
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type3 0x2f Jump Up Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUp2()
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x06)
MoveDown2()
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type3 0x30 Jump Down Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type3 0x31 Jump Down Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type3 0x32 High Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUp2()
LoadFrameAndWait(0x1f,0x00)
type3 0x33 High Jump Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUp2()
LoadFrameAndWait(0x21,0x00)
type3 0x34 High Jump Mid Front LoadFrameAndWait(0x1f,0x00)
type3 0x35 High Jump Mid Back LoadFrameAndWait(0x21,0x00)
type3 0x36 High Jump Landing Front LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type3 0x37 High Jump Landing Back LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type3 0x38 Charging Idle? Front LoadFrameAndWait(0x13,0x00)
type3 0x39 Charging Idle? Back LoadFrameAndWait(0x14,0x00)
type3 0x3a Charging Loop? Front LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type3 0x3b Charging Loop? Back LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type3 0x3c Frozen Front LoadFrameAndWait(0x0d,0x00)
type3 0x3d Frozen Back LoadFrameAndWait(0x12,0x00)
type3 0x3e Sleep Front LoadFrameAndWait(0x40,0x00)
type3 0x3f Sleep Back LoadFrameAndWait(0x41,0x00)
type3 0x40 Confused Front LoadFrameAndWait(0x0b,0x06)
MoveForward1()
LoadFrameAndWait(0x28,0x08)
MoveForward1()
LoadFrameAndWait(0x27,0x0a)
MoveBackward1()
LoadFrameAndWait(0x28,0x08)
MoveBackward1()
LoadFrameAndWait(0x0b,0x06)
MoveBackward1()
LoadFrameAndWait(0x29,0x08)
MoveBackward1()
LoadFrameAndWait(0x2a,0x0a)
MoveForward1()
LoadFrameAndWait(0x29,0x08)
MoveForward1()
IncrementLoop()
type3 0x41 Confused Back LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x2c,0x08)
MoveForward1()
LoadFrameAndWait(0x2b,0x0a)
MoveBackward1()
LoadFrameAndWait(0x2c,0x08)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x2d,0x08)
MoveBackward1()
LoadFrameAndWait(0x2e,0x0a)
MoveForward1()
LoadFrameAndWait(0x2d,0x08)
MoveForward1()
IncrementLoop()
type3 0x42 Buffer? PauseAnimation()
type3 0x43 Singing Front
-Bard-
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type3 0x44 Singing Back
-Bard-
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type3 0x45 Dancing Front
-Pisco Demon-
Odd Soundwave
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x30,0x06)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x32,0x06)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
IncrementLoop()
type3 0x46 Dancing Back
-Pisco Demon-
Odd Soundwave
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
IncrementLoop()
type3 0x47 Casting Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x37,0x00)
type3 0x48 Casting Start Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x3a,0x00)
type3 0x49 Casting Mid Front LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x38,0x08)
IncrementLoop()
type3 0x4a Casting Mid Back LoadFrameAndWait(0x3b,0x08)
LoadFrameAndWait(0x3b,0x08)
IncrementLoop()
type3 0x4b Casting Execute? Front
-Princess-
Mbarrier
Deathspell 2
-Holy Priest-
Cure 3
Cure 2
Raise 2
Esuna
-Cleric-
Ultima
-Assassin-
Allure
Cure 4
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
-Wizard-
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Flare
-Time Mage-
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
Demi 2
-Summoner-
Shiva
Ramuh
Ifrit
Titan
Carbunkle
Odin
Leviathan
Salamander
Lich
Meteor
Moogle
Golem
Bahamut
Silf
Fairy
Cyclops
Zodiac
-Geomancer-
Pitfall
Water Ball
Hell Ivy
Carve Model
Local Quake
Kamaitachi
Demon Fire
Quicksand
Sand Storm
Blizzard
Gusty Wind
Lava Ball
-Calculator-
CT
Level
Exp
Height
Prime Number
5
-Pisco Demon-
Mind Blast
Level Blast
LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1c,0x04)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
PauseAnimation()
type3 0x4c Casting Execute? Back
-Princess-
Mbarrier
Deathspell 2
-Holy Priest-
Cure 3
Cure 2
Raise 2
Esuna
-Cleric-
Ultima
-Assassin-
Allure
Cure 4
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
-Wizard-
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Flare
-Time Mage-
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
Demi 2
-Summoner-
Shiva
Ramuh
Ifrit
Titan
Carbunkle
Odin
Leviathan
Salamander
Lich
Meteor
Moogle
Golem
Bahamut
Silf
Fairy
Cyclops
Zodiac
-Geomancer-
Pitfall
Water Ball
Hell Ivy
Carve Model
Local Quake
Kamaitachi
Demon Fire
Quicksand
Sand Storm
Blizzard
Gusty Wind
Lava Ball
-Calculator-
CT
Level
Exp
Height
Prime Number
5
-Pisco Demon-
Mind Blast
Level Blast
LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1e,0x04)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
PauseAnimation()
type3 0x4d Buffer? PauseAnimation()
type3 0x4e Frozen Walk RightFoot Front LoadFrameAndWait(0x09,0x00)
type3 0x4f Frozen Walk LeftFoot Back LoadFrameAndWait(0x0e,0x00)
type3 0x50 Frozen Walk LeftFoot Front LoadFrameAndWait(0x0d,0x00)
type3 0x51 Frozen Walk RightFoot Back LoadFrameAndWait(0x12,0x00)
type3 0x52 Nulled Walk? Front LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x42,0x0a)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x08)
LoadFrameAndWait(0x46,0x0a)
LoadFrameAndWait(0x45,0x08)
IncrementLoop()
type3 0x53 Nulled Walk? Back LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x47,0x0a)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4a,0x08)
IncrementLoop()
type3 0x54 MoveFindItem Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0x02,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0x03,0xf6)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type3 0x55 MoveFindItem Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0x02,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0x06,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0x07,0xf4)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x08,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type3 0x56 DeathBounce Front LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x02)
MoveUp2()
LoadFrameAndWait(0x17,0x02)
MoveDown2()
LoadFrameAndWait(0x17,0x00)
type3 0x57 DeathBounce Back LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveDown2()
LoadFrameAndWait(0x18,0x00)
type3 0x58 Revive NonCritical Front ffd7(0x01)
LoadFrameAndWait(0x40,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type3 0x59 Revive NonCritical Back ffd7(0x01)
LoadFrameAndWait(0x41,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type3 0x5a Revive Critical Front ffd7(0x01)
LoadFrameAndWait(0x40,0x00)
type3 0x5b Revive Critical Back ffd7(0x01)
LoadFrameAndWait(0x41,0x00)
type3 0x5c Damaged Shaking? Front ffd7(0x01)
ffc2()
type3 0x5d Damaged Shaking? Back ffd7(0x01)
ffc2()
type3 0x5e Damaged Shaking? Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3c,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3c,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0x5f Damaged Shaking? Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3d,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0x60 Chest/Crystal Pickup Front LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x02,0xe0)
LoadFrameAndWait(0x1c,0x00)
type3 0x61 Chest/Crystal Pickup Back LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x04,0xdc)
LoadFrameAndWait(0x1e,0x00)
type3 0x62 Buffer? PauseAnimation()
type3 0x63 Buffer? LoadFrameAndWait(0x00,0x00)
type3 0x64 Buffer? LoadFrameAndWait(0x00,0x00)
type3 0x65 ? PauseAnimation()
type3 0x66 Teleport Front MoveUp1()
LoadFrameAndWait(0x0a,0x04)
MoveUp1()
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1c,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type3 0x67 Teleport Back MoveUp1()
LoadFrameAndWait(0x0f,0x04)
MoveUp1()
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type3 0x68 Unarmed High Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x5b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5c,0x0e)
LoadFrameAndWait(0x5c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0x69 Unarmed High Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0x99,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x0e)
LoadFrameAndWait(0x9a,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x6a Unarmed Mid Front
-Assassin-
Stop Bracelet
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0x6b Unarmed Mid Back
-Assassin-
Stop Bracelet
MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x6c Unarmed Low Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x5d,0x02)
MoveForward2()
LoadFrameAndWait(0x5e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5f,0x0e)
LoadFrameAndWait(0x5f,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x5a,0x04)
PauseAnimation()
type3 0x6d Unarmed Low Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9d,0x02)
MoveForward2()
LoadFrameAndWait(0x9e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x0e)
LoadFrameAndWait(0x9f,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x6e Swing High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x0e)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x6f Swing High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x0e)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x70 Swing Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x71 Swing Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x72 Swing Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x0e)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x73 Swing Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x05)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x74 Throw Item High Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x53,0x08)
PauseAnimation()
type3 0x75 Throw Item High Start Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x1d)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x95,0x08)
PauseAnimation()
type3 0x76 Throw Item High Wait Front LoadFrameAndWait(0x53,0x00)
type3 0x77 Throw Item High Wait Back LoadFrameAndWait(0x95,0x00)
type3 0x78 Throw Item High Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
LoadFrameAndWait(0x53,0x06)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x79 Throw Item High Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
LoadFrameAndWait(0x95,0x06)
MoveBackward1()
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type3 0x7a Throw Item Mid Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x54,0x08)
PauseAnimation()
type3 0x7b Throw Item Mid Start Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x23)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x93,0x08)
PauseAnimation()
type3 0x7c Throw Item Mid Wait Front LoadFrameAndWait(0x54,0x00)
type3 0x7d Throw Item Mid Wait Back LoadFrameAndWait(0x93,0x00)
type3 0x7e Throw Item Mid Finish Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
MoveBackward2()
LoadFrameAndWait(0x4f,0x04)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x7f Throw Item Mid Finish Back SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
MoveBackward2()
LoadFrameAndWait(0x90,0x04)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x80 Throw Item Low Start Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x50,0x08)
PauseAnimation()
type3 0x81 Throw Item Low Start Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x91,0x08)
PauseAnimation()
type3 0x82 Throw Item Low Wait Front LoadFrameAndWait(0x50,0x00)
type3 0x83 Throw Item Low Wait Back LoadFrameAndWait(0x91,0x00)
type3 0x84 Throw Item Low Finish Front SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x85 Throw Item Low Finish Back SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x91,0x06)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x86 Throw Weapon Front SetLayerPriority(0x11)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
QueueSpriteAnim(0x02,0x18)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x54,0x0a)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0x87 Throw Weapon Back SetLayerPriority(0x0b)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
QueueSpriteAnim(0x02,0x19)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveForward2()
LoadFrameAndWait(0x93,0x0a)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0x88 Poke High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x63,0x0e)
LoadFrameAndWait(0x63,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x60,0x04)
PauseAnimation()
type3 0x89 Poke High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa4,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa4,0x0e)
LoadFrameAndWait(0xa4,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa7,0x04)
PauseAnimation()
type3 0x8a Poke Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x64,0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x68,0x0e)
LoadFrameAndWait(0x68,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type3 0x8b Poke Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa6,0x0e)
LoadFrameAndWait(0xa6,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa5,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
type3 0x8c Poke Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
MoveBackward2()
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x64,0x02)
MoveForward2()
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6b,0x0e)
LoadFrameAndWait(0x6b,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type3 0x8d Poke Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
MoveBackward2()
LoadFrameAndWait(0xa0,0x02)
MoveForward2()
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa7,0x02)
MoveForward2()
LoadFrameAndWait(0xa9,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x0e)
LoadFrameAndWait(0xaa,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xa9,0x04)
LoadFrameAndWait(0xa8,0x04)
PauseAnimation()
type3 0x8e Gun High Front SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x06)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
MoveForward1()
LoadFrameAndWait(0x72,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x72,0x0e)
LoadFrameAndWait(0x72,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6f,0x04)
PauseAnimation()
type3 0x8f Gun High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xad,0x04)
MoveForward1()
LoadFrameAndWait(0xad,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xad,0x0e)
LoadFrameAndWait(0xad,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0x90 Gun Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
LoadFrameAndWait(0x6d,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x0e)
LoadFrameAndWait(0x6d,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type3 0x91 Gun Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xaf,0x04)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x0e)
LoadFrameAndWait(0xaf,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0x92 Gun Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
MoveBackward2()
LoadFrameAndWait(0x6f,0x02)
MoveForward2()
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveForward2()
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x02)
LoadFrameAndWait(0x6d,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x73,0x12)
LoadFrameAndWait(0x73,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type3 0x93 Gun Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
MoveBackward2()
LoadFrameAndWait(0xab,0x02)
MoveForward2()
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveForward2()
LoadFrameAndWait(0xb0,0x02)
LoadFrameAndWait(0xab,0x02)
LoadFrameAndWait(0xaf,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xb2,0x12)
LoadFrameAndWait(0xb2,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type3 0x94 Bow High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x77,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x78,0x12)
LoadFrameAndWait(0x78,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0x95 Bow High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb3,0x02)
LoadFrameAndWait(0xb6,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xb7,0x12)
LoadFrameAndWait(0xb7,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xb3,0x04)
PauseAnimation()
type3 0x96 Bow Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x79,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7a,0x12)
LoadFrameAndWait(0x7a,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0x97 Bow Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xbe,0x02)
LoadFrameAndWait(0xb9,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xbb,0x12)
LoadFrameAndWait(0xbb,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xb8,0x04)
PauseAnimation()
type3 0x98 Bow Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0x75,0x02)
MoveForward2()
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveForward2()
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x7b,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x7c,0x12)
LoadFrameAndWait(0x7c,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type3 0x99 Bow Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
MoveBackward2()
LoadFrameAndWait(0xb3,0x02)
MoveForward2()
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveForward2()
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xbc,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0xbd,0x12)
LoadFrameAndWait(0xbd,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward1()
LoadFrameAndWait(0xba,0x04)
PauseAnimation()
type3 0x9a Book Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
MoveBackward1()
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x81,0x0e)
LoadFrameAndWait(0x81,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0x9b Book Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
MoveBackward1()
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x04)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xc3,0x0e)
LoadFrameAndWait(0xc3,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0x9c Instrument Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
PlaySound(0x9d)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x76,0x0e)
LoadFrameAndWait(0x76,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0x9d Instrument Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
PlaySound(0x9d)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xac,0x0e)
LoadFrameAndWait(0xac,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0x9e Shield Block High Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
LoadFrameAndWait(0x89,0x10)
PauseAnimation()
type3 0x9f Shield Block High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
LoadFrameAndWait(0xc4,0x10)
PauseAnimation()
type3 0xa0 Shield Block Mid Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
LoadFrameAndWait(0x8a,0x10)
PauseAnimation()
type3 0xa1 Shield Block Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
LoadFrameAndWait(0xc5,0x10)
PauseAnimation()
type3 0xa2 Shield Block Low Front SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
LoadFrameAndWait(0x8b,0x10)
PauseAnimation()
type3 0xa3 Shield Block Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
LoadFrameAndWait(0xc6,0x10)
PauseAnimation()
type3 0xa4 Swing Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4c,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xa5 Swing Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xa6 Swing Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x52,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xa7 Swing Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8f,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xa8 Swing Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
MoveForward2()
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type3 0xa9 Swing Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
PlayAttackSound(0x01)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x8f,0x02)
LoadFrameAndWait(0x8c,0x02)
MoveBackward2()
LoadFrameAndWait(0x8c,0x04)
MoveBackward2()
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
MoveForward2()
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type3 0xaa Punch Shield Recoil High Front PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xab Punch Shield Recoil High Back PlayAttackSound(0x01)
LoadFrameAndWait(0x99,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xac Punch Shield Recoil Mid Front PlayAttackSound(0x01)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x59,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xad Punch Shield Recoil Mid Back PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xae Punch Shield Recoil Low Front PlayAttackSound(0x01)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x59,0x04)
MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x56,0x0a)
MoveForward2()
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type3 0xaf Punch Shield Recoil Low Back PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x02)
LoadFrameAndWait(0x9e,0x02)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x96,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x04)
MoveBackward2()
LoadFrameAndWait(0x97,0x08)
MoveForward2()
LoadFrameAndWait(0x97,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type3 0xb0 Thrust Shield Recoil High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xb1 Thrust Shield Recoil High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xb2 Thrust Shield Recoil Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xb3 Thrust Shield Recoil Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xb4 Thrust Shield Recoil Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x61,0x04)
MoveBackward2()
LoadFrameAndWait(0x66,0x08)
MoveForward2()
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type3 0xb5 Thrust Shield Recoil Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0xa9,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa1,0x04)
MoveBackward2()
LoadFrameAndWait(0xa2,0x08)
MoveForward2()
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type3 0xb6 Flip Switch Front MoveDown1()
LoadFrameAndWait(0x59,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x58,0x08)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type3 0xb7 Flip Switch Back LoadFrameAndWait(0x96,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x9b,0x08)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x02)
LoadFrameAndWait(0x9b,0x08)
PauseAnimation()
type3 0xb8 Two Arms Up Front
-Dragoner-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
Holy Bracelet
-Heaven Knight-
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-Pisco Demon-
Black Ink
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type3 0xb9 Two Arms Up Back
-Dragoner-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
Holy Bracelet
-Heaven Knight-
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-Pisco Demon-
Black Ink
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type3 0xba One Arm Up Front
-Dragoner-
Dragon Tame
Dragon Care
Dragon PowerUp
Dragon LevelUp
-Cleric-
Wish
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
type3 0xbb One Arm Up Back
-Dragoner-
Dragon Tame
Dragon Care
Dragon PowerUp
Dragon LevelUp
-Cleric-
Wish
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x36,0x00)
type3 0xbc Spin Punch Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x57,0x02)
FlipHorizontal()
LoadFrameAndWait(0x57,0x02)
SetFrameOffset(0x44)
LoadFrameAndWait(0x57,0x02)
FlipHorizontal()
LoadFrameAndWait(0x57,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x04)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type3 0xbd Spin Punch Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x9c,0x02)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x02)
SetFrameOffset(0xc1)
LoadFrameAndWait(0x9c,0x02)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x02)
SetFrameOffset(0x00)
Wait(0xee,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xbe Pummel Front MoveBackward2()
LoadFrameAndWait(0x55,0x04)
MoveForward2()
LoadFrameAndWait(0x56,0x08)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
MoveForward2()
LoadFrameAndWait(0x57,0x04)
MoveBackward1()
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x02)
MoveUnitFB(0xfd)
Wait(0xed,0x04)
LoadFrameAndWait(0x55,0x08)
PauseAnimation()
type3 0xbf Pummel Back MoveBackward2()
LoadFrameAndWait(0x96,0x04)
MoveForward2()
LoadFrameAndWait(0x98,0x0a)
MoveForward2()
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
MoveForward2()
LoadFrameAndWait(0x9c,0x04)
MoveBackward1()
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x02)
MoveUnitFB(0xfd)
Wait(0xed,0x04)
LoadFrameAndWait(0x97,0x08)
PauseAnimation()
type3 0xc0 Monster/monk Revive Front LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x37,0x04)
MoveBackward2()
LoadFrameAndWait(0x1c,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x31,0x06)
PauseAnimation()
type3 0xc1 Monster/monk Revive Back LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x3b,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x3b,0x04)
LoadFrameAndWait(0x35,0x06)
PauseAnimation()
type3 0xc2 Rush Front QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x56,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xc3 Rush Back QueueDistortAnim(0x0d,0x0a)
LoadFrameAndWait(0x98,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x08)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xc4 Book Front Duplicate SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
MoveBackward1()
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
LoadFrameAndWait(0x81,0x16)
LoadFrameAndWait(0x81,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xc5 Book Back Duplicate SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x43)
MoveBackward1()
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x04)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x16)
LoadFrameAndWait(0xc3,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
type3 0xc6 Book Front Duplicate
-Mediator-
Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xc7 Book Back Duplicate
-Mediator-
Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xc8 Fall Critical Front
-Assassin-
Seal
Shadow Stitch
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type3 0xc9 Fall Critical Back
-Assassin-
Seal
Shadow Stitch
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type3 0xca Swing Low Front 2 SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x4f,0x02)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xcb Swing Low Back 2 SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveBackward2()
LoadFrameAndWait(0x90,0x02)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xcc Dance Execute Front
-Dancer-
Witch Hunt
Wiznaibus
Slow Dance
Polka Polka
Disillusion
Nameless Dance
Last Dance
LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type3 0xcd Dance Execute Back
-Dancer-
Witch Hunt
Wiznaibus
Slow Dance
Polka Polka
Disillusion
Nameless Dance
Last Dance
LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type3 0xce Buffer? PauseAnimation()
type3 0xcf Steal Front QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
PauseAnimation()
type3 0xd0 Steal Back QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x35,0x06)
MoveForward2()
PauseAnimation()
type3 0xd1 Steal Heart Front LoadFrameAndWait(0x15,0x14)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x52,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xd2 Steal Heart Back LoadFrameAndWait(0x16,0x14)
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x90,0x06)
LoadFrameAndWait(0xbe,0x06)
LoadFrameAndWait(0xbf,0x06)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type3 0xd3 Use Katana? Front LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveBackward2()
LoadFrameAndWait(0x2f,0x06)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
MoveForward2()
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type3 0xd4 Use Katana? Back LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveBackward2()
LoadFrameAndWait(0x33,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
MoveForward2()
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type3 0xd5 Jump Front 2 LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1c,0x00)
type3 0xd6 Jump Back 2 LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x1e,0x00)
type3 0xd7 Dragoon Jump? Front 2 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xd8 Dragoon Jump? Back 2 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type3 0xd9 Dragoon Jump? Front 3 LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x5f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x15,0x04)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type3 0xda Dragoon Jump? Back 3 LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
QueueDistortAnim(0x0f,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x9f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x16,0x04)
QueueDistortAnim(0x0e,0x0a)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x8c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type3 0xdb Cloth/Bag High Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x58)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x06)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x53,0x06)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xdc Cloth/Bag High Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x59)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x95,0x06)
MoveBackward1()
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type3 0xdd Cloth/Bag Mid Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5a)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x54,0x06)
MoveBackward2()
LoadFrameAndWait(0x4f,0x04)
MoveBackward1()
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xde Cloth/Bag Mid Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5b)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x93,0x06)
MoveBackward2()
LoadFrameAndWait(0x90,0x04)
MoveBackward1()
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xdf Cloth/Bag Low Front SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x5c)
MoveBackward2()
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type3 0xe0 Cloth/Bag Low Back SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x5d)
MoveBackward2()
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveForward2()
LoadFrameAndWait(0x8e,0x0a)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveForward2()
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x06)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x91,0x06)
MoveBackward1()
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type3 0xe1 Buffer? PauseAnimation()

