Difference between revisions of "BATTLE.BIN Routines"
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+ | == BATTLE.BIN RAM == | ||
+ | 00067000 - 00067794: Return Addresses | ||
+ | |||
+ | 00067798 - 0006780c: ??? some data | ||
+ | |||
+ | 00067810 - 000683b8: Return addresses and sparse data | ||
+ | |||
+ | 000683c0 - 000683d0: [[Store AT list ID = 1]] | ||
+ | |||
+ | 000683d4 - 000683e0: [[Store AT list ID = 0]] | ||
+ | |||
+ | 000683e4 - 00068414: [[Transfer Unit's X/Y/Map Level]] | ||
+ | |||
+ | 00068418 - 00068490: [[X/Y Data Gathering for Attacks?]] | ||
+ | |||
+ | 00068494 - 00068530 [[Store Palette data for each unit]] | ||
+ | |||
+ | 00068534 - 00068630: [[Palette modification based on team]] | ||
+ | |||
+ | 00068634 - 00068678: [[Highlight units based on Team 2]] (Square pressed during free cursor) | ||
+ | |||
+ | 0006867c - 000686ac: [[Increment AT List ID]] | ||
+ | |||
+ | 000686b0 - 00068764: [[AT List Check if Unit is Charging Ability]] | ||
+ | |||
+ | 00068768 - 00068790: [[check something and clear AT list ID]] | ||
+ | |||
+ | 00068794 - 000687a0: [[Clear AT list ID]] | ||
+ | |||
+ | 000687a4 - 000687b8: [[Clear 960f8 and 960fc]] | ||
+ | |||
+ | 000687bc - 000687dc: [[Transfer Palette]] | ||
+ | |||
+ | 000687e0 - 00068948: [[Set evade special effects based on Evade Type]] Weapon Break, Golem Hand, etc. | ||
+ | |||
+ | 0006894c - 000689a0: [[Set evade type data and weapon element effect]] | ||
+ | |||
+ | 000689a4 - 00068a1c: [[Set evade type data, item and throw stone hardcoding]] | ||
+ | |||
+ | 00068a20 - 00068a70: [[set some palette stuff]] | ||
+ | |||
+ | 00068a74 - 00068a90: [[Call palette routine 1]] | ||
+ | |||
+ | 00068a94 - 00068ab0: [[Call palette routine 2]] | ||
+ | |||
+ | 00068ab4 - 00068ad0: [[Call palette routine 3]] | ||
+ | |||
+ | 00068ad4 - 00068af0: [[Call palette routine 4]] | ||
+ | |||
+ | 00068af4 - 00068b10: [[Call palette routine 5]] | ||
+ | |||
+ | 00068b14 - 00068b30: [[Call palette routine 6]] | ||
+ | |||
+ | 00068b34 - 00068b50: [[Call palette routine 7]] | ||
+ | |||
+ | 00068b54 - 00068b90: [[Set targets animation 1]] based on attack type | ||
+ | |||
+ | 00068b94 - 00068bd0: [[Set targets animation 2]] based on attack type | ||
+ | |||
+ | 00068bd4 - 00068c14: [[Jump to post action display]] | ||
+ | |||
+ | 00068c18 - 00068c7c: [[Set Bow Hardcoding]] | ||
+ | |||
+ | 00068c80 - 00068cc0: [[Call Bow Hardcoding routine]] | ||
+ | |||
+ | 00068cc4 - 00068d04: [[Call Bow Hardcoding routine]] | ||
+ | |||
+ | 00068d08 - 00068e2c: [[Status/sprite transformation/animation display setting]] | ||
+ | |||
+ | 00068e30 - 00068e54: [[Jump to 68d08]] | ||
+ | |||
+ | 00068e58 - 00068e7c: [[Jump to 68d08 2]] | ||
+ | |||
+ | 00068e80 - 000690f4: [[Special Status Flag Enabling?]] | ||
+ | |||
+ | 000690f8 - 0006912c: [[Jump to set item graphic/palette]] (83758) | ||
+ | |||
+ | [[00069130 - 00069250]]: | ||
+ | |||
+ | 00069254 - 000692b8: [[Set some data for Mounted Units]] | ||
+ | |||
+ | 000692bc - 00069338: [[Set Animation/Facing for Mounted Units]] | ||
+ | |||
+ | [[0006933c - 000693f0]]: | ||
+ | |||
+ | [[000693f4 - 000694d4]]: | ||
+ | |||
+ | [[000694d8 - 00069740]]: | ||
+ | |||
+ | [[00069744 - 000699f0]]: | ||
+ | |||
+ | [[000699f4 - 00069af4]]: | ||
+ | |||
+ | [[00069af8 - 00069bf4]]: | ||
+ | |||
+ | [[00069bf8 - 00069cf8]]: | ||
+ | |||
+ | [[00069cfc - 00069df8]]: | ||
+ | |||
+ | [[00069dfc - 00069e64]]: | ||
+ | |||
+ | 00069e68 - 00069edc: [[Initialize Units Coordinates, Animation, Facing]] | ||
+ | |||
+ | 00069ee0 - 00069f10: [[Transfer Palette and store 0x7F in misc data]] | ||
+ | |||
+ | [[00069f14 - 0006a07c]]: | ||
+ | |||
+ | [[0006a080 - 0006a208]]: | ||
+ | |||
+ | [[0006a20c - 0006a37c]]: | ||
+ | |||
+ | [[0006a380 - 0006a534]]: | ||
+ | |||
+ | [[0006a538 - 0006a7bc]]: | ||
+ | |||
+ | [[0006a7c0 - 0006aa7c]]: | ||
+ | |||
+ | [[0006aa80 - 0006ad14]]: | ||
+ | |||
+ | [[0006ad18 - 0006af78]]: | ||
+ | |||
+ | [[0006af7c - 0006b95c]]: | ||
+ | |||
+ | [[0006b960 - 0006b990]]: | ||
+ | |||
+ | [[0006b994 - 0006ba34]]: | ||
+ | |||
+ | 0006ba38 - 0006bad4: [[Palette adjustment based on Tile Type]] | ||
+ | |||
+ | [[0006bad8 - 0006bbf8]]: | ||
+ | |||
+ | [[0006bbfc - 0006bce0]]: | ||
+ | |||
+ | [[0006bce4 - 0006bda4]]: | ||
+ | |||
+ | [[0006bda8 - 0006be88]]: | ||
+ | |||
+ | [[0006be8c - 0006c020]]: | ||
+ | |||
+ | [[0006c024 - 0006c2b8]]: | ||
+ | |||
+ | [[0006c2bc - 0006c31c]]: | ||
+ | |||
+ | [[0006c320 - 0006c3d4]]: | ||
+ | |||
+ | [[0006c3d8 - 0006c418]]: | ||
+ | |||
+ | [[0006c41c - 0006c4f4]]: | ||
+ | |||
+ | [[0006c4f8 - 0006c78c]]: | ||
+ | |||
+ | [[0006c790 - 0006c874]]: | ||
+ | |||
+ | [[0006c878 - 0006c948]]: | ||
+ | |||
+ | [[0006c94c - 0006ca38]]: | ||
+ | |||
+ | [[0006ca3c - 0006cacc]]: | ||
+ | |||
+ | [[0006cad0 - 0006cbb4]]: | ||
+ | |||
+ | [[0006cbb8 - 0006cc90]]: | ||
+ | |||
+ | [[0006cc94 - 0006d05c]]: | ||
+ | |||
+ | [[0006d060 - 0006d19c]]: | ||
+ | |||
+ | [[0006d1a0 - 0006d284]]: | ||
+ | |||
+ | [[0006d288 - 0006d340]]: | ||
+ | |||
+ | [[0006d344 - 0006d430]]: | ||
+ | |||
+ | [[0006d434 - 0006d594]]: | ||
+ | |||
+ | [[0006d598 - 0006d798]]: | ||
+ | |||
+ | [[0006d79c - 0006d7c0]]: | ||
+ | |||
+ | [[0006d7c4 - 0006d7e0]]: | ||
+ | |||
+ | [[0006d7e4 - 0006d814]]: | ||
+ | |||
+ | [[0006d818 - 0006db0c]]: | ||
+ | |||
+ | [[0006db10 - 0006dc88]]: | ||
+ | |||
+ | 0006dc8c - 0006dda8: [[Knockback with bows?]] | ||
+ | |||
+ | 0006ddac - 0006dde8: [[Transfer Target Coordinates (knockback)]] knockback with bows? | ||
+ | |||
+ | [[0006ddec - 0006e558]]: | ||
+ | |||
+ | [[0006e55c - 0006e5bc]]: | ||
+ | |||
+ | [[0006e5c0 - 0006e630]]: | ||
+ | |||
+ | [[0006e634 - 0006e6ac]]: | ||
+ | |||
+ | [[0006e6b0 - 0006e7c4]]: | ||
+ | |||
+ | 0006e7c8 - 0006eed8: [[Free Cursor Selection Routine]] | ||
+ | |||
+ | 0006eedc - 0006eeec: [[Set Game Flow Variable to 1]] | ||
+ | |||
+ | 0006eef0 - 0006eefc: [[Set Game Flow Variable to 0]] | ||
+ | |||
+ | [[0006ef00 - 0006f138]]: | ||
+ | |||
+ | 0006f13c - 0006f170: [[Rotate Map (Counterclockwise?) 2]] L1 controller input | ||
+ | |||
+ | 0006f174 - 0006f1a4: [[Rotate Map (Counterclockwise?)]] | ||
+ | |||
+ | 0006f1a8 - 0006f1dc: [[Rotate Map (Clockwise?) 2]] R1 Controller input | ||
+ | |||
+ | 0006f1e0 - 0006f214: [[Rotate Map (Clockwise?)]] | ||
+ | |||
+ | [[0006f218 - 0006f288]]: | ||
+ | |||
+ | 0006f28c - 0006f31c: [[L1 and R1 rotation]] | ||
+ | |||
+ | [[0006f320 - 0006f4ac]]: | ||
+ | |||
+ | [[0006f4b0 - 0006f5b8]]: | ||
+ | |||
+ | 0006f5bc - 0006f630: [[Change Map Zoom 2]] | ||
+ | |||
+ | 0006f634 - 0006f674: [[Change Map Zoom]] (L2 Controller Input) | ||
+ | |||
+ | [[0006f678 - 0006f7c0]]: | ||
+ | |||
+ | [[0006f7c4 - 0006f8c4]]: | ||
+ | |||
+ | 0006f8c8 - 0006f964: [[Tilt Map/Zoom 2]] | ||
+ | |||
+ | 0006f968 - 0006f9a8: [[Tilt Map/Zoom]](R2 Controller Input) | ||
+ | |||
+ | [[0006f9ac - 0006fb4c]]: | ||
+ | |||
+ | [[0006fb50 - 0006fc04]]: | ||
+ | |||
+ | [[0006fc08 - 0006fc64]]: | ||
+ | |||
+ | [[0006fc68 - 0006fdf4]]: | ||
+ | |||
+ | [[0006fdf8 - 0006fe54]]: | ||
+ | |||
+ | [[0006fe58 - 000700b8]]: | ||
+ | |||
+ | [[000700bc - 000702e0]]: | ||
+ | |||
+ | [[000702e4 - 0007063c]]: | ||
+ | |||
+ | [[00070640 - 000707c0]]: | ||
+ | |||
+ | [[000707c4 - 0007081c]]: | ||
+ | |||
+ | 00070820 - 00070994: [[Some Tile - map rotation interaction]] | ||
+ | |||
+ | 00070998 - 000709f8: [[Set casting unit ID = FF 2]] | ||
+ | |||
+ | 000709fc - 00070a34: [[Set casting unit ID = FF 1]] | ||
+ | |||
+ | 00070a38 - 00070b78: [[Some system routines for ramza crystal, ability CT resolution]] | ||
+ | |||
+ | 00070b7c - 00070c00: [[Store ENTD flags into misc data w/o control flag]] | ||
+ | |||
+ | 00070c04 - 00070c74: [[Set next script = action menus]]Pressed confirm while not highlighting any unit, also happens after completing move | ||
+ | *Stores Script 0x03 | ||
+ | |||
+ | [[00070c78 - 00070cd8]]: | ||
+ | |||
+ | 00070cdc - 00070d14: [[Store next Battle flow script = 1]] (Select pressed during free cursor) | ||
+ | |||
+ | [[00070d18 - 00070dd8]]: | ||
+ | |||
+ | [[00070ddc - 00070e20]]: | ||
+ | |||
+ | [[00070e24 - 00070e68]]: | ||
+ | |||
+ | 00070e6c - 00071004: [[In between turn events]] mimic, ability cast, traps, etc. | ||
+ | |||
+ | [[00071008 - 000711a0]]: - ???? happened for me before and after Mimic action | ||
+ | *Stores Script 0x27 | ||
+ | |||
+ | [[000711a4 - 000712d4]]: - This happened after music started. I believe the map had not been shown yet. Was in mid-rotation of map if i remember correctly. Please test. | ||
+ | *Stores Script 0x27 | ||
+ | |||
+ | [[000712d8 - 00071348]]: | ||
+ | |||
+ | 0007134c - 0007139c: [[Highlight units based on team]] (Square pressed during free cursor) | ||
+ | |||
+ | 000713a0 - 00071430: [[Menu stuff?]] - selecting the active unit. | ||
+ | *Stores Script 0x04 | ||
+ | |||
+ | [[00071434 - 000714f0]]:- every time you select a unit, and there are choices. For example, selecting one of your own non active units, or checking enemy unit status. Number does not change if you go deeper into the menus | ||
+ | *Stores Script 0x04 | ||
+ | |||
+ | 000714f4 - 000715a4: [[Menu stuff]] | ||
+ | |||
+ | [[000715a8 - 000715e4]]:- pressing select to read further information on an action command or status screen. Basically any time while the above is true- Pressing Cancel on a unit to check how far they can move. | ||
+ | *Stores Script 0x06, 0x07 | ||
+ | |||
+ | [[000715e8 - 00071664]]: | ||
+ | |||
+ | [[00071668 - 00071698]]:- Pressing Triangle to bring up the AT, Unit list and Options. Does not change if you go deeper into the menus unless you select a unit in AT list. | ||
+ | *Stores Script 0x08 | ||
+ | |||
+ | [[0007169c - 000716d8]]: | ||
+ | |||
+ | [[000716dc - 00071718]]:- pressing select while in the AT, Unit list and Options. Pressing Select while in Unit List does not change number. | ||
+ | *Stores Script 0x09 | ||
+ | |||
+ | 0007171c - 000717c8: [[Get next acting unit?]] - Selecting a unit in the AT list. | ||
+ | *Stores Script 0x0a | ||
+ | |||
+ | [[000717cc - 00071820]]:- Pressed "Move" Command | ||
+ | *Stores Script 0x0c | ||
+ | |||
+ | [[00071824 - 00071878]]: | ||
+ | |||
+ | [[0007187c - 00071928]]:- Pressed Circle to remove the reminder on how to move a unit, also after removing "Select within movable range" box | ||
+ | *Stores Script 0x0d | ||
+ | |||
+ | [[0007192c - 00071980]]:- "select within movable range" box appeared. selected tree (unpathable) as movement location. works for spaces outside of range as well | ||
+ | *Stores Script 0x0f | ||
+ | |||
+ | [[00071984 - 00071a78]]: - selected a spot within legal distance (blue square) | ||
+ | *Stores Script 0x10 | ||
+ | |||
+ | [[00071a7c - 00071ab4]]: | ||
+ | |||
+ | |||
+ | [[00071ab8 - 00071b48]]:- blue squares disappeared, unit walks to location | ||
+ | *Stores Script 0x11 | ||
+ | |||
+ | [[00071b4c - 00071c88]]: - unit finishes walking to location "are you sure you want to move here?" box appears | ||
+ | *Stores Script 0x12 | ||
+ | |||
+ | [[00071c8c - 00071ce8]]: - happens right after confirming move command, attack command | ||
+ | *Stores Script 0x25 | ||
+ | |||
+ | [[00071cec - 00071de4]]: | ||
+ | |||
+ | [[00071de8 - 00071e64]]: | ||
+ | |||
+ | [[00071e68 - 00071ee4]]: | ||
+ | |||
+ | 00071ee8 - 000723d0: [[Post Movement Display]]- confirm move command | ||
+ | *Stores Script 0x15 | ||
+ | |||
+ | 000723d4 - 0007245c: [[Post Movement Display Prep]] | ||
+ | |||
+ | [[00072460 - 00072540]]: - begin choosing facing for Wait | ||
+ | *Stores Script 0x13 | ||
+ | |||
+ | [[00072544 - 00072670]]: - Choose Wait action, or Move/Act used up | ||
+ | *Stores Script 0x14 | ||
+ | |||
+ | [[00072674 - 00072708]]: | ||
+ | |||
+ | 0007270c - 00072738: [[Turn sprite towards attack]] | ||
+ | |||
+ | 0007273c - 00072924: [[Movement/action direction setting?]] | ||
+ | |||
+ | 00072928 - 00072a0c: [[Rider/Mount X/Y/Facing Setting?]] | ||
+ | |||
+ | [[00072a10 - 00072a84]]: | ||
+ | |||
+ | 00072a88 - 00072acc: [[Check if Facing Needs Changed?]] | ||
+ | |||
+ | [[00072ad0 - 00072b10]]: - also happens after confirming move command or attack command, happens after 0x71c9c | ||
+ | *Stores Script 0x26 | ||
+ | |||
+ | [[00072b14 - 00072b4c]]: | ||
+ | |||
+ | [[00072b50 - 00072bec]]: - chose "Attack" command | ||
+ | *Stores Script 0x16 | ||
+ | - happens right after 0x73bac, unit attacks, this section will happen twice for 2 swords attacks | ||
+ | *Stores Script 0x2d | ||
+ | |||
+ | 00072bf0 - 00072ce4: [[Set item/throw stone ability display stuff?]] | ||
+ | |||
+ | [[00072ce8 - 00072d88]]:- unit stands straight, break happened twice in a row, goes back to 0x73bac for 2 swords | ||
+ | ori r2,r0,0x2f | ||
+ | *Stores SCript 0x2f | ||
+ | |||
+ | [[00072d8c - 00073160]]: | ||
+ | |||
+ | [[00073164 - 000731d4]]: | ||
+ | |||
+ | [[000731d8 - 0007324c]]: | ||
+ | |||
+ | [[00073250 - 000732c4]]: | ||
+ | |||
+ | 000732c8 - 000734c8: [[Battle Message Display]]- attack finishes, this section will happen twice for 2 swords attacks | ||
+ | *Stores Script 0x2e | ||
+ | |||
+ | [[000734cc - 00073634]]:- finish Attack command, happened 3x in a row | ||
+ | *Stores Script 0x28 | ||
+ | |||
+ | [[00073638 - 000736d0]]: | ||
+ | |||
+ | 000736d4 - 000739c8: [[Ability effect calculations]] critical hit, reflect, etc. | ||
+ | |||
+ | 000739cc - 00073b98: [[Action phase control]]- ???? Something about Mimic- also happens after executing command, happens after 0x7418c | ||
+ | *Stores Script 0x29 | ||
+ | *Stores Script 0x29 | ||
+ | |||
+ | 00073b9c - 00073ee8: [[set some target coordinates/attacker animation, others]] - unit status compltely gone, unit is about to attack, this section will happen twice for 2 swords attacks | ||
+ | *Stores Script 0x2c | ||
+ | |||
+ | 00073eec - 00073fb4: [[Set damage display type based on ability]] - ???? Only during Mimic | ||
+ | *Stores Script 0x2b (Return from mimic?) | ||
+ | |||
+ | [[00073fb8 - 00073fdc]]:- happens after 0x73a78, unit status at bottom of screen almost completely disappeared. Means one of the previous menus was to hide the unit status | ||
+ | *Stores Script 0x2a | ||
+ | |||
+ | 00073fe0 - 00074064: [[Store animation and facing based on animation flag 1]]- Execute action chosen | ||
+ | *Stores Script 0x1c | ||
+ | |||
+ | [[00074068 - 000740d0]]: | ||
+ | |||
+ | [[000740d4 - 00074200]]: - happens right after choosing Execute | ||
+ | *Stores Script 0x1e | ||
+ | |||
+ | [[00074204 - 000742c4]]:- ????happened during Mimic | ||
+ | *Stores Script 0x1e | ||
+ | |||
+ | [[000742c8 - 00074304]]: | ||
+ | |||
+ | [[00074308 - 0007446c]]: - choosing valid location (red box) | ||
+ | *Stores Script 0x19 | ||
+ | |||
+ | [[00074470 - 000744c4]]:- choosing out of range target location | ||
+ | *Stores Script 0x18 | ||
+ | |||
+ | [[000744c8 - 000745a8]]: - happens right before red boxes appear for targetting | ||
+ | *Stores Script 0x17 | ||
+ | |||
+ | [[000745ac - 000746a8]]: - confirming location, "Executing action" box appears | ||
+ | *Stores Script 0x1b | ||
+ | |||
+ | [[000746ac - 000747b4]]: | ||
+ | |||
+ | [[000747b8 - 00074810]]: | ||
+ | |||
+ | [[00074814 - 00074858]]: | ||
+ | |||
+ | [[0007485c - 0007492c]]: | ||
+ | |||
+ | [[00074930 - 000749c4]]: | ||
+ | |||
+ | [[000749c8 - 00074a38]]: | ||
+ | |||
+ | [[00074a3c - 00074abc]]: | ||
+ | |||
+ | [[00074ac0 - 00074af4]]: | ||
+ | |||
+ | [[00074af8 - 00074b14]]: - Something about Mimic | ||
+ | *Stores Script 0x17 | ||
+ | |||
+ | [[00074b18 - 00074b34]]: | ||
+ | |||
+ | [[00074b38 - 00074b64]]: | ||
+ | |||
+ | [[00074b68 - 00074ba8]]: | ||
+ | |||
+ | [[00074bac - 00074bf4]]: | ||
+ | |||
+ | 00074bf8 - 00074dcc: [[Free Cursor Controller Input]] | ||
+ | *Script 0x00 | ||
+ | |||
+ | 00074dd0 - 00074e28: [[Get Tile Information]] when Select is pressed | ||
+ | *Script 0x01 | ||
+ | |||
+ | [[00074e2c - 00074e90]]: Controller input related | ||
+ | *Script 0x02 | ||
+ | |||
+ | [[00074e94 - 00074f58]]: Action Menus | ||
+ | *Script 0x03 | ||
+ | |||
+ | 00074f5c - 0007530c: [[Decide what to do based on skillset/ability selections?]] | ||
+ | *Script 0x04 | ||
+ | |||
+ | 00075310 - 000755f8: [[Set move/act based on skillset]] mainly for defend/eq.change - also sets other flags | ||
+ | *Script 0x05 | ||
+ | |||
+ | [[000755fc - 0007568c]]: | ||
+ | *Script 0x06 | ||
+ | |||
+ | [[00075690 - 00075718]]: has more controller input | ||
+ | *Script 0x07 | ||
+ | |||
+ | [[0007571c - 000757c0]]: has more controller input | ||
+ | *Script 0x08 | ||
+ | |||
+ | [[000757c4 - 0007581c]]: | ||
+ | *Script 0x09 | ||
+ | |||
+ | [[00075820 - 00075878]]: has more controller input | ||
+ | *Script 0x0a | ||
+ | |||
+ | [[0007587c - 0007590c]]: | ||
+ | *Script 0x0f | ||
+ | |||
+ | [[00075910 - 00075c30]]: | ||
+ | *Script 0x10 | ||
+ | |||
+ | [[00075c34 - 00075c9c]]: | ||
+ | *Script 0x11 | ||
+ | |||
+ | [[00075ca0 - 00075d08]]: | ||
+ | *Script 0x12 | ||
+ | |||
+ | [[00075d0c - 00075dac]]: | ||
+ | *Script 0x13 | ||
+ | |||
+ | [[00075db0 - 00075e64]]: | ||
+ | *Script 0x14 | ||
+ | |||
+ | [[00075e68 - 00075f0c]]: | ||
+ | |||
+ | [[00075f10 - 00076018]]: | ||
+ | |||
+ | [[0007601c - 000761c8]]: | ||
+ | |||
+ | [[000761cc - 00076298]]: | ||
+ | *Script 0x15 | ||
+ | |||
+ | [[0007629c - 00076354]]: | ||
+ | *Script 0x17 | ||
+ | |||
+ | [[00076358 - 0007642c]]: | ||
+ | |||
+ | [[00076430 - 00076654]]: | ||
+ | *Script 0x16 | ||
+ | |||
+ | [[00076658 - 00076918]]: has learn from crystal, move XX up | ||
+ | *Script 0x18 | ||
+ | |||
+ | [[0007691c - 000769ac]]: | ||
+ | *Script 0x19 | ||
+ | |||
+ | [[000769b0 - 00076b78]]: while unit is moving? | ||
+ | *Script 0x1a | ||
+ | |||
+ | [[00076b7c - 00076be4]]: | ||
+ | *Script 0x1b | ||
+ | |||
+ | [[00076be8 - 00076c4c]]: Sets next script = 1? | ||
+ | *Script 0x1d | ||
+ | |||
+ | [[00076c50 - 00076d80]]: | ||
+ | *Script 0x1c | ||
+ | |||
+ | 00076d84 - 00076f0c: stores animation/facing based on ability flags 1 | ||
+ | *Script 0x1e | ||
+ | |||
+ | [[00076d84 - 00076f10]]: | ||
+ | |||
+ | [[00076f14 - 00076fcc]]: | ||