Type 4

  • TYPE4.SEQ
type4 (Unused) Full Table
File ID (Hex) Description Opcodes
type4 (Unused) 0x00 Blank LoadFrameAndWait(0x00,0x00)
type4 (Unused) 0x01 Face Down LoadFrameAndWait(0x03,0x00)
type4 (Unused) 0x02 Face Front LoadFrameAndWait(0x02,0x00)
type4 (Unused) 0x03 Face Left LoadFrameAndWait(0x01,0x00)
type4 (Unused) 0x04 Face Back LoadFrameAndWait(0x08,0x00)
type4 (Unused) 0x05 Face Up LoadFrameAndWait(0x07,0x00)
type4 (Unused) 0x06 Walk Front LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
type4 (Unused) 0x07 Walk Back LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
type4 (Unused) 0x08 Walk Fast Front LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
type4 (Unused) 0x09 Walk Fast Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
type4 (Unused) 0x0a Walk Slow Front LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
type4 (Unused) 0x0b Walk Slow Back LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
type4 (Unused) 0x0c Buffer? PauseAnimation()
type4 (Unused) 0x0d ? PauseAnimation()
type4 (Unused) 0x0e ? PauseAnimation()
type4 (Unused) 0x0f ? PauseAnimation()
type4 (Unused) 0x10 ? PauseAnimation()
type4 (Unused) 0x11 ? PauseAnimation()
type4 (Unused) 0x12 ? LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x13 ? LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x08)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x14 ? LoadFrameAndWait(0x3e,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x15 ? LoadFrameAndWait(0x3f,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x02)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x04)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x16 ? LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3e,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3e,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x17 ? LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0a)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0xff)
LoadFrameAndWait(0x3f,0x0e)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3f,0x0c)
MoveUnitDU(0x01)
IncrementLoop()
type4 (Unused) 0x18 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type4 (Unused) 0x19 ? LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type4 (Unused) 0x1a ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x02)
IncrementLoop()
type4 (Unused) 0x1b ? LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
type4 (Unused) 0x1c ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
type4 (Unused) 0x1d ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x10,0x04)
IncrementLoop()
type4 (Unused) 0x1e ? PauseAnimation()
type4 (Unused) 0x1f ? PauseAnimation()
type4 (Unused) 0x20 ? PauseAnimation()
type4 (Unused) 0x21 ? PauseAnimation()
type4 (Unused) 0x22 ? PauseAnimation()
type4 (Unused) 0x23 ? PauseAnimation()
type4 (Unused) 0x24 ? LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x43,0x06)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x45,0x06)
IncrementLoop()
type4 (Unused) 0x25 ? LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x48,0x06)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4a,0x06)
IncrementLoop()
type4 (Unused) 0x26 ? LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x45,0x04)
IncrementLoop()
type4 (Unused) 0x27 ? LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4a,0x04)
IncrementLoop()
type4 (Unused) 0x28 ? LoadFrameAndWait(0x42,0x08)
LoadFrameAndWait(0x43,0x0a)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x0a)
IncrementLoop()
type4 (Unused) 0x29 ? LoadFrameAndWait(0x47,0x08)
LoadFrameAndWait(0x48,0x0a)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x0a)
IncrementLoop()
type4 (Unused) 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
type4 (Unused) 0x2b ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
type4 (Unused) 0x2c ? LoadFrameAndWait(0x15,0x00)
type4 (Unused) 0x2d ? LoadFrameAndWait(0x16,0x00)
type4 (Unused) 0x2e ? LoadFrameAndWait(0x19,0x00)
type4 (Unused) 0x2f ? LoadFrameAndWait(0x1a,0x00)
type4 (Unused) 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0c,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x19,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x19,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type4 (Unused) 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x11,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x1a,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x1a,0x02)
MoveUnitRL(0x02)
PauseAnimation()
type4 (Unused) 0x32 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x3c,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3c,0x02)
IncrementLoop()
type4 (Unused) 0x33 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x3d,0x02)
MoveUnitDU(0x01)
LoadFrameAndWait(0x3d,0x02)
IncrementLoop()
type4 (Unused) 0x34 ? LoadFrameAndWait(0x17,0x00)
type4 (Unused) 0x35 ? LoadFrameAndWait(0x18,0x00)
type4 (Unused) 0x36 ? LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0x37 ? LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0x38 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1f,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type4 (Unused) 0x39 ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x02)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x21,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type4 (Unused) 0x3a ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1f,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1b,0x04)
IncrementLoop()
type4 (Unused) 0x3b ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x21,0x06)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1d,0x04)
IncrementLoop()
type4 (Unused) 0x3c ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0x3d ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0x3e ? LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0x3f ? LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0x40 ? LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x15,0x0a)
LoadFrameAndWait(0x13,0x06)
PauseAnimation()
type4 (Unused) 0x41 ? LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type4 (Unused) 0x42 ? LoadFrameAndWait(0x13,0x00)
type4 (Unused) 0x43 ? LoadFrameAndWait(0x14,0x00)
type4 (Unused) 0x44 ? LoadFrameAndWait(0x13,0x02)
IncrementLoop()
type4 (Unused) 0x45 ? LoadFrameAndWait(0x14,0x02)
IncrementLoop()
type4 (Unused) 0x46 ? LoadFrameAndWait(0x0d,0x00)
type4 (Unused) 0x47 ? LoadFrameAndWait(0x12,0x00)
type4 (Unused) 0x48 ? LoadFrameAndWait(0x40,0x00)
type4 (Unused) 0x49 ? LoadFrameAndWait(0x41,0x00)
type4 (Unused) 0x4a ? LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x27,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x28,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2a,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x29,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x4b ? LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2b,0x0a)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2c,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2e,0x0a)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2d,0x08)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x4c ? PauseAnimation()
type4 (Unused) 0x4d ? PauseAnimation()
type4 (Unused) 0x4e ? PauseAnimation()
type4 (Unused) 0x4f ? PauseAnimation()
type4 (Unused) 0x50 ? LoadFrameAndWait(0x23,0x14)
LoadFrameAndWait(0x24,0x14)
IncrementLoop()
type4 (Unused) 0x51 ? LoadFrameAndWait(0x25,0x14)
LoadFrameAndWait(0x26,0x14)
IncrementLoop()
type4 (Unused) 0x52 ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x30,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x2f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0b,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x32,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x53 ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0x01)
LoadFrameAndWait(0x34,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x33,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x10,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x36,0x06)
MoveUnitFB(0x01)
LoadFrameAndWait(0x35,0x04)
MoveUnitFB(0x01)
IncrementLoop()
type4 (Unused) 0x54 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x37,0x00)
type4 (Unused) 0x55 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x3a,0x00)
type4 (Unused) 0x56 ? LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x38,0x08)
IncrementLoop()
type4 (Unused) 0x57 ? LoadFrameAndWait(0x3b,0x08)
LoadFrameAndWait(0x3b,0x08)
IncrementLoop()
type4 (Unused) 0x58 ? LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x1f,0x04)
MoveDown1()
LoadFrameAndWait(0x1b,0x04)
MoveDown1()
PauseAnimation()
type4 (Unused) 0x59 ? LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x06)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x21,0x04)
MoveDown1()
LoadFrameAndWait(0x1d,0x04)
MoveDown1()
PauseAnimation()
type4 (Unused) 0x5a ? PauseAnimation()
type4 (Unused) 0x5b ? PauseAnimation()
type4 (Unused) 0x5c ? PauseAnimation()
type4 (Unused) 0x5d ? PauseAnimation()
type4 (Unused) 0x5e ? PauseAnimation()
type4 (Unused) 0x5f ? PauseAnimation()
type4 (Unused) 0x60 ? LoadFrameAndWait(0x09,0x00)
type4 (Unused) 0x61 ? LoadFrameAndWait(0x0e,0x00)
type4 (Unused) 0x62 ? LoadFrameAndWait(0x0d,0x00)
type4 (Unused) 0x63 ? LoadFrameAndWait(0x12,0x00)
type4 (Unused) 0x64 ? LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x42,0x0a)
LoadFrameAndWait(0x43,0x08)
LoadFrameAndWait(0x44,0x06)
LoadFrameAndWait(0x45,0x08)
LoadFrameAndWait(0x46,0x0a)
LoadFrameAndWait(0x45,0x08)
IncrementLoop()
type4 (Unused) 0x65 ? LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x47,0x0a)
LoadFrameAndWait(0x48,0x08)
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4a,0x08)
LoadFrameAndWait(0x4b,0x0a)
LoadFrameAndWait(0x4a,0x08)
IncrementLoop()
type4 (Unused) 0x66 ? LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x13,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x15,0x08)
MFItemPosFBDU(0xfe,0xfa)
LoadFrameAndWait(0x13,0x04)
MFItemPosFBDU(0xfd,0xf8)
LoadFrameAndWait(0x0b,0x04)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xe0)
LoadFrameAndWait(0x1c,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xf0)
LoadFrameAndWait(0x1b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type4 (Unused) 0x67 ? LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x14,0x04)
LoadMFItem()
MFItemPosFBDU(0xfe,0x00)
LoadFrameAndWait(0x16,0x08)
MFItemPosFBDU(0xfa,0xf8)
LoadFrameAndWait(0x14,0x04)
MFItemPosFBDU(0xf9,0xf6)
LoadFrameAndWait(0x10,0x04)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
MoveUnitDU(0xff)
MFItemPosFBDU(0xfc,0xdc)
LoadFrameAndWait(0x1e,0x08)
WaitForInput(0xfe)
MoveUnitDU(0x01)
MFItemPosFBDU(0xf8,0xec)
LoadFrameAndWait(0x1d,0x02)
UnloadMFItem()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type4 (Unused) 0x68 ? LoadFrameAndWait(0x13,0x04)
ffd7(0x01)
LoadFrameAndWait(0x40,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x40,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x17,0x00)
type4 (Unused) 0x69 ? LoadFrameAndWait(0x14,0x04)
ffd7(0x01)
LoadFrameAndWait(0x41,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x41,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0xfe)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x02)
MoveUnitDU(0x02)
LoadFrameAndWait(0x18,0x00)
type4 (Unused) 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x40,0x10)
LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x0b,0x00)
type4 (Unused) 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x41,0x10)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x10,0x00)
type4 (Unused) 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x40,0x00)
type4 (Unused) 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x41,0x00)
type4 (Unused) 0x6e ? ffd7(0x01)
ffc2()
type4 (Unused) 0x6f ? ffd7(0x01)
ffc2()
type4 (Unused) 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3c,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3c,0x06)
PauseAnimation()
type4 (Unused) 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x3d,0x10)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x3d,0x06)
type4 (Unused) 0x72 ? PauseAnimation()
type4 (Unused) 0x73 ? PauseAnimation()
type4 (Unused) 0x74 ? PauseAnimation()
type4 (Unused) 0x75 ? PauseAnimation()
type4 (Unused) 0x76 ? PauseAnimation()
type4 (Unused) 0x77 ? PauseAnimation()
type4 (Unused) 0x78 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0a,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1b,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1b,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
type4 (Unused) 0x79 ? MoveUnitDU(0xff)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xff)
LoadFrameAndWait(0x1d,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
MoveUnitDU(0x01)
LoadFrameAndWait(0x1d,0x04)
MoveUnitDU(0x01)
LoadFrameAndWait(0x0f,0x06)
PauseAnimation()
type4 (Unused) 0x7a ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x5b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5c,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0x7b ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0x99,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9a,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9a,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x7c ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0x7d ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x7e ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x5d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x5e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x5f,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x5d,0x04)
LoadFrameAndWait(0x5a,0x04)
PauseAnimation()
type4 (Unused) 0x7f ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9e,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9d,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x80 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x53,0x0e)
LoadFrameAndWait(0x53,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x81 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x01)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x95,0x0e)
LoadFrameAndWait(0x95,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x82 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x0e)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x83 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x0e)
LoadFrameAndWait(0x93,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x84 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4f,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x50,0x0e)
LoadFrameAndWait(0x50,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x85 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x05)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x91,0x0e)
LoadFrameAndWait(0x91,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xff)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x86 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1c)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x51,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x53,0x08)
PauseAnimation()
type4 (Unused) 0x87 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x1d)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x94,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x95,0x08)
PauseAnimation()
type4 (Unused) 0x88 ? LoadFrameAndWait(0x53,0x00)
type4 (Unused) 0x89 ? LoadFrameAndWait(0x95,0x00)
type4 (Unused) 0x8a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x20)
PlaySound(0x19)
LoadFrameAndWait(0x53,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x8b ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x21)
PlaySound(0x19)
LoadFrameAndWait(0x95,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x94,0x04)
PauseAnimation()
type4 (Unused) 0x8c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x22)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x08)
PauseAnimation()
type4 (Unused) 0x8d ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x23)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x08)
PauseAnimation()
type4 (Unused) 0x8e ? LoadFrameAndWait(0x54,0x00)
type4 (Unused) 0x8f ? LoadFrameAndWait(0x93,0x00)
type4 (Unused) 0x90 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x26)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x91 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x27)
PlaySound(0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x04)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x92 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x28)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x51,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x50,0x08)
PauseAnimation()
type4 (Unused) 0x93 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x29)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
LoadFrameAndWait(0x91,0x08)
PauseAnimation()
type4 (Unused) 0x94 ? LoadFrameAndWait(0x50,0x00)
type4 (Unused) 0x95 ? LoadFrameAndWait(0x91,0x00)
type4 (Unused) 0x96 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2c)
PlaySound(0x19)
LoadFrameAndWait(0x50,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x4f,0x04)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x97 ? SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x2d)
PlaySound(0x19)
LoadFrameAndWait(0x91,0x06)
MoveUnitFB(0xff)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x98 ? SetLayerPriority(0x11)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x4d,0x02)
QueueSpriteAnim(0x02,0x18)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0x99 ? SetLayerPriority(0x0b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlayAttackSound(0x00)
LoadFrameAndWait(0x8d,0x02)
QueueSpriteAnim(0x02,0x19)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
QueueThrowAnimation(0x00,0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0x9a ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x16)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x61,0x02)
LoadFrameAndWait(0x62,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x63,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x60,0x04)
PauseAnimation()
type4 (Unused) 0x9b ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x17)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa4,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa4,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa7,0x04)
PauseAnimation()
type4 (Unused) 0x9c ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x18)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x65,0x02)
LoadFrameAndWait(0x64,0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x68,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type4 (Unused) 0x9d ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x19)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa2,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa5,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa6,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa5,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
type4 (Unused) 0x9e ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x1a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x65,0x04)
LoadFrameAndWait(0x66,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0x64,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0x6b,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x67,0x04)
LoadFrameAndWait(0x64,0x04)
PauseAnimation()
type4 (Unused) 0x9f ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x1b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa0,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x04)
LoadFrameAndWait(0xa2,0x08)
PlayAttackSound(0x00)
LoadFrameAndWait(0xa7,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa9,0x02)
PostGenericAttack()
PlayAttackSound(0x01)
LoadFrameAndWait(0xaa,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xa9,0x04)
LoadFrameAndWait(0xa8,0x04)
PauseAnimation()
type4 (Unused) 0xa0 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0x01)
LoadFrameAndWait(0x72,0x04)
PostGenericAttack()
LoadFrameAndWait(0x72,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6f,0x04)
PauseAnimation()
type4 (Unused) 0xa1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x07)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xad,0x04)
PlayAttackSound(0x01)
MoveUnitFB(0x01)
LoadFrameAndWait(0xad,0x04)
PostGenericAttack()
LoadFrameAndWait(0xad,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x08)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x04)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x04)
PostGenericAttack()
LoadFrameAndWait(0x6d,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type4 (Unused) 0xa3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x09)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x02)
LoadFrameAndWait(0xb1,0x04)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x04)
PostGenericAttack()
LoadFrameAndWait(0xaf,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x6f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0x71,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x70,0x02)
LoadFrameAndWait(0x6f,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0x6d,0x02)
PostGenericAttack()
LoadFrameAndWait(0x73,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x6e,0x04)
PauseAnimation()
type4 (Unused) 0xa5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0b)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xab,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xac,0x04)
PlayAttackSound(0x00)
LoadFrameAndWait(0xb0,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb0,0x02)
LoadFrameAndWait(0xab,0x02)
PlayAttackSound(0x01)
LoadFrameAndWait(0xaf,0x02)
PostGenericAttack()
LoadFrameAndWait(0xb2,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xab,0x04)
PauseAnimation()
type4 (Unused) 0xa6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0c)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x77,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x78,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xa7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0d)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb3,0x02)
LoadFrameAndWait(0xb6,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xb7,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xb3,0x04)
PauseAnimation()
type4 (Unused) 0xa8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x0e)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x79,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7a,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xa9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x0f)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xbe,0x02)
LoadFrameAndWait(0xb9,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xbb,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xb8,0x04)
PauseAnimation()
type4 (Unused) 0xaa ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x10)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x75,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x04)
LoadFrameAndWait(0x74,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x75,0x02)
LoadFrameAndWait(0x7b,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0x7c,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0x75,0x04)
PauseAnimation()
type4 (Unused) 0xab ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x11)
PlayAttackSound(0x00)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xb3,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x04)
LoadFrameAndWait(0xb5,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0xb4,0x02)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xbc,0x08)
PlaySound(0x59)
QueueThrowAnimation(0x00,0x00)
PlayAttackSound(0x01)
LoadFrameAndWait(0xbd,0x14)
MoveUnitFB(0xff)
LoadFrameAndWait(0xba,0x04)
PauseAnimation()
type4 (Unused) 0xac ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x14)
PlaySound(0x2d)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
Wait(0xfc,0x04)
PostGenericAttack()
LoadFrameAndWait(0x02,0x28)
PauseAnimation()
type4 (Unused) 0xad ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x15)
PlaySound(0x2d)
MoveUnitFB(0xff)
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x08)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
Wait(0xfc,0x04)
PostGenericAttack()
LoadFrameAndWait(0x04,0x28)
PauseAnimation()
type4 (Unused) 0xae ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x12)
LoadFrameAndWait(0x74,0x0c)
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x6f,0x08)
LoadFrameAndWait(0x7a,0x0c)
LoadFrameAndWait(0x6f,0x08)
PostGenericAttack()
LoadFrameAndWait(0x76,0x08)
LoadFrameAndWait(0x02,0x20)
PauseAnimation()
type4 (Unused) 0xaf ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x13)
LoadFrameAndWait(0xb5,0x0c)
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0xab,0x08)
LoadFrameAndWait(0xbe,0x0c)
LoadFrameAndWait(0xab,0x08)
PostGenericAttack()
LoadFrameAndWait(0xac,0x08)
LoadFrameAndWait(0x04,0x20)
PauseAnimation()
type4 (Unused) 0xb0 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x2e)
LoadFrameAndWait(0x89,0x10)
PauseAnimation()
type4 (Unused) 0xb1 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x2f)
LoadFrameAndWait(0xc4,0x10)
PauseAnimation()
type4 (Unused) 0xb2 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x30)
LoadFrameAndWait(0x8a,0x10)
PauseAnimation()
type4 (Unused) 0xb3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x31)
LoadFrameAndWait(0xc5,0x10)
PauseAnimation()
type4 (Unused) 0xb4 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x32)
LoadFrameAndWait(0x8b,0x10)
PauseAnimation()
type4 (Unused) 0xb5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x33)
LoadFrameAndWait(0xc6,0x10)
PauseAnimation()
type4 (Unused) 0xb6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x34)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xb7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x35)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xb8 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x36)
PlayAttackSound(0x01)
LoadFrameAndWait(0x52,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xb9 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x37)
PlayAttackSound(0x01)
LoadFrameAndWait(0x8f,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xba ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x38)
PlayAttackSound(0x01)
LoadFrameAndWait(0x4f,0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4d,0x06)
PauseAnimation()
type4 (Unused) 0xbb ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x39)
PlayAttackSound(0x01)
LoadFrameAndWait(0x93,0x02)
LoadFrameAndWait(0x8f,0x02)
LoadFrameAndWait(0x8c,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8d,0x06)
PauseAnimation()
type4 (Unused) 0xbc ? PlayAttackSound(0x01)
LoadFrameAndWait(0x5a,0x02)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xbd ? PlayAttackSound(0x01)
LoadFrameAndWait(0x99,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xbe ? PlayAttackSound(0x01)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x59,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xbf ? PlayAttackSound(0x01)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xc0 ? PlayAttackSound(0x01)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x59,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xc1 ? PlayAttackSound(0x01)
LoadFrameAndWait(0x9f,0x02)
LoadFrameAndWait(0x9e,0x02)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x97,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x97,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xc2 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3a)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc3 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3b)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc4 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3c)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc5 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3d)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc6 ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x3e)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x67,0x02)
LoadFrameAndWait(0x60,0x02)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x61,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x66,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x61,0x0a)
LoadFrameAndWait(0x60,0x06)
PauseAnimation()
type4 (Unused) 0xc7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x3f)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa9,0x02)
LoadFrameAndWait(0xa0,0x02)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa1,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0xa2,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0xa1,0x0a)
LoadFrameAndWait(0xa0,0x06)
PauseAnimation()
type4 (Unused) 0xc8 ? MoveUnitDU(0x01)
LoadFrameAndWait(0x59,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x58,0x08)
LoadFrameAndWait(0x57,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x57,0x02)
LoadFrameAndWait(0x58,0x08)
PauseAnimation()
type4 (Unused) 0xc9 ? LoadFrameAndWait(0x96,0x08)
WeaponSheatheCheck1(0xfe)
LoadFrameAndWait(0x9b,0x08)
LoadFrameAndWait(0x9c,0x0c)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x9c,0x02)
LoadFrameAndWait(0x9b,0x08)
PauseAnimation()
type4 (Unused) 0xca ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0xcb ? LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0xcc ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x2f,0x04)
LoadFrameAndWait(0x30,0x00)
type4 (Unused) 0xcd ? LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x36,0x00)
type4 (Unused) 0xce ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x04)
FlipHorizontal()
LoadFrameAndWait(0x57,0x04)
SetFrameOffset(0x44)
LoadFrameAndWait(0x57,0x04)
FlipHorizontal()
LoadFrameAndWait(0x57,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
PauseAnimation()
type4 (Unused) 0xcf ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x08)
PlayAttackSound(0x00)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PlayAttackSound(0x01)
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x04)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x04)
SetFrameOffset(0xc1)
LoadFrameAndWait(0x9c,0x04)
FlipHorizontal()
LoadFrameAndWait(0x9c,0x04)
SetFrameOffset(0x00)
WeaponSheatheCheck2(0xee)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0xd0 ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x56,0x08)
MoveUnitFB(0x02)
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x58,0x02)
PostGenericAttack()
MoveUnitFB(0x02)
LoadFrameAndWait(0x57,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x58,0x02)
LoadFrameAndWait(0x55,0x04)
MoveUnitFB(0xfd)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x55,0x14)
PauseAnimation()
type4 (Unused) 0xd1 ? MoveUnitFB(0xfe)
LoadFrameAndWait(0x96,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x98,0x0a)
MoveUnitFB(0x02)
LoadFrameAndWait(0x96,0x02)
LoadFrameAndWait(0x9b,0x02)
PostGenericAttack()
MoveUnitFB(0x02)
LoadFrameAndWait(0x9c,0x10)
MoveUnitFB(0xff)
LoadFrameAndWait(0x9b,0x02)
LoadFrameAndWait(0x97,0x04)
MoveUnitFB(0xfd)
WeaponSheatheCheck2(0xe8)
LoadFrameAndWait(0x97,0x14)
PauseAnimation()
type4 (Unused) 0xd2 ? LoadFrameAndWait(0x13,0x06)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x37,0x04)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x31,0x06)
PauseAnimation()
type4 (Unused) 0xd3 ? LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x3a,0x04)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
WeaponSheatheCheck2(0xfe)
MoveForward2()
LoadFrameAndWait(0x3a,0x04)
LoadFrameAndWait(0x35,0x06)
PauseAnimation()
type4 (Unused) 0xd4 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x56,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x55,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x55,0x06)
PauseAnimation()
type4 (Unused) 0xd5 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x98,0x10)
QueueDistortAnim(0x02,0x14)
LoadFrameAndWait(0x96,0x0a)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x96,0x06)
PauseAnimation()
type4 (Unused) 0xd6 ? SetLayerPriority(0x12)
QueueSpriteAnim(0x01,0x42)
MoveUnitFB(0xff)
LoadFrameAndWait(0x7d,0x04)
LoadFrameAndWait(0x7e,0x08)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x80,0x02)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
Wait(0xfc,0x03)
LoadFrameAndWait(0x82,0x10)
PauseAnimation()
type4 (Unused) 0xd7 ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x43)
MoveUnitFB(0xff)
LoadFrameAndWait(0xc3,0x04)
LoadFrameAndWait(0xc1,0x08)
LoadFrameAndWait(0xc1,0x02)
LoadFrameAndWait(0xc2,0x02)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc3,0x08)
Wait(0xfc,0x03)
LoadFrameAndWait(0xc3,0x10)
PauseAnimation()
type4 (Unused) 0xd8 ? MoveUnitDU(0x01)
LoadFrameAndWait(0x81,0x08)
LoadFrameAndWait(0x82,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type4 (Unused) 0xd9 ? LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x08)
WeaponSheatheCheck2(0xfc)
PauseAnimation()
type4 (Unused) 0xda ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x15,0x00)
type4 (Unused) 0xdb ? LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x16,0x00)
type4 (Unused) 0xdc ? SetLayerPriority(0x11)
QueueSpriteAnim(0x01,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4e,0x0a)
WeaponSheatheCheck1(0xfe)
PlaySound(0x1a)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x54,0x06)
LoadFrameAndWait(0x54,0x04)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0x54,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x52,0x04)
PauseAnimation()
type4 (Unused) 0xdd ? SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x03)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8e,0x0a)
WeaponSheatheCheck1(0xfe)
PlaySound(0x1a)
LoadFrameAndWait(0x8d,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x8c,0x02)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x93,0x06)
LoadFrameAndWait(0x93,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x93,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x90,0x02)
MoveUnitFB(0xff)
LoadFrameAndWait(0x97,0x04)
PauseAnimation()
type4 (Unused) 0xde ? LoadFrameAndWait(0x1b,0x04)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x36)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x04)
MoveBackward1()
LoadFrameAndWait(0x30,0x06)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x02)
MoveForward1()
LoadFrameAndWait(0x31,0x04)
MoveForward1()
LoadFrameAndWait(0x32,0x06)
MoveBackward1()
LoadFrameAndWait(0x31,0x04)
MoveBackward1()
LoadFrameAndWait(0x0b,0x02)
MoveBackward1()
LoadFrameAndWait(0x2f,0x02)
MoveUp1()
LoadFrameAndWait(0x30,0xf0)
MoveForward1()
LoadFrameAndWait(0x2f,0x04)
MoveForward1()
LoadFrameAndWait(0x0b,0x04)
PauseAnimation()
type4 (Unused) 0xdf ? LoadFrameAndWait(0x1d,0x04)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x36)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x04)
MoveBackward1()
LoadFrameAndWait(0x36,0x06)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x33,0x04)
MoveForward1()
LoadFrameAndWait(0x34,0x06)
MoveBackward1()
LoadFrameAndWait(0x33,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveBackward1()
LoadFrameAndWait(0x35,0x02)
MoveBackward1()
LoadFrameAndWait(0x36,0xf0)
MoveForward1()
LoadFrameAndWait(0x35,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x04)
PauseAnimation()
type4 (Unused) 0xe0 ? PauseAnimation()
type4 (Unused) 0xe1 ? PauseAnimation()
type4 (Unused) 0xe2 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x13,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type4 (Unused) 0xe3 ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x02,0x06)
LoadFrameAndWait(0x16,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x16,0x10)
LoadFrameAndWait(0x14,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x35,0x06)
MoveUnitFB(0x02)
PauseAnimation()
type4 (Unused) 0xe4 ? LoadFrameAndWait(0x23,0x10)
LoadFrameAndWait(0x24,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x23,0x18)
LoadFrameAndWait(0x5a,0x08)
LoadFrameAndWait(0x56,0x12)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4f,0x06)
LoadFrameAndWait(0x50,0x06)
LoadFrameAndWait(0x52,0x06)
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4e,0x1e)
LoadFrameAndWait(0x4d,0x08)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x02,0x1e)
PauseAnimation()
type4 (Unused) 0xe5 ? LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x26,0x10)
Wait(0xfc,0x02)
LoadFrameAndWait(0x25,0x18)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x8e,0x12)
LoadFrameAndWait(0xb1,0x06)
LoadFrameAndWait(0xb2,0x06)
LoadFrameAndWait(0x91,0x06)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x8c,0x06)
LoadFrameAndWait(0x8e,0x1e)
LoadFrameAndWait(0xb1,0x08)
LoadFrameAndWait(0x33,0x06)
LoadFrameAndWait(0x08,0x1e)
PauseAnimation()
type4 (Unused) 0xe6 ? LoadFrameAndWait(0x0b,0x04)
SetLayerPriority(0x17)
QueueSpriteAnim(0x01,0x56)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x2f,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x00)
type4 (Unused) 0xe7 ? LoadFrameAndWait(0x10,0x04)
SetLayerPriority(0x0b)
QueueSpriteAnim(0x01,0x57)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x33,0x06)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1d,0x04)
LoadFrameAndWait(0x1e,0x00)
type4 (Unused) 0xe8 ? LoadFrameAndWait(0x37,0x02)
LoadFrameAndWait(0x13,0x08)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x04)
MoveUp1()
LoadFrameAndWait(0x1f,0x00)
type4 (Unused) 0xe9 ? LoadFrameAndWait(0x3a,0x02)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x1d,0x04)
MoveUp1()
LoadFrameAndWait(0x21,0x00)
type4 (Unused) 0xea ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x13,0x04)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x13,0x02)
LoadFrameAndWait(0x1b,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x1f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type4 (Unused) 0xeb ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x1d,0x04)
PlaySound(0x27)
QueueDistortAnim(0x0a,0x08)
LoadFrameAndWait(0x21,0x02)
WaitForDistort(0xfe)
PauseAnimation()
type4 (Unused) 0xec ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x55,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x5f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
LoadFrameAndWait(0x15,0x04)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x4c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x13,0x02)
PauseAnimation()
type4 (Unused) 0xed ? QueueDistortAnim(0x06,0x01)
LoadFrameAndWait(0x96,0x02)
WaitForDistort(0xfe)
PlaySound(0x1c)
QueueDistortAnim(0x0b,0x08)
LoadFrameAndWait(0x9f,0x02)
WaitForDistort(0xfe)
PostGenericAttack()
LoadFrameAndWait(0x16,0x04)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x92,0x02)
LoadFrameAndWait(0x8c,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x14,0x06)
PauseAnimation()
type4 (Unused) 0xee ? PauseAnimation()
type4 (Unused) 0xef ? PauseAnimation()
type4 (Unused) 0xf0 ? PauseAnimation()
type4 (Unused) 0xf1 ? PauseAnimation()
type4 (Unused) 0xf2 ? PauseAnimation()
type4 (Unused) 0xf3 ? PauseAnimation()
type4 (Unused) 0xf4 ? PauseAnimation()
type4 (Unused) 0xf5 ? PauseAnimation()
type4 (Unused) 0xf6 ? PauseAnimation()
type4 (Unused) 0xf7 ? PauseAnimation()
type4 (Unused) 0xf8 ? PauseAnimation()
type4 (Unused) 0xf9 ? PauseAnimation()
type4 (Unused) 0xfa ? PauseAnimation()
type4 (Unused) 0xfb ? PauseAnimation()

Chocobo

  • CYOKO SP1
CYOKO Facing Angles	#00, 01, 02, 03, 04, 05
CYOKO Idle Walk		#06, 07
CYOKO Fast Walk		#08, 09
CYOKO Slow Walk		#0a, 0b
CYOKO Buffer animations	#Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
CYOKO Walk To		#18, 19
CYOKO Walk To Haste	#1a, 1b
CYOKO Walk To Slow		#1c, 1d
CYOKO Buffer animations	#more buffers. 1e, 1f, 20, 21, 22, 23
CYOKO Fly To		#24, 25
CYOKO Fly To Haste		#26, 27
CYOKO Fly To Slow		#28, 29
CYOKO Spins		#2a, 2b
CYOKO Charging Anims	#Combined for concise presentation. 2c, 2d, 2e, 2f
CYOKO Evade		#30, 31
CYOKO Damaged		#32, 33
CYOKO Dead			#34, 35
CYOKO Level Up		#36, 37, 38, 39, 3a, 3b
CYOKO Jump Anims		#3c, 3d, 3e, 3f, 40, 41
CYOKO Frzn Walk Frame	#not sure what these would even be for. 42, 43
CYOKO Squinting 		#A couple of the same frame of a chocobo squinting. 44, 45
CYOKO Crit & Misc		#A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b
CYOKO Buffer animations	#more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53
CYOKO Grounded Flapping	#chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59
CYOKO Rock 'N' Roll	#features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f
CYOKO More Frzn Walk	#I literally do not get it. 60, 61, 62, 63
CYOKO Buffer animations	#more buffers. 64, 65
CYOKO MFItem		#I am just shocked that chocobos have anything for this. 66, 67
CYOKO Dying		#68, 69
CYOKO Revived		#6a, 6b
CYOKO Hit Into Crit	#6c, 6d
CYOKO Tackle		#cyoko being knocked back? includes erroneous 6e, 6f. 70, 71
CYOKO Chest Pickup		#72, 73.
CYOKO Buffer animations	#74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0.
  • CYOKO Attack Anims
CYOKO Teleport		#I would assume? 78, 79
CYOKO High Mod Beak	#7a, 7b
CYOKO Mid Mod Beak		#7c, 7d
CYOKO Low Mod Beak		#7e, 7f
CYOKO Error Beak		#the wait instructions here loop erroneously back into Low Mod Beak. 80, 81
CYOKO Wark			#82, 83
CYOKO Wingflap Cast	#84, 85
CYOKO Buffer animations	#Pause animation. 86, 87
CYOKO Dance		#88, 89
CYOKO Nop'd animations		#8a through ff are all unused animations with invalid pointers.
Chocobo/cyoko Full Table
File ID (Hex) Description Opcodes
Chocobo/cyoko 0x00 Blank LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Chocobo/cyoko 0x02 Face DownLeft LoadFrameAndWait(0x02,0x00)
Chocobo/cyoko 0x03 Face Left LoadFrameAndWait(0x03,0x00)
Chocobo/cyoko 0x04 Face UpLeft LoadFrameAndWait(0x04,0x00)
Chocobo/cyoko 0x05 Face Up LoadFrameAndWait(0x05,0x00)
Chocobo/cyoko 0x06 Walk Front LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x0c,0x08)
IncrementLoop()
Chocobo/cyoko 0x07 Walk Back LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x06)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x0a)
LoadFrameAndWait(0x11,0x08)
IncrementLoop()
Chocobo/cyoko 0x08 Walk Fast Front LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x06)
LoadFrameAndWait(0x0c,0x04)
IncrementLoop()
Chocobo/cyoko 0x09 Walk Fast Back LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x06)
LoadFrameAndWait(0x11,0x04)
IncrementLoop()
Chocobo/cyoko 0x0a Walk Slow Front LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0d,0x0e)
LoadFrameAndWait(0x0c,0x0c)
IncrementLoop()
Chocobo/cyoko 0x0b Walk Slow Back LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x10,0x0e)
LoadFrameAndWait(0x0f,0x0c)
LoadFrameAndWait(0x0e,0x0a)
LoadFrameAndWait(0x11,0x0c)
LoadFrameAndWait(0x12,0x0e)
LoadFrameAndWait(0x11,0x0c)
IncrementLoop()
Chocobo/cyoko 0x0c Buffer? PauseAnimation()
Chocobo/cyoko 0x0d Buffer? PauseAnimation()
Chocobo/cyoko 0x0e Buffer? PauseAnimation()
Chocobo/cyoko 0x0f Buffer? PauseAnimation()
Chocobo/cyoko 0x10 Buffer? PauseAnimation()
Chocobo/cyoko 0x11 Buffer? PauseAnimation()
Chocobo/cyoko 0x12 Buffer? PauseAnimation()
Chocobo/cyoko 0x13 Buffer? PauseAnimation()
Chocobo/cyoko 0x14 Buffer? PauseAnimation()
Chocobo/cyoko 0x15 Buffer? PauseAnimation()
Chocobo/cyoko 0x16 Buffer? PauseAnimation()
Chocobo/cyoko 0x17 Buffer? PauseAnimation()
Chocobo/cyoko 0x18 WalkTo Front LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
Chocobo/cyoko 0x19 WalkTo Back LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x10,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x0e,0x02)
IncrementLoop()
Chocobo/cyoko 0x1a WalkTo Fast Front LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
Chocobo/cyoko 0x1b WalkTo Fast Back LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x12,0x02)
LoadFrameAndWait(0x11,0x02)
LoadFrameAndWait(0x0e,0x02)
IncrementLoop()
Chocobo/cyoko 0x1c WalkTo Slow Front LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0d,0x08)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Chocobo/cyoko 0x1d WalkTo Slow Back LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x0e,0x04)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x12,0x08)
LoadFrameAndWait(0x11,0x08)
LoadFrameAndWait(0x0e,0x04)
IncrementLoop()
Chocobo/cyoko 0x1e Buffer? PauseAnimation()
Chocobo/cyoko 0x1f Buffer? PauseAnimation()
Chocobo/cyoko 0x20 Buffer? PauseAnimation()
Chocobo/cyoko 0x21 Buffer? PauseAnimation()
Chocobo/cyoko 0x22 Buffer? PauseAnimation()
Chocobo/cyoko 0x23 Buffer? PauseAnimation()
Chocobo/cyoko 0x24 FlyTo Front LoadFrameAndWait(0x13,0x04)
MoveDown1()
LoadFrameAndWait(0x14,0x06)
LoadFrameAndWait(0x13,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x06)
IncrementLoop()
Chocobo/cyoko 0x25 FlyTo Back LoadFrameAndWait(0x16,0x04)
MoveDown1()
LoadFrameAndWait(0x17,0x06)
LoadFrameAndWait(0x16,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
IncrementLoop()
Chocobo/cyoko 0x26 FlyTo Fast Front LoadFrameAndWait(0x13,0x02)
MoveDown1()
LoadFrameAndWait(0x14,0x04)
LoadFrameAndWait(0x13,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x04)
IncrementLoop()
Chocobo/cyoko 0x27 FlyTo Fast Back LoadFrameAndWait(0x16,0x02)
MoveDown1()
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x16,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
IncrementLoop()
Chocobo/cyoko 0x28 FlyTo Slow Front LoadFrameAndWait(0x13,0x08)
MoveDown1()
LoadFrameAndWait(0x14,0x0a)
LoadFrameAndWait(0x13,0x06)
MoveUp1()
LoadFrameAndWait(0x15,0x0a)
IncrementLoop()
Chocobo/cyoko 0x29 FlyTo Slow Back LoadFrameAndWait(0x16,0x08)
MoveDown1()
LoadFrameAndWait(0x17,0x0a)
LoadFrameAndWait(0x16,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
IncrementLoop()
Chocobo/cyoko 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
Chocobo/cyoko 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Chocobo/cyoko 0x2c Charge Beak Front LoadFrameAndWait(0x37,0x00)
Chocobo/cyoko 0x2d Charge Beak Back LoadFrameAndWait(0x38,0x00)
Chocobo/cyoko 0x2e Charge Wing Front LoadFrameAndWait(0x33,0x00)
Chocobo/cyoko 0x2f Charge Wing Back LoadFrameAndWait(0x34,0x00)
Chocobo/cyoko 0x30 Evade Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x21,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x33,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x33,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x20,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x21,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Chocobo/cyoko 0x31 Evade Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x24,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x34,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x34,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x23,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x24,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Chocobo/cyoko 0x32 Damaged Front MoveBackward1()
LoadFrameAndWait(0x1d,0x02)
MoveForward1()
LoadFrameAndWait(0x1d,0x02)
IncrementLoop()
Chocobo/cyoko 0x33 Damaged Back MoveBackward1()
LoadFrameAndWait(0x1e,0x02)
MoveForward1()
LoadFrameAndWait(0x1e,0x02)
IncrementLoop()
Chocobo/cyoko 0x34 KnockedOut Front LoadFrameAndWait(0x25,0x00)
Chocobo/cyoko 0x35 KnockedOut Back LoadFrameAndWait(0x26,0x00)
Chocobo/cyoko 0x36 Wing Up Front LoadFrameAndWait(0x35,0x00)
Chocobo/cyoko 0x37 Wing Up Back LoadFrameAndWait(0x36,0x00)
Chocobo/cyoko 0x38 LevelUp Dance Front LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
MoveUp2()
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x35,0x04)
MoveUp2()
LoadFrameAndWait(0x35,0x06)
MoveDown2()
LoadFrameAndWait(0x35,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x35,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x35,0x02)
MoveDown2()
LoadFrameAndWait(0x1f,0x02)
IncrementLoop()
Chocobo/cyoko 0x39 LevelUp Dance Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x23,0x06)
MoveUp2()
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x36,0x04)
MoveUp2()
LoadFrameAndWait(0x36,0x06)
MoveDown2()
LoadFrameAndWait(0x36,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x36,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x36,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x04)
IncrementLoop()
Chocobo/cyoko 0x3a LevelUp? Front LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x35,0x04)
MoveUp1()
LoadFrameAndWait(0x35,0x04)
MoveUp1()
LoadFrameAndWait(0x35,0x06)
MoveDown1()
LoadFrameAndWait(0x35,0x04)
MoveDown1()
LoadFrameAndWait(0x35,0x04)
LoadFrameAndWait(0x1f,0x04)
IncrementLoop()
Chocobo/cyoko 0x3b LevelUp? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x36,0x04)
MoveUp1()
LoadFrameAndWait(0x36,0x04)
MoveUp1()
LoadFrameAndWait(0x36,0x06)
MoveDown1()
LoadFrameAndWait(0x36,0x04)
MoveDown1()
LoadFrameAndWait(0x36,0x04)
LoadFrameAndWait(0x22,0x04)
IncrementLoop()
Chocobo/cyoko 0x3c Jump Start Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x37,0x08)
LoadFrameAndWait(0x39,0x00)
Chocobo/cyoko 0x3d Jump Start Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x38,0x08)
LoadFrameAndWait(0x3a,0x00)
Chocobo/cyoko 0x3e Jump Mid Front LoadFrameAndWait(0x39,0x00)
Chocobo/cyoko 0x3f Jump Mid Back LoadFrameAndWait(0x3a,0x00)
Chocobo/cyoko 0x40 Jump Land Front LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x1a,0x0a)
LoadFrameAndWait(0x19,0x06)
PauseAnimation()
Chocobo/cyoko 0x41 Jump Land Back LoadFrameAndWait(0x10,0x02)
LoadFrameAndWait(0x38,0x04)
LoadFrameAndWait(0x1c,0x0a)
LoadFrameAndWait(0x1b,0x06)
PauseAnimation()
Chocobo/cyoko 0x42 Frozen Walk Front LoadFrameAndWait(0x37,0x00)
Chocobo/cyoko 0x43 Frozen Walk Back LoadFrameAndWait(0x38,0x00)
Chocobo/cyoko 0x44 Squint? Front LoadFrameAndWait(0x37,0x02)
MoveUp1()
LoadFrameAndWait(0x37,0x02)
MoveDown1()
IncrementLoop()
Chocobo/cyoko 0x45 Squint? Back LoadFrameAndWait(0x38,0x02)
MoveUp1()
LoadFrameAndWait(0x38,0x02)
MoveDown1()
IncrementLoop()
Chocobo/cyoko 0x46 Critical Front LoadFrameAndWait(0x0c,0x00)
Chocobo/cyoko 0x47 Critical Back LoadFrameAndWait(0x11,0x00)
Chocobo/cyoko 0x48 Critical Ridden Front LoadFrameAndWait(0x31,0x00)
Chocobo/cyoko 0x49 Critical Ridden Back LoadFrameAndWait(0x32,0x00)
Chocobo/cyoko 0x4a Frozen Walk Front LoadFrameAndWait(0x2f,0x00)
Chocobo/cyoko 0x4b Frozen Walk Back LoadFrameAndWait(0x30,0x00)
Chocobo/cyoko 0x4c Buffer? PauseAnimation()
Chocobo/cyoko 0x4d Buffer? PauseAnimation()
Chocobo/cyoko 0x4e Buffer? PauseAnimation()
Chocobo/cyoko 0x4f Buffer? PauseAnimation()
Chocobo/cyoko 0x50 Buffer? PauseAnimation()
Chocobo/cyoko 0x51 Buffer? PauseAnimation()
Chocobo/cyoko 0x52 Buffer? PauseAnimation()
Chocobo/cyoko 0x53 Buffer? PauseAnimation()
Chocobo/cyoko 0x54 Flapping End Front LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x00)
Chocobo/cyoko 0x55 Flapping End Back LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2e,0x00)
Chocobo/cyoko 0x56 Flapping Mid Front LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2b,0x04)
IncrementLoop()
Chocobo/cyoko 0x57 Flapping Mid Back LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x04)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2e,0x04)
IncrementLoop()
Chocobo/cyoko 0x58 Flap Front LoadFrameAndWait(0x2a,0x00)
Chocobo/cyoko 0x59 Flap Back LoadFrameAndWait(0x2d,0x00)
Chocobo/cyoko 0x5a Head Bang Front LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x02)
PauseAnimation()
Chocobo/cyoko 0x5b Head Bang Back LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x1c,0x02)
PauseAnimation()
Chocobo/cyoko 0x5c Head Bang Mid Front LoadFrameAndWait(0x1a,0x02)
PauseAnimation()
Chocobo/cyoko 0x5d Head Bang Mid Back LoadFrameAndWait(0x1c,0x02)
PauseAnimation()
Chocobo/cyoko 0x5e Head Bang Reverse Front LoadFrameAndWait(0x1a,0x02)
LoadFrameAndWait(0x19,0x04)
PauseAnimation()
Chocobo/cyoko 0x5f Head Bang Reverse Back LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()
Chocobo/cyoko 0x60 Frozen Walk Front 2 LoadFrameAndWait(0x0b,0x00)
Chocobo/cyoko 0x61 Frozen Walk Back 2 LoadFrameAndWait(0x10,0x00)
Chocobo/cyoko 0x62 Frozen Walk Front 3 LoadFrameAndWait(0x0d,0x00)
Chocobo/cyoko 0x63 Frozen Walk Back 3 LoadFrameAndWait(0x12,0x00)
Chocobo/cyoko 0x64 Buffer? PauseAnimation()
Chocobo/cyoko 0x65 Buffer? PauseAnimation()
Chocobo/cyoko 0x66 MoveFindItem Front LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x09,0x04)
MFItemPosFBDU(0x04,0xfc)
LoadFrameAndWait(0x19,0x04)
MFItemPosFBDU(0x08,0xf8)
LoadFrameAndWait(0x1a,0x08)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x21,0x08)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x20,0x08)
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x35,0x08)
WaitForInput(0xfe)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x1f,0x04)
UnloadMFItem()
LoadFrameAndWait(0x09,0x06)
PauseAnimation()
Chocobo/cyoko 0x67 MoveFindItem Back LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x0e,0x04)
MFItemPosFBDU(0x04,0xfc)
LoadFrameAndWait(0x1b,0x04)
MFItemPosFBDU(0x08,0xf8)
LoadFrameAndWait(0x1c,0x08)
MFItemPosFBDU(0x08,0xf0)
LoadFrameAndWait(0x24,0x08)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x23,0x08)
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x36,0x08)
WaitForInput(0xfe)
MFItemPosFBDU(0x08,0xe8)
LoadFrameAndWait(0x22,0x04)
UnloadMFItem()
LoadFrameAndWait(0x0e,0x06)
PauseAnimation()
Chocobo/cyoko 0x68 To KnockedOut Front LoadFrameAndWait(0x31,0x04)
ffd7(0x01)
LoadFrameAndWait(0x31,0x04)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0x01,0x02,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0x01,0x04,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x04,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0xfc,0xff,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xff,0xfe,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0x01,0x03,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0x04,0x02,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x06,0x01,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x06,0xff,0x00)
LoadFrameAndWait(0x25,0x04)
MoveUnitRLDUFB(0x02,0xff,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0xfc,0x01,0x00)
LoadFrameAndWait(0x25,0x08)
MoveUnitRLDUFB(0xfd,0x01,0x00)
LoadFrameAndWait(0x25,0x06)
MoveUnitRLDUFB(0xff,0x00,0x00)
LoadFrameAndWait(0x25,0x00)
Chocobo/cyoko 0x69 To KnockedOut Back LoadFrameAndWait(0x32,0x04)
ffd7(0x01)
LoadFrameAndWait(0x32,0x04)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0x01,0x02,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0x01,0x04,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x04,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x02)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0xfc,0xff,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xff,0xfe,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0x01,0x03,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0x04,0x02,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x06,0x01,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x06,0xff,0x00)
LoadFrameAndWait(0x26,0x04)
MoveUnitRLDUFB(0x02,0xff,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xfe,0x01,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0xfc,0x01,0x00)
LoadFrameAndWait(0x26,0x08)
MoveUnitRLDUFB(0xfd,0x01,0x00)
LoadFrameAndWait(0x26,0x06)
MoveUnitRLDUFB(0xff,0x00,0x00)
LoadFrameAndWait(0x26,0x00)
Chocobo/cyoko 0x6a Revived Front ffd7(0x01)
LoadFrameAndWait(0x25,0x10)
LoadFrameAndWait(0x1a,0x08)
LoadFrameAndWait(0x19,0x06)
LoadFrameAndWait(0x09,0x04)
PauseAnimation()
Chocobo/cyoko 0x6b Revived Back ffd7(0x01)
LoadFrameAndWait(0x26,0x10)
LoadFrameAndWait(0x1c,0x08)
LoadFrameAndWait(0x1b,0x06)
LoadFrameAndWait(0x0e,0x04)
PauseAnimation()
Chocobo/cyoko 0x6c To Critical Front ffd7(0x01)
LoadFrameAndWait(0x31,0x00)
Chocobo/cyoko 0x6d To Critical Back ffd7(0x01)
LoadFrameAndWait(0x32,0x00)
Chocobo/cyoko 0x6e Tackle? Front ffd7(0x01)
ffc2()
Chocobo/cyoko 0x6f Tackle? Back ffd7(0x01)
ffc2()
Chocobo/cyoko 0x70 Tackle Front QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Chocobo/cyoko 0x71 Tackle Back QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x1e,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Chocobo/cyoko 0x72 Chest/Crystal Pickup Front LoadMFItem()
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x35,0x00)
Chocobo/cyoko 0x73 Chest/Crystal Pickup Back LoadMFItem()
MFItemPosFBDU(0x08,0xdc)
LoadFrameAndWait(0x36,0x00)
Chocobo/cyoko 0x74 Buffer? PauseAnimation()
Chocobo/cyoko 0x75 Buffer? PauseAnimation()
Chocobo/cyoko 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Chocobo/cyoko 0x78 Teleport? Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x29,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x2a,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x2b,0x06)
PauseAnimation()
Chocobo/cyoko 0x79 Teleport? Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2c,0x06)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x2d,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x2c,0x06)
LoadFrameAndWait(0x2e,0x06)
PauseAnimation()
Chocobo/cyoko 0x7a Beak High Front LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x46,0x02)
LoadFrameAndWait(0x45,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x02)
LoadFrameAndWait(0x3d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7b Beak High Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x49,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x52,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x51,0x02)
LoadFrameAndWait(0x50,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x52,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x49,0x02)
LoadFrameAndWait(0x4d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x7c Beak Mid Front LoadFrameAndWait(0x3d,0x06)
MoveBackward2()
LoadFrameAndWait(0x3e,0x08)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x41,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x40,0x04)
MoveBackward2()
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x04)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7d Beak Mid Back LoadFrameAndWait(0x49,0x06)
MoveBackward2()
LoadFrameAndWait(0x4a,0x08)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x04)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x7e Beak Low Front LoadFrameAndWait(0x3d,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x08)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveForward2()
LoadFrameAndWait(0x44,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x43,0x04)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x7f Beak Low Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x08)
MoveForward2()
LoadFrameAndWait(0x49,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x4f,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4e,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x49,0x02)
Wait(0xe9,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x80 Beak Error? Front LoadFrameAndWait(0x3d,0x06)
MoveBackward2()
LoadFrameAndWait(0x3e,0x08)
MoveBackward2()
LoadFrameAndWait(0x3f,0x0a)
MoveForward2()
LoadFrameAndWait(0x1d,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x41,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x40,0x04)
MoveBackward2()
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x3d,0x04)
Wait(0xb7,0x01)
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Chocobo/cyoko 0x81 Beak Error? Back LoadFrameAndWait(0x49,0x06)
MoveBackward2()
LoadFrameAndWait(0x4a,0x08)
MoveBackward2()
LoadFrameAndWait(0x1e,0x0a)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
PostGenericAttack()
PlaySound(0x94)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x4c,0x04)
MoveBackward2()
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x4d,0x02)
LoadFrameAndWait(0x1b,0x04)
Wait(0xb4,0x01)
LoadFrameAndWait(0x04,0x08)
PauseAnimation()
Chocobo/cyoko 0x82 Wark Front LoadFrameAndWait(0x3d,0x04)
MoveBackward2()
LoadFrameAndWait(0x3e,0x06)
MoveBackward2()
LoadFrameAndWait(0x3f,0x08)
MoveBackward2()
LoadFrameAndWait(0x53,0x0a)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x53,0x02)
MoveUnitFB(0x06)
LoadFrameAndWait(0x3f,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x19,0x02)
MoveForward2()
LoadFrameAndWait(0x55,0x02)
LoadFrameAndWait(0x54,0x10)
LoadFrameAndWait(0x54,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0x00)
LoadFrameAndWait(0x19,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x19,0x02)
PauseAnimation()
Chocobo/cyoko 0x83 Wark Back LoadFrameAndWait(0x49,0x04)
MoveBackward2()
LoadFrameAndWait(0x56,0x06)
MoveBackward2()
LoadFrameAndWait(0x57,0x08)
MoveBackward2()
LoadFrameAndWait(0x57,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x49,0x02)
MoveUnitFB(0x02)
LoadFrameAndWait(0x1b,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x4d,0x02)
MoveForward2()
LoadFrameAndWait(0x59,0x02)
LoadFrameAndWait(0x58,0x10)
LoadFrameAndWait(0x58,0x02)
WeaponSheatheCheck2(0xfe)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x4d,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x1b,0x02)
PauseAnimation()
Chocobo/cyoko 0x84 Flap Cast Front LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x5e,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x1f,0x02)
MoveBackward2()
LoadFrameAndWait(0x20,0x02)
MoveBackward2()
LoadFrameAndWait(0x5a,0x04)
MoveBackward2()
LoadFrameAndWait(0x5b,0x06)
MoveBackward2()
LoadFrameAndWait(0x5b,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x5b,0x02)
PlaySound(0x88)
MoveUnitFB(0x04)
LoadFrameAndWait(0x20,0x02)
MoveBackward2()
LoadFrameAndWait(0x5d,0x02)
LoadFrameAndWait(0x5c,0x10)
LoadFrameAndWait(0x5c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x0a,0x04)
PauseAnimation()
Chocobo/cyoko 0x85 Flap Cast Back LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x02)
LoadFrameAndWait(0x4b,0x02)
LoadFrameAndWait(0x5f,0x02)
MoveBackward2()
LoadFrameAndWait(0x22,0x02)
MoveBackward2()
LoadFrameAndWait(0x23,0x04)
MoveBackward2()
LoadFrameAndWait(0x60,0x06)
MoveBackward2()
LoadFrameAndWait(0x61,0x0a)
MoveUnitFB(0x04)
LoadFrameAndWait(0x60,0x02)
PlaySound(0x88)
MoveUnitFB(0x04)
LoadFrameAndWait(0x23,0x02)
MoveBackward2()
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x62,0x10)
LoadFrameAndWait(0x62,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x11,0x04)
PauseAnimation()
Chocobo/cyoko 0x86 Buffer? PauseAnimation()
Chocobo/cyoko 0x87 Buffer? PauseAnimation()
Chocobo/cyoko 0x88 Dance Front LoadFrameAndWait(0x3d,0x02)
MoveBackward2()
LoadFrameAndWait(0x3e,0x04)
MoveBackward2()
LoadFrameAndWait(0x3f,0x06)
MoveForward2()
LoadFrameAndWait(0x1d,0x06)
MoveForward2()
LoadFrameAndWait(0x19,0x04)
MoveUnitFB(0x00)
LoadFrameAndWait(0x46,0x02)
MoveBackward2()
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x19,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x1f,0x02)
MoveForward2()
LoadFrameAndWait(0x20,0x02)
MoveForward2()
LoadFrameAndWait(0x5b,0x04)
MoveForward2()
LoadFrameAndWait(0x5a,0x02)
MoveUnitFB(0xfc)
LoadFrameAndWait(0x5c,0x02)
MoveBackward2()
LoadFrameAndWait(0x5c,0x02)
MoveUnitFB(0x00)
LoadFrameAndWait(0x27,0x10)
LoadFrameAndWait(0x27,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x20,0x04)
PauseAnimation()
Chocobo/cyoko 0x89 Dance Back LoadFrameAndWait(0x49,0x02)
MoveBackward2()
LoadFrameAndWait(0x4a,0x04)
MoveBackward2()
LoadFrameAndWait(0x1e,0x06)
MoveForward2()
LoadFrameAndWait(0x49,0x06)
MoveForward2()
LoadFrameAndWait(0x52,0x04)
MoveUnitFB(0x02)
LoadFrameAndWait(0x51,0x02)
MoveBackward2()
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x04,0x02)
MoveForward2()
LoadFrameAndWait(0x5f,0x02)
MoveForward2()
LoadFrameAndWait(0x22,0x04)
MoveForward2()
LoadFrameAndWait(0x61,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x60,0x02)
MoveBackward2()
LoadFrameAndWait(0x62,0x02)
MoveUnitFB(0xfe)
LoadFrameAndWait(0x28,0x10)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x1b,0x04)
PauseAnimation()

Monsters

  • MON SP1
MON Facing Angles		#00, 01, 02, 03, 04, 05
MON Idle Walk		#06, 07
MON Fast Walk		#08, 09
MON Slow Walk		#0a, 0b
MON Short Idle		#this is another idle animation, but a third of the frames are cut? 0c, 0d
MON Fast Short Idle	#0e, 0f
MON Slow Short Idle	#10, 11
- Work in Progress
MON MFItem                     Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types)
MON SteelGiant Destroy (eFist)  #0xE6, 0xE7, hard coded to use sp5?
MON SteelGiant Compress (Hammer)#0xE8, 0xE9, hard coded to use sp4?
MON SteelGiant Dispose (Cannon) #0xEA, 0xEB, hard coded to use sp2?
MON SteelGiant Crush (Drill)    #0xEC, 0xED, hard coded to use sp3?