+ | *Script 0x1f - | ||
+ | |||
+ | [[00076fd0 - 00077094]]: | ||
+ | *Script 0x20 | ||
+ | |||
+ | [[00077098 - 00077130]]: Action occurring | ||
+ | *Script 0x21 - | ||
+ | |||
+ | [[00077134 - 0007719c]]: action related | ||
+ | *Script 0x22 | ||
+ | |||
+ | [[000771a0 - 00077310]]: action related | ||
+ | *Script 0x23 | ||
+ | |||
+ | [[00077314 - 00077374]]: loads effect LBA sector | ||
+ | *Script 0x24 | ||
+ | |||
+ | [[00077378 - 000773b0]]: Item, throw stone hardcoding | ||
+ | *script 0x25 | ||
+ | |||
+ | [[000773b4 - 000773f4]]: | ||
+ | |||
+ | [[000773f8 - 0007775c]]: Big action/ability display | ||
+ | *Script 0x26 | ||
+ | |||
+ | [[00077760 - 000777e8]]: | ||
+ | *Script 0x27 | ||
+ | |||
+ | [[000777ec - 0007799c]]: action related | ||
+ | *Script 0x28 | ||
+ | |||
+ | [[000779a0 - 00077b54]]: | ||
+ | *Script 0x29 | ||
+ | |||
+ | [[00077b58 - 00077bd4]]: | ||
+ | |||
+ | [[00077bd8 - 00077c04]]: small one | ||
+ | *Script 0x2a | ||
+ | |||
+ | [[00077c08 - 00077c34]]: also small | ||
+ | *Script 0x2b | ||
+ | |||
+ | [[00077c38 - 00077ca0]]: | ||
+ | *Script 0x2c | ||
+ | |||
+ | [[00077ca4 - 00077e18]]: controller input checked | ||
+ | *Script 0x2d | ||
+ | |||
+ | [[00077e1c - 00077e84]]: | ||
+ | *Script 0x2e | ||
+ | |||
+ | 00077e88 - 00077f64: [[AI target processing?]] | ||
+ | *Script 0x2f | ||
+ | |||
+ | [[00077f68 - 0007802c]]: | ||
+ | *Script 0x30 | ||
+ | |||
+ | [[00078030 - 0007809c]]: Controller input checked | ||
+ | *Script 0x31 | ||
+ | |||
+ | [[000780a0 - 00078144]]: | ||
+ | *Script 0x0b | ||
+ | |||
+ | 00078148 - 00078324: [[Copy 0x16e in unit data to misc data, display processing]] | ||
+ | *Script 0x0e | ||
+ | |||
+ | [[00078328 - 00078438]]: | ||
+ | *Script 0x0d | ||
+ | |||
+ | [[0007843c - 00078500]]: | ||
+ | *Script 0x0e | ||
+ | |||
+ | [[00078504 - 000785a8]]: this one looks cool | ||
+ | *Script 0x32 | ||
+ | |||
+ | [[000785ac - 000787d8]]: checks each unit for something and controller input | ||
+ | *Script 0x33 | ||
+ | |||
+ | [[000787dc - 000787f8]]: | ||
+ | |||
+ | [[000787fc - 00078960]]: | ||
+ | *Script 0x34 | ||
+ | |||
+ | [[00078964 - 00078ac8]]: | ||
+ | *Script 0x37 | ||
+ | |||
+ | [[00078acc - 00078bf0]]: | ||
+ | *Script 0x3a | ||
+ | |||
+ | [[00078bf4 - 00078d1c]]: | ||
+ | *Script 0x35 | ||
+ | |||
+ | [[00078d20 - 00078e54]]: | ||
+ | *Script 0x38 | ||
+ | |||
+ | [[00078e58 - 00078fb0]]: | ||
+ | *Script 0x36 | ||
+ | |||
+ | [[00078fb4 - 000791e4]]: | ||
+ | *Script 0x39 | ||
+ | |||
+ | [[000791e8 - 00079294]]: | ||
+ | |||
+ | [[00079298 - 00079a94]]: | ||
+ | |||
+ | 00079a98 - 0007a1d0: [[Game Flow Control routine]] | ||
+ | *[[Game Flow Control Return Addresses]] | ||
+ | |||
+ | 0007a1d4 - 0007a214: [[Get casting unit's misc data]] data that matches 0x9112c | ||
+ | |||
+ | [[0007a218 - 0007a258]]: | ||
+ | |||
+ | [[0007a25c - 0007a2b4]]: | ||
+ | |||
+ | 0007a2b8 - 0007a3f4: [[Check if unit is on panel?]] | ||
+ | |||
+ | [[0007a3f8 - 0007a4f0]]: | ||
+ | |||
+ | [[0007a4f4 - 0007a5cc]]: | ||
+ | |||
+ | [[0007a5d0 - 0007a6e0]]: | ||
+ | |||
+ | 0007a724 - 0007a770: [[Get unit misc data that matches r4 ID]] | ||
+ | |||
+ | 0007a6e4 - 0007a720: [[Find Current Misc Unit Data Pointer (external ID)?]] | ||
+ | |||
+ | 0007a724 - 0007a770: [[Find Misc Unit Data Pointer (checking for specific unit)?]] | ||
+ | |||
+ | [[0007a774 - 0007a7b4]]: | ||
+ | |||
+ | [[0007a7b8 - 0007a83c]]: | ||
+ | |||
+ | [[0007a840 - 0007a964]]: | ||
+ | |||
+ | [[0007a968 - 0007a9ac]]: | ||
+ | |||
+ | [[0007a9b0 - 0007aa30]]: | ||
+ | |||
+ | [[0007aa34 - 0007abcc]]: | ||
+ | |||
+ | [[0007abd0 - 0007ac5c]]: | ||
+ | |||
+ | 0007ac60 - 0007aca8: [[Unit RGB/Sprite Type/? Initialization]] | ||
+ | |||
+ | [[0007acac - 0007ad04]]: | ||
+ | |||
+ | [[0007ad08 - 0007adb0]]: | ||
+ | |||
+ | [[0007adb4 - 0007ae44]]: | ||
+ | |||
+ | [[0007ae48 - 0007aec8]]: | ||
+ | |||
+ | [[0007aecc - 0007af04]]: | ||
+ | |||
+ | [[0007af08 - 0007af40]]: | ||
+ | |||
+ | [[0007af44 - 0007b4e8]]: | ||
+ | |||
+ | 0007b4ec - 0007b52c: [[Store Sprite Display Data]] | ||
+ | |||
+ | [[0007b530 - 0007b550]]: | ||
+ | |||
+ | [[0007b554 - 0007b588]]: | ||
+ | |||
+ | [[0007b58c - 0007b684]]: | ||
+ | |||
+ | [[0007b688 - 0007b6a4]]: | ||
+ | |||
+ | [[0007b6a8 - 0007b6c4]]: | ||
+ | |||
+ | [[0007b6c8 - 0007b928]]: | ||
+ | |||
+ | [[0007b92c - 0007b948]]: | ||
+ | |||
+ | [[0007b94c - 0007b968]]: | ||
+ | |||
+ | 0007b96c - 0007b9cc: [[Store vx, vy, vz vectors]] | ||
+ | |||
+ | [[0007b9d0 - 0007c440]]: | ||
+ | |||
+ | [[0007c444 - 0007c808]]: | ||
+ | |||
+ | [[0007c80c - 0007cff4]]: | ||
+ | |||
+ | [[0007cff8 - 0007d09c]]: | ||
+ | |||
+ | [[0007d0a0 - 0007d0d0]]: | ||
+ | |||
+ | [[0007d0d4 - 0007d2d8]]: | ||
+ | |||
+ | [[0007d2dc - 0007d34c]]: | ||
+ | |||
+ | [[0007d350 - 0007d3f0]]: | ||
+ | |||
+ | [[0007d3f4 - 0007d474]]: | ||
+ | |||
+ | [[0007d478 - 0007d518]]: | ||
+ | |||
+ | [[0007d51c - 0007d5cc]]: | ||
+ | |||
+ | [[0007d5d0 - 0007db18]]: | ||
+ | |||
+ | [[0007db1c - 0007e300]]: | ||
+ | |||
+ | [[0007e304 - 0007e728]]: | ||
+ | |||
+ | [[0007e72c - 0007e9a4]]: | ||
+ | |||
+ | [[0007e9a8 - 0007eb88]]: | ||
+ | |||
+ | [[0007eb8c - 0007eebc]]: | ||
+ | |||
+ | [[0007eec0 - 0007f1d0]]: | ||
+ | |||
+ | [[0007f1d4 - 0007f23c]]: | ||
+ | |||
+ | [[0007f240 - 0007f2a8]]: | ||
+ | |||
+ | [[0007f2ac - 0007f3fc]]: | ||
+ | |||
+ | [[0007f400 - 0007f458]]: | ||
+ | |||
+ | 0007f45c - 0007f508: [[Store Item's Display Data]] | ||
+ | |||
+ | [[0007f50c - 0007f5f4]]: | ||
+ | |||
+ | 0007f5f8 - 0007ff40: [[Post Action Display Routine]] | ||
+ | |||
+ | 0007ff44 - 0007ff78: [["Speed" display]] | ||
+ | |||
+ | 0007ff7c - 0007ffac: [["CT" display]] | ||
+ | |||
+ | 0007ffb0 - 0007ffe4: [["Br" display]] | ||
+ | |||
+ | 0007ffe8 - 0008001c: [["Fa" display]] | ||
+ | |||
+ | 00080020 - 00080050: [["Attack" Sword display]] | ||
+ | |||
+ | 00080054 - 00080088: [["Magic" Rod display]] | ||
+ | |||
+ | 0008008c - 000800b8: [["Missed" display]] | ||
+ | |||
+ | 000800bc - 000800e8: [["Guarded" display]] | ||
+ | |||
+ | 000800ec - 00080114: [["Caught?" display]] | ||
+ | |||
+ | 000803e4 - 000808b4: [[Post-Action Display Setup]] | ||
+ | |||
+ | 000808b8 - 00080bc0: [[Set Exp/JP Display Data and get Palette]] | ||
+ | |||
+ | 00080bc4 - 00080c3c: [[*One-Digit Experience*]] | ||
+ | |||
+ | 00080c40 - 00080cf4: [[*Two-Digit Experience*]] | ||
+ | |||
+ | 00080cf8 - 00080d80: [[*One-Digit JP*]] | ||
+ | |||
+ | 00080d84 - 00080e38: [[*Two-Digit JP*]] | ||
+ | |||
+ | 00080e3c - 00080e78: [[*"No Target" Display*]] | ||
+ | |||
+ | 00080e7c - 00080eb8: [[*"Silenced" Display*]] | ||
+ | |||
+ | 00080ebc - 00080f00: [[*"No MP" Display*]] | ||
+ | |||
+ | 00080f44 - 00080fe8: [[Prep for Displaying Earned Exp/JP]] | ||
+ | |||
+ | [[00080fec - 000810a0]]: | ||
+ | |||
+ | 000810a4 - 00081974: [[More post action display?]] | ||
+ | |||
+ | 00081978 - 00081984: [[Store unit animation and facing value]] | ||
+ | |||
+ | 00081988 - 00819a4: [[Store unit animation/facing/someothervalue]] | ||
+ | |||
+ | [[00081988 - 000819a4]]: | ||
+ | |||
+ | 000819a8 - 00081a04: [[Get some Spritesheet data address]] | ||
+ | |||
+ | [[00081a08 - 00081a54]]: | ||
+ | |||
+ | [[00081a58 - 00081a90]]: | ||
+ | |||
+ | [[00081a94 - 00081acc]]: | ||
+ | |||
+ | 00081ad0 - 00081adc: [[r2 = 0x800b669c]] | ||
+ | |||
+ | 00081ae0 - 00081aec: [[r2 = 0x800b6edc]] | ||
+ | |||
+ | [[00081af0 - 00081b08]]: | ||
+ | |||
+ | 00081b0c - 00081b84: [[Store some coordinate data]] | ||
+ | |||
+ | 00081b88 - 00081c18: [[Store some movement coordinate data]] | ||
+ | |||
+ | [[00081c1c - 00081c5c]]: | ||
+ | |||
+ | 00081c60 - 00081d50: [[Save Spritesheet ID to spritesheet data]] | ||
+ | |||
+ | 00081d54 - 0008210c: [[Weather/time of day/tile palette modification]] | ||
+ | |||
+ | 00082110 - 000822b8: [[Special spritesheet ID palette mods?]] | ||
+ | |||
+ | 000822bc - 00082464: [[palette mod by status]] | ||
+ | |||
+ | 00082468 - 00082504: [[check for tile, status palette mod | ||
+ | |||
+ | 00082508 - 0008254c: [[Status/? Misc ID checks]] | ||
+ | |||
+ | 00082550 - 00082588: [[Transparent Check]] (for opacity?) | ||
+ | |||
+ | [[0008258c - 0008261c]]: | ||
+ | |||
+ | 00082620 - 00082788: [[Set some display/anim data for weapon/evade types]] | ||
+ | |||
+ | 0008278c - 00082888: [[Movement validation - float/fly?]] | ||
+ | |||
+ | 0008288c - 00082a40: [[Target spritesheet calculations?]] | ||
+ | |||
+ | 00082a44 - 00082b18: [[Set animation for Item abilities]] | ||
+ | |||
+ | 00082b1c - 00082b7c: [[Store attack animation flags and facing 1]] | ||
+ | |||
+ | 00082b80 - 00082c0c: [[Set attack animation flags and facing 2]] | ||
+ | |||
+ | 00082c10 - 00082cc0: [[Set attack animation flags and facing 3]] | ||
+ | |||
+ | 00082cc4 - 00082d4c: [[Set Level up/Job level up animations?]] | ||
+ | |||
+ | [[00082d50 - 00082df4]]: | ||
+ | |||
+ | [[00082df8 - 00082ee8]]: | ||
+ | |||
+ | 00082eec - 000831b4: [[Set Animation based on status]] | ||
+ | |||
+ | 000831b8 - 00083468: [[More animation based on status, death sound effects]] | ||
+ | |||
+ | 0008346c - 0008356c: [[Poach/Morbol Transformation]] Can change spritesheet ID here | ||
+ | |||
+ | 00083570 - 00083754: [[Sprite changing stuff?]] crystal, frog, etc. | ||
+ | |||
+ | 00083758 - 00083850: [[Set thrown item graphic/palette]] also throw stone | ||
+ | |||
+ | [[00083854 - 00083870]]: | ||
+ | |||
+ | 00083874 - 00083974: [[Set attacker animation for shield block]] | ||
+ | |||
+ | 00083978 - 00083c54: [[Set targets animation based on attack type]] | ||
+ | |||
+ | 00083c58 - 00083cd0: [[Sprite display setting for all units based on attack]] | ||
+ | |||
+ | [[00083cd4 - 00083e0c]]: | ||
+ | |||
+ | [[00083e10 - 00083f14]]: | ||
+ | |||
+ | [[00083f18 - 00084210]]: | ||
+ | |||
+ | 00084214 - 000846ac: [[Update Sprite display data]] | ||
+ | |||
+ | [[000846b0 - 00084754]]: | ||
+ | |||
+ | [[00084758 - 0008476c]]: | ||
+ | |||
+ | [[00084770 - 00084814]]: | ||
+ | |||
+ | 00084818 - 0008522c: [[???]] Has damage display hardcording for arm aim/lucavi abilities | ||
+ | |||
+ | [[00084818 - 00085230]]: | ||
+ | |||
+ | [[00085234 - 00085268]]: | ||
+ | |||
+ | [[0008526c - 00085a14]]: | ||
+ | |||
+ | [[00085a18 - 00085b9c]]: | ||
+ | |||
+ | [[00085ba0 - 00085c08]]: | ||
+ | |||
+ | [[00085c0c - 000865a0]]: | ||
+ | |||
+ | [[000865a4 - 0008663c]]: | ||
+ | |||
+ | [[00086640 - 00086b40]]: | ||
+ | |||
+ | [[00086b44 - 00086dc0]]: | ||
+ | |||
+ | [[00086dc4 - 00086f28]]: | ||
+ | |||
+ | [[00086f2c - 00087060]]: | ||
+ | |||
+ | [[00087064 - 000870a8]]: | ||
+ | |||
+ | [[000870ac - 00087198]]: | ||
+ | |||
+ | [[0008719c - 000871f0]]: | ||
+ | |||
+ | [[000871f4 - 000872e8]]: | ||
+ | |||
+ | [[000872ec - 000873b8]]: | ||
+ | |||
+ | [[000873bc - 000875ec]]: | ||
+ | |||
+ | [[000875f0 - 00087700]]: | ||
+ | |||
+ | [[00087704 - 000878a0]]: | ||
+ | |||
+ | [[000878a4 - 000879b4]]: | ||
+ | |||
+ | [[000879b8 - 00087a24]]: | ||
+ | |||
+ | 00087a28 - 00088014: [[Misc unit data initialization]] | ||
+ | |||
+ | [[00088018 - 0008812c]]: | ||
+ | |||
+ | [[00088130 - 00088804]]: | ||
+ | |||
+ | [[00088808 - 0008883c]]: | ||
+ | |||
+ | [[00088840 - 00088864]]: | ||
+ | |||
+ | [[00088868 - 00088900]]: | ||
+ | |||
+ | [[00088904 - 00088ee8]]: | ||
+ | |||
+ | [[00088eec - 000890b4]]: | ||
+ | |||
+ | [[000890b8 - 00089248]]: | ||
+ | |||
+ | [[0008924c - 00089380]]: | ||
+ | |||
+ | [[00089384 - 00089458]]: | ||
+ | |||
+ | [[0008945c - 00089524]]: | ||
+ | |||
+ | [[00089528 - 00089550]]: | ||
+ | |||
+ | [[00089554 - 00089578]]: | ||
+ | |||
+ | [[0008957c - 000895c0]]: | ||
+ | |||
+ | [[000895c4 - 00089634]]: | ||
+ | |||
+ | [[00089638 - 00089744]]: | ||
+ | |||
+ | [[00089748 - 000897d8]]: | ||
+ | |||
+ | [[000897dc - 0008989c]]: | ||
+ | |||
+ | [[000898a0 - 00089b9c]]: | ||
+ | |||
+ | [[00089ba0 - 00089d9c]]: | ||
+ | |||
+ | [[00089da0 - 00089dbc]]: | ||
+ | |||
+ | [[00089dc0 - 00089ddc]]: | ||
+ | |||
+ | [[00089de0 - 00089dfc]]: | ||
+ | |||
+ | [[00089e00 - 00089e1c]]: | ||
+ | |||
+ | [[00089e20 - 00089f20]]: | ||
+ | |||
+ | [[00089f24 - 0008a114]]: | ||
+ | |||
+ | [[0008a118 - 0008a348]]: | ||
+ | |||
+ | [[0008a34c - 0008a358]]: | ||
+ | |||
+ | [[0008a35c - 0008a4a8]]: | ||
+ | |||
+ | [[0008a4ac - 0008a6d4]]: | ||
+ | |||
+ | [[0008a6d8 - 0008a6fc]]: | ||
+ | |||
+ | [[0008a700 - 0008a77c]]: | ||
+ | |||
+ | [[0008a780 - 0008a7fc]]: | ||
+ | |||
+ | [[0008a800 - 0008a880]]: | ||
+ | |||
+ | [[0008a884 - 0008a920]]: | ||
+ | |||
+ | [[0008a924 - 0008ab30]]: | ||
+ | |||
+ | [[0008ab34 - 0008adf4]]: | ||
+ | |||
+ | [[0008adf8 - 0008b0c4]]: | ||
+ | |||
+ | [[0008b0c8 - 0008b230]]: | ||
+ | |||
+ | [[0008b234 - 0008b288]]: | ||
+ | |||
+ | [[0008b28c - 0008b2c0]]: | ||
+ | |||
+ | [[0008b2c4 - 0008b2f8]]: | ||
+ | |||
+ | [[0008b2fc - 0008b308]]: | ||
+ | |||
+ | [[0008b30c - 0008b334]]: | ||
+ | |||
+ | [[0008b338 - 0008b3c8]]: | ||
+ | |||
+ | [[0008b3cc - 0008b43c]]: | ||
+ | |||
+ | [[0008b440 - 0008b4b4]]: | ||
+ | |||
+ | [[0008b4b8 - 0008b4ec]]: | ||
+ | |||
+ | [[0008b4f0 - 0008b524]]: | ||
+ | |||
+ | [[0008b528 - 0008b534]]: | ||
+ | |||
+ | [[0008b538 - 0008b560]]: | ||
+ | |||
+ | [[0008b564 - 0008b628]]: | ||
+ | |||
+ | [[0008b62c - 0008b6e0]]: | ||
+ | |||
+ | [[0008b6e4 - 0008b7b0]]: | ||
+ | |||
+ | [[0008b7b4 - 0008b7e8]]: | ||
+ | |||
+ | [[0008b7ec - 0008b820]]: | ||
+ | |||
+ | [[0008b824 - 0008b830]]: | ||
+ | |||
+ | [[0008b834 - 0008b85c]]: | ||
+ | |||
+ | [[0008b860 - 0008b8f0]]: | ||
+ | |||
+ | [[0008b8f4 - 0008b964]]: | ||
+ | |||
+ | [[0008b968 - 0008b9dc]]: | ||
+ | |||
+ | [[0008b9e0 - 0008ba14]]: | ||
+ | |||
+ | [[0008ba18 - 0008ba4c]]: | ||
+ | |||
+ | [[0008ba50 - 0008ba5c]]: | ||
+ | |||
+ | [[0008ba60 - 0008ba88]]: | ||
+ | |||
+ | [[0008ba8c - 0008bb1c]]: | ||
+ | |||
+ | [[0008bb20 - 0008bb90]]: | ||
+ | |||
+ | [[0008bb94 - 0008bc08]]: | ||
+ | |||
+ | [[0008bc0c - 0008bc40]]: | ||
+ | |||
+ | [[0008bc44 - 0008bca8]]: | ||
+ | |||
+ | [[0008bcac - 0008bcb8]]: | ||
+ | |||
+ | [[0008bcbc - 0008bd08]]: | ||
+ | |||
+ | [[0008bd0c - 0008bde0]]: | ||
+ | |||
+ | [[0008bde4 - 0008be00]]: | ||
+ | |||
+ | [[0008be04 - 0008be28]]: | ||
+ | |||
+ | [[0008be2c - 0008be50]]: | ||
+ | |||
+ | [[0008be54 - 0008be78]]: | ||
+ | |||
+ | [[0008be7c - 0008beb8]]: | ||
+ | |||
+ | [[0008bebc - 0008bf10]]: | ||
+ | |||
+ | [[0008bf14 - 0008bf80]]: | ||
+ | |||
+ | [[0008bf84 - 0008bff8]]: | ||
+ | |||
+ | [[0008bffc - 0008c050]]: | ||
+ | |||
+ | [[0008c054 - 0008c0a8]]: | ||
+ | |||
+ | [[0008c0ac - 0008c110]]: | ||
+ | |||
+ | [[0008c114 - 0008c188]]: | ||
+ | |||
+ | [[0008c18c - 0008c1e0]]: | ||
+ | |||
+ | [[0008c1e4 - 0008c264]]: | ||
+ | |||
+ | [[0008c268 - 0008c2a0]]: | ||
+ | |||
+ | [[0008c2a4 - 0008c2d8]]: | ||
+ | |||
+ | [[0008c2dc - 0008c31c]]: | ||
+ | |||
+ | [[0008c320 - 0008c360]]: | ||
+ | |||
+ | [[0008c364 - 0008c39c]]: Store script = 0x3a This happened after I accepted a team at Formation. Music had not started yet. (FFM) | ||
+ | |||
+ | [[0008c3a0 - 0008c3e0]]: | ||
+ | |||
+ | [[0008c3e4 - 0008c40c]]: | ||
+ | |||
+ | [[0008c410 - 0008c438]]: | ||
+ | |||
+ | [[0008c43c - 0008c464]]: | ||
+ | |||
+ | [[0008c468 - 0008c514]]: | ||
+ | |||
+ | [[0008c518 - 0008c54c]]: | ||
+ | |||
+ | [[0008c550 - 0008c5e4]]: | ||
+ | |||
+ | [[0008c5e8 - 0008c660]]: | ||
+ | |||
+ | [[0008c664 - 0008c7c8]]: | ||
+ | |||
+ | [[0008c7cc - 0008c8e0]]: | ||
+ | |||
+ | [[0008c8e4 - 0008c93c]]: | ||
+ | |||
+ | [[0008c940 - 0008c9c0]]: | ||
+ | |||
+ | [[0008c9c4 - 0008ca44]]: | ||
+ | |||
+ | 0008ca48 - 0008ca78: [[get misc data, do something else if none found]] | ||
+ | |||
+ | [[0008ca7c - 0008cbb0]]: | ||
+ | |||
+ | [[0008cbb4 - 0008cbd4]]: | ||
+ | |||
+ | [[0008cbd8 - 0008cc10]]: | ||
+ | |||
+ | [[0008cc14 - 0008cc4c]]: | ||
+ | |||
+ | [[0008cc50 - 0008cc7c]]: | ||
+ | |||
+ | [[0008cc80 - 0008cca8]]: | ||
+ | |||
+ | [[0008ccac - 0008cce4]]: | ||
+ | |||
+ | [[0008cce8 - 0008cd20]]: | ||
+ | |||
+ | [[0008cd24 - 0008cd54]]: | ||
+ | |||
+ | [[0008cd58 - 0008cd90]]: | ||
+ | |||
+ | [[0008cd94 - 0008cdcc]]: | ||
+ | |||
+ | [[0008cdd0 - 0008ce1c]]: | ||
+ | |||
+ | [[0008ce20 - 0008ce74]]: | ||
+ | |||
+ | [[0008ce78 - 0008cecc]]: | ||
+ | |||
+ | 0008ced0 - 0008cef8: [[Find Unit's Misc Data Pointer (+0x15c)]] | ||
+ | |||
+ | [[0008cefc - 0008cf38]]: | ||
+ | |||
+ | [[0008cf3c - 0008cf74]]: | ||
+ | |||
+ | [[0008cf78 - 0008d058]]: | ||
+ | |||
+ | [[0008d05c - 0008d100]]: | ||
+ | |||
+ | [[0008d104 - 0008d134]]: | ||
+ | |||
+ | 0008d138 - 0008d188: [[store mimicking misc data, existence/entd checks]] | ||
+ | |||
+ | [[0008d18c - 0008d1c4]]: | ||
+ | |||
+ | [[0008d1c8 - 0008d224]]: | ||
+ | |||
+ | [[0008d228 - 0008d268]]: | ||
+ | |||
+ | [[0008d26c - 0008d29c]]: | ||
+ | |||
+ | [[0008d2a0 - 0008d5c4]]: | ||
+ | |||
+ | [[0008d5c8 - 0008d64c]]: | ||
+ | |||
+ | [[0008d650 - 0008d6a4]]: | ||
+ | |||
+ | [[0008d6a8 - 0008d704]]: | ||
+ | |||
+ | [[0008d708 - 0008d8e0]]: | ||
+ | |||
+ | [[0008d8e4 - 0008d94c]]: | ||
+ | |||
+ | [[0008d950 - 0008d994]]: | ||
+ | |||
+ | [[0008d998 - 0008dabc]]: | ||
+ | |||
+ | [[0008dac0 - 0008db50]]: | ||
+ | |||
+ | [[0008db54 - 0008dc20]]: | ||
+ | |||
+ | 0008dc24 - 0008dc70: [[Get Unit's Spritesheet Value]] | ||
+ | |||
+ | [[0008dc74 - 0008dc98]]: | ||
+ | |||
+ | 0008dc9c - 0008dcc0: [[Find Unit's Misc Data Pointer and Load Spritesheet Value]] | ||
+ | |||
+ | [[0008dcc4 - 0008dd0c]]: | ||
+ | |||
+ | [[0008dd10 - 0008dda4]]: | ||
+ | |||
+ | [[0008dda8 - 0008ddc8]]: | ||
+ | |||
+ | [[0008ddcc - 0008dde8]]: | ||
+ | |||
+ | [[0008ddec - 0008ddf8]]: | ||
+ | |||
+ | [[0008ddfc - 0008de84]]: | ||
+ | |||
+ | [[0008de88 - 0008de9c]]: | ||
+ | |||
+ | [[0008dea0 - 0008dec4]]: | ||
+ | |||
+ | [[0008dec8 - 0008ded4]]: | ||
+ | |||
+ | [[0008ded8 - 0008dee4]]: | ||
+ | |||
+ | [[0008dee8 - 0008df0c]]: | ||
+ | |||
+ | [[0008df10 - 0008df44]]: | ||
+ | |||
+ | [[0008df48 - 0008df74]]: | ||
+ | |||
+ | [[0008df78 - 0008dfa8]]: | ||
+ | |||
+ | [[0008dfac - 0008dfdc]]: | ||
+ | |||
+ | [[0008dfe0 - 0008e064]]: | ||
+ | |||