Monster/mon Full Table
File ID (Hex) Description Opcodes
Monster/mon 0x00 Blank LoadFrameAndWait(0x00,0x00)
Monster/mon 0x01 Face Down LoadFrameAndWait(0x02,0x00)
Monster/mon 0x02 Face Left LoadFrameAndWait(0x04,0x00)
Monster/mon 0x03 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Monster/mon 0x04 Walk Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Monster/mon 0x05 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Monster/mon 0x06 Walk Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Monster/mon 0x07 Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x05,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Monster/mon 0x08 Walk Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Monster/mon 0x09 Walk Short? Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Monster/mon 0x0a Walk Short? Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Monster/mon 0x0b Walk Short? Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Monster/mon 0x0c Walk Short? Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Monster/mon 0x0d Walk Short? Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Monster/mon 0x0e Walk Short? Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Monster/mon 0x0f Buffer? PauseAnimation()
Monster/mon 0x10 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x11 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x12 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x13 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x14 ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x15 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Monster/mon 0x16 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x17 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x18 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Monster/mon 0x19 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Monster/mon 0x1a ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x1b ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Monster/mon 0x1c ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x04)
MoveUp1()
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Monster/mon 0x1d ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x04)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Monster/mon 0x1e ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Monster/mon 0x1f ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Monster/mon 0x20 ? MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x05,0x0a)
MoveUp1()
LoadFrameAndWait(0x05,0x0c)
MoveUp1()
LoadFrameAndWait(0x0c,0x0a)
MoveDown1()
LoadFrameAndWait(0x0c,0x08)
MoveDown1()
LoadFrameAndWait(0x0c,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0c)
IncrementLoop()
Monster/mon 0x21 ? MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
MoveUp1()
LoadFrameAndWait(0x18,0x0c)
MoveUp1()
LoadFrameAndWait(0x12,0x0a)
MoveDown1()
LoadFrameAndWait(0x12,0x08)
MoveDown1()
LoadFrameAndWait(0x12,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x07,0x0c)
IncrementLoop()
Monster/mon 0x22 Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Monster/mon 0x23 Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Monster/mon 0x24 Charge? Front LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x25 Charge? Back LoadFrameAndWait(0x15,0x00)
Monster/mon 0x26 ? LoadFrameAndWait(0x0e,0x00)
Monster/mon 0x27 ? LoadFrameAndWait(0x14,0x00)
Monster/mon 0x28 Evade? Front MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Monster/mon 0x29 Evade? Back MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Monster/mon 0x2a Take Damage Front MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Monster/mon 0x2b Take Damage Back MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Monster/mon 0x2c KnockedOut Front LoadFrameAndWait(0x1a,0x00)
Monster/mon 0x2d KnockedOut Back LoadFrameAndWait(0x1c,0x00)
Monster/mon 0x2e ? LoadFrameAndWait(0x10,0x00)
Monster/mon 0x2f ? LoadFrameAndWait(0x16,0x00)
Monster/mon 0x30 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x0c)
MoveForward2()
IncrementLoop()
Monster/mon 0x31 ? LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveForward2()
LoadFrameAndWait(0x16,0x0c)
MoveForward2()
IncrementLoop()
Monster/mon 0x32 Buffer? PauseAnimation()
Monster/mon 0x33 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward1()
LoadFrameAndWait(0x0f,0x06)
MoveForward1()
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0c,0x00)
Monster/mon 0x34 ? LoadFrameAndWait(0x04,0x0a)
MoveBackward1()
LoadFrameAndWait(0x15,0x06)
MoveForward1()
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x12,0x00)
Monster/mon 0x35 ? LoadFrameAndWait(0x0c,0x00)
Monster/mon 0x36 ? LoadFrameAndWait(0x12,0x00)
Monster/mon 0x37 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0f,0x04)
PauseAnimation()
Monster/mon 0x38 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x15,0x04)
PauseAnimation()
Monster/mon 0x39 ? LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x3a ? LoadFrameAndWait(0x15,0x00)
Monster/mon 0x3b (Front)
-Red Panther-
Blaster
Blood Suck
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x3c (Back)
-Red Panther-
Blaster
Blood Suck
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x3d ? LoadFrameAndWait(0x08,0x00)
Monster/mon 0x3e ? LoadFrameAndWait(0x0a,0x00)
Monster/mon 0x3f Critical? Front LoadFrameAndWait(0x19,0x00)
Monster/mon 0x40 Critical? Back LoadFrameAndWait(0x1b,0x00)
Monster/mon 0x41 ? LoadFrameAndWait(0x11,0x00)
Monster/mon 0x42 ? LoadFrameAndWait(0x17,0x00)
Monster/mon 0x43 Buffer? PauseAnimation()
Monster/mon 0x44 ? LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x45 ? LoadFrameAndWait(0x16,0x08)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x46 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x47 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Monster/mon 0x48 (Front)
-Byblos-
Shock
Difference
-Apanda-
Bio
Bio 2
Bio 3
-Archaic Demon-
Dark Holy
-Ultima Demon-
Ultima
LoadFrameAndWait(0x0f,0x08)
MoveBackward1()
LoadFrameAndWait(0x0e,0x06)
MoveBackward1()
LoadFrameAndWait(0x0e,0x06)
MoveForward1()
LoadFrameAndWait(0x0e,0x06)
MoveForward1()
LoadFrameAndWait(0x10,0x06)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x49 (Back)
-Byblos-
Shock
Difference
-Apanda-
Bio
Bio 2
Bio 3
-Archaic Demon-
Dark Holy
-Ultima Demon-
Ultima
LoadFrameAndWait(0x15,0x08)
MoveBackward2()
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x14,0x06)
MoveForward1()
LoadFrameAndWait(0x14,0x06)
MoveForward1()
LoadFrameAndWait(0x16,0x06)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x4a Buffer? PauseAnimation()
Monster/mon 0x4b ? LoadFrameAndWait(0x01,0x00)
Monster/mon 0x4c ? LoadFrameAndWait(0x07,0x00)
Monster/mon 0x4d ? LoadFrameAndWait(0x05,0x00)
Monster/mon 0x4e ? LoadFrameAndWait(0x18,0x00)
Monster/mon 0x4f Buffer? PauseAnimation()
Monster/mon 0x50 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x10,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
WaitForInput(0xfc)
LoadFrameAndWait(0x02,0x04)
UnloadMFItem()
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Monster/mon 0x51 MoveFindItem Back (Broken) LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x16,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
WaitForInput(0xfc)
LoadFrameAndWait(0x04,0x04)
UnloadMFItem()
LoadFrameAndWait(0x04,0x06)
PauseAnimation()
Monster/mon 0x52 Death Bounce Front LoadFrameAndWait(0x19,0x04)
ffd7(0x01)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1a,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1a,0x02)
MoveUp2()
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x02)
MoveUp2()
LoadFrameAndWait(0x1a,0x02)
MoveDown2()
LoadFrameAndWait(0x1a,0x00)
Monster/mon 0x53 Death Bounce Back LoadFrameAndWait(0x1b,0x04)
ffd7(0x01)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x06)
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x1c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x1c,0x02)
MoveUp2()
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x02)
MoveUp2()
LoadFrameAndWait(0x1c,0x02)
MoveDown2()
LoadFrameAndWait(0x1c,0x00)
Monster/mon 0x54 ? ffd7(0x01)
LoadFrameAndWait(0x1a,0x10)
LoadFrameAndWait(0x0e,0x08)
LoadFrameAndWait(0x0f,0x06)
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Monster/mon 0x55 ? ffd7(0x01)
LoadFrameAndWait(0x1c,0x10)
LoadFrameAndWait(0x14,0x08)
LoadFrameAndWait(0x15,0x06)
LoadFrameAndWait(0x04,0x04)
PauseAnimation()
Monster/mon 0x56 ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Monster/mon 0x57 ? ffd7(0x01)
LoadFrameAndWait(0x18,0x00)
Monster/mon 0x58 ? ffd7(0x01)
ffc2()
Monster/mon 0x59 ? ffd7(0x01)
ffc2()
Monster/mon 0x5a ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Monster/mon 0x5b ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Monster/mon 0x5c ? LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
LoadFrameAndWait(0x10,0x00)
Monster/mon 0x5d ? LoadMFItem()
MFItemPosFBDU(0x00,0xd8)
LoadFrameAndWait(0x16,0x00)
Monster/mon 0x5e Buffer? PauseAnimation()
Monster/mon 0x5f ? LoadFrameAndWait(0x00,0x00)
Monster/mon 0x60 ? LoadFrameAndWait(0x00,0x00)
Monster/mon 0x61 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
PauseAnimation()
Monster/mon 0x62 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x24,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
PauseAnimation()
Monster/mon 0x63 Jump Attack? Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1e,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
MoveDown1()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x64 Jump Attack? Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x25,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
MoveDown1()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x65 Attack High Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x66 Attack High Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x67 Attack Low Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x68 Attack Low Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x92)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x69 Attack Blocked? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x8f)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x0a)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x6a Attack Blocked? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x8f)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x0a)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x6b (Front)
-Bomb-
Small Bomb
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x08,0x04)
MoveUp2()
LoadFrameAndWait(0x09,0x04)
MoveUp2()
LoadFrameAndWait(0x09,0x04)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
WeaponSheatheCheck2(0xe0)
PauseAnimation()
Monster/mon 0x6c (Back)
-Bomb-
Small Bomb
MoveUp2()
LoadFrameAndWait(0x04,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0a,0x04)
MoveUp2()
LoadFrameAndWait(0x0b,0x04)
MoveUp2()
LoadFrameAndWait(0x0b,0x04)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
WeaponSheatheCheck2(0xe0)
PauseAnimation()
Monster/mon 0x6d (Front)
-Bomb-
Self Destruct
LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x3a,0x0a)
LoadFrameAndWait(0x39,0x08)
LoadFrameAndWait(0x41,0x0c)
LoadFrameAndWait(0x39,0x06)
LoadFrameAndWait(0x3a,0x08)
LoadFrameAndWait(0x39,0x06)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x39,0x02)
LoadFrameAndWait(0x3b,0x02)
LoadFrameAndWait(0x3c,0x08)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x6e (Back)
-Bomb-
Self Destruct
LoadFrameAndWait(0x3d,0x08)
LoadFrameAndWait(0x3e,0x0a)
LoadFrameAndWait(0x3d,0x08)
LoadFrameAndWait(0x42,0x0c)
LoadFrameAndWait(0x3d,0x06)
LoadFrameAndWait(0x3e,0x08)
LoadFrameAndWait(0x3d,0x06)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x3d,0x02)
LoadFrameAndWait(0x3f,0x02)
LoadFrameAndWait(0x40,0x08)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x6f (Front)
-Bomb-
Flame Attack
LoadFrameAndWait(0x02,0x02)
PlaySound(0x8f)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x06)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0x70 (Back)
-Bomb-
Flame Attack
LoadFrameAndWait(0x04,0x02)
PlaySound(0x8f)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x06)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0x08)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0x71 (Front)
-Bomb-
Spark
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x45,0x04)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x44,0x04)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x46,0x04)
LoadFrameAndWait(0x41,0x02)
LoadFrameAndWait(0x45,0x02)
LoadFrameAndWait(0x43,0x02)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x48,0x02)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x46,0x02)
WeaponSheatheCheck2(0xf0)
PauseAnimation()
Monster/mon 0x72 (Back)
-Bomb-
Spark
LoadFrameAndWait(0x42,0x04)
LoadFrameAndWait(0x46,0x04)
LoadFrameAndWait(0x41,0x04)
LoadFrameAndWait(0x45,0x04)
LoadFrameAndWait(0x43,0x04)
LoadFrameAndWait(0x47,0x04)
LoadFrameAndWait(0x44,0x04)
LoadFrameAndWait(0x48,0x04)
LoadFrameAndWait(0x42,0x02)
LoadFrameAndWait(0x46,0x02)
LoadFrameAndWait(0x41,0x02)
LoadFrameAndWait(0x45,0x02)
LoadFrameAndWait(0x43,0x02)
LoadFrameAndWait(0x47,0x02)
LoadFrameAndWait(0x44,0x02)
LoadFrameAndWait(0x48,0x02)
WeaponSheatheCheck2(0xf0)
PauseAnimation()
Monster/mon 0x73 (Front)
-Red Panther-
Scratch
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x04)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x74 (Back)
-Red Panther-
Scratch
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x75 (Front)
-Red Panther-
Cat Kick
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2e,0x04)
LoadFrameAndWait(0x2d,0x02)
WeaponSheatheCheck2(0xf6)
PostGenericAttack()
LoadFrameAndWait(0x2d,0x04)
PauseAnimation()
Monster/mon 0x76 (Back)
-Red Panther-
Cat Kick
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x32,0x04)
LoadFrameAndWait(0x31,0x02)
WeaponSheatheCheck2(0xf6)
PostGenericAttack()
LoadFrameAndWait(0x31,0x04)
PauseAnimation()
Monster/mon 0x77 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x10,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x78 ? LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x32,0x08)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x31,0x00)
Monster/mon 0x79 (Front)
-Red Panther-
Poison Nail
QueueDistortAnim(0x04,0x1e)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x23,0x04)
WaitForDistort(0xfe)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7a (Back)
-Red Panther-
Poison Nail
QueueDistortAnim(0x04,0x1e)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
QueueDistortAnim(0x05,0x0a)
LoadFrameAndWait(0x2a,0x04)
WaitForDistort(0xfe)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x7b (Front)
-Ghoul-
Throw Spirit
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x46)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x22,0x06)
PauseAnimation()
Monster/mon 0x7c (Back)
-Ghoul-
Throw Spirit
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x46)
LoadFrameAndWait(0x29,0x08)
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x29,0x06)
PauseAnimation()
Monster/mon 0x7d (Front)
-Ghoul-
Sleep Touch
Drain Touch
Zombie Touch
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x7e (Back)
-Ghoul-
Sleep Touch
Drain Touch
Zombie Touch
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x7f (Front)
-Ghoul-
Grease Touch
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck1(0xf8)
Wait(0xf7,0x03)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x80 (Back)
-Ghoul-
Grease Touch
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck1(0xf8)
Wait(0xf7,0x03)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x81 (Front)
-Flotiball-
Wing Attack
PlaySound(0x86)
QueueDistortAnim(0x0d,0x08)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x04,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
Wait(0xf8,0x02)
QueueDistortAnim(0x05,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x05,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x82 (Back)
-Flotiball-
Wing Attack
PlaySound(0x86)
QueueDistortAnim(0x0d,0x08)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x04,0x08)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
Wait(0xf8,0x02)
QueueDistortAnim(0x05,0x08)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x18,0x02)
WaitForDistort(0xf8)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x83 (Front)
-Flotiball-
Look of Fright
Look of Devil
Death Sentence
Circle
PlaySound(0x86)
LoadFrameAndWait(0x49,0x06)
MoveUp2()
LoadFrameAndWait(0x4a,0x06)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x49,0x04)
MoveUp2()
LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x49,0x02)
MoveDown2()
LoadFrameAndWait(0x4a,0x02)
MoveDown2()
LoadFrameAndWait(0x49,0x04)
MoveDown2()
LoadFrameAndWait(0x4a,0x04)
MoveDown2()
LoadFrameAndWait(0x49,0x06)
LoadFrameAndWait(0x4b,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x4a,0x04)
LoadFrameAndWait(0x49,0x04)
PauseAnimation()
Monster/mon 0x84 (Back)
-Flotiball-
Look of Fright
Look of Devil
Death Sentence
Circle
PlaySound(0x86)
LoadFrameAndWait(0x4c,0x06)
MoveUp2()
LoadFrameAndWait(0x4d,0x06)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x4c,0x04)
MoveUp2()
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x02)
MoveDown2()
LoadFrameAndWait(0x4d,0x02)
MoveDown2()
LoadFrameAndWait(0x4c,0x04)
MoveDown2()
LoadFrameAndWait(0x4d,0x04)
MoveDown2()
LoadFrameAndWait(0x4c,0x06)
LoadFrameAndWait(0x4e,0x04)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x4d,0x04)
LoadFrameAndWait(0x4c,0x04)
PauseAnimation()
Monster/mon 0x85 (Front)
-Juravis-
Scratch Up
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x86 (Back)
-Juravis-
Scratch Up
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x87 ? PlaySound(0x87)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0c,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x23,0x02)
MoveDown2()
LoadFrameAndWait(0x23,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x02)
MoveDown2()
LoadFrameAndWait(0x22,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x05,0x04)
MoveDown2()
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x01,0x04)
PauseAnimation()
Monster/mon 0x88 ? PlaySound(0x87)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x12,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x18,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
MoveDown1()
LoadFrameAndWait(0x2a,0x02)
MoveDown2()
LoadFrameAndWait(0x2a,0x02)
MoveDown2()
LoadFrameAndWait(0x29,0x02)
MoveDown2()
LoadFrameAndWait(0x29,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x18,0x04)
MoveDown2()
LoadFrameAndWait(0x12,0x04)
LoadFrameAndWait(0x07,0x04)
PauseAnimation()
Monster/mon 0x89 (Front)
-Juravis-
Shine Lover
PlaySound(0x87)
QueueDistortAnim(0x00,0x08)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
QueueDistortAnim(0x01,0x0e)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
QueueDistortAnim(0x05,0x24)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x8a (Back)
-Juravis-
Shine Lover
PlaySound(0x87)
QueueDistortAnim(0x00,0x08)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
QueueDistortAnim(0x01,0x0e)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
QueueDistortAnim(0x05,0x24)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x8b (Front)
-Juravis-
Feather Bomb
PlaySound(0x86)
QueueDistortAnim(0x00,0x10)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WaitForDistort(0xec)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WeaponSheatheCheck2(0xec)
QueueDistortAnim(0x01,0x10)
MoveUp2()
LoadFrameAndWait(0x52,0x04)
MoveUp1()
LoadFrameAndWait(0x53,0x04)
MoveUp1()
LoadFrameAndWait(0x4f,0x04)
MoveDown2()
LoadFrameAndWait(0x50,0x02)
MoveDown2()
LoadFrameAndWait(0x51,0x02)
WaitForDistort(0xec)
PauseAnimation()
Monster/mon 0x8c (Back)
-Juravis-
Feather Bomb
PlaySound(0x86)
QueueDistortAnim(0x00,0x10)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WaitForDistort(0xec)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WeaponSheatheCheck2(0xec)
QueueDistortAnim(0x01,0x10)
MoveUp2()
LoadFrameAndWait(0x58,0x04)
MoveUp1()
LoadFrameAndWait(0x59,0x04)
MoveUp1()
LoadFrameAndWait(0x55,0x04)
MoveDown2()
LoadFrameAndWait(0x56,0x02)
MoveDown2()
LoadFrameAndWait(0x57,0x02)
WaitForDistort(0xec)
PauseAnimation()
Monster/mon 0x8d (Front)
-Juravis-
Beaking
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x52,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x53,0x08)
MoveBackward1()
LoadFrameAndWait(0x4f,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x54,0x08)
MoveBackward1()
LoadFrameAndWait(0x50,0x06)
MoveBackward1()
LoadFrameAndWait(0x51,0x08)
MoveDown2()
LoadFrameAndWait(0x52,0x08)
MoveDown2()
LoadFrameAndWait(0x53,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x50,0x08)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0x8e (Back)
-Juravis-
Beaking
PlaySound(0x87)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x58,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x59,0x08)
MoveBackward1()
LoadFrameAndWait(0x55,0x06)
PostGenericAttack()
MoveUnitFB(0x03)
LoadFrameAndWait(0x5a,0x08)
MoveBackward1()
LoadFrameAndWait(0x56,0x06)
MoveBackward1()
LoadFrameAndWait(0x57,0x08)
MoveDown2()
LoadFrameAndWait(0x58,0x08)
MoveDown2()
LoadFrameAndWait(0x59,0x08)
MoveUnitDU(0x04)
LoadFrameAndWait(0x56,0x08)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0x8f (Front)
-Uribo-
Straight Dash
PlaySound(0x8d)
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5b,0x04)
LoadFrameAndWait(0x5c,0x04)
LoadFrameAndWait(0x5d,0x04)
Wait(0xf8,0x04)
PauseAnimation()
Monster/mon 0x90 (Back)
-Uribo-
Straight Dash
PlaySound(0x8d)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x5e,0x04)
LoadFrameAndWait(0x5f,0x04)
LoadFrameAndWait(0x60,0x04)
Wait(0xf8,0x04)
PauseAnimation()
Monster/mon 0x91 ? LoadFrameAndWait(0x63,0x08)
LoadFrameAndWait(0x61,0x0c)
LoadFrameAndWait(0x63,0x04)
LoadFrameAndWait(0x65,0x10)
LoadFrameAndWait(0x65,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x63,0x04)
PauseAnimation()
Monster/mon 0x92 ? LoadFrameAndWait(0x69,0x08)
LoadFrameAndWait(0x67,0x0c)
LoadFrameAndWait(0x69,0x04)
LoadFrameAndWait(0x6b,0x10)
LoadFrameAndWait(0x6b,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x69,0x04)
PauseAnimation()
Monster/mon 0x93 (Front)
-Uribo-
Oink
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0x94 (Back)
-Uribo-
Oink
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0x95 ? LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x70,0x08)
LoadFrameAndWait(0x6a,0x08)
LoadFrameAndWait(0x68,0x0c)
LoadFrameAndWait(0x6a,0x04)
LoadFrameAndWait(0x6c,0x0e)
LoadFrameAndWait(0x6c,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x6a,0x04)
LoadFrameAndWait(0x70,0x08)
LoadFrameAndWait(0x6f,0x08)
PauseAnimation()
Monster/mon 0x96 ? LoadFrameAndWait(0x6d,0x08)
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x64,0x08)
LoadFrameAndWait(0x62,0x0c)
LoadFrameAndWait(0x64,0x04)
LoadFrameAndWait(0x66,0x0e)
LoadFrameAndWait(0x66,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x64,0x04)
LoadFrameAndWait(0x6e,0x08)
LoadFrameAndWait(0x70,0x08)
PauseAnimation()
Monster/mon 0x97 (Front)
-Uribo-
Please Eat
PlaySound(0x27)
LoadFrameAndWait(0x11,0x06)
LoadFrameAndWait(0x0f,0x06)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveDown2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0c,0x14)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x98 (Back)
-Uribo-
Please Eat
PlaySound(0x27)
LoadFrameAndWait(0x17,0x06)
LoadFrameAndWait(0x15,0x06)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveDown2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x12,0x14)
LoadFrameAndWait(0x00,0x00)
Monster/mon 0x99 (Front)
-Woodman-
Leaf Dance
Protect Spirit
Spirit of Life
Clam Spirit
Magic Spirit
LoadFrameAndWait(0x1d,0x08)
LoadFrameAndWait(0x1e,0x08)
LoadFrameAndWait(0x1f,0x08)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x08)
LoadFrameAndWait(0x22,0x08)
WeaponSheatheCheck2(0xf4)
PauseAnimation()
Monster/mon 0x9a (Back)
-Woodman-
Leaf Dance
Protect Spirit
Spirit of Life
Clam Spirit
Magic Spirit
LoadFrameAndWait(0x24,0x08)
LoadFrameAndWait(0x25,0x08)
LoadFrameAndWait(0x26,0x08)
LoadFrameAndWait(0x29,0x08)
LoadFrameAndWait(0x2a,0x08)
LoadFrameAndWait(0x29,0x08)
WeaponSheatheCheck2(0xf4)
PauseAnimation()
Monster/mon 0x9b ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
PostGenericAttack()
LoadFrameAndWait(0x23,0x06)
LoadFrameAndWait(0x22,0x06)
PauseAnimation()
Monster/mon 0x9c ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x06)
LoadFrameAndWait(0x29,0x06)
PauseAnimation()
Monster/mon 0x9d ? PlaySound(0x1a)
LoadFrameAndWait(0x2b,0x06)
LoadFrameAndWait(0x2c,0x08)
LoadFrameAndWait(0x2d,0x0c)
LoadFrameAndWait(0x2c,0x04)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x31,0x06)
LoadFrameAndWait(0x30,0x04)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x0f,0x00)
Monster/mon 0x9e ? PlaySound(0x1a)
LoadFrameAndWait(0x32,0x06)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x34,0x0c)
LoadFrameAndWait(0x33,0x04)
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x35,0x02)
LoadFrameAndWait(0x36,0x02)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x38,0x06)
LoadFrameAndWait(0x37,0x04)
LoadFrameAndWait(0x36,0x02)
LoadFrameAndWait(0x15,0x00)
Monster/mon 0x9f (Front)
-Bull Demon-
Mimic Titan
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
Wait(0xf8,0x17)
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x06)
MoveUp2()
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x0a)
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x14)
LoadFrameAndWait(0x0f,0x02)
PlaySound(0x8e)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveUp2()
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa0 (Back)
-Bull Demon-
Mimic Titan
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
Wait(0xf8,0x17)
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf0)
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x06)
MoveUp2()
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x0a)
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x14)
LoadFrameAndWait(0x15,0x02)
PlaySound(0x8e)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveUp2()
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa1 (Front)
-Bull Demon-
Gather Power
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0e,0x06)
MoveBackward2()
LoadFrameAndWait(0x0e,0x08)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x1e)
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa2 (Back)
-Bull Demon-
Gather Power
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x14,0x06)
MoveBackward2()
LoadFrameAndWait(0x14,0x08)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x1e)
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xa3 (Front)
-Bull Demon-
Blow Fire
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x08)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x10,0x1e)
MoveForward2()
LoadFrameAndWait(0x10,0x02)
MoveForward2()
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x0f,0x10)
LoadFrameAndWait(0x0f,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa4 (Back)
-Bull Demon-
Blow Fire
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x08)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveBackward1()
LoadFrameAndWait(0x16,0x06)
MoveBackward1()
LoadFrameAndWait(0x16,0x1e)
MoveForward2()
LoadFrameAndWait(0x16,0x02)
MoveForward2()
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x15,0x10)
LoadFrameAndWait(0x15,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Monster/mon 0xa5 ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xa6 ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xa7 (Front)
-Morbol-
Lick
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PlaySound(0x8c)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
Wait(0xf0,0x01)
PauseAnimation()
Monster/mon 0xa8 (Back)
-Morbol-
Lick
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PlaySound(0x8c)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
Wait(0xf0,0x01)
PauseAnimation()
Monster/mon 0xa9 ? PlaySound(0x8c)
LoadFrameAndWait(0x71,0x08)
LoadFrameAndWait(0x72,0x08)
LoadFrameAndWait(0x73,0x08)
LoadFrameAndWait(0x72,0x08)
LoadFrameAndWait(0x71,0x08)
LoadFrameAndWait(0x74,0x06)
LoadFrameAndWait(0x75,0x0c)
LoadFrameAndWait(0x74,0x04)
LoadFrameAndWait(0x76,0x02)
LoadFrameAndWait(0x77,0x10)
LoadFrameAndWait(0x77,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x76,0x04)
PauseAnimation()
Monster/mon 0xaa ? PlaySound(0x8c)
LoadFrameAndWait(0x78,0x08)
LoadFrameAndWait(0x79,0x08)
LoadFrameAndWait(0x7a,0x08)
LoadFrameAndWait(0x79,0x08)
LoadFrameAndWait(0x78,0x08)
LoadFrameAndWait(0x7b,0x06)
LoadFrameAndWait(0x7c,0x0c)
LoadFrameAndWait(0x7b,0x04)
LoadFrameAndWait(0x7d,0x02)
LoadFrameAndWait(0x7e,0x10)
LoadFrameAndWait(0x7e,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x7d,0x04)
PauseAnimation()
Monster/mon 0xab ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x7f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x7f,0x06)
LoadFrameAndWait(0x80,0x04)
PostGenericAttack()
LoadFrameAndWait(0x81,0x04)
LoadFrameAndWait(0x82,0x06)
LoadFrameAndWait(0x7f,0x0a)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xac ? QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x86,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x86,0x06)
LoadFrameAndWait(0x87,0x04)
PostGenericAttack()
LoadFrameAndWait(0x88,0x04)
LoadFrameAndWait(0x89,0x06)
LoadFrameAndWait(0x86,0x0a)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xad ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
Wait(0xf8,0x04)
LoadFrameAndWait(0x83,0x10)
LoadFrameAndWait(0x84,0x04)
PostGenericAttack()
LoadFrameAndWait(0x85,0x0a)
LoadFrameAndWait(0x84,0x06)
PauseAnimation()
Monster/mon 0xae ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
Wait(0xf8,0x04)
LoadFrameAndWait(0x8a,0x10)
LoadFrameAndWait(0x8b,0x04)
PostGenericAttack()
LoadFrameAndWait(0x8c,0x0a)
LoadFrameAndWait(0x8b,0x06)
PauseAnimation()
Monster/mon 0xaf (Front)
-Behemoth-
Giga Flare
Hurricane
Ulmaguest
LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xb0 (Back)
-Behemoth-
Giga Flare
Hurricane
Ulmaguest
LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
WeaponSheatheCheck2(0xf8)
PauseAnimation()
Monster/mon 0xb1 (Front)
-Dragon-
Dash
LoadFrameAndWait(0x0f,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0c,0x04)
MoveForward2()
LoadFrameAndWait(0x0c,0x04)
MoveUnitFB(0x0a)
LoadFrameAndWait(0x0f,0x02)
MoveForward2()
LoadFrameAndWait(0x0f,0x0a)
PostGenericAttack()
MoveForward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Monster/mon 0xb2 (Back)
-Dragon-
Dash
LoadFrameAndWait(0x15,0x04)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x12,0x04)
MoveForward2()
LoadFrameAndWait(0x12,0x04)
MoveUnitFB(0x0a)
LoadFrameAndWait(0x15,0x02)
MoveForward2()
LoadFrameAndWait(0x15,0x0a)
PostGenericAttack()
MoveForward2()
LoadFrameAndWait(0x07,0x02)
MoveBackward2()
LoadFrameAndWait(0x0a,0x04)
MoveUp2()
LoadFrameAndWait(0x04,0x04)
PauseAnimation()
Monster/mon 0xb3 ? PlaySound(0x1a)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xb4 ? PlaySound(0x1a)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xb5 (Front)
-Holy Dragon-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x0f,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x11,0x04)
LoadFrameAndWait(0x10,0x06)
MoveForward2()
LoadFrameAndWait(0x10,0x06)
MoveBackward2()
LoadFrameAndWait(0x10,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x11,0x04)
PauseAnimation()
Monster/mon 0xb6 (Back)
-Holy Dragon-
Ice Bracelet
Fire Bracelet
Thnder Brcelet
QueueDistortAnim(0x0d,0x06)
LoadFrameAndWait(0x15,0x06)
QueueDistortAnim(0x03,0x06)
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x17,0x04)
LoadFrameAndWait(0x16,0x06)
MoveForward2()
LoadFrameAndWait(0x16,0x06)
MoveBackward2()
LoadFrameAndWait(0x16,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x17,0x04)
PauseAnimation()
Monster/mon 0xb7 (Front)
-Hyudra-
Triple Attack
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x38)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x06)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xb8 (Back)
-Hyudra-
Triple Attack
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x38)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xb9 (Front)
-Hyudra-
Triple Brcelet
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x10)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xba (Back)
-Hyudra-
Triple Brcelet
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x10)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xbb ? LoadFrameAndWait(0x8d,0x04)
LoadFrameAndWait(0x8e,0x06)
LoadFrameAndWait(0x8f,0x08)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x91,0x04)
LoadFrameAndWait(0x92,0x04)
LoadFrameAndWait(0x91,0x04)
Wait(0xf8,0x04)
LoadFrameAndWait(0x90,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x90,0x04)
LoadFrameAndWait(0x8f,0x06)
LoadFrameAndWait(0x8e,0x04)
LoadFrameAndWait(0x8d,0x02)
PauseAnimation()
Monster/mon 0xbc ? LoadFrameAndWait(0x94,0x04)
LoadFrameAndWait(0x95,0x06)
LoadFrameAndWait(0x96,0x08)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x98,0x04)
LoadFrameAndWait(0x99,0x04)
LoadFrameAndWait(0x98,0x04)
Wait(0xf8,0x04)
LoadFrameAndWait(0x97,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x97,0x04)
LoadFrameAndWait(0x96,0x06)
LoadFrameAndWait(0x95,0x04)
LoadFrameAndWait(0x94,0x02)
PauseAnimation()
Monster/mon 0xbd ? PauseAnimation()
Monster/mon 0xbe ? PlaySound(0x19)
LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x02)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Monster/mon 0xbf ? PlaySound(0x19)
LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x02)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x04)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Monster/mon 0xc0 ? LoadFrameAndWait(0x9d,0x06)
LoadFrameAndWait(0x9e,0x08)
LoadFrameAndWait(0x9f,0x0a)
LoadFrameAndWait(0x9d,0x02)
LoadFrameAndWait(0xa0,0x06)
LoadFrameAndWait(0xa1,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa1,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa1,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0xa2,0x02)
MoveDown2()
LoadFrameAndWait(0xa2,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa1,0x02)
LoadFrameAndWait(0xa0,0x04)
PauseAnimation()
Monster/mon 0xc1 ? LoadFrameAndWait(0xa3,0x06)
LoadFrameAndWait(0xa4,0x08)
LoadFrameAndWait(0xa5,0x0a)
LoadFrameAndWait(0xa3,0x02)
LoadFrameAndWait(0xa6,0x06)
LoadFrameAndWait(0xa7,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa7,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0xa7,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0xa8,0x02)
MoveDown2()
LoadFrameAndWait(0xa8,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xa7,0x02)
LoadFrameAndWait(0xa6,0x04)
PauseAnimation()
Monster/mon 0xc2 (Front)
-Byblos-
Energy
LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x00)
Monster/mon 0xc3 (Back)
-Byblos-
Energy
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x15,0x04)
MoveForward2()
LoadFrameAndWait(0x15,0x00)
Monster/mon 0xc4 ? LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xc5 ? LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xc6 ? LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x20,0x06)
PauseAnimation()
Monster/mon 0xc7 ? LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()
Monster/mon 0xc8 Buffer? PauseAnimation()
Monster/mon 0xc9 ? LoadFrameAndWait(0xad,0x06)
LoadFrameAndWait(0xae,0x08)
LoadFrameAndWait(0xaf,0x06)
LoadFrameAndWait(0xaf,0x04)
LoadFrameAndWait(0xb0,0x04)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xb0,0x04)
WeaponSheatheCheck1(0xf8)
LoadFrameAndWait(0xaf,0x04)
LoadFrameAndWait(0xb1,0x04)
LoadFrameAndWait(0xb2,0x02)
LoadFrameAndWait(0xb3,0x04)
LoadFrameAndWait(0xb4,0x06)
LoadFrameAndWait(0xb6,0x02)
LoadFrameAndWait(0xb5,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xae,0x02)
LoadFrameAndWait(0xad,0x04)
PauseAnimation()
Monster/mon 0xca ? LoadFrameAndWait(0xb7,0x06)
LoadFrameAndWait(0xb8,0x08)
LoadFrameAndWait(0xb9,0x06)
LoadFrameAndWait(0xb9,0x04)
LoadFrameAndWait(0xba,0x04)
LoadFrameAndWait(0xbb,0x04)
LoadFrameAndWait(0xba,0x04)
WeaponSheatheCheck1(0xf8)
LoadFrameAndWait(0xb9,0x04)
LoadFrameAndWait(0xbb,0x04)
LoadFrameAndWait(0xbc,0x02)
LoadFrameAndWait(0xbd,0x04)
LoadFrameAndWait(0xbe,0x06)
LoadFrameAndWait(0xc0,0x02)
LoadFrameAndWait(0xbf,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0xb8,0x02)
LoadFrameAndWait(0xb7,0x04)
PauseAnimation()
Monster/mon 0xcb ? LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xcc ? LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xca,0x02)
LoadFrameAndWait(0xcb,0x02)
PostGenericAttack()
LoadFrameAndWait(0xcc,0x06)
LoadFrameAndWait(0xcb,0x06)
PauseAnimation()
Monster/mon 0xcd ? LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xce ? LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xca,0x02)
LoadFrameAndWait(0xcb,0x02)
PostGenericAttack()
LoadFrameAndWait(0xcc,0x06)
LoadFrameAndWait(0xcb,0x06)
PauseAnimation()
Monster/mon 0xcf ? PlaySound(0x8a)
LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x08)
LoadFrameAndWait(0xc3,0x0a)
LoadFrameAndWait(0xc4,0x12)
LoadFrameAndWait(0xc5,0x04)
LoadFrameAndWait(0xc6,0x02)
LoadFrameAndWait(0xc7,0x02)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xc3,0x08)
LoadFrameAndWait(0xc2,0x08)
PauseAnimation()
Monster/mon 0xd0 ? PlaySound(0x8a)
LoadFrameAndWait(0xc8,0x06)
LoadFrameAndWait(0xc9,0x08)
LoadFrameAndWait(0xca,0x0a)
LoadFrameAndWait(0xcb,0x12)
LoadFrameAndWait(0xcc,0x04)
LoadFrameAndWait(0xcd,0x02)
LoadFrameAndWait(0xce,0x02)
WeaponSheatheCheck2(0xfc)
LoadFrameAndWait(0xca,0x08)
LoadFrameAndWait(0xc9,0x08)
PauseAnimation()
Monster/mon 0xd1 ? LoadFrameAndWait(0xc1,0x06)
LoadFrameAndWait(0xc2,0x12)
PlaySound(0x8b)
LoadFrameAndWait(0xc3,0x02)
LoadFrameAndWait(0xc4,0x02)
PostGenericAttack()
LoadFrameAndWait(0xc5,0x06)
LoadFrameAndWait(0xc4,0x06)
PauseAnimation()
Monster/mon 0xd2 ? LoadFrameAndWait(0x24,0x06)
PlaySound(0x8b)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
PostGenericAttack()
LoadFrameAndWait(0x28,0x06)
LoadFrameAndWait(0x27,0x06)
PauseAnimation()