+ | [[0008e068 - 0008e090]]: | ||
+ | |||
+ | [[0008e094 - 0008e0b8]]: | ||
+ | |||
+ | [[0008e0bc - 0008e0ec]]: | ||
+ | |||
+ | [[0008e0f0 - 0008e118]]: | ||
+ | |||
+ | [[0008e11c - 0008e14c]]: | ||
+ | |||
+ | [[0008e150 - 0008e178]]: | ||
+ | |||
+ | [[0008e17c - 0008e1f4]]: | ||
+ | |||
+ | [[0008e1f8 - 0008e230]]: | ||
+ | |||
+ | [[0008e234 - 0008e2c4]]: | ||
+ | |||
+ | [[0008e2c8 - 0008e300]]: | ||
+ | |||
+ | [[0008e304 - 0008e314]]: | ||
+ | |||
+ | [[0008e318 - 0008e324]]: | ||
+ | |||
+ | [[0008e328 - 0008e344]]: | ||
+ | |||
+ | [[0008e348 - 0008e354]]: | ||
+ | |||
+ | [[0008e358 - 0008e464]]: | ||
+ | |||
+ | [[0008e468 - 0008e53c]]: | ||
+ | |||
+ | [[0008e540 - 0008e6cc]]: | ||
+ | |||
+ | [[0008e6d0 - 0008e7b4]]: | ||
+ | |||
+ | [[0008e7b8 - 0008e808]]: | ||
+ | |||
+ | [[0008e80c - 0008ea68]]: | ||
+ | |||
+ | [[0008ea6c - 0008ec6c]]: | ||
+ | |||
+ | [[0008ec70 - 0008ef20]]: | ||
+ | |||
+ | [[0008ef24 - 0008ef40]]: | ||
+ | |||
+ | [[0008ef44 - 0008ef78]]: | ||
+ | |||
+ | [[0008ef7c - 0008efb0]]: | ||
+ | |||
+ | [[0008efb4 - 0008f12c]]: | ||
+ | |||
+ | [[0008f130 - 0008f204]]: | ||
+ | |||
+ | [[0008f208 - 0008f31c]]: | ||
+ | |||
+ | [[0008f320 - 0008f494]]: | ||
+ | |||
+ | [[0008f498 - 0008f538]]: | ||
+ | |||
+ | [[0008f53c - 0008f638]]: | ||
+ | |||
+ | [[0008f63c - 0008f70c]]: | ||
+ | |||
+ | 0008f710 - 00090044: [[Palette Modification]] | ||
+ | |||
+ | [[00090048 - 000901f4]]: | ||
+ | |||
+ | [[000901f8 - 00090254]]: | ||
+ | |||
+ | [[00090258 - 00090698]]: | ||
+ | |||
+ | [[0009069c - 000907f8]]: | ||
+ | |||
+ | [[000907fc - 0009083c]]: | ||
+ | |||
+ | [[00090840 - 00090c44]]: | ||
+ | |||
+ | [[00090c48 - 00090da4]]: | ||
+ | |||
+ | [[00090da8 - 00090de8]]: | ||
+ | |||
+ | [[00090dec - 000911f0]]: | ||
+ | |||
+ | [[000911f4 - 00091244]]: | ||
+ | |||
+ | [[00091248 - 0009127c]]: | ||
+ | |||
+ | [[00091280 - 000912a0]]: | ||
+ | |||
+ | [[000912a4 - 00092598]]: | ||
+ | |||
+ | [[0009259c - 0009261c]]: | ||
+ | |||
+ | 00092620 - 000926d4: [[Extract RGB+Alpha from Palette]] | ||
+ | |||
+ | 000926d8 - 000927b8: [[Get Palette Data]] | ||
+ | |||
+ | [[000927bc - 00092d48]]: | ||
+ | |||
+ | [[00092d4c - 00092dbc]]: | ||
+ | |||
+ | [[00092dc0 - 00092e94]]: | ||
+ | |||
+ | [[00092e98 - 00092f14]]: | ||
+ | |||
+ | [[00092f18 - 00092f94]]: | ||
+ | |||
+ | [[00092f98 - 00093044]]: | ||
+ | |||
+ | [[00093048 - 00093114]]: | ||
+ | |||
+ | [[00093118 - 00093140]]: | ||
+ | |||
+ | [[00093144 - 0009316c]]: | ||
+ | |||
+ | [[00093170 - 000931c0]]: | ||
+ | |||
+ | [[000931c4 - 000933c0]]: | ||
+ | |||
+ | [[000933c4 - 00093498]]: | ||
+ | |||
+ | [[0009349c - 000934cc]]: | ||
+ | |||
+ | [[000934d0 - 00093500]]: | ||
+ | |||
+ | [[00093504 - 00093534]]: | ||
+ | |||
+ | [[00093538 - 00093560]]: | ||
+ | |||
+ | [[00093564 - 000935f0]]: | ||
+ | |||
+ | [[000935f4 - 00093610]]: | ||
+ | |||
+ | [[00093614 - 00093630]]: | ||
+ | |||
+ | [[00093634 - 00093650]]: | ||
+ | |||
+ | [[00093654 - 000937f4]]: | ||
+ | |||
+ | [[000937f8 - 00093868]]: | ||
+ | |||
+ | [[0009386c - 00093a94]]: | ||
+ | |||
+ | [[00093a98 - 00093bec]]: | ||
+ | |||
+ | [[00093bf0 - 00093c94]]: | ||
+ | |||
+ | 00093c98 - 000e7678: | ||
+ | |||
+ | [[000e767c - 000e77b4]]: | ||
+ | |||
+ | [[000e77b8 - 000e78bc]]: | ||
+ | |||
+ | [[000e78c0 - 000e818c]]: | ||
+ | |||
+ | [[000e8190 - 000e8408]]: | ||
+ | |||
+ | [[000e840c - 000ec714]]: | ||
+ | |||
+ | [[000ec718 - 000ee100]]: | ||
+ | |||
+ | [[000ee104 - 000ee434]]: | ||
+ | |||
+ | [[000ee438 - 000ee958]]: | ||
+ | |||
+ | [[000ee95c - 000eeaf4]]: | ||
+ | |||
+ | [[000eeaf8 - 000eeec8]]: | ||
+ | |||
+ | [[000eeecc - 000ef69c]]: | ||
+ | |||
+ | [[000ef6a0 - 000ef6ec]]: | ||
+ | |||
+ | [[000ef6f0 - 000f0bdc]]: | ||
+ | |||
+ | [[000f0be0 - 000f1200]]: | ||
+ | |||
+ | [[000f1204 - 000f2290]]: | ||
+ | |||
+ | [[000f2294 - 000f2614]]: | ||
+ | |||
+ | [[000f2618 - 000f26b8]]: | ||
+ | |||
+ | [[000f26bc - 000f34c0]]: | ||
+ | |||
+ | [[000f34c4 - 000f3634]]: | ||
+ | |||
+ | [[000f3638 - 000f36c0]]: | ||
+ | |||
+ | [[000f36c4 - 000f3714]]: | ||
+ | |||
+ | [[000f3718 - 000f4ac8]]: | ||
+ | |||
+ | [[000f4acc - 000f4dd0]]: | ||
+ | |||
+ | [[000f4dd4 - 000f5574]]: | ||
+ | |||
+ | [[000f5578 - 000f5980]]: | ||
+ | |||
+ | [[000f5984 - 000f59ec]]: | ||
+ | |||
+ | [[000f59f0 - 000f5a28]]: | ||
+ | |||
+ | [[000f5a2c - 000f5a60]]: | ||
+ | |||
+ | [[000f5a64 - 000f5ae8]]: | ||
+ | |||
+ | 000f5aec - 0012cce4: | ||
+ | |||
+ | 0011acdc - 0011aeec: [[Throw Determination Routine]] | ||
+ | |||
+ | [[0012cce8 - 0012cfd8]]: | ||
+ | |||
+ | [[0012cfdc - 0012d360]]: | ||
+ | |||
+ | [[0012d364 - 0012d618]]: | ||
+ | |||
+ | 0012d61c - 0012da08: | ||
+ | |||
+ | [[0012da0c - 0012dafc]]: | ||
+ | |||
+ | [[0012db00 - 0012db8c]]: | ||
+ | |||
+ | [[0012db90 - 0012dbd8]]: | ||
+ | |||
+ | [[0012dbdc - 0012dc2c]]: | ||
+ | |||
+ | [[0012dc30 - 0012dc80]]: | ||
+ | |||
+ | [[0012dc84 - 0012dca8]]: | ||
+ | |||
+ | [[0012dcac - 0012dcf4]]: | ||
+ | |||
+ | [[0012dcf8 - 0012dd08]]: | ||
+ | |||
+ | [[0012dd0c - 0012dd18]]: | ||
+ | |||
+ | [[0012dd1c - 0012dd2c]]: | ||
+ | |||
+ | [[0012dd30 - 0012dd40]]: | ||
+ | |||
+ | [[0012dd44 - 0012dd54]]: | ||
+ | |||
+ | [[0012dd58 - 0012dd68]]: | ||
+ | |||
+ | [[0012dd6c - 0012dd90]]: | ||
+ | |||
+ | [[0012dd94 - 0012ddc0]]: | ||
+ | |||
+ | [[0012ddc4 - 0012dde4]]: | ||
+ | |||
+ | [[0012dde8 - 0012df08]]: | ||
+ | |||
+ | [[0012df0c - 0012df3c]]: | ||
+ | |||
+ | [[0012df40 - 0012df64]]: | ||
+ | |||
+ | [[0012df68 - 0012df94]]: | ||
+ | |||
+ | [[0012df98 - 0012e18c]]: | ||
+ | |||
+ | [[0012e190 - 0012e240]]: | ||
+ | |||
+ | [[0012e244 - 0012e2b4]]: | ||
+ | |||
+ | [[0012e2b8 - 0012e31c]]: | ||
+ | |||
+ | [[0012e320 - 0012e344]]: | ||
+ | |||
+ | [[0012e348 - 0012e598]]: | ||
+ | |||
+ | [[0012e59c - 0012e648]]: | ||
+ | |||
+ | [[0012e64c - 0012e658]]: | ||
+ | |||
+ | [[0012e65c - 0012e9bc]]: | ||
+ | |||
+ | [[0012e9c0 - 0012e9f8]]: | ||
+ | |||
+ | [[0012e9fc - 0012ec8c]]: | ||
+ | |||
+ | [[0012ec90 - 0012ee38]]: | ||
+ | |||
+ | [[0012ee3c - 0012eeac]]: | ||
+ | |||
+ | [[0012eeb0 - 0012f028]]: | ||
+ | |||
+ | [[0012f02c - 0012f048]]: | ||
+ | |||
+ | [[0012f04c - 0012f108]]: | ||
+ | |||
+ | [[0012f10c - 0012f35c]]: | ||
+ | |||
+ | [[0012f360 - 0012f3c8]]: | ||
+ | |||
+ | [[0012f3cc - 0012f450]]: | ||
+ | |||
+ | [[0012f454 - 0012f4dc]]: | ||
+ | |||
+ | [[0012f4e0 - 0012f658]]: | ||
+ | |||
+ | [[0012f65c - 0012f6ac]]: | ||
+ | |||
+ | [[0012f6b0 - 0012f6d0]]: | ||
+ | |||
+ | [[0012f6d4 - 0012fd1c]]: | ||
+ | |||
+ | [[0012fd20 - 0012fd88]]: | ||
+ | |||
+ | [[0012fd8c - 00130188]]: | ||
+ | |||
+ | [[0013018c - 00130624]]: | ||
+ | |||
+ | [[00130628 - 00130714]]: | ||
+ | |||
+ | [[00130718 - 001307d0]]: | ||
+ | |||
+ | [[001307d4 - 00130870]]: | ||
+ | |||
+ | [[00130874 - 001308bc]]: | ||
+ | |||
+ | [[001308c0 - 00132820]]: | ||
+ | |||
+ | 00132824 - 00132858: [[Prep for Loading Text]] | ||
+ | |||
+ | |||
+ | [[0013285c - 001328a8]]: | ||
+ | |||
+ | [[001328ac - 00132910]]: | ||
+ | |||
+ | [[00132914 - 00132bc0]]: | ||
+ | |||
+ | [[00132bc4 - 00132e4c]]: | ||
+ | |||
+ | [[00132e50 - 00132e70]]: | ||
+ | |||
+ | [[00132e74 - 00132f98]]: | ||
+ | |||
+ | [[00132f9c - 00132fec]]: | ||
+ | |||
+ | [[00132ff0 - 00133044]]: | ||
+ | |||
+ | [[00133048 - 00133084]]: | ||
+ | |||
+ | [[00133088 - 001330e0]]: | ||
+ | |||
+ | [[001330e4 - 0013312c]]: | ||
+ | |||
+ | [[00133130 - 0013314c]]: | ||
+ | |||
+ | [[00133150 - 00133490]]: | ||
+ | |||
+ | 00133158 - 00133490: [[Get misc ID]] (goes through a bunch of event command checks and more) | ||
+ | |||
+ | |||
+ | [[00133494 - 001334a0]]: | ||
+ | |||
+ | [[001334a4 - 00133564]]: | ||
+ | |||
+ | [[00133568 - 00133584]]: | ||
+ | |||
+ | 00133588 - 00133750: [[Store level,exp, HP/MP hardcoding, store CT]] | ||
+ | |||
+ | 00133754 - 00133c90: [[Store units small in battle display data]] | ||
+ | |||
+ | |||
+ | [[00133754 - 00133c94]]: | ||
+ | |||
+ | [[00133c98 - 00133ce8]]: | ||
+ | |||
+ | [[00133cec - 00133eec]]: | ||
+ | |||
+ | [[00133ef0 - 00133f74]]: | ||
+ | |||
+ | [[00133f78 - 00133fe4]]: | ||
+ | |||
+ | [[00133fe8 - 0013401c]]: | ||
+ | |||
+ | [[00134020 - 00134070]]: | ||
+ | |||
+ | [[00134074 - 001340a8]]: | ||
+ | |||
+ | [[001340ac - 0013417c]]: | ||
+ | |||
+ | [[00134180 - 00134220]]: | ||
+ | |||
+ | [[00134224 - 00134244]]: | ||
+ | |||
+ | [[00134248 - 001342c8]]: | ||
+ | |||
+ | [[001342cc - 001343b8]]: | ||
+ | |||
+ | [[001343bc - 001343cc]]: | ||
+ | |||
+ | [[001343d0 - 001343dc]]: | ||
+ | |||
+ | [[001343e0 - 0013442c]]: | ||
+ | |||
+ | [[00134430 - 001346f0]]: | ||
+ | |||
+ | [[001346f4 - 0013493c]]: | ||
+ | |||
+ | [[00134940 - 00134a68]]: | ||
+ | |||
+ | [[00134a6c - 001352b8]]: | ||
+ | |||
+ | [[001352bc - 00136124]]: | ||
+ | |||
+ | [[00136128 - 00136184]]: | ||
+ | |||
+ | [[00136188 - 001361e4]]: | ||
+ | |||
+ | [[001361e8 - 00136320]]: | ||
+ | |||
+ | [[00136324 - 001363d8]]: | ||
+ | |||
+ | [[001363dc - 00136b0c]]: | ||
+ | |||
+ | [[00136bd0 - 00136d30]]: | ||
+ | |||
+ | [[00136d34 - 001370a0]]: | ||
+ | |||
+ | [[001370a4 - 00137b8c]]: | ||
+ | |||
+ | [[00137b90 - 00137c0c]]: | ||
+ | |||
+ | [[00137c10 - 00137ed0]]: | ||
+ | |||
+ | [[00137ed4 - 00137f80]]: | ||
+ | |||
+ | [[00137f84 - 00138090]]: | ||
+ | |||
+ | [[00138094 - 00138170]]: | ||
+ | |||
+ | [[00138174 - 001383c4]]: | ||
+ | |||
+ | [[001383c8 - 00138410]]: | ||
+ | |||
+ | [[00138414 - 0013845c]]: | ||
+ | |||
+ | [[00138460 - 001384dc]]: | ||
+ | |||
+ | [[001384e0 - 0013856c]]: | ||
+ | |||
+ | [[00138570 - 00138718]]: | ||
+ | |||
+ | [[0013871c - 00138768]]: | ||
+ | |||
+ | [[0013876c - 00138908]]: | ||
+ | |||
+ | [[0013890c - 00138ad8]]: | ||
+ | |||
+ | [[00138adc - 00138b0c]]: | ||
+ | |||
+ | [[00138b10 - 00138b60]]: | ||
+ | |||
+ | [[00138b64 - 00138ed4]]: | ||
+ | |||
+ | 00138ed8 - 001390b8: [[Move/Act/Wait menu Idle routine]] | ||
+ | |||
+ | |||
+ | 00136b10 - 00136bcc: [[Get Item Graphic Data]] | ||
+ | |||
+ | |||
+ | [[001390bc - 00139578]]: | ||
+ | |||
+ | [[0013957c - 001395a8]]: | ||
+ | |||
+ | [[001395ac - 001398f8]]: | ||
+ | |||
+ | [[001398fc - 00139bd8]]: | ||
+ | |||
+ | [[00139bdc - 00139be8]]: | ||
+ | |||
+ | [[00139bec - 0013aed8]]: | ||
+ | |||
+ | [[0013aedc - 0013aee8]]: | ||
+ | |||
+ | [[0013aeec - 0013b008]]: | ||
+ | |||
+ | [[0013b00c - 0013b27c]]: | ||
+ | |||
+ | [[0013b280 - 0013b4f8]]: | ||
+ | |||
+ | [[0013b4fc - 0013b58c]]: | ||
+ | |||
+ | [[0013b590 - 0013b640]]: Load Main Data (data from 5771c - ???) | ||
+ | |||
+ | [[0013b644 - 0013b6e0]]: Store Main Data | ||
+ | |||
+ | [[0013b6e4 - 0013b894]]: | ||
+ | |||
+ | [[0013b898 - 0013ba64]]: | ||
+ | |||
+ | [[0013ba68 - 0013bb6c]]: | ||
+ | |||
+ | [[0013bb70 - 0013bbe8]]: | ||
+ | |||
+ | [[0013bbec - 0013bc10]]: | ||
+ | |||
+ | [[0013bc14 - 0013bcb8]]: | ||
+ | |||
+ | [[0013bcbc - 0013bd60]]: | ||
+ | |||
+ | [[0013bd64 - 0013bd90]]: | ||
+ | |||
+ | [[0013bd94 - 0013bdc0]]: | ||
+ | |||
+ | [[0013bdc4 - 0013bf28]]: | ||
+ | |||
+ | [[0013bf2c - 0013bf58]]: | ||
+ | |||
+ | [[0013bf5c - 0013bf88]]: | ||
+ | |||
+ | [[0013bf8c - 0013bfb8]]: | ||
+ | |||
+ | [[0013bfbc - 0013c024]]: | ||
+ | |||
+ | [[0013c028 - 0013c12c]]: | ||
+ | |||
+ | [[0013c130 - 0013c230]]: | ||
+ | |||
+ | [[0013c234 - 0013c280]]: | ||
+ | |||
+ | [[0013c284 - 0013c2d8]]: | ||
+ | |||
+ | [[0013c2dc - 0013c3a0]]: | ||
+ | |||
+ | 0013c3a4 - 0013c564: [[Equip Change Routine]] | ||
+ | |||
+ | |||
+ | [[0013c3a4 - 0013c568]]: | ||
+ | |||
+ | [[0013c56c - 0013c664]]: | ||
+ | |||
+ | [[0013c668 - 0013c70c]]: | ||
+ | |||
+ | [[0013c710 - 0013c73c]]: | ||
+ | |||
+ | [[0013c740 - 0013c7c0]]: | ||
+ | |||
+ | [[0013c7c4 - 0013c8a4]]: | ||
+ | |||
+ | [[0013c8a8 - 0013c9bc]]: | ||
+ | |||
+ | [[0013c9c0 - 0013ca6c]]: | ||
+ | |||
+ | [[0013ca70 - 0013cac0]]: | ||
+ | |||
+ | [[0013cac4 - 0013caf0]]: | ||
+ | |||
+ | [[0013caf4 - 0013cbd8]]: | ||
+ | |||
+ | [[0013cbdc - 0013ccc8]]: | ||
+ | |||
+ | [[0013cccc - 0013cce8]]: | ||
+ | |||
+ | [[0013ccec - 0013cf54]]: | ||
+ | |||
+ | 0013cf58 - 0013d0a8: [[menu Routine]] | ||
+ | |||
+ | |||
+ | [[0013d0ac - 0013d184]]: | ||
+ | |||
+ | [[0013d188 - 0013d198]]: | ||
+ | |||
+ | [[0013d19c - 0013d1ec]]: | ||
+ | |||
+ | [[0013d1f0 - 0013d22c]]: | ||
+ | |||
+ | [[0013d230 - 0013d274]]: | ||
+ | |||
+ | [[0013d278 - 0013d31c]]: | ||
+ | |||
+ | [[0013d320 - 0013d4d8]]: | ||
+ | |||
+ | [[0013d4dc - 0013d574]]: | ||
+ | |||
+ | [[0013d578 - 0013d60c]]: | ||
+ | |||
+ | [[0013d610 - 0013d620]]: | ||
+ | |||
+ | [[0013d624 - 0013d630]]: | ||
+ | |||
+ | 0013d634 - 0013d700: [[Store unit names and some event block data]] | ||
+ | |||
+ | |||
+ | [[0013d704 - 0013d9fc]]: | ||
+ | |||
+ | [[0013da00 - 0013da24]]: | ||
+ | |||
+ | [[0013da28 - 0013da5c]]: | ||
+ | |||
+ | [[0013da60 - 0013da6c]]: | ||
+ | |||
+ | [[0013da70 - 0013da7c]]: | ||
+ | |||
+ | [[0013da80 - 0013dae0]]: | ||
+ | |||
+ | [[0013dae4 - 0013db98]]: | ||
+ | |||
+ | [[0013db9c - 0013dfac]]: | ||
+ | |||
+ | [[0013dfb0 - 0013e544]]: | ||
+ | |||
+ | [[0013e548 - 0013e580]]: | ||
+ | |||
+ | [[0013e584 - 0013e5bc]]: | ||
+ | |||
+ | [[0013e5c0 - 0013e658]]: | ||
+ | |||
+ | [[0013e65c - 0013e6c0]]: | ||
+ | |||
+ | [[0013e6c4 - 0013e704]]: | ||
+ | |||
+ | [[0013e708 - 0013e7cc]]: | ||
+ | |||
+ | [[0013e7d0 - 0013e818]]: | ||
+ | |||
+ | [[0013e81c - 0013e870]]: | ||
+ | |||
+ | [[0013e874 - 0013e8d0]]: | ||
+ | |||
+ | [[0013e8d4 - 0013e900]]: | ||
+ | |||
+ | [[0013e904 - 0013edd4]]: | ||
+ | |||
+ | [[0013edd8 - 0013efa8]]: | ||
+ | |||
+ | [[0013efac - 0013eff0]]: | ||
+ | |||
+ | [[0013eff4 - 0013f07c]]: | ||
+ | |||
+ | [[0013f080 - 0013f0bc]]: | ||
+ | |||
+ | [[0013f0c0 - 0013f164]]: | ||
+ | |||
+ | [[0013f168 - 0013f208]]: | ||
+ | |||
+ | [[0013f20c - 0013f3f8]]: | ||
+ | |||
+ | [[0013f3fc - 0013f49c]]: | ||
+ | |||
+ | [[0013f4a0 - 0013f4f4]]: | ||
+ | |||
+ | [[0013f4f8 - 0013f51c]]: | ||
+ | |||
+ | 0013f520 - 0013f664: [[Data setting from menu selections]] | ||
+ | |||
+ | |||
+ | [[0013f668 - 0013f768]]: | ||
+ | |||
+ | 0013f76c - 0013f7a8: [[Initialize menu counters]] | ||
+ | |||
+ | |||
+ | [[0013f7ac - 0013f8b0]]: | ||
+ | |||
+ | 0013f7b4 - 0013f8b0: [[Store some data for menus]] | ||
+ | |||
+ | |||
+ | [[0013f8b4 - 0013f8fc]]: | ||
+ | |||
+ | [[0013f900 - 0013f974]]: | ||
+ | |||
+ | [[0013f978 - 0013f984]]: | ||
+ | |||
+ | [[0013f988 - 0013f9c0]]: | ||
+ | |||
+ | [[0013f9c4 - 0013f9fc]]: | ||
+ | |||
+ | [[0013fa00 - 0013fa34]]: | ||
+ | |||
+ | [[0013fa38 - 0013fa68]]: | ||
+ | |||
+ | 0013fa6c - 00140224: [[Main Skillset/ability loading]] (abilities greyed/blinking red) | ||
+ | |||
+ | |||
+ | [[00140228 - 001404c8]]: | ||
+ | |||
+ | 001404cc - 00140728: [[Main act menu loading]] | ||
+ | |||
+ | |||
+ | [[0014072c - 00140888]]: | ||
+ | |||
+ | [[0014088c - 00140904]]: | ||
+ | |||
+ | [[00140908 - 0014097c]]: | ||
+ | |||
+ | [[00140980 - 001409a0]]: | ||
+ | |||
+ | [[001409a4 - 001409e8]]: | ||
+ | |||
+ | [[001409ec - 00140a2c]]: | ||
+ | |||
+ | 00140a30 - 00140b00: [[Disable Move/Act based on menu ID]] | ||
+ | |||
+ | |||
+ | [[00140b04 - 00140cd0]]: | ||
+ | |||
+ | [[00140cd4 - 00140ed0]]: | ||
+ | |||
+ | 00140ed4 - 0014115c: [[Ability selected routine]] | ||
+ | |||
+ | |||
+ | [[00141160 - 001411b0]]: | ||
+ | |||
+ | 001411b4 - 00141460: [[Set used item based on skillset]] | ||
+ | *Bad name for this routine, I think it does much more important shit | ||
+ | **Change loaded skillset here to make non-default abilities work in default skillset | ||
+ | |||
+ | 00141464 - 00141650: [[Store message/menu type]] | ||
+ | |||
+ | |||
+ | [[00141654 - 0014169c]]: | ||
+ | |||
+ | [[001416a0 - 00141718]]: | ||
+ | |||
+ | 0014171c - 00141758: [[Store main target ID/auto battle]] | ||
+ | |||
+ | 0014175c - 001419b4: [[Spell Quote determination]] | ||
+ | |||
+ | |||
+ | 001419b8 - 00141a88: [[System function setup routine]] | ||
+ | |||
+ | |||
+ | [[00141a8c - 00141b08]]: | ||
+ | |||
+ | 00141b0c - 00142504: [[System function routine]] | ||
+ | *00141c14 - 00141cb8: Gameover checks (both) | ||
+ | |||
+ | *00141db0 - 00141e24: Gameover (party incapacitated) checks | ||
+ | |||
+ | *00142074 - 001420e0: Calculator skillset loading? | ||
+ | |||
+ | *0014227c - 001422f4: recieve item whos quantity = 99 (increase gil) | ||
+ | *001422f8 - 00142334: Increment item quantity | ||
+ | |||
+ | |||
+ | [[00142508 - 001425ac]]: | ||
+ | |||
+ | [[001425b0 - 00142688]]: | ||
+ | |||
+ | [[0014268c - 00142b58]]: | ||
+ | |||
+ | [[00142b5c - 00142ba0]]: | ||
+ | |||
+ | [[00142ba4 - 00142bcc]]: | ||
+ | |||
+ | [[00142bd0 - 00142c20]]: | ||
+ | |||
+ | [[00142c24 - 00142ca4]]: | ||
+ | |||
+ | [[00142ca8 - 00142d28]]: | ||
+ | |||
+ | [[00142d2c - 00142d54]]: | ||
+ | |||
+ | [[00142d58 - 001433a8]]: | ||
+ | |||
+ | [[001433ac - 001433e4]]: | ||
+ | |||
+ | [[001433e8 - 00143414]]: | ||
+ | |||
+ | [[00143418 - 001439bc]]: | ||
+ | |||
+ | [[001439c0 - 00143a98]]: | ||
+ | |||
+ | [[00143a9c - 00143b64]]: | ||
+ | |||
+ | [[00143b68 - 00143b7c]]: | ||
+ | |||
+ | [[00143b80 - 00143ba4]]: | ||
+ | |||
+ | [[00143ba8 - 00143bcc]]: | ||
+ | |||
+ | [[00143bd0 - 00145f74]]: | ||
+ | |||
+ | 00143bd8 - 001449f8: [[Event Instruction Main Routine 1]] | ||
+ | |||
+ | 001449fc - 00145750: [[Event Instruction Main Routine 2]] | ||
+ | |||
+ | 00145754 - 00145f70: [[Event Instruction Main Routine 3]] | ||
+ | |||
+ | |||
+ | [[00145f78 - 00146000]]: | ||
+ | |||
+ | [[00146004 - 00146074]]: | ||
+ | |||
+ | 00146078 - 00146090: [[Load event command bytes]] | ||
+ | |||
+ | |||
+ | [[00146094 - 001460a0]]: | ||
+ | |||
+ | [[001460a4 - 001460e0]]: | ||
+ | |||
+ | [[001460e4 - 0014610c]]: | ||
+ | |||
+ | [[00146110 - 001466b0]]: | ||
+ | |||
+ | [[001466b4 - 00146728]]: | ||
+ | |||
+ | [[0014672c - 001467d8]]: | ||
+ | |||
+ | [[001467dc - 0014693c]]: | ||
+ | |||
+ | [[00146940 - 00146ee0]]: | ||
+ | |||
+ | [[00146ee4 - 00146f1c]]: | ||
+ | |||
+ | [[00146f20 - 00146f58]]: | ||
+ | |||
+ | [[00146f5c - 00147018]]: | ||
+ | |||
+ | [[0014701c - 00147038]]: | ||
+ | |||
+ | [[0014703c - 001472d8]]: | ||