Chicken, Frog, Crystal, Treasure

  • Other SP1
OTHER Facing Angles	#0, 1, 2, 3, 4, 5
OTHER Walks		#6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13
OTHER Buffer			#buffer animations. 14, 15, 16, 17
OTHER Walks 2		#walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23
OTHER Buffer			#buffer animations. 24, 25, 26, 27, 28, 29
OTHER Treasure		#2a, 2b
other Full Table
File ID (Hex) Description Opcodes
other 0x00 Blank LoadFrameAndWait(0x00,0x00)
other 0x01 Face Down LoadFrameAndWait(0x01,0x00)
other 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
other 0x03 Face Left LoadFrameAndWait(0x06,0x00)
other 0x04 Face UpLeft LoadFrameAndWait(0x06,0x00)
other 0x05 Face Up LoadFrameAndWait(0x06,0x00)
other 0x06 Walk Front LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
IncrementLoop()
other 0x07 Walk Back LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
IncrementLoop()
other 0x08 Walk Fast Front LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
IncrementLoop()
other 0x09 Walk Fast Back LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
IncrementLoop()
other 0x0a Walk Slow Front LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x08)
MoveDown1()
IncrementLoop()
other 0x0b Walk Slow Back LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x0a)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
IncrementLoop()
other 0x0c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x08)
IncrementLoop()
other 0x0d ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
IncrementLoop()
other 0x0e ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x0f ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x10 ? LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0e)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x03,0x0e)
LoadFrameAndWait(0x03,0x0c)
IncrementLoop()
other 0x11 ? LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x07,0x0c)
LoadFrameAndWait(0x06,0x0a)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
IncrementLoop()
other 0x12 Spin? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x13 Spin? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x14 Buffer? PauseAnimation()
other 0x15 Buffer? PauseAnimation()
other 0x16 Buffer? PauseAnimation()
other 0x17 Buffer? PauseAnimation()
other 0x18 Walk To Front LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x19 Walk To Back LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x1a Walk To Fast Front LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
LoadFrameAndWait(0x02,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x1b Walk To Fast Back LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x1c Walk To Slow Front LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
MoveUp2()
LoadFrameAndWait(0x02,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0a)
IncrementLoop()
other 0x1d Walk To Slow Back LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x07,0x08)
MoveUp2()
LoadFrameAndWait(0x07,0x0a)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x06,0x0a)
IncrementLoop()
other 0x1e ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
other 0x1f ? LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
other 0x20 ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
other 0x21 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
other 0x22 ? LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x01,0x04)
IncrementLoop()
other 0x23 ? LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x06,0x04)
IncrementLoop()
other 0x24 Buffer? PauseAnimation()
other 0x25 Buffer? PauseAnimation()
other 0x26 Buffer? PauseAnimation()
other 0x27 Buffer? PauseAnimation()
other 0x28 Buffer? PauseAnimation()
other 0x29 Buffer? PauseAnimation()
other 0x2a Chest Front LoadFrameAndWait(0x0f,0x00)
other 0x2b Chest Back LoadFrameAndWait(0x10,0x00)
other 0x2c Frozen? LoadFrameAndWait(0x03,0x00)
other 0x2d Frozen? LoadFrameAndWait(0x08,0x00)
other 0x2e Frozen? LoadFrameAndWait(0x03,0x00)
other 0x2f Frozen? LoadFrameAndWait(0x08,0x00)
other 0x30 ? MoveBackward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x03,0x02)
MoveBackward2()
LoadFrameAndWait(0x03,0x10)
MoveForward2()
LoadFrameAndWait(0x03,0x02)
MoveForward2()
LoadFrameAndWait(0x03,0x02)
MoveForward2()
LoadFrameAndWait(0x01,0x02)
MoveForward2()
PauseAnimation()
other 0x31 ? MoveBackward2()
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x02)
MoveBackward2()
LoadFrameAndWait(0x08,0x10)
MoveForward2()
LoadFrameAndWait(0x08,0x02)
MoveForward2()
LoadFrameAndWait(0x08,0x02)
MoveForward2()
LoadFrameAndWait(0x06,0x02)
MoveForward2()
PauseAnimation()
other 0x32 ? MoveBackward1()
LoadFrameAndWait(0x04,0x02)
MoveForward1()
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
other 0x33 ? MoveBackward1()
LoadFrameAndWait(0x09,0x02)
MoveForward1()
LoadFrameAndWait(0x09,0x02)
IncrementLoop()
other 0x34 ? LoadFrameAndWait(0x05,0x00)
other 0x35 ? LoadFrameAndWait(0x0a,0x00)
other 0x36 ? LoadFrameAndWait(0x0b,0x00)
other 0x37 ? LoadFrameAndWait(0x0d,0x00)
other 0x38 ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x02,0x04)
MoveUp2()
LoadFrameAndWait(0x02,0x06)
MoveDown2()
LoadFrameAndWait(0x02,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x02,0x02)
MoveDown2()
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x39 ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x07,0x04)
MoveUp2()
LoadFrameAndWait(0x07,0x06)
MoveDown2()
LoadFrameAndWait(0x07,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x07,0x02)
MoveDown2()
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x3a ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
MoveDown1()
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
other 0x3b ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x07,0x04)
MoveUp1()
LoadFrameAndWait(0x07,0x04)
MoveUp1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
MoveDown1()
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x08,0x04)
IncrementLoop()
other 0x3c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x00)
other 0x3d ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x07,0x00)
other 0x3e Buffer? PauseAnimation()
other 0x3f Buffer? PauseAnimation()
other 0x40 ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x01,0x14)
PauseAnimation()
other 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x06,0x14)
PauseAnimation()
other 0x42 ? LoadFrameAndWait(0x0b,0x00)
other 0x43 ? LoadFrameAndWait(0x0d,0x00)
other 0x44 ? LoadFrameAndWait(0x0b,0x02)
MoveUp1()
LoadFrameAndWait(0x0b,0x02)
MoveDown1()
IncrementLoop()
other 0x45 ? LoadFrameAndWait(0x0d,0x02)
MoveUp1()
LoadFrameAndWait(0x0d,0x02)
MoveDown1()
IncrementLoop()
other 0x46 ? LoadFrameAndWait(0x01,0x00)
other 0x47 ? LoadFrameAndWait(0x06,0x00)
other 0x48 ? LoadFrameAndWait(0x0c,0x00)
other 0x49 ? LoadFrameAndWait(0x0e,0x00)
other 0x4a ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x03,0x06)
IncrementLoop()
other 0x4b ? LoadFrameAndWait(0x06,0x06)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x08,0x06)
IncrementLoop()
other 0x4c Buffer? PauseAnimation()
other 0x4d Buffer? PauseAnimation()
other 0x4e Buffer? PauseAnimation()
other 0x4f Buffer? PauseAnimation()
other 0x50 Buffer? PauseAnimation()
other 0x51 Buffer? PauseAnimation()
other 0x52 Buffer? PauseAnimation()
other 0x53 Buffer? PauseAnimation()
other 0x54 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x00)
other 0x55 ? LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x00)
other 0x56 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x03,0x08)
IncrementLoop()
other 0x57 ? LoadFrameAndWait(0x06,0x08)
LoadFrameAndWait(0x08,0x08)
IncrementLoop()
other 0x58 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x59 ? LoadFrameAndWait(0x06,0x02)
LoadFrameAndWait(0x0d,0x0a)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()
other 0x5a Buffer? PauseAnimation()
other 0x5b Buffer? PauseAnimation()
other 0x5c Buffer? PauseAnimation()
other 0x5d Buffer? PauseAnimation()
other 0x5e Buffer? PauseAnimation()
other 0x5f Buffer? PauseAnimation()
other 0x60 ? LoadFrameAndWait(0x02,0x00)
other 0x61 ? LoadFrameAndWait(0x07,0x00)
other 0x62 ? LoadFrameAndWait(0x02,0x00)
other 0x63 ? LoadFrameAndWait(0x07,0x00)
other 0x64 ? PauseAnimation()
other 0x65 ? PauseAnimation()
other 0x66 MoveFindItem Front LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x01,0x04)
MFItemPosFBDU(0x00,0xf8)
LoadFrameAndWait(0x03,0x04)
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x03,0x04)
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x02,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x03,0x04)
UnloadMFItem()
LoadFrameAndWait(0x03,0x02)
PauseAnimation()
other 0x67 MoveFindItem Back LoadMFItem()
MFItemPosFBDU(0x00,0x00)
LoadFrameAndWait(0x06,0x04)
MFItemPosFBDU(0x00,0xf8)
LoadFrameAndWait(0x08,0x04)
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x08,0x04)
MoveUp1()
MFItemPosFBDU(0x00,0xe8)
LoadFrameAndWait(0x07,0x08)
WaitForInput(0xfe)
MoveDown1()
MFItemPosFBDU(0x00,0xf0)
LoadFrameAndWait(0x08,0x04)
UnloadMFItem()
LoadFrameAndWait(0x08,0x02)
PauseAnimation()
other 0x68 ? LoadFrameAndWait(0x04,0x04)
ffd7(0x01)
LoadFrameAndWait(0x04,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x02)
MoveUp2()
LoadFrameAndWait(0x05,0x02)
MoveDown2()
LoadFrameAndWait(0x05,0x00)
other 0x69 ? LoadFrameAndWait(0x09,0x04)
ffd7(0x01)
LoadFrameAndWait(0x09,0x08)
MoveUnitDU(0xf8)
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x02)
MoveUnitDU(0x08)
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x02)
MoveUp2()
LoadFrameAndWait(0x0a,0x02)
MoveDown2()
LoadFrameAndWait(0x0a,0x00)
other 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x05,0x1e)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x01,0x14)
PauseAnimation()
other 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x0a,0x1e)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x06,0x14)
PauseAnimation()
other 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x04,0x00)
other 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x09,0x00)
other 0x6e ? ffd7(0x01)
ffc2()
other 0x6f ? ffd7(0x01)
ffc2()
other 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
PauseAnimation()
other 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x09,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x09,0x02)
WaitForDistort(0xfe)
PauseAnimation()
other 0x72 ? LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x02,0x00)
other 0x73 ? LoadMFItem()
MoveUp1()
MFItemPosFBDU(0x00,0xec)
LoadFrameAndWait(0x07,0x00)
other 0x74 Buffer? PauseAnimation()
other 0x75 Buffer? PauseAnimation()
other 0x76 ? LoadFrameAndWait(0x00,0x00)
other 0x77 ? LoadFrameAndWait(0x00,0x00)
other 0x78 ? LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0b,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x03,0x04)
PauseAnimation()
other 0x79 ? LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x07,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0d,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x08,0x04)
PauseAnimation()
other 0x7a ? LoadFrameAndWait(0x03,0x06)
MoveUp2()
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x02,0x02)
MoveUp2()
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
MoveDown2()
LoadFrameAndWait(0x02,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x02,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x02,0x02)
MoveDown2()
LoadFrameAndWait(0x03,0x04)
PauseAnimation()
other 0x7b ? LoadFrameAndWait(0x08,0x06)
MoveUp2()
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0xfa)
LoadFrameAndWait(0x07,0x02)
MoveUp2()
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
MoveDown2()
LoadFrameAndWait(0x07,0x04)
MoveUnitDU(0x06)
LoadFrameAndWait(0x07,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x07,0x02)
MoveDown2()
LoadFrameAndWait(0x08,0x04)
PauseAnimation()
other 0x7c ? LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x7d ? LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()
other 0x7e ? LoadFrameAndWait(0x01,0x02)
MoveBackward2()
LoadFrameAndWait(0x0b,0x0a)
MoveForward2()
LoadFrameAndWait(0x01,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0c,0x08)
PauseAnimation()
other 0x7f ? LoadFrameAndWait(0x06,0x02)
MoveBackward2()
LoadFrameAndWait(0x0d,0x0a)
MoveForward2()
LoadFrameAndWait(0x06,0x04)
MoveForward2()
PlaySound(0x94)
PostGenericAttack()
LoadFrameAndWait(0x0e,0x08)
PauseAnimation()