+ | |||
+ | [[001472dc - 00147314]]: | ||
+ | |||
+ | [[00147318 - 001474a0]]: | ||
+ | |||
+ | [[001474a4 - 00147580]]: | ||
+ | |||
+ | [[00147584 - 0014777c]]: | ||
+ | |||
+ | [[00147780 - 00147914]]: | ||
+ | |||
+ | [[00147918 - 00147924]]: | ||
+ | |||
+ | [[00147928 - 001479a8]]: | ||
+ | |||
+ | [[001479ac - 00147bcc]]: | ||
+ | |||
+ | [[00147bd0 - 00147ca4]]: | ||
+ | |||
+ | [[00147ca8 - 00147cec]]: | ||
+ | |||
+ | [[00147cf0 - 00147d94]]: | ||
+ | |||
+ | [[00147d98 - 00147e5c]]: | ||
+ | |||
+ | [[00147e60 - 00147fa8]]: | ||
+ | |||
+ | [[00147fac - 00148080]]: | ||
+ | |||
+ | [[00148084 - 00148280]]: | ||
+ | |||
+ | [[00148284 - 00148484]]: | ||
+ | |||
+ | [[00148488 - 00148538]]: | ||
+ | |||
+ | [[0014853c - 0014857c]]: | ||
+ | |||
+ | [[00148580 - 001488a4]]: | ||
+ | |||
+ | [[001488a8 - 00148cd4]]: | ||
+ | |||
+ | [[00148cd8 - 00148e84]]: | ||
+ | |||
+ | [[00148e88 - 001490fc]]: | ||
+ | |||
+ | [[00149100 - 001491d4]]: | ||
+ | |||
+ | [[001491d8 - 00149394]]: | ||
+ | |||
+ | [[00149398 - 0014948c]]: | ||
+ | |||
+ | [[00149490 - 00149528]]: | ||
+ | |||
+ | [[0014952c - 001495dc]]: | ||
+ | |||
+ | [[001495e0 - 00149688]]: | ||
+ | |||
+ | [[0014968c - 00149730]]: | ||
+ | |||
+ | [[00149734 - 00149788]]: | ||
+ | |||
+ | [[0014978c - 001498f8]]: | ||
+ | |||
+ | [[001498fc - 001499a8]]: | ||
+ | |||
+ | [[001499ac - 00149a50]]: | ||
+ | |||
+ | [[00149a54 - 00149b34]]: | ||
+ | |||
+ | [[00149b38 - 00149be0]]: | ||
+ | |||
+ | [[00149be4 - 00149c44]]: | ||
+ | |||
+ | [[00149c48 - 00149cb8]]: | ||
+ | |||
+ | [[00149cbc - 00149d44]]: | ||
+ | |||
+ | [[00149d48 - 00149d68]]: | ||
+ | |||
+ | [[00149d6c - 00149eb8]]: | ||
+ | |||
+ | [[00149ebc - 00149f0c]]: | ||
+ | |||
+ | [[00149f10 - 0014a014]]: | ||
+ | |||
+ | 0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - [[Calculate party inventory?]] | ||
+ | |||
+ | |||
+ | [[0014a2ec - 0014a398]]: | ||
+ | |||
+ | [[0014a39c - 0014a3f4]]: | ||
+ | |||
+ | [[0014a3f8 - 0014a460]]: | ||
+ | |||
+ | [[0014a464 - 0014a488]]: | ||
+ | |||
+ | [[0014a48c - 0014a4d4]]: | ||
+ | |||
+ | [[0014a4d8 - 0014a518]]: | ||
+ | |||
+ | [[0014a51c - 0014a574]]: | ||
+ | |||
+ | [[0014a578 - 0014a594]]: | ||
+ | |||
+ | [[0014a598 - 0014a5e4]]: | ||
+ | |||
+ | [[0014a5e8 - 0014a65c]]: | ||
+ | |||
+ | [[0014a660 - 0014a6a0]]: | ||
+ | |||
+ | [[0014a6a4 - 0014a6c8]]: | ||
+ | |||
+ | [[0014a6cc - 0014a6e0]]: | ||
+ | |||
+ | [[0014a6e4 - 0014a7a4]]: | ||
+ | |||
+ | [[0014a7a8 - 0014a818]]: | ||
+ | |||
+ | [[0014a81c - 0014a828]]: | ||
+ | |||
+ | [[0014a82c - 0014aa78]]: | ||
+ | |||
+ | [[0014aa7c - 0014ab54]]: | ||
+ | |||
+ | [[0014ab58 - 0014ac2c]]: | ||
+ | |||
+ | [[0014ac30 - 0014aebc]]: | ||
+ | |||
+ | [[0014aec0 - 0014b260]]: | ||
+ | |||
+ | [[0014b264 - 0014b2ec]]: | ||
+ | |||
+ | [[0014b2f0 - 0014b31c]]: | ||
+ | |||
+ | [[0014b320 - 0014b34c]]: | ||
+ | |||
+ | [[0014b350 - 0014b390]]: | ||
+ | |||
+ | 0014b394 - 0014ba24: [[Giant message/menu loading routine]] | ||
+ | |||
+ | |||
+ | [[0014ba28 - 0014bae0]]: | ||
+ | |||
+ | [[0014bae4 - 0014bd84]]: | ||
+ | |||
+ | [[0014bd88 - 0014bed4]]: | ||
+ | |||
+ | [[0014bed8 - 0014bf50]]: | ||
+ | |||
+ | [[0014bf54 - 0014bf78]]: | ||
+ | |||
+ | [[0014bf7c - 0014bfc0]]: | ||
+ | |||
+ | [[0014bfc4 - 0014c010]]: | ||
+ | |||
+ | [[0014c014 - 0014c160]]: | ||
+ | |||
+ | [[0014c164 - 0014c188]]: | ||
+ | |||
+ | [[0014c18c - 0014c4a4]]: | ||
+ | |||
+ | [[0014c4a8 - 0014c754]]: | ||
+ | |||
+ | [[0014c758 - 0014c854]]: | ||
+ | |||
+ | [[0014c858 - 0014c89c]]: | ||
+ | |||
+ | [[0014c8a0 - 0014c920]]: | ||
+ | |||
+ | [[0014c924 - 0014c93c]]: | ||
+ | |||
+ | [[0014c940 - 0014c954]]: | ||
+ | |||
+ | [[0014c958 - 0014c990]]: | ||
+ | |||
+ | [[0014c994 - 0014c9cc]]: | ||
+ | |||
+ | [[0014c9d0 - 0014ca18]]: | ||
+ | |||
+ | [[0014ca1c - 0014ca34]]: | ||
+ | |||
+ | 0014ca38 - 0014ca54: [[Store event command bytes]] | ||
+ | |||
+ | 0014ca58 - 0014ca7c: [[Store event command bytes 2]] | ||
+ | |||
+ | 0014ca80 - 0014cbb0: [[Some event data setting routine]] runs many many times, jr r31's to a new location | ||
+ | |||
+ | [[0014cbb4 - 0014cbbc]]: | ||
+ | |||
+ | 0014cbc0 - 0014cbf0: [[Get menu address?]] | ||
+ | |||
+ | [[0014cbf4 - 0014cc24]]: | ||
+ | |||
+ | [[0014cc28 - 0014cc58]]: | ||
+ | |||
+ | [[0014cc5c - 0014cc90]]: | ||
+ | |||
+ | [[0014cc94 - 0014ccb4]]: | ||
+ | |||
+ | [[0014ccb8 - 0014ce04]]: | ||
+ | |||
+ | [[0014ce08 - 0014ce74]]: | ||
+ | |||
+ | 0014ce78 - 0014ceb0: [[Find Text ID's Location]] | ||
+ | |||
+ | [[0014ceb4 - 0014cf24]]: Jalr routine | ||
+ | |||
+ | |||
+ | *[[0014cf28 - 0014cf54]]: | ||
+ | |||
+ | [[0014cf58 - 0014cf64]]: | ||
+ | |||
+ | 0014cf68 - 001743c4: | ||
+ | |||
+ | 00174068 - 0017436c: Return addresses | ||
+ | |||
+ | |||
+ | 001743c8 - 0017442c: [[Chocobo Check]] | ||
+ | |||
+ | 00174430 - 00174b88: [[Store movement stuff into scratch pad]] | ||
+ | |||
+ | |||
+ | [[00174b8c - 00174df4]]: | ||
+ | |||
+ | [[00174df8 - 00174e80]]: | ||
+ | |||
+ | [[00174e84 - 00175284]]: | ||
+ | |||
+ | [[00175288 - 001754cc]]: | ||
+ | |||
+ | [[001754d0 - 001754f0]]: | ||
+ | |||
+ | [[001754f4 - 00175518]]: | ||
+ | |||
+ | [[0017551c - 0017553c]]: | ||
+ | |||
+ | [[00175540 - 00175564]]: | ||
+ | |||
+ | [[00175568 - 001755a4]]: | ||
+ | |||
+ | [[001755a8 - 001755e4]]: | ||
+ | |||
+ | [[001755e8 - 00175614]]: | ||
+ | |||
+ | [[00175618 - 00175678]]: | ||
+ | |||
+ | [[0017567c - 00175954]]: | ||
+ | |||
+ | 00175958 - 00175e9c: [[Movement routine]] Highlights panels blue | ||
+ | |||
+ | |||
+ | [[00175ea0 - 00175fa0]]: | ||
+ | |||
+ | [[00175fa4 - 00176160]]: | ||
+ | |||
+ | [[00176164 - 00176228]]: | ||
+ | |||
+ | [[0017622c - 001764d4]]: | ||
+ | |||
+ | [[001764d8 - 001766b0]]: | ||
+ | |||
+ | [[001766b4 - 00176c0c]]: | ||
+ | |||
+ | [[00176c10 - 00176c8c]]: | ||
+ | |||
+ | [[00176c90 - 0017717c]]: | ||
+ | |||
+ | [[00177180 - 001773b4]]: | ||
+ | |||
+ | [[001773b8 - 00177790]]: | ||
+ | |||
+ | [[00177794 - 001779d8]]: | ||
+ | |||
+ | [[001779dc - 00177b60]]: | ||
+ | |||
+ | [[00177b64 - 00177c04]]: | ||
+ | |||
+ | [[00177c08 - 00177e60]]: | ||
+ | |||
+ | [[00177e64 - 00178094]]: | ||
+ | |||
+ | [[00178098 - 001780e8]]: | ||
+ | |||
+ | [[001780ec - 00178138]]: | ||
+ | |||
+ | [[0017813c - 00178ca0]]: | ||
+ | |||
+ | [[00178ca4 - 00179200]]: | ||
+ | |||
+ | 00179204 - 00179258: [[Moldball Virus Depth Check]] | ||
+ | |||
+ | |||
+ | [[0017925c - 001792a0]]: | ||
+ | |||
+ | 001792a4 - 001793fc: [[Check Vert Tolerance and if Tiles can be Chosen]] | ||
+ | |||
+ | 00179400 - 00179420: [[Null some Tile Data (192dd9)]] | ||
+ | |||
+ | [[00179424 - 00179514]]: more map/targeting stuff | ||
+ | |||
+ | 00179518 - 00179638: [[Calculate Tiles Hit by Ability]] | ||
+ | |||
+ | 0017963c - 001797b8: [[Calculate Possible AoE Tiles]] | ||
+ | |||
+ | [[0017963c - 001797b0]]: | ||
+ | |||
+ | 001797b4 - 001798ac: [[Depth Calculation]] | ||
+ | |||
+ | 001798b0 - 00179a1c: [[Set initial panels]] | ||
+ | |||
+ | 00179a20 - 00179b54 [[Set targeting for weapon attack?]] | ||
+ | |||
+ | 00179a20 - 00179b54: | ||
+ | |||
+ | 00179b58 - 00179c98: [[Striking/lunging modification]] | ||
+ | |||
+ | 00179c9c - 00179d80: [[Depth Calculation 2]]??? | ||
+ | |||
+ | 00179d84 - 00179dc4: [[Remove ???? targets]] | ||
+ | |||
+ | 00179dc8 - 0017a168: [[Set Ability Targeting?]] | ||
+ | |||
+ | 0017a16c - 0017a28c: [[calculate ability range with map parameters?]] | ||
+ | |||
+ | 0017a290 - 0017a514: [[Set panels affected by ability?]] | ||
+ | |||
+ | [[0017a518 - 0017a5b8]]: | ||
+ | |||
+ | [[0017a5bc - 0017a648]]: | ||
+ | |||
+ | [[0017a64c - 0017a6d8]]: | ||
+ | |||
+ | [[0017a6dc - 0017a7b8]]: | ||
+ | |||
+ | [[0017a7bc - 0017a8bc]]: some map calculation | ||
+ | |||
+ | 0017a8c0 - 0017aaf4: [[Calculate ability range for menu types?]] | ||
+ | |||
+ | 0017aaf8 - 0017ac8c: [[Calculate Targeting for Menu Types]] | ||
+ | |||
+ | 0017ac90 - 0017afbc: [[Targeting validation (weapon flags)]] | ||
+ | |||
+ | 0017afc0 - 0017b3f0: [[Auxilary targeting validation]] | ||
+ | |||
+ | 0017b3f4 - 0017b49c: [[Height/coordinate validation]] | ||
+ | |||
+ | 0017b4a0 - 0017b4cc: [[Disable Green Panel Flags]] (initialization?) | ||
+ | |||
+ | 0017b4d0 - 0017b7b0: [[Calculator Routine]] | ||
+ | |||
+ | 0017b7b4 - 0017b870: [[Disable Green Panel on all but Target's Tile]] | ||
+ | |||
+ | 0017b874 - 0017bc74: [[Targeting routine]] | ||
+ | |||
+ | 0017bc78 - 0017bdcc: [[Check Allies/Enemies that can be Targeted]] | ||
+ | |||
+ | 0017bdd0 - 0017be64: [[Check if Unit can be Targeted]] | ||
+ | |||
+ | 0017be68 - 0017c040: [[Linear/3-direction AoE Calculation]] | ||
+ | |||
+ | 0017c044 - 0017c154: [[Linear Attack Tile Calculation]] | ||
+ | |||
+ | 0017c158 - 0017c3b4: [[Calculate Height Data]] | ||
+ | |||
+ | 0017c3b8 - 0017c3d8: [[Call Attack Preparation (ability selected)]] | ||
+ | |||
+ | 0017c3dc - 0017c458: [[Call Attack Preparation (AT list preview)]] | ||
+ | |||
+ | 0017c45c - 0017c908: [[Attack Preparation]] | ||
+ | |||
+ | 0017c90c - 0017c950: [[Unit exists/party member check]]Returns 0x16e in unit data | ||
+ | |||
+ | 0017c954 - 0017c9b4: [[Player Item Quantity decrement]] | ||
+ | |||
+ | 0017c9b8 - 0017cac8: [[Prep Current Action Data]] | ||
+ | |||
+ | 0017cacc - 0017cd20: [[Reaction Target/Hit Calculation]] | ||
+ | |||
+ | 0017cd24 - 0017ce40: [[Map calculations for attack]] Attack, charge, ranged weapon flag | ||
+ | |||
+ | 0017ce44 - 0017d34c: [[Main ability loading routine?]] | ||
+ | |||
+ | 0017d350 - 0017d40c: [[set target coordinates for ability?]] also set regenerator target | ||
+ | |||
+ | 0017d410 - 0017d49c: [[draw out routine dealing with experience gain]] | ||
+ | |||
+ | 0017d4a0 - 0017d704: [[Current Action Ability Data Setting / Multi Hit Formulas]] | ||
+ | |||
+ | [[0017d708 - 0017d84c]]: Targeting/panel routine | ||
+ | |||
+ | [[0017d850 - 0017da1c]]: more map/panel targeting | ||
+ | |||
+ | 0017da20 - 0017dbc4: [[Ability Usage Checks and MP Reduction]] | ||
+ | |||
+ | 0017dbc8 - 0017dc84: [[Store Some Acting Unit Data]] | ||
+ | |||
+ | 0017dc88 - 0017dca4: [[Get ID of Unit if Tile is Targetable]] | ||
+ | |||
+ | 0017dca8 - 0017decc: [[Check if another unit is on the same Tile]] | ||
+ | |||
+ | 0017ded0 - 0017def8: [[Clear targeting panel data?]] | ||
+ | |||
+ | 0017defc - 0017e174: [[Big... Contains Hamedo check]] | ||
+ | |||
+ | 0017e178 - 0017e58c: [[Main reaction routine?]] | ||
+ | |||
+ | 0017e590 - 0017e64c: [[Counter magic targeting?]] | ||
+ | |||
+ | 0017e650 - 0017e77c: [[Store counter ability?]] | ||
+ | |||
+ | 0017e780 - 0017e7e0: [[Auto Potion]] | ||
+ | |||
+ | 0017e7e4 - 0017ea24: [[Gained JP Up Section]] | ||
+ | |||
+ | 0017ea28 - 0017ea7c: [[Load Job Level]] | ||
+ | |||
+ | 0017ea80 - 0017ec14: [[Store JP; Calculate Unlocked Jobs]] | ||
+ | |||
+ | 0017ec18 - 0017f01c: [[big map/panel routine ]] | ||
+ | |||
+ | 0017f020 - 0017f0e8: [[Float/Float/Fly movements ]] | ||
+ | |||
+ | 0017f0ec - 0017f178: [[Move Cap?]] | ||
+ | |||
+ | 0017f17c - 0017f2d4: [[Pre-Pre formula calculations] | ||
+ | |||
+ | 0017f2d8 - 0017f318: [[Get Elemental Ability ID]] | ||
+ | |||
+ | 0017f31c - 0017f384: [[Initialize party members Job data, Sp cap, Status initialization]] | ||
+ | |||
+ | 0017f388 - 0017f5f4: [[Initialize units battlefield data]](ENTD ID/flags, Map location, palette, control, etc.) | ||
+ | 0017f5f8 - 0017f61c: [[Initialize players battlefield units]] | ||
+ | |||
+ | 0017f620 - 0017f63c: [[Initialize enemy battlefield units]] | ||
+ | |||
+ | 0017f640 - 0017f6c0: [[Set unit placement and validate]] | ||
+ | |||
+ | 0017f6c4 - 0017f89c: [[Validate unit placement]] | ||
+ | |||
+ | 0017f8a0 - 0017fbe8: [[Big ENTD unit loading routine]] | ||
+ | |||
+ | 0017fbec - 0017fcc4: [[ENTD AI?]] | ||
+ | |||
+ | 0017fcc8 - 0017fd04: [[Disable/Remove unit]] | ||
+ | |||
+ | 0017fd08 - 0017fd7c: [[Check for unit availability(existance) and ENTD level setting]] | ||
+ | |||
+ | 0017fd80 - 0017fda8: [[Set unit cannot exist(but can), return r2 = 0]] | ||
+ | |||
+ | 0017fdac - 0017fdd8: [[Erase unit, set to be removed from party]] | ||
+ | |||
+ | 0017fddc - 0017ffbc: [[Set Rider/Mount's X/Y Data]] | ||
+ | |||
+ | 0017ffc0 - 00180130: [[Set target for mounted unit, move find item/trap]] | ||
+ | |||
+ | 00180134 - 00180174: [[Get movement support flags (move-MP/HP/EXP/JP up)]] | ||
+ | |||
+ | 00180178 - 0018020c: [[Remove charging status/ability CT]] | ||
+ | |||
+ | 00180210 - 0018022c: [[Disable acting statuses]] | ||
+ | |||
+ | 00180230 - 001802c4: [[Rare/common item determination]] | ||
+ | |||
+ | 001802c8 - 001804c0: [[Set map Item/trap data]] | ||
+ | |||
+ | 001804c4 - 0018052c: [[Move find item flag calculation]] | ||
+ | |||
+ | 00180530 - 00180900: [[Generate Crystal or Treasure]] | ||
+ | |||
+ | 00180904 - 00180a04: [[Learn from Crystal]] | ||
+ | |||
+ | 00180a08 - 00180af8: [[Generate Treasure]] | ||
+ | |||
+ | 00180afc - 00180b28: [[Get Unit's Data Pointer]] | ||
+ | |||
+ | 00180b2c - 00180c8c: [[Check Sprite Set]] | [[Ramza Causes Game Over]] | ||
+ | |||
+ | 00180c90 - 00180dac: [[Unit Existence/crystaltreasure check]] Uses 0x183 byte, 0x161 ENTD ID | ||
+ | |||
+ | 00180db0 - 00180dfc: [[Party level + XX modification? | ||
+ | |||
+ | |||
+ | |||
+ | [[00180e00 - 00180f3c]]: | ||
+ | |||
+ | [[00180f40 - 00180fe0]]: | ||
+ | |||
+ | 00180fe4 - 0018109c: [[Prep for Special Status Flag Enabling]] | ||
+ | |||
+ | 001810a0 - 001810d0: [[Map Location Calculation]] | ||
+ | |||
+ | 001810d4 - 00181110: [[Load unit Data]] (exists check within) | ||
+ | |||
+ | 00181114 - 00181148: [[Find Active Unit Data Pointer?]] | ||
+ | |||
+ | |||
+ | [[0018114c - 001811f4]]: | ||
+ | |||
+ | 001811f8 - 00181308: [[Player Control Routine?]] | ||
+ | |||
+ | 0018130c - 001813bc: [[Weapon Guard Usability ]] (Check if Unit can React) | ||
+ | |||
+ | 001813c0 - 00181580: [[Player Skill Set]] | ||
+ | |||
+ | 00181584 - 0018171c: [[Skillset Loading?]] | ||
+ | |||
+ | 00181720 - 001817bc: [[Ability Loading?]] | ||
+ | |||
+ | 001817c0 - 00181b6c: [[Load ability data for skillset]] (MP, CT, req. sword booleans) | ||
+ | |||
+ | 00181b70 - 00181cb4: [[Item Inventory Ability Display]] | ||
+ | |||
+ | [[00181b70 - 00181b90]]: | ||
+ | |||
+ | [[00181b94 - 00181cb4]]: | ||
+ | |||
+ | 00181cb8 - 00181eec: [[Throw]] | ||
+ | |||
+ | [[00181cb8 - 00181cd8]]: | ||
+ | |||
+ | [[00181cdc - 00181eec]]: | ||
+ | |||
+ | 00181ef0 - 00182060: [[Math Skill Ability Display]] | ||
+ | |||
+ | [[00181ef0 - 00181f10]]: | ||
+ | |||
+ | [[00181f14 - 00181f34]]: | ||
+ | |||
+ | [[00181f38 - 00182064]]: | ||
+ | |||
+ | 00182068 - 001821c8: [[Math Skill ability loading]] | ||
+ | |||
+ | 001821cc - 001822c8: [[Elemental ability loading]] | ||
+ | |||
+ | 001822cc - 0018242c: [[Monster skill, frog attack ability loading]] | ||
+ | |||
+ | 00182430 - 00182504: [[Monster Skill check prep]] | ||
+ | |||
+ | 00182508 - 00182660: [[Monster Skill check]] | ||
+ | |||
+ | 00182664 - 00182784: [[Draw Out]] | ||
+ | |||
+ | |||
+ | [[00182664 - 00182684]]: | ||
+ | |||
+ | [[00182688 - 00182784]]: | ||
+ | |||
+ | [[00182788 - 001827b0]]: | ||
+ | |||
+ | [[001827b4 - 001827ec]]: | ||
+ | |||
+ | 001827f0 - 00183074: [[In between turn control routine]] | ||
+ | *0018282c - 001828ac: Initialize data? | ||
+ | *001828b0 - 00182920: Validate mime action? | ||
+ | *00182924 - 00182978: Set active turn | ||
+ | *001829b8 - 00182a40: Next clocktick - CT increment | ||
+ | *00182a44 - 00182ba8: Dead processing, next turn processing (100CT) | ||
+ | *00182bac - 00182c04: Ability CT decrement | ||
+ | *00182c08 - 00182c8c: Post-ability CT setting | ||
+ | *00182c90 - 00182ce4: Status CT decrement | ||
+ | *00182ce8 - 00182d4c: Set Mime bytes | ||
+ | *00182d50 - 00182d88: Clear Mime bytes | ||
+ | *00182d8c - 00182dfc: Find highest CT | ||
+ | *00182e00 - 00182e6c: Validate units turn | ||
+ | *00182e70 - 00182ea8: Poison and regen | ||
+ | *00182eac - 00182ee4: Poison marsh | ||
+ | *00182ee8 - 00182f30: Transparent Removal | ||
+ | *00182f34 - 00182fa0: Check if mimicable ability occurred | ||
+ | *00182fa4 - 00183074: Mimic ability setting | ||
+ | |||
+ | 00183078 - 001832c8: [[Death sentence, crystalization, treasurization, etc]] also reraise, defend removal, chicken brave increment | ||
+ | |||
+ | 001832cc - 00183370: [[Status checks]] | ||
+ | |||
+ | 00183374 - 001834b8: [[Gameover by party incapacitated]] | ||
+ | |||
+ | [[001834bc - 00183540]]: | ||
+ | |||
+ | 00183544 - 001835a4: [[Calculate AT List and Get Specific Unit ID]] | ||
+ | |||
+ | 001835a8 - 001835f0: [[Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check]] | ||
+ | |||
+ | [[001835a8 - 001835f4]]: | ||
+ | |||
+ | 001835f8 - 00183708: [[AT List Preview?]] | ||
+ | |||
+ | 0018370c - 00183ac8: [[Calculate AT List]] | ||
+ | |||
+ | 00183acc - 00183ba4: [[AT List Sorting]] | ||
+ | |||
+ | 00183ba8 - 00183bc8: [[Set Only Action Taken]] | ||
+ | |||
+ | 00183bcc - 00183bec: [[Set Only Movement Taken]] | ||
+ | |||
+ | 00183bf0 - 00183c68: [[Set move/act flags]] used in defend/equip change routines | ||
+ | |||
+ | 00183c6c - 00183d0c: [[End of Turn]] | ||
+ | |||
+ | 00183d10 - 00183d6c: [[Able to move/act checks (Menu?)]] | ||
+ | |||
+ | 00183d70 - 00183ddc: [[Change of Turn check]] | ||
+ | |||
+ | 00183de0 - 00183dfc: [[Enable/disable acting status]] | ||
+ | |||
+ | 00183e00 - 00183e38: [[another intermediate routine]] | ||
+ | |||
+ | 00183e3c - 00183e8c: [[Unit exists checks]] | ||
+ | |||
+ | [[00183e3c - 00183e90]]: | ||
+ | |||
+ | 00183e90 - 00183e9c: [[Activates move/act]] | ||
+ | |||
+ | [[00183e94 - 00183e9c]]: | ||
+ | |||
+ | 00183ea0 - 00183f5c: [[something involving map coordinates]] | ||
+ | |||
+ | 00183f60 - 00183fb0: [[Load Move Find-Item data to Current Map]] | ||
+ | |||
+ | 00183fb4 - 00184018: [[Get Tile's Data Pointer]] | ||
+ | |||
+ | 0018401c - 00184148: [[Return Various Tile Data]] | ||
+ | |||
+ | 0018414c - 001842f4: [[deals with map coordinates 3]] | ||
+ | |||
+ | 001842f8 - 00184308: [[Clear r2 2]] | ||