Lucavi

  • RUKA SP1
RUKA Facing Angles		#00, 01, 02, 03, 04, 05
RUKA Idle Walk		#06, 07
RUKA Fast Walk		#08, 09
RUKA Slow Walk		#0a, 0b
- Work in Progress
Lucavi/ruka Full Table
File ID (Hex) Description Opcodes
Lucavi/ruka 0x00 Blank LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x01 Face Down LoadFrameAndWait(0x02,0x00)
Lucavi/ruka 0x02 Face DownLeft LoadFrameAndWait(0x02,0x00)
Lucavi/ruka 0x03 Face Left LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x04 Face UpLeft LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x05 Face Up LoadFrameAndWait(0x04,0x00)
Lucavi/ruka 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Lucavi/ruka 0x07 Walk Back LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Lucavi/ruka 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Lucavi/ruka 0x09 Walk Fast Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Lucavi/ruka 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x05,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Lucavi/ruka 0x0b Walk Slow Back LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Lucavi/ruka 0x0c ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Lucavi/ruka 0x0d ? LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Lucavi/ruka 0x0e ? LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Lucavi/ruka 0x0f ? LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Lucavi/ruka 0x10 ? LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Lucavi/ruka 0x11 ? LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Lucavi/ruka 0x12 Buffer? PauseAnimation()
Lucavi/ruka 0x13 Buffer? PauseAnimation()
Lucavi/ruka 0x14 Buffer? PauseAnimation()
Lucavi/ruka 0x15 Buffer? PauseAnimation()
Lucavi/ruka 0x16 Buffer? PauseAnimation()
Lucavi/ruka 0x17 Buffer? PauseAnimation()
Lucavi/ruka 0x18 ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x19 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x1a ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x1b ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x1c ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x1d ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Lucavi/ruka 0x1e ? LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x1f ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x20 ? LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x08,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x09,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
IncrementLoop()
Lucavi/ruka 0x21 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
IncrementLoop()
Lucavi/ruka 0x22 ? LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x23 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x04,0x04)
IncrementLoop()
Lucavi/ruka 0x24 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x04)
MoveUp1()
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Lucavi/ruka 0x25 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x04)
MoveUp1()
LoadFrameAndWait(0x18,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x04)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Lucavi/ruka 0x26 ? MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x05,0x02)
MoveUp1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x0c,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
MoveDown1()
LoadFrameAndWait(0x01,0x02)
IncrementLoop()
Lucavi/ruka 0x27 ? MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x18,0x02)
MoveUp1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x12,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Lucavi/ruka 0x28 ? MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x05,0x0a)
MoveUp1()
LoadFrameAndWait(0x05,0x0c)
MoveUp1()
LoadFrameAndWait(0x0c,0x0a)
MoveDown1()
LoadFrameAndWait(0x0c,0x08)
MoveDown1()
LoadFrameAndWait(0x0c,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x06)
MoveDown1()
LoadFrameAndWait(0x01,0x08)
MoveDown1()
LoadFrameAndWait(0x01,0x0c)
IncrementLoop()
Lucavi/ruka 0x29 ? MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x12,0x06)
MoveUp1()
LoadFrameAndWait(0x18,0x0a)
MoveUp1()
LoadFrameAndWait(0x18,0x0c)
MoveUp1()
LoadFrameAndWait(0x12,0x0a)
MoveDown1()
LoadFrameAndWait(0x12,0x08)
MoveDown1()
LoadFrameAndWait(0x12,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x06)
MoveDown1()
LoadFrameAndWait(0x07,0x08)
MoveDown1()
LoadFrameAndWait(0x07,0x0c)
IncrementLoop()
Lucavi/ruka 0x2a Spin Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Lucavi/ruka 0x2b Spin Back LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Lucavi/ruka 0x2c Frozen? LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x2d Frozen? LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x2e Frozen? LoadFrameAndWait(0x0e,0x00)
Lucavi/ruka 0x2f Frozen? LoadFrameAndWait(0x14,0x00)
Lucavi/ruka 0x30 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x0e,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0e,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x0f,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Lucavi/ruka 0x31 ? MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0xfe)
LoadFrameAndWait(0x14,0x10)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x14,0x02)
MoveUnitRL(0x02)
LoadFrameAndWait(0x15,0x02)
MoveUnitRL(0x02)
PauseAnimation()
Lucavi/ruka 0x32 Take Damage Front? MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Lucavi/ruka 0x33 Take Damage Back? MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Lucavi/ruka 0x34 Take Damage Front? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x35 Take Damage Back? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x36 ? LoadFrameAndWait(0x10,0x00)
Lucavi/ruka 0x37 ? LoadFrameAndWait(0x16,0x00)
Lucavi/ruka 0x38 ? LoadFrameAndWait(0x02,0x0a)
MoveBackward2()
LoadFrameAndWait(0x02,0x04)
MoveBackward2()
LoadFrameAndWait(0x10,0x04)
MoveForward2()
LoadFrameAndWait(0x10,0x0c)
MoveForward2()
IncrementLoop()
Lucavi/ruka 0x39 ? LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x04,0x04)
MoveBackward2()
LoadFrameAndWait(0x16,0x04)
MoveForward2()
LoadFrameAndWait(0x16,0x0c)
MoveForward2()
IncrementLoop()
Lucavi/ruka 0x3a Buffer? PauseAnimation()
Lucavi/ruka 0x3b Buffer? PauseAnimation()
Lucavi/ruka 0x3c ? LoadFrameAndWait(0x02,0x0a)
MoveBackward1()
LoadFrameAndWait(0x0f,0x06)
MoveForward1()
LoadFrameAndWait(0x0f,0x04)
LoadFrameAndWait(0x0c,0x00)
Lucavi/ruka 0x3d ? LoadFrameAndWait(0x04,0x0a)
MoveBackward1()
LoadFrameAndWait(0x15,0x06)
MoveForward1()
LoadFrameAndWait(0x15,0x04)
LoadFrameAndWait(0x12,0x00)
Lucavi/ruka 0x3e ? LoadFrameAndWait(0x0c,0x00)
Lucavi/ruka 0x3f ? LoadFrameAndWait(0x12,0x00)
Lucavi/ruka 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x0f,0x04)
PauseAnimation()
Lucavi/ruka 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x15,0x04)
PauseAnimation()
Lucavi/ruka 0x42 ? LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x43 ? LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x44 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x45 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x46 ? LoadFrameAndWait(0x08,0x00)
Lucavi/ruka 0x47 ? LoadFrameAndWait(0x0a,0x00)
Lucavi/ruka 0x48 ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x49 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x4a ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x4b ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x4c Buffer? PauseAnimation()
Lucavi/ruka 0x4d Buffer? PauseAnimation()
Lucavi/ruka 0x4e Buffer? PauseAnimation()
Lucavi/ruka 0x4f Buffer? PauseAnimation()
Lucavi/ruka 0x50 Buffer? PauseAnimation()
Lucavi/ruka 0x51 Buffer? PauseAnimation()
Lucavi/ruka 0x52 Buffer? PauseAnimation()
Lucavi/ruka 0x53 Buffer? PauseAnimation()
Lucavi/ruka 0x54 ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x19,0x00)
Lucavi/ruka 0x55 ? LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x1b,0x00)
Lucavi/ruka 0x56 ? LoadFrameAndWait(0x19,0x02)
MoveUp1()
LoadFrameAndWait(0x19,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x57 ? LoadFrameAndWait(0x1b,0x02)
MoveUp1()
LoadFrameAndWait(0x1b,0x02)
MoveDown1()
IncrementLoop()
Lucavi/ruka 0x58 ? LoadFrameAndWait(0x19,0x06)
MoveBackward1()
LoadFrameAndWait(0x19,0x06)
MoveBackward1()
LoadFrameAndWait(0x19,0x06)
MoveForward1()
LoadFrameAndWait(0x1a,0x06)
MoveForward1()
LoadFrameAndWait(0x1a,0x00)
Lucavi/ruka 0x59 ? LoadFrameAndWait(0x1b,0x06)
MoveBackward1()
LoadFrameAndWait(0x1b,0x06)
MoveBackward1()
LoadFrameAndWait(0x1b,0x06)
MoveForward1()
LoadFrameAndWait(0x1c,0x06)
MoveForward1()
LoadFrameAndWait(0x1c,0x00)
Lucavi/ruka 0x5a Buffer? PauseAnimation()
Lucavi/ruka 0x5b Buffer? PauseAnimation()
Lucavi/ruka 0x5c Buffer? PauseAnimation()
Lucavi/ruka 0x5d Buffer? PauseAnimation()
Lucavi/ruka 0x5e Buffer? PauseAnimation()
Lucavi/ruka 0x5f Buffer? PauseAnimation()
Lucavi/ruka 0x60 ? LoadFrameAndWait(0x01,0x00)
Lucavi/ruka 0x61 ? LoadFrameAndWait(0x07,0x00)
Lucavi/ruka 0x62 ? LoadFrameAndWait(0x05,0x00)
Lucavi/ruka 0x63 ? LoadFrameAndWait(0x18,0x00)
Lucavi/ruka 0x64 Buffer? PauseAnimation()
Lucavi/ruka 0x65 Buffer? PauseAnimation()
Lucavi/ruka 0x66 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x10,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
WaitForInput(0xfc)
LoadFrameAndWait(0x02,0x04)
UnloadMFItem()
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Lucavi/ruka 0x67 MoveFindItem Back (Broken) LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x16,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
WaitForInput(0xfc)
LoadFrameAndWait(0x04,0x04)
UnloadMFItem()
LoadFrameAndWait(0x04,0x06)
PauseAnimation()
Lucavi/ruka 0x68 ? LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x69 ? LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x11,0x10)
LoadFrameAndWait(0x0f,0x00)
Lucavi/ruka 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x17,0x10)
LoadFrameAndWait(0x15,0x00)
Lucavi/ruka 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x11,0x00)
Lucavi/ruka 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Lucavi/ruka 0x6e ? ffd7(0x01)
ffc2()
Lucavi/ruka 0x6f ? ffd7(0x01)
ffc2()
Lucavi/ruka 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Lucavi/ruka 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Lucavi/ruka 0x72 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
LoadFrameAndWait(0x10,0x00)
Lucavi/ruka 0x73 ? LoadMFItem()
MFItemPosFBDU(0x00,0xd0)
LoadFrameAndWait(0x16,0x00)
Lucavi/ruka 0x74 Buffer? PauseAnimation()
Lucavi/ruka 0x75 Buffer? PauseAnimation()
Lucavi/ruka 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Lucavi/ruka 0x78 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x1d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x02)
PauseAnimation()
Lucavi/ruka 0x79 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x24,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x02)
PauseAnimation()
Lucavi/ruka 0x7a Jump Attack? Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x0f,0x0a)
MoveUp2()
LoadFrameAndWait(0x0c,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x0c,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1d,0x02)
MoveUp2()
LoadFrameAndWait(0x1e,0x02)
MoveUp1()
LoadFrameAndWait(0x1e,0x08)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
MoveDown1()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x21,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveDown2()
LoadFrameAndWait(0x20,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x0f,0x02)
MoveDown2()
LoadFrameAndWait(0x0f,0x02)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x7b Jump Attack? Back LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x15,0x0a)
MoveUp2()
LoadFrameAndWait(0x12,0x02)
MoveUnitDU(0xfc)
LoadFrameAndWait(0x12,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x24,0x02)
MoveUp2()
LoadFrameAndWait(0x25,0x02)
MoveUp1()
LoadFrameAndWait(0x25,0x08)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x02)
MoveDown1()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x28,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveDown2()
LoadFrameAndWait(0x27,0x02)
MoveUnitDU(0x04)
LoadFrameAndWait(0x15,0x02)
MoveDown2()
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x7c Attack High? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x0a)
LoadFrameAndWait(0x20,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x7d Attack High? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x28,0x0a)
LoadFrameAndWait(0x27,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x7e Attack Low? Front LoadFrameAndWait(0x1d,0x06)
LoadFrameAndWait(0x1e,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x22,0x02)
LoadFrameAndWait(0x23,0x0a)
LoadFrameAndWait(0x22,0x06)
LoadFrameAndWait(0x02,0x02)
PauseAnimation()
Lucavi/ruka 0x7f Attack Low? Back LoadFrameAndWait(0x24,0x06)
LoadFrameAndWait(0x25,0x12)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x26,0x04)
LoadFrameAndWait(0x29,0x02)
LoadFrameAndWait(0x2a,0x0a)
LoadFrameAndWait(0x29,0x06)
LoadFrameAndWait(0x04,0x02)
PauseAnimation()
Lucavi/ruka 0x80 ? PauseAnimation()
Lucavi/ruka 0x81 ? PauseAnimation()
Lucavi/ruka 0x82 ? PauseAnimation()
Lucavi/ruka 0x83 ? PauseAnimation()
Lucavi/ruka 0x84 ? PauseAnimation()
Lucavi/ruka 0x85 ? PauseAnimation()
Lucavi/ruka 0x86 ? PauseAnimation()
Lucavi/ruka 0x87 ? PauseAnimation()
Lucavi/ruka 0x88 ? PauseAnimation()
Lucavi/ruka 0x89 ? PauseAnimation()
Lucavi/ruka 0x8a ? PauseAnimation()
Lucavi/ruka 0x8b ? PauseAnimation()
Lucavi/ruka 0x8c ? PauseAnimation()
Lucavi/ruka 0x8d ? PauseAnimation()
Lucavi/ruka 0x8e ? PauseAnimation()
Lucavi/ruka 0x8f ? PauseAnimation()
Lucavi/ruka 0x90 ? PauseAnimation()
Lucavi/ruka 0x91 ? PauseAnimation()
Lucavi/ruka 0x92 ? PauseAnimation()
Lucavi/ruka 0x93 ? PauseAnimation()
Lucavi/ruka 0x94 ? PauseAnimation()
Lucavi/ruka 0x95 ? PauseAnimation()
Lucavi/ruka 0x96 ? PauseAnimation()
Lucavi/ruka 0x97 ? PauseAnimation()
Lucavi/ruka 0x98 ? PauseAnimation()
Lucavi/ruka 0x99 ? PauseAnimation()
Lucavi/ruka 0x9a ? PauseAnimation()
Lucavi/ruka 0x9b ? PauseAnimation()
Lucavi/ruka 0x9c ? PauseAnimation()
Lucavi/ruka 0x9d ? PauseAnimation()
Lucavi/ruka 0x9e ? PauseAnimation()
Lucavi/ruka 0x9f ? PauseAnimation()
Lucavi/ruka 0xa0 ? PauseAnimation()
Lucavi/ruka 0xa1 ? PauseAnimation()
Lucavi/ruka 0xa2 ? PauseAnimation()
Lucavi/ruka 0xa3 ? PauseAnimation()
Lucavi/ruka 0xa4 ? PauseAnimation()
Lucavi/ruka 0xa5 ? PauseAnimation()
Lucavi/ruka 0xa6 ? PauseAnimation()
Lucavi/ruka 0xa7 ? PauseAnimation()
Lucavi/ruka 0xa8 ? PauseAnimation()
Lucavi/ruka 0xa9 ? PauseAnimation()
Lucavi/ruka 0xaa ? PauseAnimation()
Lucavi/ruka 0xab ? PauseAnimation()
Lucavi/ruka 0xac ? PauseAnimation()
Lucavi/ruka 0xad ? PauseAnimation()
Lucavi/ruka 0xae ? PauseAnimation()
Lucavi/ruka 0xaf ? PauseAnimation()
Lucavi/ruka 0xb0 ? PauseAnimation()
Lucavi/ruka 0xb1 ? PauseAnimation()

Altima

  • ARUTE SP1
ARUTE Facing Angles		#00, 01, 02, 03, 04, 05
ARUTE Idle Walk		#06, 07
ARUTE Fast Walk		#08, 09
ARUTE Slow Walk		#0a, 0b
- Work in Progress
Altima/arute Full Table
File ID (Hex) Description Opcodes
Altima/arute 0x00 Blank LoadFrameAndWait(0x00,0x00)
Altima/arute 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Altima/arute 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
Altima/arute 0x03 Face Left LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x04 Face UpLeft LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x05 Face Up LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima/arute 0x07 Walk Back LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima/arute 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x09 Walk Fast Back LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima/arute 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x0a)
IncrementLoop()
Altima/arute 0x0b Walk Slow Back LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima/arute 0x0c Buffer? PauseAnimation()
Altima/arute 0x0d Buffer? PauseAnimation()
Altima/arute 0x0e Buffer? PauseAnimation()
Altima/arute 0x0f Buffer? PauseAnimation()
Altima/arute 0x10 Buffer? PauseAnimation()
Altima/arute 0x11 Buffer? PauseAnimation()
Altima/arute 0x12 Buffer? PauseAnimation()
Altima/arute 0x13 Buffer? PauseAnimation()
Altima/arute 0x14 Buffer? PauseAnimation()
Altima/arute 0x15 Buffer? PauseAnimation()
Altima/arute 0x16 Buffer? PauseAnimation()
Altima/arute 0x17 Buffer? PauseAnimation()
Altima/arute 0x18 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x03,0x08)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima/arute 0x19 ? LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0c,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima/arute 0x1a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x1b ? LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima/arute 0x1c ? LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x03,0x0a)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x02,0x0a)
IncrementLoop()
Altima/arute 0x1d ? LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x0c,0x0a)
LoadFrameAndWait(0x0c,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima/arute 0x1e ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x1f ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x20 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x21 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x22 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x23 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x24 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x25 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x26 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x27 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x28 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x29 ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x2a ? LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
IncrementLoop()
Altima/arute 0x2b ? LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x06,0x04)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
IncrementLoop()
Altima/arute 0x2c ? LoadFrameAndWait(0x01,0x00)
Altima/arute 0x2d ? LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x2e ? LoadFrameAndWait(0x05,0x00)
Altima/arute 0x2f ? LoadFrameAndWait(0x0e,0x00)
Altima/arute 0x30 ? MoveBackward2()
LoadFrameAndWait(0x09,0x02)
MoveBackward2()
LoadFrameAndWait(0x09,0x02)
MoveBackward2()
LoadFrameAndWait(0x05,0x02)
MoveBackward2()
LoadFrameAndWait(0x05,0x10)
MoveForward2()
LoadFrameAndWait(0x05,0x02)
MoveForward2()
LoadFrameAndWait(0x05,0x02)
MoveForward2()
LoadFrameAndWait(0x09,0x02)
MoveForward2()
PauseAnimation()
Altima/arute 0x31 ? MoveBackward2()
LoadFrameAndWait(0x12,0x02)
MoveBackward2()
LoadFrameAndWait(0x12,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x10)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x12,0x02)
MoveForward2()
PauseAnimation()
Altima/arute 0x32 ? MoveBackward1()
LoadFrameAndWait(0x06,0x02)
MoveForward1()
LoadFrameAndWait(0x06,0x02)
IncrementLoop()
Altima/arute 0x33 ? MoveBackward1()
LoadFrameAndWait(0x0f,0x02)
MoveForward1()
LoadFrameAndWait(0x0f,0x02)
IncrementLoop()
Altima/arute 0x34 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x35 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x36 ? LoadFrameAndWait(0x04,0x00)
Altima/arute 0x37 ? LoadFrameAndWait(0x0d,0x00)
Altima/arute 0x38 ? LoadFrameAndWait(0x01,0x08)
MoveUp1()
LoadFrameAndWait(0x02,0x04)
MoveUp1()
LoadFrameAndWait(0x03,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x06)
MoveDown1()
LoadFrameAndWait(0x04,0x0a)
MoveDown1()
LoadFrameAndWait(0x02,0x06)
MoveDown1()
IncrementLoop()
Altima/arute 0x39 ? LoadFrameAndWait(0x0a,0x08)
MoveUp1()
LoadFrameAndWait(0x0b,0x04)
MoveUp1()
LoadFrameAndWait(0x0c,0x04)
MoveUp1()
LoadFrameAndWait(0x0d,0x06)
MoveDown1()
LoadFrameAndWait(0x0d,0x0a)
MoveDown1()
LoadFrameAndWait(0x0b,0x06)
MoveDown1()
IncrementLoop()
Altima/arute 0x3a Buffer? PauseAnimation()
Altima/arute 0x3b Buffer? PauseAnimation()
Altima/arute 0x3c ? LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x01,0x00)
Altima/arute 0x3d ? LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x3e Buffer? PauseAnimation()
Altima/arute 0x3f Buffer? PauseAnimation()
Altima/arute 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x02)
LoadFrameAndWait(0x01,0x06)
PauseAnimation()
Altima/arute 0x41 ? LoadFrameAndWait(0x0a,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x02)
LoadFrameAndWait(0x0a,0x06)
PauseAnimation()
Altima/arute 0x42 ? LoadFrameAndWait(0x07,0x00)
Altima/arute 0x43 ? LoadFrameAndWait(0x10,0x00)
Altima/arute 0x44 ? LoadFrameAndWait(0x07,0x02)
MoveUp1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
IncrementLoop()
Altima/arute 0x45 ? LoadFrameAndWait(0x10,0x02)
MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveDown1()
IncrementLoop()
Altima/arute 0x46 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x47 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x48 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x49 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x4a ? LoadFrameAndWait(0x01,0x00)
Altima/arute 0x4b ? LoadFrameAndWait(0x0a,0x00)
Altima/arute 0x4c Buffer? PauseAnimation()
Altima/arute 0x4d Buffer? PauseAnimation()
Altima/arute 0x4e Buffer? PauseAnimation()
Altima/arute 0x4f Buffer? PauseAnimation()
Altima/arute 0x50 Buffer? PauseAnimation()
Altima/arute 0x51 Buffer? PauseAnimation()
Altima/arute 0x52 Buffer? PauseAnimation()
Altima/arute 0x53 Buffer? PauseAnimation()
Altima/arute 0x54 ? LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x04)
MoveBackward1()
LoadFrameAndWait(0x07,0x06)
MoveBackward1()
LoadFrameAndWait(0x07,0x02)
MoveForward1()
LoadFrameAndWait(0x07,0x02)
MoveForward1()
LoadFrameAndWait(0x07,0x00)
Altima/arute 0x55 ? LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x04)
MoveBackward1()
LoadFrameAndWait(0x10,0x06)
MoveBackward1()
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x10,0x02)
MoveForward1()
LoadFrameAndWait(0x10,0x00)
Altima/arute 0x56 ? MoveUp1()
LoadFrameAndWait(0x07,0x02)
MoveDown1()
LoadFrameAndWait(0x07,0x02)
IncrementLoop()
Altima/arute 0x57 ? MoveUp1()
LoadFrameAndWait(0x10,0x02)
MoveDown1()
LoadFrameAndWait(0x10,0x02)
IncrementLoop()
Altima/arute 0x58 ? LoadFrameAndWait(0x07,0x04)
MoveForward1()
LoadFrameAndWait(0x07,0x06)
MoveForward1()
LoadFrameAndWait(0x07,0x08)
MoveForward1()
LoadFrameAndWait(0x09,0x02)
MoveBackward1()
LoadFrameAndWait(0x09,0x04)
MoveBackward1()
LoadFrameAndWait(0x09,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Altima/arute 0x59 ? LoadFrameAndWait(0x10,0x04)
MoveForward1()
LoadFrameAndWait(0x10,0x06)
MoveForward1()
LoadFrameAndWait(0x10,0x08)
MoveForward1()
LoadFrameAndWait(0x12,0x02)
MoveBackward1()
LoadFrameAndWait(0x12,0x04)
MoveBackward1()
LoadFrameAndWait(0x12,0x02)
WeaponSheatheCheck2(0xfe)
PauseAnimation()
Altima/arute 0x5a Buffer? PauseAnimation()
Altima/arute 0x5b Buffer? PauseAnimation()
Altima/arute 0x5c Buffer? PauseAnimation()
Altima/arute 0x5d Buffer? PauseAnimation()
Altima/arute 0x5e Buffer? PauseAnimation()
Altima/arute 0x5f Buffer? PauseAnimation()
Altima/arute 0x60 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x61 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x62 ? LoadFrameAndWait(0x03,0x00)
Altima/arute 0x63 ? LoadFrameAndWait(0x0c,0x00)
Altima/arute 0x64 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x65 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x66 MoveFindItem? (Broken) LoadFrameAndWait(0x01,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x03,0x14)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x04)
MoveUp1()
LoadFrameAndWait(0x04,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x04,0x02)
LoadFrameAndWait(0x03,0x04)
LoadFrameAndWait(0x02,0x02)
UnloadMFItem()
LoadFrameAndWait(0x01,0x02)
PauseAnimation()
Altima/arute 0x67 MoveFindItem? (Broken) LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0c,0x14)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0d,0x04)
MoveUp1()
LoadFrameAndWait(0x0d,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
WaitForInput(0xfc)
MoveDown1()
LoadFrameAndWait(0x0d,0x02)
LoadFrameAndWait(0x0c,0x04)
LoadFrameAndWait(0x0b,0x02)
UnloadMFItem()
LoadFrameAndWait(0x0a,0x02)
PauseAnimation()
Altima/arute 0x68 ? LoadFrameAndWait(0x06,0x00)
Altima/arute 0x69 ? LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x06,0x10)
LoadFrameAndWait(0x07,0x00)
Altima/arute 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x0f,0x10)
LoadFrameAndWait(0x10,0x00)
Altima/arute 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x06,0x00)
Altima/arute 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x0f,0x00)
Altima/arute 0x6e ? ffd7(0x01)
ffc2()
Altima/arute 0x6f ? ffd7(0x01)
ffc2()
Altima/arute 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x06,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x06,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima/arute 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x0f,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x0f,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima/arute 0x72 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
MoveUp1()
LoadFrameAndWait(0x04,0x00)
Altima/arute 0x73 MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0x00,0xc8)
MoveUp1()
LoadFrameAndWait(0x0d,0x00)
Altima/arute 0x74 Buffer? PauseAnimation()
Altima/arute 0x75 Buffer? PauseAnimation()
Altima/arute 0x76 ? LoadFrameAndWait(0x00,0x00)
Altima/arute 0x77 ? LoadFrameAndWait(0x00,0x00)
Altima/arute 0x78 ? LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x03,0x06)
MoveUp1()
LoadFrameAndWait(0x04,0x04)
MoveDown1()
LoadFrameAndWait(0x04,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x04,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x04,0x04)
MoveDown1()
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x03,0x06)
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Altima/arute 0x79 ? LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x0c,0x06)
MoveUp1()
LoadFrameAndWait(0x0d,0x04)
MoveDown1()
LoadFrameAndWait(0x0d,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x0d,0x02)
WaitForDistort(0xfe)
MoveUp1()
LoadFrameAndWait(0x0d,0x04)
MoveDown1()
LoadFrameAndWait(0x0d,0x04)
LoadFrameAndWait(0x0c,0x06)
LoadFrameAndWait(0x0b,0x06)
PauseAnimation()
Altima/arute 0x7a Attack High Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7b Attack High Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x7c Attack Mid Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7d Attack Mid Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x7e Attack Low Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x7f Attack Low Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()
Altima/arute 0x80 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x81 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x82 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x83 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x84 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x85 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x86 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x87 ? PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x88 Attack? Front PlaySound(0x89)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1a,0x04)
LoadFrameAndWait(0x1b,0x02)
LoadFrameAndWait(0x1c,0x02)
LoadFrameAndWait(0x15,0x02)
LoadFrameAndWait(0x16,0x02)
LoadFrameAndWait(0x17,0x02)
LoadFrameAndWait(0x18,0x02)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x02)
MoveBackward2()
LoadFrameAndWait(0x1e,0x14)
MoveForward2()
LoadFrameAndWait(0x1e,0x02)
MoveForward2()
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x02)
LoadFrameAndWait(0x21,0x02)
PostGenericAttack()
LoadFrameAndWait(0x22,0x02)
MoveDown1()
LoadFrameAndWait(0x22,0x02)
MoveUp1()
LoadFrameAndWait(0x22,0x18)
LoadFrameAndWait(0x23,0x04)
PauseAnimation()
Altima/arute 0x89 Attack? Back PlaySound(0x89)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x04)
LoadFrameAndWait(0x28,0x04)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2b,0x02)
LoadFrameAndWait(0x24,0x02)
LoadFrameAndWait(0x25,0x02)
LoadFrameAndWait(0x26,0x02)
LoadFrameAndWait(0x27,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x02)
MoveBackward2()
LoadFrameAndWait(0x2d,0x14)
MoveForward2()
LoadFrameAndWait(0x2d,0x02)
MoveForward2()
LoadFrameAndWait(0x2e,0x02)
LoadFrameAndWait(0x2f,0x02)
LoadFrameAndWait(0x30,0x02)
PostGenericAttack()
LoadFrameAndWait(0x31,0x02)
MoveDown1()
LoadFrameAndWait(0x31,0x02)
MoveUp1()
LoadFrameAndWait(0x31,0x18)
LoadFrameAndWait(0x32,0x04)
PauseAnimation()