+ | |||
+ | 0018430c - 00184338: [[Force Attack Miss]] | ||
+ | |||
+ | 0018433c - 0018435c: [[Force Attack Miss?]] | ||
+ | |||
+ | 00184360 - 001843e4: [[Dance/Song hit %]] Returns if attack hit or not | ||
+ | |||
+ | [[00184360 - 001843e8]]: | ||
+ | |||
+ | 001843ec - 0018460c: [[Knockback Calculation]] | ||
+ | |||
+ | 00184610 - 001848d4: [[Knockback 2]] | ||
+ | |||
+ | 001848d8 - 00184960: [[Attack Evaded Calculations]] | ||
+ | |||
+ | 00184964 - 00184b20: [[Compatibility]] | ||
+ | |||
+ | 00184b24 - 00184e3c: [[Validate Status Changes]] | ||
+ | |||
+ | 00184e40 - 00184e94: [[Elemental Nullification]] Nullify Action - Glain | ||
+ | |||
+ | 00184e98 - 00184f98: [[Elemental Damage Modification]] | ||
+ | |||
+ | 00184f9c - 001851c0: [[Equipment Evasion Setting (Physical)]] | ||
+ | |||
+ | 001851c4 - 001852e0: [[Equipment Evasion Setting (Magical)]] | ||
+ | |||
+ | 001852e4 - 00185324: [[Concentrate Calculation]] | ||
+ | |||
+ | 00185328 - 00185378: [[Dark/Confuse Caclulation]] | ||
+ | |||
+ | 0018537c - 001853f0: [[Abandon Calculation]] | ||
+ | |||
+ | 001853f4 - 001854b4: [[Evasion Changes due to Statuses]] | ||
+ | |||
+ | 001854b8 - 001854f8: [[Transparent Calculation]] | ||
+ | |||
+ | 001854fc - 00185734: [[Facing Evade Calculation]] | ||
+ | |||
+ | 00185738 - 00185810: [[Weather effects on Bows]] | ||
+ | |||
+ | 00185814 - 00185a98: [[Calculate Final Hit %]] | ||
+ | |||
+ | 00185a9c - 00185c90: [[Base XA Calculation]] | ||
+ | |||
+ | 00185c94 - 00185cbc: [[Store MA and Y]] | ||
+ | |||
+ | 00185cc0 - 00185d3c: [[Base XA and YA for MA + Y / 2 ]] | ||
+ | |||
+ | [[00185cc0 - 00185cfc]]: | ||
+ | |||
+ | 00185d00 - 00185d7c: [[Store PA and PA + Y / 2]] | ||
+ | |||
+ | [[00185d00 - 00185d3c]]: | ||
+ | |||
+ | 00185d40 - 00185d7c: [[Store MA and PA + Y / 2]] | ||
+ | |||
+ | 00185d80 - 00185da8: [[Store MA and X]] | ||
+ | |||
+ | 00185dac - 00185dd4: [[Store PA and X]] | ||
+ | |||
+ | 00185dd8 - 00185e00: [[Store PA and WP]] | ||
+ | |||
+ | 00185e04 - 00185e2c: [[Store PA and Y]] | ||
+ | |||
+ | 00185e30 - 00185e58: [[Store Speed and X]] | ||
+ | |||
+ | 00185e5c - 00185e90: [[Store PA and WP + Y]] | ||
+ | |||
+ | 00185e94 - 00185f7c: [[Formula 64 or Jump Base XA / YA]] | ||
+ | |||
+ | 00185f80 - 00185fa0: [[Charge Calculation]] | ||
+ | |||
+ | 00185fa4 - 00185ff8: [[Weapon Element Strengthen]] | ||
+ | |||
+ | 00185ffc - 00186050: [[Elemental Strengthen]] | ||
+ | |||
+ | 00186054 - 00186148: [[Attack UP/Two Hands/Martial Arts]] | ||
+ | |||
+ | 0018614c - 00186200: [[Formula 32, 33, 34, 35 Attack Up and Martial Arts]] | ||
+ | |||
+ | 00186204 - 00186250: [[Magic Attack Up routine]] | ||
+ | |||
+ | 00186254 - 001862c8: [[Attacker Berserk/Frog Check]] | ||
+ | |||
+ | 001862cc - 00186318: [[Defense UP routine]] | ||
+ | |||
+ | 0018631c - 00186368: [[Magic Defense Up routine]] | ||
+ | |||
+ | 0018636c - 0018645c: [[Target XA affecting Statuses (Physical)]] | ||
+ | |||
+ | 00186460 - 001864f4: [[Target's Status Affecting XA (Magical)]] | ||
+ | |||
+ | 001864f8 - 00186564: [[Critical Hit Calculation]] | ||
+ | |||
+ | 00186568 - 00186598: [[XA * YA Calculation]] | ||
+ | |||
+ | 0018659c - 00186620: [[Set XA + YA for Status Formulas (Stupid section)]] | ||
+ | |||
+ | 00186624 - 00186688: [[Calculate % of damage]] | ||
+ | |||
+ | 0018668c - 001866e8: [[MP Damage Routine (Uses Y instead of X.)]] | ||
+ | |||
+ | 001866ec - 00186740: [[Gravi2 Damage Routine]] | ||
+ | |||
+ | 00186744 - 00186810: [[Steal Gil]] | ||
+ | |||
+ | 00186814 - 001868ec: [[Set EXP Stolen]] | ||
+ | |||
+ | [[001868f0 - 00186918]]: Formula 36 | ||
+ | |||
+ | 0018691c - 001869e8: [[Damage and Knockback Routine (Dash, tackle, throw stone)]] | ||
+ | |||
+ | 001869ec - 00186af4: [[Song abilities]] | ||
+ | |||
+ | 00186af8 - 00186c00: [[Dance abilities]] | ||
+ | |||
+ | 00186c04 - 00186cfc: [[Talk Skill]] | ||
+ | |||
+ | [[00186d00 - 00186d28]]: Formula 3a | ||
+ | |||
+ | [[00186d2c - 00186d54]]: Formula 39 | ||
+ | |||
+ | [[00186d58 - 00186db8]]: Formula 3B | ||
+ | |||
+ | [[00186dbc - 00186e24]]: Formula 3C | ||
+ | |||
+ | [[00186e28 - 00186e50]]: Formula 43 | ||
+ | |||
+ | [[00186e54 - 00186e74]]: Formula 44 | ||
+ | |||
+ | [[00186e78 - 00186ea0]]: Formula 45 | ||
+ | |||
+ | 00186ea4 - 00186ecc: [[+Y brave]] | ||
+ | |||
+ | 00186ed0 - 00186fcc: [[Weather Elemental effects]]? | ||
+ | |||
+ | 00186fd0 - 00186ff4: [[Elemental Damage Modification (Prep)]] | ||
+ | |||
+ | 00186ff8 - 001870f8: [[Ability Elemental?]] Apply Elemental - Glain | ||
+ | |||
+ | 001870fc - 0018714c: [[Elemental Absorption]] | ||
+ | |||
+ | 00187150 - 00187244: [[Faith Calculation]] | ||
+ | |||
+ | 00187248 - 0018734c: [[HP Absorbtion]] (Seems needlessly complex) | ||
+ | |||
+ | 00187350 - 001873d4: [[Undead Reversal]] | ||
+ | |||
+ | 001873d8 - 00187468: [[Undead Absorb Attack]] | ||
+ | |||
+ | 0018746c - 001874e8: [[MP Recovery Routine]] -MP Absorb* | ||
+ | |||
+ | 001874ec - 0018750c: [[Convert HP Damage into MP Recovery]] | ||
+ | |||
+ | 00187510 - 001875b8: [[Set XA*YA as hit%]] | ||
+ | |||
+ | 001875bc - 001875f8: [[Dragon Check]] | ||
+ | |||
+ | 001875fc - 00187634: [[Sleep Check]] | ||
+ | |||
+ | 00187638 - 0018768c: [[Maintenance]] | ||
+ | |||
+ | 00187690 - 001876e0: [[Conditional Status Proc Roll (19%) Inner Routine]] | ||
+ | |||
+ | [[001876e4 - 0018772c]]: | ||
+ | |||
+ | 00187730 - 00187838: [[Magic Gun Ability Decision]] | ||
+ | |||
+ | 0018783c - 0018785c: [[Quick Effect]] | ||
+ | |||
+ | 00187860 - 0018790c: [[Determine which stat will be reduced ]] | ||
+ | |||
+ | 00187910 - 001879c4: [[Katana Break Chance]] | ||
+ | |||
+ | 001879c8 - 00187c9c: [[Steal/Break/Might Sword Hard Coding]] | ||
+ | |||
+ | 00187ca0 - 00187eb0: [[Formula 01 - 06 Aftermath]] | ||
+ | |||
+ | 00187eb4 - 00187f20: [[Apply status (to action) - (Preserve hit status, evade type, hit %)]] | ||
+ | |||
+ | 00187f24 - 00188284: [[Apply status (to action)]] Formula 38 | ||
+ | |||
+ | 00188288 - 001882c4: [[MP Healing Item Formula]] | ||
+ | |||
+ | 001882c8 - 001882f4: [[100% HP/MP Healing (actual)]] | ||
+ | |||
+ | 001882f8 - 001883a8: [[Finger Guard]] | ||
+ | |||
+ | 001883ac - 00188484: [[Catch]] | ||
+ | |||
+ | 00188488 - 001884bc: [[Calculate Hit %]] | ||
+ | |||
+ | 001884c0 - 0018850c: [[Conditional Status Proc Roll (19%)]] | ||
+ | |||
+ | 00188510 - 00188564: [[Physical Evade Calculation]] | ||
+ | |||
+ | 00188568 - 001885b4: [[Physical Evade Calculation(Charge)]] | ||
+ | |||
+ | 001885b8 - 001885f4: [[Magical Evade Calculation]] | ||
+ | |||
+ | 001885f8 - 00188634: [[Physical XA Modifying Statuses/Support ]] | ||
+ | |||
+ | 00188638 - 001886a0: [[Weapon Damage Calculation]] | ||
+ | |||
+ | 001886a4 - 001886d0: [[Damage Calculation]] | ||
+ | |||
+ | 001886d4 - 00188718: [[Routine used in formula 2B]] | ||
+ | |||
+ | 0018871c - 00188740: [[Elemental Absorb and status roll]] 19% conditional status | ||
+ | |||
+ | 00188744 - 00188778: [[Magical Support/Status/Compat]] | ||
+ | |||
+ | 0018877c - 001887c0: [[Elemental XA * YA]] | ||
+ | |||
+ | 001887c4 - 001887fc: [[Elemental Absorb/Status]] | ||
+ | |||
+ | 00188800 - 00188854: [[MA + X]] | ||
+ | |||
+ | 00188858 - 00188884: [[Magical XA * YA]] | ||
+ | |||
+ | [[00188888 - 00188960]]: | ||
+ | |||
+ | 00188964 - 001889a0: [[Truth/Formula 5E-5F Magical damage]] | ||
+ | |||
+ | 001889a4 - 001889c8: [[2Truth/Formula 5E-5F Calculate damage]] | ||
+ | |||
+ | 001889cc - 00188a20: [[Calculate Accuracy for Magical Spells ]] | ||
+ | |||
+ | 00188a24 - 00188a80: [[Calculate Accuracy for Magical]] | ||
+ | |||
+ | 00188a84 - 00188ad8: [[MA + X without faith]] | ||
+ | |||
+ | 00188adc - 00188b10: [[Cluster of Physical Routines]] | ||
+ | |||
+ | 00188b14 - 00188b60: [[Physical Routine for Hit % abilities]] | ||
+ | |||
+ | 00188b64 - 0018ac70: Formulas | ||
+ | |||
+ | [[00188b64 - 00188ba0]]:[[01 Dmg_(Weapon)]] | ||
+ | |||
+ | [[00188ba4 - 00188be0]]:[[02 Dmg_(Weapon)]] | ||
+ | |||
+ | [[00188be4 - 00188c20]]:[[03 Dmg_(WP^2)]] | ||
+ | |||
+ | [[00188c24 - 00188c98]]:[[04 Magic Gun]] | ||
+ | |||
+ | [[00188c9c - 00188cf0]]: | ||
+ | |||
+ | [[00188cf4 - 00188d38]]: | ||
+ | |||
+ | [[00188d3c - 00188d80]]: | ||
+ | |||
+ | [[00188d84 - 00188df0]]: | ||
+ | |||
+ | [[00188df4 - 00188e74]]: | ||
+ | |||
+ | [[00188e78 - 00188eb4]]: | ||
+ | |||
+ | [[00188eb8 - 00188ef4]]: | ||
+ | |||
+ | [[00188ef8 - 00188f34]]: | ||
+ | |||
+ | [[00188f38 - 00188f8c]]: | ||
+ | |||
+ | [[00188f90 - 00189080]]: | ||
+ | |||
+ | [[00189084 - 001890d8]]: | ||
+ | |||
+ | [[001890dc - 00189120]]: | ||
+ | |||
+ | [[00189124 - 00189160]]: | ||
+ | |||
+ | [[00189164 - 001891a8]]: | ||
+ | |||
+ | [[001891ac - 00189200]]: | ||
+ | |||
+ | [[00189204 - 00189258]]: | ||
+ | |||
+ | [[0018925c - 00189298]]: | ||
+ | |||
+ | [[0018929c - 001892a8]]: | ||
+ | |||
+ | [[001892ac - 00189338]]: | ||
+ | |||
+ | [[0018933c - 00189378]]: | ||
+ | |||
+ | [[0018937c - 001893d4]]: | ||
+ | |||
+ | [[001893d8 - 00189430]]: | ||
+ | |||
+ | [[00189434 - 00189460]]: | ||
+ | |||
+ | [[00189464 - 001895c0]]: | ||
+ | |||
+ | [[001895c4 - 001895f0]]: | ||
+ | |||
+ | [[001895f4 - 00189650]]: | ||
+ | |||
+ | [[00189654 - 00189678]]: | ||
+ | |||
+ | [[0018967c - 001896b0]]: | ||
+ | |||
+ | [[001896b4 - 001896e8]]: | ||
+ | |||
+ | [[001896ec - 00189790]]: | ||
+ | |||
+ | [[00189794 - 00189824]]: | ||
+ | |||
+ | [[00189828 - 0018986c]]: | ||
+ | |||
+ | [[00189870 - 0018990c]]: | ||
+ | |||
+ | [[00189910 - 001899a0]]: | ||
+ | |||
+ | [[001899a4 - 00189a8c]]: | ||
+ | |||
+ | [[00189a90 - 00189ad4]]: | ||
+ | |||
+ | [[00189ad8 - 00189b1c]]: | ||
+ | |||
+ | [[00189b20 - 00189b90]]: | ||
+ | |||
+ | [[00189b94 - 00189c4c]]: | ||
+ | |||
+ | [[00189c50 - 00189c8c]]: | ||
+ | |||
+ | [[00189c90 - 00189ccc]]: | ||
+ | |||
+ | [[00189cd0 - 00189d70]]: | ||
+ | |||
+ | [[00189d74 - 00189e24]]: | ||
+ | |||
+ | [[00189e28 - 00189e90]]: | ||
+ | |||
+ | [[00189e94 - 00189f04]]: | ||
+ | |||
+ | [[00189f08 - 00189f80]]: | ||
+ | |||
+ | [[00189f84 - 00189fc8]]: | ||
+ | |||
+ | [[00189fcc - 0018a008]]: | ||
+ | |||
+ | [[0018a00c - 0018a028]]: | ||
+ | |||
+ | [[0018a02c - 0018a084]]: | ||
+ | |||
+ | [[0018a088 - 0018a110]]: | ||
+ | |||
+ | [[0018a114 - 0018a178]]: | ||
+ | |||
+ | [[0018a17c - 0018a214]]: | ||
+ | |||
+ | [[0018a218 - 0018a24c]]: | ||
+ | |||
+ | [[0018a250 - 0018a2a0]]: | ||
+ | |||
+ | [[0018a2a4 - 0018a2c0]]: | ||
+ | |||
+ | [[0018a2c4 - 0018a2e8]]: | ||
+ | |||
+ | [[0018a2ec - 0018a39c]]: | ||
+ | |||
+ | [[0018a3a0 - 0018a3cc]]: | ||
+ | |||
+ | [[0018a3d0 - 0018a41c]]: | ||
+ | |||
+ | [[0018a420 - 0018a454]]: | ||
+ | |||
+ | [[0018a458 - 0018a49c]]: | ||
+ | |||
+ | [[0018a4a0 - 0018a4e4]]: | ||
+ | |||
+ | [[0018a4e8 - 0018a550]]: | ||
+ | |||
+ | [[0018a554 - 0018a5e0]]: | ||
+ | |||
+ | [[0018a5e4 - 0018a664]]: | ||
+ | |||
+ | [[0018a668 - 0018a694]]: | ||
+ | |||
+ | [[0018a698 - 0018a6f4]]: | ||
+ | |||
+ | [[0018a6f8 - 0018a754]]: | ||
+ | |||
+ | [[0018a758 - 0018a820]]: | ||
+ | |||
+ | [[0018a824 - 0018a904]]: | ||
+ | |||
+ | [[0018a908 - 0018a97c]]: | ||
+ | |||
+ | [[0018a980 - 0018a9c0]]: | ||
+ | |||
+ | [[0018a9c4 - 0018aa0c]]: | ||
+ | |||
+ | [[0018aa10 - 0018aa50]]: | ||
+ | |||
+ | [[0018aa54 - 0018aa94]]: | ||
+ | |||
+ | [[0018aa98 - 0018aac4]]: | ||
+ | |||
+ | [[0018aac8 - 0018aaf4]]: | ||
+ | |||
+ | [[0018aaf8 - 0018ab14]]: | ||
+ | |||
+ | [[0018ab18 - 0018ab54]]: | ||
+ | |||
+ | [[0018ab58 - 0018ab94]]: | ||
+ | |||
+ | [[0018ab98 - 0018ac40]]: | ||
+ | |||
+ | [[0018ac44 - 0018ac70]]: | ||
+ | |||
+ | 0018ac74 - 0018acd8: [[remove transparent status if Jump is used?]] | ||
+ | |||
+ | 0018acdc - 0018ad54: [[Pheonix down on undead]] | ||
+ | |||
+ | 0018ad58 - 0018adf0: [[Double WP if two hands is equipped?]] | ||
+ | |||
+ | 0018adf4 - 0018ae38: [[action data nulling]] | ||
+ | |||
+ | 0018ae3c - 0018af28: [[Knockback?]] | ||
+ | |||
+ | 0018af2c - 0018b270: [[Perform reaction abilities]] | ||
+ | |||
+ | 0018b274 - 0018b348: [[Store used weapon]] based on action menu byte | ||
+ | |||
+ | 0018b34c - 0018b9f4: [[Pre Formula Setup (FDC)]] | ||
+ | |||
+ | 0018b9f8 - 0018ba40: [[Remove Status]] | ||
+ | |||
+ | 0018ba44 - 0018bcec: [[set some data for current attack]] | ||
+ | |||
+ | 0018bcf0 - 0018bd30: [[Called by Nullify Action]] - Glain | ||
+ | |||
+ | 0018bd34 - 0018bd70: [[?Nullify steal item?]] - Glain (Update Notes) | ||
+ | |||
+ | 0018bd74 - 0018bdd0: [[Current Action Data Nulling]] | ||
+ | |||
+ | 0018bdd4 - 0018be04: [[Null Some Status Data]] | ||
+ | |||
+ | 0018be08 - 0018c67c: [[Main Reaction Routine - performs ability effects]] | ||
+ | |||
+ | 0018c680 - 0018c754: [[Poach Calculation]] | ||
+ | |||
+ | 0018c758 - 0018c858: [[some kind of ENTD/Unit manipulation]] | ||
+ | |||
+ | 0018c85c - 0018c91c: [[Level up/down ability]] | ||
+ | |||
+ | 0018c920 - 0018c964: [[Check if unit can react 1]] | ||
+ | |||
+ | 0018c968 - 0018c99c: [[Check if unit can react?]] | ||
+ | |||
+ | 0018c9a0 - 0018c9e0: [[Reaction check?]] | ||
+ | |||
+ | 0018c9e4 - 0018cafc: [['Reflect', Blade Grasp, and Arrow Guard]] | ||
+ | |||
+ | 0018cb00 - 0018cc30: [[Sunken State, Caution, Dragon Spirit, etc. usability]] | ||
+ | |||
+ | 0018cc34 - 0018ccd4: [[MP Switch, Distribute, and Damage Split usability]] | ||
+ | |||
+ | 0018ccd8 - 0018ce00: [[PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check]] | ||
+ | |||
+ | 0018ce04 - 0018ce84: [[Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability]] | ||
+ | |||
+ | 0018ce88 - 0018cef0: [[PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability]] | ||
+ | |||
+ | 0018cef4 - 0018cf70: [[Critical Quick, HP Restore, MP Restore, Meatbone Slash usability]] | ||
+ | |||
+ | 0018cf74 - 0018cfe4: [[Face Up and Absorb Used MP usability]] | ||
+ | |||
+ | 0018cfe8 - 0018d04c: [[Reflect Reaction?]] | ||
+ | |||
+ | 0018d050 - 0018d0e4: [[Blade Grasp Usability]] | ||
+ | |||
+ | 0018d0e8 - 0018d1b4: [[Arrow Guard Usability]] | ||
+ | |||
+ | 0018d1b8 - 0018d2a4: [[MP Switch Usability]] | ||
+ | |||
+ | 0018d2a8 - 0018d314: [[Distribute Usability]] | ||
+ | |||
+ | 0018d318 - 0018d380: [[Damage Split Usability]] | ||
+ | |||
+ | 0018d384 - 0018d3bc: [[Chance to React]] | ||
+ | |||
+ | 0018d3c0 - 0018d56c: [[Steal Routine]] | ||
+ | |||
+ | 0018d570 - 0018d61c: [[Stat Increment/Decrement]] | ||
+ | |||
+ | 0018d620 - 0018d708: [[Attacker's Earned Experience]] | ||
+ | |||
+ | 0018d70c - 0018d7c4: [[Store target stats pointer + data]] calls main action loading routine | ||
+ | |||
+ | 0018d7c8 - 0018d864: [[Poison and Regen]] | ||
+ | |||
+ | 0018d868 - 0018d90c: [[Transparent removal routine]] | ||
+ | |||
+ | 0018d910 - 0018da00: [[status CT decrement and innate statuses?]] | ||
+ | |||
+ | 0018da04 - 0018da40: [[target pointers]] | ||
+ | |||
+ | 0018da44 - 0018da84: [[Crystal, Dead, Jump, Petrify, Treasure check ]] | ||
+ | |||
+ | 0018da88 - 0018dbac: [[Poison Marsh Routine]] | ||
+ | |||
+ | 0018dbb0 - 0018dd40: [[Traps Routine]] | ||
+ | |||
+ | 0018dd44 - 0018df08: [[Move-HP Up, Move-MP Up, Gained Exp Up]] | ||
+ | |||
+ | 0018df0c - 0018dff4: [[Prep gained exp/jp/level/job level]] + other stuff? | ||
+ | |||
+ | 0018dff8 - 0018e078: [[Main Reaction subroutine - ENTD/ID stuff]] - Calculate Unlocked Jobs/set ability element = dark? | ||
+ | |||
+ | 0018e07c - 0018e1ac: [[Some status hardcoding]] dead hp=0, remove ability CT, remove player control | ||
+ | |||
+ | 0018e1b0 - 0018e244: [[Remove control based on status]] | ||
+ | |||
+ | 0018e248 - 0018e30c: [[Inflicted status+CT setting, xfer last used CT]] | ||
+ | |||
+ | 0018e310 - 0018e5e0: [[Store status,modified ENTD for current attack]] | ||
+ | |||
+ | [[0018e5e4 - 0018e624]]: | ||
+ | |||
+ | 0018e628 - 0018e65c: [[Store current attack data into AI?]] | ||
+ | |||
+ | 0018e660 - 0018e6b4: [[???]] Involves 0x13b590 routine | ||
+ | |||
+ | 0018e6b8 - 0018e8a8: [[Learn on hit 1]] | ||
+ | |||
+ | 0018e8ac - 0018e9b8: [[Learn on hit 2]] | ||
+ | |||
+ | 0018e9bc - 0018e9e4: [[Determine if Status Flags can be Enabled]] | ||
+ | |||
+ | 0018e9e8 - 0018ea94: [[Item quantity increment for steal/break?]] | ||
+ | |||
+ | 0018ea94 - 0018eb4c: [[Steal Gil/Exp routine?]] | ||
+ | |||
+ | [[0018ea98 - 0018eb4c]]: | ||
+ | |||
+ | 0018eb50 - 0018ec0c: [[Apply Exp gain / Level up]] | ||
+ | |||
+ | |||
+ | [[0018ec10 - 0018ec40]]: | ||
+ | |||
+ | 0018ec44 - 0018ed78: [[More status infliction/removal]] also deals with innate status | ||
+ | |||
+ | 0018ed7c - 0018edf4: [[Sort target list]] at 80193868 | ||
+ | |||
+ | 0018edf8 - 0018ee20: [[Store ability data]] 80193868 + 0x10 bytes | ||
+ | |||
+ | 0018ee24 - 0018ee64: [[Count number of targets hit by ability]] | ||
+ | |||
+ | |||
+ | [[0018ee68 - 0018ee9c]]: | ||
+ | |||
+ | 0018eea0 - 0018eed4: [[Random Process, gives a number between 0-7fff]] | ||
+ | |||
+ | 0018eed8 - 0018ef28: [[Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))]] | ||
+ | |||
+ | 0018ef2c - 0018ef30: jr r31 | ||
+ | |||
+ | [[0018ef2c - 0018f034]]: | ||
+ | |||
+ | 0018ef34 - 0018f034: [[Current Action Attacker Data Setting]] | ||
+ | |||
+ | 0018f038 - 0018f2ac: [[Mimic ability setting]] | ||
+ | |||
+ | |||
+ | [[0018f2b0 - 0018f4c4]]: | ||
+ | |||
+ | 0018f4c8 - 0018f4d4: [[Load last used ability]] | ||
+ | |||
+ | 0018f4d8 - 001941f4: | ||
+ | |||
+ | 0018f510 - 0018f610: ????? Table | ||
+ | |||
+ | 0018f624 - 0018f7a0: Formula Table | ||
+ | |||
+ | |||
+ | 00193d48 - 00193e4c: AI Return addresses | ||
+ | |||
+ | 00193e50 - 001941f4: [[Main AI action setup]]? | ||
+ | |||
+ | 001941f8 - 00194310: [[Acting Unit's Data Setup]] (AI?) | ||
+ | |||
+ | 00194314 - 0019456c: [[Set type of target for all targets]] | ||
+ | |||
+ | 00194570 - 00194718: [[Some targetability setting]] | ||
+ | |||
+ | 0019471c - 00194908: [[Set AI flags for target consideration]] | ||
+ | |||
+ | 0019490c - 00194940: [[Store main target ID and focus on target flag]] | ||
+ | |||
+ | 00194944 - 00194e54: [[AI movement/panel data setting]] | ||
+ | |||
+ | 00194e58 - 001957bc: [[Set AI ability considerations for all units and self]] | ||
+ | |||
+ | 001957c0 - 00195874: [[Some type of checking algorithm]] | ||
+ | |||
+ | 00195878 - 00195940: [[AI Ability Data Setting]] | ||
+ | *This is called when ability is chosen by AI, r4 = address of move in units move list | ||
+ | |||
+ | [[00195878 - 00195d90]]: | ||
+ | |||
+ | 00195944 - 001959d0: [[Attack]] | ||
+ | |||
+ | 001959d4 - 00195a20: [[AI Item Inventory]] | ||
+ | |||
+ | 00195a24 - 00195a2c: [[Katana Inventory]] | ||
+ | |||
+ | 00195a30 - 00195a8c: [[Weapon Inventory]] | ||
+ | |||
+ | 00195a90 - 00195b9c: [[Jump]] | ||
+ | |||
+ | 00195ba0 - 00195bb8: [[Charge]] | ||
+ | |||
+ | 00195bbc - 00195bfc: [[Arithmeticks]] | ||
+ | |||
+ | 00195c00 - 00195d90: [[Default]] | ||
+ | |||
+ | [[00195d94 - 00195f68]]: | ||
+ | |||
+ | [[00195f6c - 00195f88]]: | ||
+ | |||
+ | 00195f8c - 00196198: [[set current ability CT/status change]] | ||
+ | |||
+ | |||
+ | [[0019619c - 0019629c]]: | ||
+ | |||
+ | [[001962a0 - 00196308]]: | ||
+ | |||
+ | [[0019630c - 00196388]]: | ||
+ | |||
+ | [[0019638c - 00196898]]: | ||
+ | |||
+ | [[0019689c - 00196904]]: | ||
+ | |||
+ | [[00196908 - 00196938]]: | ||
+ | |||
+ | [[0019693c - 00196ad8]]: | ||
+ | |||
+ | [[00196adc - 00196c88]]: | ||
+ | |||
+ | 00196c8c - 00196ce4: [[Check target type]] (r2 = 1 if target can't be targeted/dead without? reraise) | ||
+ | |||
+ | 00196ce8 - 00196dac: [[Check if Unit can be Targeted (Cryst/Trea/Mount/Trans)]] | ||
+ | |||
+ | |||
+ | [[00196db0 - 00196e1c]]: | ||
+ | |||
+ | [[00196e20 - 00196ef0]]: | ||
+ | |||
+ | [[00196ef4 - 00196fc0]]: | ||
+ | |||
+ | [[00196fc4 - 001970b8]]: | ||
+ | |||
+ | [[001970bc - 001971b4]]: | ||
+ | |||
+ | 001971b8 - 00197534: [[Set chosen ability/target for AI status]] (berserk, blood suck, confuse, frog, chicken) | ||
+ | |||
+ | 00197538 - 001978e0: [[Store ability/skillset data, set AI settings for ability?]] | ||
+ | |||
+ | 001978e4 - 00197958: [[Find Direction of Target]] | ||
+ | |||
+ | |||
+ | [[0019795c - 00197b28]]: | ||
+ | |||
+ | [[00197b2c - 00197c64]]: | ||
+ | |||
+ | [[00197c68 - 00197d08]]: | ||
+ | |||
+ | [[00197d0c - 00197e5c]]: | ||
+ | |||
+ | [[00197e60 - 00197f10]]: | ||
+ | |||
+ | [[00197f14 - 00197ff0]]: | ||
+ | |||
+ | [[00197ff4 - 001982d4]]: | ||
+ | |||
+ | |||
+ | [[001982d8 - 001984e8]]: | ||
+ | |||
+ | [[001984ec - 00198818]]: | ||
+ | |||
+ | [[0019881c - 00198b00]]: | ||
+ | |||
+ | [[00198b04 - 00198d7c]]: | ||
+ | |||
+ | [[00198d80 - 00198dec]]: | ||
+ | |||
+ | [[00198df0 - 00198e5c]]: | ||
+ | |||
+ | [[00198e60 - 00199058]]: | ||
+ | |||
+ | [[0019905c - 00199120]]: | ||
+ | |||
+ | 00199124 - 00199368: [[Calculate Physical? Target]] | ||
+ | |||
+ | 0019936c - 0019939c: [[Calculate Distance Between Units]] | ||
+ | |||
+ | [[001993a0 - 00199494]]: | ||
+ | |||
+ | [[00199498 - 001994f4]]: | ||
+ | |||
+ | 001994f8 - 00199718: [[See if able to move to target?]] | ||
+ | |||
+ | |||
+ | [[0019971c - 001998c4]]: | ||
+ | |||
+ | 001998c8 - 001999c4: [[Check if Regen/Charm/DM/Reraise/DA Can be Inflicted]] | ||
+ | |||
+ | |||
+ | [[001999c8 - 00199b94]]: | ||
+ | |||
+ | 00199b98 - 00199c84: [[Calculate Clockticks Until Unit Acts]] | ||
+ | |||
+ | |||
+ | [[00199c88 - 00199d1c]]: | ||
+ | |||
+ | [[00199d20 - 00199ec4]]: | ||
+ | |||
+ | 00199ec8 - 0019a2c8: [[Usable Ability Setting/ENTD AI Calculations]] | ||
+ | |||
+ | 0019a2cc - 0019a2ec: [[Dividend * 4 / Divisor]] | ||
+ | |||
+ | 0019a2f0 - 0019a528: [[Set AI Flags/Usable Abilities]] | ||
+ | |||
+ | 0019a52c - 0019a5f4: [[Store Weapon? Attack Data]] | ||
+ | |||
+ | 0019a5f8 - 0019a638: [[Usable Ability Setting]] | ||
+ | |||
+ | [[0019a5f8 - 0019aa4c]]: | ||
+ | |||
+ | 0019a63c - 0019a66c: [[Part of the Weapon Inventory]] | ||
+ | |||
+ | 0019a670 - 0019aa4C: [[Ability Loading]] | ||
+ | |||
+ | 0019aa50 - 0019ab04: [[Load Known Ability Flag]] | ||
+ | |||
+ | 0019ab08 - 0019ab44: [[Transfer Halfword Values]] | ||
+ | |||
+ | 0019ab48 - 0019ab74: [[Transfer Byte Values]] | ||
+ | |||
+ | 0019ab78 - 0019abb0: [[Word Nulling]] | ||
+ | |||
+ | 0019abb4 - 0019ad70: [[Some Map calculations - height diff., coordinates]] | ||
+ | |||
+ | 0019ad74 - 0019ae2c: [[Determine if Height Difference < 3]] | ||
+ | |||
+ | |||
+ | [[0019ae30 - 0019ae54]]: | ||
+ | |||
+ | [[0019ae58 - 0019aeec]]: | ||
+ | |||
+ | [[0019aef0 - 0019af14]]: | ||
+ | |||
+ | [[0019af18 - 0019b308]]: | ||
+ | |||
+ | [[0019b30c - 0019b4f0]]: | ||
+ | |||
+ | [[0019b4f4 - 0019b6ac]]: | ||
+ | |||
+ | 0019b6b0 - 0019b750: [[Calculate Height Difference Between Units]] | ||
+ | |||
+ | |||
+ | [[0019b754 - 0019b7b4]]: | ||
+ | |||
+ | [[0019b7b8 - 0019bb1c]]: | ||
+ | |||
+ | [[0019bb20 - 0019bbb8]]: | ||
+ | |||
+ | [[0019bbbc - 0019bf28]]: | ||
+ | |||
+ | [[0019bf2c - 0019c208]]: | ||
+ | |||
+ | [[0019c20c - 0019c27c]]: | ||
+ | |||
+ | [[0019c280 - 0019c3d0]]: | ||
+ | |||
+ | [[0019c3d4 - 0019c8e8]]: | ||
+ | |||
+ | [[0019c8ec - 0019cb90]]: | ||
+ | |||
+ | [[0019cb94 - 0019cd98]]: | ||
+ | |||
+ | [[0019cd9c - 0019d214]]: | ||
+ | |||
+ | [[0019d218 - 0019d290]]: | ||
+ | |||
+ | [[0019d294 - 0019d304]]: | ||
+ | |||
+ | [[0019d308 - 0019d378]]: | ||
+ | |||
+ | [[0019d37c - 0019db7c]]: | ||
+ | |||
+ | [[0019db80 - 0019dca8]]: | ||
+ | |||
+ | [[0019dcac - 0019dcb8]]: | ||
+ | |||
+ | [[0019dcbc - 0019dd88]]: | ||
+ | |||
+ | 0019dd8c - 0019e15c: [[AI ability processing]] | ||
+ | |||
+ | 0019e160 - 0019e374: [[Transfer Unit Data to AI Data]] | ||
+ | |||
+ | 0019e378 - 0019e53c: [[Transfer AI Data to Unit Data]] | ||
+ | |||
+ | |||
+ | [[0019e540 - 0019e5d4]]: | ||
+ | |||
+ | [[0019e5d8 - 0019ef20]]: | ||
+ | |||
+ | 0019ef24 - 0019efac: [[Check if Status Should/Can be Added]] | ||
+ | |||
+ | |||
+ | [[0019efb0 - 0019f018]]: | ||
+ | |||
+ | [[0019f01c - 0019f0d4]]: | ||
+ | |||
+ | [[0019f0d8 - 0019f158]]: | ||
+ | |||
+ | [[0019f15c - 0019f254]]: | ||
+ | |||
+ | [[0019f258 - 0019f2a0]]: | ||
+ | |||
+ | 0019f2a4 - 0019f2f0: [[Transfer Unit Coordinates to AI]] | ||
+ | |||
+ | |||
+ | 0019f2f4 - 001a0f6c: | ||
+ | |||
+ | [[001a0f70 - 001a0f84]]: | ||
+ | |||
+ | [[001a0f88 - 001a0f9c]]: | ||
+ | |||
+ | 001a0fa0 - 001a0fd0: [[Get Start of Frame Pointers Address]] | ||
+ | |||
+ | [[001a0fa0 - 001a0fd4]]: | ||
+ | |||
+ | 001a0fd4 - 001a100c: [[Get Start of Parameter Sets Address]] | ||
+ | |||
+ | [[001a0fd8 - 001a100c]]: | ||
+ | |||
+ | 001a1010 - 001a1040: [[Get Header before Motion Data Address]] | ||
+ | |||
+ | 001a1044 - 001a1074: [[Get Coordinate Data Address]] | ||
+ | |||
+ | 001a1078 - 001a10a8: [[Get Motion Data Address]] | ||
+ | |||
+ | 001a10ac - 001a10e8: [[Get Misc. Data and Palette Data Addresses]] | ||
+ | |||
+ | 001a10ec - 001a1194: [[Some sound effect prep]] | ||
+ | |||
+ | 001a1198 - 001a11c8: [[Get ??? Data Address]] | ||
+ | |||
+ | |||
+ | [[001a11cc - 001a11fc]]: | ||
+ | |||
+ | [[001a1200 - 001a1240]]: | ||
+ | |||
+ | [[001a1244 - 001a1284]]: | ||
+ | |||
+ | [[001a1288 - 001a12a0]]: | ||
+ | |||
+ | 001a12a4 - 001a12d8: [[Load LBA sector and Byte length of effect]] | ||
+ | |||
+ | |||
+ | [[001a12dc - 001a1300]]: | ||
+ | |||
+ | [[001a1304 - 001a1324]]: | ||
+ | |||
+ | [[001a1328 - 001a1348]]: | ||
+ | |||
+ | [[001a134c - 001a13b8]]: | ||
+ | |||
+ | 001a13bc - 001a15b0: [[Effect prep, default to cure if invalid LBA Sector]] | ||
+ | |||
+ | 001a15b4 - 001a1810: [[Ability animation]] uses animation flags (Ball Hardcoding) | ||
+ | |||
+ | 001a1814 - 001a1850: [[Load ability effect]] Stores pre-cast effects, has some hardcodings. Also transfers lots of important effect data to 0x1bad0c | ||
+ | |||
+ | 001a1854 - 001a187c: [[Check if ability is Item ability]] Checks 0x0800 flag, returns 1 if not item effect | ||
+ | |||
+ | 001a1880 - 001a18a0: [[Increment effect section address loading directive]] 801b63e8 | ||
+ | |||
+ | [[001a18a4 - 001a18c4]]: | ||
+ | |||
+ | [[001a18c8 - 001a18d4]]: | ||
+ | |||
+ | 001a18d8 - 001a1c3c: [[Load Effect section addresses]] | ||
+ | |||
+ | [[001a1c40 - 001a1c8c]]: ?? | ||
+ | |||
+ | |||
+ | [[001a1c90 - 001a1d24]]: | ||
+ | |||
+ | [[001a1d28 - 001a1d98]]: | ||
+ | |||
+ | [[001a1d9c - 001a2080]]: | ||
+ | |||
+ | 001a2084 - 001a20b0: [[Clear some data in temp effect data]] | ||
+ | |||
+ | 001a20b4 - 001a20e4: [[Clear some data in temp effect data 2]] | ||
+ | |||
+ | 001a20e8 - 001a2210: [[Initialize temp effect data?]] | ||
+ | |||
+ | 001a2214 - 001a2234: [[Effect code script >= 2E]] | ||
+ | |||
+ | 001a2238 - 001a2258: [[Effect code script 00 - Store next half as new counter, return 0]] This byte creates a loop in the header section | ||
+ | |||
+ | 001a225c - 001a227c: [[Effect code script 01 - store next half as new counter, return 1]] | ||
+ | |||
+ | [[001a2280 - 001a22f4]]: Effect code script 02 | ||
+ | |||
+ | [[001a22f8 - 001a2368]]: Effect code script 03 | ||
+ | |||
+ | 001a236c - 001a2370: [[Effect code script 04]] End effect? | ||
+ | |||
+ | [[001a236c - 001a23a4]]: | ||
+ | |||
+ | 001a2374 - 001a23a4: [[Effect code script 05 - Increment counter, store 2nd byte / 4 at 801bf000]] | ||
+ | |||
+ | [[001a23a8 - 001a2410]]: Effect code script 06 | ||
+ | |||
+ | [[001a2414 - 001a2484]]: Effect code script 07 | ||
+ | |||
+ | [[001a2488 - 001a2520]]: Effect code script 08 | ||
+ | |||
+ | [[001a2524 - 001a255c]]: Effect code script 09 | ||
+ | |||
+ | [[001a2560 - 001a2598]]: Effect code script 0A | ||
+ | |||
+ | [[001a259c - 001a2628]]: Effect code script 0B | ||
+ | |||
+ | [[001a262c - 001a2664]]: Effect code script 0C | ||
+ | |||
+ | [[001a2668 - 001a26a0]]: Effect code script 0D | ||
+ | |||
+ | [[001a26a4 - 001a2730]]: Effect code script 0E | ||
+ | |||
+ | [[001a2734 - 001a276c]]: Effect code script 0F | ||
+ | |||
+ | [[001a2770 - 001a27ac]]: Effect code script 10 | ||
+ | |||
+ | [[001a27b0 - 001a280c]]: Effect code script 11 | ||
+ | |||
+ | [[001a2810 - 001a286c]]: Effect code script 12 | ||
+ | |||
+ | [[001a2870 - 001a28d0]]: Effect code script 13 | ||
+ | |||
+ | [[001a28d4 - 001a2934]]: Effect code script 14 | ||
+ | |||
+ | [[001a2938 - 001a2994]]: Effect code script 15 | ||
+ | |||
+ | 001a2998 - 001a29dc: [[Effect code script 16 - check counter against 0x1c in temp effect data]] | ||
+ | *Sets next half as counter if check is true, jumps out of loop | ||
+ | |||
+ | [[001a29e0 - 001a2a28]]: Effect code script 17 | ||
+ | |||
+ | [[001a2a2c - 001a2a78]]: Effect code script 18 | ||
+ | |||
+ | [[001a2a7c - 001a2b14]]: Effect code script 19 | ||
+ | |||
+ | [[001a2b18 - 001a2b6c]]: Effect code script 1A | ||
+ | |||
+ | [[001a2b70 - 001a2bc4]]: Effect code script 1B | ||
+ | |||
+ | [[001a2bc8 - 001a2c24]]: Effect code script 1C | ||
+ | |||
+ | 001a2c28 - 001a2c78: [[Effect code script 1D - check timer against effect duration]] | ||
+ | *jump out of loop if timer > effect duration | ||
+ | |||
+ | 001a2c7c - 001a2cf8: [[Effect code script 1E - check all timing bytes]] | ||
+ | *Seems to deal with time in between moving to next target primarily | ||
+ | |||
+ | 001a2cfc - 001a2d44: [[Effect code script 1F - go to end if hit counter = 0?]] | ||
+ | |||
+ | [[001a2d48 - 001a2d90]]: Effect code script 20 | ||
+ | |||
+ | [[001a2d94 - 001a2ddc]]: Effect code script 21 | ||
+ | |||
+ | [[001a2de0 - 001a2e28]]: Effect code script 22 | ||
+ | |||
+ | [[001a2e2c - 001a2e74]]: Effect code script 23 | ||
+ | |||
+ | [[001a2e78 - 001a2eb0]]: Effect code script 24 | ||
+ | |||
+ | [[001a2eb4 - 001a30e8]]: Effect code script 25 - Runs effect? | ||
+ | |||
+ | [[001a30ec - 001a3144]]: Effect code script 26 | ||
+ | |||
+ | 001a3148 - 001a31a4: [[Effect code script 27 - store first 4 words of on hit effects data]] | ||
+ | |||
+ | 001a31a8 - 001a32e4: [[Effect text/transformation/animation display timing]] | ||
+ | |||
+ | 001a32e8 - 001a3404: [[On-Hit effect sounds]] like when the healing is displayed in moogle | ||
+ | |||
+ | 001a3408 - 001a3d2c: [[Effect code script 28 - huge big ol' routine]] Handles timing | ||
+ | |||
+ | [[001a3d30 - 001a3ffc]]: | ||
+ | |||
+ | [[001a4000 - 001a419c]]: | ||
+ | |||
+ | [[001a41a0 - 001a4368]]: | ||
+ | |||
+ | [[001a436c - 001a4448]]: | ||
+ | |||
+ | [[001a444c - 001a45c4]]: | ||
+ | |||
+ | [[001a45c8 - 001a4788]]: | ||
+ | |||
+ | [[001a478c - 001a4834]]: | ||
+ | |||
+ | [[001a4838 - 001a4c40]]: Effect code script 29 - 'nother huge routine | ||
+ | |||
+ | 001a4c44 - 001a4c80: [[Effect code script 2A - clear some temp effect data]] | ||
+ | |||
+ | 001a4c84 - 001a4cbc: [[Effect code script 2B - clear some temp effect data 2]] | ||
+ | |||
+ | 001a4cc0 - 001a4cd4: [[Effect code script 2C - Increment counter]] Useful for editing | ||
+ | |||
+ | 001a4cd8 - 001a4cec: [[Effect code script 2D - duplicate of 2C]] | ||
+ | |||
+ | 001a4cf0 - 001a4d98: [[Effect code script loop]] | ||
+ | |||
+ | |||
+ | [[001a4d9c - 001a4de4]]: | ||
+ | |||
+ | [[001a4de8 - 001a4e98]]: | ||
+ | |||
+ | [[001a4e9c - 001a4fd0]]: | ||
+ | |||
+ | [[001a4fd4 - 001a510c]]: | ||
+ | |||
+ | [[001a5110 - 001a51b8]]: | ||
+ | |||
+ | [[001a51bc - 001a5218]]: | ||
+ | |||
+ | [[001a521c - 001a5228]]: | ||
+ | |||
+ | [[001a522c - 001a52b0]]: | ||
+ | |||
+ | [[001a52b4 - 001a52ec]]: | ||
+ | |||
+ | [[001a52f0 - 001a5338]]: | ||
+ | |||
+ | [[001a533c - 001a5390]]: | ||
+ | |||
+ | [[001a5394 - 001a5794]]: | ||
+ | |||
+ | [[001a5798 - 001a5b44]]: | ||
+ | |||
+ | [[001a5b48 - 001a5c38]]: | ||
+ | |||
+ | [[001a5c3c - 001a5d70]]: | ||
+ | |||
+ | [[001a5d74 - 001a5ea0]]: | ||
+ | |||
+ | [[001a5ea4 - 001a600c]]: | ||
+ | |||
+ | [[001a6010 - 001a601c]]: | ||
+ | |||
+ | [[001a6020 - 001a60a8]]: | ||
+ | |||
+ | 001a60ac - 001a7f58: [[Emitter Control Routine]] | ||
+ | |||
+ | |||
+ | [[001a7f5c - 001a8668]]: | ||
+ | |||
+ | [[001a866c - 001a868c]]: | ||
+ | |||
+ | [[001a8690 - 001a8738]]: | ||
+ | |||
+ | [[001a873c - 001a87d4]]: | ||
+ | |||
+ | [[001a87d8 - 001a8830]]: | ||
+ | |||
+ | [[001a8834 - 001a8894]]: | ||
+ | |||
+ | [[001a8898 - 001a88cc]]: | ||
+ | |||
+ | [[001a88d0 - 001a8948]]: | ||
+ | |||
+ | [[001a894c - 001a89ac]]: | ||
+ | |||
+ | [[001a89b0 - 001a8a10]]: | ||
+ | |||
+ | [[001a8a14 - 001a8a40]]: | ||
+ | |||
+ | [[001a8a44 - 001a8a68]]: | ||
+ | |||
+ | [[001a8a6c - 001a8ae4]]: | ||
+ | |||
+ | [[001a8ae8 - 001a8b48]]: | ||
+ | |||
+ | [[001a8b4c - 001a8bac]]: | ||
+ | |||
+ | [[001a8bb0 - 001a8bdc]]: | ||
+ | |||
+ | [[001a8be0 - 001a8bf4]]: | ||
+ | |||
+ | 001a8bf8 - 001a8c10: [[Modify Data 1]] | ||
+ | |||
+ | |||
+ | [[001a8c14 - 001a8c88]]: | ||
+ | |||
+ | [[001a8c8c - 001a8d00]]: | ||
+ | |||
+ | 001a8d04 - 001a8d78: [[Modify Data 2]] | ||
+ | |||
+ | |||
+ | [[001a8d7c - 001a8df0]]: | ||
+ | |||
+ | [[001a8df4 - 001a8e70]]: | ||
+ | |||
+ | [[001a8e74 - 001a8f10]]: | ||
+ | |||
+ | [[001a8f14 - 001a90cc]]: | ||
+ | |||
+ | 001a90d0 - 001a9314: [[Modify based on first word of timing section header]] | ||
+ | |||
+ | |||
+ | [[001a9318 - 001a936c]]: | ||
+ | |||
+ | [[001a9370 - 001a9390]]: | ||
+ | |||
+ | [[001a9394 - 001a93b4]]: | ||
+ | |||
+ | [[001a93b8 - 001a93e8]]: | ||
+ | |||
+ | [[001a93ec - 001a941c]]: | ||
+ | |||
+ | [[001a9420 - 001a9450]]: | ||
+ | |||
+ | [[001a9454 - 001a9490]]: | ||
+ | |||
+ | [[001a9494 - 001a94d0]]: | ||
+ | |||
+ | [[001a94d4 - 001a9510]]: | ||
+ | |||
+ | [[001a9514 - 001a95e4]]: | ||
+ | |||
+ | [[001a95e8 - 001a96c4]]: | ||
+ | |||
+ | [[001a96c8 - 001a971c]]: | ||
+ | |||
+ | [[001a9720 - 001a97e4]]: | ||
+ | |||
+ | [[001a97e8 - 001a9830]]: | ||
+ | |||
+ | [[001a9834 - 001a9844]]: | ||
+ | |||
+ | [[001a9848 - 001a9858]]: | ||
+ | |||
+ | [[001a985c - 001a986c]]: | ||
+ | |||
+ | [[001a9870 - 001a9880]]: | ||
+ | |||
+ | [[001a9884 - 001a98c0]]: | ||
+ | |||
+ | [[001a98c4 - 001a9900]]: | ||
+ | |||
+ | [[001a9904 - 001a9940]]: | ||
+ | |||
+ | [[001a9944 - 001a9980]]: | ||
+ | |||
+ | 001a9984 - 001a99a8: [[Store first section of on hit effects data]] | ||
+ | |||
+ | [[001a99ac - 001a99b8]]: | ||
+ | |||
+ | [[001a99bc - 001a99ec]]: | ||
+ | |||
+ | [[001a99f0 - 001a9a20]]: | ||
+ | |||
+ | [[001a9a24 - 001a9a38]]: | ||
+ | |||
+ | [[001a9a3c - 001a9a50]]: | ||
+ | |||
+ | [[001a9a54 - 001a9bac]]: | ||
+ | |||
+ | [[001a9bb0 - 001a9f40]]: Matrix / effect mathematics? | ||
+ | |||
+ | |||
+ | [[001a9f44 - 001aa004]]: | ||
+ | |||
+ | [[001aa008 - 001aa0e4]]: | ||
+ | |||
+ | [[001aa0e8 - 001aa19c]]: | ||
+ | |||
+ | 001aa1a0 - 001aa1f4: [[Some parameter set stuff]] | ||
+ | |||
+ | |||
+ | 001aa1f8 - 001aa7c0: [[Composite frame loading for parameter sets]] | ||
+ | |||
+ | |||
+ | [[001aa7c4 - 001aa7d8]]: | ||
+ | |||
+ | [[001aa7dc - 001aa8e4]]: | ||
+ | |||
+ | [[001aa8e8 - 001aa91c]]: | ||
+ | |||
+ | [[001aa920 - 001aaaf8]]: | ||
+ | |||
+ | [[001aaafc - 001aab40]]: | ||
+ | |||
+ | [[001aab44 - 001aab8c]]: | ||
+ | |||
+ | [[001aab90 - 001aac24]]: | ||
+ | |||
+ | [[001aac28 - 001aad2c]]: | ||
+ | |||
+ | [[001aad30 - 001aad38]]: | ||
+ | |||
+ | [[001aad3c - 001aad94]]: | ||
+ | |||
+ | [[001aad98 - 001ab1d0]]: | ||
+ | |||
+ | [[001ab1d4 - 001ab58c]]: | ||
+ | |||
+ | [[001ab590 - 001ab720]]: | ||
+ | |||
+ | [[001ab724 - 001aca54]]: | ||
+ | |||
+ | [[001aca58 - 001acb04]]: | ||
+ | |||
+ | [[001acb08 - 001acf8c]]: | ||
+ | |||
+ | [[001acf90 - 001ad194]]: | ||
+ | |||
+ | [[001ad198 - 001ad628]]: | ||
+ | |||
+ | [[001ad62c - 001ad824]]: | ||
+ | |||
+ | [[001ad828 - 001ad940]]: | ||
+ | |||
+ | [[001ad944 - 001adadc]]: | ||
+ | |||
+ | [[001adae0 - 001adb08]]: | ||
+ | |||
+ | [[001adb0c - 001adb38]]: | ||
+ | |||
+ | [[001adb3c - 001adc20]]: | ||
+ | |||
+ | [[001adc24 - 001add50]]: | ||
+ | |||
+ | [[001add54 - 001ade78]]: | ||
+ | |||
+ | [[001ade7c - 001adfa8]]: | ||
+ | |||
+ | [[001adfac - 001adfe8]]: [[Get Ninja Ball effect]] based on weapons element. Only valid entries for fire,water,lightning | ||
+ | |||
+ | END |
Revision as of 20:33, 12 February 2015
BATTLE.BIN RAM
00067000 - 00067794: Return Addresses
00067798 - 0006780c: ??? some data
00067810 - 000683b8: Return addresses and sparse data
000683c0 - 000683d0: Store AT list ID = 1
000683d4 - 000683e0: Store AT list ID = 0
000683e4 - 00068414: Transfer Unit's X/Y/Map Level
00068418 - 00068490: X/Y Data Gathering for Attacks?