Complete Altima

  • KANZEN SP1
KZN Facing Angles		#00, 01, 02, 03, 04, 05
KZN Idle Walk		#06, 07
KZN Fast Walk		#08, 09
KZN Slow Walk		#0a, 0b
KZN Buffer animations		#Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17
KZN Walk To		#18, 19
KZN Walk To Haste		#1a, 1b
KZN Walk To Slow		#1c, 1d
KZN Spins			#1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b
- Work in Progress
Altima2/kanzen Full Table
File ID (Hex) Description Opcodes
Altima2/kanzen 0x00 Blank LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x01 Face Down LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x02 Face DownLeft LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x03 Face Left LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x04 Face UpLeft LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x05 Face Up LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x06 Walk Front LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x01,0x0a)
LoadFrameAndWait(0x08,0x08)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x09,0x08)
IncrementLoop()
Altima2/kanzen 0x07 Walk Back LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x07,0x0a)
LoadFrameAndWait(0x0a,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
IncrementLoop()
Altima2/kanzen 0x08 Walk Fast Front LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x01,0x06)
LoadFrameAndWait(0x08,0x04)
LoadFrameAndWait(0x02,0x02)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x04)
IncrementLoop()
Altima2/kanzen 0x09 Walk Fast Back LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x0a,0x04)
LoadFrameAndWait(0x05,0x02)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x18,0x06)
LoadFrameAndWait(0x0b,0x04)
IncrementLoop()
Altima2/kanzen 0x0a Walk Slow Front LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x01,0x0e)
LoadFrameAndWait(0x08,0x0c)
LoadFrameAndWait(0x02,0x0a)
LoadFrameAndWait(0x09,0x0c)
LoadFrameAndWait(0x04,0x0e)
LoadFrameAndWait(0x09,0x0c)
IncrementLoop()
Altima2/kanzen 0x0b Walk Slow Back LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x07,0x0e)
LoadFrameAndWait(0x0a,0x0c)
LoadFrameAndWait(0x05,0x0a)
LoadFrameAndWait(0x0b,0x0c)
LoadFrameAndWait(0x18,0x0e)
LoadFrameAndWait(0x0b,0x0c)
IncrementLoop()
Altima2/kanzen 0x0c Buffer? PauseAnimation()
Altima2/kanzen 0x0d Buffer? PauseAnimation()
Altima2/kanzen 0x0e Buffer? PauseAnimation()
Altima2/kanzen 0x0f Buffer? PauseAnimation()
Altima2/kanzen 0x10 Buffer? PauseAnimation()
Altima2/kanzen 0x11 Buffer? PauseAnimation()
Altima2/kanzen 0x12 Buffer? PauseAnimation()
Altima2/kanzen 0x13 Buffer? PauseAnimation()
Altima2/kanzen 0x14 Buffer? PauseAnimation()
Altima2/kanzen 0x15 Buffer? PauseAnimation()
Altima2/kanzen 0x16 Buffer? PauseAnimation()
Altima2/kanzen 0x17 Buffer? PauseAnimation()
Altima2/kanzen 0x18 Walk To Front LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x01,0x0c)
LoadFrameAndWait(0x08,0x0a)
LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x0a)
LoadFrameAndWait(0x04,0x0c)
LoadFrameAndWait(0x09,0x0a)
IncrementLoop()
Altima2/kanzen 0x19 Walk To Back LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x07,0x0c)
LoadFrameAndWait(0x0a,0x0a)
LoadFrameAndWait(0x05,0x08)
LoadFrameAndWait(0x0b,0x0a)
LoadFrameAndWait(0x18,0x0c)
LoadFrameAndWait(0x0b,0x0a)
IncrementLoop()
Altima2/kanzen 0x1a Walk To Fast Front LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x01,0x08)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x08)
LoadFrameAndWait(0x09,0x06)
IncrementLoop()
Altima2/kanzen 0x1b Walk To Fast Back LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x18,0x08)
LoadFrameAndWait(0x0b,0x06)
IncrementLoop()
Altima2/kanzen 0x1c Walk To Slow Front LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x01,0x10)
LoadFrameAndWait(0x08,0x0e)
LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x09,0x0e)
LoadFrameAndWait(0x04,0x10)
LoadFrameAndWait(0x09,0x0e)
IncrementLoop()
Altima2/kanzen 0x1d Walk To Slow Back LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x07,0x10)
LoadFrameAndWait(0x0a,0x0e)
LoadFrameAndWait(0x05,0x0c)
LoadFrameAndWait(0x0b,0x0e)
LoadFrameAndWait(0x18,0x10)
LoadFrameAndWait(0x0b,0x0e)
IncrementLoop()
Altima2/kanzen 0x1e Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x1f Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x20 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x21 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x22 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x23 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x24 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x25 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x26 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x27 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x28 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x29 Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x2a Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x2b Spin? LoadFrameAndWait(0x02,0x0c)
LoadFrameAndWait(0x03,0x0c)
LoadFrameAndWait(0x06,0x0c)
LoadFrameAndWait(0x05,0x0c)
IncrementLoop()
Altima2/kanzen 0x2c ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x2d ? LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x2e ? LoadFrameAndWait(0x0e,0x00)
Altima2/kanzen 0x2f ? LoadFrameAndWait(0x14,0x00)
Altima2/kanzen 0x30 ? MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x02)
MoveBackward2()
LoadFrameAndWait(0x0e,0x10)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
LoadFrameAndWait(0x0e,0x02)
MoveForward2()
PauseAnimation()
Altima2/kanzen 0x31 ? MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x02)
MoveBackward2()
LoadFrameAndWait(0x14,0x10)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
LoadFrameAndWait(0x14,0x02)
MoveForward2()
PauseAnimation()
Altima2/kanzen 0x32 ? MoveBackward1()
LoadFrameAndWait(0x11,0x02)
MoveForward1()
LoadFrameAndWait(0x11,0x02)
IncrementLoop()
Altima2/kanzen 0x33 ? MoveBackward1()
LoadFrameAndWait(0x17,0x02)
MoveForward1()
LoadFrameAndWait(0x17,0x02)
IncrementLoop()
Altima2/kanzen 0x34 ? LoadFrameAndWait(0x06,0x00)
Altima2/kanzen 0x35 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x36 ? LoadFrameAndWait(0x10,0x00)
Altima2/kanzen 0x37 ? LoadFrameAndWait(0x16,0x00)
Altima2/kanzen 0x38 ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x04,0x06)
MoveUp1()
LoadFrameAndWait(0x02,0x08)
MoveUp1()
LoadFrameAndWait(0x10,0x0a)
MoveDown1()
LoadFrameAndWait(0x10,0x0c)
MoveDown1()
LoadFrameAndWait(0x10,0x0a)
LoadFrameAndWait(0x02,0x06)
IncrementLoop()
Altima2/kanzen 0x39 ? LoadFrameAndWait(0x07,0x06)
LoadFrameAndWait(0x05,0x06)
MoveUp1()
LoadFrameAndWait(0x07,0x08)
MoveUp1()
LoadFrameAndWait(0x16,0x0a)
MoveDown1()
LoadFrameAndWait(0x16,0x0c)
MoveDown1()
LoadFrameAndWait(0x16,0x0a)
LoadFrameAndWait(0x07,0x06)
IncrementLoop()
Altima2/kanzen 0x3a Buffer? PauseAnimation()
Altima2/kanzen 0x3b Buffer? PauseAnimation()
Altima2/kanzen 0x3c ? LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x3d ? LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x18,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x3e Buffer? PauseAnimation()
Altima2/kanzen 0x3f Buffer? PauseAnimation()
Altima2/kanzen 0x40 ? LoadFrameAndWait(0x01,0x02)
LoadFrameAndWait(0x08,0x06)
LoadFrameAndWait(0x02,0x06)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x04,0x0a)
LoadFrameAndWait(0x09,0x08)
PauseAnimation()
Altima2/kanzen 0x41 ? LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x0a,0x06)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x18,0x0a)
LoadFrameAndWait(0x0b,0x08)
PauseAnimation()
Altima2/kanzen 0x42 ? LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x43 ? LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x44 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x45 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x46 ? LoadFrameAndWait(0x02,0x00)
Altima2/kanzen 0x47 ? LoadFrameAndWait(0x0a,0x00)
Altima2/kanzen 0x48 ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x49 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x4a ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x4b ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x4c Buffer? PauseAnimation()
Altima2/kanzen 0x4d Buffer? PauseAnimation()
Altima2/kanzen 0x4e Buffer? PauseAnimation()
Altima2/kanzen 0x4f Buffer? PauseAnimation()
Altima2/kanzen 0x50 Buffer? PauseAnimation()
Altima2/kanzen 0x51 Buffer? PauseAnimation()
Altima2/kanzen 0x52 Buffer? PauseAnimation()
Altima2/kanzen 0x53 Buffer? PauseAnimation()
Altima2/kanzen 0x54 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x55 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x56 ? LoadFrameAndWait(0x0f,0x02)
MoveUp1()
LoadFrameAndWait(0x0f,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x57 ? LoadFrameAndWait(0x15,0x02)
MoveUp1()
LoadFrameAndWait(0x15,0x02)
MoveDown1()
IncrementLoop()
Altima2/kanzen 0x58 ? LoadFrameAndWait(0x0f,0x08)
LoadFrameAndWait(0x1d,0x02)
LoadFrameAndWait(0x19,0x04)
LoadFrameAndWait(0x1e,0x08)
LoadFrameAndWait(0x1f,0x02)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1a,0x08)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x02,0x04)
PauseAnimation()
Altima2/kanzen 0x59 ? LoadFrameAndWait(0x15,0x08)
LoadFrameAndWait(0x21,0x04)
LoadFrameAndWait(0x1b,0x04)
LoadFrameAndWait(0x22,0x08)
LoadFrameAndWait(0x23,0x02)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1c,0x08)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x07,0x02)
LoadFrameAndWait(0x05,0x02)
PauseAnimation()
Altima2/kanzen 0x5a Buffer? PauseAnimation()
Altima2/kanzen 0x5b Buffer? PauseAnimation()
Altima2/kanzen 0x5c Buffer? PauseAnimation()
Altima2/kanzen 0x5d Buffer? PauseAnimation()
Altima2/kanzen 0x5e Buffer? PauseAnimation()
Altima2/kanzen 0x5f Buffer? PauseAnimation()
Altima2/kanzen 0x60 ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x61 ? LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x62 ? LoadFrameAndWait(0x01,0x00)
Altima2/kanzen 0x63 ? LoadFrameAndWait(0x07,0x00)
Altima2/kanzen 0x64 Buffer? PauseAnimation()
Altima2/kanzen 0x65 Buffer? PauseAnimation()
Altima2/kanzen 0x66 MoveFindItem Front (Broken) LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x04)
LoadFrameAndWait(0x1f,0x04)
LoadFrameAndWait(0x20,0x04)
LoadFrameAndWait(0x1a,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0x90)
WaitForInput(0xfc)
LoadFrameAndWait(0x09,0x08)
LoadFrameAndWait(0x08,0x08)
UnloadMFItem()
LoadFrameAndWait(0x02,0x08)
PauseAnimation()
Altima2/kanzen 0x67 MoveFindItem Back (Broken) LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x0b,0x04)
LoadFrameAndWait(0x23,0x04)
LoadFrameAndWait(0x24,0x04)
LoadFrameAndWait(0x1c,0x08)
LoadMFItem()
MFItemPosFBDU(0x00,0x90)
WaitForInput(0xfc)
LoadFrameAndWait(0x0b,0x08)
LoadFrameAndWait(0x0a,0x08)
UnloadMFItem()
LoadFrameAndWait(0x05,0x08)
PauseAnimation()
Altima2/kanzen 0x68 ? LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x69 ? LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x6a ? ffd7(0x01)
LoadFrameAndWait(0x11,0x10)
LoadFrameAndWait(0x0f,0x00)
Altima2/kanzen 0x6b ? ffd7(0x01)
LoadFrameAndWait(0x17,0x10)
LoadFrameAndWait(0x15,0x00)
Altima2/kanzen 0x6c ? ffd7(0x01)
LoadFrameAndWait(0x11,0x00)
Altima2/kanzen 0x6d ? ffd7(0x01)
LoadFrameAndWait(0x17,0x00)
Altima2/kanzen 0x6e ? ffd7(0x01)
ffc2()
Altima2/kanzen 0x6f ? ffd7(0x01)
ffc2()
Altima2/kanzen 0x70 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x11,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima2/kanzen 0x71 ? QueueDistortAnim(0x0d,0x0c)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
QueueDistortAnim(0x03,0x10)
LoadFrameAndWait(0x17,0x02)
WaitForDistort(0xfe)
PauseAnimation()
Altima2/kanzen 0x72 MoveFindItem? Front LoadMFItem()
MFItemPosFBDU(0x00,0x90)
LoadFrameAndWait(0x1a,0x00)
Altima2/kanzen 0x73 MoveFindItem? Back LoadMFItem()
MFItemPosFBDU(0x00,0x90)
LoadFrameAndWait(0x1c,0x00)
Altima2/kanzen 0x74 Buffer? PauseAnimation()
Altima2/kanzen 0x75 Buffer? PauseAnimation()
Altima2/kanzen 0x76 Buffer? LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x77 Buffer? LoadFrameAndWait(0x00,0x00)
Altima2/kanzen 0x78 ? LoadFrameAndWait(0x02,0x08)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x02,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x10,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x02,0x04)
LoadFrameAndWait(0x09,0x04)
LoadFrameAndWait(0x04,0x06)
LoadFrameAndWait(0x09,0x06)
LoadFrameAndWait(0x02,0x06)
PauseAnimation()
Altima2/kanzen 0x79 ? LoadFrameAndWait(0x07,0x08)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x05,0x04)
QueueDistortAnim(0x0c,0x00)
LoadFrameAndWait(0x16,0x02)
WaitForDistort(0xfe)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x05,0x04)
LoadFrameAndWait(0x0b,0x06)
LoadFrameAndWait(0x05,0x06)
LoadFrameAndWait(0x07,0x06)
PauseAnimation()
Altima2/kanzen 0x7a Attack High Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x7b Attack High Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x7c Attack Mid Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x7d Attack Mid Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x7e Attack Low Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x7f Attack Low Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()
Altima2/kanzen 0x80 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x81 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x82 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x83 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x84 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x85 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x86 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x87 ? LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x88 Attack? Front LoadFrameAndWait(0x25,0x06)
LoadFrameAndWait(0x26,0x06)
LoadFrameAndWait(0x27,0x12)
LoadFrameAndWait(0x28,0x02)
LoadFrameAndWait(0x29,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x2a,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x2c,0x02)
LoadFrameAndWait(0x2b,0x08)
LoadFrameAndWait(0x29,0x04)
LoadFrameAndWait(0x28,0x04)
PauseAnimation()
Altima2/kanzen 0x89 Attack? Back LoadFrameAndWait(0x2d,0x06)
LoadFrameAndWait(0x2e,0x06)
LoadFrameAndWait(0x2f,0x12)
LoadFrameAndWait(0x30,0x02)
LoadFrameAndWait(0x31,0x02)
PlaySound(0x96)
PostGenericAttack()
LoadFrameAndWait(0x32,0x02)
WeaponSheatheCheck2(0xfe)
LoadFrameAndWait(0x34,0x02)
LoadFrameAndWait(0x33,0x08)
LoadFrameAndWait(0x31,0x04)
LoadFrameAndWait(0x30,0x04)
PauseAnimation()

Related Pages

https://ffhacktics.com/wiki/Unit_Animation_Index

https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page

https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page

https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet

https://ffhacktics.com/wiki/Weapon_Animations