00068494 - 00068530 Store Palette data for each unit
00068534 - 00068630: Palette modification based on team
00068634 - 00068678: Highlight units based on Team 2 (Square pressed during free cursor)
0006867c - 000686ac: Increment AT List ID
000686b0 - 00068764: AT List Check if Unit is Charging Ability
00068768 - 00068790: check something and clear AT list ID
00068794 - 000687a0: Clear AT list ID
000687a4 - 000687b8: Clear 960f8 and 960fc
000687bc - 000687dc: Transfer Palette
000687e0 - 00068948: Set evade special effects based on Evade Type Weapon Break, Golem Hand, etc.
0006894c - 000689a0: Set evade type data and weapon element effect
000689a4 - 00068a1c: Set evade type data, item and throw stone hardcoding
00068a20 - 00068a70: set some palette stuff
00068a74 - 00068a90: Call palette routine 1
00068a94 - 00068ab0: Call palette routine 2
00068ab4 - 00068ad0: Call palette routine 3
00068ad4 - 00068af0: Call palette routine 4
00068af4 - 00068b10: Call palette routine 5
00068b14 - 00068b30: Call palette routine 6
00068b34 - 00068b50: Call palette routine 7
00068b54 - 00068b90: Set targets animation 1 based on attack type
00068b94 - 00068bd0: Set targets animation 2 based on attack type
00068bd4 - 00068c14: Jump to post action display
00068c18 - 00068c7c: Set Bow Hardcoding
00068c80 - 00068cc0: Call Bow Hardcoding routine
00068cc4 - 00068d04: Call Bow Hardcoding routine
00068d08 - 00068e2c: Status/sprite transformation/animation display setting
00068e30 - 00068e54: Jump to 68d08
00068e58 - 00068e7c: Jump to 68d08 2
00068e80 - 000690f4: Special Status Flag Enabling?
000690f8 - 0006912c: Jump to set item graphic/palette (83758)
00069254 - 000692b8: Set some data for Mounted Units
000692bc - 00069338: Set Animation/Facing for Mounted Units
00069e68 - 00069edc: Initialize Units Coordinates, Animation, Facing
00069ee0 - 00069f10: Transfer Palette and store 0x7F in misc data
0006ba38 - 0006bad4: Palette adjustment based on Tile Type
0006dc8c - 0006dda8: Knockback with bows?
0006ddac - 0006dde8: Transfer Target Coordinates (knockback) knockback with bows?
0006e7c8 - 0006eed8: Free Cursor Selection Routine
0006eedc - 0006eeec: Set Game Flow Variable to 1
0006eef0 - 0006eefc: Set Game Flow Variable to 0
0006f13c - 0006f170: Rotate Map (Counterclockwise?) 2 L1 controller input
0006f174 - 0006f1a4: Rotate Map (Counterclockwise?)
0006f1a8 - 0006f1dc: Rotate Map (Clockwise?) 2 R1 Controller input
0006f1e0 - 0006f214: Rotate Map (Clockwise?)
0006f28c - 0006f31c: L1 and R1 rotation
0006f5bc - 0006f630: Change Map Zoom 2
0006f634 - 0006f674: Change Map Zoom (L2 Controller Input)
0006f8c8 - 0006f964: Tilt Map/Zoom 2
0006f968 - 0006f9a8: Tilt Map/Zoom(R2 Controller Input)
00070820 - 00070994: Some Tile - map rotation interaction
00070998 - 000709f8: Set casting unit ID = FF 2
000709fc - 00070a34: Set casting unit ID = FF 1
00070a38 - 00070b78: Some system routines for ramza crystal, ability CT resolution
00070b7c - 00070c00: Store ENTD flags into misc data w/o control flag
00070c04 - 00070c74: Set next script = action menusPressed confirm while not highlighting any unit, also happens after completing move
- Stores Script 0x03
00070cdc - 00070d14: Store next Battle flow script = 1 (Select pressed during free cursor)
00070e6c - 00071004: In between turn events mimic, ability cast, traps, etc.
00071008 - 000711a0: - ???? happened for me before and after Mimic action
- Stores Script 0x27
000711a4 - 000712d4: - This happened after music started. I believe the map had not been shown yet. Was in mid-rotation of map if i remember correctly. Please test.
- Stores Script 0x27
0007134c - 0007139c: Highlight units based on team (Square pressed during free cursor)
000713a0 - 00071430: Menu stuff? - selecting the active unit.
- Stores Script 0x04
00071434 - 000714f0:- every time you select a unit, and there are choices. For example, selecting one of your own non active units, or checking enemy unit status. Number does not change if you go deeper into the menus
- Stores Script 0x04
000714f4 - 000715a4: Menu stuff
000715a8 - 000715e4:- pressing select to read further information on an action command or status screen. Basically any time while the above is true- Pressing Cancel on a unit to check how far they can move.
- Stores Script 0x06, 0x07
00071668 - 00071698:- Pressing Triangle to bring up the AT, Unit list and Options. Does not change if you go deeper into the menus unless you select a unit in AT list.
- Stores Script 0x08
000716dc - 00071718:- pressing select while in the AT, Unit list and Options. Pressing Select while in Unit List does not change number.
- Stores Script 0x09
0007171c - 000717c8: Get next acting unit? - Selecting a unit in the AT list.
- Stores Script 0x0a
000717cc - 00071820:- Pressed "Move" Command
- Stores Script 0x0c
0007187c - 00071928:- Pressed Circle to remove the reminder on how to move a unit, also after removing "Select within movable range" box
- Stores Script 0x0d
0007192c - 00071980:- "select within movable range" box appeared. selected tree (unpathable) as movement location. works for spaces outside of range as well
- Stores Script 0x0f
00071984 - 00071a78: - selected a spot within legal distance (blue square)
- Stores Script 0x10
00071ab8 - 00071b48:- blue squares disappeared, unit walks to location
- Stores Script 0x11
00071b4c - 00071c88: - unit finishes walking to location "are you sure you want to move here?" box appears
- Stores Script 0x12
00071c8c - 00071ce8: - happens right after confirming move command, attack command
- Stores Script 0x25
00071ee8 - 000723d0: Post Movement Display- confirm move command
- Stores Script 0x15
000723d4 - 0007245c: Post Movement Display Prep
00072460 - 00072540: - begin choosing facing for Wait
- Stores Script 0x13
00072544 - 00072670: - Choose Wait action, or Move/Act used up
- Stores Script 0x14
0007270c - 00072738: Turn sprite towards attack
0007273c - 00072924: Movement/action direction setting?
00072928 - 00072a0c: Rider/Mount X/Y/Facing Setting?
00072a88 - 00072acc: Check if Facing Needs Changed?
00072ad0 - 00072b10: - also happens after confirming move command or attack command, happens after 0x71c9c
- Stores Script 0x26
00072b50 - 00072bec: - chose "Attack" command
- Stores Script 0x16
- happens right after 0x73bac, unit attacks, this section will happen twice for 2 swords attacks
- Stores Script 0x2d
00072bf0 - 00072ce4: Set item/throw stone ability display stuff?
00072ce8 - 00072d88:- unit stands straight, break happened twice in a row, goes back to 0x73bac for 2 swords ori r2,r0,0x2f
- Stores SCript 0x2f
000732c8 - 000734c8: Battle Message Display- attack finishes, this section will happen twice for 2 swords attacks
- Stores Script 0x2e
000734cc - 00073634:- finish Attack command, happened 3x in a row
- Stores Script 0x28
000736d4 - 000739c8: Ability effect calculations critical hit, reflect, etc.
000739cc - 00073b98: Action phase control- ???? Something about Mimic- also happens after executing command, happens after 0x7418c
- Stores Script 0x29
- Stores Script 0x29
00073b9c - 00073ee8: set some target coordinates/attacker animation, others - unit status compltely gone, unit is about to attack, this section will happen twice for 2 swords attacks
- Stores Script 0x2c
00073eec - 00073fb4: Set damage display type based on ability - ???? Only during Mimic
- Stores Script 0x2b (Return from mimic?)
00073fb8 - 00073fdc:- happens after 0x73a78, unit status at bottom of screen almost completely disappeared. Means one of the previous menus was to hide the unit status
- Stores Script 0x2a
00073fe0 - 00074064: Store animation and facing based on animation flag 1- Execute action chosen
- Stores Script 0x1c
000740d4 - 00074200: - happens right after choosing Execute
- Stores Script 0x1e
00074204 - 000742c4:- ????happened during Mimic
- Stores Script 0x1e
00074308 - 0007446c: - choosing valid location (red box)
- Stores Script 0x19
00074470 - 000744c4:- choosing out of range target location
- Stores Script 0x18
000744c8 - 000745a8: - happens right before red boxes appear for targetting
- Stores Script 0x17
000745ac - 000746a8: - confirming location, "Executing action" box appears
- Stores Script 0x1b
00074af8 - 00074b14: - Something about Mimic
- Stores Script 0x17
00074bf8 - 00074dcc: Free Cursor Controller Input
- Script 0x00
00074dd0 - 00074e28: Get Tile Information when Select is pressed
- Script 0x01
00074e2c - 00074e90: Controller input related
- Script 0x02
00074e94 - 00074f58: Action Menus
- Script 0x03
00074f5c - 0007530c: Decide what to do based on skillset/ability selections?
- Script 0x04
00075310 - 000755f8: Set move/act based on skillset mainly for defend/eq.change - also sets other flags
- Script 0x05
- Script 0x06
00075690 - 00075718: has more controller input
- Script 0x07
0007571c - 000757c0: has more controller input
- Script 0x08
- Script 0x09
00075820 - 00075878: has more controller input
- Script 0x0a
- Script 0x0f
- Script 0x10
- Script 0x11
- Script 0x12
- Script 0x13
- Script 0x14
- Script 0x15
- Script 0x17
- Script 0x16
00076658 - 00076918: has learn from crystal, move XX up
- Script 0x18
- Script 0x19
000769b0 - 00076b78: while unit is moving?
- Script 0x1a
- Script 0x1b
00076be8 - 00076c4c: Sets next script = 1?
- Script 0x1d
- Script 0x1c
00076d84 - 00076f0c: stores animation/facing based on ability flags 1
- Script 0x1e
- Script 0x1f -
- Script 0x20
00077098 - 00077130: Action occurring
- Script 0x21 -
00077134 - 0007719c: action related
- Script 0x22
000771a0 - 00077310: action related
- Script 0x23
00077314 - 00077374: loads effect LBA sector
- Script 0x24
00077378 - 000773b0: Item, throw stone hardcoding
- script 0x25
000773f8 - 0007775c: Big action/ability display
- Script 0x26
- Script 0x27
000777ec - 0007799c: action related
- Script 0x28
- Script 0x29
00077bd8 - 00077c04: small one
- Script 0x2a
00077c08 - 00077c34: also small
- Script 0x2b
- Script 0x2c
00077ca4 - 00077e18: controller input checked
- Script 0x2d
- Script 0x2e
00077e88 - 00077f64: AI target processing?
- Script 0x2f
- Script 0x30
00078030 - 0007809c: Controller input checked
- Script 0x31
- Script 0x0b
00078148 - 00078324: Copy 0x16e in unit data to misc data, display processing
- Script 0x0e
- Script 0x0d
- Script 0x0e
00078504 - 000785a8: this one looks cool
- Script 0x32
000785ac - 000787d8: checks each unit for something and controller input
- Script 0x33
- Script 0x34
- Script 0x37
- Script 0x3a
- Script 0x35
- Script 0x38
- Script 0x36
- Script 0x39
00079a98 - 0007a1d0: Game Flow Control routine
0007a1d4 - 0007a214: Get casting unit's misc data data that matches 0x9112c
0007a2b8 - 0007a3f4: Check if unit is on panel?
0007a724 - 0007a770: Get unit misc data that matches r4 ID
0007a6e4 - 0007a720: Find Current Misc Unit Data Pointer (external ID)?
0007a724 - 0007a770: Find Misc Unit Data Pointer (checking for specific unit)?
0007ac60 - 0007aca8: Unit RGB/Sprite Type/? Initialization
0007b4ec - 0007b52c: Store Sprite Display Data
0007b96c - 0007b9cc: Store vx, vy, vz vectors
0007f45c - 0007f508: Store Item's Display Data
0007f5f8 - 0007ff40: Post Action Display Routine
0007ff44 - 0007ff78: "Speed" display
0007ff7c - 0007ffac: "CT" display
0007ffb0 - 0007ffe4: "Br" display
0007ffe8 - 0008001c: "Fa" display
00080020 - 00080050: "Attack" Sword display
00080054 - 00080088: "Magic" Rod display
0008008c - 000800b8: "Missed" display
000800bc - 000800e8: "Guarded" display
000800ec - 00080114: "Caught?" display
000803e4 - 000808b4: Post-Action Display Setup
000808b8 - 00080bc0: Set Exp/JP Display Data and get Palette
00080bc4 - 00080c3c: *One-Digit Experience*
00080c40 - 00080cf4: *Two-Digit Experience*
00080cf8 - 00080d80: *One-Digit JP*
00080d84 - 00080e38: *Two-Digit JP*
00080e3c - 00080e78: *"No Target" Display*
00080e7c - 00080eb8: *"Silenced" Display*
00080ebc - 00080f00: *"No MP" Display*
00080f44 - 00080fe8: Prep for Displaying Earned Exp/JP
000810a4 - 00081974: More post action display?
00081978 - 00081984: Store unit animation and facing value
00081988 - 00819a4: Store unit animation/facing/someothervalue
000819a8 - 00081a04: Get some Spritesheet data address
00081ad0 - 00081adc: r2 = 0x800b669c
00081ae0 - 00081aec: r2 = 0x800b6edc
00081b0c - 00081b84: Store some coordinate data
00081b88 - 00081c18: Store some movement coordinate data
00081c60 - 00081d50: Save Spritesheet ID to spritesheet data
00081d54 - 0008210c: Weather/time of day/tile palette modification
00082110 - 000822b8: Special spritesheet ID palette mods?
000822bc - 00082464: palette mod by status
00082468 - 00082504: [[check for tile, status palette mod
00082508 - 0008254c: Status/? Misc ID checks
00082550 - 00082588: Transparent Check (for opacity?)
00082620 - 00082788: Set some display/anim data for weapon/evade types
0008278c - 00082888: Movement validation - float/fly?
0008288c - 00082a40: Target spritesheet calculations?
00082a44 - 00082b18: Set animation for Item abilities
00082b1c - 00082b7c: Store attack animation flags and facing 1
00082b80 - 00082c0c: Set attack animation flags and facing 2
00082c10 - 00082cc0: Set attack animation flags and facing 3
00082cc4 - 00082d4c: Set Level up/Job level up animations?
00082eec - 000831b4: Set Animation based on status
000831b8 - 00083468: More animation based on status, death sound effects
0008346c - 0008356c: Poach/Morbol Transformation Can change spritesheet ID here
00083570 - 00083754: Sprite changing stuff? crystal, frog, etc.
00083758 - 00083850: Set thrown item graphic/palette also throw stone
00083874 - 00083974: Set attacker animation for shield block
00083978 - 00083c54: Set targets animation based on attack type
00083c58 - 00083cd0: Sprite display setting for all units based on attack
00084214 - 000846ac: Update Sprite display data
00084818 - 0008522c: ??? Has damage display hardcording for arm aim/lucavi abilities
00087a28 - 00088014: Misc unit data initialization
0008c364 - 0008c39c: Store script = 0x3a This happened after I accepted a team at Formation. Music had not started yet. (FFM)
0008ca48 - 0008ca78: get misc data, do something else if none found
0008ced0 - 0008cef8: Find Unit's Misc Data Pointer (+0x15c)
0008d138 - 0008d188: store mimicking misc data, existence/entd checks
0008dc24 - 0008dc70: Get Unit's Spritesheet Value
0008dc9c - 0008dcc0: Find Unit's Misc Data Pointer and Load Spritesheet Value
0008f710 - 00090044: Palette Modification
00092620 - 000926d4: Extract RGB+Alpha from Palette
000926d8 - 000927b8: Get Palette Data
00093c98 - 000e7678:
000f5aec - 0012cce4:
0011acdc - 0011aeec: Throw Determination Routine
0012d61c - 0012da08:
00132824 - 00132858: Prep for Loading Text
00133158 - 00133490: Get misc ID (goes through a bunch of event command checks and more)
00133588 - 00133750: Store level,exp, HP/MP hardcoding, store CT
00133754 - 00133c90: Store units small in battle display data
00138ed8 - 001390b8: Move/Act/Wait menu Idle routine
00136b10 - 00136bcc: Get Item Graphic Data
0013b590 - 0013b640: Load Main Data (data from 5771c - ???)
0013b644 - 0013b6e0: Store Main Data
0013c3a4 - 0013c564: Equip Change Routine
0013cf58 - 0013d0a8: menu Routine
0013d634 - 0013d700: Store unit names and some event block data
0013f520 - 0013f664: Data setting from menu selections
0013f76c - 0013f7a8: Initialize menu counters
0013f7b4 - 0013f8b0: Store some data for menus
0013fa6c - 00140224: Main Skillset/ability loading (abilities greyed/blinking red)
001404cc - 00140728: Main act menu loading
00140a30 - 00140b00: Disable Move/Act based on menu ID
00140ed4 - 0014115c: Ability selected routine
001411b4 - 00141460: Set used item based on skillset
- Bad name for this routine, I think it does much more important shit
- Change loaded skillset here to make non-default abilities work in default skillset
00141464 - 00141650: Store message/menu type
0014171c - 00141758: Store main target ID/auto battle
0014175c - 001419b4: Spell Quote determination
001419b8 - 00141a88: System function setup routine
00141b0c - 00142504: System function routine
- 00141c14 - 00141cb8: Gameover checks (both)
- 00141db0 - 00141e24: Gameover (party incapacitated) checks
- 00142074 - 001420e0: Calculator skillset loading?
- 0014227c - 001422f4: recieve item whos quantity = 99 (increase gil)
- 001422f8 - 00142334: Increment item quantity
00143bd8 - 001449f8: Event Instruction Main Routine 1
001449fc - 00145750: Event Instruction Main Routine 2
00145754 - 00145f70: Event Instruction Main Routine 3
00146078 - 00146090: Load event command bytes
0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - Calculate party inventory?
0014b394 - 0014ba24: Giant message/menu loading routine
0014ca38 - 0014ca54: Store event command bytes
0014ca58 - 0014ca7c: Store event command bytes 2
0014ca80 - 0014cbb0: Some event data setting routine runs many many times, jr r31's to a new location
0014cbc0 - 0014cbf0: Get menu address?
0014ce78 - 0014ceb0: Find Text ID's Location
0014ceb4 - 0014cf24: Jalr routine
0014cf68 - 001743c4:
00174068 - 0017436c: Return addresses
001743c8 - 0017442c: Chocobo Check
00174430 - 00174b88: Store movement stuff into scratch pad
00175958 - 00175e9c: Movement routine Highlights panels blue
00179204 - 00179258: Moldball Virus Depth Check
001792a4 - 001793fc: Check Vert Tolerance and if Tiles can be Chosen
00179400 - 00179420: Null some Tile Data (192dd9)
00179424 - 00179514: more map/targeting stuff
00179518 - 00179638: Calculate Tiles Hit by Ability
0017963c - 001797b8: Calculate Possible AoE Tiles
001797b4 - 001798ac: Depth Calculation
001798b0 - 00179a1c: Set initial panels
00179a20 - 00179b54 Set targeting for weapon attack?
00179a20 - 00179b54:
00179b58 - 00179c98: Striking/lunging modification
00179c9c - 00179d80: Depth Calculation 2???
00179d84 - 00179dc4: Remove ???? targets
00179dc8 - 0017a168: Set Ability Targeting?
0017a16c - 0017a28c: calculate ability range with map parameters?
0017a290 - 0017a514: Set panels affected by ability?
0017a7bc - 0017a8bc: some map calculation
0017a8c0 - 0017aaf4: Calculate ability range for menu types?
0017aaf8 - 0017ac8c: Calculate Targeting for Menu Types
0017ac90 - 0017afbc: Targeting validation (weapon flags)
0017afc0 - 0017b3f0: Auxilary targeting validation
0017b3f4 - 0017b49c: Height/coordinate validation
0017b4a0 - 0017b4cc: Disable Green Panel Flags (initialization?)
0017b4d0 - 0017b7b0: Calculator Routine
0017b7b4 - 0017b870: Disable Green Panel on all but Target's Tile
0017b874 - 0017bc74: Targeting routine
0017bc78 - 0017bdcc: Check Allies/Enemies that can be Targeted
0017bdd0 - 0017be64: Check if Unit can be Targeted
0017be68 - 0017c040: Linear/3-direction AoE Calculation
0017c044 - 0017c154: Linear Attack Tile Calculation
0017c158 - 0017c3b4: Calculate Height Data
0017c3b8 - 0017c3d8: Call Attack Preparation (ability selected)
0017c3dc - 0017c458: Call Attack Preparation (AT list preview)
0017c45c - 0017c908: Attack Preparation
0017c90c - 0017c950: Unit exists/party member checkReturns 0x16e in unit data
0017c954 - 0017c9b4: Player Item Quantity decrement
0017c9b8 - 0017cac8: Prep Current Action Data
0017cacc - 0017cd20: Reaction Target/Hit Calculation
0017cd24 - 0017ce40: Map calculations for attack Attack, charge, ranged weapon flag
0017ce44 - 0017d34c: Main ability loading routine?
0017d350 - 0017d40c: set target coordinates for ability? also set regenerator target
0017d410 - 0017d49c: draw out routine dealing with experience gain
0017d4a0 - 0017d704: Current Action Ability Data Setting / Multi Hit Formulas
0017d708 - 0017d84c: Targeting/panel routine
0017d850 - 0017da1c: more map/panel targeting
0017da20 - 0017dbc4: Ability Usage Checks and MP Reduction
0017dbc8 - 0017dc84: Store Some Acting Unit Data
0017dc88 - 0017dca4: Get ID of Unit if Tile is Targetable
0017dca8 - 0017decc: Check if another unit is on the same Tile
0017ded0 - 0017def8: Clear targeting panel data?
0017defc - 0017e174: Big... Contains Hamedo check
0017e178 - 0017e58c: Main reaction routine?
0017e590 - 0017e64c: Counter magic targeting?
0017e650 - 0017e77c: Store counter ability?
0017e780 - 0017e7e0: Auto Potion
0017e7e4 - 0017ea24: Gained JP Up Section
0017ea28 - 0017ea7c: Load Job Level
0017ea80 - 0017ec14: Store JP; Calculate Unlocked Jobs
0017ec18 - 0017f01c: big map/panel routine
0017f020 - 0017f0e8: Float/Float/Fly movements
0017f0ec - 0017f178: Move Cap?
0017f17c - 0017f2d4: [[Pre-Pre formula calculations]
0017f2d8 - 0017f318: Get Elemental Ability ID
0017f31c - 0017f384: Initialize party members Job data, Sp cap, Status initialization
0017f388 - 0017f5f4: Initialize units battlefield data(ENTD ID/flags, Map location, palette, control, etc.) 0017f5f8 - 0017f61c: Initialize players battlefield units
0017f620 - 0017f63c: Initialize enemy battlefield units
0017f640 - 0017f6c0: Set unit placement and validate
0017f6c4 - 0017f89c: Validate unit placement
0017f8a0 - 0017fbe8: Big ENTD unit loading routine
0017fbec - 0017fcc4: ENTD AI?
0017fcc8 - 0017fd04: Disable/Remove unit
0017fd08 - 0017fd7c: Check for unit availability(existance) and ENTD level setting
0017fd80 - 0017fda8: Set unit cannot exist(but can), return r2 = 0
0017fdac - 0017fdd8: Erase unit, set to be removed from party
0017fddc - 0017ffbc: Set Rider/Mount's X/Y Data
0017ffc0 - 00180130: Set target for mounted unit, move find item/trap
00180134 - 00180174: Get movement support flags (move-MP/HP/EXP/JP up)
00180178 - 0018020c: Remove charging status/ability CT
00180210 - 0018022c: Disable acting statuses
00180230 - 001802c4: Rare/common item determination
001802c8 - 001804c0: Set map Item/trap data
001804c4 - 0018052c: Move find item flag calculation
00180530 - 00180900: Generate Crystal or Treasure
00180904 - 00180a04: Learn from Crystal
00180a08 - 00180af8: Generate Treasure
00180afc - 00180b28: Get Unit's Data Pointer
00180b2c - 00180c8c: Check Sprite Set | Ramza Causes Game Over
00180c90 - 00180dac: Unit Existence/crystaltreasure check Uses 0x183 byte, 0x161 ENTD ID
00180db0 - 00180dfc: [[Party level + XX modification?
00180fe4 - 0018109c: Prep for Special Status Flag Enabling
001810a0 - 001810d0: Map Location Calculation
001810d4 - 00181110: Load unit Data (exists check within)
00181114 - 00181148: Find Active Unit Data Pointer?
001811f8 - 00181308: Player Control Routine?
0018130c - 001813bc: Weapon Guard Usability (Check if Unit can React)
001813c0 - 00181580: Player Skill Set
00181584 - 0018171c: Skillset Loading?
00181720 - 001817bc: Ability Loading?
001817c0 - 00181b6c: Load ability data for skillset (MP, CT, req. sword booleans)
00181b70 - 00181cb4: Item Inventory Ability Display
00181cb8 - 00181eec: Throw
00181ef0 - 00182060: Math Skill Ability Display
00182068 - 001821c8: Math Skill ability loading
001821cc - 001822c8: Elemental ability loading
001822cc - 0018242c: Monster skill, frog attack ability loading
00182430 - 00182504: Monster Skill check prep
00182508 - 00182660: Monster Skill check
00182664 - 00182784: Draw Out
001827f0 - 00183074: In between turn control routine
- 0018282c - 001828ac: Initialize data?
- 001828b0 - 00182920: Validate mime action?
- 00182924 - 00182978: Set active turn
- 001829b8 - 00182a40: Next clocktick - CT increment
- 00182a44 - 00182ba8: Dead processing, next turn processing (100CT)
- 00182bac - 00182c04: Ability CT decrement
- 00182c08 - 00182c8c: Post-ability CT setting
- 00182c90 - 00182ce4: Status CT decrement
- 00182ce8 - 00182d4c: Set Mime bytes
- 00182d50 - 00182d88: Clear Mime bytes
- 00182d8c - 00182dfc: Find highest CT
- 00182e00 - 00182e6c: Validate units turn
- 00182e70 - 00182ea8: Poison and regen
- 00182eac - 00182ee4: Poison marsh
- 00182ee8 - 00182f30: Transparent Removal
- 00182f34 - 00182fa0: Check if mimicable ability occurred
- 00182fa4 - 00183074: Mimic ability setting
00183078 - 001832c8: Death sentence, crystalization, treasurization, etc also reraise, defend removal, chicken brave increment
001832cc - 00183370: Status checks
00183374 - 001834b8: Gameover by party incapacitated
00183544 - 001835a4: Calculate AT List and Get Specific Unit ID
001835a8 - 001835f0: Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check
001835f8 - 00183708: AT List Preview?
0018370c - 00183ac8: Calculate AT List
00183acc - 00183ba4: AT List Sorting
00183ba8 - 00183bc8: Set Only Action Taken
00183bcc - 00183bec: Set Only Movement Taken
00183bf0 - 00183c68: Set move/act flags used in defend/equip change routines
00183c6c - 00183d0c: End of Turn
00183d10 - 00183d6c: Able to move/act checks (Menu?)
00183d70 - 00183ddc: Change of Turn check
00183de0 - 00183dfc: Enable/disable acting status
00183e00 - 00183e38: another intermediate routine
00183e3c - 00183e8c: Unit exists checks
00183e90 - 00183e9c: Activates move/act
00183ea0 - 00183f5c: something involving map coordinates
00183f60 - 00183fb0: Load Move Find-Item data to Current Map
00183fb4 - 00184018: Get Tile's Data Pointer
0018401c - 00184148: Return Various Tile Data
0018414c - 001842f4: deals with map coordinates 3
001842f8 - 00184308: Clear r2 2
0018430c - 00184338: Force Attack Miss
0018433c - 0018435c: Force Attack Miss?
00184360 - 001843e4: Dance/Song hit % Returns if attack hit or not
001843ec - 0018460c: Knockback Calculation
00184610 - 001848d4: Knockback 2
001848d8 - 00184960: Attack Evaded Calculations
00184964 - 00184b20: Compatibility
00184b24 - 00184e3c: Validate Status Changes
00184e40 - 00184e94: Elemental Nullification Nullify Action - Glain
00184e98 - 00184f98: Elemental Damage Modification
00184f9c - 001851c0: Equipment Evasion Setting (Physical)
001851c4 - 001852e0: Equipment Evasion Setting (Magical)
001852e4 - 00185324: Concentrate Calculation
00185328 - 00185378: Dark/Confuse Caclulation
0018537c - 001853f0: Abandon Calculation
001853f4 - 001854b4: Evasion Changes due to Statuses
001854b8 - 001854f8: Transparent Calculation
001854fc - 00185734: Facing Evade Calculation
00185738 - 00185810: Weather effects on Bows
00185814 - 00185a98: Calculate Final Hit %
00185a9c - 00185c90: Base XA Calculation
00185c94 - 00185cbc: Store MA and Y
00185cc0 - 00185d3c: Base XA and YA for MA + Y / 2
00185d00 - 00185d7c: Store PA and PA + Y / 2
00185d40 - 00185d7c: Store MA and PA + Y / 2
00185d80 - 00185da8: Store MA and X
00185dac - 00185dd4: Store PA and X
00185dd8 - 00185e00: Store PA and WP
00185e04 - 00185e2c: Store PA and Y
00185e30 - 00185e58: Store Speed and X
00185e5c - 00185e90: Store PA and WP + Y
00185e94 - 00185f7c: Formula 64 or Jump Base XA / YA
00185f80 - 00185fa0: Charge Calculation
00185fa4 - 00185ff8: Weapon Element Strengthen
00185ffc - 00186050: Elemental Strengthen
00186054 - 00186148: Attack UP/Two Hands/Martial Arts
0018614c - 00186200: Formula 32, 33, 34, 35 Attack Up and Martial Arts
00186204 - 00186250: Magic Attack Up routine
00186254 - 001862c8: Attacker Berserk/Frog Check
001862cc - 00186318: Defense UP routine
0018631c - 00186368: Magic Defense Up routine
0018636c - 0018645c: Target XA affecting Statuses (Physical)
00186460 - 001864f4: Target's Status Affecting XA (Magical)
001864f8 - 00186564: Critical Hit Calculation
00186568 - 00186598: XA * YA Calculation
0018659c - 00186620: Set XA + YA for Status Formulas (Stupid section)
00186624 - 00186688: Calculate % of damage
0018668c - 001866e8: MP Damage Routine (Uses Y instead of X.)
001866ec - 00186740: Gravi2 Damage Routine
00186744 - 00186810: Steal Gil
00186814 - 001868ec: Set EXP Stolen
001868f0 - 00186918: Formula 36
0018691c - 001869e8: Damage and Knockback Routine (Dash, tackle, throw stone)
001869ec - 00186af4: Song abilities
00186af8 - 00186c00: Dance abilities
00186c04 - 00186cfc: Talk Skill
00186d00 - 00186d28: Formula 3a
00186d2c - 00186d54: Formula 39
00186d58 - 00186db8: Formula 3B
00186dbc - 00186e24: Formula 3C
00186e28 - 00186e50: Formula 43
00186e54 - 00186e74: Formula 44
00186e78 - 00186ea0: Formula 45
00186ea4 - 00186ecc: +Y brave
00186ed0 - 00186fcc: Weather Elemental effects?
00186fd0 - 00186ff4: Elemental Damage Modification (Prep)
00186ff8 - 001870f8: Ability Elemental? Apply Elemental - Glain
001870fc - 0018714c: Elemental Absorption
00187150 - 00187244: Faith Calculation
00187248 - 0018734c: HP Absorbtion (Seems needlessly complex)
00187350 - 001873d4: Undead Reversal
001873d8 - 00187468: Undead Absorb Attack
0018746c - 001874e8: MP Recovery Routine -MP Absorb*
001874ec - 0018750c: Convert HP Damage into MP Recovery
00187510 - 001875b8: Set XA*YA as hit%
001875bc - 001875f8: Dragon Check
001875fc - 00187634: Sleep Check
00187638 - 0018768c: Maintenance
00187690 - 001876e0: Conditional Status Proc Roll (19%) Inner Routine
00187730 - 00187838: Magic Gun Ability Decision
0018783c - 0018785c: Quick Effect
00187860 - 0018790c: Determine which stat will be reduced
00187910 - 001879c4: Katana Break Chance
001879c8 - 00187c9c: Steal/Break/Might Sword Hard Coding
00187ca0 - 00187eb0: Formula 01 - 06 Aftermath
00187eb4 - 00187f20: Apply status (to action) - (Preserve hit status, evade type, hit %)
00187f24 - 00188284: Apply status (to action) Formula 38
00188288 - 001882c4: MP Healing Item Formula
001882c8 - 001882f4: 100% HP/MP Healing (actual)
001882f8 - 001883a8: Finger Guard
001883ac - 00188484: Catch
00188488 - 001884bc: Calculate Hit %
001884c0 - 0018850c: Conditional Status Proc Roll (19%)
00188510 - 00188564: Physical Evade Calculation
00188568 - 001885b4: Physical Evade Calculation(Charge)
001885b8 - 001885f4: Magical Evade Calculation
001885f8 - 00188634: Physical XA Modifying Statuses/Support
00188638 - 001886a0: Weapon Damage Calculation
001886a4 - 001886d0: Damage Calculation
001886d4 - 00188718: Routine used in formula 2B
0018871c - 00188740: Elemental Absorb and status roll 19% conditional status
00188744 - 00188778: Magical Support/Status/Compat
0018877c - 001887c0: Elemental XA * YA
001887c4 - 001887fc: Elemental Absorb/Status
00188800 - 00188854: MA + X
00188858 - 00188884: Magical XA * YA
00188964 - 001889a0: Truth/Formula 5E-5F Magical damage
001889a4 - 001889c8: 2Truth/Formula 5E-5F Calculate damage
001889cc - 00188a20: Calculate Accuracy for Magical Spells
00188a24 - 00188a80: Calculate Accuracy for Magical
00188a84 - 00188ad8: MA + X without faith
00188adc - 00188b10: Cluster of Physical Routines
00188b14 - 00188b60: Physical Routine for Hit % abilities
00188b64 - 0018ac70: Formulas
00188b64 - 00188ba0:01 Dmg_(Weapon)
00188ba4 - 00188be0:02 Dmg_(Weapon)
00188be4 - 00188c20:03 Dmg_(WP^2)
00188c24 - 00188c98:04 Magic Gun
0018ac74 - 0018acd8: remove transparent status if Jump is used?
0018acdc - 0018ad54: Pheonix down on undead
0018ad58 - 0018adf0: Double WP if two hands is equipped?
0018adf4 - 0018ae38: action data nulling
0018ae3c - 0018af28: Knockback?
0018af2c - 0018b270: Perform reaction abilities
0018b274 - 0018b348: Store used weapon based on action menu byte
0018b34c - 0018b9f4: Pre Formula Setup (FDC)
0018b9f8 - 0018ba40: Remove Status
0018ba44 - 0018bcec: set some data for current attack
0018bcf0 - 0018bd30: Called by Nullify Action - Glain
0018bd34 - 0018bd70: ?Nullify steal item? - Glain (Update Notes)
0018bd74 - 0018bdd0: Current Action Data Nulling
0018bdd4 - 0018be04: Null Some Status Data
0018be08 - 0018c67c: Main Reaction Routine - performs ability effects
0018c680 - 0018c754: Poach Calculation
0018c758 - 0018c858: some kind of ENTD/Unit manipulation
0018c85c - 0018c91c: Level up/down ability
0018c920 - 0018c964: Check if unit can react 1
0018c968 - 0018c99c: Check if unit can react?
0018c9a0 - 0018c9e0: Reaction check?
0018c9e4 - 0018cafc: 'Reflect', Blade Grasp, and Arrow Guard
0018cb00 - 0018cc30: Sunken State, Caution, Dragon Spirit, etc. usability
0018cc34 - 0018ccd4: MP Switch, Distribute, and Damage Split usability
0018ccd8 - 0018ce00: PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check
0018ce04 - 0018ce84: Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability
0018ce88 - 0018cef0: PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability
0018cef4 - 0018cf70: Critical Quick, HP Restore, MP Restore, Meatbone Slash usability
0018cf74 - 0018cfe4: Face Up and Absorb Used MP usability
0018cfe8 - 0018d04c: Reflect Reaction?
0018d050 - 0018d0e4: Blade Grasp Usability
0018d0e8 - 0018d1b4: Arrow Guard Usability
0018d1b8 - 0018d2a4: MP Switch Usability
0018d2a8 - 0018d314: Distribute Usability
0018d318 - 0018d380: Damage Split Usability
0018d384 - 0018d3bc: Chance to React
0018d3c0 - 0018d56c: Steal Routine
0018d570 - 0018d61c: Stat Increment/Decrement
0018d620 - 0018d708: Attacker's Earned Experience
0018d70c - 0018d7c4: Store target stats pointer + data calls main action loading routine
0018d7c8 - 0018d864: Poison and Regen
0018d868 - 0018d90c: Transparent removal routine
0018d910 - 0018da00: status CT decrement and innate statuses?
0018da04 - 0018da40: target pointers
0018da44 - 0018da84: Crystal, Dead, Jump, Petrify, Treasure check
0018da88 - 0018dbac: Poison Marsh Routine
0018dbb0 - 0018dd40: Traps Routine
0018dd44 - 0018df08: Move-HP Up, Move-MP Up, Gained Exp Up
0018df0c - 0018dff4: Prep gained exp/jp/level/job level + other stuff?
0018dff8 - 0018e078: Main Reaction subroutine - ENTD/ID stuff - Calculate Unlocked Jobs/set ability element = dark?
0018e07c - 0018e1ac: Some status hardcoding dead hp=0, remove ability CT, remove player control
0018e1b0 - 0018e244: Remove control based on status
0018e248 - 0018e30c: Inflicted status+CT setting, xfer last used CT
0018e310 - 0018e5e0: Store status,modified ENTD for current attack
0018e628 - 0018e65c: Store current attack data into AI?
0018e660 - 0018e6b4: ??? Involves 0x13b590 routine
0018e6b8 - 0018e8a8: Learn on hit 1
0018e8ac - 0018e9b8: Learn on hit 2
0018e9bc - 0018e9e4: Determine if Status Flags can be Enabled
0018e9e8 - 0018ea94: Item quantity increment for steal/break?
0018ea94 - 0018eb4c: Steal Gil/Exp routine?
0018eb50 - 0018ec0c: Apply Exp gain / Level up
0018ec44 - 0018ed78: More status infliction/removal also deals with innate status
0018ed7c - 0018edf4: Sort target list at 80193868
0018edf8 - 0018ee20: Store ability data 80193868 + 0x10 bytes
0018ee24 - 0018ee64: Count number of targets hit by ability
0018eea0 - 0018eed4: Random Process, gives a number between 0-7fff
0018eed8 - 0018ef28: Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))
0018ef2c - 0018ef30: jr r31
0018ef34 - 0018f034: Current Action Attacker Data Setting
0018f038 - 0018f2ac: Mimic ability setting
0018f4c8 - 0018f4d4: Load last used ability
0018f4d8 - 001941f4:
0018f510 - 0018f610: ????? Table
0018f624 - 0018f7a0: Formula Table
00193d48 - 00193e4c: AI Return addresses
00193e50 - 001941f4: Main AI action setup?
001941f8 - 00194310: Acting Unit's Data Setup (AI?)
00194314 - 0019456c: Set type of target for all targets
00194570 - 00194718: Some targetability setting
0019471c - 00194908: Set AI flags for target consideration
0019490c - 00194940: Store main target ID and focus on target flag
00194944 - 00194e54: AI movement/panel data setting
00194e58 - 001957bc: Set AI ability considerations for all units and self
001957c0 - 00195874: Some type of checking algorithm
00195878 - 00195940: AI Ability Data Setting
- This is called when ability is chosen by AI, r4 = address of move in units move list
00195944 - 001959d0: Attack
001959d4 - 00195a20: AI Item Inventory
00195a24 - 00195a2c: Katana Inventory
00195a30 - 00195a8c: Weapon Inventory
00195a90 - 00195b9c: Jump
00195ba0 - 00195bb8: Charge
00195bbc - 00195bfc: Arithmeticks
00195c00 - 00195d90: Default
00195f8c - 00196198: set current ability CT/status change
00196c8c - 00196ce4: Check target type (r2 = 1 if target can't be targeted/dead without? reraise)
00196ce8 - 00196dac: Check if Unit can be Targeted (Cryst/Trea/Mount/Trans)
001971b8 - 00197534: Set chosen ability/target for AI status (berserk, blood suck, confuse, frog, chicken)
00197538 - 001978e0: Store ability/skillset data, set AI settings for ability?
001978e4 - 00197958: Find Direction of Target
00199124 - 00199368: Calculate Physical? Target
0019936c - 0019939c: Calculate Distance Between Units
001994f8 - 00199718: See if able to move to target?
001998c8 - 001999c4: Check if Regen/Charm/DM/Reraise/DA Can be Inflicted
00199b98 - 00199c84: Calculate Clockticks Until Unit Acts
00199ec8 - 0019a2c8: Usable Ability Setting/ENTD AI Calculations
0019a2cc - 0019a2ec: Dividend * 4 / Divisor
0019a2f0 - 0019a528: Set AI Flags/Usable Abilities
0019a52c - 0019a5f4: Store Weapon? Attack Data
0019a5f8 - 0019a638: Usable Ability Setting
0019a63c - 0019a66c: Part of the Weapon Inventory
0019a670 - 0019aa4C: Ability Loading
0019aa50 - 0019ab04: Load Known Ability Flag
0019ab08 - 0019ab44: Transfer Halfword Values
0019ab48 - 0019ab74: Transfer Byte Values
0019ab78 - 0019abb0: Word Nulling
0019abb4 - 0019ad70: Some Map calculations - height diff., coordinates
0019ad74 - 0019ae2c: [[Determine if Height Difference < 3]]
0019b6b0 - 0019b750: Calculate Height Difference Between Units
0019dd8c - 0019e15c: AI ability processing
0019e160 - 0019e374: Transfer Unit Data to AI Data
0019e378 - 0019e53c: Transfer AI Data to Unit Data
0019ef24 - 0019efac: Check if Status Should/Can be Added
0019f2a4 - 0019f2f0: Transfer Unit Coordinates to AI
0019f2f4 - 001a0f6c:
001a0fa0 - 001a0fd0: Get Start of Frame Pointers Address
001a0fd4 - 001a100c: Get Start of Parameter Sets Address
001a1010 - 001a1040: Get Header before Motion Data Address
001a1044 - 001a1074: Get Coordinate Data Address
001a1078 - 001a10a8: Get Motion Data Address
001a10ac - 001a10e8: Get Misc. Data and Palette Data Addresses
001a10ec - 001a1194: Some sound effect prep
001a1198 - 001a11c8: Get ??? Data Address
001a12a4 - 001a12d8: Load LBA sector and Byte length of effect
001a13bc - 001a15b0: Effect prep, default to cure if invalid LBA Sector
001a15b4 - 001a1810: Ability animation uses animation flags (Ball Hardcoding)
001a1814 - 001a1850: Load ability effect Stores pre-cast effects, has some hardcodings. Also transfers lots of important effect data to 0x1bad0c
001a1854 - 001a187c: Check if ability is Item ability Checks 0x0800 flag, returns 1 if not item effect
001a1880 - 001a18a0: Increment effect section address loading directive 801b63e8
001a18d8 - 001a1c3c: Load Effect section addresses
001a2084 - 001a20b0: Clear some data in temp effect data
001a20b4 - 001a20e4: Clear some data in temp effect data 2
001a20e8 - 001a2210: Initialize temp effect data?
001a2214 - 001a2234: [[Effect code script >= 2E]]
001a2238 - 001a2258: Effect code script 00 - Store next half as new counter, return 0 This byte creates a loop in the header section
001a225c - 001a227c: Effect code script 01 - store next half as new counter, return 1
001a2280 - 001a22f4: Effect code script 02
001a22f8 - 001a2368: Effect code script 03
001a236c - 001a2370: Effect code script 04 End effect?
001a2374 - 001a23a4: Effect code script 05 - Increment counter, store 2nd byte / 4 at 801bf000
001a23a8 - 001a2410: Effect code script 06
001a2414 - 001a2484: Effect code script 07
001a2488 - 001a2520: Effect code script 08
001a2524 - 001a255c: Effect code script 09
001a2560 - 001a2598: Effect code script 0A
001a259c - 001a2628: Effect code script 0B
001a262c - 001a2664: Effect code script 0C
001a2668 - 001a26a0: Effect code script 0D
001a26a4 - 001a2730: Effect code script 0E
001a2734 - 001a276c: Effect code script 0F
001a2770 - 001a27ac: Effect code script 10
001a27b0 - 001a280c: Effect code script 11
001a2810 - 001a286c: Effect code script 12
001a2870 - 001a28d0: Effect code script 13
001a28d4 - 001a2934: Effect code script 14
001a2938 - 001a2994: Effect code script 15
001a2998 - 001a29dc: Effect code script 16 - check counter against 0x1c in temp effect data
- Sets next half as counter if check is true, jumps out of loop
001a29e0 - 001a2a28: Effect code script 17
001a2a2c - 001a2a78: Effect code script 18
001a2a7c - 001a2b14: Effect code script 19
001a2b18 - 001a2b6c: Effect code script 1A
001a2b70 - 001a2bc4: Effect code script 1B
001a2bc8 - 001a2c24: Effect code script 1C
001a2c28 - 001a2c78: Effect code script 1D - check timer against effect duration
- jump out of loop if timer > effect duration
001a2c7c - 001a2cf8: Effect code script 1E - check all timing bytes
- Seems to deal with time in between moving to next target primarily
001a2cfc - 001a2d44: Effect code script 1F - go to end if hit counter = 0?
001a2d48 - 001a2d90: Effect code script 20
001a2d94 - 001a2ddc: Effect code script 21
001a2de0 - 001a2e28: Effect code script 22
001a2e2c - 001a2e74: Effect code script 23
001a2e78 - 001a2eb0: Effect code script 24
001a2eb4 - 001a30e8: Effect code script 25 - Runs effect?
001a30ec - 001a3144: Effect code script 26
001a3148 - 001a31a4: Effect code script 27 - store first 4 words of on hit effects data
001a31a8 - 001a32e4: Effect text/transformation/animation display timing
001a32e8 - 001a3404: On-Hit effect sounds like when the healing is displayed in moogle
001a3408 - 001a3d2c: Effect code script 28 - huge big ol' routine Handles timing
001a4838 - 001a4c40: Effect code script 29 - 'nother huge routine
001a4c44 - 001a4c80: Effect code script 2A - clear some temp effect data
001a4c84 - 001a4cbc: Effect code script 2B - clear some temp effect data 2
001a4cc0 - 001a4cd4: Effect code script 2C - Increment counter Useful for editing
001a4cd8 - 001a4cec: Effect code script 2D - duplicate of 2C
001a4cf0 - 001a4d98: Effect code script loop
001a60ac - 001a7f58: Emitter Control Routine
001a8bf8 - 001a8c10: Modify Data 1
001a8d04 - 001a8d78: Modify Data 2
001a90d0 - 001a9314: Modify based on first word of timing section header
001a9984 - 001a99a8: Store first section of on hit effects data
001a9bb0 - 001a9f40: Matrix / effect mathematics?
001aa1a0 - 001aa1f4: Some parameter set stuff
001aa1f8 - 001aa7c0: Composite frame loading for parameter sets
001adfac - 001adfe8: Get Ninja Ball effect based on weapons element. Only valid entries for fire,water,lightning
END